^BaseWorld:
	Faction@0:
		Name: USA
		InternalName: allies
		Side: Allies
		Selectable: true
		Description: USA
	Faction@4:
		Name: China
		InternalName: soviet
		Side: Soviet
		Selectable: true
		Description: China
	Faction@7:
		Name: Turkey
		InternalName: turkey
		Side: Soviet
	Faction@8:
		Name: Spain
		InternalName: spain
		Side: Allies
	Faction@randomallies:
		Name: USA
		InternalName: RandomAllies
		RandomFactionMembers: allies
		Side: Allies
		Description: USA
	Faction@randomsoviet:
		Name: China
		InternalName: RandomSoviet
		RandomFactionMembers: soviet
		Side: Soviet
		Description: China
	Faction@random:
		Name: Any
		InternalName: Random
		RandomFactionMembers: turkey
	Locomotor@AMPHIBIOUS:
		Name: amphibious
		Crushes: infantry, mine, crate
		TerrainSpeeds:
			Clear: 90
			Rough: 60
			Road: 120
			Bridge: 120
			Ore: 70
			Gems: 70
			Beach: 70
			Water: 50
			River: 30
	Locomotor@SHEAVYTRACKED:
		Name: sheavytracked
		Crushes: wall, infantry, tank, mine, crate, heavywall, beacon
		TerrainSpeeds:
			Clear: 100
			Rough: 88
			Road: 125
			Bridge: 125
			Ford: 88
			Ore: 88
			Gems: 88
			Tiberium: 88
			BlueTiberium: 88
			Beach: 88
	Locomotor@NAVAL:
		Crushes: crate, mine
World:
	MapOptions:
		TechLevelDropdownLocked: true
		TechLevel: unrestricted
		ShortGameCheckboxEnabled: true
		ShortGameCheckboxLocked: true
		GameSpeedDropdownLocked: false
		GameSpeed: fast
	CrateSpawner:
		CheckboxEnabled: true
		CheckboxLocked: false
	MapBuildRadius:
		AllyBuildRadiusCheckboxEnabled: true
		AllyBuildRadiusCheckboxLocked: false
		BuildRadiusCheckboxEnabled: true
		BuildRadiusCheckboxLocked: false
	SpawnStartingUnits:
		DropdownLocked: true
		StartingUnitsClass: none
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxEnabled: false
		SeparateTeamSpawnsCheckboxLocked: false
	StartingUnits@mcvonly:
		Class: none
		ClassName: MCV Only
		Factions: england, france, germany, russia, ukraine, usa, china, spain, turkey
		BaseActor: mcv
	StartingUnits@usa:
		Class: none
		ClassName: MCV Only
		Factions: allies
		BaseActor: mcv
	StartingUnits@china:
		Class: none
		ClassName: MCV Only
		Factions: soviet
		BaseActor: mcv

Player:
	Shroud:
		ExploredMapCheckboxEnabled: true
		ExploredMapCheckboxLocked: true
		FogCheckboxLocked: true
		FogCheckboxEnabled: true
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
		Enabled: true
		Locked: true
	PlayerResources:
		SelectableCash: 2500, 5000, 7500, 10000
		DefaultCash: 5000
		DefaultCashDropdownLocked: true
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: true
	LobbyPrerequisiteCheckbox@REUSABLEMECHANICS:
		ID: reusable-mechanics
		Label: Reusable Mechanics
		Description: Mechanics remain on the battlefield after capturing a husk
		Enabled: false
		Locked: false
		DisplayOrder: 9
		Prerequisites: global-reusable-mechanics
	LobbyPrerequisiteCheckbox@NAVY:
		ID: navy
		Label: Naval Units
		Description: Enables naval units
		Enabled: true
		DisplayOrder: 13
		Prerequisites: techlevel.naval
	LobbyPrerequisiteCheckbox@BIO:
		ID: bio
		Label: BioLab Nonsense
		Description: Enables the spare weird units with a bio lab
		Enabled: false
		DisplayOrder: 14
		Prerequisites: bio.fun
	TechTree:
	ClassicProductionQueue@Building:
		BuildTimeSpeedReduction: 100, 81, 72, 64, 57, 49, 40, 35
	ClassicProductionQueue@Defense:
		BuildTimeSpeedReduction: 100, 72, 57, 49, 35
	ClassicProductionQueue@Vehicle:
		BuildTimeSpeedReduction: 100, 72, 57, 49, 35
	ClassicProductionQueue@Infantry:
		BuildTimeSpeedReduction: 100, 81, 72, 64, 57, 49, 40, 35
	ClassicProductionQueue@Ship:
		BuildTimeSpeedReduction: 100, 72, 64, 57, 49, 35
	ClassicProductionQueue@Aircraft:
		BuildTimeSpeedReduction: 100, 81, 72, 64, 57, 49, 40, 35
	ProximityCaptor:
		Types: Player
^Palettes:
	PaletteFromFile@cnc:
		Name: cnc
		Filename: bits/temperatcnc.pal
		ShadowIndex: 4
	PlayerColorPalette@cnc:
		BaseName: cncplayer
		BasePalette: cnc
		RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
	PaletteFromFile@temptd:
		Name: temptd
		Filename: bits/temperattd.pal
		ShadowIndex: 4
	PlayerColorPalette@TD:
		BasePalette: temptd
		BaseName: playertd
		RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
	PaletteFromFile@chromeTD:
		Name: chrometd
		Filename: bits/temperattd.pal
		ShadowIndex: 3
		AllowModifiers: false
	PaletteFromRGBA@invred:
		Name: invred
		R: 128
		G: 0
		B: 0
		A: 128
	PaletteFromRGBA@invblue:
		Name: invblue
		R: 0
		G: 0
		B: 128
		A: 128
	PaletteFromFile@playercloak:
		Name: playercloak
		Filename: bits/playercloak.pal
		ShadowIndex: 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178, 2, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178
	PlayerColorPalette@CLOAK:
		BaseName: player-cloak
		BasePalette: playercloak
		RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
	RotationPaletteEffect@CLOAKROTATEPLAYER:
		Palettes: newcloak
		RotationBase: 80
		RotationRange: 15
	RotationPaletteEffect@CLOAKROTATE1:
		Palettes: newcloak
		RotationBase: 1
		RotationRange: 79
	RotationPaletteEffect@CLOAKROTATE2:
		Palettes: newcloak
		RotationBase: 96
		RotationRange: 158
	PaletteFromPlayerPaletteWithAlpha@newcloak:
		BaseName: newcloak
		BasePalette: player-cloak
		Alpha: 0.55
	PaletteFromFile@cc2unittem:
		Name: cc2unittem
		Filename: cc2unittem.pal
		ShadowIndex: 1
	PlayerColorPalette@cc2unittem:
		BasePalette: cc2unittem
		BaseName: player-cc2
		RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
	PaletteFromPlayerPaletteWithAlpha@cloak:
		BaseName: cloak
		BasePalette: player
		Alpha: 0.45
^Stealthable:
	Cloak@STEALTHABLE:
		InitialDelay: 0
		CloakDelay: 30
		IsPlayerPalette: true
		RequiresCondition: stealth
		Palette: newcloak
	TimedConditionBar@STEALTH:
		Condition: stealth
		Color: FF54D1
	ExternalCondition@STEALTH:
		Condition: stealth
^AffectsPROC: #ercc
	ProximityExternalCondition@cloak:
		Condition: cloak
		ValidRelationships: enemy, neutral, ally
		Range: 1c512
		RequiresCondition: !moving
	GrantConditionOnMovement@proc:
		Condition: moving
^CommandoSkull:
	WithDecoration@COMMANDOSKULL:
		Image: pips
		Sequence: pip-skull
		Palette: effect
		Position: TopLeft
		ValidRelationships: Ally, Enemy, Neutral
^ToxInf:
	ExternalCondition@TOXIN:
		Condition: poisoned
	WithDecoration@TOXIN:
		Image: pips
		Sequence: pip-toxin
		Palette: effect
		Position: TopRight
		Margin: -1, -1
		ValidRelationships: Enemy, Neutral, Ally
		RequiresCondition: poisoned
	ChangesHealth@TOXIN:
		RequiresCondition: poisoned
		Step: -350
		Delay: 15
		StartIfBelow: 100
	SpawnActorOnDeath:
		Actor: Zombie
		Probability: 50
		OwnerType: InternalName
		InternalOwner: Creeps
		RequiresCondition: poisoned
^Propaganda:
	ExternalCondition@PROPAGANDA:
		Condition: prop
	RangeMultiplier@PROP:
		RequiresCondition: prop
		Modifier: 110
	FirepowerMultiplier@PROP:
		RequiresCondition: prop
		Modifier: 130
	DamageMultiplier@PROP:
		RequiresCondition: prop
		Modifier: 75
^PropagandaVeh:
	Inherits: ^Propaganda
	WithDecoration@PROP:
		Image: pips
		Sequence: pip-prop
		Palette: effect
		Position: TopRight
		Margin: -1, -1
		ValidRelationships: Ally
		RequiresCondition: prop
		BlinkInterval: 30
		BlinkPattern: Off, On
	ChangesHealth@PROP:
		RequiresCondition: prop && damaged
		Step: 250
		Delay: 50
		StartIfBelow: 90
	WithDecoration@PROPHEAL:
		Image: pips
		Sequence: fix
		Position: BottomRight
		Margin: 17, 4
		RequiresCondition: prop && damaged
		BlinkInterval: 32
		BlinkPattern: Off, On
^PropagandaInf:
	Inherits: ^Propaganda
	WithDecoration@PROP:
		Image: pips
		Sequence: pip-prop-inf
		Palette: effect
		Position: TopRight
		Margin: -1, -1
		ValidRelationships: Ally
		RequiresCondition: prop
		BlinkInterval: 30
		BlinkPattern: Off, On
	ChangesHealth@PROP:
		RequiresCondition: prop && damaged && !hospitalheal
		Step: 200
		Delay: 50
		StartIfBelow: 90
	WithDecoration@PROPHEAL:
		Image: pips
		Sequence: medic
		Position: BottomRight
		Margin: 17, 4
		RequiresCondition: prop && damaged && !hospitalheal
		BlinkInterval: 32
		BlinkPattern: Off, On
^VoicesSelector:
	GrantConditionOnFaction@Vanilla:
		Condition: Vanilla
		Factions: england, france, germany, ukraine, russia
		ResetOnOwnerChange: True
	GrantConditionOnFaction@China:
		Condition: IAMCHINESE
		Factions: soviet
		ResetOnOwnerChange: True
	GrantConditionOnFaction@usa:
		Condition: IAMAMERICAN
		Factions: allies
		ResetOnOwnerChange: True
	GrantConditionOnFaction@turk:
		Condition: IAMTURK
		Factions: turkey
		ResetOnOwnerChange: True
^Building:
	Inherits@STEALTHABLE: ^Stealthable
	Capturable@2:
		RequiresCondition: !build-incomplete
		Types: building-external
^Defense:
	Inherits@STEALTHABLE: ^Stealthable
	RequiresBuildableArea:
		AreaTypes: building
		Adjacent: 4
^Vehicle:
	Inherits@STEALTHABLE: ^Stealthable
	Inherits@PROC: ^AffectsPROC
	Inherits@PROP: ^PropagandaVeh
	Carryable:
		LocalOffset: 0,0,205
	Crushable:
		CrushClasses: tank
		WarnProbability: 0
		RequiresCondition: !invulnerability
	WithParachute:
		Image: maxichute
		Sequence: idle
		OpeningSequence: open
		Offset: 0,0,304
		RequiresCondition: parachute
	ProductionCostMultiplier:
		Multiplier: 90
		Prerequisites: indp
		Queue: Vehicle
	ProductionTimeMultiplier:
		Multiplier: 85
		Prerequisites: indp
		Queue: Vehicle
^Husk:
	Targetable:
		TargetTypes: GroundActor, Husk, NoAutoTarget
		RequiresForceFire: false
^Infantry:
	Inherits@PROC: ^AffectsPROC
	Inherits@PROP: ^PropagandaInf
	Inherits@TOXIN: ^ToxInf
^Ship:
	Inherits@STEALTHABLE: ^Stealthable