-- message for players rules = function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.DisplayMessage ("Loading background noise, hang on...", "PMG", HSLColor.Red) Trigger.AfterDelay(DateTime.Seconds(3), function() Media.PlaySound("war.aud") Trigger.AfterDelay(DateTime.Seconds(3), function() Media.DisplayMessage ("Welcome to the WW3 mod v2.0.6", "Waggy", HSLColor.Red) Trigger.AfterDelay(DateTime.Seconds(8), function() Media.DisplayMessage ("Make Trump President Again!", "Hunter Crack Biden", HSLColor.Brown) Trigger.AfterDelay(DateTime.Seconds(12), function() Media.DisplayMessage ("6 Production Buildings = 50% Time Reduction", "Waggy", HSLColor.Blue) Trigger.AfterDelay(DateTime.Seconds(16), function() Media.DisplayMessage ("Special thanks to the map creator & ERCC creators. GLHF!", "Waggy", HSLColor.Green) Trigger.AfterDelay(DateTime.Seconds(200), function() Media.PlaySound("war.aud") Trigger.AfterDelay(DateTime.Seconds(200), function() Media.PlaySound("war.aud") end) end) end) end) end) end) end) end) end -- Media.DisplayMessage ("Make Trump President Again!", "Hunter Crack Biden", HSLColor.Brown) -- load world WorldLoaded = function () player = Player.GetPlayer("Multi0") rules() end Tick = function () end