icon:
	carryall: DATA.R8
		Start: 4290
		Offset: -30,-24

crate:
	idle: DATA.R8
		Start: 102
		ZOffset: -511
		Offset: -16,-16
		Facings: 1

skullicon:
	idle: ScullIconTD01.shp
		Length: *

rotor:
	idle: EnhacedAssets.R8
		Start: 44
		Facings: -5
		Tick: 180
	make: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180

#
# Smoke & fire
#


burn_ra1:
	idle: burn-l.shp
		Length: *
		ZOffset: -100
	loop: burn-l.shp
		Start: 16
		Length: 44
		ZOffset: -100
	end: burn-l.shp
		Start: 60
		Length: 6
		ZOffset: -100


smoke_m:
	smokeFromRA01idle: smokeFromRA.shp
		Length: *
		Offset: 2, -5
		ZOffset: 512
	smokeFromRA01loop: smokeFromRA.shp
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	smokeFromRA01end: smokeFromRA.shp
		Start: 26
		Length: -26
		Offset: 2, -5
		ZOffset: 512
	smokLandFromRA_Open: smokland.shp
		Length: 72
		Tick: 120
		ZOffset: 1026
		Offset: 10, -20
	smokLandFromR_idle: smokland.shp
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1026
		Offset: 10, -20
	smoke_player: EnhacedAssets.R8 #deviator gasleak
		Start: 282
		Length: 19
		Tick: 120
		ZOffset: 512
		Offset: -15, -30
		BlendMode: Alpha
	d2ksmoke: DATA.R8
		Start: 3747
		Length: 7
		BlendMode: Alpha

smoke_big:
	start: smokeFromTS.shp
		Start: 0
		Length: 25
		ZOffset: 512
		Tick: 100
	loop: smokeFromTS.shp
		Start: 26
		Length: 65
		Tick: 120

fire_slow:
	Defaults:
		Tick: 80
	1: DATA.R8
		Start: 3965
		Length: 10
		Offset: 4,-17
		ZOffset: -100
		Scale: 1
		BlendMode: Additive
	2: DATA.R8
		Start: 3976
		Length: 11
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	3: DATA.R8
		Start: 4138
		Length: 13
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	4: DATA.R8
		Start: 3965
		Length: 10
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive

fire_fromts:
	1: EnhacedAssets.R8
		Start: 61
		Length: 17
		ZOffset: 1023
		BlendMode: Additive
		Tick: 100


#
# Smudges experimets


bib_damaged:
	bib1: EnhacedAssets.R8
		Start: 275
		Length: 1
		Offset: -16,-16
	bib2: EnhacedAssets.R8
		Start: 276
		Length: 1
		Offset: -16,-16
	bib2: EnhacedAssets.R8
		Start: 277
		Length: 1
		Offset: -16,-16
		ZOffset: 1024
	bib3: EnhacedAssets.R8
		Start: 9
		Length: 1
		Offset: -16,-16

crater_big:
	idle: DATA.R8
		Start: 38
	sand: EnhacedAssets.R8
		Start: 470
		Offset: -70,-50
		ZOffset: -2c0
		BlendMode: Alpha 
	rock: EnhacedAssets.R8
		Start: 471
		Offset: -70,-50
		ZOffset: -2c0
#
#
# tank/vehicles husks
#
combat_tank_a.husk:
	idle: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_a.husk02:
	idle: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk03:
	idle: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk04:
	idle: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22,-22
	turret: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512


combat_tank_h.husk:
	idle: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_h.husk02:
	idle: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk02:
	idle: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk03:
	idle: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk04:
	idle: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_o.husk:
	idle: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_o.husk02:
	idle: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk03:
	idle: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk04:
	idle: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

siege_tank.husk:
	idle: EnhacedAssets.R8
		Start: 229
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

sonic_tank.husk:
	idle: EnhacedAssets.R8
		Start: 327
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 343
		Facings: -6
		ZOffset: -512
		Offset: -10, -11
	tankdebris01: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	tankdebris02: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	tankdebris03: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	tankdebris04: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

missile_tank.husk:
	idle: EnhacedAssets.R8
		Start: 349
		Facings: -16
		ZOffset: -512
		Offset: -22, -22
	turret: EnhacedAssets.R8
		Start: 365
		Facings: -16
		ZOffset: -512
		Offset: -11, -8
	tankdebris01: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

carryall.husk_on_land:
	idle: CarryHusk01.shp
		Start: 0
		Facings: -4
	debris_rotor_idle: EnhacedAssets.R8
		Start: 44
		Facings: -5

###
# husks turret anim
###



siege_turret_husk_anim:
	idle: DATA.R8
		Start: 1891
		Length: 32

tank_turrethusk_anim.atreides:
	idle: EnhacedAssets.R8
		Start: 109
		Length: 4
		Tick: 180

tank_turrethusk_anim01.atreides:
	idle: DATA.R8
		Start: 1859
		Length: 32

tank_turrethusk_anim.harkonnen:
	idle: EnhacedAssets.R8
		Start: 113
		Length: 4
		Tick: 180

tank_turrethusk_anim01.harkonnen:
	idle: DATA.R8
		Start: 2115
		Length: 32

tank_turrethusk_anim.ordos:
	idle: DATA.R8
		Start: 2485
		Length: 32

####
# BUILDING HUSKS
####


husk_wind_trap_passable:
	idle: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		Palette: terrain
		ZOffset: -200
	bib: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	debris01: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	debris02: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	debris03: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	debris04: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

husk_wind_trap.atreides:
	idle: EnhacedAssets.R8
		Start: 49
		Offset: -32,-40
	bib: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		Palette: terrain
		ZOffset: -200


husk_wind_trap.harkonnen:
	idle: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		ZOffset: -200
		Palette: effect

husk_wind_trap.ordos:
	idle: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32


husk_refinery.ordos:
	idle: EnhacedAssets.R8
		Start: 266
		Offset: -64,-48
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 267
		Offset: -64,-48
		ZOffset: 600
	idle-top:  EnhacedAssets.R8
		Start: 268
		Offset: -64,-48
		ZOffset: 1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

husk_refinery.atreides:
	idle: EnhacedAssets.R8
		Start: 269
		Offset: -62,-43
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 270
		Offset: -62,-43
		ZOffset: 600
	idle-top:  EnhacedAssets.R8
		Start: 271
		Offset: -62,-43
		ZOffset: 1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

husk_refinery.harkonnen:
	idle: EnhacedAssets.R8
		Start: 272
		Offset: -56,-45
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 273
		Offset: -56,-45
		ZOffset: 600
	idle-top:  EnhacedAssets.R8
		Start: 274
		Offset: -56,-45
		ZOffset: 1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16

refinery_ruins:
	idle: EnhacedAssets.R8
		Start: 303
		Offset: -56,-45
		ZOffset: -1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -1500
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
		ZOffset: -1500


refinery_invert.atreidis:
	idle: EnhacedAssets.R8
		Start: 304
		Offset: -48,-32
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 305
		Offset: -48,-32
		ZOffset: 600
	idle-top:  EnhacedAssets.R8
		Start: 306
		Offset: -48,-32
		ZOffset: 1024
	damaged-idle: EnhacedAssets.R8
		Start: 304
		Offset: -48,-32
		ZOffset: -600
	damaged-idle-top: EnhacedAssets.R8
		Start: 307
		Offset: -48,-32
		ZOffset: 1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	make: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon: EnhacedAssets.R8
		Start: 308
		Offset: -30,-24
	smoke: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive

refinery_invert.ordos:
	idle: EnhacedAssets.R8
		Start: 311
		Offset: -54,-26
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 312
		Offset: -54,-26
		ZOffset: 1000
	idle-top:  EnhacedAssets.R8
		Start: 313
		Offset: -54,-22
		ZOffset: 1024
	damaged-idle: EnhacedAssets.R8
		Start: 311
		Offset: -48,-22
		ZOffset: -600
	damaged-idle-top: EnhacedAssets.R8
		Start: 314
		Offset: -54,-22
		ZOffset: 1024
	bib: BLOXBASE.R8
		Frames: 611, 612, 613, 631, 632, 633
		Length: 6
		Offset: -16,-16
	bib-Concrete: BLOXBASE.R8
		Frames: 643, 644, 645, 663, 664, 665
		Length: 6
		Offset: -16,-16
	make: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon: EnhacedAssets.R8
		Start: 310
		Offset: -30,-24
	smoke: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive


refinery_invert.harkonnen:
	idle: EnhacedAssets.R8
		Start: 315
		Offset: -54,-26
		ZOffset: -600
	idle-front:  EnhacedAssets.R8
		Start: 316
		Offset: -54,-26
		ZOffset: 1000
	idle-top:  EnhacedAssets.R8
		Start: 317
		Offset: -54,-22
		ZOffset: 1024
	damaged-idle: EnhacedAssets.R8
		Start: 315
		Offset: -48,-22
		ZOffset: -600
	damaged-idle-top: EnhacedAssets.R8
		Start: 318
		Offset: -54,-22
		ZOffset: 1024
	bib: EnhacedAssets.R8
		Frames: 7,8,9,10,11,12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete: EnhacedAssets.R8
		Frames: 26,27,28,29,30,31
		Length: 6
		Offset: -16,-16
	make: DATA.R8
		Start: 4495
		Length: 11
		Offset: -48,96
		ZOffset: 1500
	crumble-overlay: DATA.R8
		Start: 4505
		Length: 12
		Offset: -48,96
		Tick: 100
		ZOffset: 1500
	icon: EnhacedAssets.R8
		Start: 309
		Offset: -30,-24
	smoke: DATA.R8
		Start: 4138
		Length: 14
		Offset: 13, 16
		Tick: 100
		BlendMode: Additive
#
# DEBRIS & Shrapnels
#

debris_rotor_anim:
	idle: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180

shrapnel_rock01:
	idle: EnhacedAssets.R8
		Start: 0
		Length: 3
		ZOffset: 1023
		Tick: 180


shrapnel_rock02:
	idle: EnhacedAssets.R8
		Start: 2
		Length: 1
		ZOffset: 1023
		Tick: 180


shrapnel_vehicle01:
	idle: EnhacedAssets.R8
		Start: 79
		Length: 15
		ZOffset: 1023

shrapnel_vehicle02:
	idle: EnhacedAssets.R8
		Start: 94
		Length: 15
		ZOffset: 1023

harvester_wheel01:
	idle: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 160

harvester_wheel02:
	idle: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 140

empty_shell01:
	idle: EnhacedAssets.R8
	Start: 448
		Facings: -8
#
# EXPLOSIONS
#
explosion:
	empty_shell_frame_01: EnhacedAssets.R8
		Start: 448
		Facings: -8
		ZOffset: -540
		Tick: 2000
	siege_turret_frame01: DATA.R8
		Start: 1892
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame02: DATA.R8
		Start: 1896
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame03: DATA.R8
		Start: 1900
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame04: DATA.R8
		Start: 1907
		Length: 1
		-BlendMode:
		Tick: 2000
	siege_turret_frame05: DATA.R8
		Start: 1910
		Length: 1
		-BlendMode:
		Tick: 2000
	atreidis_turret_frame01: EnhacedAssets.R8
		Start: 109
		Length: 1
		-BlendMode:
		Tick: 2000
	atreidis_turret_frame02: EnhacedAssets.R8
		Start: 110
		Length: 1
		-BlendMode:
		Tick: 2000
	atreidis_turret_frame03: EnhacedAssets.R8
		Start: 111
		Length: 1
		-BlendMode:
		Tick: 2000
	atreidis_turret_frame04: EnhacedAssets.R8
		Start: 112
		Length: 1
		-BlendMode:
		Tick: 2000
	harkonnen_turret_frame01: EnhacedAssets.R8
		Start: 113
		Length: 1
		-BlendMode:
		Tick: 2000
	harkonnen_turret_frame02: EnhacedAssets.R8
		Start: 114
		Length: 1
		-BlendMode:
		Tick: 2000
	harkonnen_turret_frame03: EnhacedAssets.R8
		Start: 115
		Length: 1
		-BlendMode:
		Tick: 2000
	harkonnen_turret_frame04: EnhacedAssets.R8
		Start: 116
		Length: 1
		-BlendMode:
		Tick: 2000
	ordos_turret_frame01: EnhacedAssets.R8
		Start: 117
		Length: 1
		-BlendMode:
		Tick: 2000
	ordos_turret_frame02: EnhacedAssets.R8
		Start: 118
		Length: 1
		-BlendMode:
		Tick: 2000
	ordos_turret_frame03: EnhacedAssets.R8
		Start: 119
		Length: 1
		-BlendMode:
		Tick: 2000
	ordos_turret_frame04: EnhacedAssets.R8
		Start: 120
		Length: 1
		-BlendMode:
		Tick: 2000
	heavy_piff: HeavyPiff.shp
		Offset: 0,-7
		Start: 0
		Length: 4


medium_gun_turret:
	turret: EnhacedAssets.R8
		Start: 384
		Facings: -32
		Offset: -21,-33
	barrel: EnhacedAssets.R8
		Start: 416
		Facings: -32
		Offset: -21,-33

airstrike_direction:
	arrow-t: MOUSE.R8
		Start: 112
		Y: -7
		Offset: -24,-48
	arrow-tr: MOUSE.R8
		Start: 120
		X: 6
		Y: -5
		Offset: 0,-48
	arrow-r: MOUSE.R8
		Start: 128
		X: 7
		Offset: 16,-24
	arrow-br: MOUSE.R8
		Start: 136
		X: 6
		Y: 5
		Offset: 8,0
	arrow-b: MOUSE.R8
		Start: 148
		Y: 7
		Offset: -24,8
	arrow-bl: MOUSE.R8
		Start: 156
		X: -6
		Y: 5
		Offset: -50,0
	arrow-l: MOUSE.R8
		Start: 164
		X: -8
		Offset: -64,-28
	arrow-tl: MOUSE.R8
		Start: 172
		X: -6
		y: 5
		Offset: -50,-48

#
# 0.8 New units
#
mortar_inf:
	stand: DATA.R8
		Start: 1402
		Facings: -8
		Transpose: true
	idle1: DATA.R8
		Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
		Length: 8
		Tick: 80
	idle2: DATA.R8
		Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
		Length: 8
		Tick: 80
	run: DATA.R8
		Start: 1410
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup: DATA.R8
		Start: 1462
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand: DATA.R8
		Start: 1470
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 1478
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	deploying: EnhacedAssets.R8
		Start: 460
		Length: 8
		Offset: -6,-11
		Tick: 250
	deployed: DATA.R8
		Start: 1458
		Facings: 1
	turret: DATA.R8
		Start: 1458
	shoot: DATA.R8
		Start: 1458
		Length: 5
	invisible: DATA.R8
		Start: 38
	thump-sand: DATA.R8
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 480
		BlendMode: Multiply
	die1: DATA.R8
		Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4275
		Offset: -30,-24
