World: # --Copyright Melons 2022, ask permission before use.
	MapOptions:
		TechLevelDropdownLocked: false
		TechLevel: unrestricted
		TechLevelDropdownVisible: true
		# --Copyright Melons 2022, ask permission before use.
		ShortGameCheckboxEnabled: true
		ShortGameCheckboxLocked: false
		ShortGameCheckboxVisible: true
		GameSpeed: fast
		GameSpeedDropdownLocked: false
		# other options are slower, fast, faster, fastest
	CrateSpawner: #random crates on/off
		CheckboxEnabled: true
		CheckboxLocked: false
	MapBuildRadius:
		AllyBuildRadiusCheckboxEnabled: true #can build in allies base
		AllyBuildRadiusCheckboxLocked: false
		AllyBuildRadiusCheckboxVisible: true
		BuildRadiusCheckboxEnabled: true #no build radius limitations
		BuildRadiusCheckboxLocked: false
		BuildRadiusCheckboxVisible: true
	SpawnStartingUnits:
		DropdownLocked: true
		DropdownVisible: true
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxEnabled: true
		SeparateTeamSpawnsCheckboxLocked: false
		SeparateTeamSpawnsCheckboxVisible: true 	
	TimeLimitManager:
		TimeLimitLocked: False
	ScriptLobbyDropdown@CapturePoints: #do not use the same name twice after @
		ID: Cappoints
		Label: Capture Points
		Description: Select amount of capture points!
		Default: entry_off
		Values:
			entry_off: OFF
			entry_1: Middle #doesn't have to be called entry_1 or First.
			entry_2: Sides Only
			entry_3: Middle + Sides
		Locked: false
		Visible: false
		DisplayOrder: 30
	ScriptLobbyDropdown@Difficulty: #do not use the same name twice after @
		ID: difficulty
		Label: AI Difficulty
		Description: AI Difficulty
		Default: normal
		Values:
			noob: Noob
			easy: Easy
			normal: Normal #doesn't have to be called entry_1 or First.
			extreme: Extreme
			impossible: Impossible
		Locked: false
		Visible: true 	
		DisplayOrder: 50
	ScriptLobbyDropdown@TankTypes: #do not use the same name twice after @
		ID: tanktypes
		Label: Tank Types
		Description: Tank Types Extra per Weaponbuilding
		Default: normal
		Values:
			normal: Normal (Random) #doesn't have to be called entry_1 or First.
			dtrk: Demolition Truck
			1tnk: Light Tank
			2tnk: Medium Tank
			3tnk: Heavy Tank
			4tnk: Mammoth Tank
			apc: Armored Personnel Carrier
			arty: Artillery
			ctnk: Chrono Tank
			ftrk: Mobile Flak
			jeep: Ranger
 			mgg: Mobile Gap Generator
			mrj: Mobile Radar Jammer
			stnk: Phase Transport
			ttnk: Tesla Tank
			v2rl: V2 Rocket Launcher
		Locked: false
		Visible: true 	
		DisplayOrder: 51
	ScriptLobbyDropdown@InfantryTypes: #do not use the same name twice after @
		ID: infantrytypes
		Label: Infantry Types
		Description: Infantry Types Extra per Infantrybuilding
		Default: normal
		Values:
			normal: Normal (Random) #doesn't have to be called entry_1 or First.
			ant: Ant
			dog: Attack Dog
			e1: Rifle Infantry
			e2: Grenadier
			e3: Rocket Soldier
			e3r1: Rocket Soldier
			e4: Flamethrower
			e6: Engineer
			e7: Tanya
			fireant: Fire Ant
			mech: Mechanic
			medi: Medic
			sniper: Sniper
			spy: Spy
			shok: Shock Trooper
			thf: Thief
			warriorant: Warrior Ant
		Locked: false
		Visible: true 	
		DisplayOrder: 52
	ScriptLobbyDropdown@ToxicLevel: #Toxicity Level
		ID: toxiclevel
		Label: Toxicity Level
		Description: Toxicity Level if toxic rules
		Default: toxic100
		Values:
			toxic100: 100%
			toxic75: 75%
			toxic50: 50%
			toxic25: 25%
		Locked: false
		Visible: false
		DisplayOrder: 54
	ScriptLobbyDropdown@ShowToxidicy: #Toxicity Level
		ID: showtoxidicy
		Label: Show Build Time Speed
		Description: Build Time Speed Reduction	of players when BTSR changes
		Default: show_off
		Values:
			show_off: Off
			show_on: On
		Locked: false
		Visible: true
		DisplayOrder: 55
	ScriptLobbyDropdown@FactoryVehicle: #Toxicity Level
		ID: FactoryVehicle
		Label: Factory Count Vehicle
		Description: Default Toxicity Level Vehicle Buildings if Toxic Rules Enabled.
		Default: Scheme4
		Values:
			Scheme1: RA Default
			Scheme2: Poops Default
			Scheme3: Ultimate Default
			Scheme4: Zypres
		Locked: false
		Visible: true   
		DisplayOrder: 101
	ScriptLobbyDropdown@FactoryWar: #Toxicity Level
		ID: FactoryWar
		Label: Factory Count War
		Description: Default Toxicity Level War Buildings if Toxic Rules Enabled.
		Default: Scheme4
		Values:
			Scheme1: RA Default
			Scheme2: Poops Default
			Scheme3: Ultimate Default
			Scheme4: Zypres
		Locked: false
		Visible: true   
		DisplayOrder: 102
	ScriptLobbyDropdown@CaptureTimer: #do not use the same name twice after @
		ID: CaptureTimer
		Label: Capture Timer
		Description: Select amount of capture points!
		Default: entry_3
		Values:
			entry_1: 3 Minutes
			entry_2: 5 minutes #doesn't have to be called entry_1 or First.
			entry_3: 8 minutes
			entry_4: 12 minutes
			entry_5: 15 minutes
		Locked: false
		Visible: false 	
		DisplayOrder: 31
	ScriptLobbyDropdown@NuclearStrikes: #do not use the same name twice after @
		ID: NuclearStrikes
		Label: Nuclear Strikes Every
		Description: Select frequency of strikes!
		Default: entry_1
		Values:
			entry_1: OFF
			entry_2: 5 minutes #doesn't have to be called entry_1 or First.
			entry_3: 8 minutes
			entry_4: 12 minutes
			entry_5: 15 minutes
		Locked: false
		Visible: false
		DisplayOrder: 40
	ScriptLobbyDropdown@SNAP: #do not use the same name twice after @
		ID: SNAP
		Label: Quickstart
		Description: Select Quickstart Options
		Default: entry_1
		Values:
			entry_1: Off
			entry_2: On
			entry_3: On with Brikwall
		Locked: false
		Visible: true
		DisplayOrder: 200

Player:
	GrantConditionOnPrerequisiteManager:
	Shroud:
		ExploredMapCheckboxEnabled: true
		ExploredMapCheckboxLocked: false
		ExploredMapCheckboxVisible: true
		FogCheckboxLocked: false
		FogCheckboxEnabled: true
		FogCheckboxVisible: true
	LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
		Enabled: true
		Locked: false
		Visible: true
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: true
		Locked: false
		Visible: true
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: #enable re-deployable MCV (only RA and CNC)
		Enabled: true
		Locked: false
		Visible: true
	PlayerResources:
		SelectableCash: 2500, 5000, 7500, 10000
		#these are the defaults, make sure to add your desired value into this list!
		DefaultCash: 5000
		#only set to something listed before (other players can't join your game if you don't)
		DefaultCashDropdownLocked: false
	LobbyPrerequisiteCheckbox@biolabs: #do not use the same name twice after @
		ID: biolabs
		Label: Bio Labs
		Description: Bio Lab in Middle
		Locked: false
		Visible: false
		Enabled: false
		DisplayOrder: 11
		Prerequisites: bio_enabled
	LobbyPrerequisiteCheckbox@toxicrules: #Toxic Checkbox
		ID: toxicrules
		Label: Toxic Rules
		Description: Toxic Rules
		Locked: false
		Visible: true
		DisplayOrder: 2
		Prerequisites: toxic_enabled
	LobbyPrerequisiteCheckbox@NAVY:
		ID: navy
		Label: Naval Units
		Description: Enables naval units
		Locked: false
		Visible: false
		Enabled: false
		DisplayOrder: 13
		Prerequisites: techlevel.naval
