
World:
	LuaScript:
		Scripts: scripts_new.lua
	MissionData:
		Briefing: \n\n ****D2k Balance - March 2023 **** \n\n Devastator: increased Spread to 1c112, Selfdestruct explosion AoE increased from 3c0 to 5c0, selfDestruct blocked when captured by Deviator\n Sonic tank: Different damage FallOff for Ally and Enemy units.\n Carryall: reduced HP from 48000 to 20000, increased Speed to 165, Cause damage when crash\n Conyard: increased HP to 35000\n Reduced damage VS Conyard from MG weapons.\n Sardaudars/Fremen range VS infantry increased from 2c512 to 3c0 \n Harkonnen tank Hp increased to 28000 \n Rebalanced super weapons\n Rebalanced turrets \n Original D2k Starport and Airstrike game logic.\n Engineers can retake Vehicle husk and repair cliffs \n New AI
	MapOptions:
		TechLevelDropdownVisible: false
		TechLevel: unrestricted
		ShortGameCheckboxVisible: true
		GameSpeed: fast
	MapCreeps:
		CheckboxEnabled: true
		CheckboxLocked: true
		CheckboxVisible: false
	SpawnStartingUnits:
		DropdownDisplayOrder: 70
	TimeLimitManager:
		TimeLimitDisplayOrder: 3
	ScriptLobbyDropdown@WormsSpawnDelay:
		ID: WormsSpawnDelay
		Label: Spawn Worms
		Description: Spawn worms options
		Default: 10
		Values:
			5: After 5 min
			10: After 10 min
			15: After 15 min
			0: Never
		Locked: false
		Visible: true
		DisplayOrder: 30
	FlashPaletteEffect:
		Type: flash
		Color: E2DD8F4D
	TerrainLighting:


Player:
	DeveloperMode:
	Shroud:
		ExploredMapCheckboxEnabled: true
		FogCheckboxEnabled: true
		FogCheckboxLocked: true
	LobbyPrerequisiteCheckbox@AUTOCONCRETE:
		Enabled: True
	LobbyPrerequisiteCheckbox@FreeCarryCheckBox:
		ID: FreeCarryCheckBox
		Label: Free Carryall
		Description: Give 1 free Carryall to all Players
		Enabled: true
		Visible: true
		DisplayOrder: 7
		Prerequisites: FreeCarryd
	ExternalCondition@frigateCheck:
		Condition: frigate_not_empty
	ProvidesPrerequisite@frigatenotempty:
		Prerequisite: frigate.not_empty
		RequiresCondition: frigate_not_empty
	ExternalCondition@frigatefull:
		Condition: frigate_full
	ClassicProductionQueue@Infantry:
		BuildTimeSpeedReduction: 100, 80, 60, 45
	ClassicProductionQueue@Building:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Vehicle:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Armor:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Aircraft:
		BuildTimeSpeedReduction: 100, 75, 50
	ClassicProductionQueue@Starport:
		Type: Starport
		DisplayOrder: 4
		DisallowPaused: true
		BuildDurationModifier: 100
		BlockedAudio: NoRoom
		BlockedTextNotification: No room for new unit.
		QueuedAudio: 
		OnHoldAudio: 
		CancelledAudio: 
		QueueLimit: 6
	PlaceBuilding:
		ToggleVariantKey: ToggleVariant
	ProductionIconOverlayManager:
		Image: iconchevrons
		Sequence: veteran
		Type: veteran
	ProvidesPrerequisite@FrigateFULL:
		RequiresCondition: frigate_full
		Prerequisite: frigate.full
	ProductionIconOverlayManager@StarportsOverlay1:
		Image: choam_unit_number
		Sequence: 1
		Type: 1
	ProductionIconOverlayManager@StarportsOverlay2:
		Image: choam_unit_number
		Sequence: 2
		Type: 2
	ProductionIconOverlayManager@StarportsOverlay3:
		Image: choam_unit_number
		Sequence: 3
		Type: 3
	ProductionIconOverlayManager@StarportsOverlay4:
		Image: choam_unit_number
		Sequence: 4
		Type: 4
	ProductionIconOverlayManager@StarportsOverlay5:
		Image: choam_unit_number
		Sequence: 5
		Type: 5
	ProductionIconOverlayManager@StarportsOverlay6:
		Image: choam_unit_number
		Sequence: 6
		Type: 6




wormspawner:
	ExternalCondition:
		Condition: WormSpamDelayed
	ActorSpawner:
		RequiresCondition: WormSpamDelayed

