^MG:
	ReloadDelay: 30
	Range: 3c112
	Report: MGUN2.WAV
	Projectile: InstantHit
		Inaccuracy: 135
		InaccuracyType: PerCellIncrement
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Spread: 650
		Falloff: 100, 0
		Versus:
			none: 110
			wall: 10
			building: 25
			wood: 55
			light: 30
			heavy: 12
			invulnerable: 0
			cy: 20
			harvester: 20


HMG:
	Range: 3c850


HMG_muzzle:
	Range:3c850

M_HMG:
	Inherits: ^MG
	ReloadDelay: 40
	Range: 4c0
	Report: 20MMGUN1.WAV
	InvalidTargets: Infantry
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 900
		Versus:
			none: 25
			wall: 100
			building: 50
			wood: 75
			light: 100
			heavy: 50
			invulnerable: 0
			cy: 20
			harvester: 50
	Warhead@3Concrete: DamagesConcrete
		Damage: 625

^Rocket:
	ReloadDelay: 43
	Range: 3c900
	Report: ROCKET1.WAV
	Projectile: Bullet
		Blockable: true
		Speed: 281
		Inaccuracy: 140
		InaccuracyType: PerCellIncrement
		Image: RPG
		TrailImage: bazooka_trail2
		TrailInterval: 1
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Spread: 820
		Falloff: 100, 0
		Versus:
			none: 15
			wall: 75
			building: 40
			wood: 50
			light: 70
			heavy: 100
			invulnerable: 0
			cy: 20
			harvester: 60

Rocket:
	ReloadDelay: 48
	Burst: 2
	BurstDelays: 10
	Range: 4c0
	Projectile: Bullet
		Speed: 352
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 900
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 70
			light: 100
			heavy: 50
			invulnerable: 0
			cy: 20
			harvester: 50

Sound:
	ReloadDelay: 90
	Range: 6c0
	Report: SONIC1.WAV
	Projectile: AreaBeam
		Speed: 0c128
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Duration: 4 # Has a length of 0c512
		DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
		Width: 0c920 # in original d2k width is 2c0, but damage is 100% only at the center and fades out linearly towards the edges
		Shape: Cylindrical
		Falloff: 20, 100,  0, 0
		Range: 0, 6c0, 7c512
		BeyondTargetRange: 0c0
		MinDistance: 6c512
		Color: 00FFFFC8
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 0
		Damage: 1200
		AffectsParent: false
		ValidRelationships: Neutral, Enemy
		Versus:
			none: 200
			wall: 50
			building: 60
			wood: 110
			light: 110
			heavy: 60
			invulnerable: 0
			cy: 20
			harvester: 70
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath
	Warhead@3Concrete: DamagesConcrete
		Damage: 1720

Sound.Ally:
	Inherits: Sound
	Projectile: AreaBeam
		Shape: Flat
		Color: 00FFFF00
		Falloff: 10, 100,  0, 0
		Range: 0, 6c0, 7c512
	Warhead@1Dam: SpreadDamage
		ValidRelationships: Ally

155mm:
	Inherits: ^Cannon
	ReloadDelay: 100
	Range: 7c356
	Report: MORTAR1.WAV
	Projectile: Bullet
		Speed: 192
		Blockable: false
		Shadow: true
		LaunchAngle: 62
		ContrailLength: 20
		Image: 155mm
	Warhead@1Dam: SpreadDamage
		Damage: 4500
		Spread: 1c900
		Versus:
			none: 125
			wall: 60
			building: 100
			wood: 70
			light: 30
			heavy: 20
			invulnerable: 0
			cy: 20
			harvester: 30

DevBullet:
	Range: 5c0
	Warhead@1Dam: SpreadDamage
		Damage: 6500
		Spread: 1c112
		Versus:
			none: 60
			wall: 100
			building: 75
			wood: 70
			heavy: 100
			invulnerable: 0
			cy: 40
			harvester: 100
	Warhead@4Concrete: DamagesConcrete
		Damage: 3250
	Warhead@3Eff: CreateEffect
		Explosions: shockwave
		ImpactSounds: EXPLMD4.WAV

DeviatorMissile:
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Damage: 2000
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 600

PlasmaExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 20000
		Spread: 6c0
		Versus:
			None: 80

grenade:
	ReloadDelay: 50
	Range: 4c0
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 1c512

GrenDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 1c512

ExplosionAircraft:
	Warhead@sound: CreateEffect
		Explosions: building
		ImpactSounds: EXPLLG3.WAV
		Inaccuracy: 1c0
	Warhead@1: SpreadDamage
		Spread: 2c0
		Damage: 13000
		Falloff: 100, 0
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Versus:
			none: 110
			light: 80
			heavy: 30
			harvester: 70
			wall: 80
			invulnerable: 0
			cy: 30
	Warhead@4Concrete: DamagesConcrete
		Damage: 4500
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure

^Cannon:
	ReloadDelay: 50
	Range: 4c224
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 562
		Inaccuracy: 140
		InaccuracyType: PerCellIncrement
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Damage: 2835
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 30
			wall: 50
			building: 50
			wood: 60
			heavy: 80
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath

80mm_A:
	Inherits: ^Cannon
	Range: 5c112



110mm_Gun:
	Inherits: ^Cannon
	ReloadDelay: 140
	Burst: 5
	BurstDelays: 15
	Range: 6c0
	Report: TURRET1.WAV
	Projectile: Bullet
		Speed: 875
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Versus:
			none: 80
			wall: 50
			light: 60
			building: 60
			wood: 80
			heavy: 30
			invulnerable: 0
			cy: 20
			harvester: 50

^Missile:
	Inherits: ^Rocket
	ReloadDelay: 60
	Range: 8c512
	MinRange: 0c850
	Projectile: Missile
		Shadow: true
		Blockable: false
		InaccuracyType: Maximum
		Inaccuracy: 350
		HorizontalRateOfTurn: 22
		RangeLimit: 9c614
		CruiseAltitude: 1c0
		MinimumLaunchAngle: 64
		VerticalRateOfTurn: 40
		Image: MISSILE2
		TrailImage: large_trail
		Speed: 288
	Warhead@1Dam: SpreadDamage
		Damage: 4800
		Spread: 1c0
		Versus:
			none: 20
			wall: 80
			building: 60
			wood: 65
			light: 90
			heavy: 100
			invulnerable: 0
			cy: 30
			harvester: 50
		DamageTypes: Prone50Percent, SmallExplosionDeath

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 155
	Burst: 2
	BurstDelays: 30
	Range: 8c0
	ValidTargets: Ground, Air
	Projectile: Missile
		RangeLimit: 10c0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		ValidTargets: Ground, Air


TowerMissile:
	Inherits: ^Missile
	ReloadDelay: 145
	Burst: 2
	BurstDelays: 30
	Range: 7c212
	MinRange: 0c512
	ValidTargets: Ground, Air
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath

DeathHand:
	Warhead@Cluster: FireCluster
		Weapon: DeathHandCluster
		RandomClusterCount: 36
		Dimensions: 6,6
		Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
	Warhead@flash: FlashPaletteEffect
		FlashType: flash
		Duration: 20

DeathHandCluster:
	Inherits: Debris2
	Range: 7c0
	Report: audio/bigexplosion01.wav
	Projectile: Bullet
		Image: 120mm
		Speed: 96
		LaunchAngle: 0, 32
		Inaccuracy: 1c512
		BounceCount: 0
	Warhead@1Dam: SpreadDamage
		Damage: 7000
		Spread: 1c950
		Versus:
			none: 120
			wall: 100
			building: 50
			wood: 80
			light: 100
			heavy: 60
			invulnerable: 0
			cy: 25
			harvester: 60

OrniBomb:
	ReloadDelay: 25
	Burst: 5
	BurstDelays: 6
	Range: 3c0
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 9000 #400 in original, reduce when bombers can do multiple passes
		Spread: 2c0
		Falloff: 100, 0
		Versus:
			none: 90
			building: 80
			wood: 60
			light: 100
			heavy: 80
			invulnerable: 0
			cy: 25
			harvester: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		DamageCalculationType: ClosestTargetablePosition


OrniBomb_multipass:
	Inherits: OrniBomb
	ReloadDelay: 60
	Burst: 10
	BurstDelays: 6
	Range: 3c0
	TargetActorCenter: true
	Report: audio/OrniBomb01.wav
	ValidTargets: Air_support, Ground
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		ValidTargets: Air_support, Ground
		Versus:
			none: 90
			building: 70
			wood: 100
			light: 110
			heavy: 120
			invulnerable: 0
			cy: 20
			harvester: 60

CliffExplode:
	Warhead@1Eff: CreateEffect
		Explosions: building
		ImpactActors: false
		ImpactSounds: EXPLHG1.WAV
	Warhead@rockAvalanche: GrantExternalCondition
		Condition: rock_avalanche
		Range: 1c950

DeviatorGas:
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c850
		Duration: 160
		ValidRelationships: Enemy, Neutral
		InvalidTargets: Infantry, Structure
	Warhead@3Eff: CreateEffect
		Explosions: deviator
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true

SardDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 10
			wall: 75
			building: 60
			wood: 65
			light: 90
			invulnerable: 0
			cy: 30
			harvester: 50

Demolish:
	Warhead@1Dam: SpreadDamage
		Damage: 20000
		Falloff: 100, 0
		Versus:
			None: 100
			Wood: 100
			Light: 50
			Heavy: 30
			Concrete: 60
		ValidRelationships: Neutral, Enemy, Ally
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@Sound: CreateEffect
		ImpactSounds: EXPLMD1.WAV
	Warhead@6ResorceKill: DestroyResource
		Size: 6

PlasmaSaboteur:
	Inherits: PlasmaExplosion
	Warhead@1Dam: SpreadDamage
		Damage: 20000
		Falloff: 100, 0
		Versus:
			None: 100
			Wood: 100
			Light: 50
			Heavy: 30
			Concrete: 60
		ValidRelationships: Neutral, Enemy, Ally
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@Sound: CreateEffect
		ImpactSounds: EXPLMD1.WAV
	Warhead@6ResorceKill: DestroyResource
		Size: 6