icon:
	parayaks: lores-yakicon

beacon:
	yakicon: lores-yakicon
		Length: *
		Offset: 0,-42

yak4:
	idle:
		Facings: 16
		ZOffset: 4000
	fly:
		Facings: 16
		ZOffset: 4000
	muzzle: minigun
		Length: 6
		Facings: 8
		ZOffset: 4000
	icon: yakicon

ctfflagra:
	open: ctfflagra
		Start: 14
		Length: 12
		Tick: 120
		ZOffset: 1023
	idle: ctfflagra
		Start: 0
		Length: 14
		Tick: 120
		ZOffset: 1023
	bib: mbAGUN
		Length: *
		UseTilesetExtension: true
		Offset: -10,10
		TilesetOverrides:
			INTERIOR: TEMPERAT


linx: linx
	idle:
		Facings: 32
		ZOffset: 8000
	fly:
		Facings: 32
		ZOffset: 8000
	turret: empty
		ZOffset: 8000
	rotor: lrotor
		Length: 4
		ZOffset: 8000
	slow-rotor: lrotor
		Start: 4
		Length: 8
		ZOffset: 8000
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: linxicon
		Start: 0
cobra:
	idle:
		Facings: 32
		ZOffset: 8000
	fly:
		Facings: 32
		ZOffset: 8000
	turret: empty
		ZOffset: 8000
	rotor: lrotor
		Length: 4
		ZOffset: 8000
	slow-rotor: lrotor
		Start: 4
		Length: 8
		ZOffset: 8000
	muzzle: smokey
		Length: *
		Tick: 125
		BlendMode: Alpha
		ZOffset: 8000
	icon: ahicon
		Start: 0
huey:
	idle: huey
		Start: 0
		Facings: 32
	rotor: lrotorlg2blade
		Start: 0
		Length: 4
	slow-rotor: lrotorlg2blade
		Start: 4
		Length: 8
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: hueyicon
		Start: 0
mh60:
	idle:
		Facings: 32
		UseClassicFacingFudge: True
	rotor: yrotorlg
		Length: 4
	slow-rotor: yrotorlg
		Start: 4
		Length: 8
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: mh60icon
q1d01:
	idle: q1tex01
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d02:
	idle: q1tex02
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d03:
	idle: q1tex03
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d04:
	idle: q1tex04
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d05:
	idle: q1tex05
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d06:
	idle: q1tex06
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d07:
	idle: q1tex07
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d08:
	idle: q1tex08
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d09:
	idle: q1tex09
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d10:
	idle: q1tex10
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d11:
	idle: q1tex11
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d12:
	idle: q1tex12
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

q1d13:
	idle: q1tex13
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

nix01:
	idle: dark01
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

nix02:
	idle: dark02
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

nix03:
	idle: dark03
		Start: 0
		Offset: 0, 0
		ZOffset: -10000
nix04:
	idle: dark03
		Start: 0
		Offset: 0, 0
		ZOffset: 10000
empty:
	idle: empty
		Start: 0
		Offset: 0, 0
		ZOffset: -10000
imp:
	idle: imp_stand
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	run: imp_walk
		Start: 0
		Length: 10
		Tick: 75
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	shoot: imp_punch
		Start: 0
		Length: 17
		Facings: 16
		Offset: 0,-10
		ZOffset: 150
	die: imp_death
		Start: 50
		Length: 25
		Tick: 50
		Facings: 1
		Offset: 0,-10
		ZOffset: 150
	icon: zombicon
		Start: 0

plasma:
	idle: plas_ani
		Start: 0
		Length: *
		Tick: 10

pvice:
	Inherits: vice
	idle: vice
		Length: *
		Tick: 80
	icon: zombicon
		Start: 0
	die: zombie
		Start: 106
		Length: 7
		Tick: 200

vice:
	idle: vice
		Length: *
		Tick: 80
	icon: zombicon
		Start: 0
	die: zombie
		Start: 106
		Length: 7
		Tick: 200

pinky:
	idle:
		Start: 0
		Length: 4
		Facings: 32
		Tick: 180
		Offset: 0,-10
	run:
		Start: 128
		Length: 15
		Tick: 100
		Facings: 16
		Offset: 0,-10
	shoot:
		Start: 368
		Length: 10
		Facings: 16
		Tick: 100
		Offset: 0,-10
	die:
		Start: 528
		Length: 46
		Facings: 1
		Tick: 100
		Offset: 0,-10
	icon: zombicon
		Start: 0
	muzzle: piffpiff
		Start: 0
		Length: 1

bspi:
	idle: bspi_idle
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	shoot: bspi_idle
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	run: bspi_walk
		Start: 0
		Length: 12
		Tick: 50
		Facings: 32
		Offset: 0,-4
		ZOffset: 150
	die: bspi_death
		Start: 80
		Length: 40
		Facings: 1
		Tick: 50
		Offset: 0,-4
		ZOffset: 150
	muzzle: minigun
		Start: 0
		Length: 6
		Facings: 8
	icon: zombicon
		Start: 0

reve:
	idle: skel_idle
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	run: skel_walk
		Start: 0
		Length: 12
		Tick: 75
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	shoot: skel_fire
		Start: 0
		Length: 24
		Facings: 16
		Tick: 50
		Offset: 0,-10
		ZOffset: 150
	die: skel_die
		Start: 0
		Length: 41
		Tick: 50
		Facings: 1
		Offset: 0,-10
		ZOffset: 150
	icon: zombicon
		Start: 0

manc:
	idle: fat_idle
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-15
	run: fat_walk
		Start: 0
		Length: 20
		Facings: 16
		Offset: 0,-15
		Tick: 75
	shoot: fat_att
		Start: 0
		Length: 10
		Facings: 16
		Offset: 0,-15
		Tick: 65
	die: fat_gored
		Start: 0
		Length: *
		Facings: 1
		Offset: 0,-15
		Tick: 60
	icon: zombicon
		Start: 0

exciter:
	idle:
		Start: 0
		Facings: 8
	idle1:
		Start: 0
		Facings: 8
	idle2:
		Start: 0
		Facings: 8
	stand:
		Start: 0
		Facings: 8
	stand2:
		Start: 0
		Facings: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 130
	shoot:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 507
	die:
		Start: 104
		Length: 8
		BlendMode: Additive
		Tick: 100
	die-crushed:
		Start: 104
		Length: 8
		BlendMode: Alpha
	turret:
		Start: 112
		Facings: -32
	muzzle: minigun
		Start: 0
		Length: 6
		Facings: 8
	icon: zombicon
		Start: 0

crashsitefire:
	idle: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire2:
	idle: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire3:
	idle: fire3
		Length: *
		Offset: 0,-3
		ZOffset: 1023

crashsitefire4:
	idle: fire4
		Length: *
		Offset: 0,-3
		ZOffset: 1023
earthcrawling:
	idle: earthcrawling
		Length: *
		Tick: 122
		ZOffset: 12
fireball:
	idle:
		Start: 0
		Length: *
		Tick: 10
^emp:
	emp-overlay: ping
		UseTilesetExtension: false
		Length: 2
		Tick: 80
		ZOffset: 1024
	emp-start: ping
		UseTilesetExtension: false
		Start: 2
		Length: 3
		Tick: 60
		ZOffset: 1024


explosion:
	empexplosion: fpower
		ZOffset: 2047
		Length: *
	smallfire: fire1
		Tick: 100
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	dogbite: zombie
		Start: 106
		Length: 7
		Tick: 10
	plasma_puff: plas_puf
		Start: 0
		Length: *
		Tick: 100
	plasmaburst_puff: spls_puf
		Start: 0
		Length: *
		Tick: 60
		BlendMode: Additive
	teleport: tele
		Start: 0
		Length: *
		Tick: 180
		ZOffset: -511
		BlendMode: Additive
	glow_orange: glo_ora
		Tick: 35
		Start: 11
		BlendMode: Additive
	energy_poof: plaspof
		Tick: 60
		BlendMode: Additive
	glow_blue: glo_blu
		Tick: 35
		Start: 11
		BlendMode: Additive
	expl_energy3: xplnrg3
		BlendMode: Additive
	earthcrawling: earthcrawling
		Length: *
		Tick: 122
		ZOffset: 12
	bulletsmokey: bulletsmokey
		Length: *
		BlendMode: Additive
		Tick: 66
	antcrawling: antcrawling
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	effect_cloud: efffog
		Tick: 160
		Length: *
	flash: emp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
        
        
	napalmtd: napalm2td
	building_napalmtd: napalm2td
		FlipX: true
	large_explosiontd: frag1td
		Offset: -2,0
	small_napalmtd: napalm1td
	large_napalmtd: napalm3td
	nuke_explosion: atomsfxtd
	chemball: chemball # Same size as small_napalm, but bright green.
	med_napalmtd: napalm2td # Explosion for bomblets
	big_napalmtd: napalm3td # Huge; not used. (SSM used this explosion in C&C Gold?)
	small_fragtd: veh-hit3td # The most common weapon-hit explosion. For rockets, tank shells, etc.
	med_fragtd: frag1td # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
	big_fragtd: frag3td # Same as med_frag, except fire hangs around longer.
	small_pooftd: veh-hit2td # For Grenades, tower missiles, boat missiles and APC AA gun.
	pooftd: art-exp1td # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
	small_buildingtd: veh-hit1td # Used for heli-explosion in C&C Gold?

civilian4:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian5:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon



civilian7:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian8:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian9:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian10:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

^emp:
	emp-overlay: norman
		Length: *
		Offset: 0, -12
		ZOffset: 512
		BlendMode: Additive

ufobeamer:
	Inherits: ^emp
	idle: ufoold
		Length: *
		Tick: 160
	icon: ufoicon.shp
		AddExtension: False
	beam: ufobeam
		Length: *
		Offset: 0, 35
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive

ufolaser:
	Inherits: ^emp
	idle: ufoold
		Length: *
		Tick: 60
	muzzle: pewmuzzl.shp
		AddExtension: False
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon: ufoicon.shp
		AddExtension: False

blaster:
	idle: blastr
		Facings: -16
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
anthill:
	Defaults:
		AddExtension: false
	idle: hill01.tem
		ZOffset: -512
		Offset: -36,-25
	nw: hill01.tem
		ZOffset: -512
		Start: 0
		Offset: -36,-25
	nwm: hill01.tem
		ZOffset: -512
		Start: 1
		Offset: -12,-25
	nem: hill01.tem
		ZOffset: -512
		Start: 2
		Offset: 12,-25
	ne: hill01.tem
		ZOffset: -512
		Start: 3
		Offset: 36,-25
	mw: hill01.tem
		ZOffset: -512
		Start: 4
		Offset: -36,-1
	mwm: hill01.tem
		ZOffset: -512
		Start: 5
		Offset: -12,-1
	mem: hill01.tem
		ZOffset: -512
		Start: 6
		Offset: 12,-1
	me: hill01.tem
		ZOffset: -512
		Start: 7
		Offset: 36,-1
	sw: hill01.tem
		ZOffset: -512
		Start: 8
		Offset: -36,23
	swm: hill01.tem
		ZOffset: -512
		Start: 9
		Offset: -12,23
	sem: hill01.tem
		ZOffset: -512
		Start: 10
		Offset: 12,23
	se: hill01.tem
		ZOffset: -512
		Start: 11
		Offset: 36,23

ant:
	stand: ant1
		Facings: 8
	panic-stand: ant1
		Facings: 8
	panic-run: ant1
		Start: 8
		Length: 8
		Facings: 8
fireant:
	muzzle: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 25
	burning: burn-s
		Length: *
		Offset: 0,-1
		ZOffset: -1
lavaant:
	stand: ant1
		Facings: 8
	muzzle: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 23
		Tick: 12
	burning: burn-s
		Length: *
		Offset: 0,-3
		ZOffset: -1
	stand2: ant1
		Start: 8
		Length: 8
	run: ant1
		Start: 8
		Length: 8
		Facings: 8
	bite: ant1
		Start: 72
		Length: 4
		Facings: 8
	die: ant1
		Start: 104
		Length: 8
		Tick: 300
	die-crushed: ant1
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon: anticon
toxicant:
	stand: ant1
		Facings: 8
	muzzle: smokey
		Length: *
		Tick: 145
		BlendMode: Alpha
	stand2: ant1
		Start: 8
		Length: 8
	run: ant1
		Start: 8
		Length: 8
		Facings: 8
	bite: ant1
		Start: 72
		Length: 4
		Facings: 8
	die: ant1
		Start: 104
		Length: 8
		Tick: 300
	die-crushed: ant1
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon: anticon

zapperant:
	stand: ant1
		Facings: 8
	panic-stand: ant1
		Facings: 8
	panic-run: ant1
		Start: 8
		Length: 8
		Facings: 8
	muzzle: smokey
		Length: *
		Tick: 175
		BlendMode: Alpha
	stand2: ant1
		Start: 8
		Length: 8
	run: ant1
		Start: 8
		Length: 8
		Facings: 8
	bite: ant1
		Start: 72
		Length: 4
		Facings: 8
	die: ant1
		Start: 104
		Length: 8
		Tick: 300
	die-crushed: ant1
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	flasher: emp
		Length: *
		Offset: 0, 0
		ZOffset: 111
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	charger: emp
		Start: 24
		Length: 3
		Offset: 0, 0
		ZOffset: 222
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha
	dummybody: empty
		Start: 0
		Offset: 0, 0
		ZOffset: 1
	icon: anticon

quee:
	create: earthcrawling
		Length: *
		Tick: 88
	idle:
		Length: 10
		Tick: 88
	damaged-idle:
		Start: 10
		Length: 10
		Tick: 88
quee.dead:
	idle: quee
		Start: 19

antmcv:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
	shoot:
		Start: 72
		Length: 4
		Facings: 8
	die:
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon: antqueenicon



lar1:
	create: earthcrawling
		Length: *
		Tick: 88
	idle:
lar2:
	create: earthcrawling
		Length: *
		Tick: 88
	idle:
antcrawling:
	idle: antcrawling
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	loop: antcrawling
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha
	end: antcrawling
		Length: *
		Offset: 1, 1
		ZOffset: 1111
		Tick: 11
		BlendMode: Additive
		Palette: effect50alpha

emp:
	idle:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect12alpha
	loop:
		Length: *
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect25alpha
	end:
		Start: 24
		Length: 3
		Offset: 5, 5
		ZOffset: 4444
		Tick: 222
		BlendMode: Additive
		Palette: effect50alpha

allosaurus:
	stand: allosaurus
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	stand2: allosaurus
		Start: 8
		Length: 8
		ZOffset: 200
		Offset: 0,-10
	run: allosaurus
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 200
		Offset: 0,-10
	shoot: allosaurus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	bite: allosaurus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
		Tick: 25
	die: allosaurus
		image: allosaurus
		Scale: 1.2
		Start: 104
		Length: 8
		Offset: 0,-10
	die-crushed: allosaurus
		Start: 104
		Length: 8
		Tick: 400
		Offset: 0,-10
	icon: allosauricon
allosaurus.dead:
	idle: allosaurus
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die: allosaurus
		Start: 104
		Length: 8
		ZOffset: -125
		Offset: 0,-10
tyrex:
	stand: tyrex
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	stand2: tyrex
		Start: 8
		Length: 8
		ZOffset: 200
		Offset: 0,-10
	run: tyrex
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 200
		Offset: 0,-10
	shoot: tyrex
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
	bite: tyrex
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 200
		Offset: 0,-10
		Tick: 25
	die: tyrex
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: 200
		Offset: 0,-10
	die-crushed: tyrex
		Start: 104
		Length: 8
		Tick: 400
		Offset: 0,-10
	icon: tyrexicon
tyrex.dead:
	idle: tyrex
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die: tyrex
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: -125
		Offset: 0,-10
triceratops:
	stand: triceratops
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand2: triceratops
		Start: 8
		Length: 8
		ZOffset: 100
		Offset: 0,-10
	run: triceratops
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 100
		Offset: 0,-10
	shoot: triceratops
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	bite: triceratops
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
		Tick: 35
	die: triceratops
		Start: 104
		Length: 8
		Tick: 300
		Offset: 0,-10
	die-crushed: triceratops
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
		Offset: 0,-10
	icon: triceratopsicon
triceratops.dead:
	idle: triceratops
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die: triceratops
		Start: 104
		Length: 8
		Tick: 300
		ZOffset: -125
		Offset: 0,-10
stegosaur:
	idle: stegosaur
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	idle1: stegosaur
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	idle2: stegosaur
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand: stegosaur
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	stand2: stegosaur
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	run: stegosaur
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 100
		Offset: 0,-10
	shoot: stegosaur
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
	bite: stegosaur
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 100
		Offset: 0,-10
		Tick: 45
	die: stegosaur
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-10
	die-crushed: stegosaur
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-10
	icon: stegosauricon
stegosaur.dead:
	idle: stegosaur
		Start: 111
		ZOffset: -5000
		Tick: 1600
		Offset: 0,-10
	die: stegosaur
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125
		Offset: 0,-10
brachiosaurus:
	idle: brachiosaurus
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	idle1: brachiosaurus
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	idle2: brachiosaurus
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	stand: brachiosaurus
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	stand2: brachiosaurus
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	run: brachiosaurus
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 300
		Offset: 0,-20
	shoot: brachiosaurus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
	bite: brachiosaurus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 300
		Offset: 0,-20
		Tick: 65
	die: brachiosaurus
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
	die-crushed: brachiosaurus
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
	icon: brachiosaurusicon
brachiosaurus.dead:
	idle: brachiosaurus
		Start: 61
		ZOffset: -5000
		Offset: 0,-20
		Tick: 1600
	die: brachiosaurus
		Start: 58
		Length: 4
		Tick: 500
		Offset: 0,-20
		ZOffset: -225
parausar:
	idle: parausar
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	idle1: parausar
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	idle2: parausar
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	stand: parausar
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	stand2: parausar
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	run: parausar
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 50
		Offset: 0,-4
	shoot: parausar
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
		Offset: 0,-4
	bite: parausar
		Start: 72
		Length: 4
		Facings: 8
		Offset: 0,-4
	muzzle: napalm4
		Length: *
	die: parausar
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: 50
		Offset: 0,-4
	die-crushed: parausar
		Start: 104
		Length: 8
		Tick: 280
		Offset: 0,-4
	icon: parausaricon
parausar.dead:
	idle: parausar
		Start: 111
		ZOffset: -5000
		Tick: 1600
	die: parausar
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125
gallimus:
	idle: gallimus
		Facings: 8
		ZOffset: 50
	idle1: gallimus
		Facings: 8
		ZOffset: 50
	idle2: gallimus
		Facings: 8
		ZOffset: 50
	stand: gallimus
		Facings: 8
		ZOffset: 50
	stand2: gallimus
		Facings: 8
		ZOffset: 50
	run: gallimus
		Start: 8
		Length: 8
		Facings: 8
		Tick: 80
		ZOffset: 50
	shoot: gallimus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
	bite: gallimus
		Start: 72
		Length: 4
		Facings: 8
		ZOffset: 50
		Tick: 15
	die: gallimus
		Start: 104
		Length: 8
		Tick: 280
	die-crushed: gallimus
		Start: 104
		Length: 8
		Tick: 280
	icon: gallimusicon
gallimus.dead:
	idle: gallimus
		Start: 111
		ZOffset: -5000
		Tick: 1600
	die: gallimus
		Start: 104
		Length: 8
		Tick: 280
		ZOffset: -125

godzillaegg:
	idle:
		Start: 0
		Length: *
		Tick: 100
	dead:
		Start: 0
	damaged-idle:
		Start: 0
		Length: *
	make:
		Start: 0
		Length: *
	icon: fturicon
		Start: 0
^newinfantrysequences:
	die7: toxicdie
		Length: *
		Tick: 66
		BlendMode: Additive
	die8: laser.infdead
		Length: *
		Tick: 280
		BlendMode: Additive
	locked: objective11
		Length: 2
		Offset: 12, 12
		Tick: 444
		BlendMode: Alpha
	unseen: empty
		Start: 0
		Frames: 0, 1, 2, 3, 4, 5, 6, 7
		Facings: 8
^civilians.prisoned:
	idle:
		Facings: 8
	idle1:
		Facings: 8
	idle2:
		Facings: 8
	stand1:
		Facings: 8
	stand2:
		Facings: 8
	stand3:
		Facings: 8
	stand.prisoned:
		Start: 13
		Frames: 13, 23, 26, 32, 37, 44, 47, 54
		Facings: 8
superman:
	Inherits@newinfantrysequences: ^newinfantrysequences
	stand:
		Facings: 8
		ZOffset: 12000
	stand2:
		Facings: 8
		ZOffset: 12000
	run:
		Start: 8
		Facings: 8
		ZOffset: 12000
	shoot:
		Start: 8
		Facings: 8
		ZOffset: 12000
	stand3:
		Facings: 8
		ZOffset: 12000
	prone-stand:
		Start: 8
		Facings: 8
		ZOffset: 12000
	prone-run:
		Start: 8
		Facings: 8
		ZOffset: 12000
	standup:
		Facings: 8
		ZOffset: 12000
	prone-shoot:
		Start: 8
		Facings: 8
		ZOffset: 12000
	idle:
		Facings: 8
		ZOffset: 12000
	idle1:
		Facings: 8
		ZOffset: 12000
	idle2:
		Facings: 8
		ZOffset: 12000
	die1: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die2: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die3: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die4: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die5: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		ZOffset: 12000
	muzzle: minigun
		Length: 6
		Facings: 8
		ZOffset: 12000
	icon: supermanicon

kingkong:
	stand:
		Facings: 8
		ZOffset: 1023
	stand2:
		Start: 8
		Length: 8
		ZOffset: 1023
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 195
		ZOffset: 1023
	shoot:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 444
		ZOffset: 1023
	bite:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 333
		ZOffset: 1023
	die:
		Start: 104
		Length: 8
		Tick: 600
	die1:
		Start: 104
		Length: 8
		Tick: 600
	die2:
		Start: 104
		Length: 8
		Tick: 600
	die3:
		Start: 104
		Length: 8
		Tick: 600
	die4:
		Start: 104
		Length: 8
		Tick: 600
	die5:
		Start: 104
		Length: 8
		Tick: 600
	die6:
		Start: 104
		Length: 8
		Tick: 600
	die7:
		Start: 104
		Length: 8
		Tick: 600
	die8:
		Start: 104
		Length: 8
		Tick: 600
	die-crushed:
		Start: 104
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: kingkongicon
kingkong.dead:
	die: kingkong
		Start: 104
		Length: 8
		Tick: 600
	idle: kingkong
		Start: 111
		ZOffset: -125
		Tick: 1600

godzilla:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
		Tick: 195
	shoot:
		Start: 72
		Length: 4
		Facings: 8
			Tick: 444
	bite:
		Start: 72
		Length: 4
		Facings: 8
			Tick: 333
	die:
		Start: 104
		Length: 8
		Tick: 600
	die1:
		Start: 104
		Length: 8
		Tick: 600
	die2:
		Start: 104
		Length: 8
		Tick: 600
	die3:
		Start: 104
		Length: 8
		Tick: 600
	die4:
		Start: 104
		Length: 8
		Tick: 600
	die5:
		Start: 104
		Length: 8
		Tick: 600
	die6:
		Start: 104
		Length: 8
		Tick: 600
	die7:
		Start: 104
		Length: 8
		Tick: 600
	die8:
		Start: 104
		Length: 8
		Tick: 600
	die-crushed:
		Start: 104
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: godzillaicon
godzilla.dead:
	die: godzilla
		Start: 104
		Length: 8
		Tick: 600
	idle: godzilla
		Start: 111
		ZOffset: -125
		Tick: 1600
scorp:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Length: 8
	run:
		Start: 8
		Length: 8
		Facings: 8
	shoot:
		Start: 72
		Length: 4
		Facings: 8
	bite:
		Start: 72
		Length: 4
		Facings: 8
	die:
		Start: 104
		Length: 8
		Tick: 300
	die-crushed:
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon: scorpicon
scorp.dead:
	idle: scorp
		Start: 111
		ZOffset: -125
		Tick: 1600

ufo:
	idle: ufo
		Length: *
		Tick: 90
	muzzle: nrgmuzz
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon: ufoicon
	beam: ufobeam
		Length: *
		Offset: 0, 30
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
