**** Enhanced D2k ***
For more competitive and fun MP games
Highlights:
 -  new Map Options:  FreeCarryall  and FirstWormSpawnDelay
 - Trike: visibility 7 cells. Figures as scouts for vehicles with long range weapons
 - Quad: Strong vs light armor (siege/missile tanks, trikes). Weak vs Tanks, Moving targets
 - Siege tank: Increased Range, Spread, Inaccuracy. Decreased speed. Low view range
 - Missile tank: Increased range, dmg vs tanks. Excellent vs moving targets.  Low view range
 - Sonic tank: Beams damage  fade  with range. Can travel beyond targets 3 cells.
 - Devastator:  Decent Dmg  vs everything, SelfDestrution affects 6 cells now with Overload duration 5 sec
- Deviator: After death creates clouds with capture ability. Captured units cant use Deploy ability and have reduced vision.
- Conyard Upgrade improve Building Armor
- Medium turret: Modest vs everything. Weak vs Tanks.
- Missile turret: Strong vs Tanks, Vehicles. Weak vs Infatry.
Super Powers:
- DeadHand: Affects area of 6x6 cell. Strong vs Infantry, light vehicles. Weak vs Tanks, Buildings. 
- AirStrike: Strong vs Tanks, Building, Defences. Weak vs Infantry
- Saboteur: Pernamently cloacked. Can by detect by Outpost(5 cells), Turrets(3 cells), Infantry(1,5 cell). So its time to wall off your Conyard :). Also  have  selfDestruct ability on deployed. Affect area of 6 cells radius.
- Atreidis Palace spawns 4 Fremen insted of 2.
- Ordos Reinforcements: drop Squad of 5 elite infantry anywhere on map. You can kill delivering Carryall easily while landed.
GAME TIPS:
* Units has updated Tool Bar Tips according this balance mod.
* Try different early games opennings – infantry rush, trike harrass, eco boom,fast expand, tech etc. They are all equal now.
* Bebore Conyard_Upgrade, Buildings can be snipe more easy with low tech units. Keep it in mind in early game.
* Build walls in front of Turrets. They can fire above them. Most units cant.
* Lot of  units have larger FireRange than Reveal Shroud . Use Force Fire to shot where they cant see. Or use trikes to expand visibility.
* U can heard incoming AirStrike/DeadHand now. Try to dodge while u can.
* If Harvester is loaded and is killed, than Spice will spread across the an area.
* Killed Tanks throw shrapnels that can damage nearby units
* Devastator and Saboteur Self_Kill ability can destroy nearby Spice.
New Prerequisites:
Missile tank – High_tech_factory instead of IX_research 
MCV – require only Service Depo
Sardaukar: Starport instead of  High_tech_factory
Conyard.upgrade (increace building Armor): Outpost

Changelog 0.7 rev2:
- fix know bugs/issues
- Trooper revert back to 0.6 balance
- speed reduction when damaged reduced from 25 to 15% (light vehicles still have 25%)
- Tanks +500 HP (cca 1-2 non-direct rocket)
- Siege Tank: slightly reduced Spread Damage FallOff.
- trike dmg VS heavy reduced by 10%
- Sonic DMG falloff reworked
- Barracks use Building armor instead of Heavy.
- Reduced DMG from Debris explosions.
- quad cost reduce from 500$ to 450$
- Speed reduction on Dune tiles: 30% for light vehicles, 40% for Tanks, 50% for other vehicles
- AirStrike use directional targeting.


Changelog 0.7:
    • Light infantry range increase from 2c512 to 3c0. Make infantry still a option in late game not just cannon folder. Also makes Grenadiers not so OP.
    •  Trikes - have slightly more HP and more DMG VS infantry. This is just result of infantry boosts.
    • Changed BuildTimeSpeedReduction from 100, 66, 50 to 100, 75, 50. Except Barracks where changes are 100, 85, 70, 50
    • Saudarkars: Slightly better ReloadTime.  SardDeath explosion do more DMG to Vehicles. Means crushing  do dmg to Tanks.
    • Tanks below 50% health are slower  by 25%. (the #19468 issue). This resolve tanks OP at crushing . Damaged Ordos tank is slower only by 15%
    • - Harkonnen tank  speed increased by 20% on sand dunes.
    • Troopers: reduced dmg from 3600 to 3300. Cost revert  from 120$ to 110$
    • Reduced Missile tank visibility to  5c256. Mostly because Deviator range is only 5c856
    • Deviator: After deviator is killed, his Gas is still leacking from Husk. Closer advance is not recommend 😉
    • Deadhad is slightly better VS Buildings/Defences, but its still better VS infantry/vehicle.
    • Medium Turret use Heavy armor before Conyard upgrade and wall armor after upgrade.
    • Reduced Rocket turret HP to 32000 
    • Sonic tank: slightly increased DMG VS infantry and light vehicles 



CHangelog 0.6
- Combat tanks use balance that better suit original D2k desing:
Ordos tank: Fast speed, low health. Better options for crushing Infantry and Base raide. Weaker VS missile tanks.
Harkonnen Tank: More HP, less speed. Better option VS missile tanks. Weaker on crushing.
Atreidis tank: Longer range make it better option in various situations.
- Landing time for Ordos Reinforcements increased to 3 sec. You can easily kill Carryall  while he is landed. Fix incoming Carryall sound. You  can heard  incoming carryall now.
-Some other minor tweaks and bug fixies based on various suggestions.