#vehicles-----------------------------------------------------------------------------------vehicles
HARV:
	-Crushable
	Carryable:
		LocalOffset: 0,0,200
	ProximityExternalCondition@cloak:
		ValidRelationships: enemy
#alliedvehicles----------------------------------------------------------------------------alliedvehicles
CTNK:
	Buildable:
		Prerequisites: ~gtek, ~techlevel.high
STNK:
	Buildable:
		Prerequisites: ~ftek, ~vehicles.france, ~techlevel.high
JEEP:
	Buildable:
		Prerequisites: ~vehicles.allies, ~!vehicles.usa, ~techlevel.low
	RevealsShroudMultiplier@RANK-1:
		RequiresCondition: rank-veteran == 3 || rank-elite
		Modifier: 110
	Cloak:
		InitialDelay: 25
		CloakDelay: 175
		CloakSound: appear1.aud
		UncloakSound: appear1.aud
		IsPlayerPalette: true
		RequiresCondition: rank-elite
MGG:
	Inherits@selection: ^SelectableSupportUnit
	Buildable:
		Prerequisites: ~etek, ~techlevel.high
	-Carryable:
2TNK:
	Buildable:
		Prerequisites: fix, ~!vehicles.germany, ~!vehicles.usa, ~vehicles.allies, ~techlevel.medium
	Valued:
		Cost: 800
	TooltipDescription:
		Description: Elite Rank bonus: Heat shells & Secondary AA Turret
	Armament:
		Turret: primary
		Weapon: 90mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 720,0,80
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	Turreted:
		Turret: primary
		TurnSpeed: 20
	Armament@EliteMain:
		Turret: primary
		Weapon: 90mmHEAT
		Recoil: 128
		RecoilRecovery: 28
		LocalOffset: 624,0,208
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	Armament@EliteAA:
		Turret: secondary
		Weapon: StingerAA
		LocalOffset: 420,10,190
		RequiresCondition: rank-elite
	WithSpriteTurret@Elite:
		Turret: secondary
		RequiresCondition: rank-elite
		Sequence: turret2
	Turreted@Secondary:
		Turret: secondary
		Offset: 420,0,140
		TurnSpeed: 30
ARTY:
	Inherits@Voices: ^VoicesSelector
	TooltipDescription:
		Description: Elite Rank bonus: Cluster Shells & Increased Range
	Armament:
		Weapon: 155mm
		LocalOffset: 624,0,208
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	Armament@RANKup:
		Weapon: 155mmElite
		LocalOffset: 624,0,208
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	RangeMultiplier@RANKup:
		RequiresCondition: rank-elite
		Modifier: 130
	Voiced:
		VoiceSet: GenericVoice
		RequiresCondition: Vanilla
	Voiced@USA:
		VoiceSet: USAVoice
		RequiresCondition: IAMAMERICAN
	Voiced@China:
		VoiceSet: ChinaVoice
		RequiresCondition: IAMCHINESE
MRJ:
	Buildable:
		Prerequisites: ~techcenter, ~vehicles.allies, ~techlevel.high
HUMM:
	Inherits: ^Vehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 130
		Prerequisites: ~vehicles.usa, ~techlevel.low
		Description: Fast scout & anti-infantry vehicle.\nCan carry 4 infantry.\n  Strong vs Infantry\n  Weak vs Vehicles, Aircraft
	Valued:
		Cost: 500
	Tooltip:
		Name: Humvee
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 15000
	Armor:
		Type: Light
	Mobile:
		TurnSpeed: 40
		Speed: 170
		PauseOnCondition: notmobile || being-captured
	RevealsShroud:
		MinRange: 4c0
		Range: 8c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 40
		Offset: 0,0,128
	Armament:
		Weapon: M60mg
		MuzzleSequence: muzzle
		LocalOffset: 128,0,43
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	Cargo:
		Types: Infantry
		MaxWeight: 4
		LoadingCondition: notmobile
	DetectCloaked:
		Range: 3c0
		DetectionTypes: Mine
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Voiced:
		VoiceSet: USAVoice
	RenderSprites:
		PlayerPalette: cncplayer
RTNK:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 240
		Prerequisites: fix, ~ftek, ~techlevel.medium
		Description: French Stealth Tank.\n Cloaks.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Valued:
		Cost: 1100
	Tooltip:
		Name: Mirage Tank
		GenericName: Tank
	TooltipDescription:
		Description: Elite Rank bonus: Fire while cloaked
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 47000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 75
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 15
	Armament:
		Weapon: 90mmHEAT
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 720,0,80
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	SpawnActorOnDeath:
		Actor: RTNK.Husk
	Cloak@Standard:
		InitialDelay: 105
		CloakDelay: 175
		CloakSound: appear1.aud
		IsPlayerPalette: true
		UncloakSound: appear1.aud
		RequiresCondition: !rank-elite
		PauseOnCondition: cloak-force-disabled
	Cloak@Elite:
		UncloakOn: Dock
		CloakDelay: 105
		CloakSound: appear1.aud
		IsPlayerPalette: true
		UncloakSound: appear1.aud
		RequiresCondition: rank-elite
		PauseOnCondition: cloak-force-disabled
	GrantConditionOnDamageState@UNCLOAK:
		Condition: cloak-force-disabled
		ValidDamageStates: Critical
	SelectionDecorations:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	Voiced:
		VoiceSet: MirageVoice
RTNK.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Mirage Tank)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: rtnk
	InfiltrateForTransform:
		IntoActor: rtnk
	RenderSprites:
		Image: rtnk.destroyed
PANZER:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		IconPalette: cnc
		BuildPaletteOrder: 222
		Prerequisites: fix, ~vehicles.germany, ~techlevel.medium
		Description: German Main Battle Tank.\n  Strong vs Vehicles, Infantry\n  Weak vs Aircraft
	Valued:
		Cost: 850
	Tooltip:
		Name: Panzer Tank
		GenericName: Tank
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 45000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 85
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 5
	Armament@PRIMARY:
		Weapon: P90mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 720,0,80
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Weapon: P60mg
		LocalOffset: 720,0,80
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	Voiced:
		VoiceSet: PanzerVoice
	SpawnActorOnDeath:
		Actor: PANZER.Husk
	SelectionDecorations:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	RenderSprites:
		Image: panzer
PANZER.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Panzer Tank)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: panzer
	InfiltrateForTransform:
		IntoActor: panzer
	RenderSprites:
		Image: panzer.destroyed
GRIZZ:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 221
		Prerequisites: fix, ~vehicles.usa, ~techlevel.medium
		Description: USA Main Battle Tank.\n  Strong vs Vehicles\n  Weak vs Infantry
	Valued:
		Cost: 850
	Mobile:
		Speed: 85
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 45000
	Armor:
		Type: Heavy
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Tooltip:
		Name: Grizzly Tank
		GenericName: Tank
	Armament:
		Weapon: 90mm
		Recoil: 100
		RecoilRecovery: 30
		LocalOffset: 720,0,80
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Weapon: RedEye
		LocalOffset: 420,10,90
	Turreted:
		TurnSpeed: 25
		Offset: 10,0,0
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	Voiced:
		VoiceSet: USAVoice
	SpawnActorOnDeath:
		Actor: Grizz.Husk
	SelectionDecorations:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
Grizz.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Grizzly Tank)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: grizz
	InfiltrateForTransform:
		IntoActor: grizz
	RenderSprites:
		Image: grizz.destroyed
PTNK:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		BuildDuration: 1450
		Prerequisites: ~ustek, ~techlevel.high
		Description: Medium-range artillery with Prism weapon.\n  Strong vs Buildings, Defenses, Infantry, Light Armor\n  Weak vs Tanks, Aircraft
	Valued:
		Cost: 1500
	Tooltip:
		Name: Prism Tank
		GenericName: Tank
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 12000
	Armor:
		Type: Light
	Mobile:
		Speed: 82
		Voice: Move
	Passenger:
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 5
		Offset: 100,0,0
	Armament:
		Weapon: PrisTLaser
		LocalOffset: 100,0,180
	AttackTurreted:
		TargetFrozenActors: True
		OpportunityFire: False
		Voice: Attack
	WithSpriteTurret:
	SpawnActorOnDeath:
		Actor: PTNK.Husk
	Voiced:
		VoiceSet: PrismVoice
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
PTNK.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Prism Tank)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: ptnk
	InfiltrateForTransform:
		IntoActor: ptnk
	RenderSprites:
		Image: ptnk.destroyed
IFV:
	Inherits: ^TrackedVehicle
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 120
		BuildDuration: 670
		Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
		Description: Adaptable infantry transport.\n• Weapon and ability changes dependant on Occupant\n  Special Ability: Transform
	Valued:
		Cost: 800
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Mobile:
		Speed: 158
		PauseOnCondition: being-captured
	Turreted:
		TurnSpeed: 40
		Offset: 20,0,0
	AttackTurreted:
	WithMuzzleOverlay:
	RevealsShroud:
		MinRange: 4c0
		Range: 8c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armor:
		Type: Light
	Health:
		HP: 26000
	Cargo:
		Types: Infantry
		MaxWeight: 1
		InitialUnits: e1
		PassengerConditions:
			e1: ifv-rifle
			e1gi: ifv-rifle
			e1ch: ifv-rifle
			e1r1: ifv-rifle
			e2: ifv-grenadier
			e3: ifv-rocket
			e3r1: ifv-rocket
			e4: ifv-flame
			spy: ifv-spy
			spy.england: ifv-spy
			e7: ifv-sniper
			rmbo: ifv-sniper
			medi: ifv-medic
			genmedi: ifv-medic
			mech: ifv-mechanic
			thf: ifv-spy
			shok: ifv-tesla
			sniper: ifv-sniper
			e13: ifv-chrono
			ivan: ifv-grenadier
		
	Armament@rifle:
		Weapon: m60mg
		LocalOffset: 128,0,43
		RequiresCondition: ifv-rifle
	Tooltip@rifleman:
		Name: Assault IFV
		RequiresCondition: ifv-rifle
	WithSpriteTurret@gun:
		RequiresCondition: ifv-rifle
		Sequence: turret3
	Armament@chrono:
		Weapon: ChronoHandGun
		LocalOffset: 128,0,43
		RequiresCondition: ifv-chrono
	WithSpriteTurret@chrono:
		RequiresCondition: ifv-chrono
		Sequence: turret9
	PortableChrono:
		ChargeDelay: 250
		KillCargo: False
		RequiresCondition: ifv-chrono
	Tooltip@chrono:
		Name: Chrono IFV
		RequiresCondition: ifv-chrono
	Armament@rocketAA:
		Weapon: SidewinderAA
		LocalOffset: 128,0,43
		RequiresCondition: ifv-rocket
	Armament@rocketAG:
		Weapon: APTusk
		LocalOffset: 128,0,43
		RequiresCondition: ifv-rocket
	Tooltip@rocket:
		Name: Rocket IFV
		RequiresCondition: ifv-rocket
	WithSpriteTurret@samturr2:
		RequiresCondition: ifv-rocket
		Sequence: turret2
	Armament@medic:
		Weapon: mHeal
		Cursor: heal
		OutsideRangeCursor: heal
		TargetRelationships: Ally
		RequiresCondition: ifv-medic
	Tooltip@medic:
		Name: Ambulance IFV
		RequiresCondition: ifv-medic
	WithDecoration@REDCROSS:
		Image: pips
		Sequence: medic
		Position: BottomRight
		RequiresCondition: ifv-medic
	Armament@mechanic:
		Weapon: mRepair
		Cursor: repair
		OutsideRangeCursor: repair
		TargetRelationships: Ally
		RequiresCondition: ifv-mechanic
	WithSpriteTurret@mech:
		RequiresCondition: ifv-mechanic
		Sequence: turret6
	ChangesHealth@mechanic:
		Step: 10
		Delay: 50
		StartIfBelow: 100
		DamageCooldown: 150
		RequiresCondition: ifv-mechanic
	Tooltip@mechanic:
		Name: Repair IFV
		RequiresCondition: ifv-mechanic
	DetectCloaked@spy:
		DetectionTypes: Cloak
		RequiresCondition: ifv-spy
	Tooltip@spy:
		Name: Stealth IFV
		RequiresCondition: ifv-spy
	Cloak:
		InitialDelay: 25
		CloakDelay: 175
		CloakSound: appear1.aud
		UncloakSound: appear1.aud
		IsPlayerPalette: true
		PauseOnCondition: cloak-force-disabled
		RequiresCondition: ifv-spy
	GrantConditionOnDamageState@UNCLOAK:
		Condition: cloak-force-disabled
		ValidDamageStates: Critical
	WithIdleOverlay@SPINNER:
		Sequence: spinner
		PauseOnCondition: cloak-force-disabled
		RequiresCondition: ifv-spy
		Offset: 0,0,200
	Armament@sniper:
		Weapon: mSniper
		LocalOffset: 128,0,43
		RequiresCondition: ifv-sniper
	Tooltip@sniper:
		Name: Sniper Ranger
		RequiresCondition: ifv-sniper
	WithSpriteTurret@snip:
		Sequence: turret11
		RequiresCondition: ifv-sniper
	Armament@grenadier:
		Weapon: mGrenade
		LocalOffset: 128,0,43
		RequiresCondition: ifv-grenadier
	WithSpriteTurret@gren:
		Sequence: turret8
		RequiresCondition: ifv-grenadier
	Tooltip@grenadier:
		Name: Grenade IFV
		RequiresCondition: ifv-grenadier
	Armament@flamer:
		Weapon: Flamer
		LocalOffset: 128,0,43
		RequiresCondition: ifv-flame
	Tooltip@flamer:
		Name: Flame IFV
		RequiresCondition: ifv-flame
	WithSpriteTurret@flamer:
		Sequence: turret5
		RequiresCondition: ifv-flame
	Armament@shock:
		Weapon: TTankZap
		LocalOffset: 128,0,43
		RequiresCondition: ifv-tesla
	Tooltip@shock:
		Name: Tesla IFV
		RequiresCondition: ifv-tesla
	WithIdleOverlay@TESLA:
		Sequence: tesla
		RequiresCondition: ifv-tesla
	GrantCondition@customautotarget:
		RequiresCondition: ifv-medic || ifv-mechanic || ifv-sniper
		Condition: customautotarget
	AutoTargetPriority@ATTACKANYTHING:
		RequiresCondition: stance-attackanything || assault-move && !customautotarget
	AutoTargetPriority@INCLUDEAIR:
		ValidTargets: AirborneActor
		InvalidTargets: NoAutoTarget
		RequiresCondition: ifv-rocket
	AutoTargetPriority@MEDICORSNIPERORTANYA:
		ValidTargets: Infantry
		InvalidTargets: NoAutoTarget
		RequiresCondition: ifv-medic || ifv-sniper
	AutoTargetPriority@MECHANIC:
		ValidTargets: Vehicle, Tank
		InvalidTargets: NoAutoTarget
		RequiresCondition: ifv-mechanic
TNKD:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		Prerequisites: fix, ~gtek, ~techlevel.high
		Description: Mobile anti-armor platform, sporting a big gun\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft
	Valued:
		Cost: 900
	Tooltip:
		Name: Tank Destroyer
		GenericName: Tank
	Health:
		HP: 67000
	Armor:
		Type: Heavy
	Mobile:
		TurnSpeed: 12
		Speed: 74
	RevealsShroud:
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: 130mm
		LocalOffset: 720,0,90
		MuzzleSequence: muzzle
	AttackFrontal:
		FacingTolerance: 0
	WithMuzzleOverlay:
	Voiced:
		VoiceSet: TnkdVoice
	SpawnActorOnDeath:
		Actor: TNKD.Husk
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
TNKD.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Tank Destroyer (Destroyed)
	TransformOnCapture:
		IntoActor: tnkd
	InfiltrateForTransform:
		IntoActor: tnkd
	RenderSprites:
		Image: tnkd.destroyed
BATF:
	Inherits: ^TrackedVehicle
	Inherits@CARGOPIPS: ^CargoPips
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 320
		Prerequisites: fix, ~etek, ~techlevel.high
		Description: Heavily-armored fortress on wheels, armed with multiple turrets.\nMust be manned to fire.\nCan crush concrete walls \n Strong vs Everything\n Weak vs Nothing
	Valued:
		Cost: 2100
	Tooltip:
		Name: Battle Fortress
	TooltipDescription:
		Description: Must be manned to fire. Carries 8 Passengers.
		ValidRelationships: Ally
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 100000
	Armor:
		Type: Heavy
	Mobile:
		Locomotor: sheavytracked
		Speed: 50
		Voice: Move
	-Carryable:
	Cargo:
		Types: Infantry
		MaxWeight: 8
		InitialUnits: e1, e1, e3, mech
		LoadedCondition: loaded
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	AttackTurreted:
		Turrets: primary, secondary, tertiary
		Armaments: primary, secondary, tertiary
		Voice: Attack
	Armament@PRIMARY:
		Name: primary
		Turret: primary
		Weapon: 130mm
		LocalOffset: 200,0,300
		RequiresCondition: loaded
	Armament@SECONDARY:
		Name: secondary
		Turret: secondary
		Weapon: 130mm
		FireDelay: 8
		LocalOffset: 200,0,300
		RequiresCondition: loaded
	Armament@TERTIARY:
		Name: tertiary
		Turret: tertiary
		Weapon: ApocalypseTusk
		LocalOffset: -200,0,300
		MuzzleSequence: muzzle
		RequiresCondition: loaded
	Turreted@PRIMARY:
		Turret: primary
		Offset: 200,-300,0
		TurnSpeed: 3
	Turreted@SECONDARY:
		Turret: secondary
		Offset: 200,300,0
		TurnSpeed: 3
	Turreted@TERTIARY:
		Turret: tertiary
		Offset: -300,0,358
		TurnSpeed: 4
	WithMuzzleOverlay:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1877, 1621, 0, -170
	Voiced:
		VoiceSet: BattleFortressVoice
	ChangesHealth:
		Step: 100
		Delay: 3
		StartIfBelow: 50
		DamageCooldown: 150
	WithSpriteTurret@PRIMARY:
		Turret: primary
	WithSpriteTurret@SECONDARY:
		Turret: secondary
	WithSpriteTurret@TERTIARY:
		Turret: tertiary
		Sequence: turret2
	SpawnActorOnDeath:
		Actor: BATF.Husk
	Capturable:
BATF.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Battle Fortress)
	TransformOnCapture:
		IntoActor: batf
	InfiltrateForTransform:
		IntoActor: batf
	RenderSprites:
		Image: batf.destroyed
#sovietvehicles-------------------------------------------------------------------------------sovietvehicles
APC:
	Inherits@Voices: ^VoicesSelector
	Buildable:
		Prerequisites: ~vehicles.soviet, ~!vehicles.russia, ~techlevel.low
	TooltipDescription:
		Description: Elite Rank bonus: Gatling Turret
	Armament:
		Weapon: M60mg
		LocalOffset: 85,0,171
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	AttackFrontal:
		FacingTolerance: 0
		RequiresCondition: !rank-elite
	Armament@EliteAA:
		Weapon: VulcanAA
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 308,0,195
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	Armament@EliteAP:
		Weapon: Vulcan
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 308,0,190
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	Turreted:
		Offset: 0,0,171
		TurnSpeed: 38
	AttackTurreted:
		RequiresCondition: rank-elite
	WithSpriteTurret:
		RequiresCondition: rank-elite
	Voiced:
		VoiceSet: GenericVoice
		RequiresCondition: Vanilla
	Voiced@China:
		VoiceSet: ChinaVoice
		RequiresCondition: IAMCHINESE
	Voiced@USA:
		VoiceSet: USAVoice
		RequiresCondition: IAMAMERICAN
TTNK:
	Valued:
		Cost: 1200
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		Prerequisites: tsla, fix, ~vehicles.russia, ~techlevel.medium
DTRK:
	Buildable:
		Prerequisites: ~utek, ~techlevel.high
		BuildDurationModifier: 85
	WithDecoration@Nuclear:
		Image: pips
		Sequence: pip-nuke
		Palette: effect
		Position: TopRight
		Margin: -1, -1
		ValidRelationships: Ally
QTNK:
	Buildable:
		Prerequisites: fix, techcenter, ~!vehicles.turkey, ~vehicles.soviet, ~techlevel.high
V2RL:
	Buildable:
		Prerequisites: dome, ~vehicles.ukraine, ~techlevel.medium
	TooltipDescription:
		Description: Elite Rank bonus: Increased Range
	RangeMultiplier@RANKUP:
		RequiresCondition: rank-elite
		Modifier: 150
3TNK:
	Inherits: ^TrackedVehicle
	Buildable:
		Prerequisites: fix, ~!vehicles.china, ~!vehicles.turkey, ~vehicles.soviet, ~techlevel.medium
		Description: Soviet Main Battle Tank, with dual cannons\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Valued:
		Cost: 1000
	Tooltip:
		Name: Heavy Tank
		GenericName: Tank
	TooltipDescription:
		Description: Elite Rank bonus: Mammoth Tusk
	Armament@standard:
		Turret: primary
		Weapon: 105mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 768,85,90, 768,-85,90
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	Turreted@Primary:
		Turret: primary
		TurnSpeed: 20
	Armament@EliteMain:
		Turret: primary
		Weapon: 120mm
		Recoil: 128
		RecoilRecovery: 28
		LocalOffset: 768,85,90, 768,-85,90
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	Armament@EliteAP:
		Turret: secondary
		Weapon: MammothTusk
		LocalOffset: 420,0,190
		RequiresCondition: rank-elite
	WithSpriteTurret@Elite:
		Turret: secondary
		RequiresCondition: rank-elite
		Sequence: turret2
	Turreted@Secondary:
		Turret: secondary
		Offset: 100,0,120
		TurnSpeed: 30
	Health:
		HP: 60000
	Mobile:
		Speed: 71
3TNK.china:
	Inherits: 3TNK
	Buildable:
		Prerequisites: fix, ~vehicles.china, ~techlevel.medium
		Description: China Main Battle Tank, with dual cannons\n made cheaper at the cost of quality.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Valued:
		Cost: 950
	Tooltip:
		Name: China Heavy Tank
		GenericName: Tank
	TooltipDescription:
		Description: Elite Rank bonus: Flamer
	Health:
		HP: 47000
	Mobile:
		Speed: 65
	Armament@standard:
		Turret: primary
		Weapon: 105mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 968,85,90, 968,-85,90
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	Turreted@Primary:
		Turret: primary
		TurnSpeed: 20
		Offset: 200,0,5
	Armament@EliteMain:
		Turret: primary
		Weapon: 120mm
		Recoil: 128
		RecoilRecovery: 28
		LocalOffset: 968,85,90, 968,-85,90
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	Armament@EliteAP:
		Turret: secondary
		Weapon: Flamer.Tank
		LocalOffset: 420,0,190
		RequiresCondition: rank-elite
	WithSpriteTurret@Elite:
		Turret: secondary
		RequiresCondition: rank-elite
		Sequence: turret2
	Turreted@Secondary:
		Turret: secondary
		Offset: 100,0,120
		TurnSpeed: 30
	Voiced:
		VoiceSet: ChinaVoice
	RenderSprites:
		Image: 3tnkc
LASHER:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 220
		Prerequisites: fix, ~vehicles.turkey, ~techlevel.medium
		Description: Turkey Main Battle Tank\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Valued:
		Cost: 950
	Tooltip:
		Name: Lasher Tank
		GenericName: Tank
	TooltipDescription:
		Description: Elite Rank bonus: Twin Cannon
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 50000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 70
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 20
	Armament:
		Weapon: 90mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 768,0,90
		MuzzleSequence: muzzle
		RequiresCondition: !rank-elite
	Turreted@Primary:
		Turret: primary
		TurnSpeed: 20
	Armament@EliteMain:
		Turret: secondary
		Weapon: 105mm
		Recoil: 128
		RecoilRecovery: 28
		LocalOffset: 768,85,90, 768,-85,90
		MuzzleSequence: muzzle
		RequiresCondition: rank-elite
	WithSpriteTurret@Elite:
		Turret: secondary
		RequiresCondition: rank-elite
		Sequence: turret2
	Turreted@Secondary:
		Turret: secondary
		TurnSpeed: 30
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
SCUDL:
	Inherits: ^Vehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		Prerequisites: dome, ~vehicles.turkey, ~techlevel.medium
		Description: Long-range rocket artillery.\n  Strong vs Infantry, Buildings\n  Weak vs Vehicles, Aircraft
	Valued:
		Cost: 900
	Tooltip:
		Name: Scud Launcher
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 20000
	Armor:
		Type: Light
	Mobile:
		Speed: 70
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: SCUDMISS
		ReloadingCondition: reloading
	AutoTarget:
		ScanRadius: 11
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
		FacingTolerance: 0
	WithFacingSpriteBody:
		RequiresCondition: !reloading
		Name: loaded
	WithFacingSpriteBody@EMPTY:
		RequiresCondition: reloading
		Sequence: empty-idle
		Name: reloading
	Explodes:
		Weapon: V2Explode
	Voiced:
		VoiceSet: SCUDLauncherVoice
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
MSAR:
	Inherits: ^Vehicle
	Inherits@SELECTION: ^SelectableSupportUnit
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		IconPalette: chrometd
		Prerequisites: weap, ~vehicles.soviet, ~techlevel.medium
		BuildDurationModifier: 50
		Description: Listening Post.\n When deployed, provides radar and increases nearby vehicle view range.\n Detects cloaked units.\n Unarmed
	Valued:
		Cost: 1000
	Tooltip:
		Name: Mobile Sensor Array
		RequiresCondition: !deployed
	Tooltip@DEPLOYED:
		Name: Listening Post
		RequiresCondition: deployed
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 22000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 82
		RequireForceMoveCondition: !undeployed
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
		RequiresCondition: undeployed
	RevealsShroud@GAPGEN:
		Range: 4c0
		RequiresCondition: undeployed
	RevealsShroud@DEPLOYED:
		RequiresCondition: !undeployed
		Range: 20c0
	Repairable:
		RequireForceMoveCondition: !undeployed
	Passenger:
		RequireForceMoveCondition: !undeployed
	GrantCondition@PREVIEWWORKAROUND:
		Condition: real-actor
	WithMakeAnimation:
		BodyNames: deployedbody
	WithSpriteBody@deployed:
		Sequence: idle-static
		RequiresCondition: !undeployed && real-actor
		Name: deployedbody
	WithFacingSpriteBody:
		RequiresCondition: !deployed
	GrantConditionOnDeploy:
		PauseOnCondition: being-captured
		DeployedCondition: deployed
		UndeployedCondition: undeployed
		Facing: 165
		AllowedTerrainTypes: Clear, Road, Rough, Ore, Gems
		DeploySounds: placbldg.aud
		UndeploySounds: audio/clicky1.aud
		UndeployOnMove: true
		UndeployOnPickup: true
	DetectCloaked@Deployed:
		Range: 10c0
		DetectionTypes: Cloak, Underwater, Mine
		RequiresCondition: deployed
	IgnoresDisguise:
	RenderDetectionCircle:
		TrailCount: 3
	GpsDot:
		String: Communications
	Selectable:
		DecorationBounds: 1280, 1280
	Voiced:
		VoiceSet: ListeningOutpostVoice
	ProximityExternalCondition@Bino:
		Condition: bino
		Range: 15c0
		EnableSound: bits/dsaping1.aud
		AffectsParent: False
		RequiresCondition: deployed
	Targetable:
		TargetTypes: GroundActor, Vehicle, C4
	RenderSprites:
		PlayerPalette: playertd
	WithDamageOverlay:
		Image: smoke_mtd
KATY:
	Inherits: ^Vehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 171
		IconPalette: chrometd
		Prerequisites: ~vehicles.turkey, ~techlevel.medium
		Description: Long-range rocket artillery.\n• Strong vs Buildings, Defenses, Infantry, Light Armor\n• Cannot attack Aircraft\n• Has difficulty hitting moving targets
	Valued:
		Cost: 700
	Tooltip:
		Name: Katyusha
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 15000
	Armor:
		Type: Light
	Mobile:
		Speed: 49
		TurnSpeed: 14
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: KatyushaRockets
		LocalOffset: 268,-100,440
	Armament@SECONDARY:
		Weapon: KatyushaRocketsWide
		LocalOffset: 268,100,440
		FireDelay: 6
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
		FacingTolerance: 0
	Explodes:
		Weapon: BarrelExplode
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
FTRK:
	Buildable:
		Prerequisites: dome, ~!vehicles.china, ~!vehicles.russia, ~vehicles.soviet, ~techlevel.low
	Tooltip:
		Name: Mobile AA Gun
GTNK:
	Inherits@Voices: ^VoicesSelector
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 210
		Prerequisites: dome, ~vehicles.china, ~techlevel.low
		Description: Gattling Tank armed with heavy machine gun\n  Strong vs Aircraft,Infantry\n  Weak vs Tanks
	Valued:
		Cost: 600
	Tooltip:
		Name: GatlingTank
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 20000
	Armor:
		Type: Light
	Mobile:
		Speed: 110
		Locomotor: wheeled
		PauseOnCondition: being-captured
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament@AA:
		Name: primary
		Weapon: VulcanAA
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 508,0,90
		MuzzleSequence: muzzle
	GrantConditionOnAttack@AA:
		ArmamentNames: primary
		Condition: attacking-air
		RequiredShotsPerInstance: 1,2,4
		MaximumInstances: 3
		RevokeDelay: 40
		RevokeOnNewTarget: False
		RevokeAll: True
		RequiresCondition: !attacking-ground
	Armament@inf:
		Name: secondary
		Weapon: Vulcan
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 508,0,90
		MuzzleSequence: muzzle
	GrantConditionOnAttack@GROUND:
		ArmamentNames: secondary
		Condition: attacking-ground
		RequiredShotsPerInstance: 1,4
		MaximumInstances: 2
		RevokeDelay: 40
		RevokeOnNewTarget: False
		RevokeAll: True
		RequiresCondition: !attacking-air
	Turreted:
		Offset: 10,0,20
		TurnSpeed: 38
	AttackTurreted:
	WithSpriteTurret@AA:
		RequiresCondition: !attacking-ground
	WithSpriteTurret@GROUND:
		Sequence: turret2
		RequiresCondition: attacking-ground
	WithMuzzleOverlay:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Voiced:
		VoiceSet: GenericVoice
		RequiresCondition: Vanilla
	Voiced@China:
		VoiceSet: ChinaVoice
		RequiresCondition: IAMCHINESE
	Voiced@USA:
		VoiceSet: USAVoice
		RequiresCondition: IAMAMERICAN
	SpawnActorOnDeath:
		Actor: GTNK.Husk
GTNK.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Gatling Tank)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: gtnk
	InfiltrateForTransform:
		IntoActor: gtnk
	RenderSprites:
		Image: gtnk.destroyed
		PlayerPalette: cncplayer
MSAM:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 130
		Prerequisites: ~dome, ~vehicles.russia, ~techlevel.high
		Description: Mobile Anti Air Rocket Launcher.\n  Strong vs Aircraft\n  Weak vs Infantry, Tanks
		IconPalette: cnc
	Valued:
		Cost: 600
	Tooltip:
		Name: Mobile SAM
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Health:
		HP: 35000
	Armor:
		Type: Light
	Armament:
		Weapon: MobileNike
		LocalOffset: 213,128,0, 213,-128,0
		RequiresCondition: !rank-elite
	Armament@RANKUP:
		Weapon: Nike
		LocalOffset: 213,128,0, 213,-128,0
		RequiresCondition: rank-elite
	Mobile:
		Speed: 95
		TurnSpeed: 8
	AttackTurreted:
	Turreted:
		TurnSpeed: 20
	WithSpriteTurret:
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
	SpawnActorOnDeath:
		Actor: MSAM.Husk
MSAM.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Mobile SAM)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: msam
	InfiltrateForTransform:
		IntoActor: msam
	RenderSprites:
		PlayerPalette: cncplayer
		Image: msam.destroyed
BTR:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 120
		Prerequisites: ~vehicles.russia, ~techlevel.low
		Description: Amphibious infantry transport.\n  Strong vs Light armor\n  Weak vs Infantry, Tanks, Aircraft
	Valued:
		Cost: 850
	Tooltip:
		Name: Bronetransporter
	TooltipDescription:
		Description: Can carry 8 Infantry, can cross water
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 35000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 110
		PauseOnCondition: notmobile || being-captured
		Locomotor: amphibious
	GrantConditionOnTerrain@SEA:
		TerrainTypes: Water, River
		Condition: floating
	Targetable:
		RequiresCondition: !floating
	Targetable@SEA:
		TargetTypes: GroundActor, WaterActor, Ship, Tank
		RequiresCondition: floating
	WithFacingSpriteBody:
		Sequence: idle
		RequiresCondition: !floating
	WithFacingSpriteBody@SEA:
		Name: floating
		Sequence: float
		RequiresCondition: floating
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: 25mm
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 508,0,90
		MuzzleSequence: muzzle
	Turreted:
		Offset: 120,0,250
		TurnSpeed: 28
	AttackTurreted:
	WithSpriteTurret:
	WithMuzzleOverlay:
	Cargo:
		Types: Infantry
		MaxWeight: 8
		LoadingCondition: notmobile
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	SpawnActorOnDeath:
		Actor: BTR.Husk
BTR.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Bronetransporter)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: btr
	InfiltrateForTransform:
		IntoActor: btr
	RenderSprites:
		Image: btr.destroyed
ftnk:
	Inherits@Voices: ^VoicesSelector
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		Prerequisites: ~ftur, ~techlevel.low
		BuildPaletteOrder: 120
		Description: Flame tank.\n  Strong vs Infantry\n  Weak vs Tanks, Aircraft
		IconPalette: cnc
	Valued:
		Cost: 800
	Tooltip:
		Name: Flame Tank
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Health:
		HP: 18000
	Mobile:
		Locomotor: lighttracked
		Speed: 90
	Turreted:
		TurnSpeed: 28
	Armament:
		Weapon: Flamer.Tank
		Recoil: 0
		RecoilRecovery: 0
		LocalOffset: 568,0,190
		MuzzleSequence:
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	Explodes:
		Weapon: CrateNapalm
		EmptyWeapon: CrateNapalm
		LoadedChance: 50
		DamageSource: Killer
	Voiced:
		VoiceSet: GenericVoice
		RequiresCondition: Vanilla
	Voiced@China:
		VoiceSet: ChinaVoice
		RequiresCondition: IAMCHINESE
	Voiced@USA:
		VoiceSet: USAVoice
		RequiresCondition: IAMAMERICAN
	RenderSprites:
		Image: ftnk
HFTK:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 321
		IconPalette: chrometd
		Prerequisites: ftur, ~ctek, ~techlevel.medium
		Description: Heavy tank armed with dual short-range flamethrowers.
	Valued:
		Cost: 1100
	Tooltip:
		Name: Dragon Tank
		GenericName: Tank
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 46000
	Armor:
		Type: Heavy
	Mobile:
		Locomotor: heavytracked
		Speed: 56
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 20
	Armament@PRIMARY:
		Weapon: HeavyFlamer
		MuzzleSequence: muzzle
		MuzzlePalette: chrometd
		LocalOffset: 750,200,150, 750,-200,150
	AttackTurreted:
		Voice: Attack
		RangeMargin: 0
	WithSpriteTurret:
	WithMuzzleOverlay:
	Voiced:
		VoiceSet: FlameTankVoice
	Explodes:
		Weapon: BarrelExplode
		EmptyWeapon: BarrelExplode
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	RenderSprites:
		PlayerPalette: cncplayer
V3RL:
	Inherits: ^Vehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 230
		BuildDuration: 1450
		Prerequisites: dome, ~vehicles.russia, ~techlevel.high
		Description: Extreme long-range rocket artillery.\n  Strong vs Buildings, Defenses, Infantry\n  Weak vs Tanks, Aircraft
	Valued:
		Cost: 1500
	Tooltip:
		Name: V3 Launcher
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 20000
	Armor:
		Type: Light
	Mobile:
		Speed: 85
		Voice: Move
	Passenger:
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: V3Launcher
		ReloadingCondition: reloading
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
		Voice: Attack
		FacingTolerance: 0
	WithFacingSpriteBody:
		RequiresCondition: !reloading
		Name: loaded
	WithFacingSpriteBody@EMPTY:
		RequiresCondition: reloading
		Sequence: empty-idle
		Name: reloading
	Explodes:
		Weapon: BarrelExplode
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1194, 1194
	Voiced:
		VoiceSet: V3Voice
	Exit:
		SpawnOffset: 0,-128,0
	AutoTarget:
		ScanRadius: 16
6TNK:
	Inherits@Voices: ^VoicesSelector
	Inherits: ^Vehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 241
		Prerequisites: dome, ~vehicles.china, ~techlevel.high
		Description: Long-range artillery./n Strong Vs Buildings, Infantry
	Valued:
		Cost: 1350
	Tooltip:
		Name: Inferno Cannon
	TooltipDescription:
		Description: Aritllery platform with napalm cluster shells.
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 11000
	Armor:
		Type: Light
	Mobile:
		TurnSpeed: 20
		Speed: 92
		Locomotor: lighttracked
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: 155mm.CIC
		LocalOffset: 624,0,408
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
		FacingTolerance: 32
	WithMuzzleOverlay:
	Explodes:
		Weapon: ArtilleryExplode
		LoadedChance: 75
	Voiced:
		VoiceSet: GenericVoice
		RequiresCondition: Vanilla
	Voiced@China:
		VoiceSet: ChinaVoice
		RequiresCondition: IAMCHINESE
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	WithProductionIconOverlay:
		Types: Veterancy
		Prerequisites: vehicles.upgraded
	RenderSprites:
		PlayerPalette: cncplayer
4TNK:
	Buildable:
		Prerequisites: fix, techcenter, ~!vehicles.ukraine, ~!vehicles.china, ~vehicles.soviet, ~techlevel.high
TTNK2:
	Inherits: 4TNK
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
		Prerequisites: tsla, ~rtek, ~techlevel.high
		Description: Adapted Mammoth Tank with twin mounted Tesla Coils.\n• Strong vs Infantry, Heavy Armor, Light Armor\n• Cannot attack Aircraft
	Valued:
		Cost: 2250
	Tooltip:
		Name: Tesla Mammoth Tank
		GenericName: Tank
	Health:
		HP: 80000
	Armament@PRIMARY:
		Weapon: TTankZap
		LocalOffset: 511,200,113
		-MuzzleSequence:
	Armament@SECONDARY:
		Name: secondary
		Weapon: TTankZap
		LocalOffset: 511,-200,113
		FireDelay: 5
		-MuzzleSequence:
	AttackTurreted:
	-WithMuzzleOverlay:
	WithSpriteTurret:
	SpawnActorOnDeath:
		Actor: TTNK2.Husk
TTNK2.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Mammoth Tesla)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: ttnk2
	InfiltrateForTransform:
		IntoActor: ttnk2
	RenderSprites:
		Image: ttnk2.destroyed
APOC:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 350
		BuildDuration: 2000
		Prerequisites: fix, ~utek, ~techlevel.high
		Description: Enormous slow tank with uranium shells and anti-air capability.
	Valued:
		Cost: 2600
	-Carryable:
	Tooltip:
		Name: Apocalypse Tank
		GenericName: Tank
	TooltipDescription:
		Description: Can crush smaller tanks.
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 110000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 40
		TurnSpeed: 8
		Locomotor: sheavytracked
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Turreted:
		TurnSpeed: 8
	Armament@PRIMARY:
		Weapon: 120mm.Apoc
		LocalOffset: 1400,100,340, 1400,-100,340
		Recoil: 171
		RecoilRecovery: 30
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ApocalypseTusk
		LocalOffset: -85,384,340, -85,-384,340
		LocalYaw: -100,100
		Recoil: 43
		MuzzleSequence: muzzle
	AttackTurreted:
		Voice: Attack
	WithMuzzleOverlay:
	WithSpriteTurret:
	SpawnActorOnDeath:
		Actor: APOC.Husk
	ChangesHealth:
		PercentageStep: 10
		Delay: 5
		StartIfBelow: 50
		DamageCooldown: 150
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1877, 1621, 0, -170
	Voiced:
		VoiceSet: ApocalypseVoice
	AttackMove:
		Voice: Attack
	RenderSprites:
APOC.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Apocalypse)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: apoc
	InfiltrateForTransform:
		IntoActor: apoc
	RenderSprites:
		Image: apoc.destroyed
EMPOR:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Inherits@CARGOPIPS: ^CargoPips
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 350
		BuildDuration: 2000
		Prerequisites: fix, ~ctek, ~techlevel.high
		Description: Enormous slow tank with artillery shells and garrison ability\n Conscript - Gatling\nRocket Soldier - Mammoth tusk\nFlamethrower - Flame Turret\nHacker - Propaganda
	Valued:
		Cost: 3000
	Tooltip:
		Name: Overlord Tank
		GenericName: Tank
	TooltipDescription:
		Description: Garrison a troop to add a second turret, can crush other tanks.
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	-Carryable:
	Health:
		HP: 110000
	Armor:
		Type: Heavy
	Mobile:
		Speed: 40
		TurnSpeed: 8
		Locomotor: sheavytracked
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Passenger:
		Weight: 2
	Cargo:
		Types: Infantry
		MaxWeight: 1
		PassengerConditions:
			e1: gatling
			e1ch: gatling
			e3: missile
			e3r1: missile
			e4: flamer
			hacker: proptwr
	Turreted@PRIMARY:
		Turret: primary
		TurnSpeed: 10
		Offset: -400,0,-20
	WithSpriteTurret@PRIMARY:
		Turret: primary
	Armament@PRIMARY:
		Weapon: 380mm
		LocalOffset: 1100,100,140, 1100,-100,140
		Recoil: 131
		RecoilRecovery: 30
		MuzzleSequence: muzzle
	Turreted@gatling:
		Turret: secondary
		TurnSpeed: 40
		Offset: -400,0,150
	WithSpriteTurret@gatling:
		Turret: secondary
		RequiresCondition: gatling
		Sequence: turret2
	Armament@gatling:
		Weapon: Vulcan
		Recoil: 5
		RecoilRecovery: 25
		LocalOffset: 800,0,190
		MuzzleSequence: muzzle2
		RequiresCondition: gatling
	Turreted@missile:
		Turret: secondary
		TurnSpeed: 40
		Offset: 620,0,100
	WithSpriteTurret@missile:
		Turret: secondary
		RequiresCondition: missile
		Sequence: turret3
	Armament@missile:
		Weapon: MammothTusk
		Recoil: 5
		RecoilRecovery: 25
		LocalOffset: 800,0,190
		MuzzleSequence: muzzle2
		RequiresCondition: missile
	Turreted@flamer:
		Turret: secondary
		TurnSpeed: 40
		Offset: 620,0,0
	WithSpriteTurret@flamer:
		Turret: secondary
		RequiresCondition: flamer
		Sequence: turret4
	Armament@flamer:
		Weapon: Flamer.Tank.Rank
		Recoil: 5
		RecoilRecovery: 25
		LocalOffset: 900,0,200
		MuzzleSequence:
		RequiresCondition: flamer
	WithIdleOverlay@SPINNER:
		Sequence: spinner
		RequiresCondition: proptwr
		Offset: -400,0,300
	ProximityExternalCondition:
		RequiresCondition: proptwr
		Condition: prop
		Range: 4c0
		ValidRelationships: Ally
	WithRangeCircle@hacker:
		RequiresCondition: proptwr
		Range: 4c0
		Color: FFFF6680
	AttackTurreted:
		Turrets: primary, secondary
	WithMuzzleOverlay:
	SpawnActorOnDeath:
		Actor: EMPOR.Husk
	ChangesHealth:
		PercentageStep: 10
		Delay: 5
		StartIfBelow: 50
		DamageCooldown: 150
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Selectable:
		DecorationBounds: 1877, 1621, 0, -170
	Voiced:
		VoiceSet: OverlordVoice
	AttackMove:
		Voice: Attack
EMPOR.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Overlord)
	ThrowsParticle@turret:
		Anim: turret
	TransformOnCapture:
		IntoActor: empor
	InfiltrateForTransform:
		IntoActor: empor
	RenderSprites:
		Image: empor.destroyed
ISU:
	Inherits: ^TrackedVehicle
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 260
		BuildDuration: 2000
		Prerequisites: fix, ~utek, ~techlevel.high
		Description: Medium-range artillery\nwith powerful cluster shells.\n Strong vs Buildings, Infantry\n Weak vs Aircraft
	Valued:
		Cost: 1800
	Tooltip:
		Name: Siege Tank
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 65000
	Armor:
		Type: Heavy
	Mobile:
		TurnSpeed: 5
		Speed: 66
		Locomotor: heavytracked
		Voice: Move
	RevealsShroud:
		MinRange: 4c0
		Range: 6c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: 360mm
		LocalOffset: 824,0,208
		MuzzleSequence: muzzle
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
		Voice: Attack
		FacingTolerance: 0
	WithMuzzleOverlay:
	Explodes:
		Weapon: ArtilleryExplode
		LoadedChance: 75
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	Passenger:
		Voice: Move
	Voiced:
		VoiceSet: SiegeTankVoice
	SpawnActorOnDeath:
		Actor: ISU.Husk
ISU.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Siege Tank)
	TransformOnCapture:
		IntoActor: isu
	InfiltrateForTransform:
		IntoActor: isu
	RenderSprites:
		Image: isu.destroyed
LATNK:
	Inherits: ^TrackedVehicle
	Inherits@SELECTION: ^SelectableSupportUnit
	Inherits@GAINSEXPERIENCE: ^GainsExperience
	Buildable:
		Queue: Vehicle
		BuildDuration: 1450
		BuildLimit: 1
		Prerequisites: ~iron, ~utek
		Description: Portable Iron Curtain
	Valued:
		Cost: 3000
	Tooltip:
		Name: Portable Iron Curtain
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 30000
	Armor:
		Type: Light
	Mobile:
		Speed: 90
		TurnSpeed: 5
	RevealsShroud:
		MinRange: 4c0
		Range: 5c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 4c0
	Armament:
		Weapon: IronCannon
		TargetRelationships: Ally
	AttackTurreted:
	Turreted:
	WithIdleOverlay@SPINNER:
		Sequence: spinner
		Offset: 0, 0, 10
		Palette:
		IsPlayerPalette: false
	Selectable:
		DecorationBounds: 1280, 1280
	ProducibleWithLevel:
		Prerequisites: vehicles.upgraded
	SpawnActorOnDeath:
		Actor: LATNK.Husk
LATNK.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (PIC)
	TransformOnCapture:
		IntoActor: latnk
	InfiltrateForTransform:
		IntoActor: latnk
	RenderSprites:
TXTRK:
	Inherits: ^Vehicle
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
		Prerequisites: ~ttek, ~vehicles.turkey, ~techlevel.high
		Description: Truck with deadly chemical\nweapons. Has very weak armor.
	Valued:
		Cost: 2500
	Tooltip:
		Name: Toxin Truck
	TooltipDescription:
		Description: Poisons all infantry.
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 2800
	Armor:
		Type: Light
	Mobile:
		Speed: 67
	RevealsShroud:
		Range: 4c0
	Explodes:
		Weapon: ToxinCloud
		EmptyWeapon: ToxinCloud
		DamageSource: Killer
	AttackFrontal:
		FacingTolerance: 512
	Armament@PRIMARY:
		Weapon: TxTruckTargeting
	GrantConditionOnAttack:
		Condition: triggered
	GrantConditionOnDeploy:
		DeployedCondition: triggered
	-DamageMultiplier@IRONCURTAIN:
	KillsSelf:
		RequiresCondition: invulnerability || triggered
	Chronoshiftable:
		ExplodeInstead: true