World:
    MapOptions:
        TechLevelDropdownLocked: true
        TechLevel: unrestricted
        # other options are infonly, low, medium, nosuper (d2k also has: high)
        ShortGameCheckboxEnabled: true
        ShortGameCheckboxLocked: true
        GameSpeedDropdownLocked: false
        GameSpeed: fast
        # other options are slower, fast, faster, fastest
    CrateSpawner: #random crates on/off
        CheckboxEnabled: true
        CheckboxLocked: false
    MapBuildRadius:
        AllyBuildRadiusCheckboxEnabled: true #can build in allies base
        AllyBuildRadiusCheckboxLocked: false
        BuildRadiusCheckboxEnabled: true #no build radius limitations
        BuildRadiusCheckboxLocked: false		
    SpawnMPUnits:
        DropdownLocked: true
        StartingUnitsClass: none #this means MCV only
        #other options are light, heavy  (light support and heavy support)
    MPStartLocations:
        SeparateTeamSpawnsCheckboxEnabled: false	
        SeparateTeamSpawnsCheckboxLocked: false
Player:
    Shroud:
        ExploredMapCheckboxEnabled: true	
        ExploredMapCheckboxLocked: true
        FogCheckboxLocked: true
        FogCheckboxEnabled: true
    LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: #enable re-deployable MCV (only RA and CNC)
        Enabled: true
        Locked: true		
    PlayerResources:
        SelectableCash: 2500, 5000, 7500, 10000 
        #these are the defaults, make sure to add your desired value into this list!
        DefaultCash: 5000 
        #only set to something listed before (other players can't join your game if you don't)
        DefaultCashDropdownLocked: true
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: true
	LobbyPrerequisiteCheckbox@REUSABLEMECHANICS:
		ID: reusable-mechanics
		Label: Reusable Mechanics
		Description: Mechanics remain on the battlefield after capturing a husk
		Enabled: false
		Locked: false
		DisplayOrder: 9
		Prerequisites: global-reusable-mechanics
	LobbyPrerequisiteCheckbox@NAVY:
		ID: navy
		Label: Naval Units
		Description: Enables naval units
		Enabled: true
		DisplayOrder: 13
		Prerequisites: techlevel.navy