icon:
	ioncannon:
		Filename: bits/ioncanicon.shp
	industry:
		Filename: 3tnkicon.shp
	abomb:
		Filename: atomicon.shp
	invuln:
		Filename: infxicon.shp
	chrono:
		Filename: warpicon.shp
	spyplane:
		Filename: smigicon.shp
	paratroopers:
		Filename: pinficon.shp
	gps:
		Filename: gpssicon.shp
	parabombs:
		Filename: pbmbicon.shp
	tankdrop:
		Filename: bits/tankdropicon.shp
	airstrike:
		Filename: bits/astrikeicon.shp
	insurgant:
		Filename: bits/insurgicon.shp
	sonar:
		Filename: sonricon.shp
	sniperdrop:
		Filename: bits/sniperinsertion.shp
	specopdropicon:
		Filename: bits/specopdropicon.shp
	cloakicon:
		Filename: bits/cloakicon.shp
beacon:
	specopdropbeacon:
		Filename: bits/specopdropbeacon.shp
		Length: *
		Offset: 0,-42
pips:
	Defaults:
		Filename: pips.shp
	pip-skull:
		Filename: bits/pip-skull.shp
		Offset: -2, 0
	tag-sab:
		Filename: bits/pip-sab.shp
	pip-prop:
		Filename: bits/pip-prop.shp
		Offset: -2, 0
	pip-toxin:
		Filename: bits/pip-toxin.shp
		Offset: -2, 0
	pip-nuke:
		Filename: bits/pip-nuke.shp
		Offset: -2, 0
	pip-prop-inf:
		Filename: bits/pip-prop-inf.shp
		Offset: -2, 0
	fix:
		Filename: bits/pip-fix.shp
		Offset: -2, 0
sniperdrop:
	icon:
		Filename: bits/sniperinsertion.shp
^CommonDeaths:
	die6: electroTD
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
			SNOW: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			DUNE: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			DUNE: TEMPERAT
#Vanilla Infantry
e1:
	icon:
		Filename: e1icon.shp
	e1gi:
		Filename: bits/giicon.shp
	e1ch:
		Filename: bits/conscripticon.shp
#AlliedInfantry-------------------------------------------------------------AlliedInfantry    
sniper:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/sniper.shp
		Scale: 1.4
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			JUNGLE: TEMPERAT
			WINTER: TEMPERAT
			BARREN: DESERT
			DUNE: DESERT
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	stand3:
		Start: 128
		Length: 16
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 8
		Facings: 8
	aim:
		Start: 65
		Length: 1
		Facings: 8
		Stride: 8
	prone-aim:
		Start: 193
		Length: 1
		Facings: 8
		Stride: 8
	prone-stand:
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 144
		Stride: 4
		Facings: 8
	prone-run:
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	standup-0:
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 192
		Length: 8
		Facings: 8
	parachute:
		Start: 400
	idle1:
		Start: 256
		Length: 16
		Tick: 120
	idle2:
		Start: 272
		Length: 16
		Tick: 120
	die1:
		Start: 288
		Length: 8
	die2:
		Start: 296
		Length: 8
	die3:
		Start: 304
		Length: 8
	die4:
		Start: 312
		Length: 12
	die5:
		Start: 324
		Length: 18
	die7:
		Start: 288
		Length: 8
	garrison-muzzle: minigun16
		Length: 6
		UseTilesetExtension: false
		Facings: 16
	icon: 
		Filename: bits/snipericon.shp
rmbo:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/rmbo.shp
		Scale: 1.4
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 4
		Facings: 8
	liedown:
		Start: 96
		Length: 2
		Facings: 8
	standup:
		Start: 144
		Length: 2
		Facings: 8
	prone-stand:
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 112
		Stride: 4
		Facings: 8
	prone-run:
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot:
		Start: 160
		Length: 4
		Facings: 8
	idle1:
		Start: 192
		Length: 16
		Tick: 120
	idle2:
		Start: 208
		Length: 16
		Tick: 120
	idle3:
		Start: 224
		Length: 15
		Tick: 120
	cheer:
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 318
		Length: 8
		Tick: 80
	die2:
		Start: 326
		Length: 8
		Tick: 80
	die3:
		Start: 334
		Length: 8
		Tick: 80
	die4:
		Start: 342
		Length: 12
		Tick: 80
	die5:
		Start: 354
		Length: 18
		Tick: 80
	garrison-muzzle: minigun
		Filename:
		Length: 12
		Facings: 8
		Combine:
			0:
				Filename: minigun.shp
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			1:
				Filename: minigun.shp
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			2:
				Filename: minigun.shp
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			3:
				Filename: minigun.shp
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			4:
				Filename: minigun.shp
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			5:
				Filename: minigun.shp
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			6:
				Filename: minigun.shp
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			7:
				Filename: minigun.shp
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon:
		Filename: bits/rmboicnh.tem
	deployed:
		Filename: bits/u3bunker.shp
		Frames: 0, 9, 16, 24, 32, 40, 48, 56
		Facings: 8
	deploy-shoot:
		Filename: bits/u3bunker.shp
		Length: 8
		Facings: 8
	deploy:
		Filename: bits/u3make.shp
		Length: *
	empty:
		Filename: bits/empty.shp
e13:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/e13.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	icon:
		Filename: bits/e13icon.shp
specop:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/specop.shp
	stand:
		Start: 0
		Facings: -8
	stand2:
		Start: 0
		Facings: -8
	idle1:
		Start: 208
		Length: 11
		Tick: 80
	idle2:
		Start: 219
		Length: 8
		Tick: 80
	idle3:
		Start: 383
		Length: 27
		Tick: 80
	run:
		Start: 8
		Length: 6
		Facings: -8
		Tick: 80
	shoot:
		Start: 56
		Length: 7
		Facings: -8
	prone-stand:
		Frames: 152, 159, 166, 173, 180, 187, 194, 201
		Facings: -8
	prone-run:
		Start: 120
		Length: 4
		Facings: -8
		Tick: 110
	standup:
		Start: 112
		Facings: -8
		Tick: 120
	prone-shoot:
		Start: 152
		Length: 7
		Facings: -8
	throw:
		Start: 287
		Length: 6
		Facings: -8
		Tick: 80
	prone-throw:
		Start: 335
		Length: 6
		Facings: -8
		Tick: 80
	parachute:
		Start: 5
	die4:
		Start: 227
		Length: 12
		Tick: 80
	die2:
		Start: 239
		Length: 12
		Tick: 80
	die3:
		Start: 251
		Length: 12
		Tick: 80
	die1:
		Start: 263
		Length: 12
		Tick: 80
	die5:
		Filename: e1.shp
		Start: 324
		Length: 18
		Tick: 80
	garrison-muzzle: minigun
		Filename:
		Length: 12
		Facings: 8
		Combine:
			0:
				Filename: minigun.shp
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			1:
				Filename: minigun.shp
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			2:
				Filename: minigun.shp
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			3:
				Filename: minigun.shp
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			4:
				Filename: minigun.shp
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			5:
				Filename: minigun.shp
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			6:
				Filename: minigun.shp
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			7:
				Filename: minigun.shp
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon:
		Filename: bits/specopicon.shp
#sovietinfantry-----------------------------------------------------------------------sovietinfantry
sab:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/sab.shp
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 56
		Length: 4
		Facings: 8
	prone-stand:
		Start: 104
		Stride: 4
		Facings: 8
	prone-run:
		Start: 104
		Length: 4
		Facings: 8
		Tick: 100
	standup:
		Start: 136
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 152
		Length: 4
		Facings: 8
	parachute:
		Start: 3
	idle:
		Start: 184
		Length: 26
		Tick: 120
	die1:
		Start: 210
		Length: 8
	die2:
		Start: 218
		Length: 8
	die3:
		Start: 226
		Length: 8
	die4:
		Start: 234
		Length: 12
	die5:
		Start: 246
		Length: 18
	die7:
		Start: 210
		Length: 8
	icon:
		Filename: bits/sabicon.shp
hacker:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/hacker.shp
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	repair:
		Start: 56
		Length: 58
		Tick: 120
	standup:
		Start: 114
		Length: 2
		Facings: 8
	idle:
		Start: 178
		Length: 14
		Tick: 120
	die1:
		Start: 193
		Length: 8
		Tick: 80
	die2:
		Start: 201
		Length: 8
		Tick: 80
	die3:
		Start: 209
		Length: 8
		Tick: 80
	die4:
		Start: 217
		Length: 12
		Tick: 80
	die5:
		Start: 229
		Length: 18
		Tick: 80
	prone-stand:
		Start: 130
		Stride: 4
		Facings: 8
	prone-run:
		Start: 130
		Length: 4
		Facings: 8
		Tick: 100
	icon:
		Filename: bits/scvnicon.shp
ivan:
	Inherits: ^CommonDeaths
	Defaults:
		Filename: bits/ivan.shp
		Scale: 1.4
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	throw:
		Start: 64
		Length: 20
		Facings: 8
	liedown:
		Start: 224
		Length: 2
		Facings: 8
	standup:
		Start: 272
		Length: 2
		Facings: 8
	prone-stand:
		Start: 240
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 240
		Stride: 4
		Facings: 8
	prone-run:
		Start: 240
		Length: 4
		Facings: 8
		Tick: 100
	prone-throw:
		Start: 288
		Length: 12
		Facings: 8
	parachute:
		Start: 622
	idle1:
		Start: 384
		Length: 16
		Tick: 120
	idle2:
		Start: 400
		Length: 13
		Tick: 120
	cheer:
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 509
		Length: 9
		Tick: 80
	die2:
		Start: 518
		Length: 8
		Tick: 80
	die3:
		Start: 526
		Length: 8
		Tick: 80
	die4:
		Start: 534
		Length: 12
		Tick: 80
	die5:
		Start: 546
		Length: 18
		Tick: 80
	icon:
		Filename: bits/ivanicon.shp
#ercc
ref-bot:
	idle:
		Filename: bits/ref-bot.shp
		Offset: 2, -9
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/ref-bot.shp
		Offset: 2, -9
		ZOffset: -1c511
		Start: 1
	topsolid:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 0
	damaged-topsolid:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 2
	opaquetop:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 1
	damaged-opaquetop:
		Filename: bits/ref-top.shp
		Offset: 2, -9
		ZOffset: 0c312
		Start: 3
	make:
		Filename: bits/ref-anim.shp
		Offset: 5, -13
		Length: *
	dead:
		Filename: procdead.shp
		Tick: 800
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Offset: 2, 10
		Length: *
	icon:
		Filename: procicon.shp

harv:
	Defaults:
		Filename: harv.shp
	dock:
		Filename: bits/harv-flipped_top.shp
		Start: 96
		Length: 8
	dock-loop:
		Filename: bits/harv-flipped_top.shp
		Start: 104
		Length: 7
	icon:
		Filename: harvicon.shp
		Start: 0
#alliedvehicles------------------------------------------------------------------------------------alliedvehicles
2tnk:
	Defaults:
		Filename: 2tnk.shp
	turret2:
		Filename: bits/ifvtur.shp
		Start: 0
		Facings: 32
		UseClassicFacingFudge: True
humm:
	idle:
		Filename: bits/humm.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/humm.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	garrison-muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: bits/hummicon.shp
panzer:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/panzer.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/panzericon.shp
panzer.destroyed:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/panzer.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
grizz:
	idle:
		Filename: bits/grizz.shp
		Facings: 32
		Scale: 1.2
		UseClassicFacingFudge: True
	turret:
		Filename: bits/grdn.shp
		Scale: 1.2
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: bits/empty.shp
	muzzle:
		Filename: gunfire2.shp
		Length: *
	icon:
		Filename: bits/grizzicon.shp
grizz.destroyed:
	idle:
		Filename: bits/grizz.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/grdn.shp
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
ptnk: #prism tank
	idle:
		Filename: bits/ptnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ptnkt.shp
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/ptnkicon.shp
ptnk.destroyed:
	idle:
		Filename: bits/ptnk.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret:
		Filename: bits/ptnkt.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
ifv:
	idle:
		Filename: bits/ifv.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ifvtur.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: bits/ifvtur.shp
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	turret3:
		Filename: bits/ifvtur.shp
		Start: 64
		Facings: 32
		UseClassicFacings: True
	turret5:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacings: True
	turret6:
		Filename: bits/ifvtur.shp
		Start: 289
		Facings: 32
		UseClassicFacings: True
	turret8:
		Filename: bits/ifvtur.shp
		Start: 96
		Facings: 32
		UseClassicFacings: True
	turret9:
		Filename: bits/ifvtur.shp
		Start: 192
		Facings: 32
		UseClassicFacings: True
	turret11:
		Filename: bits/ifvtur.shp
		Start: 352
		Facings: 32
		UseClassicFacings: True
	tesla:
		Filename: ttnk.shp
		Start: 32
		Length: 32
	spinner:
		Filename: mrj.shp
		Start: 32
		Length: 32
	open:
		Filename: bits/ifv.shp
		Start: 32
		Length: 3
	unload:
		Filename: bits/ifv.shp
		Start: 32
	icon:
		Filename: bits/ifvicon.shp
ifv.destroyed:
	idle:
		Filename: bits/ifv.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret:
		Filename: 1tnk.shp
		Start: 32
		Facings: 32
rtnk: #mirage tank
	idle:
		Filename: bits/rtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/rtnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/rtnkicon.shp
rtnk.destroyed:
	idle:
		Filename: bits/rtnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/rtnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
msar: #mobile sensor array
	idle:
		Filename: bits/msar.shp
		Facings: 32
		UseClassicFacingFudge: True
	spinner:
		Filename: bits/msarspinner.shp
		Length: 32
	make:
		Filename: bits/msarmake.shp
		Length: *
		Tick: 50
	idle-static:
		Filename: bits/msardeployed.shp
		Length: 14
		Tick: 80
	icon:
		Filename: bits/msaricnh.shp
batf:
	idle:
		Filename: bits/batf.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	turret:
		Filename: bits/batf.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: stnk.shp
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/batficon.shp
batf.destroyed:
	idle:
		Filename: bits/batf.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	turret:
		Filename: bits/batf.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: stnk.shp
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
#sovietvehicles------------------------------------------------------------------------sovietvehicles
apc:
	Defaults:
		Filename: apc.shp
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		Scale: 1.2
		UseClassicFacings: True
3tnk:
	Defaults:
		Filename: 3tnk.shp
	turret2:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacingFudge: True
3tnkc:
	idle:
		Filename: bits/3tnkc.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: 3tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/ifvtur.shp
		Start: 1
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: 3tnkicon.shp
lasher:
	idle:
		Filename: bits/lasher.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/lasher.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: 3tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/lashericon.shp
scudl:
	Defaults:
		Filename: bits/scudl.shp
	idle:
		Facings: 32
		UseClassicFacings: True
	empty-idle:
		Start: 32
		Facings: 32
		UseClassicFacings: True
	aim:
		Facings: 32
		UseClassicFacings: True
	empty-aim:
		Start: 32
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/scudlicon.shp
gtnk:
	idle:
		Filename: bits/gtnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: minigun.shp
		Length: 2
	icon:
		Filename: bits/gtnkicon.shp
gtnk.destroyed:
	idle:
		Filename: bits/panzer.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/vulc.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret2:
		Filename: bits/vulc.shp
		Start: 31
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
katy:
	idle:
		Filename: bits/katy.shp
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	move:
		Filename: bits/katy.shp
		Facings: 32
		Length: 1
		UseClassicFacings: True
	icon:
		Filename: bits/katyicnh.shp
btr:
	idle:
		Filename: bits/btr.shp
		Facings: 32
		UseClassicFacings: True
	float:
		Filename: bits/1tnk_float.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/btr.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/btricon.shp
btr.destroyed:
	idle:
		Filename: bits/btr.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/btr.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
latnk:
	Defaults:
		Filename: bits/latnk.shp
	idle:
		Facings: 32
	turret:
		Filename: bits/empty.shp
	spinner:
		Start: 32
		Length: 32
	spinner-idle:
		Start: 32
		Length: 32
	spinner-damaged:
		Start: 32
		Length: 32
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: infxicon.shp
latnk.husk:
	idle:
		Filename: bits/latnk.shp
		Facings: 32
		ZOffset: -512
	turret:
		Filename: bits/empty.shp
	spinner-idle:
		Filename: bits/latnk.shp
		Start: 32
		Facings: 32
		ZOffset: -512
explosion2:
	Defaults:
		Length: *
		ZOffset: 511
		BlendMode: Additive
		Palette: effect50alpha
		Tick: 44
	bigboom4:
		Filename: bits/bigboom4.shp
		Length: *
		BlendMode: Additive
		Tick: 80
v3rl:
	idle:
		Filename: bits/v3rl.shp
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle:
		Filename: bits/v3rl.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/v3rlicon.shp
v3:
	idle:
		Filename: bits/v3.shp
		Facings: 32
		ZOffset: 1023
tnkd:
	idle:
		Filename: bits/tnkd.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/cann-muzzle.shp
		Length: 2
		Facings: 16
	icon:
		Filename: bits/tnkdicon.shp
tnkd.destroyed:
	idle:
		Filename: bits/tnkd.shp
		Facings: 32
		UseClassicFacingFudge: True
ftnk: #flametank
	idle:
		Filename: 1tnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Combine:
			0:
				Filename: bits/flame-n.shp
				Length: *
				Offset: 3,6
			1:
				Filename: bits/flame-nw.shp
				Length: *
				Offset: 8,7
			2:
				Filename: bits/flame-w.shp
				Length: *
				Offset: 8,2
			3:
				Filename: bits/flame-sw.shp
				Length: *
				Offset: 7,-2
			4:
				Filename: bits/flame-s.shp
				Length: *
				Offset: 3,-2
			5:
				Filename: bits/flame-se.shp
				Length: *
				Offset: -5,-2
			6:
				Filename: bits/flame-e.shp
				Length: *
				Offset: -7,2
			7:
				Filename: bits/flame-ne.shp
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon:
		Filename: bits/ftnkicnh.tem
hftk:
	idle:
		Filename: bits/hftk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/hftk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Combine:
			0:
				Filename: bits/flame-n.shp
				Length: *
				Offset: 3,6
			1:
				Filename: bits/flame-nw.shp
				Length: *
				Offset: 8,7
			2:
				Filename: bits/flame-w.shp
				Length: *
				Offset: 8,2
			3:
				Filename: bits/flame-sw.shp
				Length: *
				Offset: 7,-2
			4:
				Filename: bits/flame-s.shp
				Length: *
				Offset: 3,-2
			5:
				Filename: bits/flame-se.shp
				Length: *
				Offset: -5,-2
			6:
				Filename: bits/flame-e.shp
				Length: *
				Offset: -7,2
			7:
				Filename: bits/flame-ne.shp
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon:
		Filename: bits/hftkicnh.shp
ttnk2:
	idle:
		Filename: 4tnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/ttnk2.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/ttnk2icon.shp
ttnk2.destroyed:
	idle:
		Filename: 4tnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/ttnk2.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
apoc:
	idle:
		Filename: bits/apoc.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/apocicon.shp
apoc.destroyed:
	idle:
		Filename: bits/apoc.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
6tnk:
	idle:
		Filename: bits/6tnk.shp
		Facings: 32
		Scale: 1.1
		UseClassicFacings: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon:
		Filename: bits/6tnkicon.shp
empor:
	idle:
		Filename: bits/empor.shp
		Facings: 32
		Scale: 1.2
	turret:
		Filename: bits/apoctur.shp
		Facings: 32
		Scale: 1
	turret2:
		Filename: bits/vulc.shp
		Facings: 32
		Scale: 0.9
	turret3:
		Filename: bits/emport2.shp
		Facings: 32
		Scale: 1.1
	turret4:
		Filename: bits/ifvtur.shp
		Start: 128
		Facings: 32
		Scale: 1
	spinner:
		Filename: bits/msarspinner.shp
		Start: 0
		Length: 32
		ZOffset: 512
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
		Offset: 0,0
	muzzle2:
		Filename: gunfire2.shp
		Length: 2
	icon:
		Filename: bits/overlordicon.shp
empor.destroyed:
	idle:
		Filename: bits/empor.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/emport.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
isu: #siegetank
	idle:
		Filename: bits/isu.shp
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
	icon:
		Filename: bits/isuicon.shp
isu.destroyed:
	idle:
		Filename: bits/isu.shp
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
msam: #rocketlauncher
	idle:
		Filename: 2tnk.shp
		Facings: 32
		UseClassicFacingFudge: True
	turret:
		Filename: bits/emport2.shp
		Facings: 32
		Scale: 1.2
		UseClassicFacingFudge: True
	icon:
		Filename: bits/msamicon.shp
msam.destroyed:
	idle:
		Filename: 2tnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/emport2.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
txtrk: #toxin truck
	idle:
		Filename: bits/txtrk.shp
		Facings: 32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/txtrkicon.shp
#alliedaircraft------------------------------------------------------------------------alliedaircraft
b2b: #StealthBomber
	idle:
		Filename: bits/b2b.shp
		Facings: 32
	icon:
		Filename: bits/b2bicon.shp
douglas:
	idle:
		Filename: bits/douglas.shp
		Facings: 16
apache:
	idle:
		Filename: bits/apache.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: lrotor.shp
		Length: 4
	slow-rotor:
		Filename: lrotor.shp
		Start: 4
		Length: 8
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: bits/apacheicon.shp
mi26: #Halo Transport Helicopter
	idle:
		Filename: bits/mi26.shp
		Start: 0
		Facings: 32
		UseClassicFacings: True
	idle-grounded:
		Filename: bits/mi26.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
	rotor:
		Filename: bits/yrotorhg.shp
		Length: 4
	slow-rotor:
		Filename: bits/yrotorhg.shp
		Start: 4
		Length: 8
		Tick: 140
	slow-rotor-shadow:
		Filename: bits/yrotorhg.shp
		Start: 12
		Length: 8
		Tick: 140
	rotor2:
		Filename: bits/yrotorhg.shp
		Length: 4
		Frames: 2, 3, 0, 1
	slow-rotor2:
		Filename: bits/yrotorhg.shp
		Length: 8
		Frames: 8, 9, 10, 11, 4, 5, 6, 7
		Tick: 140
	slow-rotor-shadow2:
		Filename: bits/yrotorhg.shp
		Length: 8
		Frames: 16, 17, 18, 19, 12, 13, 14, 15
		Tick: 140
	open:
		Filename: tran2.shp
		Start: 32
		Length: 4
	unload:
		Filename: tran2.shp
		Start: 35
	icon:
		Filename: bits/mi26icon.shp
harr:
	idle:
		Filename: bits/harr.shp
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: bits/harricon.shp
uav:
	idle:
		Filename: bits/uav.shp
		Facings: 32
	icon:
		Filename: bits/uavicon.shp
uav.husk:
	idle:
		Filename: bits/f22.shp
		Facings: 32
a10:
	idle:
		Filename: bits/a10.shp
		Facings: 32
	icon:
		Filename: bits/a10icon.shp
a10.husk:
	idle:
		Filename: bits/a10.shp
		Facings: 32
f22:
	idle:
		Filename: bits/f22.shp
		Facings: 32
	icon:
		Filename: bits/f22icon.shp
f22.husk:
	idle:
		Filename: bits/f22.shp
		Facings: 32
rah:
	idle:
		Filename: bits/rah.shp
		Facings: 32
		UseClassicFacings: True
	rotor:
		Filename: bits/lbrotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/lbrotor.shp
		Start: 4
		Length: 8
	icon:
		Filename: bits/rahicon.shp
nhaw:
	idle: 
		Filename: bits/nhaw.shp
		Facings: 32
		UseClassicFacings: True
	rotor: 
		Filename: lrotor.shp
		Length: 4
	rotor2: 
		Filename: rrotor.shp
		Length: 4
	slow-rotor: 
		Filename: lrotor.shp
		Start: 4
		Length: 8
	slow-rotor2: 
		Filename: rrotor.shp
		Start: 4
		Length: 8
	muzzle: 
		Filename: minigun.shp
	icon: 
		Filename: bits/nhawicon.shp
#sovietaircraft--------------------------------------------------------------------------sovietaircraft
badr:
	idle:
		Filename: badr.shp
		Facings: 16
	icon:
		Filename: badricon.shp
suk:
	idle:
		Filename: bits/suk.shp
		Facings: 32
	icon:
		Filename: bits/sukicon.shp
suk.husk:
	idle:
		Filename: bits/suk.shp
		Facings: 32
kirov:
	idle:
		Filename: bits/kirov.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: bits/krotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/krotor.shp
		Start: 4
		Length: 8
	icon:
		Filename: bits/kirovicon.shp
kirov.husk:
	idle:
		Filename: bits/kirov.shp
		Facings: 32
		UseClassicFacingFudge: True
	rotor:
		Filename: bits/krotor.shp
		Length: 4
	slow-rotor:
		Filename: bits/krotor.shp
		Start: 4
		Length: 8
ant40: #TacticalBomber
	idle:
		Filename: bits/ant40.shp
		Facings: 32
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	icon:
		Filename: bits/ant40icon.shp
#genericships------------------------------------------------------------------------------genericships
smnly: #NavalMinelayer
	idle:
		Filename: bits/smnly.shp
		Facings: 16
	icon:
		Filename: bits/smnlyicon.shp
mins: #Seamines
	idle:
		Filename: bits/seamine.shp
		Facings: 32
		ZOffset: -512
	float:
		Filename: bits/seamine.shp
		Start: 32
		Length: 8
		Facings: 32
		Tick: 100
		ZOffset: -512
#alliedships--------------------------------------------------------------------------------alliedships
ngg: #NavalGapGenerator
	idle:
		Filename: pt.shp
		Facings: 16
	spinner:
		Filename: mgg.shp
		Start: 32
		Length: 8
	spinner-idle:
		Filename: mgg.shp
		Start: 32
		Length: 1
	icon:
		Filename: bits/nggicon.shp
dd2: #Frigate
	idle:
		Filename: bits/dd2.shp
		Facings: 16
	turret:
		Filename: bits/ifvtur.shp
		Start: 256
		Facings: 32
		UseClassicFacingFudge: True
	turret2:
		Filename: ftrk.shp
		Start: 32
		Facings: 32
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 45
	spinner:
		Filename: mrj.shp
		Start: 32
		Length: 32
	icon:
		Filename: bits/dd2icnh.shp
#sovietships-------------------------------------------------------------------------------------------sovietships
icbmsub:
	idle:
		Filename: bits/icbmsub.shp
		Facings: 16
	icon:
		Filename: bits/icbmsubicon.shp
seam:
	idle:
		Filename: bits/seam.shp
		Facings: -32
		UseClassicFacingFudge: True
	icon:
		Filename: bits/seamicon.shp
	muzzle:
		Filename: gunfire2.shp
		Length: 2
	submerge:
		Filename: bits/seam.shp
		Facings: -32
		Tick: 3000
		UseClassicFacingFudge: True
#Buildings---------------------------------------------------------------------------------------------buiuldings
fact:
	usflag:
		Filename: bits/usaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukflag:
		Filename: bits/ukflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	gerflag:
		Filename: bits/gerflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	fraflag:
		Filename: bits/franflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	spaflag:
		Filename: bits/spaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	rusflag:
		Filename: bits/rusflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukrflag:
		Filename: bits/ukrflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	turflag:
		Filename: bits/turflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	chinflag:
		Filename: bits/chinflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
#sovietdefences----------------------------------------------------------------------------------------sovietdefences
cram: #gatling aa
	idle:
		Filename: bits/cram.shp
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	turret:
		Filename: bits/cram.shp
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	make:
		Filename: bits/crammake.shp
		Length: *
		Offset: 0,0
	damaged-turret:
		Filename: bits/cram.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	muzzle:
		Filename: gunfire2.shp
		Start: 1
		Length: 4
	bib:
		TilesetFilenames:
			SNOW: mbAGUN.sno
			INTERIOR: mbAGUN.int
			TEMPERAT: mbAGUN.tem
			DESERT: mbAGUN.des
		Length: *
	icon:
		Filename: bits/cramicnh.shp
mtsla: #MegaTesla
	idle:
		Filename: bits/mtsla.shp
	damaged-idle:
		Filename: bits/mtsla.shp
		Start: 1
	active:
		Filename: bits/mtsla-a.shp
		Start: 0
		Length: 10
		Tick: 100
	damaged-active:
		Filename: bits/mtsla-a.shp
		Start: 11
		Length: 10
		Tick: 100
	bib:
		TilesetFilenames:
			SNOW: mbTSLA.sno
			INTERIOR: mbTSLA.int
			TEMPERAT: mbTSLA.tem
			DESERT: mbTSLA.des
		Length: *
	make:
		Filename: bits/mtslamake.shp
		Length: *
	icon:
		Filename: bits/mtslaicon.shp
prop: #propaganda tower
	Defaults:
		Filename: bits/proptower.shp
	idle:
		Offset: 0,-14
	damaged-idle:
		Start: 1
		Offset: 0,-14
	make:
		Filename: gapmake.shp
		Length: *
		Offset: 0,-14
	bib:
		TilesetFilenames:
			SNOW: mbGAP.sno
			INTERIOR: mbGAP.int
			TEMPERAT: mbGAP.tem
			DESERT: mbGAP.des
		Length: *
	icon:
		Filename: bits/propticon.shp
#SovietBuildings-------------------------------------------------------------------------SovietBuildings
shpad:
	idle:
		Filename: bits/shpad.shp
		Start: 0
	damaged-idle:
		Filename: bits/shpad.shp
		Start: 10
	active:
		Filename: bits/shpad.shp
		Start: 0
		Length: 10
		Tick: 100
	damaged-active:
		Filename: bits/shpad.shp
		Start: 10
		Length: 10
		Tick: 100
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	make:
		Filename: bits/shpadmake.shp
		Length: *
	icon:
		Filename: bits/shpadicon.shp
internet: #China Internet Centre
	idle:
		Filename: bits/internet.shp
		Length: 16
		Tick: 100
	damaged-idle:
		Filename: bits/internet.shp
		Start: 16
		Length: 16
		Tick: 100
	dead:
		Filename: bits/internet.shp
		Start: 32
		Tick: 800
	make:
		Filename: bits/internetmake.shp
		Length: *
		Tick: 80
	bib:
		TilesetFilenames:
			SNOW: bib3.sno
			INTERIOR: bib3.int
			TEMPERAT: bib3.tem
			DESERT: bib3.des
		Length: *
	icon:
		Filename: bits/interneticon.shp
indp:
	Defaults:
		Filename: bits/indp.shp
	idle:
		Length: 4
		Tick: 200
		Offset: 0, -8
	damaged-idle:
		Start: 4
		Length: 4
		Tick: 200
		Offset: 0, -8
	make:
		Filename: bits/indpmake.shp
		Length: *
		Offset: 0, -8
	dead:
		Start: 4
		Tick: 800
		Offset: 0, -8
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon: 
		Filename: bits/indpicon.shp
sovpwr: #NuclearPowerPlant
	idle:
		Filename: bits/sovpwr.shp
		Scale: 0.7
	damaged-idle:
		Filename: bits/sovpwr.shp
		Scale: 0.7
		Start: 1
	dead:
		Filename: bits/sovpwr.shp
		Start: 2
	make:
		Filename: bits/sovpwrmk.shp
		Scale: 0.7
		Length: 26
		Tick: 80
	bib:
		TilesetFilenames:
			SNOW: bib3.sno
			INTERIOR: bib3.int
			TEMPERAT: bib3.tem
			DESERT: bib3.des
		Length: *
	icon:
		Filename: bits/sovpwricon.shp
ctek: #china tech centre
	idle:
		Filename: bits/ctek.shp
	damaged-idle:
		Filename: bits/ctek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
rtek: #russia tech centre
	idle:
		Filename: bits/rtek.shp
	damaged-idle:
		Filename: bits/rtek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
utek: #ukraine tech centre
	idle:
		Filename: bits/utek.shp
	damaged-idle:
		Filename: bits/utek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
ttek: #turkey tech centre
	idle:
		Filename: bits/ttek.shp
	damaged-idle:
		Filename: bits/ttek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
#AlliedBuildings--------------------------------------------------------------------------AlliedBuildings
gtek: #german tech centre
	idle:
		Filename: bits/gtek.shp
	damaged-idle:
		Filename: bits/gtek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
ftek: #french tech centre
	idle:
		Filename: bits/ftek.shp
	damaged-idle:
		Filename: bits/ftek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
etek: #england tech centre
	idle:
		Filename: bits/etek.shp
	damaged-idle:
		Filename: bits/etek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: atekicon.shp
ustek: #usa tech centre
	idle:
		Filename: bits/ustek.shp
	damaged-idle:
		Filename: bits/ustek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
abase: #US airbase
	idle:
		Filename: bits/abase.shp
		Start: 0
	active:
		Filename: bits/abase.shp
		Start: 2
		Length: 4
	damaged-idle:
		Filename: bits/abase.shp
		Start: 1
	make:
		Filename: bits/abasemake.shp
		Start: 0
		Length: 13
	icon:
		Filename: bits/abaseicon.shp
adept: #SpanishEmbassy
	idle:
		Filename: bits/adept.shp
		Start: 25
	damaged-idle:
		Filename: bits/adept.shp
		Start: 26
	dead:
		Filename: bits/adept.shp
		Start: 27
		Tick: 800
	make:
		Filename: bits/adept.shp
		Start: 0
		Length: 25
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: bits/adepticon.shp
ioncan:
	idle:
		Filename: bits/ioncan.shp
		Offset: 0,-10
	active:
		Filename: bits/ioncan.shp
		Length: 4
		Offset: 0,-10
	damaged-idle:
		Filename: bits/ioncan.shp
		Start: 4
		Offset: 0,-10
	damaged-active:
		Filename: bits/ioncan.shp
		Start: 4
		Length: 4
		Offset: 0,-10
	make:
		Filename: bits/ioncanmake.shp
		Length: *
		Offset: 0,-10
	dead:
		Filename: bits/ioncan.shp
		Start: 4
		Tick: 800
		Offset: 0,-10
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: bits/ioncanicon.shp
ionsfx:
	idle:
		Filename: bits/ionsfx.shp
		Length: *
		Offset: 0, -78
		ZOff:
sthgen: #stealthgenerator
	idle:
		Filename: bits/sthgen.shp
		Start: 0
	active:
		Filename: bits/sthgen.shp
		Start: 0
		Length: 25
		Tick: 80
	damaged-active:
		Filename: bits/sthgen.shp
		Start: 25
		Length: 25
		Tick: 80
	damaged-idle:
		Filename: bits/sthgen.shp
		Start: 25
	dead:
		Filename: bits/sthgen.shp
		Start: 50
	make:
		Filename: bits/sthgenmake.shp
		Length: *
	bib:
		TilesetFilenames:
			SNOW: mbPDOX.sno
			INTERIOR: mbPDOX.int
			TEMPERAT: mbPDOX.tem
			DESERT: mbPDOX.des
		Length: *
		Offset: 0,-4
	icon:
		Filename: bits/sthgenicon.shp
#AlliedDefences----------------------------------------------------------------------------------AlliedDefences
htur: #grandcannon
	idle:
		Filename: bits/htur.shp
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	damaged-idle:
		Filename: bits/htur.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	make:
		Filename: bits/hturmake.shp
		Length: *
		Offset: 0,0
		Tick: 75
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
		Offset: 0,0
	bib:
		TilesetFilenames:
			SNOW: mbSAM.sno
			INTERIOR: mbSAM.int
			TEMPERAT: mbSAM.tem
			DESERT: mbSAM.des
		Length: *
		Offset: 0,-5
	icon:
		Filename: bits/hturicon.shp
pris:
	idle:
		Filename: bits/pris.shp
		Length: 32
		Tick: 150
		Offset: 0,-13
	damaged-idle:
		Filename: bits/pris.shp
		Start: 32
		Length: 32
		Tick: 150
		Offset: 0,-13
	active:
		Filename: bits/prisfire.shp
		Length: 5
		Tick: 150
		Offset: 0,-13
	damaged-active:
		Filename: bits/prisfire.shp
		Start: 5
		Length: 5
		Tick: 150
		Offset: 0,-13
	make:
		Filename: bits/prismake.shp
		Length: 9
		Tick: 60
		Offset: 0,-13
	bib:
		TilesetFilenames:
			SNOW: mbFTUR.sno
			INTERIOR: mbFTUR.int
			TEMPERAT: mbFTUR.tem
			DESERT: mbFTUR.des
		Length: *
	icon:
		Filename: bits/prisicon.shp
#walls&gates---------------------------------------------------------------------------------------walls&gates
barb:
	Defaults:
		Filename: barb.shp
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon:
		Filename: bits/barbicon.shp
cycl:
	Defaults:
		Filename: cycl.shp
	icon:
		Filename: bits/cyclicon.shp
wood:
	idle:
		Filename: wood.shp
		Length: 16
	damaged-idle:
		Filename: wood.shp
		Start: 16
		Length: 16
	icon:
		Filename: bits/woodicon.shp
vgate:
	open:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/vgate.shp
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon:
		Filename: bits/vgateicon.shp
hgate:
	open:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/hgate.shp
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon:
		Filename: bits/hgateicon.shp
#weapons/effects-----------------------------------------------------------------------weapons/effects
maxichute:
	open:
		Filename: bits/maxichute.shp
		ZOffset: 512
	idle:
		Filename: bits/maxichute.shp
		Length: 20
		ZOffset: 512
plasma: #chronosoldierweapon
	idle:
		Filename: bits/plasma.shp
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha
plaserfire: #PrismTankWeapon
	idle:
		Filename: frag1.shp
		Offset: -2,0
		Length: *
		ZOffset: 511
tnt: #Ivan's Weapon
	idle:
		Filename: bits/tnt.shp
		Length: *
		ZOffset: 1023
card: 
	idle:
		Filename: bits/card.shp
		Length: *
		ZOffset: 1023
scudmiss:
	idle:
		Filename: bits/scudlmiss.shp
		Facings: 32
		ZOffset: 1023
tbomb: #KirovBomb
	open:
		Filename: bits/tbomb.shp
		Length: 8
		ZOffset: 1023
	idle:
		Filename: bits/tbomb.shp
		Start: 8
		Length: 5
		ZOffset: 1023
fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3:
		Filename: bits/fire7.shp
	6:
		Filename: bits/fire6.shp
	7:
		Filename: bits/fire6.shp
		FlipX: true
	8:
		Filename: bits/fire7.shp
		FlipX: true
dropbombs: #BomberWeapon
	idle:
		Filename: bits/dropbombs.shp
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
	open:
		Filename: bits/dropbombs.shp
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
380mm: #Siege Tank/overlord Weapon
	idle:
		Filename: bits/380mm.shp
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3:
		Filename: bits/atomsfx-small.shp
	large_artillery_explosion:
		Filename: bits/art-exp2.shp
	blue_napalm:
		Filename: bits/bluenapalm.shp
	frag_1:
		Filename: bits/frag1cnc.shp
	frag_3:
		Filename: bits/frag3cnc.shp
	toxring:
		Filename: bits/toxinbomb.shp
		Scale: 1.2
		Tick: 60
cloud:
	idle:
		Filename: bits/cloud1.shp
		Length: *
		Scale: 2
thinblueflame: #HeavyFlameTank
	idle:
		Filename: bits/thinblueflame.shp
		Length: 17
		Facings: 16
		Tick: 50
		ZOffset: 1023
		Offset: 0, 0, 6
		BlendMode: Additive
smoke_mtd:
	idle:
		Filename: bits/smoke_mtd.shp
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Filename: bits/smoke_mtd.shp
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Filename: bits/smoke_mtd.shp
		Offset: 2, -5
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
# extras
ectnk:
	idle:
		Filename: bits/ectnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/ectnk.shp
		Facings: 32
		Start: 33
	icon:
		Filename: bits/ectnkicon.shp
ectnk.destroyed:
	idle:
		Filename: bits/ectnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/ectnk.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
tpod:
	idle: 
		Filename: bits/tpod.shp
		Facings: 1
		Start: 32
	turret: 
		Filename: bits/tpod.shp
		Facings: 32
		UseClassicFacings: True
	float:
		Filename: bits/empty.shp
	move: 
		Filename: bits/tpod.shp
		Start: 33
		Facings: 8
		Length: 14
		Tick: 60
	muzzle: 
		Filename: gunfire2.shp
		Length: *
		Frames: 0,1,2,0,1,2,3,4
	icon:
		Filename: bits/tpodicon.shp
tpod.destroyed:
	idle:
		Filename: bits/tpod.shp
		Facings: 1
		Start: 32
		ZOffset: -512
	turret:
		Filename: bits/tpod.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
et:
	idle:
		Filename: bits/et.shp
	damaged-idle:
		Filename: bits/et.shp
		Start: 1
	dead:
		Filename: bits/et.shp
		Start: 2
		Tick: 800
	make:
		Filename: bits/et.shp
		Length: *
cn:
	Defaults:
		Filename: bits/cn.shp
		Scale: 1.2
	Inherits: ^CommonDeaths
	stand:
		Facings: 8
	panic-stand:
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 120
	fight:
		Frames: 106, 115, 116, 117, 118, 119, 120, 121, 122, 123, 149, 150, 158, 159, 160, 161, 162, 163, 164, 165, 166
		Length: *
		Tick: 80
	shoot:
		Start: 205
		Length: 4
		Facings: 8
	stand2:
		Start: 200
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 329
		Length: 8
		Tick: 80
	die2:
		Start: 337
		Length: 8
		Tick: 80
	die3:
		Start: 337
		Length: 8
		Tick: 80
	die4:
		Start: 345
		Length: 12
		Tick: 80
	die5:
		Start: 357
		Length: 18
		Tick: 80
	die7:
		Start: 182
		Length: 4
		Tick: 80
	icon:
		Filename: bits/cnicon.shp
tg:
	Defaults:
		Filename: bits/cn.shp
		Scale: 1.2
	Inherits: ^CommonDeaths
	stand:
		Facings: 8
	body:
		Filename: bits/empty.shp
		Length: *
	make:
		Filename: bits/brut.shp
		Frames: 169, 168, 167, 166, 165, 164, 163, 162, 61, 160, 159, 158, 157, 156
		Length: *
		Tick: 80
	panic-stand:
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 205
		Length: 4
		Facings: 8
	stand2:
		Start: 200
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 329
		Length: 8
		Tick: 80
	die2:
		Start: 337
		Length: 8
		Tick: 80
	die3:
		Start: 337
		Length: 8
		Tick: 80
	die4:
		Start: 345
		Length: 12
		Tick: 80
	die5:
		Start: 357
		Length: 18
		Tick: 80
	die7:
		Start: 182
		Length: 4
		Tick: 80
	icon:
		Filename: bits/tgicon.shp
brut:
	Defaults:
		Filename: bits/brut.shp
		Scale: 1.6
	body:
		Filename: bits/empty.shp
		Length: *
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 4
		Facings: 8
		Tick: 160
	bash:
		Start: 40
		Length: 6
		Facings: 8
		Tick: 100
	idle:
		Start: 88
		Length: 9
		Tick: 100
	idle2:
		Start: 97
		Length: 9
		Tick: 100
	make:
		Start: 156
		Length: 14
		Tick: 80
	die1:
		Start: 106
		Length: 8
		Tick: 100
	die2:
		Start: 114
		Length: 9
		Tick: 100
	die5:
		Start: 144
		Length: 12
		Tick: 80
	die6:
		Start: 131
		Length: 13
		Tick: 40
	die10:
		Start: 123
		Length: 8
		Tick: 100