
e13:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: specop
		Start: 275
		Length: 12
		Tick: 800
		ZOffset: -511
	icon: bits/e13icon
ivan:
	stand: ivan
		Facings: 8
		Scale: 1.4
	stand2: ivan
		Start: 8
		Facings: 8
		Scale: 1.4
	run: ivan
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
		Scale: 1.4
	throw: ivan
		Start: 64
		Length: 20
		Facings: 8
		Scale: 1.4
	liedown: ivan
		Start: 224
		Length: 2
		Facings: 8
	standup: ivan
		Start: 272
		Length: 2
		Facings: 8
	prone-stand: ivan
		Start: 240
		Stride: 4
		Facings: 8
	prone-stand2: ivan
		Start: 240
		Stride: 4
		Facings: 8
	prone-run: ivan
		Start: 240
		Length: 4
		Facings: 8
		Tick: 100
	prone-throw: ivan
		Start: 288
		Length: 12
		Facings: 8
	parachute:
		Start: 622
	idle1: ivan
		Start: 384
		Length: 16
		Tick: 120
		Scale: 1.4
	idle2: ivan
		Start: 400
		Length: 13
		Tick: 120
		Scale: 1.4
	cheer: ivan
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	die1: ivan
		Start: 509
		Length: 9
		Tick: 80
	die2: ivan
		Start: 518
		Length: 8
		Tick: 80
	die3: ivan
		Start: 526
		Length: 8
		Tick: 80
	die4: ivan
		Start: 534
		Length: 12
		Tick: 80
	die5: ivan
		Start: 546
		Length: 18
		Tick: 80
	die6: ivan
		Start: 494
		Length: 11
		Tick: 80
	die-crushed: corpse1
		Start: 16
		Length: *
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: bits/ivanicon
#ercc
ref-bot:
	idle: bits/ref-bot
		Offset: 2, -9
		ZOffset: -1c511
	damaged-idle: bits/ref-bot
		Offset: 2, -9
		ZOffset: -1c511
		Start: 1
	topsolid: bits/ref-top
		Offset: 2, -9
		ZOffset: 0c312
		Start: 0
	damaged-topsolid: bits/ref-top
		Offset: 2, -9
		ZOffset: 0c312
		Start: 2
	opaquetop: bits/ref-top
		Offset: 2, -9
		ZOffset: 0c312
		Start: 1
	damaged-opaquetop: bits/ref-top
		Offset: 2, -9
		ZOffset: 0c312
		Start: 3
	make: bits/ref-anim
		Offset: 5, -13
		Length: *
	dead: procdead
		Tick: 800
	bib: bib2
		Offset: 2, 10
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: procicon
harv:
	dock: bits/harv-flipped_top
		Start: 96
		Length: 8
	dock-loop: bits/harv-flipped_top
		Start: 104
		Length: 7
	icon: harvicon
		Start: 0
#alliedvehicles----------------------------------------------------------------------------alliedvehicles
panzer:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 2
	icon: bits/panzericon
panzer.destroyed:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
ifv:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ifvtur
		Facings: 32
		UseClassicFacingFudge: True
	turret2: bits/ifvtur
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	turret3: bits/ifvtur
		Start: 64
		Facings: 32
		UseClassicFacings: True
	turret5: bits/ifvtur
		Start: 128
		Facings: 32
		UseClassicFacings: True
	turret6: bits/ifvtur
		Start: 289
		Facings: 32
		UseClassicFacings: True
	turret8: bits/ifvtur
		Start: 96
		Facings: 32
		UseClassicFacings: True
	turret9: bits/ifvtur
		Start: 192
		Facings: 32
		UseClassicFacings: True
	turret11: bits/ifvtur
		Start: 352
		Facings: 32
		UseClassicFacings: True
	tesla: ttnk
		Start: 32
		Length: 32
	spinner: mrj
		Start: 32
		Length: 32
	open: bits/ifv
		Start: 32
		Length: 3
	unload: bits/ifv
		Start: 32
	icon: bits/ifvicon
ifv.destroyed:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: 1tnk
		Start: 32
		Facings: 32
	sniperdrop: sniperinsertion
rtnk: #mirage tank
	idle: bits/rtnk
		Facings: 32
		UseClassicFacings: True
	turret: bits/rtnk
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle: gunfire2
		Length: 5
	icon: bits/rtnkicon
rtnk.destroyed:
	idle: bits/rtnk
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret: bits/rtnk
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
batf:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/batficon
batf.destroyed:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
tnkd:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/cann-muzzle
		Length: 2
		Facings: 16
	icon: bits/tnkdicon
tnkd.destroyed:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
#sovietvehicles------------------------------------------------------------------------sovietvehicles
msar: #mobile sensor array
	idle: bits/msar
		Facings: 32
		UseClassicFacingFudge: True
	spinner: bits/msarspinner
		Length: 32
	make: bits/msarmake
		Length: *
		Tick: 50
	idle-static: bits/msardeployed
		Length: 14
		Tick: 80
	icon: bits/msaricnh
gtnk:
	idle: bits/hftk
		Facings: 32
		UseClassicFacings: True
	turret: bits/vulc
		Start: 0
		Facings: 32
		Scale: 1.2
		UseClassicFacings: True
	muzzle: gunfire2
		Length: 2
	icon: bits/gtnkicon
gtnk.destroyed:
	idle: bits/hftk
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret: bits/vulc
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
latnk:
	idle: bits/latnk
		Facings: 32
	turret: empty
	spinner: bits/latnk
		Start: 32
		Length: 32
	spinner-idle:
		Start: 32
		Length: 32
	spinner-damaged:
		Start: 32
		Length: 32
	muzzle: gunfire2
		Length: 2
	icon: infxicon
latnk.husk:
	idle: bits/latnk
		Facings: 32
		ZOffset: -512
	turret: empty
	spinner-idle: bits/latnk
		Start: 32
		Facings: 32
		ZOffset: -512
explosion2:
	Defaults:
		Length: *
		ZOffset: 511
		BlendMode: Additive
		Palette: effect50alpha
		Tick: 44
	bigboom4: bits/bigboom4
		Length: *
		BlendMode: Additive
		Tick: 80
v3rl:
	idle: bits/v3rl
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle: bits/v3rl
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/v3rlicon
v3:
	idle: bits/v3
		Facings: 32
		ZOffset: 1023
hftk:
	idle: bits/hftk
		Facings: 32
		UseClassicFacings: True
	turret: bits/hftk
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Combine:
			bits/flame-n:
				Length: *
				Offset: 3,6
			bits/flame-nw:
				Length: *
				Offset: 8,7
			bits/flame-w:
				Length: *
				Offset: 8,2
			bits/flame-sw:
				Length: *
				Offset: 7,-2
			bits/flame-s:
				Length: *
				Offset: 3,-2
			bits/flame-se:
				Length: *
				Offset: -5,-2
			bits/flame-e:
				Length: *
				Offset: -7,2
			bits/flame-ne:
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon: bits/hftkicnh
ttnk2:
	idle: bits/ttnk2
		Facings: 32
		UseClassicFacings: True
	turret: bits/ttnk2
		Start: 32
		Facings: 32
		UseClassicFacings: True
	icon: bits/ttnk2icon
ttnk2.destroyed:
	idle: bits/ttnk2
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret: bits/ttnk2
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
apoc:
	idle: bits/apoc
		Facings: 32
		UseClassicFacings: True
	turret: bits/apoctur
		Facings: 32
		UseClassicFacings: True
	muzzle: gunfire2
		Length: 5
	icon: bits/apocicon
apoc.destroyed:
	idle: bits/apoc
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret: bits/apoctur
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
#alliedaircraft------------------------------------------------------------------------alliedaircraft
mi26: #Halo Transport Helicopter
	idle: bits/mi26
		Start: 0
		Facings: 32
		UseClassicFacings: True
	idle-grounded: bits/mi26
		Start: 32
		Facings: 32
		UseClassicFacings: True
	rotor: bits/yrotorhg
		Length: 4
	slow-rotor: bits/yrotorhg
		Start: 4
		Length: 8
		Tick: 140
	slow-rotor-shadow: bits/yrotorhg
		Start: 12
		Length: 8
		Tick: 140
	rotor2: bits/yrotorhg
		Length: 4
		Frames: 2, 3, 0, 1
	slow-rotor2: bits/yrotorhg
		Length: 8
		Frames: 8, 9, 10, 11, 4, 5, 6, 7
		Tick: 140
	slow-rotor-shadow2: bits/yrotorhg
		Length: 8
		Frames: 16, 17, 18, 19, 12, 13, 14, 15
		Tick: 140
	open: tran2
		Start: 32
		Length: 4
	unload: tran2
		Start: 35
	icon: bits/mi26icon
#sovietaircraft--------------------------------------------------------------------------sovietaircraft
suk:
	idle: bits/suk
		Facings: 32
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: bits/sukicon
ant40: #TacticalBomber
	idle: bits/ant40
		Facings: 32
	muzzle: gunfire2
		Length: 5
	icon: bits/ant40icon
#genericships------------------------------------------------------------------------------genericships
smnly: #NavalMinelayer
	idle: bits/smnly
		Facings: 16
	icon: bits/smnlyicon
mins: #Seamines
	idle: bits/seamine
		Facings: 32
		ZOffset: -512
	float: bits/seamine
		Start: 32
		Length: 8
		Facings: 32
		Tick: 100
		ZOffset: -512
#alliedships--------------------------------------------------------------------------------alliedships
ngg: #NavalGapGenerator
	idle: pt
		Facings: 16
	spinner: mgg
		Start: 32
		Length: 8
	spinner-idle: mgg
		Start: 32
		Length: 1
	icon: bits/nggicon
#sovietships---------------------------------------------------------------------------------sovietships
icbmsub:
	idle: bits/icbmsub
		Facings: 16
	icon: bits/icbmsubicon
#structures
adept: #advanced tech
	idle: bits/adept
		Start: 25
	damaged-idle: bits/adept
		Start: 26
	dead: bits/adept
		Start: 27
		Tick: 800
	make: bits/adept
		Start: 0
		Length: 25
	bib: bib2
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: bits/adepticon
#sovietdefences----------------------------------------------------------------------------sovietdefences
cram: #gatling
	idle: bits/cram
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	turret: bits/cram
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	make: bits/crammake
		Length: *
		Offset: 0,0
	damaged-turret: bits/cram
		Start: 32
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	muzzle: gunfire2
		Start: 1
		Length: 4
	bib: mbAGUN
		Length: *
		UseTilesetExtension: true
	icon: bits/cramicnh
mtsla: #MegaTesla
	idle: bits/mtsla
		Length: 16
		Tick: 200
	damaged-idle: bits/mtsla
		Start: 16
		Length: 16
		Tick: 200
	dead: bits/tsla
		Start: 24
	bib: mbTSLA
		Length: *
		UseTilesetExtension: true
	make: bits/mtslamake
		Length: *
	icon: bits/mtslaicon
#SovietBuildings------------------------------------------------------------------------SovietBuildings
sovpwr: #NuclearPowerPlant
	idle: bits/sovpwr
		Scale: 0.7
	damaged-idle: bits/sovpwr
		Scale: 0.7
		Start: 1
	dead: bits/sovpwr
		Start: 2
	make: bits/sovpwrmk
		Scale: 0.7
		Length: 26
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: bits/sovpwricon
#walls&gates---------------------------------------------------------------------------------------walls&gates
barb:
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon: bits/barbicon
cycl:
	icon: bits/cyclicon
wood:
	idle: wood
		Length: 16
	damaged-idle: wood
		Start: 16
		Length: 16
	icon: bits/woodicon
vgate:
	open: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle: bits/vgate
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/vgateicon
hgate:
	open: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle: bits/hgate
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/hgateicon
#weapons/effects-----------------------------------------------------------------------weapons/effects
plasma: #chronosoldierweapon
	idle: bits/plasma
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha
tnt: #Ivan's Weapon
	idle: bits/tnt
		Length: *
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3: bits/atomsfx-small
fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3: bits/fire7
	6: bits/fire6
	7: bits/fire6
		FlipX: true
	8: bits/fire7
		FlipX: true
dropbombs: #BomberWeapon
	idle: bits/dropbombs
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
	open: bits/dropbombs
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
380mm: #SiegeTank/Emporer Weapon
	idle: bits/380mm
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	large_artillery_explosion: bits/art-exp2
	blue_napalm: bits/bluenapalm
	frag_1: bits/frag1cnc
	frag_3: bits/frag3cnc
thinblueflame: #HeavyFlameTank
	idle: bits/thinblueflame
		Length: 17
		Facings: 16
		Tick: 50
		ZOffset: 1023
		Offset: 0, 0, 6
		BlendMode: Additive
smoke_mtd:
	idle: bits/smoke_mtd
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop: bits/smoke_mtd
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end: bits/smoke_mtd
		Start: 26
		Length: -26
		Offset: 2, -5