*** Enhanced D2k ***
For more competitive and fun MP games
Highlights:
* new Map Options:  FreeCarryall, FirstWormSpawnDelay
* Destroyable/repairable passages: Some new passages can by repair by engineer
* Better AI: Bots have better eco management, use target priorities, expand, protect they conyard against incoming engineers.
* Slower speed when damaged: 20% for light vehicles, 10% for Tanks.
* speed modifier on dune tiles:  30% for light vehicles, 40% for Tanks, 50% other vehicles. 25% for Harkonnen tanks
* Refinery rotation: u must add "ToggleVariant: 'your_hotkey'" to hotkey.yaml in d2k folder. Hotkey must be unique!
Balance:
- Light_infantry: range to 3 cells from 2
- Trooper: increased DMG, building time, Reload time
 - Trike: visibility 7 cells. Figures as scouts for vehicles with long range weapons,
 - Quad: Strong vs light armor (siege/missile tanks, trikes). Weak vs Tanks, Moving targets
 - Siege tank: Increased Range, Spread, Inaccuracy. Decreased speed. Low view range
 - Missile tank: Increased range, dmg vs tanks. Excellent vs moving targets.  Low view range
 - Sonic tank: Projectile DMG  fade  with range. Can travel beyond targets 3 cells.
 - Devastator:  Decent Dmg  vs everything, SelfDestrution affects 6 cells now with Overload duration 5 sec
- Deviator: Captured units cant use Deploy ability and have reduced vision. After Deviator is killed the gas still leaking from his husk.
- Conyard Upgrade improve Building Armor against low tech weapons.
- Sardaudars: Excellent VS vehicles, tanks. Modest VS infantry. High cost and building duration. They explode when crushed by tanks.
- Medium turret: Modest vs everything. Weak vs Tanks.
- Missile turret: Strong vs Tanks, Vehicles. Weak vs Infatry.
Super Powers:
- DeadHand: Affects area of 7x7 cell. Strong vs Infantry, light vehicles, defences. Modest VS buildings Weak vs Tanks. 
- AirStrike: use direction targeting. Strong vs Tanks, Building, Defences. Weak vs Infantry
- Saboteur: Pernamently cloacked. Can by detect by Outpost(5 cells), Turrets(3 cells), Infantry(1,5 cell). So its time to wall off your Conyard :). Also  have  selfDestruct ability on deployed. Affect area of 6 cells radius.
- Atreidis Palace spawns 4 Fremen insted of 2.
- Ordos Reinforcements: drop Squad of 5 elite infantry anywhere on map. You can kill delivering Carryall easily while landed.
GAME TIPS:
* Units has updated Tool Bar Tips according this balance mod.
* Try different early games opennings – infantry rush, trike harrass, eco boom, fast expand, tech etc. They are all equal now.
* Bebore Conyard_Upgrade, Buildings can be snipe more easy with low tech units. Keep it in mind in early game.
* Build walls in front of Turrets. They can fire above them. Most units cant.
* Lot of  units have larger FireRange than Reveal Shroud . Use Force Fire to shot where they cant see. Or use trikes to expand visibility.
* U can heard incoming AirStrike/DeadHand now. Try to dodge while u can.
* If Harvester is loaded and is killed, than Spice will spread across the an area.
* Killed Tanks throw shrapnels that can damage nearby units
* Devastator and Saboteur Self_Kill ability can destroy nearby Spice.
New Prerequisites:
Missile tank – High_tech_factory instead of IX_research 
MCV – require only Service Depo
Sardaukar: Starport instead of  High_tech_factory
Conyard.upgrade (increace building Armor): Outpost

OLDCHANGELOGS:

0.7.7
- fix unable shoot at carryalls bug
- Devastator nerf: Hp from 70000 to 60000, range from 4c112 to 4c0, damage VS none armor to 80
- new turret recoil animation
- crater smudges for Devastator and Saboteur selfkill ability.

0.7.6

- siege tank:  more accuracy, but less prone effect on infantry, min range 3c0
- missile tank: -1 range(only for ground targets), minimun shooting range 2 cell
- Sonic: range to 6c0 but -1 beyond target, projectile FallOff rework to better match orig D2k. That mean: low dmg on first 2 cells, then increase to max DMG in 4 cell and start fall of at 5,5. Nerf: Sonic do same dmg to your units as to enemy units.
- Devastator building time increase to 700 from 675 (cca +1 sec)
- Saboteur selfkill ability: Increased dmg VS infantry (all infantry die in 6 cell radius)
- ordos reinforcement: charge time decreased from 5500 to 4500
- Missile and Siege tanks can attack TargetFrozenActors (that means they can attack turrets under fog without using forceFire)
 - Friedly carryalls are visible under the fog.

0.7.5

- refinery rotation with hotkey: u must add "ToggleVariant: 'your_hotkey'" to hotkey.yaml in d2k folder. Hotkey must be unique!
- tank speed reduction applies only at less that 25% HP
- Sonic falloff boost, width revert to default
- deathHand: more clusters 
- remove or change building explosion (clusterderbis) on barracks and Heavy factory
- refinery rotation with Deploy shortcut
- slightly better accuracy for siege tanks
- use ProximityExternalCondition on deviator husk for detonations, less capture time



0.7 BETA rev. 3:
- Bot capture protection:  With bot expansion enabled its sometime very easy to capture they Conyard. This give bot chance to detect your incoming enginner and sell Conyard instead. This protection applies only to conyards. U can capture any other building as before.
- Ordos Reinforcements support power: Increased reveal area to 4c0. So every house has they Support power which reveal targeted area. 
- Trooper: building time increase to 120 from 105
- Sonic Tank: increase DMG VS tanks to 55 for 35. Still its your worst option VS tanks. Sonic primary advantage is VS Light armor, infantry, defences. Sonic HP increased to 31000
- AirStrike use directional targeting now. As nerf they can be shoot down easier. Stil need more testing. Can by OP.
- DeathHand: Slightly increase DMG VS Structures and Defences
- Repairing passages will not cost u engineer. Instead it take 7 sec to repair.
- Deviator husk leaking gas have Player color now.


0.7 BETA rev2:
- fix know bugs/issues
- Trooper revert back to 0.6 balance
- speed reduction when damaged reduced from 25 to 15% (light vehicles still have 25%)
- Tanks +500 HP (cca 1-2 non-direct rocket)
- Siege Tank: slightly reduced Spread Damage FallOff.
- trike dmg VS heavy reduced by 10%
- Sonic DMG falloff reworked
- Barracks use Building armor instead of Heavy.
- Reduced DMG from Debris explosions.
- quad cost reduce from 500$ to 450$
- Speed reduction on Dune tiles: 30% for light vehicles, 40% for Tanks, 50% for other vehicles
- AirStrike use directional targeting.


BETA 0.7:
    • Light infantry range increase from 2c512 to 3c0. Make infantry still a option in late game not just cannon folder. Also makes Grenadiers not so OP.
    •  Trikes - have slightly more HP and more DMG VS infantry. This is just result of infantry boosts.
    • Changed BuildTimeSpeedReduction from 100, 66, 50 to 100, 75, 50. Except Barracks where changes are 100, 85, 70, 50
    • Saudarkars: Slightly better ReloadTime.  SardDeath explosion do more DMG to Vehicles. Means crushing  do dmg to Tanks.
    • Tanks below 50% health are slower  by 25%. (the #19468 issue). This resolve tanks OP at crushing . Damaged Ordos tank is slower only by 15%
    • - Harkonnen tank  speed increased by 20% on sand dunes.
    • Troopers: reduced dmg from 3600 to 3300. Cost revert  from 120$ to 110$
    • Reduced Missile tank visibility to  5c256. Mostly because Deviator range is only 5c856
    • Deviator: After deviator is killed, his Gas is still leacking from Husk. Closer advance is not recommend 😉
    • Deadhad is slightly better VS Buildings/Defences, but its still better VS infantry/vehicle.
    • Medium Turret use Heavy armor before Conyard upgrade and wall armor after upgrade.
    • Reduced Rocket turret HP to 32000 
    • Sonic tank: slightly increased DMG VS infantry and light vehicles 



CHangelog 0.6
- Combat tanks use balance that better suit original D2k desing:
Ordos tank: Fast speed, low health. Better options for crushing Infantry and Base raide. Weaker VS missile tanks.
Harkonnen Tank: More HP, less speed. Better option VS missile tanks. Weaker on crushing.
Atreidis tank: Longer range make it better option in various situations.
- Landing time for Ordos Reinforcements increased to 3 sec. You can easily kill Carryall  while he is landed. Fix incoming Carryall sound. You  can heard  incoming carryall now.
-Some other minor tweaks and bug fixies based on various suggestions.