^MG:
	ReloadDelay: 36
	ValidTargets: Ground, Air
	Range: 3c0
	Report: MGUN2.WAV
	Projectile: InstantHit
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 500
		ValidTargets: Ground, Air
		Falloff: 100, 0
		Versus:
			wall: 20
			building: 20
			buildingWeak: 40
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		DamageCalculationType: HitShape
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
	Warhead@3Concrete: DamagesConcrete
		Damage: 1250
	Warhead@test: LeaveSmudge
		SmudgeType: Building
		InvalidTargets: Vehicle, Structure

LMG:
	Inherits: ^MG
	Range: 3c552
	Projectile: InstantHit
		Inaccuracy: 170

MP_Sardaukar_Weapon:
	Inherits: ^MG
	ReloadDelay: 60
	Range: 4c552
	Report: 20MMGUN1.WAV
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			none: 60
			wall: 60
			building: 80
			buildingWeak: 100
			light: 100
			heavy: 80
			invulnerable: 80
			cy: 40
			harvester: 60
	Warhead@3Concrete: DamagesConcrete
		Damage: 625

MP_Fremen_Weapon:
	Inherits: ^MG
	ReloadDelay: 48
	Range: 4c552
	Report: FREMODD1.WAV
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			none: 50
			wall: 75
			building: 75
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 5
			cy: 50
			harvester: 100
	Warhead@3Concrete: DamagesConcrete
		Damage: 625
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

MP_Fedaykin_Weapon:
	Inherits: ^MG
	ReloadDelay: 51
	Range: 4c552
	Report: audio/hk_engineer_pistol_1.wav
	Projectile: InstantHit
		Inaccuracy: 64
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Versus:
			none: 100
			wall: 100
			building: 100
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
	Warhead@3Concrete: DamagesConcrete
		Damage: 625
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion
	Warhead@LaserPointer: GrantExternalCondition
		Condition: slowed
		Duration: 25
		Range: 500

Fremen_S:
	Inherits: ^MG
	Range: 4c552
	ReloadDelay: 48
	Report: FREMODD1.WAV
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

M_LMG:
	Inherits: ^MG
	ReloadDelay: 48
	ValidTargets: Infantry

M_LMG_H:
	Inherits: M_LMG
	Range: 4c552

M_HMG:
	Inherits: ^MG
	ReloadDelay: 60
	Range: 4c552
	Report: 20MMGUN1.WAV
	InvalidTargets: Infantry
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			none: 60
			wall: 60
			building: 80
			buildingWeak: 100
			light: 100
			heavy: 80
			invulnerable: 80
			cy: 40
			harvester: 60
	Warhead@3Concrete: DamagesConcrete
		Damage: 625

M_HMG_H:
	Inherits: M_HMG

Fremen_L:					#Dud weapon, no idea
	Inherits: M_HMG			#it does not remove itself
	ReloadDelay: 48			#from fremen
	Range: 4c552
	-Report: 
	-InvalidTargets:
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Damage: 0
	Warhead@2Eff: CreateEffect

Fremen_wormrider:
	Inherits: Sound
	ReloadDelay: 55
	Range: 5c0
	Report: FREMODD1.WAV
	Projectile: AreaBeam
		Width: 300
		Duration: 2
		DamageInterval: 1
		Speed: 0c350, 0c500
		MinDistance: 5c0
		BeyondTargetRange: 0c512
		Falloff: 50, 100, 100, 30, 0
		Range: 0, 4c0, 5c0, 8c0
		ZOffset: 2300
		Shape: Cylindrical
		Color: 2636404F
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 950
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			building: 20
			buildingWeak: 20
			infantry: 200

Fremen_wormrider2:
	Inherits: Fremen_wormrider
	ReloadDelay: 45
	Range: 5c0
	Report: FREMODD1.WAV
	Projectile: AreaBeam
		Width: 300
		Speed: 0c350, 0c500
		Shape: Cylindrical
		ZOffset: 2300
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally

Fremen_L_MP:
	Inherits: Fremen_L
	Warhead@1Dam: SpreadDamage
		Versus:
			building: 30
			buildingWeak: 40
			wall: 50

Fremen_S_MP:
	Inherits: Fremen_S

HMG:
	Inherits: ^MG
	ReloadDelay: 24
	Range: 4c552
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 90
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 600

HMGo:
	Inherits: HMG
	ReloadDelay: 21

110mm_Gun:
	Inherits: ^Cannon
	ReloadDelay: 50
	Range: 5c512
	MinRange: 1c112
	Report: TURRET1.WAV
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 800
		Versus:
			none: 100
			wall: 20
			light: 60
			building: 40
			buildingWeak: 60
			heavy: 20
			invulnerable: 20
			harvester: 20

90mm_bison:
	Inherits: 110mm_Gun
	ReloadDelay: 55
	Range: 5c112
	Projectile: Bullet
		Speed: 562
		Inaccuracy: 30
	Warhead@1Dam: SpreadDamage
		Spread: 600
		Damage: 3500
		Versus:
			none: 60
			wall: 40
			building: 40
			buildingWeak: 60
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 80

^Cannon:
	ReloadDelay: 60
	Range: 4c512
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 562
		Inaccuracy: 60
		InaccuracyType: PerCellIncrement
	Warhead@1Dam: SpreadDamage
		Damage: 3500
		Spread: 600
		Falloff: 100, 0
		Versus:
			none: 60
			wall: 40
			building: 40
			buildingWeak: 60
			light: 100
			heavy: 80
			invulnerable: 80
			harvester: 60
		DamageCalculationType: HitShape
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

80mm_A:
	Inherits: ^Cannon
	ReloadDelay: 60
	Range: 5c512

80mm_H:
	Inherits: ^Cannon
	ReloadDelay: 60
	Warhead@1Dam: SpreadDamage
		Spread: 800

80mm_O:
	Range: 4c0
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_cheap:
	Inherits: ^Cannon
	ReloadDelay: 60
	Projectile: Bullet
		Inaccuracy: 15

80mm_corrino:
	Inherits: ^Cannon
	ReloadDelay: 60
	Warhead@1Dam: SpreadDamage
		Spread: 1c0

155mm:
	Inherits: ^Cannon
	ReloadDelay: 100
	Range: 8c112
	MinRange: 2c112
	Projectile: Bullet
		Inaccuracy: 96
		Speed: 160
		LaunchAngle: 85
		ContrailLength: 10
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 512
		Falloff: 100, 34, 14, 5
		Versus:
			none: 100
			wall: 80
			building: 80
			buildingWeak: 100
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 60
			harvester: 20
		DamageTypes: TriggerProne, ExplosionDeath, Prone50Percent
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater

DevBullet:
	Range: 4c512
	ReloadDelay: 80
	Projectile: Bullet
		Inaccuracy: 60
		Speed: 281
	Warhead@1Dam: SpreadDamage
		Damage: 8000
		Spread: 0c768
		Versus:
			none: 80
			wall: 80
			building: 80
			buildingWeak: 100
			heavy: 100
			invulnerable: 100
			harvester: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		DamageCalculationType: HitShape

^Rocket:
	ReloadDelay: 55
	Range: 3c552
	Report: ROCKET1.WAV
	Projectile: Bullet
		Blockable: true
		Speed: 281
		Inaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Spread: 612
		Falloff: 100, 0
		Versus:
			none: 30
			wall: 60
			building: 60
			buildingWeak: 80
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 80
		DamageCalculationType: HitShape

Bazooka:
	Inherits: ^Rocket

Rocket:
	Inherits: ^Rocket
	ReloadDelay: 50
	Burst: 2
	BurstDelays: 8
	Range: 4c552

^Missile:
	Inherits: ^Rocket
	ReloadDelay: 60
	Range: 8c512
	MinRange: 0c512
	Projectile: Missile
		Inaccuracy: 190
		InaccuracyType: Absolute
		HorizontalRateOfTurn: 30
		RangeLimit: 9c614
		CruiseAltitude: 1c0
		Blockable: false
		MinimumLaunchAngle: 64
		VerticalRateOfTurn: 30
		Jammable: true
		Speed: 288
		CloseEnough: 300	
	Warhead@1Dam: SpreadDamage	
		Damage: 3300		
		Range: 0, 325, 700
		Falloff: 100, 100, 10
		Versus:
			none: 20		
			wall: 60
			building: 60
			buildingWeak: 80
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 90

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 150
	Burst: 2
	BurstDelays: 30
	Range: 7c112
	MinRange: 1c512
	ValidTargets: Ground, Air
	Projectile: Missile
		RangeLimit: 9c957
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

MissleTowerNew:
	Inherits: mtank_pri
	Projectile: Missile
		VerticalRateOfTurn: 40
	Range: 7c512
	MinRange: 1c512

clusterMissile:
	Inherits: ^Rocket
	Report: audio/DeathHand_video.wav
	Burst: 1
	BurstDelays: 20
	ReloadDelay: 20
	Range: 7c512
	MinRange: 1c512
	Projectile: Missile
		Speed: 432
		Inaccuracy: 20
		InaccuracyType: PerCellIncrement
		Image: MISSILE2
		LockOnProbability: 0
		Acceleration: 0c50
		MinimumLaunchSpeed: 150
		MaximumLaunchAngle: 200
		CruiseAltitude: 5c0
		RangeLimit: 9c0
		Blockable: true
		Shadow: true
		Width: 0c50
	Warhead@1Dam: SpreadDamage
		Damage: 3600
		Spread: 0c512
		Versus:
			none: 100
			wall: 70
			building: 85
			buildingWeak: 100
			light: 85
			heavy: 70
			invulnerable: 70
			cy: 70
			harvester: 70
	Warhead@3Eff: CreateEffect
		Explosions: sand, heavy_piff, med_explosion, tiny_explosion
		ImpactActors: false
		ValidTargets: Ground, Air

clusterMissile.frigate:
	Inherits: clusterMissile
	ReloadDelay: 15
	Range: 8c512

clusterMissile.palace:
	Inherits: clusterMissile
	Range: 8c512
	MinRange: 2c512
	ReloadDelay: 40
	Projectile: Missile
		MinimumLaunchSpeed: 80
		MaximumLaunchAngle: 200
		MinimumLaunchAngle: 40
		CruiseAltitude: 0

missile_Dummy:
	Range: 8c512
	ReloadDelay: 600
	ValidTargets: Ground
	Projectile: InstantHit
	Warhead: SpreadDamage
		Spread: 0
		Damage: 0

DeviatorMissile:
	Inherits: ^Missile
	InvalidTargets: Infantry, Structure
	ReloadDelay: 200
	Range: 6c112
	Projectile: Missile
		RangeLimit: 6c512
		Inaccuracy: 48
	Warhead@1Dam: SpreadDamage
		Spread: 1
		Damage: 1
	Warhead@5OwnerChange: ChangeOwner
		Range: 512
		Duration: 375
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 375

DeviatorGas:
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c112
		Delay: 25
		Duration: 300
		InvalidTargets: Infantry, Structure
	Warhead@1Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 300
		Delay: 10
	Warhead@6OwnerChange: ChangeOwner
		Range: 2c112
		Delay: 50
		Duration: 200
		InvalidTargets: Infantry, Structure
	Warhead@2Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 200
		Delay: 20
	Warhead@7OwnerChange: ChangeOwner
		Range: 3c112
		Delay: 75
		Duration: 100
		InvalidTargets: Infantry, Structure
	Warhead@3Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 100
		Delay: 30
	Warhead@6Eff: CreateEffect
		Explosions: deviator
		Delay: 21
		Inaccuracy: 1024
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@7Eff: CreateEffect
		Explosions: deviator
		Delay: 46
		Inaccuracy: 2048
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@8Eff: CreateEffect
		Explosions: deviator
		Delay: 71
		Inaccuracy: 3072
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true

Sound:
	ReloadDelay: 95
	Range: 6c112
	MinRange: 1c512
	Report: SONIC1.WAV
	Projectile: AreaBeam
		Speed: 0c750
		Inaccuracy: 0
		InaccuracyType: PerCellIncrement
		Duration: 6
		DamageInterval: 2
		Width: 0c250
		Shape: Flat
		Falloff: 0, 100, 100, 0
		Range: 0, 3c384, 6c768, 10c128
		BeyondTargetRange: 0c0
		MinDistance: 6c0
		-Color: 
		UsePlayerColor: True
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 1282
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 75
			building: 75
			buildingWeak: 100
			light: 75
			heavy: 50
			invulnerable: 5
			cy: 50
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath
		DamageCalculationType: HitShape
	Warhead@3Concrete: DamagesConcrete
		Damage: 1720


OrniBomb:
	ReloadDelay: 25
	Burst: 5
	BurstDelays: 9
	Range: 3c5
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 10000
		Spread: 3c0
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 75
			building: 50
			buildingWeak: 100
			light: 50
			heavy: 25
			invulnerable: 25
			cy: 75
			harvester: 25
		DamageCalculationType: HitShape

OrniBomb_multipass:
	Inherits: OrniBomb
	ReloadDelay: 60
	Burst: 5
	BurstDelays: 9
	Range: 3c5
	TargetActorCenter: true
	ValidTargets: Air_support, Ground
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -4
		Acceleration: 0, 0, -4
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 10000
		Spread: 3c0
		ValidTargets: Air_support, Ground

Ornithopter_MG:
	Inherits: HMG
	ReloadDelay: 60
	Range: 5c0
	Burst: 5
	BurstDelays: 4
	FirstBurstTargetOffset: -2048,0,0
	FollowingBurstTargetOffset: 1024, 0, 0
	Warhead@1Dam: SpreadDamage
		Damage: 7500
		Spread: 2c0
		Falloff: 100, 0
        Versus:
            wall: 25
            none: 100
            building: 25
            buildingWeak:  50
            light: 50
            heavy: 25
            invulnerable: 25
            cy: 25
            harvester: 25

DeathHand:
	Warhead@Cluster: FireCluster
		Weapon: DeathHandCluster
		RandomClusterCount: 36
		Dimensions: 6,6
		Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
	Warhead@2Eff: CreateEffect
		Explosions: nuke
		ImpactSounds: audio/bigexplosion01.wav
		ImpactActors: false
	Warhead@Shake: ShakeScreen
		Duration: 20
		Intensity: 5
		Multiplier: 1,1

DeathHandCluster:
	Inherits: Debris2
	Range: 7c0
	Report: audio/bigexplosion01.wav
	Projectile: Bullet
		Image: 120mm
		Speed: 96
		LaunchAngle: 0, 32
		Inaccuracy: 1c512
		BounceCount: 0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 2c0
		Versus:
			none: 100
			wall: 100
			building: 50
			buildingWeak: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 25
			harvester: 100
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: EXPLSML4.WAV, EXPLSML1.WAV, EXPLSML2.WAV

grenade:
	ReloadDelay: 66
	Range: 4c552
	Projectile: Bullet
		Speed: 160
		Blockable: false
		LaunchAngle: 128
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Image: grenade
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 75
			building: 75
			buildingWeak: 100
			light: 50
			heavy: 25
			invulnerable: 25
			cy: 75
			harvester: 25
		DamageCalculationType: HitShape

Debris:
	ReloadDelay: 60
	Range: 2c768
	Projectile: Bullet
		Speed: 32, 64
		Blockable: false
		LaunchAngle: 128, 192
		Inaccuracy: 1c256
		Image: shrapnel
		Shadow: true
		BounceCount: 3
		BounceRangeModifier: 20
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 512
		Falloff: 100, 0
		Versus:
			none: 60
			wall: 50
			building: 50
			buildingWeak: 50
			light: 100
			heavy: 60
			concrete: 100
			invulnerable: 60
			cy: 20
			harvester: 50

DeathHandClusterDebris:
	Inherits: Debris2
	Range: 7c0
	Projectile: Bullet
		Image: 120mm
		TrailImage: small_trail2
		Speed: 50, 70
		LaunchAngle: 150, 220
		Inaccuracy: 2c512
		BounceCount: 1
		ContrailLength: 0
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		Spread: 1c562
		Versus:
			none: 100
			wall: 80
			building: 100
			buildingWeak: 100
			light: 100
			heavy: 80
			invulnerable: 80
			cy: 80
			harvester: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion, building, wall_explosion
		ImpactSounds: EXPLSML4.WAV
	Warhead@4Concrete: DamagesConcrete
		Damage: 4500

DerbisDeviator:
	Inherits: Debris2
	Warhead@3Eff: CreateEffect
		Explosions: deviator
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c0
		Duration: 120

DerbisDeviator_big:
	Projectile: Bullet
		Speed: 32, 64
		Blockable: false
		LaunchAngle: 20, 60
		Inaccuracy: 0
		BounceCount: 0
	Inherits: DerbisDeviator
		Warhead@5OwnerChange: ChangeOwner
		Range: 2c512
		Duration: 150

Derbis:
	Warhead@1Dam: SpreadDamage
		AffectsParent: False

DerbisSiegetank:
	Inherits: Debris2
	Projectile: Bullet
		Speed: 40, 60
		Inaccuracy: 3c256
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 1c512
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: EXPLMD2.WAV

DerbisMissile:
	Inherits: ^Missile
	-Report:
	Projectile: Missile
		HorizontalRateOfTurn: 20
		MinimumLaunchAngle: 120
		MaximumLaunchAngle: 250
		VerticalRateOfTurn: 20
		CruiseAltitude: 0
		ExplodeWhenEmpty: false
		Speed: 250
	Warhead@1Dam: SpreadDamage
		Spread: 1c0

PlasmaExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 20000
		Spread: 6c0
		Falloff: 100, 0
		ValidRelationships: Neutral, Enemy
		Versus:
			None: 100
			Light: 100
			Heavy: 100
			invulnerable: 100
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Dam: SpreadDamage
		Damage: 20000
		Spread: 6c0
		Delay: 5
		Falloff: 100, 0
		ValidRelationships: Ally
		Versus:
			None: 100
			Light: 100
			Heavy: 100
			invulnerable: 100
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 3,3
		Chance: 100
	Warhead@SmugleUnder1: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 1,1
		Chance: 100
	Warhead@SmugleUnder2: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 2,2
		Chance: 80
	Warhead@SmugleUnder3: LeaveSmudge
		SmudgeType: SSandCrater, RockCrater
		Size: 4,4
		Chance: 90
	Warhead@3Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 5,5
		Delay: 3
		Chance: 90
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 6,6
		Delay: 6
		Chance: 80
	Warhead@3Eff: CreateEffect
		Explosions: devastator
		ImpactSounds: EXPLMD1.WAV
	Warhead@soundEff4: CreateEffect
		ImpactSounds: audio/new_DeathHandnew.wav, audio/bigxplosion02.wav
		Delay: 0
	Warhead@4Concrete: DamagesConcrete
		Damage: 20000
	Warhead@5Shake: ShakeScreen
		Duration: 15
		Intensity: 10
		Multiplier: 2,2
	Warhead@6ResorceKill: DestroyResource
		Size: 6

PlasmaSaboteur:
	Inherits: PlasmaExplosion
	Warhead@1Dam: SpreadDamage
		Spread: 6c512
		Delay: 3
		Damage: 30000
		Falloff: 100, 0
		ValidRelationships: Neutral, Enemy, Ally
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@Sound: CreateEffect
		ImpactSounds: EXPLMD1.WAV
	-Warhead@2Dam:
	Warhead@6ResorceKill: DestroyResource
		Size: 6

HarvesterSpiceExplosion:
	Projectile: Bullet
		Speed: 40, 65
		Blockable: false
		LaunchAngle: 60, 90
		TrailImage: large_trail
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Damage: 750
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 90
			wall: 5
			building: 65
			buildingWeak: 70
			light: 40
			heavy: 30
			invulnerable: 30
			cy: 20
			harvester: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
		AffectsParent: false
	Warhead@2Res: CreateResource
		AddsResourceType: Spice
		Size: 1
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactActors: false

GrenDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 1600
		Spread: 1c112

SardDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 512
		Falloff: 100, 100
		ValidRelationships: Neutral, Enemy, Ally

rocket_spike:
	Inherits: Rocket
	ReloadDelay: 45
	Burst: 1
	Range: 4c112
	Projectile: Bullet
		Speed: 350
		Inaccuracy: 128


40mm_mortar:
	Inherits: ^Cannon
	ReloadDelay: 90
	Range: 6c512
	Report: audio/EBoD_MortarFire.wav
	Projectile: Bullet
		Speed: 126
		Blockable: false
		Inaccuracy: 96
		Shadow: true
		LaunchAngle: 180
		ContrailLength: 20
		Image: 155mm
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 512
		Falloff: 100, 34, 14, 5
		Versus:
			none: 100	
			wall: 80
			building: 80
			buildingWeak: 100
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 60
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Concrete: DamagesConcrete
		Damage: 3500
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: audio/EBoD_MortarExplosion.wav

portable_cannon:
	ReloadDelay: 150
	ValidTargets: Ground, Air
	Range: 6c512
	Report: BAZOOK1.WAV
	Projectile: InstantHit
		Blockable: true
		Inaccuracy: 15
		InaccuracyType: PerCellIncrement
	Warhead@damage: SpreadDamage
		Damage: 6625
		Spread: 256
		Falloff: 100, 0
		ValidTargets: Ground, Air
		Versus:
			none: 100
			wall: 40
			building: 50
			buildingWeak: 60
			light: 90
			heavy: 80
			invulnerable: 80
			cy: 30
			harvester: 70
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@effect1: CreateEffect
		Explosions: sand
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@4Concrete: DamagesConcrete
		Damage: 540

pistol:
	Inherits: ^MG
	Report: 20MMGUN1.WAV
	Range: 5c552
	ReloadDelay: 27
	Projectile: InstantHit
		Inaccuracy: 196
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 500
	-Warhead@2Eff:
	-Warhead@3Concrete:

dummy.targeting:
	Inherits: pistol
	Range: 4c0
	ReloadDelay: 70
	Warhead@NeededForTargeting: TargetDamage
		InvalidTargets: Structure

SniperRifle:
	Report: audio/FIREWORKS.WAV
	ReloadDelay: 120
	ValidTargets: Ground, Air
	AfterFireSound: audio/EBoD_infantry_reload_low.wav
	AfterFireSoundDelay: 50
	Range: 6c552
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Creep
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Air
		Spread: 100
		Falloff: 100, 100
		Damage: 7750
		ValidTargets: Infantry, Air
		DamageTypes: Prone50Percent, BulletDeath, TriggerProne
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: heavy_piff

flamethrower:
	Range: 4c552
	ReloadDelay: 100
	Burst: 6
	BurstDelays: 2
	StartBurstReport: FLAMER1.WAV
	Projectile: Bullet
		Inaccuracy: 250
		Speed: 170
		InaccuracyType: PerCellIncrement
		TrailImage: flame_trail
		TrailSequences: idle, small_napalm_trail
		TrailInterval: 0
		TrailDelay: 1
	Warhead@1damage: SpreadDamage
		Spread: 895
		Damage: 2000
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 20
			building: 40
			buildingWeak: 80
			light: 60
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 60
		DamageTypes: TriggerProne, FireDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: fire2
		ImpactSounds: audio/flamethrower.wav
		ImpactSoundChance: 70
		ImpactActors: false
		ValidTargets: Ground, Air
	Warhead@4Concrete: DamagesConcrete
		Damage: 50
	Warhead@spiceburner: DestroyResource
		Delay: 5
		Size: 0,0

chaosbomb1:
	ReloadDelay: 30
	Range: 0c112
	AfterFireSound: audio/daisy_whistle.wav
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -10
		Acceleration: 0, 0, -2
		Shadow: true
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: audio/daisygas.wav
		ImpactActors: false
	Warhead@5OwnerChange: ChangeOwner
		Range: 2c768
		Duration: 750
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 750

chaosbomb_from_husk:
	Warhead@5OwnerChange: ChangeOwner
		Range: 2c112
		Duration: 500
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Duration: 500
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: EXPLSML4.WAV
		ImpactActors: false

hideWeapon:
	Warhead: GrantExternalCondition
		Duration: 750
		Range: 4c0
		Condition: temporery_clock
		ValidRelationships: Ally

dummy_aim:
	Range: 7c0
	Projectile: Bullet
	ReloadDelay: 40
	Warhead: TargetDamage
		Damage: 0

dummy_aim2:
	Range: 7c0
	Projectile: Bullet
	ReloadDelay: 400
	Warhead: TargetDamage
		Damage: 0

laserpointer:
	Range: 6c512
	ReloadDelay: 3
	Projectile: LaserZap
		Width: 30
		Duration: 6
	Warhead@LaserPointer: GrantExternalCondition
		Condition: vulnerable
		Duration: 9
		Range: 3000

slowlaserpointer:
	Range: 7c512
	InvalidTargets: Wall
	ReloadDelay: 1
	Projectile: LaserZap
		Width: 30
		Duration: 3
		Color: 6907b7
	Warhead@LaserPointer: GrantExternalCondition
		Condition: slowed
		Duration: 9
		Range: 512


shutup:
	ReloadDelay: 30
	Range: 0c112
	AfterFireSound: audio/daisy_whistle.wav
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -10
		Acceleration: 0, 0, -2
		Shadow: true
	Warhead@3Eff: CreateEffect
		Explosions: gascloud
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSounds: audio/daisygas.wav
		ImpactActors: false
	Warhead@extenalcondition: GrantExternalCondition
		Condition: chaos_bomb
		Duration: 550
		Range: 1c0
