icon:
	ioncannon: bits/ioncanicon
	industry: 3tnkicon
	abomb: atomicon
	invuln: infxicon
	chrono: warpicon
	spyplane: smigicon
	paratroopers: pinficon
	gps: gpssicon
	parabombs: pbmbicon
	airstrike: bits/astrikeicon
	sonar: sonricon
	sniperdrop: bits/sniperinsertion
	specopdropicon: bits/specopdropicon
	cloakicon: bits/cloakicon
beacon:
	specopdropbeacon: bits/specopdropbeacon
		Length: *
		Offset: 0,-42
#AlliedInfantry    
rmbo:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 4
		Facings: 8
	#  stand -> prone transition
	liedown:
		Start: 96
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup:
		Start: 144
		Length: 2
		Facings: 8
	prone-stand:
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 112
		Stride: 4
		Facings: 8
	prone-run:
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot:
		Start: 160
		Length: 4
		Facings: 8
	idle1:
		Start: 192
		Length: 16
		Tick: 120
	idle2:
		Start: 208
		Length: 16
		Tick: 120
	idle3:
		Start: 224
		Length: 15
		Tick: 120
	cheer:
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1:
		Start: 318
		Length: 8
		Tick: 80
	#  Explode
	die2: 
		Start: 326
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3:
		Start: 334
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4:
		Start: 342
		Length: 12
		Tick: 80
	#  Burn
	die5:
		Start: 354
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Start: 16
		Length: *
		Tick: 1600
		ZOffset: -511
	icon: bits/rmboicnh.tem
		AddExtension: False
bits/e13:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: bits/e13icon
plasma:
	idle: bits/plasma
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha
specop:
	stand:
		Start: 0
		Facings: -8
	idle1:
		Start: 208
		Length: 11
		Tick: 80
	idle2:
		Start: 219
		Length: 8
		Tick: 80
	idle3:
		Start: 383
		Length: 27
		Tick: 80
	run:
		Start: 8
		Length: 6
		Facings: -8
		Tick: 80
	shoot:
		Start: 56
		Length: 7
		Facings: -8
	prone-stand:
		Frames: 152, 159, 166, 173, 180, 187, 194, 201
		Facings: -8
	prone-run:
		Start: 120
		Length: 4
		Facings: -8
		Tick: 110
	standup:
		Start: 112
		Facings: -8
		Tick: 120
	prone-shoot:
		Start: 152
		Length: 7
		Facings: -8
	throw:
		Start: 287
		Length: 6
		Facings: -8
		Tick: 80
	prone-throw:
		Start: 335
		Length: 6
		Facings: -8
		Tick: 80
	parachute:
		Start: 5
	die4:
		Start: 227
		Length: 12
		Tick: 80
	die2:
		Start: 239
		Length: 12
		Tick: 80
	die3:
		Start: 251
		Length: 12
		Tick: 80
	die1:
		Start: 263
		Length: 12
		Tick: 80
	die5: e1
		Start: 324
		Length: 18
		Tick: 80
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed:
		Start: 275
		Length: 12
		Tick: 800
		ZOffset: -511
	garrison-muzzle: minigun
		Length: 12
		Facings: 8
		Combine:
			minigun:
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			minigun:
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			minigun:
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			minigun:
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			minigun:
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			minigun:
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			minigun:
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			minigun:
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon: bits/specopicon
#sovietinfantry
e1ch:
	stand:
		Start: 0
		Facings: -8
	idle1:
		Start: 208
		Length: 11
		Tick: 80
	idle2:
		Start: 219
		Length: 8
		Tick: 80
	idle3:
		Start: 383
		Length: 27
		Tick: 80
	run:
		Start: 8
		Length: 6
		Facings: -8
		Tick: 80
	shoot:
		Start: 56
		Length: 7
		Facings: -8
	prone-stand:
		Frames: 152, 159, 166, 173, 180, 187, 194, 201
		Facings: -8
	prone-run:
		Start: 120
		Length: 4
		Facings: -8
		Tick: 110
	standup:
		Start: 112
		Facings: -8
		Tick: 120
	prone-shoot:
		Start: 152
		Length: 7
		Facings: -8
	throw:
		Start: 287
		Length: 6
		Facings: -8
		Tick: 80
	prone-throw:
		Start: 335
		Length: 6
		Facings: -8
		Tick: 80
	parachute:
		Start: 5
	die4:
		Start: 227
		Length: 12
		Tick: 80
	die2:
		Start: 239
		Length: 12
		Tick: 80
	die3:
		Start: 251
		Length: 12
		Tick: 80
	die1:
		Start: 263
		Length: 12
		Tick: 80
	die5: e1
		Start: 324
		Length: 18
		Tick: 80
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed:
		Start: 275
		Length: 12
		Tick: 800
		ZOffset: -511
	garrison-muzzle: minigun
		Length: 12
		Facings: 8
		Combine:
			minigun:
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			minigun:
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			minigun:
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			minigun:
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			minigun:
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			minigun:
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			minigun:
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			minigun:
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon: bits/conscripticon
scvn:
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	repair:
		Start: 56
		Length: 58
		Tick: 120
	standup:
		Start: 114
		Length: 2
		Facings: 8
	idle:
		Start: 178
		Length: 14
		Tick: 120
	die1:
		Start: 193
		Length: 8
		Tick: 80
	die2:
		Start: 201
		Length: 8
		Tick: 80
	die3:
		Start: 209
		Length: 8
		Tick: 80
	die4:
		Start: 217
		Length: 12
		Tick: 80
	die5:
		Start: 229
		Length: 18
		Tick: 80
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	prone-stand:
		Start: 130
		Stride: 4
		Facings: 8
	prone-run:
		Start: 130
		Length: 4
		Facings: 8
		Tick: 100
	icon: bits/scvnicon    
#alliedvehicles 
panzer:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 2
	icon: bits/panzericon
panzer.destroyed:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
sherman:
	idle: bits/sherman
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/sherman
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: *
	icon: bits/shermanicon
ptnk:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/ptnkicon
ptnk.destroyed:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
plaserfire:
	idle: frag1
		Offset: -2,0
		Length: *
		ZOffset: 511
ifv:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ifvtur
		Facings: 32
		UseClassicFacingFudge: True
	turret2: bits/ifvtur
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	open: bits/ifv
		Start: 32
		Length: 3
	unload: bits/ifv
		Start: 32
	icon: bits/ifvicon
ifv.destroyed:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: 1tnk
		Start: 32
		Facings: 32
	sniperdrop: sniperinsertion
stealtnk:
	idle: 2tnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: 2tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
	icon: bits/stealthicon.tem
		AddExtension: False
msar: #mobile sensor array
	idle: bits/msar
		Facings: 32
		UseClassicFacingFudge: True
	spinner: bits/msarspinner
		Length: 32
	make: bits/msarmake
		Length: *
		Tick: 50
	idle-static: bits/msardeployed
		Length: 14
		Tick: 80
	icon: bits/msaricnh
smoke_mtd:
	idle: bits/smoke_mtd
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop: bits/smoke_mtd
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end: bits/smoke_mtd
		Start: 26
		Length: -26
		Offset: 2, -5
#sovietvehicles
ctrk:
	idle: bits/ctrk
		Facings: 32
		UseClassicFacings: True
	turret: bits/ctrk
		Start: 32
		Facings: 32
		UseClassicFacings: True
	muzzle: gunfire2
		Length: 2
	icon: bits/ctrkicon
btr:
	idle: bits/btr
		Facings: 32
		UseClassicFacings: True
	turret: bits/btr
		Start: 33
		Facings: 32
		UseClassicFacings: True
	muzzle: gunfire2
		Length: 2
	icon: bits/btricon
ectnk:
	idle: bits/ectnk
		Facings: 32
		UseClassicFacings: True
	turret: bits/ectnk
		Facings: 32
		Start: 33
	icon: bits/ectnkicon
latnk:
	idle: bits/latnk
		Facings: 32
	turret: empty
	spinner: bits/latnk
		Start: 32
		Length: 32
	spinner-idle:
		Start: 32
		Length: 32
	spinner-damaged:
		Start: 32
		Length: 32
	muzzle: gunfire2
		Length: 2
	icon: infxicon
latnk.husk:
	idle: bits/latnk
		Facings: 32
		ZOffset: -512
	turret: empty
	spinner-idle: bits/latnk
		Start: 32
		Facings: 32
		ZOffset: -512
explosion2:
	Defaults:
		Length: *
		ZOffset: 511
		BlendMode: Additive
		Palette: effect50alpha
		Tick: 44
	bigboom4: bits/bigboom4
		Length: *
		BlendMode: Additive
		Tick: 80
v3rl:
	idle: bits/v3rl
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle: bits/v3rl
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/v3rlicon
v3:
	idle: bits/v3
		Facings: 32
		ZOffset: 1023
tnkd:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/cann-muzzle
		Length: 2
		Facings: 16
	icon: bits/tnkdicon
tnkd.destroyed:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
ftnk: #flametank
	idle: bits/ftnk
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Combine:
			bits/flame-n:
				Length: *
				Offset: 3,6
			bits/flame-nw:
				Length: *
				Offset: 8,7
			bits/flame-w:
				Length: *
				Offset: 8,2
			bits/flame-sw:
				Length: *
				Offset: 7,-2
			bits/flame-s:
				Length: *
				Offset: 3,-2
			bits/flame-se:
				Length: *
				Offset: -5,-2
			bits/flame-e:
				Length: *
				Offset: -7,2
			bits/flame-ne:
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon: bits/ftnkicnh.tem
		AddExtension: False
batf:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/batficon
batf.destroyed:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
isu: #siegetank
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	icon: bits/isuicon
isu.destroyed:
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
380mm:
	idle: bits/380mm
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	large_artillery_explosion: bits/art-exp2
msam: #rocketlauncher
	idle: bits/msam
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/msam
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	empty-aim: bits/msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	aim: bits/msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/msamicnh.tem
		AddExtension: False
#alliedaircraft
b2b: 
	idle: bits/b2b
		Facings: 32
	icon: bits/b2bicon
douglas:
	idle: bits/douglas
		Facings: 16
apache:
	idle: bits/apache
		Facings: 32
		UseClassicFacingFudge: True
	rotor: lrotor
		Length: 4
	slow-rotor: lrotor
		Start: 4
		Length: 8
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: bits/apacheicon.tem
		AddExtension: False
mi26:
	idle: bits/mi26
		Start: 0
		Facings: 32
		UseClassicFacings: True
	idle-grounded: bits/mi26
		Start: 32
		Facings: 32
		UseClassicFacings: True
	rotor: bits/yrotorhg
		Length: 4
	slow-rotor: bits/yrotorhg
		Start: 4
		Length: 8
		Tick: 140
	slow-rotor-shadow: bits/yrotorhg
		Start: 12
		Length: 8
		Tick: 140
	rotor2: bits/yrotorhg
		Length: 4
		Frames: 2, 3, 0, 1
	slow-rotor2: bits/yrotorhg
		Length: 8
		Frames: 8, 9, 10, 11, 4, 5, 6, 7
		Tick: 140
	slow-rotor-shadow2: bits/yrotorhg
		Length: 8
		Frames: 16, 17, 18, 19, 12, 13, 14, 15
		Tick: 140
	open: tran2
		Start: 32
		Length: 4
	unload: tran2
		Start: 35
	icon: bits/mi26icon
#sovietaircraft
badr:
	idle:
		Facings: 16
	icon: badricon
kirov:
	idle: bits/kirov
		Facings: 32
		UseClassicFacingFudge: True
	rotor: bits/krotor
		Length: 4
	slow-rotor: bits/krotor
		Start: 4
		Length: 8
	icon: bits/kirovicon
tbomb:
	open: bits/tbomb
		Length: 8
		ZOffset: 1023
	idle: bits/tbomb
		Start: 8
		Length: 5
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3: bits/atomsfx-small
fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3: bits/fire7
	6: bits/fire6
	7: bits/fire6
		FlipX: true
	8: bits/fire7
		FlipX: true
ant40:
	idle: bits/ant40
		Facings: 32
	muzzle: gunfire2
		Length: 5
	icon: bits/ant40icon
dropbombs:
	idle: bits/dropbombs
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
	open: bits/dropbombs
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130    
#ships
carr:
	idle: bits/carr
		Start: 0
		Length: 1
	icon: bits/carricon
carr.deployed:
	idle: bits/carr
		Start: 0
		Length: 1
		ZOffset: -1023
	active: bits/carr
		Start: 0
		Length: 9
		Tick: 100
		ZOffset: -1023	
	icon: bits/carricon
pips:
	pip-deployed: bits/pip-deployed
		Offset: 0, 2
mnlypt:
	idle: pt
		Facings: 16
	icon: bits/mnlysea
mins:
	idle: bits/seamine
		Facings: 32		
		ZOffset: -512
	float: bits/seamine
		Start: 32
		Length: 8
		Facings: 32
		Tick: 100
		ZOffset: -512
dd2:
	idle: bits/dd2
		Facings: 16
	turret: bits/rturr
		Facings: 32
	turret2: mgun
		Facings: 32
	muzzle: bits/smokeygun
		Length: 12
		Tick: 45
	spinner: mrj
		Start: 32
		Length: 32
	icon: bits/dd2icnh
icbmsub:
	idle: bits/icbmsub
		Facings: 16
	icon: bits/icbmsubicon
#chinatechcentre
chinatek:
	Defaults: bits/chitek
		Offset: 0,-12
	idle: bits/chitek
		ZOffset: -511
	damaged-idle:
		Start: 1
		ZOffset: -511
	dead: bits/chitek
		Start: 2
		Tick: 800
	build-top: bits/chitek2
		Length: 10
		ZOffset: -1024
	damaged-build-top: bits/chitek2
		Start: 10
		Length: 10
		ZOffset: -1024
	make: bits/chitekmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
		Offset: 0,0
	icon: stekicon
		Offset: 0,0
#chinese hacker centre
hacker:
	idle: bits/hacker
		Start: 25
	damaged-idle: bits/hacker
		Start: 26
	dead: bits/hacker
		Start: 27
		Tick: 800
	make: bits/hackmake
		Start: 0
		Length: 12
	bib: bib2
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: bits/hackericon
#usatechcentre
usatek:
	idle: bits/usatek
		Length: 16
		Tick: 100
	damaged-idle: bits/usatek
		Start: 16
		Length: 16
		Tick: 100
	dead: bits/usatek
		Start: 32
		Tick: 800
	make: bits/usatekmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: atekicon
ioncan:
	idle: bits/ioncan
		Length: 16
		Tick: 100
	damaged-idle: bits/ioncan
		Start: 16
		Length: 16
		Tick: 100
	dead: bits/ioncan
		Start: 32
		Tick: 800
	make: bits/ioncanmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: bits/ioncanicon    
ionsfx:
	idle: bits/ionsfx
		Length: *
		Offset: 0, -78
		ZOff
sthgen: #stealthgenerator
	idle: bits/sthgen
		Start: 0
	active: bits/sthgen
		Start: 0
		Length: 25
		Tick: 80
	damaged-active: bits/sthgen
		Start: 25
		Length: 25
		Tick: 80
	damaged-idle: bits/sthgen
		Start: 25
	dead: bits/sthgen
		Start: 50
	make: bits/sthgenmake
		Length: *
	bib: mbPDOX
		Length: *
		Offset: 0,-4
		UseTilesetExtension: true
	icon: bits/sthgenicon
htur: #grandcannon
	idle: bits/htur
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	damaged-idle: bits/htur
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	make: bits/hturmake
		Length: *
		Offset: 0,0
		Tick: 75
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
		Offset: 0,0
	bib: mbSAM
		Length: *
		Offset: 0,-5
		UseTilesetExtension: true
		TilesetOverrides:
			BARREN: TEMPERAT
	icon: bits/hturicon
#walls
barb:
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon: bits/barbicon
cycl:
	icon: bits/cyclicon
wood:
	idle: wood
		Length: 16
	damaged-idle: wood
		Start: 16
		Length: 16
	icon: bits/woodicon
#gates
vgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/vgateicon
hgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/hgateicon