# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k

GenericVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
		smuggler: .WAV
		mercenary: .WAV
		corrino: .WAV
		fremen: .WAV
	Voices:
		Choke: audio/choke_dying_2, audio/choke_dying_6
		Burn: audio/burn_dying_1, audio/burn_dying_2, audio/burn_dying_6


InfantryVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
		smuggler: .WAV
		mercenary: .WAV
		corrino: .WAV
		fremen: .WAV
	Voices:
		Choke: audio/choke_dying_2, audio/choke_dying_6
		Burn: audio/burn_dying_1, audio/burn_dying_2, audio/burn_dying_6, KILLGUY5,KILLGUY6,KILLGUY7
	DisablePrefixes: Die, Choke, Burn
	DisableVariants: Select, Action, Guard

EngineerVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
		smuggler: .WAV
		mercenary: .WAV
		corrino: .WAV
		fremen: .WAV
	Voices:
		Choke: audio/choke_dying_2, audio/choke_dying_6
		Burn: audio/burn_dying_1, audio/burn_dying_2, audio/burn_dying_6
	DisablePrefixes: Die, Choke, Burn
	DisableVariants: Select, Action, Guard

FremenVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
		smuggler: .WAV
		mercenary: .WAV
		corrino: .WAV
		fremen: .WAV
	Voices:
		Choke: audio/choke_dying_2, audio/choke_dying_6
		Burn: audio/burn_dying_1, audio/burn_dying_2, audio/burn_dying_6, KILLGUY5,KILLGUY6,KILLGUY7
	DisablePrefixes: Die, Choke, Burn

SaboteurVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
		smuggler: .WAV
		mercenary: .WAV
		corrino: .WAV
		fremen: .WAV
	Voices:
		Choke: audio/choke_dying_2, audio/choke_dying_6
		Burn: audio/burn_dying_1, audio/burn_dying_2, audio/burn_dying_6
	DisablePrefixes: Die, Choke, Burn
