World:
	MapOptions:
		TechLevelDropdownLocked: true
		TechLevel: unrestricted
		# other options are infonly, low, medium, nosuper (d2k also has: high)
		ShortGameCheckboxEnabled: true
		ShortGameCheckboxLocked: true
		GameSpeedDropdownLocked: false
		GameSpeed: fast
		# other options are slower, fast, faster, fastest
	CrateSpawner: #random crates on/off
		CheckboxEnabled: true
		CheckboxLocked: false
	MapBuildRadius:
		AllyBuildRadiusCheckboxEnabled: true #can build in allies base
		AllyBuildRadiusCheckboxLocked: false
		BuildRadiusCheckboxEnabled: true #no build radius limitations
		BuildRadiusCheckboxLocked: false
	SpawnStartingUnits:
		DropdownLocked: true
		StartingUnitsClass: none #this means MCV only
		#other options are light, heavy  (light support and heavy support)
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxEnabled: false
		SeparateTeamSpawnsCheckboxLocked: false
Player:
	Shroud:
		ExploredMapCheckboxEnabled: true
		ExploredMapCheckboxLocked: false
		FogCheckboxLocked: true
		FogCheckboxEnabled: false
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: #enable re-deployable MCV (only RA and CNC)
		Enabled: true
		Locked: false
	PlayerResources:
		SelectableCash: 2500, 5000, 7500, 10000
		#these are the defaults, make sure to add your desired value into this list!
		DefaultCash: 5000
		#only set to something listed before (other players can't join your game if you don't)
		DefaultCashDropdownLocked: false
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: true
	LobbyPrerequisiteCheckbox@REUSABLEMECHANICS:
		ID: reusable-mechanics
		Label: Reusable Mechanics
		Description: Mechanics remain on the battlefield after capturing a husk
		Enabled: false
		Locked: false
		DisplayOrder: 9
		Prerequisites: global-reusable-mechanics
	LobbyPrerequisiteCheckbox@NAVY:
		ID: navy
		Label: Naval Units
		Description: Enables naval units
		Enabled: true
		DisplayOrder: 13
		Prerequisites: techlevel.naval
