MONSTEREGG:
	Inherits: ^BasicBuilding
	Huntable:
	UpdatesPlayerStatistics:
	Health:
		HP: 200000
	Valued:
		Cost: 20000
	Armor:
		Type: Heavy
	Selectable:
		Bounds: 1237, 2133
	RepairableBuilding:
		RepairStep: 700
		PlayerExperience: 25
	Tooltip:
		Name: Egg
	RenderSprites:
		Image: godzillaegg
	ShakeOnDeath:
		Intensity: 50
	SpawnActorOnDeath:
		Actor: BOXES01
		OwnerType: Killer
	Explodes:
		Type: Footprint
		Weapon: UnitExplodePlane
		EmptyWeapon: UnitExplodePlane

^Monster:
	Inherits: ^ExistsInWorld
	Inherits@2: ^IronCurtainable
	Inherits@3: ^SpriteActor
	WithSpriteControlGroupDecoration:
	RenderSprites:
		Palette: effect
	GivesBounty:
		Percentage: 50
	AppearsOnRadar:
		UseLocation: true
	Valued:
		Cost: 500
	Buildable:
		Queue: Infantry
		BuildAtProductionType: Soldier
		BuildPaletteOrder: 10
		Prerequisites: ~disabled
	Tooltip:
		GenericName: Monster
	Mobile:
		Locomotor: wheeled
		TurnSpeed: 32
		Speed: 50
	Health:
		HP: 30000
	HitShape:
		Type: Circle
			Radius: 488
	Armor:
		Type: None
	RevealsShroud:
		Range: 5c0
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Selectable:
		Bounds: 1024, 1024, 0, -170
	AutoTarget:
		InitialStanceAI: AttackAnything
		InitialStance: AttackAnything
		ScanRadius: 10
	WithInfantryBody:
		IdleSequences: idle
		MinIdleDelay: 12
		MaxIdleDelay: 50
		StandSequences: idle
		MoveSequence: run
		DefaultAttackSequence: shoot
	Passenger:
		CustomPipType: yellow
	HiddenUnderFog:
	DrawLineToTarget:
	ActorLostNotification:
	Guard:
	Guardable:
	BodyOrientation:
	Huntable:
	UpdatesPlayerStatistics:
	AttackFrontal:
		Voice: Action
		FacingTolerance: 0
	AttackMove:
		Voice: Action
	WithMuzzleOverlay:
	Targetable:
		TargetTypes: GroundActor, Infantry
	WithDeathAnimation:
		DeathPaletteIsPlayerPalette: False
		DeathSequence: die
		UseDeathTypeSuffix: false
	ScriptTriggers:
	AnnounceOnKill:
	ChangesHealth:
		PercentageStep: 1
		Delay: 25
		StartIfBelow: 1
		DamageCooldown: 375
	DeathSounds:
		Voice: Die
	Explodes:
		Weapon: UnitExplodeSmall
		EmptyWeapon: UnitExplodeSmall
	Voiced:
		VoiceSet: AntVoice
	WithDamageOverlay:
	CombatDebugOverlay:
	Chronoshiftable:
		ExplodeInstead: True
	OwnerLostAction:
		Action: Kill
	GrantConditionOnPrerequisite@Blood:
		Condition: blood_on
		Prerequisites: blood_on
	Explodes:
		Weapon: Blood
		EmptyWeapon: Blood
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood1:
		Probability: 11
		Actor: bloodspot1
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood2:
		Probability: 11
		Actor: bloodspot2
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood3:
		Probability: 11
		Actor: bloodspot3
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood4:
		Probability: 11
		Actor: bloodspot4
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood5:
		Probability: 11
		Actor: bloodspot5
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood6:
		Probability: 11
		Actor: bloodspot6
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood7:
		Probability: 11
		Actor: bloodspot7
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood8:
		Probability: 11
		Actor: bloodspot8
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood9:
		Probability: 11
		Actor: bloodspot9
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood10:
		Probability: 11
		Actor: bloodspot10
		RequiresCondition: blood_on
PVICE:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 203
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: Mutated humans that munch enemies. \n Strong vs Infantry.
	Valued:
		Cost: 200
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Mutant
	Selectable:
		Voice: Select
		Bounds: 768, 768, -128, -85
	Health:
		HP: 45000
	Armor:
		Type: None
	Mobile:
		Voice: Move
		Speed: 85
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: Munch
	-Explodes:
	RenderSprites:
		Image: pvice
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: effect
		CrushedSequence: die
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		MinIdleDelay: 12
		MaxIdleDelay: 50
		StandSequences: idle
		MoveSequence: idle
	Voiced:
		VoiceSet: MutatedVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True
	EdibleByLeap:
BSPI:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 204
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: This spiderbot shoots balls of\nflames at its victims.\nStrong vs Infantry.
	Valued:
		Cost: 800
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Arachnotron
	Selectable:
		Voice: Select
		Bounds: 1024, 1024, 0, -170
	Health:
		HP: 22800
	Armor:
		Type: Light
	Mobile:
		Voice: Move
		Speed: 80
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: CannonBall
		MuzzleSequence: muzzle
		LocalOffset: 300, 0, 150
		FireDelay: 1
	-Explodes:
	RenderSprites:
		Image: bspi
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
		CrushedSequence: die
		CrushedSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: ArachnotronVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	UpdatesPlayerStatistics:
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True
	EdibleByLeap:
REVE:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 205
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: Shoots balls of fire killing\ngroups of infantry\nand damaging buildings \n Strong vs Infantry vs buildings
	Valued:
		Cost: 1500
	Tooltip:
		Name: Revenant
	Health:
		HP: 24000
	Armor:
		Type: Heavy
	Selectable:
		Bounds: 853, 1365, 0, -426
		Voice: Select
	Mobile:
		Voice: Move
		Speed: 70
	RevealsShroud:
		Range: 5c0
	RenderSprites:
		Image: reve
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: RevenantVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Move
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: Fireball
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@SECONDARY:
		Weapon: Fireball
		LocalOffset: 150, -320, 700
		FireDelay: 7
	Armament@THIRD:
		Weapon: FireballAA
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@FOURTH:
		Weapon: FireballAA
		LocalOffset: 150, -320, 700
		FireDelay: 10
	Chronoshiftable:
		ExplodeInstead: True
	DetectCloaked:
IMP:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 210
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: A Demon that shoots salvo of plasma balls.\nStrong vs buildings vs vehicles
	BodyOrientation:
	Valued:
		Cost: 1000
	Tooltip:
		Name: Imp
	Health:
		HP: 48000
	Armor:
		Type: Heavy
	Voiced:
		VoiceSet: ImpVoices
		Volume: 5
	Selectable:
		Voice: Select
		Bounds: 853, 1365, 0, -426
	AnnounceOnKill:
		Voice: Kill
	Mobile:
		Voice: Move
		Speed: 60
	DeathSounds:
		Voice: Die
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	AttackMove:
		Voice: Action
	RenderSprites:
		Image: imp
		Palette: spidercostume
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: PlasmaPuff
		LocalOffset: 256, 256, 600, 256, -256, 600
	Chronoshiftable:
		ExplodeInstead: True
	DetectCloaked:
PINKY:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 215
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: A Demon that shoots devastation fireballs\nclearing waves of infantry and buildings in its path.\nStrong vs Everything
	-WithDamageOverlay:
	Valued:
		Cost: 8000
	Tooltip:
		Name: Demon
	Health:
		HP: 84000
	Armor:
		Type: Wood
	Mobile:
		Voice: Move
		Speed: 55
		Locomotor: heavytracked
	Selectable:
		Voice: Select
		Bounds: 1152, 1322, 0, 213
	Armament@PRIMARY:
		LocalOffset: 600,0,0
		Weapon: FireBurst
		FireDelay: 1
	Voiced:
		VoiceSet: PinkVoices
		Volume: 10
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 3
	SelectionDecorations:
	WithDeathAnimation:
		DeathSequencePalette: pinky
	-Explodes:
	RenderSprites:
		Image: pinky
		Palette: pinky
	BodyOrientation:
	Chronoshiftable:
		ExplodeInstead: True
	DetectCloaked:
MANC:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 220
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Spat out from hell. Shoots a deadly steams of flames.\nStrong vs Everything
	Valued:
		Cost: 15000
	Tooltip:
		Name: Mancubus
	Health:
		HP: 150000
	Armor:
		Type: Heavy
	Selectable:
		Voice: Select
		Bounds: 1621, 1621, 0, -298
	Mobile:
		TurnSpeed: 12
		Voice: Move
		Speed: 30
		Locomotor: heavytracked
	RevealsShroud:
		Range: 10c0
	RenderSprites:
		Image: manc
		Palette: spidercostume
	Armament@PRIMARY:
		Weapon: Flamethrower
		LocalOffset: 1200, 570, 400
	Armament@SECONDARY:
		Weapon: Flamethrower
		LocalOffset: 1200, -570, 400
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: MancubusVoices
		Volume: 7
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 5
	AttackMove:
		Voice: Move
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True
	DetectCloaked:

MECHWARRIOR:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 230
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Demon that self destructs sending\n a fiery shockwave nearest its victims.
	Valued:
		Cost: 8000
	Tooltip:
		Name: Redeemer
	Health:
		HP: 80000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 65
		Voice: Move
	Selectable:
		Bounds: 1493, 1664, 0, 0
	RevealsShroud:
		Range: 10c0
	WithMuzzleOverlay:
	Armament@PRIMARY:
		Weapon: MiniGun
		LocalOffset: 500,-400,300
		Recoil: 20
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: MiniGun
		LocalOffset: 500,400,300
		Recoil: 22
		MuzzleSequence: muzzle
	AttackMove:
		Voice: Action
	RenderSprites:
		Image: mechwarrior.england
	Voiced:
		VoiceSet: ExoMechVoices
	DeathSounds:
		Voice: Die
	AnnounceOnKill:
		Voice: Kill
	Explodes:
		Weapon: ArtilleryExplode
		EmptyWeapon: UnitExplodeSmall
		LoadedChance: 75
	Targetable:
		TargetTypes: GroundActor, Vehicle

EXCITER:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 240
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: A Bio Mech unit that\n electrifies its victims with a Shock Shell\nStrong vs Infantry, Buildings\nWeak vs Vehicles
	Valued:
		Cost: 10000
	Tooltip:
		Name: Eliminator
	Health:
		HP: 100000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 28
		Voice: Move
		Locomotor: heavytracked
	RevealsShroud:
		Range: 15c0
	Turreted:
		TurnSpeed: 12
		Offset: 0,0,0
	Armament@PRIMARY:
		Name: primary
		Weapon: ShockShell
		MuzzleSequence: muzzle
		Recoil: 22
		LocalOffset: 800,-150,600
	Armament@SECONDARY:
		Name: secondary
		Weapon: ShockShell
		MuzzleSequence: muzzle
		Recoil: 22
		LocalOffset: 800,150,600
		FireDelay: 5
	Armament@THIRD:
		Weapon: EliminatorAA
		MuzzleSequence: muzzle
		Recoil: 22
		LocalOffset: 800,-150,600
	Armament@FOURTH:
		Weapon: EliminatorAA
		MuzzleSequence: muzzle
		Recoil: 22
		LocalOffset: 800,150,600
	AttackMove:
		Voice: Action
	WithMuzzleOverlay:
	WithSpriteTurret:
	RenderSprites:
		Image: exciter
	Voiced:
		VoiceSet: EliminatorVoices
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 3
	AnnounceOnKill:
		Voice: Kill
	BodyOrientation:
	Explodes:
		Weapon: ArtilleryExplode
		EmptyWeapon: UnitExplodeSmall
		LoadedChance: 75
	Selectable:
		Bounds: 2261, 1621, 0, -170
		Voice: Select
	Targetable:
		TargetTypes: GroundActor, Vehicle

TRIPOD:
	Inherits: ^Monster
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 250
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		BuildLimit: 1
		Description: Alien War Hybrid.\n Strong vs Everything.
	Valued:
		Cost: 20000
	Tooltip:
		Name: Tripod
	Selectable:
		Bounds: 2346, 3840, 0, 1066
		Voice: Select
	SelectionDecorations:
	Health:
		HP: 200000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 17
		Voice: Move
		Locomotor: heavytracked
	RevealsShroud:
		Range: 20c0
	RenderSprites:
		Image: tripod
	Armament@PRIMARY:
		Weapon: Lazer
		LocalOffset: 100,650,0
		Recoil: 22
	Armament@SECONDARY:
		Weapon: Lazer
		LocalOffset: 100,-700,0
		Recoil: 22
	Armament@THIRD:
		Weapon: Electricity
		LocalOffset: 100,650,0
		Recoil: 22
		FireDelay: 3
	Armament@FOURTH:
		Weapon: Electricity
		LocalOffset: 100,-700,0
		Recoil: 22
		FireDelay: 5
	Armament@FIFTH:
		Weapon: TripodPlasmaPuff
		LocalOffset: -100,-200,0
		Recoil: 22
		FireDelay: 5
	Armament@SIXTH:
		Weapon: TripodPlasmaPuff
		LocalOffset: -100,200,0
		Recoil: 22
		FireDelay: 7
	Armament@SEVENTH:
		Weapon: TripodPlasmaballAA
		LocalOffset: -250,0,200
		Recoil: 22
	DeathSounds:
		Voice: Die
	ShakeOnDeath:
		Intensity: 26
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 5
	Voiced:
		VoiceSet: TripodVoices
		Volume: 3
	ThrowsShrapnel:
		Weapons: TeslaZap
		Pieces: 70, 100
		Range: 3c0, 4c0
	Explodes:
		Weapon: TripodExplosion
		EmptyWeapon: TripodExplosion
	Chronoshiftable:
		ExplodeInstead: false
	AmbientSound:
		SoundFiles: tripodhorn.aud
		Delay: 100, 1500
		Interval: 1500, 3000

MOTHERSHIP:
	Inherits: ^BasicBuilding
	RenderSprites:
		Image: alienmothership
	Tooltip:
		Name: Alien Mothership
	Health:
		HP: 1000000
	Armor:
		Type: Heavy
	-Demolishable:
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
		TerrainTypes: Clear,Road
		RequiresBaseProvider: True
	SoundOnDamageTransition:
		DamagedSounds: kaboom1.aud
		DestroyedSounds: kaboom22.aud
	WithSpriteBody:
	Explodes:
		Type: Footprint
		Weapon: MothershipExplosion
		EmptyWeapon: MothershipExplosion
	ShakeOnDeath:
		Intensity: 150
	CaptureNotification:
	ProximityCaptor:
		Types: Building
	Guardable:
		Range: 3c0
	FrozenUnderFog:
	FrozenUnderFogUpdatedByGps:

UFO.Beamer:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 1234
	Tooltip:
		Name: Reichsflugscheibe
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 20236
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: ~disabled
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		IconPalette: staticterrain
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	RenderSprites:
		Image: ufobeamer
		Palette: pinky
	Selectable:
		Voice: Select
	Aircraft:
		CruiseAltitude: 2c768
		TurnSpeed: 400
		Speed: 100
		Voice: Move
	Armament@PRIMARY:
		Weapon: UFOBeam
		LocalOffset: -10,0,35
	WithAttackOverlay:
		Sequence: beam
		Palette: special_red
	WithMuzzleOverlay:
	AttackMove:
		Voice: AttackMove
	AttackAircraft:
		FacingTolerance: 80
	AutoTarget:
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: Beamer.Husk
	-EjectOnDeath:

UFO.LASER:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Valued:
		Cost: 2345
	Tooltip:
		Name: Reichsflugscheibe
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 8000
	Buildable:
		BuildPaletteOrder: 21
		Prerequisites: ~disabled
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		IconPalette: staticterrain
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	RenderSprites:
		Image: ufolaser
	Selectable:
		Voice: Select
	Aircraft:
		CruiseAltitude: 2c768
		TurnSpeed: 1023
		Speed: 250
		Voice: Move
	Armament@PRIMARY:
		Weapon: UFOAGLaser
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blu2
	Armament@SECONDARY:
		Name: secondary
		Weapon: UFOAALaser
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blu2
	WithMuzzleOverlay:
	AttackMove:
		Voice: AttackMove
	AttackAircraft:
		FacingTolerance: 80
	AutoTarget:
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: Laser.Husk
	-EjectOnDeath:
	Hovers@CRUISING:
		RequiresCondition: rank-elite

Laser.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: ex-ufo
	FallsToEarth:
		Moves: false
		Explosion: UfoCrash
		Velocity: 25
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufolaser
	RevealsShroud:
		Range: 5c0
		Type: CenterPosition
	WithShadow:
		Offset: 43, 128, 0
		ZOffset: -129

Beamer.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: ex-ufo
	FallsToEarth:
		Moves: false
		Explosion: UfoCrash
		Velocity: 10
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufobeamer
		Palette: pinky
	RevealsShroud:
		Range: 5c0
		Type: CenterPosition
	WithShadow:
		Offset: 43, 128, 0
		ZOffset: -129
		
UFO:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Valued:
		Cost: 1400
	Tooltip:
		Name: UFO
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 12500
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 10
		Prerequisites: ~disabled
		Description: ayyyy lmao
		IconPalette: staticterrain
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 12c0
		Type: CenterPosition
	Aircraft:
		CruiseAltitude: 2c768
		InitialFacing: 896
		TurnSpeed: 128
		Speed: 160
		AltitudeVelocity: 128
		Voice: Move
		IdealSeparation: 1c256
	Armament@PRIMARY:
		Weapon: Laser.UFO
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blue
	Armament@SECONDARY:
		Weapon: Laser.UFO.AA
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blue
	Armament@TERTIARY:
		Name: secondary
		Weapon: Laglauncher.UFO
		LocalOffset: 0,0,0
		MuzzleSequence: beam
		MuzzlePalette: special_red
	WithMuzzleOverlay:
	AttackTurreted:
	AttackMove:
	Turreted@1:
		TurnSpeed: 1023
		Turret: primary
		Offset: 0,0,-128
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: UFO.Husk
	RenderSprites:
	Repairable:
		RepairActors: fix, hpad
	-EjectOnDeath:
UFO.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: Cow
	FallsToEarth:
		Moves: False
		Explosion: UfoCrash
		Velocity: 64
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufo
		Palette: staticterrain
