^MG:
	ReloadDelay: 28
	Range: 3c002
	Report: MGUN2.WAV
	Projectile: InstantHit
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Spread: 498
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 8
			building: 24
			buildingWeak: 32
			light: 40
			heavy: 16
			invulnerable: 16
			cy: 16
			harvester: 16
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		DamageCalculationType: HitShape
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
	Warhead@3Concrete: DamagesConcrete
		Damage: 1250
	Warhead@test: LeaveSmudge
		SmudgeType: Building
		InvalidTargets: Vehicle, Structure

LMG:
	Inherits: ^MG
	Range: 3c512

MP_Sardaukar_Weapon:
	Inherits: ^MG
	ReloadDelay: 26
	Range: 3c512
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 64
	Warhead@1Dam: SpreadDamage
		Damage: 1875
		Spread: 576
		Versus:
			none: 100
			wall: 10
			building: 30
			buildingWeak: 42
			light: 54
			heavy: 54
			invulnerable: 54
			cy: 54
			harvester: 42
	Warhead@3Concrete: DamagesConcrete
		Damage: 375

MP_Fremen_Weapon:
	Inherits: ^MG
	ReloadDelay: 42
	Range: 4c512
	Report: FREMODD1.WAV
	Projectile: InstantHit
		Inaccuracy: 32
	Warhead@1Dam: SpreadDamage
		Damage: 1395
		Versus:
			none: 30
			wall: 50
			building: 50
			buildingWeak: 70
			light: 100
			heavy: 100
			invulnerable: 30
			cy: 90
			harvester: 90
	Warhead@3Concrete: DamagesConcrete
		Damage: 1395
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

MP_Fedaykin_Weapon:
	Inherits: ^MG
	ReloadDelay: 52
	Range: 4c512
	Report: audio/hk_engineer_pistol_1.wav
	Projectile: InstantHit
		Inaccuracy: 32
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Falloff: 100, 10
		Versus:
			none: 100
			wall: 82
			building: 82
			buildingWeak: 91
			light: 91
			heavy: 82
			invulnerable: 82
			cy: 82
			harvester: 82
	Warhead@3Concrete: DamagesConcrete
		Damage: 625
	Warhead@2Eff: CreateEffect
		Explosions: heavy_piff
	Warhead@LaserPointer: GrantExternalCondition
		Condition: slowed
		Duration: 25
		Range: 498

Fremen_S:
	Inherits: ^MG
	Range: 5c512
	ReloadDelay: 42
	Report: FREMODD1.WAV
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

M_LMG:
	Inherits: ^MG
	ReloadDelay: 26
	ValidTargets: Infantry

M_LMG_H:
	Inherits: M_LMG
	Range: 4c512

M_HMG:
	Inherits: ^MG
	ReloadDelay: 26
	Range: 3c512
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 64
	InvalidTargets: Infantry
	Warhead@1Dam: SpreadDamage
		Damage: 1875
		Spread: 576
		Versus:
			none: 100
			wall: 10
			building: 30
			buildingWeak: 42
			light: 54
			heavy: 54
			invulnerable: 54
			cy: 54
			harvester: 42
	Warhead@3Concrete: DamagesConcrete
		Damage: 375

M_HMG_H:
	Inherits: M_HMG

Fremen_L: #Dud weapon, no idea
	Inherits: M_HMG #it does not remove itself
	ReloadDelay: 42 #from fremen
	Range: 5c512
	-Report:
	-InvalidTargets:
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Damage: 0
	Warhead@2Eff: CreateEffect

Fremen_wormrider:
	Inherits: Sound
	ReloadDelay: 55
	Range: 5c0
	Report: FREMODD1.WAV
	Projectile: AreaBeam
		Width: 300
		Duration: 2
		DamageInterval: 1
		Speed: 0c350, 0c500
		MinDistance: 5c0
		BeyondTargetRange: 0c512
		Falloff: 50, 100, 100, 30, 0
		Range: 0, 4c0, 5c0, 8c0
		ZOffset: 2300
		Shape: Cylindrical
		Color: 2636404F
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 950
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			building: 20
			buildingWeak: 20
			infantry: 200

Fremen_wormrider2:
	Inherits: Fremen_wormrider
	ReloadDelay: 45
	Range: 5c0
	Report: FREMODD1.WAV
	Projectile: AreaBeam
		Width: 300
		Speed: 0c350, 0c500
		Shape: Cylindrical
		ZOffset: 2300
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally

Fremen_L_MP:
	Inherits: Fremen_L
	Warhead@1Dam: SpreadDamage
		Versus:
			building: 30
			buildingWeak: 40
			wall: 50

Fremen_S_MP:
	Inherits: Fremen_S

HMG:
	Inherits: ^MG
	ReloadDelay: 22
	Range: 4c512
	MinRange: 0c002
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 75
	Warhead@1Dam: SpreadDamage
		Damage: 1875

HMGo:
	Inherits: HMG
	ReloadDelay: 20
	Range: 4c512
	MinRange: 0c002

HMGhunter:
	Inherits: HMG
	ReloadDelay: 22
	Range: 5c512
	MinRange: 0c002

110mm_Gun:
	Inherits: ^Cannon
	ReloadDelay: 35
	Range: 5c512
	MinRange: 0c002
	Report: TURRET1.WAV
	Projectile: Bullet
		Speed: 843
		Blockable: false
		Inaccuracy: 45
	Warhead@1Dam: SpreadDamage
		Damage: 3210
		Spread: 768
		Versus:
			none: 100
			wall: 25
			building: 25
			buildingWeak: 50
			light: 75
			heavy: 25
			invulnerable: 25
			harvester: 25

^Cannon:
	ReloadDelay: 50
	Range: 4c512
	MinRange: 0c002
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 562
		Inaccuracy: 90
		InaccuracyType: PerCellIncrement
	Warhead@1Dam: SpreadDamage
		Damage: 2675
		Spread: 498
		Falloff: 100, 0
		Versus:
			none: 50
			wall: 50
			building: 50
			buildingWeak: 75
			light: 100
			heavy: 75
			invulnerable: 75
			harvester: 50
		DamageCalculationType: HitShape
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

80mm_A:
	Inherits: ^Cannon
	ReloadDelay: 50
	Range: 5c512

80mm_H:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_O:
	Inherits: ^Cannon
	ReloadDelay: 42

80mm_cheap:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_corrino:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_fremen
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_double:
	Inherits: ^Cannon
	Burst: 2
	Report: TURRET1.WAV
	ReloadDelay: 70
	BurstDelays: 15
	Projectile: Bullet
		Inaccuracy: 15

80mm_bison:
	Inherits: ^Cannon
	Burst: 2
	Report: TURRET1.WAV
	Range: 5c512
	ReloadDelay: 70
	BurstDelays: 0
	Projectile: Bullet
		Inaccuracy: 15
		Blockable: false

155mm:
	Inherits: ^Cannon
	ReloadDelay: 80
	Range: 7c512
	MinRange: 0c002
	Projectile: Bullet
		Inaccuracy: 96
		Speed: 192
		LaunchAngle: 85
		ContrailLength: 10
	Warhead@1Dam: SpreadDamage
		Damage: 4170
		Spread: 1c498
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			buildingWeak: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: TriggerProne, ExplosionDeath, Prone50Percent
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@4Concrete: DamagesConcrete
		Damage: 4510
	-Warhead@proneeffect

DevBullet:
	Range: 4c512
	MinRange: 0c002
	ReloadDelay: 75
	Projectile: Bullet
		Inaccuracy: 60
		Speed: 281
	Warhead@1Dam: SpreadDamage
		Damage: 6565
		Spread: 768
		Versus:
			none: 90
			wall: 90
			building: 90
			buildingWeak: 100
			light: 90
			heavy: 90
			invulnerable: 90
			harvester: 90
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 3280

^Rocket:
	ReloadDelay: 55
	Range: 3c512
	Report: ROCKET1.WAV
	Projectile: Bullet
		Blockable: true
		Speed: 352
		Inaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Damage: 2255
		Spread: 640
		Falloff: 100, 0
		Versus:
			none: 25
			wall: 50
			building: 50
			buildingWeak: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 450

Bazooka:
	Inherits: ^Rocket

Rocket:
	Inherits: ^Rocket
	ReloadDelay: 73
	Burst: 2
	BurstDelays: 15
	Range: 4c512
	MinRange: 0c002
	Projectile: Bullet
		Blockable: true
		Speed: 352
		Inaccuracy: 75
	Warhead@1Dam: SpreadDamage
		Damage: 2255
		Spread: 640
		Falloff: 100, 0
		Versus:
			none: 25
			wall: 50
			building: 100
			buildingWeak: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: tiny_explosion
		ImpactActors: false
		ValidTargets: Ground, Air

^Missile:
	Inherits: ^Rocket
	ReloadDelay: 73
	Range: 6c512
	MinRange: 0c002
	Projectile: Missile
		Inaccuracy: 190
		InaccuracyType: Absolute
		HorizontalRateOfTurn: 30
		RangeLimit: 9c614
		CruiseAltitude: 1c0
		Blockable: false
		MinimumLaunchAngle: 64
		VerticalRateOfTurn: 30
		Jammable: true
		Speed: 288
		CloseEnough: 300
	Warhead@1Dam: SpreadDamage
		Damage: 4510
		Range: 0, 320, 640
		Falloff: 100, 50, 0
		Versus:
			none: 25
			wall: 50
			building: 50
			buildingWeak: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
	Warhead@4Concrete: DamagesConcrete
		Damage: 900

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 146
	Burst: 2
	BurstDelays: 30
	Range: 6c512
	MinRange: 0c002
	ValidTargets: Ground, Air
	Projectile: Missile
		RangeLimit: 9c828
	Warhead@1Dam: SpreadDamage
		Damage: 4510
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

MissleTowerNew:
	Inherits: mtank_pri
	Projectile: Missile
		VerticalRateOfTurn: 40
	Range: 6c512
	MinRange: 0c002

clusterMissile:
	Inherits: ^Rocket
	Report: audio/DeathHand_video.wav
	Burst: 1
	BurstDelays: 24
	ReloadDelay: 24
	Range: 6c512
	MinRange: 0c002
	Projectile: Missile
		Speed: 416
		Inaccuracy: 5
		InaccuracyType: PerCellIncrement
		Image: MISSILE2
		LockOnProbability: 0
		Acceleration: 0c50
		MinimumLaunchSpeed: 100
		MaximumLaunchAngle: 200
		MinimumLaunchAngle: 10
		CruiseAltitude: 0
		RangeLimit: 7c512
		Blockable: true
		Shadow: true
		Width: 0c50
		ContrailLength: 3
		ContrailStartColor: 181616C6
	Warhead@1Dam: SpreadDamage
		Damage: 3405
		Spread: 498
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 80
			building: 80
			buildingWeak: 95
			light: 95
			heavy: 80
			invulnerable: 80
			cy: 80
			harvester: 80
	Warhead@3Eff: CreateEffect
		Explosions: sand, heavy_piff, med_explosion, tiny_explosion
		ImpactActors: false
		ValidTargets: Ground, Air

clusterMissile.frigate:
	Inherits: clusterMissile
	ReloadDelay: 15
	Range: 6c512
	MinRange: 0c002

clusterMissile.palace:
	Inherits: clusterMissile
	Range: 7c512
	MinRange: 0c002
	ReloadDelay: 48
	Projectile: Missile
		Blockable: false

missile_Dummy:
	Range: 7c512
	ReloadDelay: 600
	ValidTargets: Ground
	Projectile: InstantHit
	Warhead: SpreadDamage
		Spread: 0
		Damage: 0

DeviatorMissile:
	Inherits: ^Missile
	InvalidTargets: Infantry, Structure
	ReloadDelay: 200
	Range: 5c512
	MinRange: 0c002
	Projectile: Missile
		RangeLimit: 6c512
		Inaccuracy: 45
	Warhead@1Dam: SpreadDamage
		Spread: 1
		Damage: 1
	Warhead@5OwnerChange: ChangeOwner
		Range: 498
		Duration: 375
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 375

DeviatorGas:
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c512
		Delay: 25
		Duration: 300
		InvalidTargets: Infantry, Structure
	Warhead@1Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 1c512
		Delay: 25
		Duration: 300
	Warhead@6OwnerChange: ChangeOwner
		Range: 2c002
		Delay: 50
		Duration: 200
		InvalidTargets: Infantry, Structure
	Warhead@2Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c002
		Delay: 50
		Duration: 200
	Warhead@7OwnerChange: ChangeOwner
		Range: 2c512
		Delay: 75
		Duration: 100
		InvalidTargets: Infantry, Structure
	Warhead@3Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c512
		Delay: 75
		Duration: 100
	Warhead@6Eff: CreateEffect
		Explosions: deviator
		Delay: 25
		Inaccuracy: 1512
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@7Eff: CreateEffect
		Explosions: deviator
		Delay: 50
		Inaccuracy: 2002
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@8Eff: CreateEffect
		Explosions: deviator
		Delay: 75
		Inaccuracy: 2512
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true

Sound:
	ReloadDelay: 84
	Range: 6c512
	MinRange: 0c002
	Report: SONIC1.WAV
	Projectile: AreaBeam
		Speed: 0c896
		Inaccuracy: 0
		InaccuracyType: PerCellIncrement
		Duration: 2
		DamageInterval: 1
		Width: 299
		Shape: Flat
		Falloff: 10, 100, 0
		Range: 0, 6c002, 6c512
		BeyondTargetRange: 0c0
		MinDistance: 5c957
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 2790
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 50
			building: 50
			buildingWeak: 70
			light: 90
			heavy: 30
			invulnerable: 10
			cy: 30
			harvester: 30
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath
		DamageCalculationType: HitShape
	Warhead@3Concrete: DamagesConcrete
		Damage: 1395


OrniBomb:
	ReloadDelay: 25
	Burst: 5
	BurstDelays: 9
	Range: 3c512
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 11250
		Spread: 2c512
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 80
			building: 60
			buildingWeak: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageCalculationType: HitShape

OrniBomb_multipass:
	Inherits: OrniBomb
	ReloadDelay: 60
	Burst: 5
	BurstDelays: 9
	Range: 2c512
	TargetActorCenter: true
	ValidTargets: Air_support, Ground
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -4
		Acceleration: 0, 0, -4
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 10000
		Spread: 3c512
		ValidTargets: Air_support, Ground

Ornithopter_MG:
	Inherits: HMG
	ReloadDelay: 60
	Range: 4c002
	Burst: 5
	BurstDelays: 4
	FirstBurstTargetOffset: -2048,0,0
	FollowingBurstTargetOffset: 1024, 0, 0
	Warhead@1Dam: SpreadDamage
		Damage: 7500
		Spread: 2c002
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 16
			building: 16
			buildingWeak: 32
			light: 64
			heavy: 32
			invulnerable: 32
			cy: 32
			harvester: 32

DeathHand:
	Warhead@Cluster: FireCluster
		Weapon: DeathHandCluster
		RandomClusterCount: 36
		Dimensions: 6,6
		Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
	Warhead@2Eff: CreateEffect
		Explosions: nuke
		ImpactSounds: audio/bigexplosion01.wav
		ImpactActors: false
	Warhead@Shake: ShakeScreen
		Duration: 20
		Intensity: 5
		Multiplier: 1,1

DeathHandCluster:
	Inherits: Debris2
	Range: 7c002
	Report: audio/bigexplosion01.wav
	Projectile: Bullet
		Image: 120mm
		Speed: 96
		LaunchAngle: 0, 32
		Inaccuracy: 1c002
		BounceCount: 0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 1c768
		Versus:
			none: 100
			wall: 75
			building: 50
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: EXPLSML4.WAV, EXPLSML1.WAV, EXPLSML2.WAV

grenade:
	ReloadDelay: 50
	Range: 4c512
	Projectile: Bullet
		Speed: 160
		Blockable: false
		LaunchAngle: 128
		Inaccuracy: 160
		InaccuracyType: PerCellIncrement
		Image: grenade
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 2250
		Spread: 1c002
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 80
			building: 60
			buildingWeak: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageCalculationType: HitShape
	Warhead@proneeffect: TargetDamage
		Damage: 1
		Spread: 1c002

Debris:
	ReloadDelay: 60
	Range: 2c768
	Projectile: Bullet
		Speed: 32, 64
		Blockable: false
		LaunchAngle: 128, 192
		Inaccuracy: 1c256
		Image: shrapnel
		Shadow: true
		BounceCount: 3
		BounceRangeModifier: 20
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 512
		Falloff: 100, 0
		Versus:
			none: 60
			wall: 50
			building: 50
			buildingWeak: 50
			light: 100
			heavy: 60
			concrete: 100
			invulnerable: 60
			cy: 20
			harvester: 50

DeathHandClusterDebris:
	Inherits: Debris2
	Range: 7c002
	Projectile: Bullet
		Image: 120mm
		TrailImage: small_trail2
		Speed: 50, 70
		LaunchAngle: 150, 220
		Inaccuracy: 2c256
		BounceCount: 1
		ContrailLength: 0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 1c768
		Versus:
			none: 100
			wall: 75
			building: 50
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion, building, wall_explosion
		ImpactSounds: EXPLSML4.WAV
	Warhead@4Concrete: DamagesConcrete
		Damage: 4500

DerbisDeviator:
	Inherits: Debris2
	Warhead@3Eff: CreateEffect
		Explosions: deviator
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c002
		Duration: 120

DerbisDeviator_big:
	Projectile: Bullet
		Speed: 32, 64
		Blockable: false
		LaunchAngle: 20, 60
		Inaccuracy: 0
		BounceCount: 0
	Inherits: DerbisDeviator
		Warhead@5OwnerChange: ChangeOwner
		Range: 2c512
		Duration: 150

Derbis:
	Warhead@1Dam: SpreadDamage
		AffectsParent: False

DerbisSiegetank:
	Inherits: Debris2
	Projectile: Bullet
		Speed: 40, 60
		Inaccuracy: 3c256
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 1c512
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: EXPLMD2.WAV

DerbisMissile:
	Inherits: ^Missile
	-Report:
	Projectile: Missile
		HorizontalRateOfTurn: 20
		MinimumLaunchAngle: 120
		MaximumLaunchAngle: 250
		VerticalRateOfTurn: 20
		CruiseAltitude: 0
		ExplodeWhenEmpty: false
		Speed: 250
	Warhead@1Dam: SpreadDamage
		Spread: 1c002

PlasmaExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 14750
		Spread: 4c002
		Falloff: 100, 50
		ValidRelationships: Neutral, Enemy
		Versus:
			none: 90
			wall: 90
			building: 90
			buildingWeak: 100
			light: 90
			heavy: 90
			invulnerable: 90
			cy: 90
			harvester: 90
			Concrete: 90
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Dam: SpreadDamage
		Damage: 13130
		Spread: 4c002
		Delay: 5
		Falloff: 100, 50
		ValidRelationships: Ally
		Versus:
			none: 90
			wall: 90
			building: 90
			buildingWeak: 100
			light: 90
			heavy: 90
			invulnerable: 90
			cy: 90
			harvester: 90
			Concrete: 90
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 3,3
		Chance: 100
	Warhead@SmugleUnder1: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 1,1
		Chance: 100
	Warhead@SmugleUnder2: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 2,2
		Chance: 80
	Warhead@SmugleUnder3: LeaveSmudge
		SmudgeType: SSandCrater, RockCrater
		Size: 4,4
		Chance: 90
	Warhead@3Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 4,4
		Delay: 3
		Chance: 90
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 4,4
		Delay: 6
		Chance: 80
	Warhead@3Eff: CreateEffect
		Explosions: devastator
		ImpactSounds: EXPLMD1.WAV
	Warhead@soundEff4: CreateEffect
		ImpactSounds: audio/new_DeathHandnew.wav, audio/bigxplosion02.wav
		Delay: 0
	Warhead@4Concrete: DamagesConcrete
		Damage: 14750
	Warhead@5Shake: ShakeScreen
		Duration: 15
		Intensity: 10
		Multiplier: 2,2
	Warhead@6ResorceKill: DestroyResource
		Size: 4

PlasmaSaboteur:
	Inherits: PlasmaExplosion
	Warhead@1Dam: SpreadDamage
		Spread: 5c002
		Delay: 3
		Damage: 29500
		Falloff: 100, 0
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 100
			building: 100
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 5,5
		Delay: 6
		Chance: 80
	Warhead@Sound: CreateEffect
		ImpactSounds: EXPLMD1.WAV
	-Warhead@2Dam:
	Warhead@6ResorceKill: DestroyResource
		Size: 5

HarvesterSpiceExplosion:
	Projectile: Bullet
		Speed: 40, 65
		Blockable: false
		LaunchAngle: 60, 90
		TrailImage: large_trail
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Damage: 750
		Spread: 1c002
		Falloff: 100, 0
		Versus:
			none: 90
			wall: 5
			building: 65
			buildingWeak: 70
			light: 40
			heavy: 30
			invulnerable: 30
			cy: 20
			harvester: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
		AffectsParent: false
	Warhead@2Res: CreateResource
		AddsResourceType: Spice
		Size: 1
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactActors: false

GrenDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 2250
		Spread: 1c002

SardDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 7500
		Spread: 256
		Falloff: 100, 100
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 10
			building: 30
			buildingWeak: 42
			light: 54
			heavy: 54
			invulnerable: 54
			cy: 54
			harvester: 42
	Warhead@4Concrete: DamagesConcrete
		Damage: 375

CrateExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 15000
		Spread: 1c002
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 50
			building: 75
			buildingWeak: 100
			light: 100
			heavy: 75
			invulnerable: 100
			cy: 100
			harvester: 50

rocket_spike:
	Inherits: ^Missile
	ReloadDelay: 88
	Burst: 1
	BurstDelays: 0
	Range: 4c512
	MinRange: 0c002
	ValidTargets: Ground
	Projectile: Missile
		RangeLimit: 6c828
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 4510
		ValidTargets: Ground
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

40mm_mortar:
	Inherits: ^Cannon
	ReloadDelay: 100
	Range: 3c256
	Report: audio/EBoD_MortarFire.wav
	Projectile: Bullet
		Speed: 128
		Blockable: false
		Inaccuracy: 96
		Shadow: true
		LaunchAngle: 180
		ContrailLength: 20
		Image: 155mm
	Warhead@1Dam: SpreadDamage
		Damage: 2085
		Spread: 498
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			buildingWeak: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Concrete: DamagesConcrete
		Damage: 2255
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: audio/EBoD_MortarExplosion.wav

portable_cannon:
	ReloadDelay: 95
	ValidTargets: Ground
	Range: 3c256
	Report: BAZOOK1.WAV
	Projectile: InstantHit
		Blockable: true
		Inaccuracy: 0
		InaccuracyType: PerCellIncrement
	Warhead@damage: SpreadDamage
		Damage: 6580
		Spread: 128
		Falloff: 100, 95
		ValidTargets: Ground
		Versus:
			none: 100
			wall: 40
			building: 52
			buildingWeak: 64
			light: 88
			heavy: 76
			invulnerable: 76
			cy: 76
			harvester: 64
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@effect1: CreateEffect
		Explosions: sand
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@4Concrete: DamagesConcrete
		Damage: 1645

pistol:
	Inherits: ^MG
	Report: 20MMGUN1.WAV
	Range: 5c512
	ReloadDelay: 27
	Projectile: InstantHit
		Inaccuracy: 196
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 500
	-Warhead@2Eff:
	-Warhead@3Concrete:

dummy.targeting:
	Inherits: pistol
	Range: 4c002
	ReloadDelay: 70
	Warhead@NeededForTargeting: TargetDamage
		InvalidTargets: Structure

SniperRifle:
	Report: audio/FIREWORKS.WAV
	ReloadDelay: 99
	ValidTargets: Ground, Air
	AfterFireSound: audio/EBoD_infantry_reload_low.wav
	AfterFireSoundDelay: 50
	Range: 5c512
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Creep
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Air
		Spread: 64
		Falloff: 100, 100
		Damage: 5005
		ValidTargets: Infantry, Air
		DamageTypes: Prone50Percent, BulletDeath, TriggerProne
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: heavy_piff

flamethrower:
	Range: 4c512
	MinRange: 0c002
	ReloadDelay: 62
	Burst: 6
	BurstDelays: 2
	StartBurstReport: FLAMER1.WAV
	Projectile: Bullet
		Inaccuracy: 130
		Speed: 175
		InaccuracyType: PerCellIncrement
		TrailImage: flame_trail
		TrailSequences: idle, small_napalm_trail
		TrailInterval: 0
		TrailDelay: 1
	Warhead@1damage: SpreadDamage
		Spread: 640
		Damage: 1750
		Falloff: 100, 20
		Versus:
			none: 100
			wall: 20
			building: 20
			buildingWeak: 40
			light: 80
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 60
		DamageTypes: TriggerProne, FireDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: fire2
		ImpactSounds: audio/flamethrower.wav
		ImpactSoundChance: 70
		ImpactActors: false
		ValidTargets: Ground, Air
	Warhead@4Concrete: DamagesConcrete
		Damage: 50
	Warhead@spiceburner: DestroyResource
		Delay: 5
		Size: 0,0

chaosbomb1:
	ReloadDelay: 30
	Range: 0c112
	AfterFireSound: audio/daisy_whistle.wav
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -10
		Acceleration: 0, 0, -2
		Shadow: true
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: audio/daisygas.wav
		ImpactActors: false
	Warhead@5OwnerChange: ChangeOwner
		Range: 2c512
		Duration: 1
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@6OwnerChange: ChangeOwner
		Range: 2c512
		Duration: 1
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c512
		Duration: 1
	Warhead@2Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c512
		Duration: 1

chaosbomb_from_husk:
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c512
		Duration: 375
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 375
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: EXPLSML4.WAV
		ImpactActors: false

hideWeapon:
	Warhead: GrantExternalCondition
		Duration: 750
		Range: 4c002
		Condition: temporery_clock
		ValidRelationships: Ally

dummy_aim:
	Range: 7c002
	Projectile: Bullet
	ReloadDelay: 40
	Warhead: TargetDamage
		Damage: 0

dummy_aim2:
	Range: 7c002
	Projectile: Bullet
	ReloadDelay: 400
	Warhead: TargetDamage
		Damage: 0

laserpointer:
	Range: 5c512
	ReloadDelay: 3
	Projectile: LaserZap
		Width: 30
		Duration: 6
		Blockable: true
	Warhead@LaserPointer: GrantExternalCondition
		Condition: vulnerable
		Duration: 9
		Range: 1512

slowlaserpointer:
	Range: 6c512
	MinRange: 0c002
	InvalidTargets: Wall, Structure
	ReloadDelay: 1
	Projectile: LaserZap
		Width: 30
		Duration: 3
		Blockable: false
		Color: 6907b7
	Warhead@LaserPointer: GrantExternalCondition
		Condition: slowed
		Duration: 9
		Range: 498

lasergun:
	Range: 5c512
	MinRange: 0c002
	ReloadDelay: 1
	Projectile: LaserZap
		Width: 30
		Duration: 4
		Blockable: true
		Color: 6cdd12
	Warhead@1Dam: SpreadDamage
		Damage: 15
		Spread: 16
		Falloff: 100, 100
		Versus:
			none: 100
			wall: 80
			building: 80
			buildingWeak: 100
			light: 100
			heavy: 80
			invulnerable: 80
			cy: 80
			harvester: 100
		DamageTypes: TriggerProne, FireDeath
		DamageCalculationType: HitShape

shutup:
	ReloadDelay: 30
	Range: 0c002
	AfterFireSound: audio/daisy_whistle.wav
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -10
		Acceleration: 0, 0, -2
		Shadow: true
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: audio/daisygas.wav
		ImpactActors: false
	Warhead@extenalcondition: GrantExternalCondition
		Condition: chaos_bomb
		Duration: 550
		Range: 1c002
