#aircraft-----------------------------------------------------------------------------------------aircraft
B2B:
	Inherits: BADR
	Health:
		HP: 150000
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 20
		Speed: 200
		Repulsable: False
		MaximumPitch: 56
	Tooltip:
		Name: Stealth Bomber
	-ParaDrop:
	-Cargo:
	-MapEditorData:
	RenderSprites:
		Image: b2b
	AttackBomber:
		FacingTolerance: 8
	AmmoPool:
		Ammo: 8
	Armament:
		Weapon: ASFireBombs
	Contrail@1:
		Offset: -432,560,0
	Contrail@2:
		Offset: -432,-560,0
	LeavesTrails@0:
		Offsets: -432,560,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	LeavesTrails@1:
		Offsets: -432,-560,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
DOUGLAS:
	Inherits: BADR
	RenderSprites:
		Image: douglas
	SpawnActorOnDeath:
		Actor: DOUGLAS.Husk
	Tooltip:
		Name: Douglas
	Contrail@1:
		Offset: -152,560,0
	Contrail@2:
		Offset: -152,-560,0
DOUGLAS.Husk:
	Inherits: BADR.Husk
	RenderSprites:
		Image: douglas
	Tooltip:
		Name: Douglas
	LeavesTrails@0:
		Offsets: -152,560,0
		MovingInterval: 2
		Image: smokey
		SpawnAtLastPosition: False
		Type: CenterPosition
	LeavesTrails@1:
		Offsets: -152,-560,0
		MovingInterval: 2
		Image: smokey
		SpawnAtLastPosition: False
		Type: CenterPosition
RMTRAN:
	Inherits: TRAN
	-Buildable:
	Health:
		HP: 50000
	Aircraft:
		Repulsable: False
		Speed: 158
	Carryall:
		LocalOffset: 0,0,-10
	ParaDrop:
		DropRange: 5c0
		ChuteSound: chute1.aud
	-RevealsShroud:
	-RevealsShroud@GAPGEN:
	-Selectable:
	SelectionDecorations:
	-Voiced:
	Tooltip:
		Name: Royal Marine Drop
	-EjectOnDeath:
	RejectsOrders:
	GivesExperience:
		Experience: 1000
	Interactable:
	RenderSprites:
		Image: tran
#alliedaircraft----------------------------------------------------------------------------alliedaircraft
HELI:
	Buildable:
		Prerequisites: ~hpad, techcenter, ~!aircraft.usa, ~techlevel.medium
	Health:
		HP: 16000
	Rearmable:
		RearmActors: hpad, shpad
MH60:
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Prerequisites: ~hpad, ~techlevel.medium
		Description: Helicopter transport gunship armed\nwith dual chainguns.\n  Strong vs Infantry, Light armor\n  Weak vs Tanks, Aircraft
	Cargo:
		Types: Infantry
		MaxWeight: 4
		AfterUnloadDelay: 40
	Rearmable:
		RearmActors: hpad, shpad
	WithAmmoPipsDecoration:
		Position: TopLeft
		RequiresSelection: true
		PipCount: 6
UAV:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 100
		BuildLimit: 1
		Prerequisites: ~hpad, ~ftek, ~techlevel.medium
		Description: Unmanned Ariel Vehicle/n an eye in the sky.
	Health:
		HP: 40000
	Tooltip:
		Name: Recon Drone
	TooltipDescription:
		Description: Can be detected by Listening Posts.
		ValidRelationships: Ally
	Valued:
		Cost: 1100
	Armor:
		Type: Light
	Aircraft:
		CruiseAltitude: 2560
		VTOL: True
		TurnSpeed: 16
		Speed: 190
		RepulsionSpeed: 40
		MaximumPitch: 56
		CanHover: False
		Voice: Move
		CanSlide: False
		AltitudeVelocity: 0c200
	GpsDot:
		String: Plane
	Cloak:
		InitialDelay: 125
		CloakDelay: 175
		CloakSound: appear1.aud
		UncloakSound: appear1.aud
		IsPlayerPalette: true
		UncloakOn: Attack, Load, Unload, Heal, Dock
	LeavesTrails:
		Offsets: -1c43,0,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	DetectCloaked:
		DetectionTypes: Cloak, Thief
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	GivesExperience:
		Experience: 1000
	-SpawnActorOnDeath:
	Voiced:
		VoiceSet: RobotTankVoice
	Explodes:
		Weapon: ATMine
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
MI26:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 10
		Prerequisites: fix, ~aircraft.usa, ~techlevel.medium
		Description: USAF Tank Transport Helicopter.\n	Unarmed
	Valued:
		Cost: 900
	Tooltip:
		Name: Halo
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 14000
	RevealsShroud:
		MinRange: 6c0
		Range: 8c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 6c0
		Type: GroundPosition
	Aircraft:
		TurnSpeed: 20
		Speed: 108
		AltitudeVelocity: 0c58
	Voiced:
		VoiceSet: USAVoice
	Carryall:
		LocalOffset: 0,0,-10
		DropOffCursor: deploy
		CarryableConditions:
			stnk: stnk.carry
	Cloak:
		InitialDelay: 125
		CloakDelay: 175
		CloakSound: appear1.aud
		UncloakSound: appear1.aud
		IsPlayerPalette: true
		RequiresCondition: stnk.carry
		UncloakOn: Attack, Load, Unload, Heal, Dock
	-WithFacingSpriteBody:
	WithShadow:
		RequiresCondition: airborne
	WithFacingSpriteBody@INTHEAIR:
		Sequence: idle
		Name: airmi26
		RequiresCondition: airborne
	WithFacingSpriteBody@INTHEGROUND:
		Sequence: idle-grounded
		Name: groundmi26
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR1AIR:
		Offset: 0,0,430
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR1GROUND:
		Offset: 0,0,430
		Sequence: slow-rotor
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR1GROUNDSHADOW:
		Offset: 0,0,-100
		Sequence: slow-rotor-shadow
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR1AIR2:
		Offset: 0,0,430
		Sequence: rotor2
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR1GROUND2:
		Offset: 0,0,430
		Sequence: slow-rotor2
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR1GROUNDSHADOW2:
		Offset: 0,0,-100
		Sequence: slow-rotor-shadow2
		RequiresCondition: !airborne
	SpawnActorOnDeath:
		Actor: MI26.Husk
		RequiresCondition: !airborne
	Selectable:
		DecorationBounds: 1706, 1536
MI26.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: Halo
	Aircraft:
		TurnSpeed: 16
		Speed: 149
	RevealsShroud:
		MinRange: 6c0
		Range: 8c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 6c0
		Type: GroundPosition
	RenderSprites:
		Image: mi26
apache:
	Inherits: ^Helicopter
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Inherits@AUTOTARGET2: ^AutoTargetAir
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		Prerequisites: ~hpad, ustek, ~aircraft.usa, ~techlevel.high
		Description: USAF Helicopter gunship.\n  Strong vs Everything.\n  Weak vs Nothing
		IconPalette: cnc
	Valued:
		Cost: 2100
	Tooltip:
		Name: Apache
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 16500
	RevealsShroud:
		MinRange: 8c0
		Range: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: ApacheHellfire
		LocalOffset: 85,-213,-85, 85,-113,-85, 85,113,-85, 85,213,-85
		MuzzleSequence: muzzle
		PauseOnCondition: !ammo
	Armament@SECONDARY:
		Weapon: ApacheChainGun
		LocalOffset: 40,0,-85
		MuzzleSequence: muzzle
	Armament@TERTIARY:
		Weapon: SidewinderAA
		LocalOffset: 85,-213,-85, 85,213,-85
		MuzzleSequence: muzzle
	AttackAircraft:
		FacingTolerance: 20
		PersistentTargeting: True
		AttackType: Hover
		OpportunityFire: True
	Aircraft:
		TurnSpeed: 5
		Speed: 145
	AutoTarget:
		InitialStance: Defend
	WithIdleOverlay@ROTORAIR:
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTORGROUND:
		Sequence: slow-rotor
		RequiresCondition: !airborne
	AmmoPool:
		Ammo: 12
		ReloadDelay: 18
		AmmoCondition: ammo
	WithAmmoPipsDecoration:
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
		PipCount: 6
	Voiced:
		VoiceSet: USAVoice
	SelectionDecorations:
	WithMuzzleOverlay:
	SpawnActorOnDeath:
		Actor: HELI.Husk
	LeavesTrails:
		Offsets: -427,0,0
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
	Selectable:
		DecorationBounds: 1621, 1365
	Rearmable:
		RearmActors: hpad
	RenderSprites:
		PlayerPalette: cncplayer
		Image: apache
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
RAH:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 60
		Prerequisites: ~ftek, ~techlevel.high
		Description: Stealth attack helicopter with powerful\n  rockets.
	Valued:
		Cost: 1800
	Tooltip:
		Name: Comanche
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 18000
	RevealsShroud:
		Range: 10c0
		MinRange: 8c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: APTusk
		LocalOffset: 0,-213,-85, 0,213,-85
		PauseOnCondition: !ammo
	AttackAircraft:
		FacingTolerance: 80
		AttackType: Hover
		Voice: Attack
		PersistentTargeting: false
		OpportunityFire: false
	Aircraft:
		AltitudeVelocity: 0c100
		TurnSpeed: 18
		Speed: 157
	Cloak:
		InitialDelay: 100
		CloakDelay: 200
		CloakSound: appear1.aud
		UncloakSound: appear1.aud
		IsPlayerPalette: true
		UncloakOn: Attack, Dock, Damage, Heal
		RequiresCondition: !cloak-force-disabled && airborne
	GrantConditionOnDamageState@UNCLOAK:
		Condition: cloak-force-disabled
		ValidDamageStates: Critical
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: AttackAnything
	WithIdleOverlay@ROTORAIR:
		Offset: 10,0,80
		Sequence: rotor
		RequiresCondition: airborne
		Palette: player
	WithIdleOverlay@ROTORGROUND:
		Offset: 10,0,80
		Sequence: slow-rotor
		RequiresCondition: !airborne
		Palette: player
	AmmoPool:
		Ammo: 8
		AmmoCondition: ammo
		ReloadCount: 2
		ReloadDelay: 40
	WithAmmoPipsDecoration:
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
		PipCount: 4
	LeavesTrails:
		Offsets: -427,0,0
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	Selectable:
		DecorationBounds: 1536, 1194
	Rearmable:
		RearmActors: hpad
	Voiced:
		VoiceSet: MirageVoice
	SpawnActorOnDeath:
		Actor: HELI.Husk
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: aircraft.upgraded
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
HARR:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 110
		Prerequisites: ~etek, ~aircraft.england, ~techlevel.high
		Description: Fast VTOL sea attack aircraft armed\n  with torpedoes & missiles.
	Valued:
		Cost: 2000
	Tooltip:
		Name: Harrier 
	TooltipDescription:
		Description: Green Ammo pips - Missiles, Blue Ammo pips - Torpedoes
		ValidRelationships: Ally
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 26500
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	Armament@PRIMARY:
		Name: primary
		Weapon: Maverick
		LocalOffset: 0,500,-85, 0,-500,-85
		PauseOnCondition: !ammo
	AmmoPool@PRIMARY:
		Name: air2ground
		Ammo: 4
		ReloadDelay: 60
		AmmoCondition: ammo
	WithAmmoPipsDecoration@PRIMARY:
		AmmoPools: air2ground
		PipCount: 4
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
	Armament@SECONDARY:
		Name: secondary
		Weapon: TorpTube
		LocalOffset: 0,500,-85, 0,-500,-85
		PauseOnCondition: !aammo
	AmmoPool@SECONDARY:
		Name: air2sea
		Ammo: 4
		Armaments: secondary
		ReloadDelay: 30
		AmmoCondition: aammo
	WithAmmoPipsDecoration@SECONDARY:
		AmmoPools: air2sea
		PipCount: 4
		FullSequence: pip-blue
		Position: BottomRight
		Margin: 0, 1
		RequiresSelection: true
	AttackAircraft:
		FacingTolerance: 80
		Voice: Attack
		PersistentTargeting: false
		OpportunityFire: true
	Aircraft:
		CruiseAltitude: 2560
		VTOL: True
		TurnSpeed: 16
		Speed: 201
		RepulsionSpeed: 40
		MaximumPitch: 56
		CanHover: False
		TakeoffSounds: audio/mtoff1.aud
		LandingSounds: audio/mland1.aud
		Voice: Move
		CanSlide: False
		AltitudeVelocity: 0c200
	DetectCloaked:
		DetectionTypes: Underwater
		Range: 4c0
	RenderDetectionCircle:
	GpsDot:
		String: Plane
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: AttackAnything
	Contrail@1:
		Offset: -400,0,0
		StartColorUsePlayerColor: false
		ZOffset: -512
		StartColor: FFFFFF40
	SpawnActorOnDeath:
		Actor: HARR.Husk
	LeavesTrails:
		Offsets: -427,0,0
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	Selectable:
		DecorationBounds: 1536, 1194
	Voiced:
		VoiceSet: HarrierVoice
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
	Rearmable:
		RearmActors: hpad, abase
		AmmoPools: air2ground, air2sea
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
HARR.Husk:
	Inherits: ^PlaneHusk
	Tooltip:
		Name: Harrier
	Aircraft:
		TurnSpeed: 4
		Speed: 201
	LeavesTrails:
		Offsets: -427,0,0
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	Contrail@1:
		Offset: -400,-483,0
	Contrail@2:
		Offset: -400,483,0
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: false
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	RenderSprites:
		Image: harr
A10:
	Inherits: ^Plane
	Inherits@AUTOTARGET: ^AutoTargetGround
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 100
		BuildDurationModifier: 75
		BuildLimit: 5
		Prerequisites: abase, ~ustek, ~techlevel.high
		Description: Tank hunter aircraft with powerful\n 30mm cannon and missiles.
	Valued:
		Cost: 2500
	Tooltip:
		Name: A10 Warthog
	TooltipDescription:
		Description: Green Ammo pips = Missiles, Grey Ammo pips = 30mm Anti-Tank Cannon
		ValidRelationships: Ally
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 35000
	RevealsShroud:
		Range: 11c0
		MinRange: 9c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 9c0
		Type: GroundPosition
	Armament@PRIMARY:
		Name: primary
		Weapon: 30mm
		LocalOffset: 100,0,-85
		PauseOnCondition: !ammo
	AmmoPool@PRIMARY:
		Name: air2ground
		Ammo: 12
		ReloadDelay: 20
		AmmoCondition: ammo
	WithAmmoPipsDecoration@PRIMARY:
		AmmoPools: air2ground
		PipCount: 4
		Position: BottomLeft
		FullSequence: pip-gray
		Margin: 4, 3
		RequiresSelection: true
	Armament@SECONDARY:
		Name: secondary
		Weapon: HellfireA10
		LocalOffset: 0,-640,0, 0,640,0
		PauseOnCondition: !aammo
	AmmoPool@SECONDARY:
		Name: air2air
		Ammo: 4
		Armaments: secondary
		ReloadDelay: 30
		AmmoCondition: aammo
	WithAmmoPipsDecoration@SECONDARY:
		AmmoPools: air2air
		PipCount: 4
		Position: BottomRight
		Margin: 4, 3
		RequiresSelection: true
	AttackAircraft:
		FacingTolerance: 80
		PersistentTargeting: false
		OpportunityFire: true
	Aircraft:
		CruiseAltitude: 2560
		InitialFacing: 192
		TurnSpeed: 16
		Speed: 180
		RepulsionSpeed: 40
		TakeoffSounds: audio/a10toff1.aud
		LandingSounds: audio/a10land1.aud
	AutoTarget:
		InitialStance: Defend
	Selectable:
		Bounds: 1536, 1194, 0, 85
		DecorationBounds: 1706, 1237, 0, 42
	Contrail@1:
		Offset: -258,-823,0
	Contrail@2:
		Offset: -258,823,0
	SpawnActorOnDeath:
		Actor: A10.Husk
	LeavesTrails:
		Offsets: -853,0,171
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		Type: CenterPosition
		RequiresCondition: enable-smoke
	Voiced:
		VoiceSet: USAVoice
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: aircraft.upgraded
	Rearmable:
		RearmActors: abase, afld, afld.ukraine
		AmmoPools: air2ground, air2air
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
A10.Husk:
	Inherits: ^PlaneHusk
	Tooltip:
		Name: A10 Warthog
	Contrail@1:
		Offset: -258,-823,0
	Contrail@2:
		Offset: -258,823,0
	Aircraft:
		TurnSpeed: 5
		Speed: 180
	LeavesTrails:
		Offsets: -853,0,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: false
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	RenderSprites:
		Image: a10
F22:
	Inherits: MIG
	Inherits@AUTOTARGET: ^AutoTargetAll
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 80
		Prerequisites: ~abase, ~techlevel.high
		Description: Fast multi-role attack aircraft\n armed with AA and AG missiles.
	Tooltip:
		Name: F22 Raptor
	TooltipDescription:
		Description: Green Ammo pips = AG Missiles, Red Ammo pips = AA Missiles
	Armament@SECONDARY:
		Name: secondary
		Weapon: HellfireAA
		LocalOffset: 0,-640,0, 0,640,0
		PauseOnCondition: !aammo
	AmmoPool@SECONDARY:
		Name: air2air
		Ammo: 4
		Armaments: secondary
		ReloadDelay: 30
		AmmoCondition: aammo
	WithAmmoPipsDecoration@SECONDARY:
		AmmoPools: air2air
		PipCount: 4
		FullSequence: pip-red
		Position: BottomRight
		Margin: 4, 3
		RequiresSelection: true
	Voiced:
		VoiceSet: HarrierVoice
	SpawnActorOnDeath:
		Actor: F22.Husk
	RenderSprites:
		Image: f22
F22.Husk:
	Inherits: ^PlaneHusk
	Tooltip:
		Name: F22 Raptor
	Contrail@1:
		Offset: -598,-683,-40
	Contrail@2:
		Offset: -598,683,-40
	Aircraft:
		TurnSpeed: 5
		Speed: 225
	LeavesTrails:
		Offsets: -853,0,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: false
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	RenderSprites:
		Image: f22
NHAW:
	Inherits: ^Helicopter
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 60
		Prerequisites: ~gtek, ~techlevel.medium
		Description: Chrono-equipped infantry transport helicopter armed with\n  chronogun.\n Hold ALT to jump.
	Valued:
		Cost: 1150
	Tooltip:
		Name: Chrono Nighthawk
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 24000
	RevealsShroud:
		Range: 8c0
		MinRange: 6c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 6c0
		Type: GroundPosition
	Aircraft:
		TurnSpeed: 20
		Speed: 155
		AltitudeVelocity: 0c58
		TakeoffSounds: audio/htoff1.aud
		LandingSounds: audio/hland1.aud
		Voice: Move
	WithIdleOverlay@ROTOR1AIR:
		Offset: 237,0,263
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR1GROUND:
		Offset: 237,0,263
		Sequence: slow-rotor
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR2AIR:
		Offset: -997,0,341
		Sequence: rotor2
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR2GROUND:
		Offset: -997,0,341
		Sequence: slow-rotor2
		RequiresCondition: !airborne
	Cargo:
		Types: Infantry
		MaxWeight: 8
	SpawnActorOnDeath:
		Actor: Tran.Husk
	Selectable:
		DecorationBounds: 1706, 1536
	Voiced:
		VoiceSet: ChronoVoice
	WithFacingSpriteBody:
	Armament@PRIMARY:
		Weapon: ChronoHandGun
		LocalOffset: 1000,0,-100
		MuzzleSequence: muzzle
	AutoTarget:
		InitialStance: ReturnFire
		InitialStanceAI: AttackAnything
	AttackAircraft:
		Armaments: primary
		FacingTolerance: 20
		AttackType: Hover
		PersistentTargeting: false
		OpportunityFire: false
		ForceFireIgnoresActors: True
	WithMuzzleOverlay:
	PortableChrono:
		ChargeDelay: 250
		MaxDistance: 24
		KillCargo: False
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
#sovietaircraft---------------------------------------------------------------------------------sovietaircraft
YAK:
	Rearmable:
		RearmActors: afld, afld.ukraine, abase
MIG:
	Buildable:
		Prerequisites: ~afld, techcenter, ~techlevel.high
	WithAmmoPipsDecoration:
		PipCount: 4
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 16
		Speed: 253
		RepulsionSpeed: 40
		MaximumPitch: 56
	Rearmable:
		RearmActors: afld, afld.ukraine, abase
HIND:
	Buildable:
		Prerequisites: ~shpad, ~techlevel.medium
	Rearmable:
		RearmActors: shpad, hpad
SUK:
	Inherits: MIG
	Inherits@AUTOTARGET: ^AutoTargetAir
	Buildable:
		BuildPaletteOrder: 70
		Prerequisites: afld, ~rtek, ~techlevel.high
		Description: Fast air to air missile armed\n Russian Helicopter Hunter.\n Cannot attack ground units.
	Tooltip:
		Name: Sukhoi SU-29 Attack Plane
	Health:
		HP: 10000
	-Armament:
	-AmmoPool:
	-WithAmmoPipsDecoration:
	Armament@SECONDARY:
		Name: secondary
		Weapon: HellfireAA
		LocalOffset: 0,-640,0, 0,640,0
		PauseOnCondition: !aammo
	AmmoPool@SECONDARY:
		Name: air2air
		Ammo: 4
		Armaments: secondary
		ReloadDelay: 30
		AmmoCondition: aammo
	WithAmmoPipsDecoration@SECONDARY:
		AmmoPools: air2air
		PipCount: 4
		FullSequence: pip-red
		Position: BottomRight
		Margin: 4, 3
		RequiresSelection: true
	AttackAircraft:
		OpportunityFire: true
	Aircraft:
		TurnSpeed: 18
		Speed: 225
		TakeoffSounds: audio/migtoff1.aud
	SpawnActorOnDeath:
		Actor: SUK.Husk
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
	RenderSprites:
		Image: suk
SUK.Husk:
	Inherits: ^PlaneHusk
	Tooltip:
		Name: Sukhoi Attack Plane
	Contrail@1:
		Offset: -598,-683,-40
	Contrail@2:
		Offset: -598,683,-40
	Aircraft:
		TurnSpeed: 5
		Speed: 225
	LeavesTrails:
		Offsets: -853,0,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	RevealsShroud:
		Range: 12c0
		MinRange: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: false
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	RenderSprites:
		Image: suk
KIROV:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Aircraft
		BuildPaletteOrder: 55
		BuildLimit: 5
		BuildDurationModifier: 75
		Prerequisites: shpad, ~ttek, ~techlevel.high
		Description: Heavily armoured airship equipped with massive bombs.\n Strong vs Buildings, Infantry\n  Weak vs Aircraft, Vehicles
	Valued:
		Cost: 2500
	Tooltip:
		Name: Kirov Airship
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 130000
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 10c0
		MinRange: 8c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: KirovBomb
		LocalOffset: -20,0,0
		PauseOnCondition: !ammo
	AmmoPool:
		Ammo: 8
		AmmoCondition: ammo
	AttackAircraft:
		FacingTolerance: 128
		AttackType: Default
		Voice: Attack
	Aircraft:
		CruiseAltitude: 2c0
		InitialFacing: 192
		TurnSpeed: 3
		Speed: 50
		Voice: Move
		AltitudeVelocity: 0c50
		CanForceLand: False
	AutoTarget:
		InitialStanceAI: AttackAnything
		ScanRadius: 10
	SpawnActorOnDeath:
		Actor: KIROV.Husk
	WithIdleOverlay@ROTOR1AIR:
		Offset: -180,597,250
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR1GROUND:
		Offset: -180,597,250
		Sequence: slow-rotor
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR2AIR:
		Offset: -180,-597,250
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR2GROUND:
		Offset: -180,-597,250
		Sequence: slow-rotor
		RequiresCondition: !airborne
	LeavesTrails@1:
		Offsets: -100,500,100
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	LeavesTrails@2:
		Offsets: -100,-500,100
		Image: smokey
		MovingInterval: 3
		StationaryInterval: 3
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
		RequiresCondition: enable-smoke
	Rearmable:
		RearmActors: shpad, hpad
	Selectable:
		Bounds: 1536, 1194, 0, 85
		DecorationBounds: 1706, 1706, 0, 42
	Voiced:
		VoiceSet: KirovVoice
	Explodes:
		Weapon: KirovExplode
		RequiresCondition: !airborne
	WithAmmoPipsDecoration:
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
KIROV.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: Husk (Kirov)
	Aircraft:
		TurnSpeed: 2
		Speed: 30
	FallsToEarth:
		MaximumSpinSpeed: 0
	LeavesTrails@0:
		Offsets: -432,560,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	LeavesTrails@1:
		Offsets: -432,-560,0
		MovingInterval: 2
		Image: smokey
		StationaryInterval: 2
		SpawnAtLastPosition: False
		TrailWhileStationary: True
		Type: CenterPosition
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	FallsToEarth:
		Explosion: KirovExplode
ANT40:
	Inherits: YAK
	Buildable:
		BuildPaletteOrder: 500
		Prerequisites: afld, ~utek, ~techlevel.high
		Description: Drops incendiary bombs.\n  Strong vs Infantry, Light armor\n  Weak vs Aircraft
	Valued:
		Cost: 2500
	Tooltip:
		Name: Tactical Bomber
	Health:
		HP: 17500
	SpawnActorOnDeath:
		Actor: ANT40.Husk
	Armament@PRIMARY:
		Weapon: FireBombs
		LocalOffset: 350,-213,-100
		MuzzleSequence: muzzle
		PauseOnCondition: !ammo
	Armament@SECONDARY:
		Name: secondary
		Weapon: FireBombs
		LocalOffset: 350,213,-100
		MuzzleSequence: muzzle
		PauseOnCondition: !ammo
	AttackAircraft:
		Armaments: primary, secondary
	AmmoPool:
		Ammo: 16
		ReloadDelay: 11
		AmmoCondition: ammo
	WithAmmoPipsDecoration:
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
		PipCount: 8
	Aircraft:
		CruiseAltitude: 4c0
		Speed: 130
	-WithMuzzleOverlay:
	Contrail:
		Offset: 0,-553,0
	Contrail@2:
		Offset: 0,553,0
	Selectable:
		DecorationBounds: 2133, 2133, 0, 0
ANT40.Husk:
	Inherits: YAK.Husk
	Tooltip:
		Name: Tactical Bomber
	RenderSprites:
		Image: ant40