
^BallisticWeapontd:
	ReloadDelay: 40
	Range: 4c768
	Report: tnkfire6td.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: Bullet
		Image: 120MM
		Speed: 682
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 4000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 25
			Wood: 100
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: small_fragtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud

70mmtd:
	Inherits: ^BallisticWeapontd
	ReloadDelay: 30
	Range: 4c0
	Report: tnkfire3td.aud
	Projectile: Bullet
		Speed: 853
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 25
			Wood: 75
			Light: 100
			Heavy: 90

120mm.cnc:
	Inherits: ^BallisticWeapontd

120mmDual:
	Inherits: ^BallisticWeapontd
	Burst: 2
	BurstDelay: 8

TurretGun.cnc:
	Inherits: ^BallisticWeapontd
	ReloadDelay: 20
	Range: 6c0
	Projectile: Bullet
		Speed: 853
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 20
			Wood: 25
			Light: 100
			Heavy: 100

ArtilleryShell:
	Inherits: ^BallisticWeapontd
	ReloadDelay: 65
	Range: 11c0
	MinRange: 3c0
	Report: tnkfire2td.aud
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 56
		Inaccuracy: 1c256
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 10000
		Versus:
			None: 150
			Wood: 120
			Light: 112
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplosml2td.aud

Grenade.cnc:
	Inherits: ^BallisticWeapontd
	ReloadDelay: 50
	Range: 4c0
	Report: toss1td.aud
	Projectile: Bullet
		Speed: 140
		Blockable: false
		LaunchAngle: 62
		Inaccuracy: 813
		Image: BOMB
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 5000
		Versus:
			None: 100
			Wood: 50
			Light: 80
			Heavy: 34
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_pooftd
		ExplosionPalette: cnc
	# explosions


^DamagingExplosion:
	ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 4000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
	Warhead@3Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, Vehicle, Infantry

^DamagingExplosionHE:
	Inherits: ^DamagingExplosion
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
UnitExplodeSmalltd:
	Inherits: ^DamagingExplosionHE
	Warhead@2Eff: CreateEffect
		Explosions: big_fragtd
		ImpactSounds: xplobig4td.aud
FlametankExplode:
	Inherits: ^DamagingExplosion
	Warhead@1Dam: SpreadDamage
		Spread: 1c0
		Damage: 11500
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: big_napalmtd
		ExplosionPalette: cnc
		ImpactSounds: xplobig6td.aud
	Warhead@3Smu: LeaveSmudge
		SmudgeType: Scorch

HeliCrash:
	Inherits: ^DamagingExplosion
	Warhead@1Dam: SpreadDamage
		Damage: 10000

HeliExplode:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_buildingtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud

GrenadierExplode:
	Inherits: ^DamagingExplosionHE
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 1000
		Versus:
			Wood: 70
			Heavy: 20
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		ImpactSounds: xplosml2td.aud
BuildingExplodetd:
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Warhead@1Eff: CreateEffect
		Explosions: building, building_napalmtd, med_fragtd, pooftd, small_buildingtd
		ExplosionPalette: cnc
		Delay: 1
		ImpactActors: false
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Delay: 1
		ValidTargets: GroundActor
		InvalidTargets: Wall
TiberiumExplosion:
	Inherits: ^DamagingExplosionHE
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 1000
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: chemball
		ImpactSounds: xplosml2td.aud
	-Warhead@3Smu: LeaveSmudge
	Warhead@4Res: CreateResource
		AddsResourceType: Tiberium
		Size: 1,1
	# missiles

^MissileWeapon:
	ReloadDelay: 50
	Range: 6c0
	MinRange: 0c512
	Report: bazook1td.aud
	ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
	Projectile: Missile
		Arm: 0
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		Shadow: true
		HorizontalRateOfTurn: 60
		TrailImage: smokey
		ContrailLength: 8
		Speed: 298
		RangeLimit: 7c204
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		ValidTargets: GroundActor, WaterActor, AirborneActor
		Versus:
			None: 28
			Wood: 116
			Light: 140
			Heavy: 140
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: small_fragtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		ValidTargets: Ground, GroundActor, WaterActor, Trees
	Warhead@4EffAir: CreateEffect
		Explosions: small_pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		ImpactActors: false
		ValidTargets: Air, AirborneActor
Dragon.cnc:
	Inherits: ^MissileWeapon
	ReloadDelay: 20
	Range: 10c0
	Report: rocket2td.aud
	ValidTargets: Air, AirborneActor
	Burst: 2
	BurstDelay: 5
	Projectile: Missile
		Speed: 426
		HorizontalRateOfTurn: 80
		RangeLimit: 12c0
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air, AirborneActor
		Versus:
			None: 140
			Wood: 140
			Heavy: 104
	Warhead@3Eff: CreateEffect
		Explosions: small_buildingtd
		ExplosionPalette: cnc

Rockets:
	Inherits: ^MissileWeapon

BikeRockets:
	Inherits: ^MissileWeapon
	Burst: 2
	BurstDelay: 10
	Projectile: Missile
		HorizontalRateOfTurn: 40
		Speed: 213
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 28
			Wood: 92
			Light: 124
			Heavy: 124

OrcaAGMissiles:
	Inherits: ^MissileWeapon
	ReloadDelay: 12
	Range: 5c0
	MinRange: 1c256
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: Missile
		Arm: 1
		HorizontalRateOfTurn: 80
		Speed: 256
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Water, GroundActor, WaterActor
		Versus:
			None: 32
			Wood: 112
			Light: 112
			Heavy: 84

OrcaAAMissiles:
	Inherits: OrcaAGMissiles
	ValidTargets: Air, AirborneActor
	Projectile: Missile
		Arm: 0
		Speed: 298
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air, AirborneActor
		Versus:
			Light: 84
			Heavy: 56
	-Warhead@2Smu:

MammothMissiles:
	Inherits: ^MissileWeapon
	ReloadDelay: 45
	Range: 5c0
	Report: rocket1td.aud
	Burst: 2
	BurstDelay: 15
	Projectile: Missile
		HorizontalRateOfTurn: 80
		Speed: 341
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 298
		Damage: 5000
		Versus:
			None: 44
			Wood: 66
			Light: 90
			Heavy: 44
	Warhead@3Eff: CreateEffect
		Explosions: small_pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		InvalidTargets: Air, AirborneActor
	Warhead@4EffAir: CreateEffect
		Explosions: small_buildingtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		ValidTargets: Air, AirborneActor

227mm:
	Inherits: ^MissileWeapon
	ReloadDelay: 100
	Range: 11c0
	MinRange: 3c0
	Burst: 4
	BurstDelay: 4
	Report: rocket1td.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	TargetActorCenter: true
	-Projectile:
	Projectile: Bullet
		Blockable: false
		Image: DRAGON
		Shadow: true
		TrailImage: smokey
		Inaccuracy: 853
		LaunchAngle: 62
		ContrailLength: 10
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Spread: 683
		ValidTargets: Ground, Water, GroundActor, WaterActor
		Versus:
			None: 24
			Wood: 60
			Light: 100
			Heavy: 48
	Warhead@3Eff: CreateEffect
		Explosions: med_fragtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud

227mm.stnk:
	Inherits: ^MissileWeapon
	ReloadDelay: 70
	Range: 7c0
	Report: rocket1td.aud
	Burst: 2
	BurstDelay: 10
	Projectile: Missile
		Inaccuracy: 213
		HorizontalRateOfTurn: 40
		Speed: 213
		RangeLimit: 8c409
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 25
			Wood: 75
			Light: 100
			Heavy: 90

BoatMissile:
	Inherits: ^MissileWeapon
	ReloadDelay: 35
	Range: 8c0
	Burst: 2
	BurstDelay: 10
	Report: rocket2td.aud
	Projectile: Missile
		Inaccuracy: 426
		HorizontalRateOfTurn: 20
		Speed: 170
		RangeLimit: 9c614
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 6000
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		InvalidTargets: Air, AirborneActor
	Warhead@4EffAir: CreateEffect
		Explosions: small_buildingtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
		ValidTargets: Air, AirborneActor

TowerMissle:
	Inherits: ^MissileWeapon
	ReloadDelay: 15
	Range: 7c0
	Report: rocket2td.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: Missile
		HorizontalRateOfTurn: 80
		Speed: 298
		RangeLimit: 8c409
	Warhead@1Dam: SpreadDamage
		Spread: 483
		ValidTargets: Ground, Water, GroundActor, WaterActor
		Versus:
			None: 52
			Wood: 24
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: med_fragtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud

SAMMissile:
	Inherits: ^MissileWeapon
	ReloadDelay: 15
	Range: 8c0
	Report: rocket2td.aud
	ValidTargets: Air, AirborneActor
	Projectile: Missile
		Image: MISSILETD
		HorizontalRateOfTurn: 80
		Speed: 426
		RangeLimit: 9c614
		Inaccuracy: 0
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air, AirborneActor
		Versus:
			None: 140
			Wood: 140
			Light: 140
			Heavy: 104
	-Warhead@2Smu: LeaveSmudge
	Warhead@3Eff: CreateEffect
		Explosions: small_buildingtd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud

Patriot:
	Inherits: ^MissileWeapon
	ReloadDelay: 25
	Range: 9c0
	MinRange: 1c0
	Report: rocket2td.aud
	ValidTargets: Air, AirborneActor
	Projectile: Missile
		Image: MISSILETD
		HorizontalRateOfTurn: 80
		Speed: 300
		RangeLimit: 10c819
		Inaccuracy: 0
	Warhead@1Dam: SpreadDamage
		Spread: 682
		Damage: 5000
		ValidTargets: Air, AirborneActor
		Versus:
			None: 20
			Wood: 84
			Light: 100
			Heavy: 74
	-Warhead@2Smu: LeaveSmudge
	Warhead@3Eff: CreateEffect
		Explosions: pooftd
		ExplosionPalette: cnc
		ImpactSounds: xplostd.aud
	# other
^FlameWeapon:
	ValidTargets: Ground, Water, GroundActor, WaterActor, Trees
	ReloadDelay: 55
	Range: 2c512
	InvalidTargets: Wall
	Report: flamer2td.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 468
		Damage: 4000
		ValidTargets: GroundActor, WaterActor, Trees
		InvalidTargets: Wall
		Versus:
			None: 110
			Wood: 100
			Light: 100
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Structure, Wall
	Warhead@3Eff: CreateEffect
		Explosions: small_napalmtd
		ExplosionPalette: cnc
		ImpactSounds: flamer2td.aud
		ImpactActors: false
Flamethrower.cnc:
	Inherits: ^FlameWeapon

BigFlamer:
	Inherits: ^FlameWeapon
	ReloadDelay: 50
	Range: 3c512
	Projectile: Bullet
		Speed: 341
	Burst: 2
	BurstDelay: 25
	Warhead@1Dam: SpreadDamage
		Spread: 400
		Damage: 10000
		Versus:
			None: 82
			Wood: 75
			Light: 75
			Heavy: 18
	Warhead@3Eff: CreateEffect
		Explosions: med_napalmtd
		ExplosionPalette: cnc

Chemspray:
	Inherits: ^FlameWeapon
	ReloadDelay: 65
	Range: 3c0
	InvalidTargets:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 8000
		InvalidTargets:
		Versus:
			None: 70
			Wood: 35
			Light: 75
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@3Eff: CreateEffect
		Explosions: chemball
		ImpactSounds: xplostd.aud
		ExplosionPalette: cnc

Napalm.cnc:
	Inherits: ^FlameWeapon
	ReloadDelay: 4
	Range: 2c0
	Burst: 2
	BurstDelay: 2
	-Projectile:
	Projectile: GravityBomb
		Image: BOMBLET
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 3000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			Wood: 35
			Heavy: 80
	Warhead@3Eff: CreateEffect
		Explosions: med_napalmtd
		ExplosionPalette: cnc

Laser:
	ReloadDelay: 40
	Range: 7c512
	Report: obelray1td.aud
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 36000
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		ValidTargets: GroundActor, WaterActor
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	# smallcaliber
Sniper.cnc:
	Report: ramgun2td.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 40
	Range: 8c0
	Projectile: Bullet
		Speed: 5c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 10000
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

^HeavyMG.cnc:
	ReloadDelay: 25
	Range: 6c0
	Report: gun8td.aud
	Projectile: Bullet
		Speed: 1c682
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 3000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 100
			Wood: 50
			Light: 70
			Heavy: 30
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
HighV:
	Inherits: ^HeavyMG.cnc

Vulcan.cnc:
	Inherits: ^HeavyMG.cnc
	Range: 8c0
	Burst: 9
	BurstDelays: 2
	FirstBurstTargetOffset: -2984,0,0
	FollowingBurstTargetOffset: 746,0,0
	ReloadDelay: 125
	Report: gun5td.aud
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 10000
		Versus:
			Wood: 15
			Light: 100
			Heavy: 35

HeliAGGun:
	Inherits: ^HeavyMG.cnc
	ReloadDelay: 20
	Burst: 2
	BurstDelay: 0
	Range: 4c0
	MinRange: 0c768
	Report: gun5td.aud
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 2000
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 25
		DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath

HeliAAGun:
	Inherits: HeliAGGun
	ValidTargets: Air, AirborneActor
	Warhead@1Dam: SpreadDamage
		Spread: 128
		ValidTargets: Air, AirborneActor
		Versus:
			Light: 50

Pistol.cnc:
	Inherits: ^LightMG.cnc
	ReloadDelay: 7
	Range: 3c0
	Report: gun18td.aud
	Warhead@1Dam: SpreadDamage
		Damage: 100
		Versus:
			None: 100

^LightMG.cnc:
	Inherits: ^HeavyMG.cnc
	ReloadDelay: 20
	Range: 4c0
	InvalidTargets: Wall
	Report: mgun2td.aud
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1000
		InvalidTargets: Wall
		Versus:
			None: 150
			Wood: 30
			Light: 40
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff

M16:
	Inherits: ^LightMG.cnc

MachineGun:
	Inherits: ^LightMG.cnc
	Burst: 5
	Report: mgun11td.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 10
			Light: 70
	Warhead@2Eff: CreateEffect
		Explosions: piffs

APCGun:
	ReloadDelay: 18
	Range: 5c0
	Report: gun20td.aud
	Projectile: Bullet
		Speed: 900
	ValidTargets: Ground, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2000
		ValidTargets: Ground, GroundActor, WaterActor
		Versus:
			None: 30
			Wood: 25
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_pooftd
		ExplosionPalette: cnc
		ValidTargets: Ground, GroundActor, WaterActor, Trees
APCGun.AA:
	Inherits: APCGun
	Range: 6c0
	ValidTargets: Air, AirborneActor
	Projectile: Bullet
		Speed: 2c0
		Blockable: false
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air, AirborneActor
		Versus:
			None: 60
			Wood: 60
			Light: 125
			Heavy: 60
	Warhead@2Eff: CreateEffect
		Explosions: small_fragtd
		ExplosionPalette: cnc
	# superweapons
Atomic.cnc:
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
	Report: nukemisltd.aud
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 12000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			None: 100
			Wood: 100
			Light: 60
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff_impact: CreateEffect
		Explosions: nuke_explosion
		ExplosionPalette: cnc
		ImpactSounds: nukexplotd.aud
	Warhead@3Dam_areanukea: SpreadDamage
		Spread: 2c512
		Damage: 9000
		Falloff: 1000, 700, 500, 300, 150, 50, 0
		Delay: 3
		ValidTargets: Ground, Air, GroundActor, AirborneActor
		Versus:
			None: 100
			Wood: 88
			Light: 60
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@4Res_areanukea: DestroyResource
		Size: 3
		Delay: 3
	Warhead@5Smu_areanukea: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
		Size: 3
		Delay: 3
	Warhead@6Eff_areanukea: CreateEffect
		ImpactSounds: xplobig4td.aud
		Delay: 3
	Warhead@7Dam_areanukeb: SpreadDamage
		Spread: 3c768
		Damage: 4000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 6
		ValidTargets: Ground, Air, GroundActor, AirborneActor, Trees
		Versus:
			None: 100
			Wood: 75
			Light: 60
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@8Res_areanukeb: DestroyResource
		Size: 4
		Delay: 6
	Warhead@9Smu_areanukeb: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
		Size: 4
		Delay: 6
	Warhead@10Dam_areanukec: SpreadDamage
		Spread: 5c0
		Damage: 1700
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 9
		ValidTargets: Ground, Air, GroundActor, AirborneActor, Trees
		Versus:
			None: 100
			Wood: 66
			Light: 60
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@11Res_areanukec: DestroyResource
		Size: 5
		Delay: 9
	Warhead@12Smu_areanukec: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
		Size: 5
		Delay: 9

IonCannon:
	ValidTargets: Ground, Air, GroundActor, AirborneActor, Trees
	Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 8000
		Falloff: 1000, 1000, 250, 100
		ValidTargets: Ground, Air, GroundActor, AirborneActor, Trees
		AffectsParent: True
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 1
		Delay: 3
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 6
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 2,1
		Delay: 6
