godzillaegg:
	Defaults:
		Filename: godzillaegg.shp
	idle:
		Start: 0
		Length: *
		Tick: 100
	dead:
		Start: 0
	damaged-idle:
		Start: 0
		Length: *
	make:
		Start: 0
		Length: *
	icon:
		Filename: fturicon.shp
		Start: 0
pvice:
	Inherits: vice
	idle:
		Filename: vice.shp
		Length: *
		Tick: 80
	icon:
		Filename: zombicon.shp
		Start: 0
	die:
		Filename: zombie.shp
		Start: 106
		Length: 7
		Tick: 200
vice:
	idle:
		Filename: vice.shp
		Length: *
		Tick: 80
	icon:
		Filename: zombicon.shp
		Start: 0
	die:
		Filename: zombie.shp
		Start: 106
		Length: 7
		Tick: 200
imp:
	idle:
		Filename: imp_stand.shp
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	run:
		Filename: imp_walk.shp
		Start: 0
		Length: 10
		Tick: 75
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	shoot:
		Filename: imp_punch.shp
		Start: 0
		Length: 17
		Facings: 16
		Offset: 0,-10
		ZOffset: 150
	die:
		Filename: imp_death.shp
		Start: 50
		Length: 25
		Tick: 50
		Facings: 1
		Offset: 0,-10
		ZOffset: 150
	icon:
		Filename: zombicon.shp
		Start: 0
pinky:
	Defaults:
		Filename: pinky.shp
	idle:
		Start: 0
		Length: 4
		Facings: 32
		Tick: 180
		Offset: 1,6
	run:
		Start: 128
		Length: 15
		Tick: 100
		Facings: 16
		Offset: 1,6
	shoot:
		Start: 368
		Length: 10
		Facings: 16
		Tick: 100
		Offset: 1,6
	die:
		Start: 528
		Length: 46
		Facings: 1
		Tick: 100
		Offset: 1,6
	icon:
		Filename: zombicon.shp
		Start: 0
	muzzle:
		Filename: piffpiff.shp
		Start: 0
		Length: 1
bspi:
	idle:
		Filename: bspi_idle.shp
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	shoot:
		Filename: bspi_idle.shp
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	run:
		Filename: bspi_walk.shp
		Start: 0
		Length: 12
		Tick: 50
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	die:
		Filename: bspi_death.shp
		Start: 80
		Length: 40
		Facings: 1
		Tick: 50
		Offset: 0,-4
		ZOffset: 150
	muzzle:
		Filename: minigun.shp
		Start: 0
		Length: 6
		Facings: 8
	icon:
		Filename: zombicon.shp
		Start: 0
reve:
	idle:
		Filename: skel_idle.shp
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	run:
		Filename: skel_walk.shp
		Start: 0
		Length: 12
		Tick: 75
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	shoot:
		Filename: skel_fire.shp
		Start: 0
		Length: 24
		Facings: 16
		Tick: 50
		Offset: 0,-10
		ZOffset: 150
	die:
		Filename: skel_die.shp
		Start: 0
		Length: 41
		Tick: 50
		Facings: 1
		Offset: 0,-10
		ZOffset: 150
	icon:
		Filename: zombicon.shp
		Start: 0
manc:
	idle:
		Filename: fat_idle.shp
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-15
	run:
		Filename: fat_walk.shp
		Start: 0
		Length: 20
		Facings: 16
		Offset: 0,-15
		Tick: 75
	shoot:
		Filename: fat_att.shp
		Start: 0
		Length: 10
		Facings: 16
		Offset: 0,-15
		Tick: 65
	die:
		Filename: fat_gored.shp
		Start: 0
		Length: *
		Facings: 1
		Offset: 0,-15
		Tick: 60
	icon:
		Filename: zombicon.shp
		Start: 0
alienmothership:
	Defaults:
		Filename: alienmothership.shp
	idle:
		Start: 0
	open:
		Start: 0
	unload:
		Start: 0
	icon:
		Filename: zombicon.shp
		Start: 0
	bib:
		Length: *
mechwarrior.england:
	Defaults:
		Filename: mechwarrior.england.shp
	idle:
		Facings: 8
		Scale: 1.1
	stand:
		Filename: piff.shp
		Start: 0
		Length: 1
		Scale: 1.1
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 87
		Scale: 1.1
	shoot:
		Start: 72
		Length: 4
		Facings: 8
		Scale: 1.1
	muzzle:
		Filename: gunfire2.shp
		Length: 5
		Scale: 1.1
	die:
		Start: 104
		Length: 8
		Scale: 1.1
	die-crushed:
		Start: 104
		Length: 8
		Scale: 1.1
	icon:
		Filename: zombicon.shp
exciter:
	Defaults:
		Filename: exciter.shp
	idle:
		Start: 0
		Facings: 8
	idle1:
		Start: 0
		Facings: 8
	idle2:
		Start: 0
		Facings: 8
	stand:
		Start: 0
		Facings: 8
	stand2:
		Start: 0
		Facings: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 130
	shoot:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 507
	die:
		Start: 104
		Length: 8
		BlendMode: Additive
		Tick: 100
	die-crushed:
		Start: 104
		Length: 8
		BlendMode: Alpha
	turret:
		Start: 112
		Facings: -32
	muzzle:
		Filename: minigun.shp
		Start: 0
		Length: 6
		Facings: 8
	icon:
		Filename: zombicon.shp
		Start: 0
tripod:
	Defaults:
		Filename: tripod.shp
	idle:
		Start: 0
		Facings: 8
		Offset: -10,20
		ZOffset: 15000
		Scale: 1.5
	stand:
		Start: 0
		Facings: 8
		Offset: -10,20
		ZOffset: 15000
		Scale: 1.5
	stand2:
		Start: 240
		Length: 50
		Tick: 150
		Offset: -10,20
		ZOffset: 15000
		Scale: 1.5
	run:
		Start: 8
		Length: 24
		Facings: 8
		Tick: 230
		Offset: -10,20
		ZOffset: 15000
		Scale: 1.5
	turret:
		Filename: 3tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
		Scale: 1.5
	shoot:
		Start: 200
		Length: 5
		Facings: 8
		Offset: -10,20
		ZOffset: 15000
		Scale: 1.5
	muzzle:
		Filename: piff.shp
		Start: 0
		Length: 1
		ZOffset: 15000
		Scale: 1.5
	missilemuzzle:
		Filename: samfire.shp
		Length: 18
		Facings: 8
		Offset: -2,-2
		ZOffset: 15000
		Scale: 1.5
	die:
		Start: 240
		Length: 50
		Tick: 100
		Offset: -10,20
		ZOffset: -511
		Scale: 1.5
	die-crushed:
		Start: 240
		Length: 50
		Tick: 150
		Offset: -10,20
		Scale: 1.5
	icon:
		Filename: zombicon.shp
crashsitefire:
	idle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
crashsitefire2:
	idle:
		Filename: fire2.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
crashsitefire3:
	idle:
		Filename: fire3.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
crashsitefire4:
	idle:
		Filename: fire4.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
beacon:
	Defaults:
		ZOffset: 2535
	arrow:
		Filename: mouse.shp
		Start: 5
		Offset: 1,-12
	circles:
		Filename: fpls.shp
		Length: *
		ZOffset: 2047
	atomicon:
		Filename: lores|atomicon.shp
		Length: *
		Offset: 0,-42
	pbmbicon:
		Filename: lores|pbmbicon.shp
		Length: *
		Offset: 0,-42
	camicon:
		Filename: lores|camicon.shp
		Length: *
		Offset: 0,-42
	pinficon:
		Filename: lores|pinficon.shp
		Length: *
		Offset: 0,-42
	clock:
		Filename: beaconclock.shp
		Length: *
		Offset: 0,-42
fireball:
	idle:
		Filename: fireball.shp
		Start: 0
		Length: *
		Tick: 10
plasma:
	idle:
		Filename: plas_ani.shp
		Start: 0
		Length: *
		Tick: 10

explosion:
	empexplosion:
		Filename: fpower.shp
		ZOffset: 2047
		Length: *
	smallfire:
		Filename: fire1.shp
		Tick: 100
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	dogbite:
		Filename: zombie.shp
		Start: 106
		Length: 7
		Tick: 10
	plasma_puff:
		Filename: plas_puf.shp
		Start: 0
		Length: *
		Tick: 100
	plasmaburst_puff:
		Filename: spls_puf.shp
		Start: 0
		Length: *
		Tick: 60
		BlendMode: Additive
	teleport:
		Filename: tele.shp
		Start: 0
		Length: *
		Tick: 180
		ZOffset: -511
		BlendMode: Additive
