
TTankZap:
	Inherits: ^TeslaWeapon
	ReloadDelay: 90
	Range: 7c0
Sniper:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	ReloadDelay: 70
	Range: 10c0
	Warhead@1Dam: SpreadDamage
		Damage: 14000
SilencedPPK:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	ReloadDelay: 6
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		ValidTargets: Infantry
#ifvoptions ------------------------------------------------
mSniper:
	Inherits: ^SnipeWeapon
	ReloadDelay: 40
	Range: 10c0
mGrenade:
	Inherits: ^Artillery
	ReloadDelay: 30
	Range: 6c0
	Burst: 3
	Projectile: Bullet
		Speed: 136
		Inaccuracy: 554
		BounceCount: 2
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 7000
		Versus:
			None: 80
			Wood: 100
			Light: 50
			Heavy: 25
			Concrete: 100
mHeal:
	Inherits: Heal
	ReloadDelay: 70
	Range: 6c0
mRepair:
	Inherits: Repair
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Damage: -3000
# Small calibre ---------------------------------------------------
M1Carbine2: #specop rifle
	Inherits: ^LightMG
	ReloadDelay: 20
	Range: 5c0
	Report: mgun22.aud
	InvalidTargets: Structure, Wall
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 30
	Warhead@2Eff2: CreateEffect
		Delay: 2
		Explosions: piff
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Inaccuracy: 171
	Warhead@3EffWater2: CreateEffect
		Delay: 2
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Explosions: water_piff
		Inaccuracy: 171
	Warhead@2Eff3: CreateEffect
		Delay: 4
		Explosions: piff
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Inaccuracy: 171
	Warhead@3EffWater3: CreateEffect
		Delay: 4
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Explosions: water_piff
		Inaccuracy: 171
C60mg: #commando 
	Inherits: ^LightMG
	ReloadDelay: 10
	Range: 5c0
	Report: pillbox1.aud
	ValidTargets: Ground, Infantry
	Burst: 5
P60mg: #panzer machinegun
	Inherits: ^LightMG
	ReloadDelay: 50
	Range: 4c0
	Burst: 5
	Warhead@1Dam: SpreadDamage
		Damage: 3500
	ValidTargets: Infantry
		Versus:
			None: 100
			Light: 30
	InvalidTargets: Water, Structure, Wall, Husk, Vehicle
ApacheChainGun:
	Inherits: ChainGun
	InvalidTargets: Water, Structure, Wall, Husk, Vehicle, Ship
VulcanAA: #gatling anti air
	ReloadDelay: 5
	Range: 8c0
	Report: audio/gatling.aud
	ValidTargets: AirborneActor
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 1000
		ValidTargets: AirborneActor
		Versus:
			None: 120
			Wood: 60
			Light: 72
			Heavy: 68
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
# ballistics------------------------------------------------------------------------------
30mm: #GAU-8 Autocannon from the A10 warthog
	Inherits: ^HeavyMG
	ReloadDelay: 3
	ValidTargets: Vehicle, Ship
	InvalidTargets: Infantry, Structure, Wall
	Report: audio/gatling.aud
	Range: 5c0
	MinRange: 3c0
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 100
			Wood: 50
			Light: 150
			Heavy: 140
			Concrete: 25
P90mm: #Panzer
	Inherits: ^Cannon
	Warhead@1Dam: SpreadDamage
		Versus:
			Heavy: 115
	InvalidTargets: Infantry
90mmHEAT: #mirage shells
	Inherits: ^Cannon
	Report: audio/vmiratta.aud
	Projectile: Bullet
	Warhead@1Dam: SpreadDamage
		Damage: 4100
		Versus:
			None: 55
			Wood: 80
			Concrete: 45
			Light: 95
			Heavy: 120
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
120mm.Apoc: #apocalypse
	Inherits: 120mm
	ReloadDelay: 80
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			Wood: 80
			Concrete: 45
			Light: 95
			Heavy: 120
130mm: #tankdestroyer
	Inherits: ^Cannon
	ReloadDelay: 70
	Burst: 1
	InvalidTargets: Air, Infantry
	Warhead@1Dam: SpreadDamage
		Damage: 7500
		Versus:
			Concrete: 60
			Light: 110
			Heavy: 150
	Report: audio/tnkdfire.aud
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
155mmElite: #Veteran Artilery
	Inherits: 155mm
	Warhead@2Dam: FireCluster
		ValidTargets: Ground, Water, GroundActor, WaterActor
		InvalidTargets: Air
		Weapon: Grenade
		RandomClusterCount: 6
		Dimensions: 5,3
		Footprint: xXx xxx xXx xxx xXx
155mm.CIC: #Inferno Cannon
	Inherits: 155mm
	Warhead@2Dam: FireCluster
		ValidTargets: Ground, Water, GroundActor, WaterActor
		InvalidTargets: Air
		Weapon: Napalm
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: xxx xxx xxx
203mm: #grandcannon
	ValidTargets: Ground, Water, GroundActor, WaterActor
	ReloadDelay: 120
	InvalidTargets: Air
	Range: 10c0
	Burst: 3
	BurstDelays: 10
	Report: audio/hvygun10.aud
	Projectile: Bullet
		Speed: 244
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1c382
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Water, GroundActor, WaterActor
		InvalidTargets: Air
		Spread: 626
		Damage: 15000
		Versus:
			None: 40
			Wood: 45
			Light: 120
			Heavy: 105
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splashl1.aud, splashl2.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
360mm: #seigetank weapon
	Inherits: ^Cannon
	ReloadDelay: 150
	Report: audio/bgraatta.aud
	MinRange: 2c0
	Range: 6c768
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 145
		Image: 380mm
		Inaccuracy: 1c138
		Blockable: false
		LaunchAngle: 62
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 125
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Dam: FireCluster
		ValidTargets: Ground, Water, GroundActor, WaterActor
		InvalidTargets: Air
		Weapon: Grenade
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: _x_ _x_ xxx
	Warhead@3Eff: CreateEffect
		Explosions: large_artillery_explosion
		ImpactSounds: audio/artyhit.aud, audio/artyhit2.aud, audio/artyhit3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
380mm: #emporer
	Inherits: ^Cannon
	ReloadDelay: 180
	Report: audio/bgraatta.aud
	MinRange: 3c0
	Range: 7c768
	Burst: 2
	BurstDelays: 40
	InvalidTargets: Infantry
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 285
		Image: 380mm
		Inaccuracy: 0c138
		Blockable: false
		LaunchAngle: 12
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 3500
		Falloff: 600, 135, 50, 18, 7, 0
		Versus:
			None: 60
			Wood: 75
			Tree: 75
			Light: 80
			Heavy: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: large_artillery_explosion
		ImpactSounds: audio/artyhit.aud, audio/artyhit2.aud, audio/artyhit3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
# Missiles -------------------------------------------------------------------------
ApocalypseTusk:
	Inherits: MammothTusk
	Report: audio/vapoat2a.aud, audio/vapoat2b.aud, audio/vapoat2c.aud
	ValidTargets: AirborneActor, Infantry
	Burst: 4
	BurstDelays: 10
	Range: 8c0
	Projectile: Missile
		RangeLimit: 10c614
		Speed: 401
	Warhead@1Dam: SpreadDamage
		Damage: 4000
	Warhead@2Dam: SpreadDamage
		Damage: 4000
MobileNike:
	Inherits: Nike
	ReloadDelay: 40
SidewinderAA:
	Inherits: RedEye
	Burst: 3
	BurstDelays: 5
	Projectile: Missile
		HorizontalRateOfTurn: 100
ApacheHellfire:
	Inherits: HellfireAG
	InvalidTargets: Infantry
	Burst: 4
	BurstDelays: 6
	Projectile: Missile
		HorizontalRateOfTurn: 100
HellfireA10:
	Inherits: HellfireAG
	InvalidTargets: Vehicle
	BurstDelays: 5
	Projectile: Missile
		HorizontalRateOfTurn: 100
KatyushaRockets:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 240
	Range: 8c768
	MinRange: 3c0
	Report: audio/katyrocket.aud
	Burst: 3
	BurstDelays: 12
	-Projectile:
	Projectile: Bullet
		Inaccuracy: 1c512
		Image: dragon
		Speed: 200
		LaunchAngle: 70
		TrailImage: smokey
		Shadow: true
		Blockable: false
	ValidTargets: GroundActor, Trees, WaterActor
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 512
		Versus:
			None: 100
			Wood: 80
			Concrete: 65
			Light: 80
			Heavy: 45
	Warhead@3Eff: CreateEffect
		Explosions: frag_3
		ExplosionPalette: temptd
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
KatyushaRocketsWide:
	Inherits: KatyushaRockets
	Projectile: Bullet
		Inaccuracy: 2c512
SCUDMISS:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 280
	Range: 11c0
	MinRange: 4c0
	Report: missile1.aud
	-Projectile:
	Projectile: Bullet
		Speed: 170
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: SCUDMISS
		Shadow: True
		LaunchAngle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@2Dam: FireCluster
		ValidTargets: Ground, Water, GroundActor, WaterActor
		InvalidTargets: Air
		Weapon: Napalm
		RandomClusterCount: 3
		Dimensions: 5,3
		Footprint: xXx xxx xXx xxx xXx
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
V3Launcher:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 240
	Range: 14c0
	MinRange: 6c0
	Report: audio/vv3latta.aud, audio/vv3lattb.aud
	-Projectile:
	Projectile: Bullet
		Speed: 170
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: v3
		Shadow: True
		LaunchAngle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: audio/splashl1.aud, audio/splashl2.aud
SubV3:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 260
	Range: 24c0
	MinRange: 6c0
	Report: audio/vv3latta.aud, audio/vv3lattb.aud
	-Projectile:
	Projectile: Bullet
		Speed: 150
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 313
		Image: v3
		Shadow: True
		LaunchAngle: 180
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4200
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: audio/splashl1.aud, audio/splashl2.aud
SubV3.Nuclear:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 24c0
	MinRange: 6c0
	Report: audio/vv3latta.aud, audio/vv3lattb.aud
	-Projectile:
	Projectile: Bullet
		Speed: 150
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 313
		Image: v3
		Shadow: True
		LaunchAngle: 180
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 25
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 6000
		Falloff: 100, 68, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 50
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@5Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@7Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 6000
		Falloff: 100, 68, 50, 18, 7, 0
		Delay: 10
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 50
			Tree: 200
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@9Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@10Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 6000
		Falloff: 100, 68, 50, 18, 7, 0
		Delay: 15
		ValidTargets: GroundActor, Trees, WaterActor, Underwater
		Versus:
			Tree: 300
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@12Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@13Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 4
		Delay: 15
	Warhead@14FlashEffect: FlashPaletteEffect
		Duration: 20
		FlashType: Nuke
NapalmMissile:
	Inherits: SubMissile
	Report: audio/nukemisl.aud
	Burst: 4
	BurstDelays: 16
	Projectile: Bullet
		Inaccuracy: 2c0
	Warhead@1Dam: SpreadDamage
		Spread: 696
		Damage: 1000
		Falloff: 1000, 568, 235, 50, 18, 7, 0
		Versus:
			None: 80
			Wood: 50
			Light: 60
			Heavy: 5
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
# Flame Weapons ----------------------------------------------------------------------------------
Flamer.Tank:
	Inherits: Flamer
	ReloadDelay: 60
	Burst: 10
	BurstDelays: 1
Flamer.Tank.Rank:
	Inherits: Flamer.Tank
	Burst: 5
	ValidTargets: Infantry
		Versus:
			None: 100
			Light: 30
HeavyFlamer:
	Inherits: ^FireWeapon
	ReloadDelay: 110
	Report: audio/bigflamer-start.aud
	BurstDelays: 2
	Burst: 28
	Range: 5c512
	Projectile: Bullet
		Speed: 220
		TrailInterval: 2
		Inaccuracy: 160
		Image: thinblueflame
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Range: 0, 256, 512
		Falloff: 100, 100, 0
		Damage: 1260
		Versus:
			None: 275
			Wood: 150
			Light: 60
			Heavy: 100
			Concrete: 35
	Warhead@2Smu: LeaveSmudge
		Chance: 5
	Warhead@3Eff: CreateEffect
		Explosions: blue_napalm
		ImpactSounds: audio/bigflamer-end.aud
Firebombs: #tacticalbomber
	ReloadDelay: 50
	Report: audio/bwhis.aud
	Burst: 4
	BurstDelays: 6
	Range: 3c0
	TargetActorCenter: true
	ValidTargets: GroundActor, WaterActor, Ground, Water
	Projectile: GravityBomb
		Image: dropbombs
		Velocity: 40, 0, -74
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 1c5
		Damage: 8000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 30
			Wood: 50
			Light: 30
			Heavy: 20
			Concrete: 30
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@15Dam: SpreadDamage
		Spread: 1c0
		Damage: 2200
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 50
			Wood: 70
			Light: 50
			Heavy: 30
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: firebl3.aud
		ValidTargets: Ground, GroundActor, WaterActor, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
ASFireBombs: #stealth bomber bomb
	ReloadDelay: 50
	Report: audio/bwhis.aud
	Burst: 6
	BurstDelays: 6
	Range: 3c0
	TargetActorCenter: true
	ValidTargets: GroundActor, WaterActor, Ground, Water
	Projectile: GravityBomb
		Image: dropbombs
		Velocity: 40, 0, -74
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 2c5
		Damage: 9000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 90
			Wood: 80
			Light: 30
			Heavy: 20
			Concrete: 30
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@15Dam: SpreadDamage
		Spread: 1c0
		Damage: 3200
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 70
			Wood: 70
			Light: 50
			Heavy: 30
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: firebl3.aud
		ValidTargets: Ground, GroundActor, WaterActor, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
# Laser Weapons --------------------------------------------------------
ChronoHandGun:
	ReloadDelay: 70
	Range: 5c0
	Report: audio/ChronoGunSound.aud
	ValidTargets: Ground, WaterActor, GroundActor
	Projectile: LaserZap
		Width: 0c89
		Color: 6666FF
		HitAnim: plasma
		HitAnimSequence: idle
		HitAnimPalette: invblue
		UsePlayerColor: false
		Duration: 66
		ZOffset: 250
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 4500
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 1000
			Wood: 73
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		ExplosionPalette: invblue
		Explosions: med_explosion
		ImpactSounds: splash9.aud
		InvalidTargets: Water
	Warhead@4EffWater: CreateEffect
		ExplosionPalette: invblue
		Explosions: med_explosion
		ImpactSounds: splash9.aud
		ValidTargets: Water
PrisLaser: #Prism Tower
	ValidTargets: Ground, Water, GroundActor, WaterActor
	ReloadDelay: 3
	Range: 7c512
	Report: audio/prisfire.aud
	Projectile: LaserZap
		Width: 35
		HitAnim: plaserfire
		Color: 00FFFFC8
		ZOffset: 2047
		SecondaryBeam: true
		SecondaryBeamWidth: 65
		SecondaryBeamZOffset: 2047
		SecondaryBeamColor: 75D1FF
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 13000
		ValidTargets: GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Versus:
			None: 50
			Wood: 70
			Light: 75
			Heavy: 95
			Brick: 50
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch-NoFlame
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		ImpactSounds: xplos.aud
		ValidTargets: Ground, Water, Ship, Trees
	Warhead@Burst: FireCluster
		Weapon: PrisBurst
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: xxx x_x xxx
PrisTLaser: #Prism Tank
	Inherits: PrisLaser
	Report: audio/ptnkfire.aud
	ReloadDelay: 50
	Range: 9c0
	Projectile: LaserZap
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 4400
		Spread: 341
		Versus:
			None: 150
			Wood: 85
			Concrete: 100
			Light: 100
			Heavy: 55
	Warhead@Burst: FireCluster
		Weapon: PrisTBurst
PaladinLaser:
	Inherits: PrisTLaser
	ValidTargets: Infantry
	Report: audio/ptnkfire.aud
	ReloadDelay: 40
	Range: 7c0
	Projectile: LaserZap
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		Spread: 341
		Versus:
			None: 150
			Wood: 85
			Concrete: 100
			Light: 100
			Heavy: 55
	Warhead@Burst: FireCluster
		Weapon: PrisTBurst
PrisBurst:
	Inherits: PrisTLaser
	-Report:
	Range: 3c0
	Projectile: LaserZap
		-HitAnim:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 6500
		Versus:
			None: 85
	-Warhead@Burst:
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		-ImpactSounds:
PrisTBurst:
	Inherits: PrisBurst
	Warhead@1Dam: SpreadDamage
		Damage: 2100
		Spread: 160
		Versus:
			None: 150
			Wood: 35
IonCannon:
	ValidTargets: Ground, Air, Trees
	Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 8000
		Falloff: 1000, 1000, 450, 200
		ValidTargets: GroundActor, AirborneActor, WaterActor, Trees
		AffectsParent: True
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 1
		Delay: 3
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 6
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 2,1
		Delay: 6
IronCannon: #invulnerability ray
	ValidTargets: Ground, Water, GroundActor, WaterActor
	ReloadDelay: 300
	Range: 10c0
	Report: audio/obelray1.aud
	Projectile: Railgun
		BeamColor: E60000
		HelixColor: 99001A
		HelixThickness: 0c32
		HelixRadius: 0c64
		HelixPitch: 0c512
		Duration: 30
		HitAnim: explosion2
		HitAnimSequence: bigboom4
		HitAnimPalette: invred
	Warhead@1: SpreadDamage
		Damage: 25
		Spread: 1c0
		ValidRelationships: Ally
		ValidTargets: GroundActor
	Warhead@2: GrantExternalCondition
		Condition: invulnerability
		Duration: 200
		Range: 1c0
		ValidTargets: GroundActor, Structure
	Warhead@3: CreateEffect
		ExplosionPalette: invred
		Explosions: napalm
		ImpactSounds: ironcur9.aud
		ValidTargets: Ground, Water, Trees
# Explosions ----------------------------------------------------------------------
TxTruckTargeting:
	ValidTargets: DetonateAttack
	Range: 2c0
	Projectile: InstantHit
	Warhead@1Dam: TargetDamage
		ValidTargets: Infantry
ToxinCloud: #
	ValidTargets: Ground, Water, GroundActor, WaterActor
	ReloadDelay: 300
	Range: 10c0
	Report: audio/gascloud.aud
	Warhead@1: SpreadDamage
		Damage: 250
		Spread: 8c0
		ValidTargets: Infantry
	Warhead@2: GrantExternalCondition
		Condition: poisoned
		Duration: 0
		Range: 6c0
		ValidTargets: Infantry
	Warhead@3: CreateEffect
		Explosions: toxring
		ImpactSounds: audio/gascloud.aud
		ValidTargets: Ground, GroundActor, Water, Trees
ASMine: # seamines
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20000
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		ValidTargets: Ship, WaterActor, Underwater
		InvalidTargets: Mine
	Warhead@2Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: mine1.aud
	Warhead@3EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud
		ValidTargets: WaterActor, Underwater
BuildingGrenade:
	Inherits: ^Artillery
	ReloadDelay: 60
	Range: 4c0
	Report: grenade1.aud
	ValidTargets: Structure, Wall
	Projectile: Bullet
		Speed: 136
		Inaccuracy: 554
		Image: BOMB
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 6000
		Versus:
			None: 60
			Wood: 100
			Light: 25
			Heavy: 25
			Concrete: 100
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash   
TNT: #ivan weapon
	Inherits: ^Artillery
	ValidTargets: Ground, Infantry, Vehicle, Structure
	ReloadDelay: 75
	Range: 3c725
	Report: grenade1.aud
	Projectile: Bullet
		Speed: 166
		Inaccuracy: 0
		Image: TNT
		BounceCount: 2
		BounceRangeModifier: 40
		BounceSound: audio/dud2.aud
		ValidBounceBlockerRelationships: Ally, Neutral, Enemy
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 2800
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor
		Versus:
			Light: 70
			Heavy: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: audio/expnew06.aud
		ValidTargets: Ground, Water, Air
	Warhead@Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Structure, Wall, Trees
	Warhead@Flames: FireCluster
		Weapon: BurnFx
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: xxx xxx xxx
TNT.CN: #card weapon
	Inherits: ^Artillery
	ValidTargets: Ground, Vehicle, Structure
	ReloadDelay: 75
	Range: 3c725
	Report: grenade1.aud
	Projectile: Bullet
		Speed: 166
		Inaccuracy: 0
		Image: CARD
		BounceCount: 2
		BounceRangeModifier: 40
		BounceSound: audio/dud2.aud
		ValidBounceBlockerRelationships: Enemy
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 2800
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor
		Versus:
			Light: 70
			Heavy: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: audio/expnew06.aud
		ValidTargets: Ground, Water, Air
Ninja:
	ReloadDelay: 30
	Range: 1c512
	ValidTargets: Infantry
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 3000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 105
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
BruteAttack:
	ReloadDelay: 60
	Range: 1c512
	Report: audio/brutehit.aud
	Projectile: Bullet
		Speed: 1c682
	ValidTargets: Infantry, Vehicle
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 10000
		ValidTargets: GroundActor
		Versus:
			None: 100
			Light: 60
			Heavy: 75
			Concrete: 35
			Wood: 25
KirovBomb:
	ReloadDelay: 35
	ValidTargets: Ground, Water, GroundActor, WaterActor
	InvalidTargets: Air
	Report: audio/bwhis.aud
	Range: 1c5
	Projectile: GravityBomb
		Image: TBOMB
		OpenSequence: open
		Velocity: 5, 0, -66
		Acceleration: 0, 0, 0
		Shadow: True
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Ground
		InvalidTargets: Air
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: nuke3
		ImpactSounds: kaboom1.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splashl1.aud, splashl2.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
KirovExplode:
	Inherits: ^Explosion
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 2
		ValidTargets: Ground, GroundActor, Trees
		Versus:
			None: 120
			Wood: 100
			Heavy: 35
			Concrete: 35
			Brick: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
		Delay: 2
	Warhead@3EffWater: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
	Warhead@Smu: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 2
	Warhead@Flames: FireCluster
		Weapon: BurnFx
		RandomClusterCount: 3
		Dimensions: 2,2
		Footprint: xx xx
BurnFX:
	ValidTargets: Ground, Water, Trees
	InvalidTargets: Air
	ReloadDelay: 20
	Range: 0c128
	Projectile: Bullet
		Speed: 85
		Blockable: false
	Warhead@3Eff: CreateEffect
		Image: fire
		Explosions: 3, 6, 7, 8
TripodLaser:
	Inherits: PrisLaser
	Range: 6c0
	ReloadDelay: 65
	Projectile: LaserZap
		Duration: 7
		Color: 7d44ffE6
		SecondaryBeamColor: eb66ffE6
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 10900
		Versus:
			None: 95
			Light: 70
			Wood: 70
			Heavy: 105
			Concrete: 60
	Warhead@Burst: FireCluster
		Weapon: TripodBurst
TripodBurst:
	Inherits: PrisBurst
	Projectile: LaserZap
		Color: 7d44ffE6
		SecondaryBeamColor: eb66ffE6
