icon:
	carryall:
		Filename: DATA.R8
		Start: 4290
		Offset: -30,-24
	infantry_reinforcement:
		Filename: bits/AirReinforcementsIcons.shp
		Start: 2
		Lenght: 1
	officer:
		Filename: EnhacedAssets.R8
		Start: 458
		Offset: -30,-24
	sandworm:
		Filename: wormicon.shp
		Start: 0
	gascloud:
		Filename: bits/GasCloudIcon.shp
		Start: 0
	mercenary:
		Filename: EnhacedAssets.R8
		Start: 717
		Offset: -30,-24
	jammer:
		Filename: EnhacedAssets.R8
		Start: 719
		Offset: -30,-24
	sardaukarFleet:
		Filename: EnhacedAssets.R8
		Start: 738
		Offset: -30,-24
	sardaukarVeterancy:
		Filename: EnhacedAssets.R8
		Start: 739
		Offset: -30,-24
	hide_units:
		Filename: EnhacedAssets.R8
		Start: 744
		Offset: -30,-24
	lightStrike:
		Filename: EnhacedAssets.R8
		Start: 319
		Offset: -30,-24
	true_sayer:
		Filename: EnhacedAssets.R8
		Start: 479
		Offset: -30,-24


crate:
	idle:
		Filename: DATA.R8
		Start: 102
		ZOffset: -511
		Offset: -16,-16
		Facings: 1
	icon:
		Filename: DATA.R8
		Start: 102
		Offset: -16,-16

invisible:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: DATA.R8
		Start: 102
		Offset: -16,-16

iconchevrons:
	veteran:
		Filename: EnhacedAssets.R8
		Start: 741
		Offset: 0,0

pips:
	pip-skull:
		Filename: bits/pip-skull.shp
		Offset: -2, 0
	pip-jammer:
		Filename: EnhacedAssets.R8
		Start: 796
		Offset: 2,0

skullicon:
	idle:
		Filename: bits/ScullIconTD01.shp
		Length: *

rotor:
	idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Facings: -5
		Tick: 180
	make:
		Filename: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180


choam_unit_number:
	1:
		Filename: DATA.R8
		Start: 18
	2:
		Filename: DATA.R8
		Start: 19
	3:
		Filename: DATA.R8
		Start: 20
	4:
		Filename: DATA.R8
		Start: 21
	5:
		Filename: DATA.R8
		Start: 22
	6:
		Filename: DATA.R8
		Start: 23
	7:
		Filename: DATA.R8
		Start: 24
	8:
		Filename: DATA.R8
		Start: 25
	9:
		Filename: DATA.R8
		Start: 26
#
# Smoke & fire
#


burn_ra1:
	idle:
		Filename: bits/burn-l.shp
		Length: *
		ZOffset: -100
	loop:
		Filename: bits/burn-l.shp
		Start: 16
		Length: 44
		ZOffset: -100
	end:
		Filename: bits/burn-l.shp
		Start: 60
		Length: 6
		ZOffset: -100


smoke_m:
	smokeFromRA01idle:
		Filename: bits/smokeFromRA.shp
		Length: *
		Offset: 2, -5
		ZOffset: 512
	smokeFromRA01loop:
		Filename: bits/smokeFromRA.shp
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	smokeFromRA01end:
		Filename: bits/smokeFromRA.shp
		Offset: 2, -5
		ZOffset: 512
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
	smokLandFromRA_Open:
		Filename: bits/smokland.shp
		Length: 72
		Tick: 120
		ZOffset: 1026
		Offset: 10, -20
	smokLandFromR_idle:
		Filename: bits/smokland.shp
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1026
		Offset: 10, -20
	smoke_player: #deviator gasleak
		Filename: EnhacedAssets.R8
		Start: 282
		Length: 19
		Tick: 120
		ZOffset: 512
		Offset: -15, -30
		BlendMode: Alpha
	d2ksmoke:
		Filename: DATA.R8
		Start: 3747
		Length: 7
		BlendMode: Multiply
		Tick: 500

smoke_big:
	start:
		Filename: bits/smokeFromTS.shp
		Start: 0
		Length: 25
		ZOffset: 512
		Tick: 100
	loop:
		Filename: bits/smokeFromTS.shp
		Start: 26
		Length: 65
		Tick: 120

fire_slow:
	Defaults:
		Tick: 80
	1:
		Filename: DATA.R8
		Start: 3965
		Length: 10
		Offset: 4,-17
		ZOffset: -100
		Scale: 1
		BlendMode: Additive
	2:
		Filename: DATA.R8
		Start: 3976
		Length: 11
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	3:
		Filename: DATA.R8
		Start: 4138
		Length: 13
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	4:
		Filename: DATA.R8
		Start: 3965
		Length: 10
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive

fire_fromts:
	1:
		Filename: EnhacedAssets.R8
		Start: 61
		Length: 17
		ZOffset: 1023
		BlendMode: Additive
		Tick: 100

flame_trail:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 131
		Length: 6
		Tick: 50
		ZOffset: 1023
		BlendMode: Additive
	small_napalm_trail:
		Filename: DATA.R8
		Start: 3674
		Length: 8
		ZOffset: 1023
		BlendMode: Additive

bazooka_trail3:
	idle:
		Filename: DATA.R8
		Start: 3797
		Length: 4
		Tick: 80
		ZOffset: 2800
#
# Smudges experimets
#

bib_damaged:
	bib1:
		Filename: EnhacedAssets.R8
		Start: 275
		Length: 1
		Offset: -16,-16
	bib2:
		Filename: EnhacedAssets.R8
		Start: 276
		Length: 1
		Offset: -16,-16
	bib2:
		Filename: EnhacedAssets.R8
		Start: 277
		Length: 1
		Offset: -16,-16
		ZOffset: 1024
	bib3:
		Filename: EnhacedAssets.R8
		Start: 9
		Length: 1
		Offset: -16,-16

crater_big:
	idle:
		Filename: DATA.R8
		Start: 38
	sand:
		Filename: EnhacedAssets.R8
		Start: 470
		Offset: -70,-50
		ZOffset: -3c0
		BlendMode: Alpha
	rock:
		Filename: EnhacedAssets.R8
		Start: 471
		Offset: -70,-50
		ZOffset: -3c0



#
#
# tank/vehicles husks
#


mcv.husk:
	idle:
		Filename: DATA.R8
		Start: 1795
		Facings: -32
		ZOffset: -1023

harvester:
	idle:
		Filename: DATA.R8
		Start: 1699
		Facings: -32
	harvest:
		Filename: DATA.R8
		Start: 3884
		Length: 6
		Facings: -8
		Tick: 80
		ZOffset: 1
		BlendMode: Multiply
	dock:
		Filename: DATA.R8
		Start: 3623
		Length: 10
	dock-loop:
		Filename: DATA.R8
		Start: 3633
	icon:
		Filename: DATA.R8
		Start: 4280
		Offset: -30,-24


harvester.eco:
	idle:
		Filename: DATA.R8
		Start: 1699
		Facings: -32
	harvest:
		Filename: DATA.R8
		Start: 3884
		Length: 6
		Facings: -8
		Tick: 80
		ZOffset: 1
		BlendMode: Multiply
	dock:
		Filename: DATA.R8
		Start: 3623
		Length: 10
	dock-loop:
		Filename: DATA.R8
		Start: 3633
	icon:
		Filename: DATA.R8
		Start: 4280
		Offset: -30,-24

harvester.husk:
	idle:
		Filename: DATA.R8
		Start: 1699
		Facings: -32
		ZOffset: -512

harvester.eco.husk:
	idle:
		Filename: DATA.R8
		Start: 1699
		Facings: -32
		ZOffset: -512

trike.eco:
	idle:
		Filename: DATA.R8
		Start: 1635
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4305
		Offset: -30,-24

quad.eco:
	idle:
		Filename: DATA.R8
		Start: 1667
		Facings: -32
	icon:
		Filename: DATA.R8
		Start: 4279
		Offset: -30,-24

siege_tank.eco:
	idle:
		Filename: DATA.R8
		Start: 1763
		Facings: -32
	turret:
		Filename: DATA.R8
		Start: 1891
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 3671
		Length: 3
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4287
		Offset: -30,-24


missile_tank.eco:
	idle:
		Filename: DATA.R8
		Start: 1603
		Facings: -32
	icon:
		Filename: DATA.R8
		Start: 4285
		Offset: -30,-24


sonic_tank.eco:
	idle:
		Filename: DATA.R8
		Start: 1827
		Facings: -32
	icon:
		Filename: DATA.R8
		Start: 4288
		Offset: -30,-24


combat_tank_a.eco:
	idle:
		Filename: DATA.R8
		Start: 1731
		Facings: -32
	turret:
		Filename: DATA.R8
		Start: 1859
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4281
		Offset: -30,-24



combat_tank_o.eco:
	idle:
		Filename: DATA.R8
		Start: 2453
		Facings: -32
	turret:
		Filename: DATA.R8
		Start: 2485
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4283
		Offset: -30,-24


devastator.eco:
	idle:
		Filename: DATA.R8
		Start: 2083
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4060
		Tick: 80
		Facings: -32
		BlendMode: Additive
	active:
		Filename: DATA.R8
		Start: 3839
		Length: 14
		Tick: 130
		BlendMode: Additive
	active-2:
		Filename: DATA.R8
		Start: 4152
		Length: 12
		Tick: 110
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4289
		Offset: -30,-24

devastator.husk.eco:
	idle:
		Filename: DATA.R8
		Start: 2083
		Facings: -32
		ZOffset: -512

raider.eco:
	idle:
		Filename: DATA.R8
		Start: 2421
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 3996
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4278
		Offset: -30,-24

stealth_raider.eco:
	idle:
		Filename: DATA.R8
		Start: 2421
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 3996
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4298
		Offset: -30,-24

deviator.eco:
	idle:
		Filename: DATA.R8
		Start: 2389
		Facings: -32
	icon:
		Filename: DATA.R8
		Start: 4286
		Offset: -30,-24

deviator.eco.husk:
	idle:
		Filename: DATA.R8
		Start: 2389
		Facings: -32
		ZOffset: -512













combat_tank_a.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_a.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_a.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.eco.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.eco.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22,-22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.eco.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22,-22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512


combat_tank_h:
	#idle:EnhacedAssets.R8
	#	Start: 769
	#	Facings: -3
	turret:
		Filename: DATA.R8
		Start: 2115
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4282
		Offset: -30,-24

combat_tank_h.eco:
	#idle:EnhacedAssets.R8
	#	Start: 769
	#	Facings: -3
	turret:
		Filename: DATA.R8
		Start: 2115
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: DATA.R8
		Start: 4282
		Offset: -30,-24

combat_tank_h.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_h.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_h.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.eco.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512


combat_tank_h.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.eco.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.eco.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_o.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_o.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_o.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.eco.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.eco.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.eco.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

siege_tank.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 229
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

siege_tank.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 229
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

sonic_tank.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 327
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 343
		Facings: -4
		ZOffset: -512
		Offset: -10, -11
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

sonic_tank.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 327
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 343
		Facings: -4
		ZOffset: -512
		Offset: -10, -11
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

missile_tank.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 349
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 365
		Facings: -16
		ZOffset: -512
		Offset: -11, -8
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

missile_tank.eco.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 349
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 365
		Facings: -16
		ZOffset: -512
		Offset: -11, -8
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

carryall.husk_on_land:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 170
		Facings: -8
		Offset: -40,-40
	debris_rotor_idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Facings: -5

ornithopter:
	muzzle:
		Filename: DATA.R8
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive

###
# husks turret anim
###



siege_turret_husk_anim:
	idle:
		Filename: DATA.R8
		Start: 1891
		Length: 32

tank_turrethusk_anim.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 109
		Length: 4
		Tick: 180

tank_turrethusk_anim01.atreides:
	idle:
		Filename: DATA.R8
		Start: 1859
		Length: 32

tank_turrethusk_anim.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 113
		Length: 4
		Tick: 180

tank_turrethusk_anim01.harkonnen:
	idle:
		Filename: DATA.R8
		Start: 2115
		Length: 32

tank_turrethusk_anim.ordos:
	idle:
		Filename: DATA.R8
		Start: 2485
		Length: 32

####
# BUILDING HUSKS
####


husk_wind_trap_passable:
	idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		Palette: terrain
		ZOffset: -200
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	debris01:
		Filename: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	debris02:
		Filename: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	debris03:
		Filename: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	debris04:
		Filename: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

husk_wind_trap.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 49
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		Palette: terrain
		ZOffset: -200


husk_wind_trap.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		ZOffset: -200
		Palette: effect

husk_wind_trap.ordos:
	idle:
		Filename: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32


husk_refinery.ordos:
	idle:
		Filename: EnhacedAssets.R8
		Start: 266
		Offset: -64,-48
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 267
		Offset: -64,-48
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 268
		Offset: -64,-48
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

husk_refinery.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 269
		Offset: -62,-43
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 270
		Offset: -62,-43
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 271
		Offset: -62,-43
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

husk_refinery.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 272
		Offset: -56,-45
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 273
		Offset: -56,-45
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 274
		Offset: -56,-45
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

refinery_ruins:
	idle:
		Filename: EnhacedAssets.R8
		Start: 303
		Offset: -56,-45
		ZOffset: -1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -1500
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
		ZOffset: -1500


refinery_invert.atreidis:
	idle:
		Filename: EnhacedAssets.R8
		Start: 304
		Offset: -48,-32
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 305
		Offset: -48,-32
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 306
		Offset: -48,-32
		ZOffset: 1024
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 304
		Offset: -48,-32
		ZOffset: -600
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 307
		Offset: -48,-32
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	make:
		Filename: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay:
		Filename: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 308
		Offset: -30,-24
	smoke:
		Filename: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive

refinery_invert.ordos:
	idle:
		Filename: EnhacedAssets.R8
		Start: 311
		Offset: -54,-26
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 312
		Offset: -54,-26
		ZOffset: 1000
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 313
		Offset: -54,-22
		ZOffset: 1024
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 311
		Offset: -48,-22
		ZOffset: -600
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 314
		Offset: -54,-22
		ZOffset: 1024
	bib:
		Filename: BLOXBASE.R8
		Frames: 611, 612, 613, 631, 632, 633
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: BLOXBASE.R8
		Frames: 643, 644, 645, 663, 664, 665
		Length: 6
		Offset: -16,-16
	make:
		Filename: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay:
		Filename: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 310
		Offset: -30,-24
	smoke:
		Filename: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive


refinery_invert.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 315
		Offset: -54,-26
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 316
		Offset: -54,-26
		ZOffset: 1000
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 317
		Offset: -54,-22
		ZOffset: 1024
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 315
		Offset: -48,-22
		ZOffset: -600
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 318
		Offset: -54,-22
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
	make:
		Filename: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay:
		Filename: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 309
		Offset: -30,-24
	smoke:
		Filename: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive


#
# 0.8 buildings
#

fremen_sietch:
	idle:
		Filename: EnhacedAssets.R8
		Start: 473
		Offset: -48,-64
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 474
		Offset: -48,-80
		ZOffset: 1024
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 473
		Offset: -48,-64
	make:
		Filename: DATA.R8
		Start: 4592
		Length: 9
		Offset: -48, 64
	crumble-overlay:
		Filename: DATA.R8
		Start: 4601
		Length: 9
		Offset: -48, 64
		Tick: 100
	bib:
		Filename: BLOXBASE.R8
		Frames: 631, 632, 633
		Length: 3
		Offset: -16,-16
	bib-Concrete:
		Filename: BLOXBASE.R8
		Frames: 663, 664, 665
		Length: 3
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 472
		Offset: -30,-24

#
# DEBRIS & Shrapnels
#

debris_rotor_anim:
	idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180

shrapnel_rock01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 0
		Length: 3
		ZOffset: 1023
		Tick: 180


shrapnel_rock02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 2
		Length: 1
		ZOffset: 1023
		Tick: 180


shrapnel_vehicle01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 79
		Length: 15
		ZOffset: 1023

shrapnel_vehicle02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 94
		Length: 15
		ZOffset: 1023

harvester_wheel01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 160

harvester_wheel02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 140

empty_shell01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 448
		Facings: -8
#
# EXPLOSIONS
#
explosion:
	empty_shell_frame_01:
		Filename: EnhacedAssets.R8
		Start: 448
		Facings: -8
		ZOffset: -540
		Tick: 2000
	siege_turret_frame01:
		Filename: DATA.R8
		Start: 1892
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame02:
		Filename: DATA.R8
		Start: 1896
		Length: 1
		Tick: 2000
		-BlendMode:
	siege_turret_frame03:
		Filename: DATA.R8
		Start: 1900
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame04:
		Filename: DATA.R8
		Start: 1907
		Length: 1
		Tick: 2000
		-BlendMode:
	siege_turret_frame05:
		Filename: DATA.R8
		Start: 1910
		Length: 1
		Tick: 2000
		-BlendMode:
	atreidis_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 109
		Length: 1
		Tick: 2000
		-BlendMode:
	atreidis_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 110
		Length: 1
		Tick: 2000
		-BlendMode:
	atreidis_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 111
		Length: 1
		Tick: 2000
		-BlendMode:
	atreidis_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 112
		Length: 1
		Tick: 2000
		-BlendMode:
	harkonnen_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 113
		Length: 1
		Tick: 2000
		-BlendMode:
	harkonnen_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 114
		Length: 1
		Tick: 2000
		-BlendMode:
	harkonnen_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 115
		Length: 1
		Tick: 2000
		-BlendMode:
	harkonnen_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 116
		Length: 1
		Tick: 2000
		-BlendMode:
	ordos_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 117
		Length: 1
		Tick: 2000
		-BlendMode:
	ordos_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 118
		Length: 1
		Tick: 2000
		-BlendMode:
	ordos_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 119
		Length: 1
		Tick: 2000
		-BlendMode:
	ordos_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 120
		Length: 1
		Tick: 2000
		-BlendMode:
	heavy_piff:
		Filename: bits/HeavyPiff.shp
		Offset: 0,-7
		Start: 0
		Length: 4
	wormdisapier:
		Filename: DATA.R8
		Start: 3818
		Length: 20
		Tick: 80
	sand:
		Filename: DATA.R8
		Frames: 3879, 3880, 3881
		Length: 3
		BlendMode: Multiply
	gascloud:
		Filename: EnhacedAssets.R8
		Start: 707
		Length: 10
		BlendMode: Alpha
		Offset: -56, -54
		Tick: 150
	fire2:
		Filename: DATA.R8
		Start: 3976
		Length: 11
		Offset: 0,-3
		ZOffset: -100
	napalm_big:
		Filename: bits/napalm3.shp
		Length: *
		ZOffset: -100
	napalm_small:
		Filename: bits/napalm1.shp
		Length: *
		ZOffset: -100
	worm_explode:
		Filename: bits/Wormexplode.shp
		Start: 1
		Length: 16
		BlendMode: Alpha
	worm_explode_smoke:
		Filename: bits/Wormexplode_effect.shp
		Start: 1
		Length: 16
		Offset: 0,-15

medium_gun_turret:
	turret:
		Filename: EnhacedAssets.R8
		Start: 384
		Facings: -32
		Offset: -21,-33
	barrel:
		Filename: EnhacedAssets.R8
		Start: 416
		Facings: -32
		Offset: -21,-33

airstrike_direction:
	arrow-t:
		Filename: MOUSE.R8
		Start: 112
		Offset: -25, -53, 0
	arrow-tr:
		Filename: MOUSE.R8
		Start: 120
		Offset: 6, -47, 0
	arrow-r:
		Filename: MOUSE.R8
		Start: 128
		Offset: 17, -26, 0
	arrow-br:
		Filename: MOUSE.R8
		Start: 136
		Offset: 6, -1, 0
	arrow-b:
		Filename: MOUSE.R8
		Start: 148
		Offset: -25, 7, 0
	arrow-bl:
		Filename: MOUSE.R8
		Start: 156
		Offset: -52, -3, 0
	arrow-l:
		Filename: MOUSE.R8
		Start: 164
		Offset: -61, -26, 0
	arrow-tl:
		Filename: MOUSE.R8
		Start: 172
		Offset: -52, -44, 0

#
# 0.8 New units
#
mortar_inf:
	stand:
		Filename: DATA.R8
		Start: 1402
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R8
		Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R8
		Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R8
		Start: 1410
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup:
		Filename: DATA.R8
		Start: 1462
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand:
		Filename: DATA.R8
		Start: 1470
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 1478
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	deploying:
		Filename: EnhacedAssets.R8
		Start: 460
		Length: 8
		Offset: -6,-11
		Tick: 250
	deployed:
		Filename: DATA.R8
		Start: 1458
		Facings: 1
	turret:
		Filename: DATA.R8
		Start: 1458
	shoot:
		Filename: DATA.R8
		Start: 1458
		Length: 5
	invisible:
		Filename: DATA.R8
		Start: 38
	thump:
		Filename: DATA.R8
		Start: 1458
		Length: 5
		Tick: 480
	thump-sand:
		Filename: DATA.R8
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 480
		BlendMode: Multiply
	die1:
		Filename: DATA.R8
		Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
		Length: 8
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
		Length: 8
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
		Length: 8
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
		Length: 8
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 793
		Offset: -30,-24

mercenary:
	stand:
		Filename: EnhacedAssets.R8
		Start: 574
		Facings: -8
		Offset: -12, -17
	idle1:
		Filename: EnhacedAssets.R8
		Start: 685
		Length: 12
		Offset: -12, -17
		Tick: 110
	idle2:
		Filename: EnhacedAssets.R8
		Start: 698
		Length: 9
		Offset: -12, -17
		Tick: 110
	run:
		Filename: EnhacedAssets.R8
		Start: 582
		Facings: -8
		Length: 6
		Offset: -12, -17
		Transpose: false
		Tick: 80
	deploying:
		Filename: EnhacedAssets.R8
		Start: 630
		Length: 7
		Offset: -17, -17
		Tick: 180
	turret:
		Filename: EnhacedAssets.R8
		Start: 637
		Facings: -8
		Length: 1
		Offset: -17, -17
	turret-shoot:
		Filename: EnhacedAssets.R8
		Start: 645
		Facings: -8
		Length: 5
		Offset: -17, -17
		Tick: 120
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	invisible:
		Filename: DATA.R8
		Start: 38
	prone-stand:
		Filename: DATA.R8
		Start: 310
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 310
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 110
	standup:
		Filename: DATA.R8
		Start: 302
		Facings: -8
		Transpose: true
		Tick: 120
	prone-shoot:
		Filename: DATA.R8
		Start: 334
		Length: 6
		Facings: -8
		Transpose: true
	die1:
		Filename: DATA.R8
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
		Length: 12
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
		Length: 12
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
		Length: 12
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
		Length: 12
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 717
		Offset: -30,-24

mp_sandworm:
	mouth:
		Filename: DATA.R8
		Start: 3802
		Length: 15
		Tick: 100
	sand:
		Filename: EnhacedAssets.R8
		Start: 574
		Length: 11
		Facings: -8
		Offset: -38, -38
		Tick: 80
	stand:
		Filename: EnhacedAssets.R8
		Start: 478
		Length: 4
		Facing: -24
		Offset: -30,-30
	run:
		Filename: EnhacedAssets.R8
		Start: 478
		Facings: -24
		Offset: -30,-30
	idle:
		Filename: bits/WormRider.shp
		Start: 0
		Length: 10
		Tick: 125
		Facings: -16
		ZOffset: 2048
	lightninga:
		Filename: DATA.R8
		Start: 3844
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningb:
		Filename: DATA.R8
		Start: 3849
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningc:
		Filename: DATA.R8
		Start: 3854
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningd:
		Filename: DATA.R8
		Start: 3859
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightninge:
		Filename: DATA.R8
		Start: 3864
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningf:
		Filename: DATA.R8
		Start: 3869
		Length: 5
		Tick: 80
		BlendMode: Additive
	make:
		Filename: DATA.R8
		Start: 3844
		Length: 30
		Tick: 80
		BlendMode: Additive
	turret:
		Filename: bits/FedaykinTurret.shp
		Start: 0
		Facings: -32
		Offset: 0,-3
		ZOffset: 2500
	icon:
		Filename: wormicon.shp

engineer:
	stand:
		Filename: DATA.R8
		Start: 1166
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R8
		Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R8
		Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R8
		Start: 1174
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup:
		Filename: DATA.R8
		Start: 1262
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand:
		Filename: DATA.R8
		Start: 1270
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 1278
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	die1:
		Filename: DATA.R8
		Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
		Length: 8
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
		Length: 8
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
		Length: 8
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
		Length: 8
		Tick: 800
		ZOffset: -511
	icon:
		Filename: DATA.R8
		Start: 4274
		Offset: -30,-24
	deploy:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump-sand:
		Filename: DATA.R8
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 480
		BlendMode: Multiply
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

engineer.eco:
	stand:
		Filename: DATA.R8
		Start: 1166
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R8
		Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R8
		Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R8
		Start: 1174
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup:
		Filename: DATA.R8
		Start: 1262
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand:
		Filename: DATA.R8
		Start: 1270
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 1278
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	die1:
		Filename: DATA.R8
		Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
		Length: 8
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
		Length: 8
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
		Length: 8
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
		Length: 8
		Tick: 800
		ZOffset: -511
	icon:
		Filename: DATA.R8
		Start: 4274
		Offset: -30,-24
	deploy:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump-sand:
		Filename: DATA.R8
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 480
		BlendMode: Multiply
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

spire:
	idle:
		Filename: EnhacedAssets.R8
		Start: 722
		Facings: -16
		Offset: -18,-18
	icon:
		Filename: DATA.R8
		Start: 4279
		Offset: -30,-24

bison_tank:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -23,-23
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 32
		Facings: -32
		Offset: -20,-20
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 65
		Offset: -30,-24
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive

bison_tank.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -23,-23
		ZOffset: -1024
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 32
		Facings: -32
		Offset: -20,-20
		ZOffset: -1024
#
# 0.8 buildings
#

barracks.smuggler:
	Inherits: barracks.ordos
	idle:
		Filename: bits/d2k_barracks_merc.shp
		Start: 0
		Offset: 0,0
	damaged-idle:
		Filename: bits/d2k_barracks_merc.shp
		Start: 1
		Offset: 0,0
	icon:
		Filename: ebassets.R8
		Start: 1
		Lenghth: 1
		Offset: -54, -40

barracks.fremen:
	Inherits: barracks.atreides
	idle:
		Filename: EnhacedAssets.R8
		Start: 772
		Offset: -37,-50
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 773
		Offset: -37,-50
	icon:
		Filename: EnhacedAssets.R8
		Start: 774
		Offset: -30,-24

research.smuggler:
	Inherits: research.ordos
	idle:
		Filename: bits/d2k_research_center_gold.shp
		Start: 0
		Offset: 0,0
	damaged-idle:
		Filename: bits/d2k_research_center_gold.shp
		Start: 1
		Offset: 0,0
	icon:
		Filename: bits/d2k_research_center_gold_icon.shp
		Start: 0
		Offset: 0,0

barracks.corrino:
	Inherits: barracks.harkonnen
	idle:
		Filename: bits/d2k_barracks_corrino.shp
		Start: 0
		Offset: 0,0
	icon:
		Filename: EnhacedAssets.R8
		Start: 721
		Offset: -30,-24
	damaged-idle:
		Filename: bits/d2k_barracks_corrino.shp
		Start: 1
		Offset: 0,0

heavy.mercenary:
	icon:
		Filename: ebassets.R8
		Start: 2
		Offset: -54, -40

heavy.corrino:
	Inherits: heavy.harkonnen
	idle:
		Filename: DATA.R8
		Start: 2926
		Offset: -48,80
	idle-top:
		Filename: bits/d2k_heavy_factory_corrino.shp
		Start: 1
		Length: 1
		Offset: 1,-5
	damaged-idle-top:
		Filename: bits/d2k_heavy_factory_corrino.shp
		Start: 2
		Length: 1
		Offset: 1,-5

starport.smuggler:
	icon:
		Filename: EnhacedAssets.R8
		Start: 759
		Offset: -30,-24

starport.mercenary:
	Inherits: starport.smuggler
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 216
		Offset: -48,-48
		ZOffset: -1c511
	damaged-idle:
		Filename: EnhancedAssets_2.R8
		Start: 217
		Offset: -48,-48
		ZOffset: -1c511
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 218
		Offset: -30,-24

palace.corrino:
	idle:
		Filename: DATA.R8
		Start: 3252
		Offset: -48,16
	damaged-idle:
		Filename: DATA.R8
		Start: 3253
		Offset: -48,16
	make:
		Filename: DATA.R8
		Start: 4677
		Length: 11
		Offset: -48,16
	crumble-overlay:
		Filename: DATA.R8
		Start: 4688
		Length: 11
		Offset: -48,16
		Tick: 100

#
# D2kA assets
#
assassin:
	stand:
		Filename: bits/Assassin.shp
		Start: 193
		Stride: 2
		Facings: 8
	idle1:
		Filename: bits/Assassin.shp
		Start: 385
		Length: 15
		Tick: 100
	idle2:
		Filename: bits/Assassin.shp
		Start: 400
		Length: 8
		Tick: 100
	run:
		Filename: bits/Assassin.shp
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Filename: bits/Assassin.shp
		Start: 64
		Length: 16
		Facings: 8
		Tick: 100
	prone-stand:
		Filename: bits/Assassin.shp
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Filename: bits/Assassin.shp
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	standup:
		Filename: bits/Assassin.shp
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Filename: bits/Assassin.shp
		Start: 256
		Length: 16
		Facings: 8
	die1:
		Filename: bits/Assassin.shp
		Start: 416
		Length: 8
		Tick: 80
	die2:
		Filename: bits/Assassin.shp
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Filename: bits/Assassin.shp
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Filename: bits/Assassin.shp
		Start: 440
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	die-crushed:
		Filename: DATA.R8
		Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
		Tick: 800
		ZOffset: -511
	icon:
		Filename: EnhacedAssets.R8
		Start: 795
		Offset: -30,-24

officer:
	stand:
		Filename: bits/PropagandaCorps.shp
		Start: 0
		Facings: -8
		Offset: 0,-9
	idle1:
		Filename: bits/PropagandaCorps.shp
		Start: 8
		Length: 8
		Tick: 200
		Offset: 0,-9
	idle2:
		Filename: bits/PropagandaCorps.shp
		Start: 8
		Length: 8
		Tick: 200
		Offset: 0,-9
	run:
		Filename: bits/PropagandaCorps.shp
		Start: 52
		Length: 6
		Facings: -8
		Tick: 110
		Offset: 0,-9
	shoot:
		Filename: bits/PropagandaCorps.shp
		Start: 100
		Length: 6
		Facings: -8
		Offset: 0,-9
	die1:
		Filename: bits/PropagandaCorps.shp
		Start: 16
		Length: 12
		Tick: 80
		Offset: 0,-9
	die2:
		Filename: bits/PropagandaCorps.shp
		Start: 16
		Length: 12
		Tick: 80
		Offset: 0,-9
	die3:
		Filename: bits/PropagandaCorps.shp
		Start: 28
		Length: 12
		Tick: 80
		Offset: 0,-9
	die4:
		Filename: bits/PropagandaCorps.shp
		Start: 40
		Length: 12
		Tick: 80
		Offset: 0,-9
	die-crushed:
		Filename: DATA.R8
		Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
		Length: 12
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 458
		Offset: -30,-24

hunter:
	idle:
		Filename: bits/TrikeChassis.shp
		Start: 0
		Facings: -32
	turret:
		Filename: bits/AtreidesTurr.shp
		Start: 0
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: bits/AtreidesTrikeIcon.shp
		Start: 0

bombardment_tank:
	idle:
		Filename: DATA.R8
		Start: 2453
		Facings: -32
	turret:
		Filename: bits/RocketTankTurr.shp
		Start: 0
		Facings: -32
	muzzle:
		Filename: DATA.R8
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: EnhacedAssets.R8
		Start: 459
		Offset: -30,-24

bombardment_tank.husk:
	idle:
		Filename: DATA.R8
		Start: 2453
		Facings: -32
	turret:
		Filename: bits/RocketTankTurr.shp
		Start: 0
		Facings: -32
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap:
	idle:
		Filename: DATA.R8
		Start: 2051
		Facings: -32
	turret:
		Filename: bits/MerchenaryTurr.shp
		Start: 0
		Facings: -32
		Offset: 0, -3
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: bits/MerchenaryTankIcon.shp
		Start: 0

combat_tank_cheap.husk:
	idle:
		Filename: DATA.R8
		Start: 2051
		Facings: -32
	turret:
		Filename: bits/MerchenaryTurr.shp
		Start: 0
		Facings: -32
		Offset: 0, -3

combat_tank_cheap.husk02:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap.husk03:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap.husk04:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_corrino:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16
	muzzle:
		Filename: DATA.R8
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 169
		Offset: -30,-24

palace.corrino:
	invisible:
		Filename: DATA.R8
		Start: 38
	turret:
		Filename: DATA.R8
		Frames: 38, 38, 38, 38, 38
		Facings: 5

outpost.ordos:
	invisible:
		Filename: DATA.R8
		Start: 38

outpost.fremen:
	invisible:
		Filename: DATA.R8
		Start: 38

outpost.harkonnen:
	invisible:
		Filename: DATA.R8
		Start: 38

outpost.atreides:
	invisible:
		Filename: DATA.R8
		Start: 38



choosefaction:
	idle:
		Filename: EnhacedAssets.R8
		Start: 745
		Offset: -47,-32
	icon:
		Filename: DATA.R8
		Start: 38
		Offset: -30,-24

subfaction.atreides:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 746
		Offset: -30,-24

subfaction.harkonnen:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 747
		Offset: -30,-24

subfaction.ordos:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 748
		Offset: -30,-24

subfaction.corrino:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 749
		Offset: -30,-24

subfaction.smuggler:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 750
		Offset: -30,-24

subfaction.mercenary:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 751
		Offset: -30,-24

subfaction.fremen:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 752
		Offset: -30,-24

subfaction.random:
	idle:
		Filename: DATA.R8
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 753
		Offset: -30,-24

frigate.harkonnen:
	idle:
		Filename: DATA.R8
		Start: 2517
		Facings: 1
		ZOffset: 1024
	icon:
		Filename: EnhacedAssets.R8
		Start: 738
		Offset: -30,-24

frigate.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 797
		Offset: -32,-32

frigate:
	icon:
		Filename: DATA.R8
		Start: 4290
		Offset: -30,-24

purchase:
	icon:
		Filename: EnhacedAssets.R8
		Start: 478
		Offset: -30,-24

crawler.light:
	idle:
		Filename: bits/TroopCrawler.shp
		Start: 0
		Facings: -32
	icon:
		Filename: bits/TroopCrawlerIcon.shp
		Start: 0

crawler_light.husk:
	idle:
		Filename: bits/TroopCrawler.shp
		Start: 0
		Facings: -32
	icon:
		Filename: bits/TroopCrawlerIcon.shp
		Start: 0

worm_rider:
	Inherits: thumper
	deploying:
		Filename: EnhacedAssets.R8
		Start: 460
		Length: 8
		Offset: -6,-11
		Tick: 250
	deployed:
		Filename: EnhacedAssets.R8
		Start: 761
		Facings: 1
	thump:
		Filename: EnhacedAssets.R8
		Start: 761
		Length: 5
		Tick: 135
		Offset: -5,-9
	turret:
		Filename: DATA.R8
		Start: 1458
	shoot:
		Filename: DATA.R8
		Start: 1458
		Length: 5
	invisible:
		Filename: DATA.R8
		Start: 38

flamer:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 98
		Facings: -32
		Offset: -22,-22
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 130
		Offset: -30,-24

flamer.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 98
		Facings: -32
		Offset: -22,-22
		ZOffset: -1024
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

allyrepair:
	repair:
		Filename: bits/allyrepair.shp
		Length: *
		Frames: 0, 1, 2, 3, 4
		Tick: 160
		ZOffset: 2047
		Offset: 0,0

#
# new death animantions
#

light_inf:
	die5:
		Filename: DATA.R8
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

light_inf.eco:
	stand:
		Filename: DATA.R8
		Start: 206
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R8
		Frames: 387, 394, 401, 408, 415, 422, 429, 436
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R8
		Frames: 388, 395, 402, 409, 416, 423, 430, 437
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R8
		Start: 214
		Length: 6
		Facings: -8
		Tick: 110
		Transpose: true
	shoot:
		Filename: DATA.R8
		Start: 254
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand:
		Filename: DATA.R8
		Start: 310
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 310
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 110
	standup:
		Filename: DATA.R8
		Start: 302
		Facings: -8
		Transpose: true
		Tick: 120
	prone-shoot:
		Filename: DATA.R8
		Start: 334
		Length: 6
		Facings: -8
		Transpose: true
	die1:
		Filename: DATA.R8
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
		Length: 12
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
		Length: 12
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
		Length: 12
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
		Length: 12
		Tick: 800
		ZOffset: -511
	icon:
		Filename: DATA.R8
		Start: 4272
		Offset: -30,-24
	die5:
		Filename: DATA.R8
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

trooper:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

trooper.eco:
	stand:
		Filename: DATA.R8
		Start: 458
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R8
		Frames: 639, 646, 653, 660, 667, 674, 681, 688
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R8
		Frames: 640, 647, 654, 661, 668, 675, 682, 689
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R8
		Start: 466
		Length: 6
		Facings: -8
		Tick: 120
		Transpose: true
	shoot:
		Filename: DATA.R8
		Start: 506
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand:
		Filename: DATA.R8
		Start: 562
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R8
		Start: 570
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	standup:
		Filename: DATA.R8
		Start: 554
		Facings: -8
		Transpose: true
	prone-shoot:
		Filename: DATA.R8
		Start: 586
		Length: 6
		Facings: -8
		Transpose: true
	die1:
		Filename: DATA.R8
		Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R8
		Frames: 635, 642, 649, 656, 663, 670, 677, 684
		Length: 8
		Tick: 80
	die3:
		Filename: DATA.R8
		Frames: 636, 643, 650, 657, 664, 671, 678, 685
		Length: 8
		Tick: 80
	die4:
		Filename: DATA.R8
		Frames: 637, 644, 651, 658, 665, 672, 679, 686
		Length: 8
		Tick: 80
	die-crushed:
		Filename: DATA.R8
		Frames: 638, 645, 652, 659, 666, 673, 680, 687
		Length: 8
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: DATA.R8
		Start: 4273
		Offset: -30,-24



trooper.heavy:
	
	stand:
		Filename: bits/Assassin.shp
		Start: 193
		Stride: 2
		Facings: 8
	idle1:
		Filename: bits/Assassin.shp
		Start: 385
		Length: 15
		Tick: 100
	idle2:
		Filename: bits/Assassin.shp
		Start: 400
		Length: 8
		Tick: 100
	run:
		Filename: bits/Assassin.shp
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Filename: bits/Assassin.shp
		Start: 64
		Length: 16
		Facings: 8
		Tick: 100
	prone-stand:
		Filename: bits/Assassin.shp
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Filename: bits/Assassin.shp
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	standup:
		Filename: bits/Assassin.shp
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Filename: bits/Assassin.shp
		Start: 256
		Length: 16
		Facings: 8
	die1:
		Filename: bits/Assassin.shp
		Start: 416
		Length: 8
		Tick: 80
	die2:
		Filename: bits/Assassin.shp
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Filename: bits/Assassin.shp
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Filename: bits/Assassin.shp
		Start: 440
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	die-crushed:
		Filename: DATA.R8
		Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
		Tick: 800
		ZOffset: -511
	icon:
		Filename: ebassets.R8
		Start: 0
		Lenghth: 1
		Offset: -57, -46

thumper:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

fremen:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

saboteur:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

sardaukar:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

sardaukar.eco:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

grenadier:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

quad_rocket:
	idle:
		Filename: bits/RocketQuad.shp
		Start: 0
		Facings: -32
	icon:
		Filename: bits/RocketQuadIcon.shp
		Start: 0


crane.atreides:
	idle:
		Filename: bits/Crane.shp
		Start: 0
		Offset: 0, -10
	make:
		Filename: DATA.R8
		Start: 4373
		Length: 30
		Offset: -63,64
	crumble-overlay:
		Filename: DATA.R8
		Start: 4403
		Length: 12
		Offset: -48,64
		Tick: 170
	damaged-idle:
		Filename: bits/Crane.shp
		Start: 3
		Offset: 0, -10
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	icon:
		Filename: DATA.R8
		Start: 4310
		Offset: -30,-24

crane.harkonnen:
	idle:
		Filename: bits/Crane.shp
		Start: 1
		Offset: 0, -10
	make:
		Filename: DATA.R8
		Start: 4373
		Length: 30
		Offset: -63,64
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	crumble-overlay:
		Filename: DATA.R8
		Start: 4403
		Length: 12
		Offset: -48,64
		Tick: 170
	damaged-idle:
		Filename: bits/Crane.shp
		Start: 4
		Offset: 0, -10
	icon:
		Filename: DATA.R8
		Start: 4311
		Offset: -30,-24

crane.ordos:
	idle:
		Filename: bits/Crane.shp
		Start: 1
		Offset: 0 ,-10
	make:
		Filename: DATA.R8
		Start: 4373
		Length: 30
		Offset: -63,64
	crumble-overlay:
		Filename: DATA.R8
		Start: 4403
		Length: 12
		Offset: -48,64
		Tick: 170
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: bits/Crane.shp
		Start: 2
		Offset: 0, -10
	icon:
		Filename: DATA.R8
		Start: 4312
		Offset: -30,-24

spice_sifter:
	idle:
		Filename: EnhacedAssets.R8
		Start: 480
		Offset: -32,-40
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 481
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	idle-overlay:
		Filename: EnhacedAssets.R8
		Start: 482
		Offset: -32,-40
		Length: 5
		Tick: 100

ecology_station:
	idle:
		Filename: EnhacedAssets.R8
		Start: 487
		Offset: -26,-24
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 487
		Offset: -26,-24

building01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 488
		Offset: -15,-8
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 488
		Offset: -15,-8

building01_burned:
	idle:
		Filename: EnhacedAssets.R8
		Start: 489
		Offset: -15,-8
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 489
		Offset: -15,-8
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16

radar_station_small:
	idle:
		Filename: EnhacedAssets.R8
		Start: 490
		Offset: -35,-45
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 491
		Offset: -15,-45
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
