^CommonDeaths:
	die6: electroTD
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
			SNOW: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			DUNE: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			DUNE: TEMPERAT
#Vanilla Infantry
e1:
	icon:
		Filename: e1icon.shp
	e1gi:
		Filename: bits/giicon.shp
	e1ch:
		Filename: bits/conscripticon.shp
#AlliedInfantry-------------------------------------------------------------AlliedInfantry    
sniper:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/sniper.shp
		Scale: 1.4
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			BARREN: DESERT
			DUNE: DESERT
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	stand3:
		Start: 128
		Length: 16
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 8
		Facings: 8
	aim:
		Start: 65
		Length: 1
		Facings: 8
		Stride: 8
	prone-aim:
		Start: 193
		Length: 1
		Facings: 8
		Stride: 8
	prone-stand:
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 144
		Stride: 4
		Facings: 8
	prone-run:
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	standup-0:
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 192
		Length: 8
		Facings: 8
	parachute:
		Start: 400
	idle1:
		Start: 256
		Length: 16
		Tick: 120
	idle2:
		Start: 272
		Length: 16
		Tick: 120
	die1:
		Start: 288
		Length: 8
	die2:
		Start: 296
		Length: 8
	die3:
		Start: 304
		Length: 8
	die4:
		Start: 312
		Length: 12
	die5:
		Start: 324
		Length: 18
	die7:
		Start: 288
		Length: 8
	garrison-muzzle: minigun16
		Length: 6
		UseTilesetExtension: false
		Facings: 16
	icon: 
		Filename: bits/snipericon.shp
rmbo:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/rmbo.shp
		Scale: 1.4
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 4
		Facings: 8
	liedown:
		Start: 96
		Length: 2
		Facings: 8
	standup:
		Start: 144
		Length: 2
		Facings: 8
	prone-stand:
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 112
		Stride: 4
		Facings: 8
	prone-run:
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot:
		Start: 160
		Length: 4
		Facings: 8
	idle1:
		Start: 192
		Length: 16
		Tick: 120
	idle2:
		Start: 208
		Length: 16
		Tick: 120
	idle3:
		Start: 224
		Length: 15
		Tick: 120
	cheer:
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 318
		Length: 8
		Tick: 80
	die2:
		Start: 326
		Length: 8
		Tick: 80
	die3:
		Start: 334
		Length: 8
		Tick: 80
	die4:
		Start: 342
		Length: 12
		Tick: 80
	die5:
		Start: 354
		Length: 18
		Tick: 80
	garrison-muzzle: minigun
		Filename:
		Length: 12
		Facings: 8
		Combine:
			0:
				Filename: minigun.shp
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			1:
				Filename: minigun.shp
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			2:
				Filename: minigun.shp
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			3:
				Filename: minigun.shp
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			4:
				Filename: minigun.shp
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			5:
				Filename: minigun.shp
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			6:
				Filename: minigun.shp
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			7:
				Filename: minigun.shp
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon:
		Filename: bits/rmboicnh.tem
	deployed:
		Filename: bits/u3bunker.shp
		Frames: 0, 9, 16, 24, 32, 40, 48, 56
		Facings: 8
	deploy-shoot:
		Filename: bits/u3bunker.shp
		Length: 8
		Facings: 8
	deploy:
		Filename: bits/u3make.shp
		Length: *
	empty:
		Filename: bits/empty.shp
e13:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/e13.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	icon:
		Filename: bits/e13icon.shp
specop:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/specop.shp
	stand:
		Start: 0
		Facings: -8
	stand2:
		Start: 0
		Facings: -8
	idle1:
		Start: 208
		Length: 11
		Tick: 80
	idle2:
		Start: 219
		Length: 8
		Tick: 80
	idle3:
		Start: 383
		Length: 27
		Tick: 80
	run:
		Start: 8
		Length: 6
		Facings: -8
		Tick: 80
	shoot:
		Start: 56
		Length: 7
		Facings: -8
	prone-stand:
		Frames: 152, 159, 166, 173, 180, 187, 194, 201
		Facings: -8
	prone-run:
		Start: 120
		Length: 4
		Facings: -8
		Tick: 110
	standup:
		Start: 112
		Facings: -8
		Tick: 120
	prone-shoot:
		Start: 152
		Length: 7
		Facings: -8
	throw:
		Start: 287
		Length: 6
		Facings: -8
		Tick: 80
	prone-throw:
		Start: 335
		Length: 6
		Facings: -8
		Tick: 80
	parachute:
		Start: 5
	die4:
		Start: 227
		Length: 12
		Tick: 80
	die2:
		Start: 239
		Length: 12
		Tick: 80
	die3:
		Start: 251
		Length: 12
		Tick: 80
	die1:
		Start: 263
		Length: 12
		Tick: 80
	die5:
		Filename: e1.shp
		Start: 324
		Length: 18
		Tick: 80
	garrison-muzzle: minigun
		Filename:
		Length: 12
		Facings: 8
		Combine:
			0:
				Filename: minigun.shp
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			1:
				Filename: minigun.shp
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			2:
				Filename: minigun.shp
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			3:
				Filename: minigun.shp
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			4:
				Filename: minigun.shp
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			5:
				Filename: minigun.shp
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			6:
				Filename: minigun.shp
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			7:
				Filename: minigun.shp
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon:
		Filename: bits/specopicon.shp
jjet:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/jjet.shp
		Scale: 1.3
		Tick: 80
		ZOffset: 512
	idle:
		Facings: 8
		Length: 6
		Start: 310
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
	idle1:
		Start: 56
		Length: 15
	idle2:
		Start: 71
		Length: 15
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
	prone-stand:
		Facings: 8
	flying:
		Facings: 8
		Length: 6
		Start: 262
	hover:
		Facings: 8
		Length: 6
		Start: 310
	die-twirling: # TODO: animation for falling from sky starts at 436
		Start: 414
		Length: 6
	die-falling:
		Start: 406
		Length: 9
	die-flying: # TODO: animation for falling from sky starts at 436
		Start: 414
		Length: 6
	attack:
		Start: 182
		Length: 6
		Facings: 8
	flying-attack:
		Start: 358
		Facings: 8
		Length: 6
	prone-attack:
		Start: 212
		Length: 6
		Facings: 8
	standup:
		Start: 230
		Length: 2
		Facings: 8
	die1:
		Start: 414
		Length: 6
		Tick: 80
	die2:
		Start: 414
		Length: 6
		Tick: 80
	die3:
		Start: 414
		Length: 6
		Tick: 80
	die4:
		Start: 414
		Length: 6
		Tick: 80
	die5:
		Start: 414
		Length: 6
		Tick: 80
	die7:
		Start: 318
		Length: 8
		Tick: 80
	die-splash: h2o_exp1
		Length: *
	icon: 
		Filename: bits/jjeticon.shp
cq:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/cq.shp
		Scale: 1.4
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			BARREN: DESERT
			DUNE: DESERT
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 622
	idle1:
		Start: 384
		Length: 16
		Tick: 120
	idle2:
		Start: 400
		Length: 16
		Tick: 120
	cheer:
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 509
		Length: 9
		Tick: 80
	die2:
		Start: 518
		Length: 8
		Tick: 80
	die3:
		Start: 526
		Length: 8
		Tick: 80
	die4:
		Start: 534
		Length: 12
		Tick: 80
	die5:
		Start: 546
		Length: 18
		Tick: 80
	die7:
		Start: 494
		Length: 10
		Tick: 80
	muzzle: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	icon:
		Filename: bits/cqicon.shp
#sovietinfantry-----------------------------------------------------------------------sovietinfantry
mort:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/mort.shp
		Scale: 1.4
	stand:
		Facings: 8
	stand2:
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	throw:
		Start: 64
		Length: 20
		Facings: 8
	liedown:
		Start: 224
		Length: 2
		Facings: 8
	standup:
		Start: 272
		Length: 2
		Facings: 8
	prone-stand:
		Start: 240
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 240
		Stride: 4
		Facings: 8
	prone-run:
		Start: 240
		Length: 4
		Facings: 8
		Tick: 100
	prone-throw:
		Start: 288
		Length: 12
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 16
		Tick: 120
	idle2:
		Start: 400
		Length: 16
		Tick: 120
	cheer:
		Start: 494
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 416
		Length: 9
		Tick: 80
	die2:
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Start: 440
		Length: 12
		Tick: 80
	die5:
		Start: 452
		Length: 18
		Tick: 80
	die7:
		Start: 416
		Length: 9
		Tick: 80
	icon:
		Filename: bits/morticon.shp
sab:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/sab.shp
		Scale: 1.4
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 56
		Length: 4
		Facings: 8
	prone-stand:
		Start: 104
		Stride: 4
		Facings: 8
	prone-run:
		Start: 104
		Length: 4
		Facings: 8
		Tick: 100
	standup:
		Start: 136
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 152
		Length: 4
		Facings: 8
	parachute:
		Start: 3
	idle:
		Start: 184
		Length: 26
		Tick: 120
	die1:
		Start: 210
		Length: 8
	die2:
		Start: 218
		Length: 8
	die3:
		Start: 226
		Length: 8
	die4:
		Start: 234
		Length: 12
	die5:
		Start: 246
		Length: 18
	die7:
		Start: 210
		Length: 8
	icon:
		Filename: bits/sabicon.shp
hacker:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/hacker.shp
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	repair:
		Start: 56
		Length: 58
		Tick: 120
	standup:
		Start: 114
		Length: 2
		Facings: 8
	idle:
		Start: 178
		Length: 14
		Tick: 120
	die1:
		Start: 193
		Length: 8
		Tick: 80
	die2:
		Start: 201
		Length: 8
		Tick: 80
	die3:
		Start: 209
		Length: 8
		Tick: 80
	die4:
		Start: 217
		Length: 12
		Tick: 80
	die5:
		Start: 229
		Length: 18
		Tick: 80
	prone-stand:
		Start: 130
		Stride: 4
		Facings: 8
	prone-run:
		Start: 130
		Length: 4
		Facings: 8
		Tick: 100
	icon:
		Filename: bits/scvnicon.shp
ivan:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/ivan.shp
		Scale: 1.4
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	throw:
		Start: 64
		Length: 20
		Facings: 8
	liedown:
		Start: 224
		Length: 2
		Facings: 8
	standup:
		Start: 272
		Length: 2
		Facings: 8
	prone-stand:
		Start: 240
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 240
		Stride: 4
		Facings: 8
	prone-run:
		Start: 240
		Length: 4
		Facings: 8
		Tick: 100
	prone-throw:
		Start: 288
		Length: 12
		Facings: 8
	parachute:
		Start: 622
	idle1:
		Start: 384
		Length: 16
		Tick: 120
	idle2:
		Start: 400
		Length: 13
		Tick: 120
	cheer:
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 509
		Length: 9
		Tick: 80
	die2:
		Start: 518
		Length: 8
		Tick: 80
	die3:
		Start: 526
		Length: 8
		Tick: 80
	die4:
		Start: 534
		Length: 12
		Tick: 80
	die5:
		Start: 546
		Length: 18
		Tick: 80
	icon:
		Filename: bits/ivanicon.shp
hop:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/hop.shp
		Scale: 1.4
	stand: 
		Facings: 8
	stand2: 
		Facings: 8
		Start: 8
	run: 
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot: 
		Start: 64
		Length: 4
		Facings: 8
		Tick: 60
	idle: 
		Start: 96
		Length: 8
		Tick: 160
	idle2: 
		Start: 104
		Length: 8
		Tick: 160
	die1: 
		Start: 111
		Length: 14
		Tick: 80
	die2: 
		Start: 125
		Length: 12
	die3: 
		Start: 125
		Length: 12
	die4: 
		Start: 125
		Length: 12
	die5: 
		Start: 125
		Length: 12
	die7: 
		Start: 125
		Length: 12
	parachute: 
		Start: 2
	icon:
		Filename: bits/hopicon.shp
hopf:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/hopflame.shp
		Scale: 1.4
	stand: 
		Facings: 8
	stand2: 
		Facings: 8
		Start: 8
	run: 
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot: 
		Start: 64
		Length: 4
		Facings: 8
		Tick: 60
	idle: 
		Start: 96
		Length: 8
		Tick: 160
	idle2: 
		Start: 104
		Length: 8
		Tick: 160
	die1: 
		Start: 111
		Length: 14
		Tick: 80
	die2: 
		Start: 125
		Length: 12
	die3: 
		Start: 125
		Length: 12
	die4: 
		Start: 125
		Length: 12
	die5: 
		Start: 125
		Length: 12
	die7: 
		Start: 125
		Length: 12
	icon:
		Filename: bits/hopficon.shp
hip:
	idle:
		Filename: bits/hip.shp
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/hipicon.shp
spart:
	Defaults:
		Filename: bits/spart.shp
		Scale: 1.4
	idle:
		Facings: 8
	move:
		Start: 8
		Length: 4
		Facings: 8
		Tick: 200
	shoot:
		Start: 40
		Length: 2
		Facings: 8
		Tick: 40
	descend:
		Start: 56
		Facings: 8
		Length: 3
	muzzle: 
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: bits/sparticon.shp
#ercc
ref-bot:
	idle:
		Filename: bits/ref-bot.shp
		Offset: 2, -9
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/ref-bot.shp
		Offset: 2, -9
		ZOffset: -1c511
		Start: 1
	topsolid:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 0
	damaged-topsolid:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 2
	opaquetop:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 1
	damaged-opaquetop:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 3
	make:
		Filename: bits/ref-anim.shp
		Offset: 5, -13
		Length: *
	dead:
		Filename: procdead.shp
		Tick: 800
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Offset: 2, 10
		Length: *
	icon:
		Filename: procicon.shp
harv:
	Defaults:
		Filename: harv.shp
	dock:
		Filename: bits/harv-flipped_top.shp
		Start: 96
		Length: 8
	dock-loop:
		Filename: bits/harv-flipped_top.shp
		Start: 104
		Length: 7
	icon:
		Filename: harvicon.shp
hovharv:
	Defaults:
		Filename: bits/hovharv.shp
	idle:
		Facings: 32
		UseClassicFacings: True
	harvest:
		Start: 32
		Length: 8
		Facings: 8
	dock:
		Start: 96
		Length: 8
	dock-loop:
		Start: 104
		Length: 7
	icon:
		Filename: bits/hovharvicon.shp
#alliedvehicles------------------------------------------------------------------------------------alliedvehicles
2tnk:
	Defaults:
		Filename: 2tnk.shp
	turret2:
		Filename: bits/ifvtur.shp
		Start: 0
		Facings: 32
		UseClassicFacingFudge: True
2tnk.hov:
	idle:
		Filename: bits/hovtnk.shp
		Facings: 32
	turret:
		Filename: 2tnk.shp
		Start: 32
		Facings: 32
	turret2:
		Filename: bits/ifvtur.shp
		Start: 0
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/hovtnkicon.shp
howi:
	Defaults:
		Filename: bits/howi.shp
		Scale: 1.1
	idle:
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon: 
		Filename: bits/howiticon.shp
humm:
	idle:
		Filename: bits/humm.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/humm.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	garrison-muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: bits/hummicon.shp
panzer:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/panzer.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/panzericon.shp
panzer.destroyed:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/panzer.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
grizz:
	idle:
		Filename: bits/grizz.shp
		Facings: 32
		Scale: 1.2
		UseClassicFacingFudge: True
	turret:
		Filename: bits/grdn.shp
		Scale: 1.2
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: bits/empty.shp
	muzzle:
		Filename: gunfire2.shp
		Length: *
	icon:
		Filename: bits/grizzicon.shp
grizz.destroyed:
	idle:
		Filename: bits/grizz.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/grdn.shp
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
tnkd: #tankdestroyer
	idle:
		Filename: bits/tnkd.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/cann-muzzle.shp
		Length: 2
		Facings: 16
	muzzle2: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	icon:
		Filename: bits/tnkdicon.shp
tnkd.destroyed:
	idle:
		Filename: bits/tnkd.shp
		Facings: 32
		UseClassicFacingFudge: True
ptnk: #prism tank
	idle:
		Filename: bits/ptnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ptnkt.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	icon:
		Filename: bits/ptnkicon.shp
ptnk.destroyed:
	idle:
		Filename: bits/ptnk.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret:
		Filename: bits/ptnkt.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
pcan:
	idle:
		Filename: bits/pcan.shp
		Facings: 32
		UseClassicFacings: True
	turret: 
		Filename: bits/pcan.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	icon: 
		Filename: bits/pcanicon.shp
pcan.destroyed:
	idle: 
		Filename: bits/pcan.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
ifv:
	idle:
		Filename: bits/ifv.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ifvtur.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: bits/ifvtur.shp
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	turret3:
		Filename: bits/ifvtur.shp
		Start: 64
		Facings: 32
		UseClassicFacings: True
	turret5:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacings: True
	turret6:
		Filename: bits/ifvtur.shp
		Start: 289
		Facings: 32
		UseClassicFacings: True
	turret8:
		Filename: bits/ifvtur.shp
		Start: 96
		Facings: 32
		UseClassicFacings: True
	turret9:
		Filename: bits/ifvtur.shp
		Start: 192
		Facings: 32
		UseClassicFacings: True
	turret11:
		Filename: bits/ifvtur.shp
		Start: 352
		Facings: 32
		UseClassicFacings: True
	tesla:
		Filename: ttnk.shp
		Start: 32
		Length: 32
	spinner:
		Filename: mrj.shp
		Start: 32
		Length: 32
	open:
		Filename: bits/ifv.shp
		Start: 32
		Length: 3
	unload:
		Filename: bits/ifv.shp
		Start: 32
	icon:
		Filename: bits/ifvicon.shp
ifv.destroyed:
	idle:
		Filename: bits/ifv.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret:
		Filename: 1tnk.shp
		Start: 32
		Facings: 32
rtnk: #mirage tank
	idle:
		Filename: bits/rtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/rtnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/rtnkicon.shp
rtnk.destroyed:
	idle:
		Filename: bits/rtnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/rtnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
msar: #mobile sensor array
	idle:
		Filename: bits/msar.shp
		Facings: 32
		UseClassicFacingFudge: True
	spinner:
		Filename: bits/msarspinner.shp
		Length: 32
	make:
		Filename: bits/msarmake.shp
		Length: *
		Tick: 50
	idle-static:
		Filename: bits/msardeployed.shp
		Length: 14
		Tick: 80
	icon:
		Filename: bits/msaricnh.shp
batf:
	idle:
		Filename: bits/batf.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	turret:
		Filename: bits/batf.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: stnk.shp
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/batficon.shp
batf.destroyed:
	idle:
		Filename: bits/batf.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	turret:
		Filename: bits/batf.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: stnk.shp
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
#sovietvehicles------------------------------------------------------------------------sovietvehicles
apc:
	Defaults:
		Filename: apc.shp
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		Scale: 1.2
		UseClassicFacings: True
3tnk:
	Defaults:
		Filename: 3tnk.shp
	turret2:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacingFudge: True
3tnkc:
	idle:
		Filename: bits/3tnkc.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: 3tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/ifvtur.shp
		Start: 1
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: 3tnkicon.shp
4tnk.hov:
	idle:
		Filename: bits/hvyhovtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: 4tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/hovmamicon.shp
4tnk.hov.destroyed:
	idle:
		Filename: bits/hvyhovtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: 4tnk.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
lasher:
	idle:
		Filename: bits/lasher.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/lasher.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: 3tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/lashericon.shp
scudl:
	Defaults:
		Filename: bits/scudl.shp
	idle:
		Facings: 32
		UseClassicFacings: True
	empty-idle:
		Start: 32
		Facings: 32
		UseClassicFacings: True
	aim:
		Facings: 32
		UseClassicFacings: True
	empty-aim:
		Start: 32
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/scudlicon.shp
gtnk:
	idle:
		Filename: bits/gtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: minigun.shp
		Length: 2
	icon:
		Filename: bits/gtnkicon.shp
gtnk.destroyed:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
katy:
	idle:
		Filename: bits/katy.shp
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	move:
		Filename: bits/katy.shp
		Facings: 32
		Length: 1
		UseClassicFacings: True
	icon:
		Filename: bits/katyicnh.shp
btr:
	idle:
		Filename: bits/btr.shp
		Facings: 32
		UseClassicFacings: True
	float:
		Filename: bits/1tnk_float.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/btr.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/btricon.shp
btr.destroyed:
	idle:
		Filename: bits/btr.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/btr.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
latnk:
	Defaults:
		Filename: bits/latnk.shp
	idle:
		Facings: 32
	turret:
		Filename: bits/empty.shp
	spinner:
		Start: 32
		Length: 32
	spinner-idle:
		Start: 32
		Length: 32
	spinner-damaged:
		Start: 32
		Length: 32
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: infxicon.shp
latnk.husk:
	idle:
		Filename: bits/latnk.shp
		Facings: 32
		ZOffset: -512
	turret:
		Filename: bits/empty.shp
	spinner-idle:
		Filename: bits/latnk.shp
		Start: 32
		Facings: 32
		ZOffset: -512
explosion2:
	Defaults:
		Length: *
		ZOffset: 511
		BlendMode: Additive
		Palette: effect50alpha
		Tick: 44
	bigboom4:
		Filename: bits/bigboom4.shp
		Length: *
		BlendMode: Additive
		Tick: 80
v3rl:
	idle:
		Filename: bits/v3rl.shp
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle:
		Filename: bits/v3rl.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/v3rlicon.shp
v3:
	idle:
		Filename: bits/v3.shp
		Facings: 32
		ZOffset: 1023
ftnk: #flametank
	idle:
		Filename: 1tnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Combine:
			0:
				Filename: bits/flame-n.shp
				Length: *
				Offset: 3,6
			1:
				Filename: bits/flame-nw.shp
				Length: *
				Offset: 8,7
			2:
				Filename: bits/flame-w.shp
				Length: *
				Offset: 8,2
			3:
				Filename: bits/flame-sw.shp
				Length: *
				Offset: 7,-2
			4:
				Filename: bits/flame-s.shp
				Length: *
				Offset: 3,-2
			5:
				Filename: bits/flame-se.shp
				Length: *
				Offset: -5,-2
			6:
				Filename: bits/flame-e.shp
				Length: *
				Offset: -7,2
			7:
				Filename: bits/flame-ne.shp
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon:
		Filename: bits/ftnkicnh.tem
hftk:
	idle:
		Filename: bits/hftk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/hftk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Combine:
			0:
				Filename: bits/flame-n.shp
				Length: *
				Offset: 3,6
			1:
				Filename: bits/flame-nw.shp
				Length: *
				Offset: 8,7
			2:
				Filename: bits/flame-w.shp
				Length: *
				Offset: 8,2
			3:
				Filename: bits/flame-sw.shp
				Length: *
				Offset: 7,-2
			4:
				Filename: bits/flame-s.shp
				Length: *
				Offset: 3,-2
			5:
				Filename: bits/flame-se.shp
				Length: *
				Offset: -5,-2
			6:
				Filename: bits/flame-e.shp
				Length: *
				Offset: -7,2
			7:
				Filename: bits/flame-ne.shp
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon:
		Filename: bits/hftkicnh.shp
ttnk2:
	idle:
		Filename: 4tnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/ttnk2.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/ttnk2icon.shp
ttnk2.destroyed:
	idle:
		Filename: 4tnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/ttnk2.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
apoc:
	idle:
		Filename: bits/apoc.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/apocicon.shp
apoc.destroyed:
	idle:
		Filename: bits/apoc.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
6tnk:
	idle:
		Filename: bits/6tnk.shp
		Facings: 32
		Scale: 1.1
		UseClassicFacings: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon:
		Filename: bits/6tnkicon.shp
empor:
	idle:
		Filename: bits/empor.shp
		Facings: 32
		Scale: 1.2
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		Scale: 1
	turret2:
		Filename: bits/vulc.shp
		Facings: 32
		Scale: 0.9
	turret3:
		Filename: bits/emport2.shp
		Facings: 32
		Scale: 1.1
	turret4:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		Scale: 1
	spinner:
		Filename: bits/msarspinner.shp
		Start: 0
		Length: 32
		ZOffset: 512
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
		Offset: 0,0
	muzzle2:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/overlordicon.shp
empor.destroyed:
	idle:
		Filename: bits/empor.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/emport.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
isu: #siegetank
	idle:
		Filename: bits/isu.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon:
		Filename: bits/isuicon.shp
isu.destroyed:
	idle:
		Filename: bits/isu.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
msam: #rocketlauncher
	idle:
		Filename: 2tnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/emport2.shp
		Facings: 32
		Scale: 1.2
		UseClassicFacingFudge: True
	icon:
		Filename: bits/msamicon.shp
msam.destroyed:
	idle:
		Filename: 2tnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/emport2.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
txtrk: #toxin truck
	idle:
		Filename: bits/txtrk.shp
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/txtrkicon.shp
titn:
	stand: 
		Filename: bits/titanlegs.shp
		Facings: 16
	run: 
		Filename: bits/titanlegs.shp
		Start: 16
		Facings: 16
		Length: 14
		Tick: 90
	turret: 
		Filename: bits/titanturr.shp
		Facings: 32
		UseClassicFacings: True
	muzzle: 
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon: 
		Filename: bits/titanicon.shp
titn.destroyed:
	idle: 
		Filename: bits/titanlegs.shp
		Facings: 16
		ZOffset: -512
	turret: 
		Filename: bits/titanturr.shp
		Facings: 32
		UseClassicFacings: True
#alliedaircraft------------------------------------------------------------------------alliedaircraft
b2b: #StealthBomber
	idle:
		Filename: bits/b2b.shp
		Facings: 32
	icon:
		Filename: bits/b2bicon.shp
douglas:
	idle:
		Filename: bits/douglas.shp
		Facings: 16
apache:
	idle:
		Filename: bits/apache.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: lrotor.shp
		Length: 4
	slow-rotor:
		Filename: lrotor.shp
		Start: 4
		Length: 8
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: bits/apacheicon.shp
mi26: #Halo Transport Helicopter
	idle:
		Filename: bits/mi26.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	idle-grounded:
		Filename: bits/mi26.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	rotor:
		Filename: bits/yrotorhg.shp
		Length: 4
	slow-rotor:
		Filename: bits/yrotorhg.shp
		Start: 4
		Length: 8
		Tick: 140
	slow-rotor-shadow:
		Filename: bits/yrotorhg.shp
		Start: 12
		Length: 8
		Tick: 140
	rotor2:
		Filename: bits/yrotorhg.shp
		Length: 4
		Frames: 2, 3, 0, 1
	slow-rotor2:
		Filename: bits/yrotorhg.shp
		Length: 8
		Frames: 8, 9, 10, 11, 4, 5, 6, 7
		Tick: 140
	slow-rotor-shadow2:
		Filename: bits/yrotorhg.shp
		Length: 8
		Frames: 16, 17, 18, 19, 12, 13, 14, 15
		Tick: 140
	open:
		Filename: tran2.shp
		Start: 32
		Length: 4
	unload:
		Filename: tran2.shp
		Start: 35
	icon:
		Filename: bits/mi26icon.shp
harr:
	idle:
		Filename: bits/harr.shp
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/harricon.shp
uav:
	idle:
		Filename: bits/uav.shp
		Facings: 32
	icon:
		Filename: bits/uavicon.shp
uav.husk:
	idle:
		Filename: bits/f22.shp
		Facings: 32
a10:
	idle:
		Filename: bits/a10.shp
		Facings: 32
	icon:
		Filename: bits/a10icon.shp
a10.husk:
	idle:
		Filename: bits/a10.shp
		Facings: 32
f22:
	idle:
		Filename: bits/f22.shp
		Facings: 32
	icon:
		Filename: bits/f22icon.shp
f22.husk:
	idle:
		Filename: bits/f22.shp
		Facings: 32
rah:
	idle:
		Filename: bits/rah.shp
		Facings: 32
		UseClassicFacings: True
	rotor:
		Filename: bits/lbrotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/lbrotor.shp
		Start: 4
		Length: 8
	icon:
		Filename: bits/rahicon.shp
nhaw:
	idle: 
		Filename: bits/nhaw.shp
		Facings: 32
		UseClassicFacings: True
	rotor: 
		Filename: lrotor.shp
		Length: 4
	rotor2: 
		Filename: rrotor.shp
		Length: 4
	slow-rotor: 
		Filename: lrotor.shp
		Start: 4
		Length: 8
	slow-rotor2: 
		Filename: rrotor.shp
		Start: 4
		Length: 8
	muzzle: 
		Filename: minigun.shp
	icon: 
		Filename: bits/nhawicon.shp
#sovietaircraft--------------------------------------------------------------------------sovietaircraft
badr:
	idle:
		Filename: badr.shp
		Facings: 16
	icon:
		Filename: badricon.shp
suk:
	idle:
		Filename: bits/suk.shp
		Facings: 32
	icon:
		Filename: bits/sukicon.shp
suk.husk:
	idle:
		Filename: bits/suk.shp
		Facings: 32
kirov:
	idle:
		Filename: bits/kirov.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: bits/krotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/krotor.shp
		Start: 4
		Length: 8
	icon:
		Filename: bits/kirovicon.shp
kirov.husk:
	idle:
		Filename: bits/kirov.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: bits/krotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/krotor.shp
		Start: 4
		Length: 8
ant40: #TacticalBomber
	idle:
		Filename: bits/ant40.shp
		Facings: 32
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/ant40icon.shp
#genericships------------------------------------------------------------------------------genericships
smnly: #NavalMinelayer
	idle:
		Filename: bits/smnly.shp
		Facings: 16
	icon:
		Filename: bits/smnlyicon.shp
mins: #Seamines
	idle:
		Filename: bits/seamine.shp
		Facings: 32
		ZOffset: -512
	float:
		Filename: bits/seamine.shp
		Start: 32
		Length: 8
		Facings: 32
		Tick: 100
		ZOffset: -512
#alliedships--------------------------------------------------------------------------------alliedships
ngg: #NavalGapGenerator
	idle:
		Filename: pt.shp
		Facings: 16
	spinner:
		Filename: mgg.shp
		Start: 32
		Length: 8
	spinner-idle:
		Filename: mgg.shp
		Start: 32
		Length: 1
	icon:
		Filename: bits/nggicon.shp
dd2: #Frigate
	idle:
		Filename: bits/dd2.shp
		Facings: 16
	turret:
		Filename: bits/ifvtur.shp
		Start: 256
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: ftrk.shp
		Start: 32
		Facings: 32
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 45
	spinner:
		Filename: mrj.shp
		Start: 32
		Length: 32
	icon:
		Filename: bits/dd2icnh.shp
ca.prism:
	idle:
		Filename: ca.shp
		Facings: 16
	turret: 
		Filename: bits/pcan.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	icon:
		Filename: bits/capicon.shp
#sovietships-------------------------------------------------------------------------------------------sovietships
icbmsub:
	idle:
		Filename: bits/icbmsub.shp
		Facings: 16
	icon:
		Filename: bits/icbmsubicon.shp
seam: #sea mammoth
	idle:
		Filename: bits/seam.shp
		Facings: -32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/seamicon.shp
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	submerge:
		Filename: bits/seam.shp
		Facings: -32
		Tick: 3000
		UseClassicFacingFudge: True