^MG:
	Warhead@1Dam: SpreadDamage
		Versus:
			cy: 10


Sound:
	Projectile: AreaBeam
		Width: 0c810
		Falloff: 20, 100, 0
		Range: 0,  4c0, 8c0
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 1080
		ValidRelationships: Neutral, Enemy

Sound.Ally:
	Inherits: Sound
	Projectile: AreaBeam
		Shape: Flat
		Color: 00FFFF00
		Falloff: 0, 0, 100, 0
		Range: 0, 0c450, 4c0, 8c0
	Warhead@1Dam: SpreadDamage
		ValidRelationships: Ally

DevBullet:
	Warhead@1Dam: SpreadDamage
		Damage: 6500
		Spread: 1c112
		Versus:
			none: 70
			wall: 100
			building: 75
			wood: 60
			heavy: 100
			invulnerable: 0
			cy: 40
			harvester: 100
	Warhead@4Concrete: DamagesConcrete
		Damage: 3250
	Warhead@3Eff: CreateEffect
		Explosions: shockwave
		ImpactSounds: EXPLMD4.WAV

DeviatorMissile:
	Warhead@1Dam: SpreadDamage
		Damage: 2000
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 512

PlasmaExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 20000
		Spread: 6c0
		Versus:
			None: 80

M_LMG_H:
	Inherits: M_LMG
	ReloadDelay: 50
	Range: 3c0
	Projectile: InstantHit
		Inaccuracy: 150

grenade:
	ReloadDelay: 50
	Range: 3c0

ExplosionAircraft:
	Warhead@sound: CreateEffect
		Explosions: building
		ImpactSounds: EXPLLG3.WAV
		Inaccuracy: 1c0
	Warhead@1: SpreadDamage
		Spread: 2c0
		Damage: 13000
		Falloff: 100, 0
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Versus:
			none: 110
			light: 90
			heavy: 30
			harvester: 70
			wall: 80
			invulnerable: 0
			cy: 30
	Warhead@4Concrete: DamagesConcrete
		Damage: 4500
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure

110mm_Gun:
	Inherits: ^Cannon
	ReloadDelay: 35
	Range: 5c0
	Report: TURRET1.WAV
	Projectile: Bullet
		Speed: 875
		Blockable: false
		InaccuracyType: Absolute
	Warhead@1Dam: SpreadDamage
		Damage: 3240
		Versus:
			none: 90
			wall: 50
			light: 100
			heavy: 20
			invulnerable: 0
			cy: 20
			harvester: 50

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 165
	Burst: 2
	BurstDelays: 30
	Range: 6c0
	ValidTargets: Ground
	Projectile: Missile
		RangeLimit: 8c204
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		ValidTargets: Ground

mtank_air:
	Inherits: mtank_pri
	ValidTargets: Air
	Range: 7c512
	Projectile: Missile
		RangeLimit: 9c0
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		ValidTargets: Air

TowerMissile:
	Inherits: ^Missile
	ReloadDelay: 150
	Burst: 2
	BurstDelays: 30

DeathHand:
	Warhead@Cluster: FireCluster
		Weapon: DeathHandCluster
		RandomClusterCount: 36
		Dimensions: 6,6
		Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
	Warhead@flash: FlashPaletteEffect
		FlashType: flash
		Duration: 20

DeathHandCluster:
	Inherits: Debris2
	Range: 7c0
	Report: audio/bigexplosion01.wav
	Projectile: Bullet
		Image: 120mm
		Speed: 96
		LaunchAngle: 0, 32
		Inaccuracy: 1c512
		BounceCount: 0
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			none: 90
			building: 60
			wood: 100
			light: 70
			heavy: 100
			invulnerable: 0
			cy: 20
			harvester: 90

OrniBomb:
	ReloadDelay: 25
	Burst: 5
	BurstDelays: 6
	Range: 3c0
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 7500 #400 in original, reduce when bombers can do multiple passes
		Spread: 2c0
		Falloff: 100, 0
		Versus:
			none: 90
			building: 80
			wood: 60
			light: 100
			heavy: 80
			invulnerable: 0
			cy: 25
			harvester: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		DamageCalculationType: ClosestTargetablePosition


OrniBomb_multipass:
	Inherits: OrniBomb
	ReloadDelay: 60
	Burst: 10
	BurstDelays: 6
	Range: 3c0
	TargetActorCenter: true
	Report: audio/OrniBomb01.wav
	ValidTargets: Air_support, Ground
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		ValidTargets: Air_support, Ground
		Versus:
			none: 90
			building: 70
			wood: 100
			light: 110
			heavy: 120
			invulnerable: 0
			cy: 20
			harvester: 60
