ChainGunII:
	Inherits: ChainGun
	Report: HueyShoot.wav
ChainGunIII:
	Inherits: ChainGun
	Report: euroshoot2.wav
ChainGunIV:
	Inherits: ChainGun
	Report: euroshoot3.wav
	Range: 7c0
ChainGunV:
	Inherits: ChainGun
	Range: 7c0

ParaFire:
	ReloadDelay: 1
	Range: 8c0
	MinRange: 0c1
	Report: gun13.aud
	Burst: 1
	BurstDelays: 1
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
		Inaccuracy: 2c0
	Warhead@1Dam: SpreadDamage
		Spread: 1250
		Damage: 2777
		Versus:
			None: 65
			Wood: 7
			Light: 60
			Heavy: 6
			Concrete: 50
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Spread: 1250
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@5EffWater: CreateEffect
		Spread: 1250
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge

PlasmaPuff:
	ReloadDelay: 85
	Range: 5c0
	Burst: 4
	BurstDelay: 3
	Report: dsplasma.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 204
		Inaccuracy: 250
		Image: plasma
		Shadow: True
	Warhead@1Dam_impact: SpreadDamage
		Spread: 713
		Damage: 6000
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 20
			Wood: 75
			Light: 75
			Heavy: 40
			Concrete: 50
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: small_napalm
		ImpactSounds: flamer2.aud


Munch:
	Report: Munchymunchy.aud
	ReloadDelay: 20
	Range: 1c512
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Versus:
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

CannonBall:
	Inherits: ^Cannon
	ReloadDelay: 60
	Burst: 3
	Range: 4c0
	Report: ArachnotronGun.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 200
		Inaccuracy: 554
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Spread: 50
		Damage: 5000
		Versus:
			None: 100
			Wood: 40
			Light: 30
			Heavy: 10
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Structure, Wall
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: smallfire

Fireball:
	ReloadDelay: 75
	Range: 7c0
	Report: dsfirsht.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 250
		Image: fireball
		Blockable: false
		Inaccuracy: 506
	Warhead@1Dam_impact: SpreadDamage
		Spread: 300
		Damage: 8000
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 30
			Wood: 40
			Light: 80
			Heavy: 45
			Concrete: 30
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor

FireballAA:
	Inherits: ^AntiAirMissile
	ReloadDelay: 75
	Range: 7c0
	MinRange: 0c512
	Report: EliminatorAA.aud
	ValidTargets: Air, AirborneActor
	Projectile: Missile
		Arm: 3
		Speed: 270
		ContrailLength: 0
		TrailImage: fb2
		Image: fireball
		Inaccuracy: 128
		RangeLimit: 10c0
		HorizontalRateOfTurn: 40
	Warhead@1Dam_impact: SpreadDamage
		Spread: 128
		Damage: 3000
		ValidTargets: Air, AirborneActor
		Versus:
			None: 10
			Wood: 75
			Light: 35
			Heavy: 100
			Concrete: 50
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud
		ValidTargets: Air, AirborneActor
FireBurst:
	ReloadDelay: 120
	Range: 7c0
	Report: DemonShoot.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Trail: FB1
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1
		Image: fireball
		TrailImage: fb4
		RangeLimit: 1
		Speed: 200
		CloseEnough: 50
		ContrailLength: 5
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 55
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
	Warhead@3Eff: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: FireBurstImpact.aud
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

PlasmaBurst:
	ReloadDelay: 100
	Range: 7c0
	Report: dsfirsht.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 100
		Blockable: false
		Image: plasma
		Inaccuracy: 100
		ContrailLength: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
	Warhead@4Eff_impact: CreateEffect
		Explosions: smallfire
		ImpactSounds: firebl3.aud
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@4Eff_impact: CreateEffect
		Explosions: plasmaburst_puff
		ImpactSounds: dsfirxpl.aud
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
Flamethrower:
	Inherits: ^Cannon
	ReloadDelay: 1
	Range: 8c0
	Burst: 7
	BurstDelays: 2
	Report: MancubusFire.aud
	Projectile: Bullet
		Speed: 180
		TrailImage: fb4
		Image: fb3
		LaunchAngle: 45
		Inaccuracy: 2c0
		ValidTargets: Ground, Water, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 2c0
		Damage: 75
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 90
			Wood: 40
			Light: 50
			Heavy: 30
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: smallfire
		ImpactSounds: firebl3.aud
	Warhead@7Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@9Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm



Lazer:
	ReloadDelay: 150
	Range: 12c0
	Report: raycharge.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: LaserZap
		Speed: 1c282
		BeamWidth: 4
		BeamDuration: 100
		Color: FFFFFF
	Warhead@1Dam: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 1000
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: small_explosion
		ImpactSounds: kaboom15.aud


UfoCrash:
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Spread: 426
		Damage: 5000
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: self_destruct
		ImpactSounds: moo.wav
	Warhead@5Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: glow_orange
		ExplosionPalette: special_red

UFOAGLaser:
	ReloadDelay: 6
	Range: 6c0
	Report: ufolas.wav
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Image: blaster
		Speed: 400
		Inaccuracy: 0c512
		Palette: special_blu2
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Spread: 0c512
		Damage: 4000
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
			None_Fireproof: 25
			Light_Fireproof: 100
			Heavy_Fireproof: 100
			Reinforced: 40
			Satanic: 100
			Satanic_I: 95
			Satanic_II: 90
			Satanic_III: 85
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: energy_poof
		ExplosionPalette: special_blu2
		ImpactSounds: blaspoof.wav
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@3Eff: CreateEffect
		Explosions: glow_blue
		ExplosionPalette: special_blue_alpha50
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
UFOAALaser:
	ReloadDelay: 6
	Range: 10c0
	Report: ufolas.wav
	ValidTargets: Air, AirborneActor
	Projectile: Bullet
		Image: blaster
		Speed: 400
		Inaccuracy: 0c512
		Palette: special_blu2
	Warhead@1Dam: SpreadDamage
		Spread: 1c512
		Damage: 1750
		ValidTargets: Air, AirborneActor
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
			None_Fireproof: 25
			Light_Fireproof: 100
			Heavy_Fireproof: 100
			Reinforced: 40
			Satanic: 100
			Satanic_I: 95
			Satanic_II: 90
			Satanic_III: 85
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: energy_poof
		ExplosionPalette: special_blu2
		ImpactSounds: ppoof.wav
		ValidTargets: Air, AirborneActor
	Warhead@3Eff: CreateEffect
		Explosions: glow_blue
		ExplosionPalette: special_blue_alpha50
		ValidTargets: Air, AirborneActor
UFOBeam:
	ReloadDelay: 4
	Range: 2c512
	Report: bleep5.aud
	ValidTargets: Ground, GroundActor
	Projectile: Bullet
		Image:
		Speed: 2c512
	Warhead@1Dam: SpreadDamage
		Spread: 2c512
		Damage: 600
		ValidTargets: Ground, GroundActor
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath


^FireWeapon:
	InvalidTargets: Fireant
	Warhead@1Dam: SpreadDamage
		InvalidTargets: Fireant
^TeslaWeapon:
	InvalidTargets: Telsaant
	Warhead@1Dam: SpreadDamage
		InvalidTargets: Telsaant
AnthillExplode:
	ValidTargets: Ground, GroundActor
	Range: 2c222
	Projectile: Bullet
		Speed: 1c682
		Inaccuracy: 10
	Warhead@1Dam: SpreadDamage
		Spread: 1
		Damage: 1
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		ValidTargets: Ground, GroundActor
	Warhead@2Eff: CreateEffect
		Explosions: earthcrawling
		ValidTargets: Ground, Ship, Trees, GroundActor, WaterActor
		InvalidTargets: Water
	Warhead@3Eff: CreateEffect
		Explosions: earthcrawling
		Delay: 5
		ValidTargets: Ground, Ship, Trees, GroundActor, WaterActor
		InvalidTargets: Water
	Warhead@4Eff: CreateEffect
		Explosions: antcrawling
		ExplosionPalette: effect50alpha
		Delay: 8
		ValidTargets: Ground, Ship, Trees, GroundActor, WaterActor
		InvalidTargets: Water
	Warhead@Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
		InvalidTargets: Wall, Trees
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 1
		InvalidTargets: Wall, Trees
		Delay: 7
	Warhead@3Smu: LeaveSmudge
		SmudgeType: Scorch
		Delay: 6
	Warhead@4Smu: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 0

ToxicExplosion:
	Range: 4c0
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 0c19, 0c41
		Image: explosion
		Sequences: effect_cloud
		Inaccuracy: 4c0
		TrailImage: smokey
		Palette: invgreen
		TrailPalette: invgreen
	Warhead@1Dam: SpreadDamage
		Spread: 1c512
		Damage: 30000
		InvalidTargets: Ants
		Versus:
			None: 34
			Wood: 33
			Light: 32
			Heavy: 55
			Concrete: 16
		AffectsParent: true
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne
	Warhead@2Dam: SpreadDamage
		Spread: 1c0
		Damage: 55555
		InvalidTargets: Ants
		Versus:
			None: 34
			Wood: 33
			Light: 32
			Heavy: 55
			Concrete: 16
		AffectsParent: true
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne
	Warhead@3Smu: LeaveSmudge
		SmudgeType: Scorch
		Delay: 6
	Warhead@4Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ExplosionPalette: invgreen
		Explosions: napalm
		ImpactSounds: AirReleaseSound.aud
		Size: 2, 2
		Delay: 4
	Warhead@5Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ExplosionPalette: invgreen
		Explosions: bulletsmokey
		ImpactSounds: AirReleaseSound.aud
		VictimScanRadius: 5c222
		Size: 3, 3
		Delay: 8
	Warhead@6Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: effect_cloud
		ExplosionPalette: invgreen
		VictimScanRadius: 5c222
        
AntFireball2:
	Inherits: AntFireball
	Range: 9c0
Antflamer:
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	ReloadDelay: 99
	MinRange: 2c0
	Range: 9c0
	Burst: 5
	BurstDelay: 1
	Projectile: Bullet
		Speed: 230, 330
		TrailImage: fb2
		Image: fb1
		LaunchAngle: 45
		Inaccuracy: 1000
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c512
		Damage: 4311
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Versus:
			None: 60
			Wood: 8
			Light: 80
			Heavy: 14
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: small_napalm
		ImpactSounds: firebl3.aud
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: napalm
		Delay: 10
	Warhead@5Eff: CreateEffect
		ValidTargets: Structure
		Explosions: building_napalm
		ImpactSounds: flamer2.aud
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 1

AntflamerII:
	Inherits: Antflamer
	Projectile: Bullet
		Speed: 250, 300
		TrailImage: smokey
		Image: fb3
		LaunchAngle: 45
		Inaccuracy: 800
	Warhead@2Eff: CreateEffect
		Explosions: small_napalm
	Warhead@3Eff: CreateEffect
		Explosions:
		Delay: 10
	Warhead@4Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
		Delay: 10
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType:
		Size: 1
	Warhead@4Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 5


FlashThrower:
	Range: 4c0
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 275, 375
		Image: explosion
		Sequences: flash
		Palette: invblue
		Inaccuracy: 4c0
	Warhead@1Dam: SpreadDamage
		Spread: 2c0
		Damage: 7555
		Versus:
			None: 100
			Wood: 33
			Light: 100
			Heavy: 55
			Concrete: 16
		AffectsParent: true
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath

FlashExplosion:
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 2c512
		Damage: 4000
		Versus:
			None: 100
			Wood: 33
			Light: 100
			Heavy: 55
			Concrete: 16
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@1Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: glow_blue
		ExplosionPalette: special_blue
		ImpactSounds: nrghit5.aud
SmallToxicExplosion:
	Range: 2c0
	InvalidTargets: Ants
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 2c0
		Damage: 22222
		InvalidTargets: Ants
		Versus:
			None: 54
			Wood: 33
			Light: 32
			Heavy: 55
			Concrete: 16
		AffectsParent: true
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		Delay: 2
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ExplosionPalette: invgreen
		Explosions: napalm
		ImpactSounds: AirReleaseSound.aud
		Size: 2, 2
		Delay: 4

ToxicLauncher:
	InvalidTargets: Ants
	ReloadDelay: 100
	Range: 5c0
	Burst: 8
	BurstDelay: 15
	Report: AirReleaseSound.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		InvalidTargets: Ants
		Speed: 70, 100
		Trail: fb2
		Image: FB1
		TrailPalette: invgreen
		Palette: invgreen
	Warhead@1Dam: SpreadDamage
		Spread: 377
		Damage: 4999
		Versus:
			None: 93
			Wood: 44
			Light: 33
			Heavy: 22
			Concrete: 11
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ToxicDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ExplosionPalette: invgreen
		Explosions: napalm
		ImpactSounds: AirReleaseSound.aud

LavaExplode:
	Inherits: BarrelExplode
	Warhead@1Dam: SpreadDamage
		Falloff: 1
		Spread: 2c0
		Damage: 3500
		InvalidTargets: FireAnt, LavaAnt
		Versus:
			None: 88
			Wood: 33
			Light: 78
			Heavy: 42
			Concrete: 16
	Warhead@2Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Delay: 4
		Explosions: glow_orange
		ExplosionPalette: special_red
LavaFireBallSmall:
	Inherits: ^FireWeapon
	BurstDelays: 1
	Projectile: Bullet
		Speed: 180, 240
		TrailImage: fb4
		Image: 120MM
		TrailInterval: 0
		Blockable: false
		LaunchAngle: 90
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 512
		Versus:
			Wood: 75
			Light: 80
			Heavy: 40
			Asbestos: 25
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: small_napalm
LavaFireBall:
	Inherits: ^FireWeapon
	Report: flamer2.aud
	BurstDelays: 20
	Projectile: Bullet
		Speed: 160, 200
		TrailImage: fb2
		TrailInterval: 0
		Image: FB1
		Blockable: false
		LaunchAngle: 90
	Warhead@1Dam: SpreadDamage
		Spread: 1c256
		Damage: 17500
		Versus:
			Wood: 75
			Light: 80
			Heavy: 40
			Asbestos: 25
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: large_napalm
ToxicballAA:
	Inherits: FireballAA
	ReloadDelay: 45
	Range: 9c0
	InvalidTargets: none
	Projectile: Missile
		InvalidTargets: none
		Speed: 340
		RangeLimit: 14c0
		Palette: invgreen
		TrailPalette: invgreen
		ContrailLength: 10
	Warhead@1Eff_impact: CreateEffect
		ValidTargets: AirborneActor
		ExplosionPalette: invgreen
		Explosions: napalm
		ImpactSounds: AirReleaseSound.aud
	Warhead@2Eff_impact: CreateEffect
		ValidTargets: AirborneActor
		Delay: 2
		ExplosionPalette: invgreen
		Explosions: glow_orange
ToxicLauncherII:
	ReloadDelay: 133
	Range: 10c0
	Burst: 2
	BurstDelay: 25
	Report: CommandoPuffSound.aud
	ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 95
		Blockable: false
		LaunchAngle: 66
		Inaccuracy: 2c256
		Trail: fb2
		Image: FB1
		TrailPalette: invgreen
		Palette: invgreen
	Warhead@1Dam: SpreadDamage
		Spread: 777
		Damage: 24999
		Versus:
			None: 100
			Wood: 44
			Light: 33
			Heavy: 22
			Concrete: 11
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ToxicDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: ToxicScorch
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ExplosionPalette: invgreen
		Explosions: big_napalmtd
		ImpactSounds: AirReleaseSound.aud

AllosaurBit:
	ReloadDelay: 20
	Range: 2c0
	ValidTargets: Ground, GroundActor
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 100
		Damage: 90000
		ValidTargets: Ground, GroundActor
		Versus:
			None: 666
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: AllosaurAttackChompSound.aud
TRexBit:
	ReloadDelay: 22
	Range: 2c0
	ValidTargets: Ground, GroundActor
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 105
		Damage: 130000
		ValidTargets: Ground, GroundActor
		Versus:
			None: 666
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: TRexAttackBiteSound.aud
StegosaurStomp:
	ReloadDelay: 30
	Range: 2c0
	ValidTargets: Ground, GroundActor
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 200
		Damage: 160000
		ValidTargets: Ground, GroundActor
		Versus:
			None: 12
			Wood: 12
			Light: 48
			Heavy: 30
			Concrete: 30
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Delay: 1
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: StegosaurAttackHitSound.aud
TriceratopsStomp:
	ReloadDelay: 20
	Range: 2c0
	ValidTargets: Ground, GroundActor
	Projectile: Bullet
		Speed: 1c582
	Warhead@1Dam: SpreadDamage
		Spread: 120
		Damage: 98000
		ValidTargets: Ground, GroundActor
		Versus:
			None: 15
			Wood: 15
			Light: 44
			Heavy: 28
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Delay: 1
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: TriceratopsAttackHitSound.aud
BrachiosaurusStomp:
	ReloadDelay: 55
	Range: 2c0
	Report: BrachiosaurusAttackStompSound.aud
	ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor
	Projectile: Bullet
		Speed: 1c282
	Warhead@1Dam: SpreadDamage
		Spread: 300
		Damage: 160000
		ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor
		Versus:
			None: 22
			Wood: 14
			Light: 45
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Delay: 1
	Warhead@3EffGround: CreateEffect
		Explosions: earthcrawling
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: BrachiosaurusAttackStompSound.aud
		Delay: 1
	Warhead@4Eff: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud
		ValidTargets: Air, AirborneActor


Claw2:
	ReloadDelay: 35
	Range: 1c512
	ValidTargets: Infantry
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 15000
		ValidTargets: Infantry
		Versus:
			None: 90
			Wood: 30
			Light: 30
			Heavy: 30
			Concrete: 10
		DamageTypes: DefaultDeath
	Warhead@3Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: TriceratopsAttackHitSound.aud
KingKongKick:
	ReloadDelay: 88
	Range: 2c222
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: Bullet
		Speed: 1c888
		Angle: 2
		Delay: 5
		Inaccuracy: 10
		ContrailLength: 3
	Warhead@1Dam: SpreadDamage
		Spread: 777
		Damage: 45802
		ValidTargets: Ground, Water, GroundActor, WaterActor
		Delay: 8
		Versus:
			None: 666
			Wood: 99
			Light: 88
			Heavy: 77
			Concrete: 66
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		Size: 2
		SmudgeType: Crater
		Delay: 9
	Warhead@3EffGround: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		ImpactSounds: BrachiosaurusAttackStompSound.aud
		Delay: 3
		InvalidTargets: Water
	Warhead@4EffGround: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: earthcrawling
		Delay: 7
		InvalidTargets: Water
	Warhead@5EffWater: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: large_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water
		Delay: 8
	Warhead@Shake: ShakeScreen
		Duration: 5
		Intensity: 2
		Multiplier: 1,0
EnergyRay:
	ReloadDelay: 25
	Range: 7c512
	Charges: true
	Report: TripodFire.aud
	ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
	Projectile: LaserZap
		UsePlayerColor: false
		Color: ABB7E4
		HitAnim: emp
		HitAnimSequence: idle
		HitAnimPalette: invblue
		ZOffset: 250
		BeamWidth: 1.33
		BeamDuration: 222
	Warhead@1Dam: SpreadDamage
		Spread: 25
		Damage: 17500
		ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
		Versus:
			Wood: 66
			None: 220
			Light: 64
			Heavy: 62
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		ExplosionPalette: invblue
		ValidTargets: Ground, Air, GroundActor, AirborneActor
		InvalidTargets: Water
		Explosions: med_explosion
		ImpactSounds: firebl3.aud
	Warhead@3WatterEff: CreateEffect
		ExplosionPalette: invblue
		Explosions: small_napalm
		ValidTargets: Water
		InvalidTargets: Ground, Air
		ImpactSounds: firebl3.aud
UfoCrash:
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 4000
		ValidTargets: Ground, Water, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: self_destruct
		ImpactSounds: moo.wav
	Warhead@5Eff: CreateEffect
		ValidTargets: Ground, Water, Trees, GroundActor, WaterActor
		Explosions: glow_orange
		ExplosionPalette: special_red
Laser.UFO:
	ReloadDelay: 14
	Range: 6c512
	MinRange: 0c1 #last time I checked, turreted aircraft cause crashes when firing directly below them
	Report: nrggun4.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	InvalidTargets: Structure
	Projectile: LaserZap
		Duration: 3
		ZOffset: 1024
		Width: 32
		Color: FFFFFF
		TrackTarget: false
		SecondaryBeam: true
		SecondaryBeamColor: 0000FF
		SecondaryBeamZOffset: 1023
		SecondaryBeamWidth: 128
		Inaccuracy: 0c512
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 6000
		Falloff: 100, 0
    	ValidTargets: Ground, Water, GroundActor, WaterActor
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Versus:
			None: 100
			Wood: 25
			Light: 60
			Heavy: 35
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: expl_energy3
		ExplosionPalette: special_blu2_alpha50
		ValidTargets: Ground, Trees, Air, Water, GroundActor, WaterActor, AirborneActor
		ImpactSounds: nrghit5.aud
Laser.UFO.AA:
	Inherits: Laser.UFO
	MinRange: 0c1
	ValidTargets: Air, AirborneActor
	Warhead@1Dam: SpreadDamage
		Spread: 1c512
		ValidTargets: Air, AirborneActor
		Damage: 2000
		Versus:
			Heavy: 100
		
Laglauncher.UFO:
	ReloadDelay: 7
	Range: 1c0
	Report: bleep5.aud
	MinRange: 0c1
	ValidTargets: Structure
	Projectile: Bullet #Using InstantHit with "TargetActorCenter" might also generate crashes ("attempting to track invalid target")
		Speed: 10c0
	TargetActorCenter: true
	Warhead@1Dam: SpreadDamage
		Spread: 1c0
		Falloff: 100, 20, 0
		Damage: 650
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		ValidTargets: Ground, GroundActor, Structure
	Warhead@1EMP: GrantExternalCondition
		Range: 0c512
		Duration: 8
		ValidTargets: Structure
		Condition: empdisable
