
World:
	LuaScript:
		Scripts: scripts_new.lua
	MissionData:
		Briefing:*** Balance 2024 ver2.***/n - all units +1 range, +2 range for siege/missile tank/n - rebalance production speeds for various buildings, loosing building now hurts/n - Adjust units AoE based on info from D2k editor/n - Support powers balance from enhaned map./n - unit captured by deviator are no longer auto targeted./n - Devastator + HP, Sonic + damgae, Deviator gas leaks from husk /n - medium turret: modest vs infantry, vehicle. weak vs Tanks /n - large turret: Strong vs tanks, Air. Weak vs Infantry
	MapOptions:
		TechLevelDropdownVisible: false
		TechLevel: unrestricted
		ShortGameCheckboxVisible: true
		GameSpeed: fast
	MapCreeps:
		CheckboxEnabled: true
		CheckboxLocked: true
		CheckboxVisible: false
	SpawnStartingUnits:
		DropdownDisplayOrder: 70
	TimeLimitManager:
		TimeLimitDisplayOrder: 3
	ScriptLobbyDropdown@WormsSpawnDelay:
		ID: WormsSpawnDelay
		Label: Spawn Worms
		Description: Spawn worms options
		Default: 10
		Values:
			5: After 5 min
			10: After 10 min
			15: After 15 min
			0: Never
		Locked: false
		Visible: true
		DisplayOrder: 30
	FlashPaletteEffect:
		Type: flash
		Color: E2DD8F4D
	TerrainLighting:


Player:
	DeveloperMode:
	Shroud:
		ExploredMapCheckboxEnabled: true
		FogCheckboxEnabled: true
		FogCheckboxLocked: true
	LobbyPrerequisiteCheckbox@AUTOCONCRETE:
		Enabled: True
	LobbyPrerequisiteCheckbox@FreeCarryCheckBox:
		ID: FreeCarryCheckBox
		Label: Free Carryall
		Description: Give 1 free Carryall to all Players
		Enabled: true
		Visible: true
		DisplayOrder: 7
		Prerequisites: FreeCarryd
	ExternalCondition@frigateCheck:
		Condition: frigate_not_empty
	ProvidesPrerequisite@frigatenotempty:
		Prerequisite: frigate.not_empty
		RequiresCondition: frigate_not_empty
	ExternalCondition@frigatefull:
		Condition: frigate_full
	ClassicProductionQueue@Infantry:
		BuildTimeSpeedReduction: 100, 80, 60, 45
	ClassicProductionQueue@Building:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Vehicle:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Armor:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Aircraft:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Starport:
		Type: Starport
		DisplayOrder: 4
		DisallowPaused: true
		BuildDurationModifier: 100
		BlockedAudio: NoRoom
		BlockedTextNotification: No room for new unit.
		QueuedAudio:
		OnHoldAudio:
		CancelledAudio:
		QueueLimit: 6
	PlaceBuilding:
		ToggleVariantKey: ToggleVariant
	ProductionIconOverlayManager:
		Image: iconchevrons
		Sequence: veteran
		Type: veteran
	ProvidesPrerequisite@FrigateFULL:
		RequiresCondition: frigate_full
		Prerequisite: frigate.full
	ProductionIconOverlayManager@StarportsOverlay1:
		Image: choam_unit_number
		Sequence: 1
		Type: 1
	ProductionIconOverlayManager@StarportsOverlay2:
		Image: choam_unit_number
		Sequence: 2
		Type: 2
	ProductionIconOverlayManager@StarportsOverlay3:
		Image: choam_unit_number
		Sequence: 3
		Type: 3
	ProductionIconOverlayManager@StarportsOverlay4:
		Image: choam_unit_number
		Sequence: 4
		Type: 4
	ProductionIconOverlayManager@StarportsOverlay5:
		Image: choam_unit_number
		Sequence: 5
		Type: 5
	ProductionIconOverlayManager@StarportsOverlay6:
		Image: choam_unit_number
		Sequence: 6
		Type: 6




wormspawner:
	ExternalCondition:
		Condition: WormSpamDelayed
	ActorSpawner:
		RequiresCondition: WormSpamDelayed
