World:
	LuaScript:
		Scripts: xot-melons.lua
	MissionData:
		Briefing: Melons Ultimate including selectable features in the options tab for\n  • Toxic Mode (a.i)\n  • Ultimate AI - Fight the ultimate AI with difficulty settings. \n  \n All options can be turned OFF. Check the options tab to see the current settings \n \n Play Ultimate AI vs 1-? players (Auto adjusts enemies), set your Ultimate AI difficulty level in the options. \n BuildTimeSpeedReduction Standard (or set Toxic Rules for original Ultimate Toxic) \nOr set alternate Toxic setting in Factory Count selection\n\n Toxicity Level Buildings if Toxic Rules Enabled:\nOFF(RA):  War                 100,86,75,67,60,55,50     (Same as Toxic Rules Off)\n                  Vehicle            100,75,60,50                    (Same as Toxic Rules Off)\nPoops:       War / Vehicle  100,70,50,40,20,10,10,5 \nUltimate:    War / Vehicle  100,75,50,40,30,20,15,10,10,7,7,7,5,5,5,4,2,2,2,2,2,2,2,2,1\nZypres:      War / Vehicle  100,90,80,70,60,50,40,35,30,25,20,16,13,12,11,10,9,8,7,6,5,4,3,2,1
Player:
	TechTree:
	GrantConditionOnPrerequisiteManager:
	ScriptTriggers:
	StrategicVictoryConditions:
		HoldDuration: 20000
		ResetOnHoldLost: False
		RatioRequired: 100
		NotificationDelay: 3000
		Objective: Capture middle building and hold for timer amount!
		SuppressNotifications: False
	ProximityCaptor:
		Types: Player
#	GrantConditionOnPrerequisite@TOXICMODE3:
#		Condition: toxicbuild3
#		Prerequisites: toxic_enabled
#	ClassicProductionQueue@Infantry:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
#	ClassicProductionQueue@Building:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
#	ClassicProductionQueue@Defense:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
#	ClassicProductionQueue@Vehicle:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
#	ClassicProductionQueue@Ship:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
#	ClassicProductionQueue@Aircraft:
#		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
MSLO:
	Buildable:
		BuildLimit: 2
	NukePower:
		AllowMultiple: True
		LaunchSpeechNotification: WarningOneMinuteRemaining
		IncomingSpeechNotification: WarningOneMinuteRemaining
IRON:
	Buildable:
		BuildLimit: 2
PDOX:
	Buildable:
		BuildLimit: 2
	ChronoshiftPower@chronoshift:
		AllowMultiple: True
	ChronoshiftPower@advancedchronoshift:
		AllowMultiple: True
#GMINE:
#	SeedsResource:
#		Interval: 15
#		MaxRange: 2

camera.spyplane:
	Inherits: CAMERA
	RevealsShroud:
		Range: 15c0
		
camera.spyplane2:
	Inherits: CAMERA
	RevealsShroud:
		Range: 10c0

SHOCKDROP:
	ParatroopersPower:
		DisplayBeacon: False
		DropItems: SHOK, SHOK,  SHOK, SHOK, SHOK, SHOK
	AlwaysVisible:

powerproxy.parabombs:
	AirstrikePower:
		DisplayBeacon: False
		SquadSize: 3

FCOM:
	Health:
		HP: 100000
SBAG:
	-Buildable:
FENC:
	-Buildable:
BRIK:
	-Buildable:
OILB:
	ProximityCapturable:
		CaptorTypes: Player, Vehicle, Tank, Infantry
		Range: 18c0
		MustBeClear: false
		Sticky: true
		Permanent: true
MISS:
	Health:
		HP: 2000
	Targetable:
		TargetTypes: SpyInfiltrate
	StrategicPoint:
	-Demolishable:

BIO:
	Targetable:
		TargetTypes: SpyInfiltrate
	-Demolishable:

NUKER:
	AlwaysVisible:
	NukePower:
		Cursor: nuke
		Icon: abomb
		ChargeInterval: 0
		Description: Atom Bomb
		BeginChargeSpeechNotification: AbombPrepping
		EndChargeSpeechNotification: AbombReady
		SelectTargetSpeechNotification: SelectTarget
		InsufficientPowerSpeechNotification: InsufficientPower
		IncomingSpeechNotification: AbombLaunchDetected
		MissileWeapon: atomic
		MissileImage: atomic
		MissileDelay: 5
		SpawnOffset: 1c0,427,0
		DisplayBeacon: True
		DisplayRadarPing: True
		BeaconPoster: atomicon
		CameraRange: 10c0
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
		StartFullyCharged: True
		CameraRelationships: Ally, Neutral, Enemy
		CameraRemoveDelay: 150
		CameraSpawnAdvance: 150
