Player:
	-ModularBot@Omnius:
	-ModularBot@Vidius:
	-ModularBot@Gladius:
	ModularBot@racerBot:
		Name: Racer AI
		Type: racer_AI
	ModularBot@dummy:
		Name: Racer AI 2
		Type: dummy_bot
	ModularBot@CampaignAI:
		Name: Racer AI 3
		Type: campaign
	GrantConditionOnBotOwner@omnius:
		Condition: enable-omnius-ai
		Bots: omnius
	GrantConditionOnBotOwner@vidious:
		Condition: enable-vidious-ai
		Bots: vidious
	GrantConditionOnBotOwner@gladius:
		Condition: enable-gladius-ai
		Bots: gladius
	GrantConditionOnBotOwner@RacerAI:
		Condition: enable-racer-ai
		Bots: racer_AI
	GrantConditionOnBotOwner@campaign:
		Bots: campaign
		Condition: campaign-bot
	GrantConditionOnBotOwner@cdummy:
		Bots: dummy_bot
		Condition: dummy-bot
	ExternalCondition@botModule:
		Condition: enable_harvester_module
	HarvesterBotModule@bot1:
		RequiresCondition: campaign-bot && enable_harvester_module
		HarvesterTypes: harvester
		HarvesterEnemyAvoidanceRadius: 5c0
		RefineryTypes: refinery, refinery_inverted
	HarvesterBotModule@raicerbot:
		RequiresCondition: findResources
		HarvesterTypes: harvester
		ScanForIdleHarvestersInterval: 20
		HarvesterEnemyAvoidanceRadius: 1c0
		RefineryTypes: refinery, refinery_inverted
	ExternalCondition@botfindresources:
		Condition: findResources
	BuildingRepairBotModule@normalbot:
		RequiresCondition: campaign-bot || dummy-bot
	BuildingRepairBotModule@corrino:
		RequiresCondition: corrino
	GrantConditionOnFaction@corrino:
		Factions: corrino
		Condition: corrino
	SupportPowerBotModule@racerAI:
		RequiresCondition: enable-racer-ai ||  campaign-bot || dummy-bot
		Decisions:
			jammer:
				OrderName: SpawnActorPowerInfoOrder.jammer
				Consideration@2:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 7c0
				Consideration@3:
					Against: Enemy
					Types: Harvester
					Attractiveness: 10
					TargetMetric: Value
					CheckRadius: 4c0
				Consideration@1:
					Against: Enemy
					Types: Infantry, Vehicle, Tank
					Attractiveness: 5
					TargetMetric: Value
					CheckRadius: 6c0
			Hide:
				OrderName: SpawnActorPowerInfoOrder.hide
				Consideration@2:
					Against: Ally
					Types: Harvester
					Attractiveness: 5
					TargetMetric: Value
					CheckRadius: 2c0
			Speedup:
				OrderName: SpawnActorPowerInfoOrder.speedup
				Consideration@2:
					Against: Ally
					Types: Harvester
					Attractiveness: 5
					TargetMetric: Value
					CheckRadius: 2c0
			Thumper:
				OrderName: SpawnActorPowerInfoOrder.thumper
				Consideration@2:
					Against: Enemy
					Types: Creep, Creeps
					Attractiveness: 5
					TargetMetric: None
					CheckRadius: 2c0
			Airstrike_light:
				OrderName: SpawnActorPowerInfoOrder.lightstrike
				MinimumAttractiveness: 1000
				Consideration@4:
					Against: Enemy
					Types: Infantry, Vehicle
					Attractiveness: 10
					TargetMetric: Value
					CheckRadius: 4c0
				Consideration@5:
					Against: Enemy
					Types: Infantry, Vehicle, Tank
					Attractiveness: 6
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@3:
					Against: Ally
					Types: Ground
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 4c0
			Airstrike:
				OrderName: SpawnActorPowerInfoOrder.airstrike
				MinimumAttractiveness: 1000
				Consideration@4:
					Against: Enemy
					Types: Infantry, Vehicle, Tank
					Attractiveness: 10
					TargetMetric: Value
					CheckRadius: 4c0
				Consideration@5:
					Against: Enemy
					Types: Building
					Attractiveness: 6
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@3:
					Against: Ally
					Types: Ground
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 4c0
			aa_drone:
				OrderName: SpawnActorPowerInfoOrder.aa_drone
				Consideration@1:
					Against: Enemy
					Types: Ornithopter
					Attractiveness: 10
					TargetMetric: None
					CheckRadius: 4c0
				Consideration@2:
					Against: Enemy, Ally, Neutral
					Types: Dummy_air
					Attractiveness: 5
					TargetMetric: None
					CheckRadius: 4c0
				Consideration@3:
					Against: Enemy
					Types: Air
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 4c0
	UnitBuilderBotModule@racerAI:
		RequiresCondition: enable-racer-ai
		UnitQueues: Upgrade, Building
		UnitDelays:
			item.airstrike1: 10000
			item.light_airstrike2: 10000
			upgrade.armor1: 10000
			upgrade.turret_trike: 10000
			upgrade.turret_flak: 10000
			upgrade.turret_buggy: 10000
		UnitsToBuild:
			item.speedup: 50
			item.repair: 50
			item.hide: 20
			item.jammer: 10
			item.thumper: 5
			item.light_airstrike: 1
			item.airstrike: 1
			item.aa_drone: 1
			item.speedup1: 50
			item.repair1: 40
			item.hide1: 40
			item.jammer1: 10
			item.thumper1: 5
			item.light_airstrike1: 1
			item.airstrike1: 1
			item.aa_drone1: 1
			item.speedup2: 50
			item.repair2: 40
			item.hide2: 20
			item.jammer2: 10
			item.thumper2: 5
			item.light_airstrike2: 1
			item.airstrike2: 1
			item.aa_drone2: 1
			item.speedup3: 50
			item.repair3: 40
			item.hide3: 20
			item.jammer3: 10
			item.thumper3: 5
			item.light_airstrike3: 1
			item.airstrike3: 1
			item.aa_drone3: 1
			item.speedup4: 50
			item.repair4: 40
			item.hide4: 20
			item.jammer4: 10
			item.thumper4: 5
			item.light_airstrike4: 1
			item.airstrike4: 1
			item.aa_drone4: 1
			item.speedup5: 50
			item.repair5: 40
			item.hide5: 20
			item.jammer5: 10
			item.thumper5: 5
			item.light_airstrike5: 1
			item.airstrike5: 1
			item.aa_drone5: 5
			upgrade.armor1: 5
			upgrade.armor2: 5
			upgrade.armor3: 5
			upgrade.turret_trike: 1
			upgrade.turret_flak: 1
			upgrade.turret_buggy: 1
	UnitBuilderBotModule@campaign:
		RequiresCondition: campaign-bot
		UnitQueues: Upgrade, Building
		UnitDelays:
			item.airstrike1: 10000
			item.light_airstrike2: 10000
			upgrade.armor1: 0
			upgrade.turret_doble_cannon: 10000
			upgrade.turret_atwr: 10000
			upgrade.turret_cannon: 10000
		UnitsToBuild:
			item.speedup: 50
			item.repair: 50
			item.hide: 20
			item.jammer: 10
			item.thumper: 5
			item.light_airstrike: 1
			item.airstrike: 1
			item.aa_drone: 1
			item.speedup1: 50
			item.repair1: 40
			item.hide1: 40
			item.jammer1: 10
			item.thumper1: 5
			item.light_airstrike1: 1
			item.airstrike1: 1
			item.aa_drone1: 1
			item.speedup2: 50
			item.repair2: 40
			item.hide2: 20
			item.jammer2: 10
			item.thumper2: 5
			item.light_airstrike2: 1
			item.airstrike2: 1
			item.aa_drone2: 1
			item.speedup3: 50
			item.repair3: 40
			item.hide3: 20
			item.jammer3: 10
			item.thumper3: 5
			item.light_airstrike3: 1
			item.airstrike3: 1
			item.aa_drone3: 1
			item.speedup4: 50
			item.repair4: 40
			item.hide4: 20
			item.jammer4: 10
			item.thumper4: 5
			item.light_airstrike4: 1
			item.airstrike4: 1
			item.aa_drone4: 1
			item.speedup5: 50
			item.repair5: 40
			item.hide5: 20
			item.jammer5: 10
			item.thumper5: 5
			item.light_airstrike5: 1
			item.airstrike5: 1
			item.aa_drone5: 5
			upgrade.armor1: 5
			upgrade.armor2: 5
			upgrade.armor3: 5
			upgrade.turret_doble_cannon: 1
			upgrade.turret_atwr: 1
			upgrade.turret_cannon: 1
	UnitBuilderBotModule@dummy:
		RequiresCondition: campaign-bot || dummy-bot
		UnitQueues: Upgrade, Building
		UnitDelays:
			item.airstrike1: 10000
			item.light_airstrike2: 10000
			upgrade.armor1: 6000
			item.repair5: 3000
			item.jammer3: 3000
			item.speedup4: 3000
			item.hide3: 3000
			upgrade.turret_doble_cannon: 5000
			upgrade.turret_atwr: 3000
			upgrade.turret_cannon: 3000
		UnitsToBuild:
			item.speedup: 50
			item.repair: 50
			item.hide: 20
			item.jammer: 10
			item.thumper: 5
			item.light_airstrike: 1
			item.airstrike: 1
			item.aa_drone: 1
			item.speedup1: 50
			item.repair1: 40
			item.hide1: 40
			item.jammer1: 10
			item.thumper1: 5
			item.light_airstrike1: 1
			item.airstrike1: 1
			item.aa_drone1: 1
			item.speedup2: 50
			item.repair2: 40
			item.hide2: 20
			item.jammer2: 10
			item.thumper2: 5
			item.light_airstrike2: 1
			item.airstrike2: 1
			item.aa_drone2: 1
			item.speedup3: 50
			item.repair3: 40
			item.hide3: 20
			item.jammer3: 10
			item.thumper3: 5
			item.light_airstrike3: 1
			item.airstrike3: 1
			item.aa_drone3: 1
			item.speedup4: 50
			item.repair4: 40
			item.hide4: 20
			item.jammer4: 10
			item.thumper4: 5
			item.light_airstrike4: 1
			item.airstrike4: 1
			item.aa_drone4: 1
			item.speedup5: 50
			item.repair5: 40
			item.hide5: 20
			item.jammer5: 10
			item.thumper5: 5
			item.light_airstrike5: 1
			item.airstrike5: 1
			item.aa_drone5: 5
			upgrade.armor1: 50
			upgrade.armor2: 50
			upgrade.armor3: 50
			upgrade.turret_doble_cannon: 1
			upgrade.turret_atwr: 1
			upgrade.turret_cannon: 1
			upgrade.turret_trike: 1
			upgrade.turret_flak: 1
			upgrade.turret_buggy: 1
