icon:
	parayaks:
		Filename: lores-yakicon.shp
	paraheli:
		Filename: hindicon.shp
	parayak:
		Filename: yakicon.shp
Paraheli:
	rotor:
		Filename: rotor.shp
		Start: 0
		Length: 4
Parayak:
	rotor:
		Filename: rotor.shp
		Start: 0
		Length: 4
ParaHeli.Husk:
	slow-rotor:
		Filename: rotor.shp
		Start: 4
		Length: 8
beacon:
	yakicon:
		Filename: lores-yakicon.shp
		Length: *
		Offset: 0,-42

yak4:
	Defaults:
		Filename: yak4.shp
	idle:
		Facings: 16
		ZOffset: 4000
	fly:
		Facings: 16
		ZOffset: 4000
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
		ZOffset: 4000
	icon:
		Filename: yakicon.shp

ctflag:
	idle:
		Filename: ctflag.shp
		Start: 0
		Length: 9
		Tick: 50
		Offset: -12, -30
		ZOffset: 1023
	bib:
		TilesetFilenames:
			SNOW: mbSILO.sno
			INTERIOR: mbSILO.int
			TEMPERAT: mbSILO.tem
			DESERT: mbSILO.des
		Length: *
		Offset: -12, -30
ctfflagra:
	Defaults:
		Filename: ctfflagra.shp
	open:
		Start: 14
		Length: 12
		Tick: 120
		Offset: 5, -25
		ZOffset: 1023
		Scale: 1.2
	idle:
		Start: 0
		Length: 14
		Tick: 120
		Offset: 5, -25
		ZOffset: 1023
		Scale: 1.2
	bib:
		TilesetFilenames:
			SNOW: mbSILO.sno
			INTERIOR: mbSILO.int
			TEMPERAT: mbSILO.tem
			DESERT: mbSILO.des
		Length: *
		Offset: -13, -30

linx: linx
	Defaults:
		Filename: linx.shp
	idle:
		Facings: 32
		ZOffset: 8000
	fly:
		Facings: 32
		ZOffset: 8000
	turret:
		Filename: empty.shp
		ZOffset: 8000
	rotor:
		Filename: lrotor.shp
		Length: 4
		ZOffset: 8000
	slow-rotor:
		Filename: lrotor.shp
		Start: 4
		Length: 8
		ZOffset: 8000
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: linxicon.shp
		Start: 0
cobra:
	Defaults:
		Filename: cobra.shp
	idle:
		Facings: 32
		ZOffset: 8000
	fly:
		Facings: 32
		ZOffset: 8000
	turret:
		Filename: empty.shp
		ZOffset: 8000
	rotor:
		Filename: lrotor.shp
		Length: 4
		ZOffset: 8000
	slow-rotor:
		Filename: lrotor.shp
		Start: 4
		Length: 8
		ZOffset: 8000
	muzzle:
		Filename: smokey.shp
		Length: *
		Tick: 125
		BlendMode: Alpha
		ZOffset: 8000
	icon:
		Filename: ahicon.shp
		Start: 0
huey:
	idle:
		Filename: huey.shp
		Start: 0
		Facings: 32
	rotor:
		Filename: lrotorlg2blade.shp
		Start: 0
		Length: 4
	slow-rotor:
		Filename: lrotorlg2blade.shp
		Start: 4
		Length: 8
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	icon:
		Filename: hueyicon.shp
		Start: 0


nix01:
	idle:
		Filename: dark01.shp
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

nix02:
	idle:
		Filename: dark02.shp
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

nix03:
	idle:
		Filename: dark03.shp
		Start: 0
		Offset: 0, 0
		ZOffset: -10000
nix04:
	idle:
		Filename: dark03.shp
		Start: 0
		Offset: 0, 0
		ZOffset: 10000
empty:
	idle:
		Filename: empty.shp
		Start: 0
		Offset: 0, 0
		ZOffset: -10000


plasma:
	idle:
		Filename: plas_ani.shp
		Start: 0
		Length: *
		Tick: 10

crashsitefire:
	idle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire2:
	idle:
		Filename: fire2.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire3:
	idle:
		Filename: fire3.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire4:
	idle:
		Filename: fire4.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
earthcrawling:
	idle:
		Filename: earthcrawling.shp
		Length: *
		Tick: 122
		ZOffset: 12
fireball:
	idle:
		Filename: fireball.shp
		Start: 0
		Length: *
		Tick: 10
^emp:
	emp-overlay:
		Filename: norman.shp
		Length: 2
		Tick: 80
		ZOffset: 1024
	emp-start:
		Filename: ping.shp
		Start: 2
		Length: 3
		Tick: 60
		ZOffset: 1024


explosion:
	empexplosion:
		Filename: fpower.shp
		ZOffset: 2047
		Length: *
	smallfire:
		Filename: fire1.shp
		Tick: 100
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	dogbite:
		Filename: zombie.shp
		Start: 106
		Length: 7
		Tick: 10
	plasma_puff:
		Filename: plas_puf.shp
		Start: 0
		Length: *
		Tick: 100
	plasmaburst_puff:
		Filename: spls_puf.shp
		Start: 0
		Length: *
		Tick: 60
		BlendMode: Additive
	teleport:
		Filename: tele.shp
		Start: 0
		Length: *
		Tick: 180
		ZOffset: -511
		BlendMode: Additive
	glow_orange:
		Filename: glo_ora.shp
		Tick: 35
		Start: 11
		BlendMode: Additive
	energy_poof:
		Filename: plaspof.shp
		Tick: 60
		BlendMode: Additive
	glow_blue:
		Filename: glo_blu.shp
		Tick: 35
		Start: 11
		BlendMode: Additive
	expl_energy3:
		Filename: xplnrg3.shp
		BlendMode: Additive
	earthcrawling:
		Filename: earthcrawling.shp
		Length: *
		Tick: 122
		ZOffset: 12
	bulletsmokey:
		Filename: bulletsmokey.shp
		Length: *
		BlendMode: Additive
		Tick: 66
	antcrawling:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	effect_cloud:
		Filename: efffog.shp
		Tick: 160
		Length: *
	flash:
		Filename: emp.shp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
		
		
	napalmtd:
		Filename: napalm2td.shp
	building_napalmtd:
		Filename: napalm2td.shp
		FlipX: true
	large_explosiontd:
		Filename: frag1td.shp
		Offset: -2,0
	small_napalmtd:
		Filename: napalm1td.shp
	large_napalmtd:
		Filename: napalm3td.shp
	nuke_explosion:
		Filename: atomsfxtd.shp
	chemball: # Same size as small_napalm, but bright green.
		Filename: chemball.shp
	med_napalmtd: # Explosion for bomblets
		Filename: napalm2td.shp
	big_napalmtd: # Huge; not used. (SSM used this explosion in C&C Gold?)
		Filename: napalm3td.shp
	small_fragtd: # The most common weapon-hit explosion. For rockets, tank shells, etc.
		Filename: veh-hit3td.shp
	med_fragtd: # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
		Filename: frag1td.shp
	big_fragtd: # Same as med_frag, except fire hangs around longer.
		Filename: frag3td.shp
	small_pooftd: # For Grenades, tower missiles, boat missiles and APC AA gun.
		Filename: veh-hit2td.shp
	pooftd: # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
		Filename: art-exp1td.shp
	small_buildingtd: # Used for heli-explosion in C&C Gold?
		Filename: veh-hit1td.shp

civilian4:
	Defaults:
		Filename: civilian4.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp

civilian5:
	Defaults:
		Filename: civilian5.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp



civilian7:
	Defaults:
		Filename: civilian7.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp

civilian8:
	Defaults:
		Filename: civilian8.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp

civilian9:
	Defaults:
		Filename: civilian9.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp

civilian10:
	Defaults:
		Filename: civilian10.shp
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: -511
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon:
		Filename: e1icon.shp

^emp:
	emp-overlay:
		Filename: norman.shp
		Length: *
		Offset: 0, -12
		ZOffset: 512
		BlendMode: Additive
ufobeamer:
	Inherits: ^emp
	idle:
		Filename: ufoold.shp
		Length: *
		Tick: 160
	icon:
		Filename: ufoicon.shp
	beam:
		Filename: ufobeam.shp
		Length: *
		Offset: 0, 35
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
ufolaser:
	Inherits: ^emp
	idle:
		Filename: ufoold.shp
		Length: *
		Tick: 60
	muzzle:
		Filename: pewmuzzl.shp
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon:
		Filename: ufoicon.shp
ufo:
	idle:
		Filename: ufo.shp
		Length: *
		Tick: 90
	muzzle:
		Filename: nrgmuzz.shp
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon:
		Filename: ufoicon.shp
	beam:
		Filename: ufobeam.shp
		Length: *
		Offset: 0, 27
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
blaster:
	idle:
		Filename: blastr.shp
		Facings: -16
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
anthill:
	idle:
		Filename: hill01.tem
		ZOffset: -512
		Offset: -36,-25
	nw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 0
		Offset: -36,-25
	nwm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 1
		Offset: -12,-25
	nem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 2
		Offset: 12,-25
	ne:
		Filename: hill01.tem
		ZOffset: -512
		Start: 3
		Offset: 36,-25
	mw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 4
		Offset: -36,-1
	mwm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 5
		Offset: -12,-1
	mem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 6
		Offset: 12,-1
	me:
		Filename: hill01.tem
		ZOffset: -512
		Start: 7
		Offset: 36,-1
	sw:
		Filename: hill01.tem
		ZOffset: -512
		Start: 8
		Offset: -36,23
	swm:
		Filename: hill01.tem
		ZOffset: -512
		Start: 9
		Offset: -12,23
	sem:
		Filename: hill01.tem
		ZOffset: -512
		Start: 10
		Offset: 12,23
	se:
		Filename: hill01.tem
		ZOffset: -512
		Start: 11
		Offset: 36,23

ant:
	stand:
		Filename: ant1.shp
		Facings: 8
	panic-stand:
		Filename: ant1.shp
		Facings: 8
	panic-run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
fireant:
	muzzle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 25
	burning:
		Filename: burn-s.shp
		Length: *
		Offset: 0,-1
		ZOffset: -1
lavaant:
	stand:
		Filename: ant1.shp
		Facings: 8
	muzzle:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 12
	burning:
		Filename: burn-s.shp
		Length: *
		Offset: 0,-3
		ZOffset: -1
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: anticon.shp
toxicant:
	stand:
		Filename: ant1.shp
		Facings: 8
	muzzle:
		Filename: smokey.shp
		Length: *
		Tick: 145
		BlendMode: Alpha
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: anticon.shp

zapperant:
	stand:
		Filename: ant1.shp
		Facings: 8
	panic-stand:
		Filename: ant1.shp
		Facings: 8
	panic-run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	muzzle:
		Filename: smokey.shp
		Length: *
		Tick: 175
		BlendMode: Alpha
	stand2:
		Filename: ant1.shp
		Start: 8
		Length: 8
	run:
		Filename: ant1.shp
		Start: 8
		Length: 8
		Facings: 8
	bite:
		Filename: ant1.shp
		Start: 72
		Length: 4
		Facings: 8
	die:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Filename: ant1.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	flasher:
		Filename: emp.shp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	charger:
		Filename: emp.shp
		Start: 24
		Length: 3
		Offset: 0, 0
		ZOffset: 222
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	dummybody:
		Filename: empty.shp
		Start: 0
		Offset: 0, 0
		ZOffset: 1
	icon:
		Filename: anticon.shp

quee:
	Defaults:
		Filename: quee.shp
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Length: 10
		Tick: 88
	damaged-idle:
		Start: 10
		Length: 10
		Tick: 88
quee.dead:
	idle:
		Filename: quee.shp
		Start: 19

antmcv:
	Defaults:
		Filename: antmcv.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
	shoot:
		Start: 72
		Length: 4
		Facings: 8
	die:
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: antqueenicon.shp



lar1:
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Filename: lar1.shp
lar2:
	create:
		Filename: earthcrawling.shp
		Length: *
		Tick: 88
	idle:
		Filename: lar2.shp
antcrawling:
	idle:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	loop:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	end:
		Filename: antcrawling.shp
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha

emp:
	Defaults:
		Filename: emp.shp
	idle:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect12alpha
	loop:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect25alpha
	end:
		Start: 24
		Length: 3
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
godzillaegg:
	Defaults:
		Filename: godzillaegg.shp
	idle:
		Start: 0
		Length: *
		Tick: 100
	dead:
		Start: 0
	damaged-idle:
		Start: 0
		Length: *
	make:
		Start: 0
		Length: *
	icon:
		Filename: fturicon.shp
		Start: 0
allosaurus:
	stand:
		Filename: allosaurus.shp
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	stand2:
		Filename: allosaurus.shp
		Start: 8
		Length: 8
		ZOffset: 200
		Offset: 0,-10
	run:
		Filename: allosaurus.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 200
		Offset: 0,-10
	shoot:
		Filename: allosaurus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	bite:
		Filename: allosaurus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
		Tick: 25
	die:
		Filename: allosaurus.shp
		image: allosaurus
		Scale: 1.2
		Start: 104
		Length: 8
		Offset: 0,-10
	die-crushed:
		Filename: allosaurus.shp
		Start: 104
		Length: 8
		Tick: 400
		Offset: 0,-10
	icon:
		Filename: allosauricon.shp
allosaurus.dead:
	idle:
		Filename: allosaurus.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die:
		Filename: allosaurus.shp
		Start: 104
		Length: 8
		ZOffset: -125
		Offset: 0,-10
tyrex:
	stand:
		Filename: tyrex.shp
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	stand2:
		Filename: tyrex.shp
		Start: 8
		Length: 8
		ZOffset: 200
		Offset: 0,-10
	run:
		Filename: tyrex.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 200
		Offset: 0,-10
	shoot:
		Filename: tyrex.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	bite:
		Filename: tyrex.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
		Tick: 25
	die:
		Filename: tyrex.shp
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: 200
		Offset: 0,-10
	die-crushed:
		Filename: tyrex.shp
		Start: 104
		Length: 8
		Tick: 400
		Offset: 0,-10
	icon:
		Filename: tyrexicon.shp
tyrex.dead:
	idle:
		Filename: tyrex.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die:
		Filename: tyrex.shp
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: -125
		Offset: 0,-10
triceratops:
	stand:
		Filename: triceratops.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand2:
		Filename: triceratops.shp
		Start: 8
		Length: 8
		ZOffset: 100
		Offset: 0,-10
	run:
		Filename: triceratops.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 100
		Offset: 0,-10
	shoot:
		Filename: triceratops.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	bite:
		Filename: triceratops.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
		Tick: 35
	die:
		Filename: triceratops.shp
		Start: 104
		Length: 8
		Tick: 300
		Offset: 0,-10
	die-crushed:
		Filename: triceratops.shp
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
		Offset: 0,-10
	icon:
		Filename: triceratopsicon.shp
triceratops.dead:
	idle:
		Filename: triceratops.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die:
		Filename: triceratops.shp
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: -125
		Offset: 0,-10
stegosaur:
	idle:
		Filename: stegosaur.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	idle1:
		Filename: stegosaur.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	idle2:
		Filename: stegosaur.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand:
		Filename: stegosaur.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand2:
		Filename: stegosaur.shp
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	run:
		Filename: stegosaur.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 100
		Offset: 0,-10
	shoot:
		Filename: stegosaur.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	bite:
		Filename: stegosaur.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
		Tick: 45
	die:
		Filename: stegosaur.shp
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-10
	die-crushed:
		Filename: stegosaur.shp
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-10
	icon:
		Filename: stegosauricon.shp
stegosaur.dead:
	idle:
		Filename: stegosaur.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die:
		Filename: stegosaur.shp
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125
		Offset: 0,-10
brachiosaurus:
	idle:
		Filename: brachiosaurus.shp
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	idle1:
		Filename: brachiosaurus.shp
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	idle2:
		Filename: brachiosaurus.shp
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	stand:
		Filename: brachiosaurus.shp
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	stand2:
		Filename: brachiosaurus.shp
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	run:
		Filename: brachiosaurus.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 300
		Offset: 0,-20
	shoot:
		Filename: brachiosaurus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	bite:
		Filename: brachiosaurus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
		Tick: 65
	die:
		Filename: brachiosaurus.shp
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
	die-crushed:
		Filename: brachiosaurus.shp
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
	icon:
		Filename: brachiosaurusicon.shp
brachiosaurus.dead:
	idle:
		Filename: brachiosaurus.shp
		Start: 61
		ZOffset: -5000
		Offset: 0,-20
		Tick: 1600
	die:
		Filename: brachiosaurus.shp
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
		ZOffset: -225
parausar:
	idle:
		Filename: parausar.shp
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	idle1:
		Filename: parausar.shp
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	idle2:
		Filename: parausar.shp
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	stand:
		Filename: parausar.shp
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	stand2:
		Filename: parausar.shp
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	run:
		Filename: parausar.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 50
		Offset: 0,-4
	shoot:
		Filename: parausar.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	bite:
		Filename: parausar.shp
		Start: 72
		Length: 4
		Facings: 8
		Offset: 0,-4
	muzzle:
		Filename: napalm4.shp
		Length: *
	die:
		Filename: parausar.shp
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: 50
		Offset: 0,-4
	die-crushed:
		Filename: parausar.shp
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-4
	icon:
		Filename: parausaricon.shp
parausar.dead:
	idle:
		Filename: parausar.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
	die:
		Filename: parausar.shp
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125
gallimus:
	idle:
		Filename: gallimus.shp
		Facings: 8
		ZOffset: 50
	idle1:
		Filename: gallimus.shp
		Facings: 8
		ZOffset: 50
	idle2:
		Filename: gallimus.shp
		Facings: 8
		ZOffset: 50
	stand:
		Filename: gallimus.shp
		Facings: 8
		ZOffset: 50
	stand2:
		Filename: gallimus.shp
		Facings: 8
		ZOffset: 50
	run:
		Filename: gallimus.shp
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 50
	shoot:
		Filename: gallimus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
	bite:
		Filename: gallimus.shp
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
		Tick: 15
	die:
		Filename: gallimus.shp
		Start: 104
		Length: 8
		Tick: 280
	die-crushed:
		Filename: gallimus.shp
		Start: 104
		Length: 8
		Tick: 280
	icon:
		Filename: gallimusicon.shp
gallimus.dead:
	idle:
		Filename: gallimus.shp
		Start: 111
		ZOffset: -5000
		Tick: 1600
	die:
		Filename: gallimus.shp
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125

godzillaegg:
	Defaults:
		Filename: godzillaegg.shp
	idle:
		Start: 0
		Length: *
		Tick: 100
	dead:
		Start: 0
	damaged-idle:
		Start: 0
		Length: *
	make:
		Start: 0
		Length: *
	icon:
		Filename: fturicon.shp
		Start: 0
^newinfantrysequences:
	die7:
		Filename: toxicdie.shp
		Length: *
		Tick: 66
		BlendMode: Additive
	die8:
		Filename: laser.infdead.shp
		Length: *
		Tick: 280
		BlendMode: Additive
	locked:
		Filename: objective11.shp
		Length: 2
		Offset: 12, 12
		Tick: 444
		BlendMode: Alpha
	unseen:
		Filename: empty.shp
		Start: 0
		Frames: 0, 1, 2, 3, 4, 5, 6, 7
		Facings: 8
^civilians.prisoned:
	idle:
		Facings: 8
	idle1:
		Facings: 8
	idle2:
		Facings: 8
	stand1:
		Facings: 8
	stand2:
		Facings: 8
	stand3:
		Facings: 8
	stand.prisoned:
		Start: 13
		Frames: 13, 23, 26, 32, 37, 44, 47, 54
		Facings: 8
superman:
	Inherits@newinfantrysequences: ^newinfantrysequences
	Defaults:
		Filename: superman.shp
	stand:
		Facings: 8
		ZOffset: 12000
	stand2:
		Facings: 8
		ZOffset: 12000
	run:
		Start: 8
		Facings: 8
		ZOffset: 12000
	shoot:
		Start: 8
		Facings: 8
		ZOffset: 12000
	stand3:
		Facings: 8
		ZOffset: 12000
	prone-stand:
		Start: 8
		Facings: 8
		ZOffset: 12000
	prone-run:
		Start: 8
		Facings: 8
		ZOffset: 12000
	standup:
		Facings: 8
		ZOffset: 12000
	prone-shoot:
		Start: 8
		Facings: 8
		ZOffset: 12000
	idle:
		Facings: 8
		ZOffset: 12000
	idle1:
		Facings: 8
		ZOffset: 12000
	idle2:
		Facings: 8
		ZOffset: 12000
	die1:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die2:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die3:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die4:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die5:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Length: *
		ZOffset: 12000
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 9999
		ZOffset: 12000
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
		ZOffset: 12000
	icon:
		Filename: supermanicon.shp

kingkong:
	Defaults:
		Filename: kingkong.shp
	stand:
		Facings: 8
		ZOffset: 1023
	stand2:
		Start: 8
		Length: 8
		ZOffset: 1023
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 195
		ZOffset: 1023
	shoot:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 444
		ZOffset: 1023
	bite:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 333
		ZOffset: 1023
	die:
		Start: 104
		Length: 8
		Tick: 600
	die1:
		Start: 104
		Length: 8
		Tick: 600
	die2:
		Start: 104
		Length: 8
		Tick: 600
	die3:
		Start: 104
		Length: 8
		Tick: 600
	die4:
		Start: 104
		Length: 8
		Tick: 600
	die5:
		Start: 104
		Length: 8
		Tick: 600
	die6:
		Start: 104
		Length: 8
		Tick: 600
	die7:
		Start: 104
		Length: 8
		Tick: 600
	die8:
		Start: 104
		Length: 8
		Tick: 600
	die-crushed:
		Start: 104
		Length: 8
		Tick: 800
		ZOffset: -511
	icon:
		Filename: kingkongicon.shp
kingkong.dead:
	die:
		Filename: kingkong.shp
		Start: 104
		Length: 8
		Tick: 600
	idle:
		Filename: kingkong.shp
		Start: 111
		ZOffset: -125
		Tick: 1600

godzilla:
	Defaults:
		Filename: godzilla.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 195
	shoot:
		Start: 72
		Length: 4
		Facings: 8
			Tick: 444
	bite:
		Start: 72
		Length: 4
		Facings: 8
			Tick: 333
	die:
		Start: 104
		Length: 8
		Tick: 600
	die1:
		Start: 104
		Length: 8
		Tick: 600
	die2:
		Start: 104
		Length: 8
		Tick: 600
	die3:
		Start: 104
		Length: 8
		Tick: 600
	die4:
		Start: 104
		Length: 8
		Tick: 600
	die5:
		Start: 104
		Length: 8
		Tick: 600
	die6:
		Start: 104
		Length: 8
		Tick: 600
	die7:
		Start: 104
		Length: 8
		Tick: 600
	die8:
		Start: 104
		Length: 8
		Tick: 600
	die-crushed:
		Start: 104
		Length: 8
		Tick: 800
		ZOffset: -511
	icon:
		Filename: godzillaicon.shp
godzilla.dead:
	die:
		Filename: godzilla.shp
		Start: 104
		Length: 8
		Tick: 600
	idle:
		Filename: godzilla.shp
		Start: 111
		ZOffset: -125
		Tick: 1600
scorp:
	Defaults:
		Filename: scorp.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
	shoot:
		Start: 72
		Length: 4
		Facings: 8
	bite:
		Start: 72
		Length: 4
		Facings: 8
	die:
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon:
		Filename: scorpicon.shp
scorp.dead:
	idle:
		Filename: scorp.shp
		Start: 111
		ZOffset: -125
		Tick: 1600
t03winter: t03
	Defaults:
		Filename: t03.sno
		TilesetFilenames:
			INTERIOR: t03.int
			DESERT: t03.des
	idle:

t10winter: t10
	Defaults:
		Filename: t10.sno
		TilesetFilenames:
			INTERIOR: t10.int
			DESERT: t10.des
	idle:

t11winter: t11
	Defaults:
		Filename: t11.sno
		TilesetFilenames:
			INTERIOR: t11.int
			DESERT: t11.des
	idle:

t12winter: t12
	Defaults:
		Filename: t12.sno
		TilesetFilenames:
			INTERIOR: t12.int
			DESERT: t12.des
	idle:

t13winter: t13
	Defaults:
		Filename: t13.sno
		TilesetFilenames:
			INTERIOR: t13.int
			DESERT: t13.des
	idle:

t14winter: t14
	Defaults:
		Filename: t14.sno
		TilesetFilenames:
			INTERIOR: t14.int
			DESERT: t14.des
	idle:

t15winter: t15
	Defaults:
		Filename: t15.sno
		TilesetFilenames:
			INTERIOR: t15.int
			DESERT: t15.des
	idle:

t17winter: t17
	Defaults:
		Filename: t17.sno
		TilesetFilenames:
			INTERIOR: t17.int
			DESERT: t17.des
	idle:

tc02winter: tc02
	Defaults:
		Filename: tc02.sno
		TilesetFilenames:
			INTERIOR: tc02.int
			DESERT: tc02.des
	idle:

tc05winter: tc05
	Defaults:
		Filename: tc05.sno
		TilesetFilenames:
			INTERIOR: tc05.int
			DESERT: tc05.des
	idle:



t01winter: t01
	Defaults:
		Filename: t01.sno
		TilesetFilenames:
			INTERIOR: t01.int
			DESERT: t01.des
	idle:

t02winter: t02
	Defaults:
		Filename: t02.sno
		TilesetFilenames:
			INTERIOR: t02.int
			DESERT: t02.des
	idle:

t05winter: t05
	Defaults:
		Filename: t05.sno
		TilesetFilenames:
			INTERIOR: t05.int
			DESERT: t05.des
	idle:

t06winter: t06
	Defaults:
		Filename: t06.sno
		TilesetFilenames:
			INTERIOR: t06.int
			DESERT: t06.des
	idle:

t07winter: t07
	Defaults:
		Filename: t07.sno
		TilesetFilenames:
			INTERIOR: t07.int
			DESERT: t07.des
	idle:

t08winter: t08
	Defaults:
		Filename: t08.sno
		TilesetFilenames:
			INTERIOR: t08.int
			DESERT: t08.des
	idle:

t16winter: t16
	Defaults:
		Filename: t16.sno
		TilesetFilenames:
			INTERIOR: t16.int
			DESERT: t16.des
	idle:

tc01winter: tc01
	Defaults:
		Filename: tc01.sno
		TilesetFilenames:
			INTERIOR: tc01.int
			DESERT: tc01.des
	idle:

tc03winter: tc03
	Defaults:
		Filename: tc03.sno
		TilesetFilenames:
			INTERIOR: tc03.int
			DESERT: tc03.des
	idle:

tc04winter: tc04
	Defaults:
		Filename: tc04.sno
		TilesetFilenames:
			INTERIOR: tc04.int
			DESERT: tc04.des
	idle:
v01winter: v01
	Defaults:
		Filename: v01.sno
		TilesetFilenames:
			INTERIOR: v01.int
			DESERT: v01.des
	idle:

v02winter: v02
	Defaults:
		Filename: v02.sno
		TilesetFilenames:
			INTERIOR: v02.int
			DESERT: v02.des
	idle:
v03winter: v03
	Defaults:
		Filename: v03.sno
		TilesetFilenames:
			INTERIOR: v03.int
			DESERT: v03.des
	idle:
v04winter: v04
	Defaults:
		Filename: v04.sno
		TilesetFilenames:
			INTERIOR: v04.int
			DESERT: v04.des
	idle:
v05winter: v05
	Defaults:
		Filename: v05.sno
		TilesetFilenames:
			INTERIOR: v05.int
			DESERT: v05.des
	idle:
v06winter: v06
	Defaults:
		Filename: v06.sno
		TilesetFilenames:
			INTERIOR: v06.int
			DESERT: v06.des
	idle:
v07winter: v07
	Defaults:
		Filename: v07.sno
		TilesetFilenames:
			INTERIOR: v07.int
			DESERT: v07.des
	idle:
v08winter: v08
	Defaults:
		Filename: v08.sno
		TilesetFilenames:
			INTERIOR: v08.int
			DESERT: v08.des
	idle:
v09winter: v09
	Defaults:
		Filename: v09.sno
		TilesetFilenames:
			INTERIOR: v09.int
			DESERT: v09.des
	idle:
v10winter: v10
	Defaults:
		Filename: v10.sno
		TilesetFilenames:
			INTERIOR: v10.int
			DESERT: v10.des
	idle:
v11winter: v11
	Defaults:
		Filename: v11.sno
		TilesetFilenames:
			INTERIOR: v11.int
			DESERT: v11.des
	idle:
v12winter: v12
	Defaults:
		Filename: v12.sno
		TilesetFilenames:
			INTERIOR: v12.int
			DESERT: v12.des
	idle:
v13winter: v13
	Defaults:
		Filename: v13.sno
		TilesetFilenames:
			INTERIOR: v13.int
			DESERT: v13.des
	idle:
v14winter: v14
	Defaults:
		Filename: v14.sno
		TilesetFilenames:
			INTERIOR: v14.int
			DESERT: v14.des
	idle:
v15winter: v15
	Defaults:
		Filename: v15.sno
		TilesetFilenames:
			INTERIOR: v15.int
			DESERT: v15.des
	idle:

v16winter: v16
	Defaults:
		Filename: v16.sno
		TilesetFilenames:
			INTERIOR: v16.int
			DESERT: v16.des
	idle:
v17winter: v17
	Defaults:
		Filename: v17.sno
		TilesetFilenames:
			INTERIOR: v17.int
			DESERT: v17.des
	idle:

v18winter: v18
	Defaults:
		Filename: v18.sno
		TilesetFilenames:
			INTERIOR: v18.int
			DESERT: v18.des
	idle:
