Player:
	CaptureManagerBotModule@rush:
		RequiresCondition: enable-rush-ai
		CapturingActorTypes: e6,mech,spy,cq
		CapturableActorTypes: oilb,fcom,hosp,miss,bio,fact,afld,powr,apwr,ctek,rtek,ttek,grtek,utek,barr,kenn,proc,tent,fix,dome,mslo,gap,spen,syrd,iron,pdox,agun,sam,etek,gtek,ftek,sptek,ustek,fact,abase,shpad
		MinimumCaptureDelay: 0
		CheckCaptureTargetsForVisibility: false
	SupportPowerBotModule@rush:
		RequiresCondition: enable-rush-ai
		Decisions:
			spyplane:
				OrderName: SovietSpyPlane
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			paratroopers:
				OrderName: SovietParatroopers
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			paratroopers@usaparatroopers:
				OrderName: USAParatroopers
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			paratroopers@ukparatroopers:
				OrderName: SpecOpPara
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			paratroopers@HT:
				OrderName: HostileTakeover
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			paratroopers@uchinatank:
				OrderName: ChinaTankDrop
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			paratroopers@greek:
				OrderName: SpartanDrop
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			parabombs:
				OrderName: UkraineParabombs
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			parabombs@usa:
				OrderName: USAirstrike
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			nukepower:
				OrderName: NukePowerInfoOrder
				MinimumAttractiveness: 3000
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@2:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 7c0
			ioncannonpower:
				OrderName: IonCannonPowerInfoOrder
				MinimumAttractiveness: 3000
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@2:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 7c0
	BaseBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		MinimumExcessPower: 160
		MaximumExcessPower: 560
		ExcessPowerIncrement: 50
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr,sovpwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,shpad,hpad,afld,afld.ukraine,abase
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam,htur,cram,mtsla,pris,railturr,patriot
		PlaceDefenseTowardsEnemyChance: 50
		BuildingLimits:
			proc: 10
			barr: 10
			tent: 10
			spen: 5
			syrd: 5
			kenn: 10
			dome: 3
			weap: 10
			fix: 5
			ustek: 2
			etek: 2
			ftek: 2
			gtek: 2
			ttek: 2
			utek: 2
			rtek: 2
			ctek: 2
			sptek: 2
			grtek: 2
		BuildingFractions:
			proc: 230
			barr: 150
			kenn: 150
			tent: 150
			weap: 200
			syrd: 20
			spen: 20
			hpad: 100
			afld: 100
			afld.ukraine: 100
			abase: 100
			pbox: 600
			gun: 700
			hturr: 50
			tsla: 400
			pris: 300
			railturr: 100
			patriot: 100
			mtsla: 100
			ftur: 1000
			agun: 500
			sam: 500
			cram: 500
			ustek: 100
			etek: 100
			ftek: 100
			gtek: 100
			ttek: 100
			utek: 100
			rtek: 100
			ctek: 100
			stek: 100
			sptek: 100
			grtek: 100
			fix: 100
			dome: 500
			mslo: 5
			indp: 5
	SquadManagerBotModule@rush:
		RequiresCondition: enable-rush-ai
		SquadSize: 40
		NavalUnitsTypes: ss, msub, dd, dd2, ca, lst, pt
		ExcludeFromSquadsTypes: harv, hovharv, mcv, dog, badr.bomber, u2, e6, mech, spy
		ConstructionYardTypes: fact
		AirUnitsTypes: mig, yak, heli, hind, mh60, a10, f22, kirov, suk, ant40, harr, apache, rah
		ProtectionTypes: harv, hovharv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix
	McvManagerBotModule@rush:
		RequiresCondition: enable-rush-ai
		McvTypes: mcv
		ConstructionYardTypes: fact
		McvFactoryTypes: weap
		MinimumConstructionYardCount: 3
		MinBaseRadius: 20
		MaxBaseRadius: 40
	UnitBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		IdleBaseUnitsMaximum: 30
		UnitsToBuild:
			e1: 650
			e1.greece: 500
			e1gi: 650
			e1ch: 650
			e2: 150
			e3: 300
			e3.greece: 300
			e4: 150
			e6: 10
			mech: 10
			spy: 10
			dog: 150
			shok: 150
			mort: 100
			cq: 150
			ivan: 150
			specop: 150
			sniper: 150
			hol: 200
			hop: 300
			hopf: 100
			spart: 200
			e13: 150
			mcv: 10
			harv: 12
			ftnk: 30
			jeep: 15
			humm: 5
			arty: 25
			howi: 25
			v2rl: 40
			v3rl: 25
			6tnk: 25
			katy: 40
			ftrk: 30
			gtnk: 30
			msam: 30
			1tnk: 50
			2tnk: 50
			panzer: 50
			grizz: 50
			3tnk: 50
			3tnk.china: 50
			lasher: 50
			4tnk: 25
			apoc: 25
			batf: 25
			empor: 25
			titn: 25
			ttnk: 25
			ttnk2: 15
			hftk: 15
			isu: 15
			stnk: 5
			tnkd: 15
			ptnk: 15
			rtnk: 15
			harr: 10
			yak: 30
			mig: 30
			suk: 5
			f22: 30
			mh60: 30
			apache: 10
			heli: 30
			rah: 15
			hind: 20
			kirov: 5
			a10: 5
			ant40: 15
			ss: 30
			dd: 30
			seam: 5
			dd2: 5
			ca: 15
			msub: 15
		UnitLimits:
			dog: 4
			harv: 8
			jeep: 4
			ftrk: 4
