icon:
	parayaks:
		Filename: lores-yakicon.shp
	paraheli:
		Filename: hindicon.shp
	parayak:
		Filename: yakicon.shp
Paraheli:
	rotor:
		Filename: lrotorlg.shp
		Start: 0
		Length: 4
Parayak:
	rotor:
		Filename: lrotorlg.shp
		Start: 0
		Length: 4
ParaHeli.Husk:
	slow-rotor:
		Filename: lrotorlg.shp
		Start: 4
		Length: 8
beacon:
	yakicon:
		Filename: lores-yakicon.shp
		Length: *
		Offset: 0,-42

ctflag:
	idle:
		Filename: ctflag.shp
		Start: 0
		Length: 9
		Tick: 50
		Offset: -12, -30
		ZOffset: 1023
	bib:
		TilesetFilenames:
			SNOW: mbSILO.sno
			INTERIOR: mbSILO.int
			TEMPERAT: mbSILO.tem
			DESERT: mbSILO.des
		Length: *
		Offset: -12, -30
ctfflagra:
	Defaults:
		Filename: ctfflagra.shp
	open:
		Start: 14
		Length: 12
		Tick: 120
		Offset: 5, -25
		ZOffset: 1023
		Scale: 1.2
	idle:
		Start: 0
		Length: 14
		Tick: 120
		Offset: 5, -25
		ZOffset: 1023
		Scale: 1.2
	bib:
		TilesetFilenames:
			SNOW: mbSILO.sno
			INTERIOR: mbSILO.int
			TEMPERAT: mbSILO.tem
			DESERT: mbSILO.des
		Length: *
		Offset: -13, -30

empty:
	idle:
		Filename: empty.shp
		Start: 0
		Offset: 0, 0
		ZOffset: -10000


plasma:
	idle:
		Filename: plas_ani.shp
		Start: 0
		Length: *
		Tick: 10

earthcrawling:
	idle:
		Filename: earthcrawling.shp
		Length: *
		Tick: 122
		ZOffset: 12
fireball:
	idle:
		Filename: fireball.shp
		Start: 0
		Length: *
		Tick: 10
^emp:
	emp-overlay:
		Filename: norman.shp
		Length: 2
		Tick: 80
		ZOffset: 1024
	emp-start:
		Filename: ping.shp
		Start: 2
		Length: 3
		Tick: 60
		ZOffset: 1024


explosion:
	empexplosion:
		Filename: fpower.shp
		ZOffset: 2047
		Length: *
	smallfire:
		Filename: fire1.shp
		Tick: 100
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	dogbite:
		Filename: zombie.shp
		Start: 106
		Length: 7
		Tick: 10
	plasma_puff:
		Filename: plas_puf.shp
		Start: 0
		Length: *
		Tick: 100
	plasmaburst_puff:
		Filename: spls_puf.shp
		Start: 0
		Length: *
		Tick: 60
		BlendMode: Additive
	teleport:
		Filename: tele.shp
		Start: 0
		Length: *
		Tick: 180
		ZOffset: -511
		BlendMode: Additive
	glow_orange:
		Filename: glo_ora.shp
		Tick: 35
		Start: 11
		BlendMode: Additive
	energy_poof:
		Filename: plaspof.shp
		Tick: 60
		BlendMode: Additive
	glow_blue:
		Filename: glo_blu.shp
		Tick: 35
		Start: 11
		BlendMode: Additive
	expl_energy3:
		Filename: xplnrg3.shp
		BlendMode: Additive
	earthcrawling:
		Filename: earthcrawling.shp
		Length: *
		Tick: 122
		ZOffset: 12
	bulletsmokey:
		Filename: bulletsmokey.shp
		Length: *
		BlendMode: Additive
		Tick: 66
	antcrawling:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	effect_cloud:
		Filename: efffog.shp
		Tick: 160
		Length: *
	flash:
		Filename: emp.shp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	large_napalmtd:
		Filename: napalm3td.shp

^emp:
	emp-overlay:
		Filename: norman.shp
		Length: *
		Offset: 0, -12
		ZOffset: 512
		BlendMode: Additive
ufobeamer:
	Inherits: ^emp
	idle:
		Filename: ufoold.shp
		Length: *
		Tick: 160
	icon:
		Filename: ufoicon.shp
	beam:
		Filename: ufobeam.shp
		Length: *
		Offset: 0, 35
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
ufolaser:
	Inherits: ^emp
	idle:
		Filename: ufoold.shp
		Length: *
		Tick: 60
	muzzle:
		Filename: pewmuzzl.shp
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon:
		Filename: ufoicon.shp
ufo:
	idle:
		Filename: ufo.shp
		Length: *
		Tick: 90
	muzzle:
		Filename: nrgmuzz.shp
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon:
		Filename: ufoicon.shp
	beam:
		Filename: ufobeam.shp
		Length: *
		Offset: 0, 27
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
blaster:
	idle:
		Filename: blastr.shp
		Facings: -16
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
anthill:
	idle:
		Filename: hill01.tem
		ZOffset: -512
		Offset: -36,-25
	nw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 0
		Offset: -36,-25
	nwm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 1
		Offset: -12,-25
	nem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 2
		Offset: 12,-25
	ne:
		Filename: hill01.tem
		ZOffset: -512
		Start: 3
		Offset: 36,-25
	mw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 4
		Offset: -36,-1
	mwm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 5
		Offset: -12,-1
	mem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 6
		Offset: 12,-1
	me:
		Filename: hill01.tem
		ZOffset: -512
		Start: 7
		Offset: 36,-1
	sw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 8
		Offset: -36,23
	swm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 9
		Offset: -12,23
	sem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 10
		Offset: 12,23
	se:
		Filename: hill01.tem
		ZOffset: -512
		Start: 11
		Offset: 36,23

ant:
	stand:
		Filename: ant1.shp
		Facings: 8
	panic-stand:
		Filename: ant1.shp
		Facings: 8
	panic-run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
fireant:
	muzzle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 25
	burning:
		Filename: burn-s.shp
		Length: *
		Offset: 0,-1
		ZOffset: -1
lavaant:
	stand:
		Filename: ant1.shp
		Facings: 8
	muzzle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 12
	burning:
		Filename: burn-s.shp
		Length: *
		Offset: 0,-3
		ZOffset: -1
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: anticon.shp
toxicant:
	stand:
		Filename: ant1.shp
		Facings: 8
	muzzle:
		Filename: smokey.shp
		Length: *
		Tick: 145
		BlendMode: Alpha
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: anticon.shp

zapperant:
	stand:
		Filename: ant1.shp
		Facings: 8
	panic-stand:
		Filename: ant1.shp
		Facings: 8
	panic-run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	muzzle:
		Filename: smokey.shp
		Length: *
		Tick: 175
		BlendMode: Alpha
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	flasher:
		Filename: emp.shp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	charger:
		Filename: emp.shp
		Start: 24
		Length: 3
		Offset: 0, 0
		ZOffset: 222
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	dummybody:
		Filename: empty.shp
		Start: 0
		Offset: 0, 0
		ZOffset: 1
	icon:
		Filename: anticon.shp

quee:
	Defaults:
		Filename: quee.shp
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Length: 10
		Tick: 88
	damaged-idle:
		Start: 10
		Length: 10
		Tick: 88
quee.dead:
	idle:
		Filename: quee.shp
		Start: 19

antmcv:
	Defaults:
		Filename: antmcv.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
	shoot:
		Start: 72
		Length: 4
		Facings: 8
	die:
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: antqueenicon.shp



lar1:
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Filename: lar1.shp
lar2:
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Filename: lar2.shp
antcrawling:
	idle:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	loop:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	end:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha

emp:
	Defaults:
		Filename: emp.shp
	idle:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect12alpha
	loop:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect25alpha
	end:
		Start: 24
		Length: 3
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
godzillaegg:
	Defaults:
		Filename: godzillaegg.shp
	idle:
		Start: 0
		Length: *
		Tick: 100
	dead:
		Start: 0
	damaged-idle:
		Start: 0
		Length: *
	make:
		Start: 0
		Length: *
	icon:
		Filename: fturicon.shp
		Start: 0

t03winter: t03
	Defaults:
		Filename: t03.sno
		TilesetFilenames:
			INTERIOR: t03.int
			DESERT: t03.des
	idle:

t10winter: t10
	Defaults:
		Filename: t10.sno
		TilesetFilenames:
			INTERIOR: t10.int
			DESERT: t10.des
	idle:

t11winter: t11
	Defaults:
		Filename: t11.sno
		TilesetFilenames:
			INTERIOR: t11.int
			DESERT: t11.des
	idle:

t12winter: t12
	Defaults:
		Filename: t12.sno
		TilesetFilenames:
			INTERIOR: t12.int
			DESERT: t12.des
	idle:

t13winter: t13
	Defaults:
		Filename: t13.sno
		TilesetFilenames:
			INTERIOR: t13.int
			DESERT: t13.des
	idle:

t14winter: t14
	Defaults:
		Filename: t14.sno
		TilesetFilenames:
			INTERIOR: t14.int
			DESERT: t14.des
	idle:

t15winter: t15
	Defaults:
		Filename: t15.sno
		TilesetFilenames:
			INTERIOR: t15.int
			DESERT: t15.des
	idle:

t17winter: t17
	Defaults:
		Filename: t17.sno
		TilesetFilenames:
			INTERIOR: t17.int
			DESERT: t17.des
	idle:

tc02winter: tc02
	Defaults:
		Filename: tc02.sno
		TilesetFilenames:
			INTERIOR: tc02.int
			DESERT: tc02.des
	idle:

tc05winter: tc05
	Defaults:
		Filename: tc05.sno
		TilesetFilenames:
			INTERIOR: tc05.int
			DESERT: tc05.des
	idle:



t01winter: t01
	Defaults:
		Filename: t01.sno
		TilesetFilenames:
			INTERIOR: t01.int
			DESERT: t01.des
	idle:

t02winter: t02
	Defaults:
		Filename: t02.sno
		TilesetFilenames:
			INTERIOR: t02.int
			DESERT: t02.des
	idle:

t05winter: t05
	Defaults:
		Filename: t05.sno
		TilesetFilenames:
			INTERIOR: t05.int
			DESERT: t05.des
	idle:

t06winter: t06
	Defaults:
		Filename: t06.sno
		TilesetFilenames:
			INTERIOR: t06.int
			DESERT: t06.des
	idle:

t07winter: t07
	Defaults:
		Filename: t07.sno
		TilesetFilenames:
			INTERIOR: t07.int
			DESERT: t07.des
	idle:

t08winter: t08
	Defaults:
		Filename: t08.sno
		TilesetFilenames:
			INTERIOR: t08.int
			DESERT: t08.des
	idle:

t16winter: t16
	Defaults:
		Filename: t16.sno
		TilesetFilenames:
			INTERIOR: t16.int
			DESERT: t16.des
	idle:

tc01winter: tc01
	Defaults:
		Filename: tc01.sno
		TilesetFilenames:
			INTERIOR: tc01.int
			DESERT: tc01.des
	idle:

tc03winter: tc03
	Defaults:
		Filename: tc03.sno
		TilesetFilenames:
			INTERIOR: tc03.int
			DESERT: tc03.des
	idle:

tc04winter: tc04
	Defaults:
		Filename: tc04.sno
		TilesetFilenames:
			INTERIOR: tc04.int
			DESERT: tc04.des
	idle:
v01winter: v01
	Defaults:
		Filename: v01.sno
		TilesetFilenames:
			INTERIOR: v01.int
			DESERT: v01.des
	idle:

v02winter: v02
	Defaults:
		Filename: v02.sno
		TilesetFilenames:
			INTERIOR: v02.int
			DESERT: v02.des
	idle:
v03winter: v03
	Defaults:
		Filename: v03.sno
		TilesetFilenames:
			INTERIOR: v03.int
			DESERT: v03.des
	idle:
v04winter: v04
	Defaults:
		Filename: v04.sno
		TilesetFilenames:
			INTERIOR: v04.int
			DESERT: v04.des
	idle:
v05winter: v05
	Defaults:
		Filename: v05.sno
		TilesetFilenames:
			INTERIOR: v05.int
			DESERT: v05.des
	idle:
v06winter: v06
	Defaults:
		Filename: v06.sno
		TilesetFilenames:
			INTERIOR: v06.int
			DESERT: v06.des
	idle:
v07winter: v07
	Defaults:
		Filename: v07.sno
		TilesetFilenames:
			INTERIOR: v07.int
			DESERT: v07.des
	idle:
v08winter: v08
	Defaults:
		Filename: v08.sno
		TilesetFilenames:
			INTERIOR: v08.int
			DESERT: v08.des
	idle:
v09winter: v09
	Defaults:
		Filename: v09.sno
		TilesetFilenames:
			INTERIOR: v09.int
			DESERT: v09.des
	idle:
v10winter: v10
	Defaults:
		Filename: v10.sno
		TilesetFilenames:
			INTERIOR: v10.int
			DESERT: v10.des
	idle:
v11winter: v11
	Defaults:
		Filename: v11.sno
		TilesetFilenames:
			INTERIOR: v11.int
			DESERT: v11.des
	idle:
v12winter: v12
	Defaults:
		Filename: v12.sno
		TilesetFilenames:
			INTERIOR: v12.int
			DESERT: v12.des
	idle:
v13winter: v13
	Defaults:
		Filename: v13.sno
		TilesetFilenames:
			INTERIOR: v13.int
			DESERT: v13.des
	idle:
v14winter: v14
	Defaults:
		Filename: v14.sno
		TilesetFilenames:
			INTERIOR: v14.int
			DESERT: v14.des
	idle:
v15winter: v15
	Defaults:
		Filename: v15.sno
		TilesetFilenames:
			INTERIOR: v15.int
			DESERT: v15.des
	idle:

v16winter: v16
	Defaults:
		Filename: v16.sno
		TilesetFilenames:
			INTERIOR: v16.int
			DESERT: v16.des
	idle:
v17winter: v17
	Defaults:
		Filename: v17.sno
		TilesetFilenames:
			INTERIOR: v17.int
			DESERT: v17.des
	idle:

v18winter: v18
	Defaults:
		Filename: v18.sno
		TilesetFilenames:
			INTERIOR: v18.int
			DESERT: v18.des
	idle:
