World:
	LuaScript:
		Scripts: Defend.lua, Flags.lua
	MapBuildRadius:
		AllyBuildRadiusCheckboxLocked: True
		AllyBuildRadiusCheckboxEnabled: True
		AllyBuildRadiusCheckboxVisible: False
		BuildRadiusCheckboxLocked: True
		BuildRadiusCheckboxEnabled: True
		BuildRadiusCheckboxVisible: False
	-TimeLimitManager:
	MPStartLocations:
		SeparateTeamSpawnsCheckboxVisible: False
	CrateSpawner:
		CheckboxEnabled: False
		CheckboxLocked: True
		CheckboxVisible: False
	MapOptions:
		TechLevel: unrestricted
		TechLevelDropdownLocked: True
		TechLevelDropdownVisible: False
		ShortGameCheckboxLocked: True
		ShortGameCheckboxEnabled: False
		ShortGameCheckboxVisible: False
		GameSpeedDropdownVisible: False
	ScriptLobbyDropdown@Sneakattacks:
		ID: sneaklevel
		Label: sneakattacks
		Description: The amount and hardness of sneakattacks.
		Default: normal
		Values:
			none: disabled
			low: Low
			normal: Normal
			heavy: Heavy
			unfair: Unfair
		Locked: false
		Visible: true
		DisplayOrder: 30
	ScriptLobbyDropdown@allieAmount:
		ID: allieamount
		Label: Allie units
		Description: The amount of Allie units wich will attack the players.
		Default: 30%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 32
	ScriptLobbyDropdown@sovietAmount:
		ID: sovietamount
		Label: Soviet units
		Description: The amount of Soviet units wich will attack the players.
		Default: 30%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 33
	ScriptLobbyDropdown@gdiAmount:
		ID: gdiamount
		Label: GDI units
		Description: The amount of GDI units wich will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 34
	ScriptLobbyDropdown@nodAmount:
		ID: nodamount
		Label: NOD units
		Description: The amount of NOD units wich will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 35
	ScriptLobbyDropdown@MonsterAmount:
		ID: monsteramount
		Label: Monsters
		Description: The amount of Monsters wich will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 36
	ScriptLobbyDropdown@AntAmount:
		ID: antamount
		Label: Ants
		Description: The amount of Ants wich will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 31
	ScriptLobbyDropdown@DinoAmount:
		ID: dinoamount
		Label: Dinos
		Description: The amount of Dinos wich will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: true
		DisplayOrder: 37
	ScriptLobbyDropdown@CustomAmount:
		ID: customamount
		Label: Custom Army
		Description: A custom army will attack the players.
		Default: 10%
		Values:
			100%: 100 %
			90%: 90 %
			80%: 80 %
			70%: 70 %
			60%: 60 %
			50%: 50 %
			40%: 40 %
			30%: 30 %
			20%: 20 %
			10%: 10 %
			0: disabled
		Locked: false
		Visible: false
		DisplayOrder: 38
	FlashPaletteEffect@LIGHTNINGSTRIKE:
		Type: LightningStrike
	GlobalLightingPaletteEffect:
		ExcludePalettes: cursor, chrome, colorpicker, fog, shroud, alpha, lighting, effect, player
		Red: 1
		Green: 1
		Blue: 1
		Ambient: 0
	MusicPlaylist:
		-VictoryMusic:
		-DefeatMusic:
		BackgroundMusic: rain

Player:
	Shroud:
		FogCheckboxLocked: True
		FogCheckboxEnabled: True
		FogCheckboxVisible: False
		ExploredMapCheckboxEnabled: True
		ExploredMapCheckboxLocked: True
		ExploredMapCheckboxVisible: False
	-ConquestVictoryConditions:
	-LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
		Enabled: False
		Locked: True
		Visible: False
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: True
		Locked: True
		Visible: False
^Palettes:
	PaletteFromFile@spidercostume:
		Name: spidercostume
		Filename: spideypalette.pal
		Tileset: interior
		ShadowIndex: 4
		AllowModifiers: false
	PaletteFromFile@pinky:
		Name: pinky
		Filename: pinky.pal
		ShadowIndex: 1
		AllowModifiers: false
	PaletteFromFile@SPECIALEFFECTS_BLUE:
		Name: special_blue
		Filename: spc_blue.pal
		ShadowIndex: 1
		AllowModifiers: false
	PaletteFromFile@SPECIALEFFECTS_BLUE2:
		Name: special_blu2
		Filename: spc_blu2.pal
		ShadowIndex: 1
		AllowModifiers: false
	PaletteFromPaletteWithAlpha@SPC_BLUE:
		BasePalette: special_blue
		Name: special_blue_alpha50
		Alpha: 0.5
	PaletteFromPaletteWithAlpha@SPC_BLUE2:
		BasePalette: special_blu2
		Name: special_blu2_alpha50
		Alpha: 0.5
	PaletteFromPaletteWithAlpha@effect12alpha:
		Name: effect12alpha
		BasePalette: egopall
		Alpha: .121
		Premultiply: True
	PaletteFromPaletteWithAlpha@effect50alpha:
		Name: effect50alpha
		BasePalette: egopall
		Alpha: .555
		Premultiply: True
	PaletteFromRGBA@invgreen:
		Name: invgreen
		R: 0
		G: 128
		B: 0
		A: 128
	PaletteFromRGBA@invblue:
		Name: invblue
		R: 0
		G: 0
		B: 210
		A: 255
	PaletteFromRGBA@invlightblue:
		Name: invlightblue
		R: 0
		G: 0
		B: 135
		A: 130
	PaletteFromRGBA@blueant:
		Name: blueant
		R: 0
		G: 0
		B: 123
		A: 30
	PaletteFromRGBA@greenant:
		Name: greenant
		R: 0
		G: 123
		B: 0
		A: 45
	PaletteFromRGBA@redant:
		Name: redant
		R: 123
		G: 0
		B: 0
		A: 55
	PaletteFromRGBA@greendino:
		Name: greendino
		R: 0
		G: 123
		B: 0
		A: 100
	PaletteFromRGBA@bluedino:
		Name: bluedino
		R: 0
		G: 0
		B: 133
		A: 95
	PaletteFromRGBA@deaddino:
		Name: deaddino
		R: 100
		G: 100
		B: 100
		A: 175


E6:
	-GrantConditionOnPrerequisite@Blood:
	-Explodes:

FACT:
	-Sellable:
	BaseProvider:
		Range: 15c0
	Health:
		HP: 200000
powerproxy.parazombies:
	Inherits: powerproxy.paratroopers
	ParatroopersPower:
		DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE

powerproxy.parayaks:
	Inherits: powerproxy.paratroopers
	AirstrikePower@parayaks:
		OrderName: Parayaks
		Icon: parayaks
		ChargeTime: 50
		Description: Parayaks
		LongDesc: A squad of Yaks fire on your target.
		SelectTargetSound: select2.aud
		CameraActor: camera
		CameraRemoveDelay: 250
		UnitType: parayak
		QuantizedFacings: 8
		DisplayBeacon: true
		BeaconPoster: yakicon
		SquadSize: 5
		SquadOffset: -1400,1400,0
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles

FACT.ENEMY:
	Inherits: FACT
	-BaseProvider:
	RenderSprites:
		Image: fact

HARV:
	Buildable:
		BuildLimit: 4
OILB:
	-Targetable:
	BaseProvider:
		Range: 9c0
	GivesBuildableArea:
		AreaTypes: building
	CashTrickler:
		Amount: 500
		Interval: 200
Much.APWR:
	Inherits: APWR
	RenderSprites:
		Image: apwr
	Health:
		HP: 250000
	Power:
		Amount: 10000
	-Buildable:

CTFLAG:
	RevealsShroud:
		Range: 8c0
		Type: CenterPosition
	Tooltip:
		Name: Control point
		ShowOwnerRow: true
		GenericVisibility: Ally, Enemy, Neutral
	AppearsOnRadar:
	FrozenUnderFog:
		AlwaysVisibleRelationships: Ally, Enemy, Neutral

CTFLAGII:
	Inherits: CTFLAG
	RenderSprites:
		Image: ctflag
CTFLAGIII:
	Inherits: CTFLAG
	RenderSprites:
		Image: ctflag
CTFLAGIV:
	Inherits: CTFLAG
	RenderSprites:
		Image: ctflag

CTFLAGRA:
	Inherits: CTFLAG
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	Tooltip:
		Name: Control point
		ShowOwnerRow: true
		GenericVisibility: Ally, Enemy, Neutral
	RenderSprites:
		Image: ctfflagra
	WithSpriteBody:
		StartSequence: open
	BodyOrientation:
		QuantizedFacings: 1
	AppearsOnRadar:
	FrozenUnderFog:
		AlwaysVisibleRelationships: Ally, Enemy, Neutral
SBAG:
	-Buildable:

FENC:
	-Buildable:

BRIK:
	-Buildable:
SYRD:
	-Buildable:

SPEN:
	-Buildable:

SYRF:
	-Buildable:

SPEF:
	-Buildable:
HIND:
	Buildable:
		Prerequisites: ~disabled, ~hpad, ~techlevel.medium

MH60:
	Inherits: HIND
	RenderSprites:
		Image: mh60
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 20
		Prerequisites: ~hpad, ~techlevel.medium
		Description: Helicopter gunship armed\nwith dual chainguns.\n  Strong vs Infantry, Light armor\n  Weak vs Tanks, Aircraft
	SpawnActorOnDeath:
		Actor: MH60.Husk
	Tooltip:
		Name: Black Hawk
MH60.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: Black Hawk
	Aircraft:
		TurnSpeed: 16
		Speed: 112
	WithIdleOverlay:
		Sequence: rotor
	SmokeTrailWhenDamaged:
		Offset: -427,0,0
		MinDamage: Undamaged
	RevealsShroud:
		Range: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	RenderSprites:
		Image: MH60
nix01pr:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithTextDecoration:
		Text: Protector
		UsePlayerColor: True
		ValidRelationships: Ally, Enemy, Neutral
		Font: Title
	-WithBuildingBib:
nix01and:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithTextDecoration:
		Text: +
		UsePlayerColor: True
		ValidRelationships: Ally, Enemy, Neutral
		Font: Title
	-WithBuildingBib:
nix01wins:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithTextDecoration:
		Text: win the Game!
		UsePlayerColor: True
		ValidRelationships: Ally, Enemy, Neutral
		Font: Title
	-WithBuildingBib:
team1loose:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithTextDecoration:
		Text: Team 1 Looses
		UsePlayerColor: True
		ValidRelationships: Ally, Enemy, Neutral
		Font: Title
	-WithBuildingBib:
team2loose:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithTextDecoration:
		Text: Team 2 Looses
		UsePlayerColor: True
		ValidRelationships: Ally, Enemy, Neutral
		Font: Title
	-WithBuildingBib:
nix01pname:
	Inherits@1: CTFLAG
	RenderSprites:
		Image: empty
	WithSpriteBody:
	RevealsShroud:
		Range: 0c0
	Building:
		Footprint: _
		Dimensions: 1,1
	AlwaysVisible:
	Interactable:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	WithNameTagDecoration:
		UsePlayerColor: True
		ZOffset: 4000
		Font: Title
		MaxLength: 16
		ValidRelationships: Ally, Enemy, Neutral
		Position: Top
	-WithBuildingBib:
Parayak:
	Inherits: ^Plane
	Health:
		HP: 6000
	Armor:
		Type: Light
	Aircraft:
		CruiseAltitude: 3000
		ROT: 4
		Speed: 360
		Repulsable: False
		MaximumPitch: 56
		AirborneUpgrades: airborne
	-Selectable:
	Interactable:
	-Voiced:
	-GainsExperience:
	-EjectOnDeath:
	Tooltip:
		Name: ParaYak
	AmmoPool:
		Ammo: 10
	SpawnActorOnDeath:
		Actor: HIND.Husk
	RenderSprites:
		Image: yak4
	AttackBomber:
		Armaments: gun, bombs
		Guns: gun
		Bombs: bombs
	Armament@GUNS:
		Name: gun
		Weapon: ParaFire
		LocalOffset: 256,-213,0
		MuzzleSequence: muzzle
	WithMuzzleOverlay:
	Armament@BOMBS:
		Name: bombs
		Weapon: ParaFire
		LocalOffset: 256,213,0
		MuzzleSequence: muzzle
	Contrail@1:
		Offset: -600,80,0
		TrailLength: 10
	Contrail@2:
		Offset: -600,-80,0
		TrailLength: 10
	SpawnActorOnDeath:
		Actor: ParaYAK.Husk
	WithAmmoPipsDecoration:
		Position: BottomLeft
		RequiresSelection: true
ParaYAK.Husk:
	Inherits: YAK.Husk
	RenderSprites:
		Image: yak4
LYNX:
	Inherits: HIND
	-Buildable:
	Tooltip:
		Name: Westland Lynx
	RenderSprites:
		Image: linx
		Scale: 1.05
	Aircraft:
	SpawnActorOnDeath:
		Actor: LYNX.Husk
	Armament@PRIMARY:
		Weapon: ChainGunIV
	Armament@SECONDARY:
		Weapon: ChainGunV
	Rearmable:
		RearmActors: hpad
LYNX.Husk:
	Inherits: HIND.Husk
	Tooltip:
		Name: Westland Lynx
	RenderSprites:
		Image: linx
		Scale: 1.05
COBRA:
	Inherits: HIND
	-Buildable:
	Tooltip:
		Name: AH-1 Cobra
	RenderSprites:
		Image: cobra
		Scale: 1.1
	Aircraft:
		Speed: 90
	Health:
		HP: 13000
	SpawnActorOnDeath:
		Actor: COBRA.Husk
	Armament@SECONDARY:
		Weapon: ChainGunIII
	AmmoPool:
		Ammo: 28
	Rearmable:
		RearmActors: hpad
	WithAmmoPipsDecoration:
		Position: BottomLeft
		RequiresSelection: true
		PipCount: 7
COBRA.Husk:
	Inherits: HIND.Husk
	Tooltip:
		Name: AH-1 Cobra
	RenderSprites:
		Image: cobra
		Scale: 1.1
HUEY:
	Inherits: HIND
	-Buildable:
	Tooltip:
		Name: Huey
	RenderSprites:
		Image: HUEY
		Scale: 0.9
	Aircraft:
		Speed: 140
	Health:
		HP: 11000
	SpawnActorOnDeath:
		Actor: HUEY.Husk
	Armament@PRIMARY:
		Weapon: ChainGunII
	Armament@SECONDARY:
		Weapon: ChainGunII
	AmmoPool:
		Ammo: 20
	Rearmable:
		RearmActors: hpad
	WithAmmoPipsDecoration:
		Position: BottomLeft
		RequiresSelection: true
		PipCount: 5
HUEY.Husk:
	Inherits: HIND.Husk
	Tooltip:
		Name: Huey
	RenderSprites:
		Scale: 0.9
		Image: huey

IRON:
	GrantExternalConditionPower@IRONCURTAIN:
		ChargeInterval: 1500
		Dimensions: 3, 3
		Footprint: _x_ xxx _x_

PDOX:
	ChronoshiftPower@advancedchronoshift:
		ChargeInterval: 1500
		Dimensions: 3, 3
		Footprint: _x_ xxx _x_

ATEK:
	GpsPower:
		ChargeInterval: 6000

AFLD:
	AirstrikePower@spyplane:
		ChargeInterval: 1875
	ParatroopersPower@paratroopers:
		ChargeInterval: 3750
	AirstrikePower@parabombs:
		ChargeInterval: 3750

MSLO:
	NukePower:
		ChargeInterval: 6000
	WithSupportPowerActivationAnimation:


^Monster:
	Inherits@1: ^ExistsInWorld
	Inherits@3: ^IronCurtainable
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	GivesBounty:
		Percentage: 100
	AppearsOnRadar:
		UseLocation: true
	Valued:
		Cost: 500
	Buildable:
		Queue: Infantry
		BuildAtProductionType: Soldier
		BuildPaletteOrder: 10
		Prerequisites: ~disabled
	Tooltip:
		GenericName: Monster
	Mobile:
		Crushes: mine
		SharesCell: false
		TerrainSpeeds:
			Clear: 90
			Rough: 80
			Road: 100
			Bridge: 100
			Ore: 80
			Gems: 80
			Beach: 80
		TurnSpeed: 32
		Speed: 50
		Locomotor: heavytracked
	Health:
		HP: 30000
		Radius: 512
	Armor:
		Type: None
	RevealsShroud:
		Range: 5c0
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Selectable:
		Bounds: 24,24,0,-4
	AutoTarget:
		InitialStance: AttackAnything
		ScanRadius: 10
	WithInfantryBody:
		IdleSequences: idle
		MinIdleWaitTicks: 12
		MaxIdleWaitTicks: 50
		StandSequences: idle
		MoveSequence: run
		DefaultAttackSequence: shoot
	HiddenUnderFog:
	DrawLineToTarget:
	ActorLostNotification:
	CombatDebugOverlay:
	Guard:
	Guardable:
	BodyOrientation:
	Huntable:
	UpdatesPlayerStatistics:
	AttackFrontal:
		Voice: Action
	AttackMove:
		Voice: Action
	WithMuzzleOverlay:
	Targetable:
		TargetTypes: Ground, Vehicle, GroundActor, WaterActor
	WithDeathAnimation:
		DeathSequencePalette: spidercostume
		DeathPaletteIsPlayerPalette: False
		DeathSequence: die
		UseDeathTypeSuffix: false
	ScriptTriggers:
	AnnounceOnKill:
	ChangesHealth:
		Step: 1000
		Ticks: 25
		StartIfBelow: 1
		DamageCooldown: 375
	DeathSounds:
		Voice: Die
	Explodes:
		Weapon: UnitExplodeSmall
		EmptyWeapon: UnitExplodeSmall
	Voiced:
		VoiceSet: MutatedVoices
	WithDamageOverlay:
	CombatDebugOverlay:
	KillsSelf:
		RequiresCondition: invulnerability
	Chronoshiftable:
		ExplodeInstead: True
	HitShape:
	GrantConditionOnPrerequisite@Blood:
		Condition: blood_on
		Prerequisites: blood_on
	Explodes:
		Weapon: Blood
		EmptyWeapon: Blood
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood1:
		Probability: 22
		Actor: bloodspot1
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood2:
		Probability: 22
		Actor: bloodspot2
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood3:
		Probability: 22
		Actor: bloodspot3
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood4:
		Probability: 22
		Actor: bloodspot4
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood5:
		Probability: 22
		Actor: bloodspot5
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood6:
		Probability: 22
		Actor: bloodspot6
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood7:
		Probability: 22
		Actor: bloodspot7
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood8:
		Probability: 22
		Actor: bloodspot8
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood9:
		Probability: 22
		Actor: bloodspot9
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood10:
		Probability: 22
		Actor: bloodspot10
		RequiresCondition: blood_on

IMP:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 210
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: A Demon that shoots salvo of plasma balls.\nStrong vs buildings vs vehicles
	BodyOrientation:
	Valued:
		Cost: 100
	Tooltip:
		Name: Imp
	Health:
		HP: 45000
	Armor:
		Type: Heavy
	Voiced:
		VoiceSet: ImpVoices
		Volume: 3
	Selectable:
		Voice: Select
		Bounds: 20,32,0,-10
	AnnounceOnKill:
		Voice: Kill
	Mobile:
		Voice: Move
		Speed: 45
		Crushes: wall, mine, crate, heavywall
		SharesCell: false
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	RenderSprites:
		Image: imp
		Palette: spidercostume
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: PlasmaPuff
		LocalOffset: 256, 256, 600, 256, -256, 600
	Chronoshiftable:
		ExplodeInstead: True
	AutoTarget:

PVICE:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 203
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: Mutated humans that munch enemies. \n Strong vs Infantry.
	Valued:
		Cost: 100
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Mutant
	Selectable:
		Voice: Select
		Bounds: 18,18,-3,-2
	Health:
		HP: 14000
	Armor:
		Type: None
	Mobile:
		Voice: Move
		Speed: 85
		SharesCell: true
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: Munch
	-Explodes:
	AutoTarget:
	Targetable:
	RenderSprites:
		Image: pvice
		Palette: terrain
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: player
		CrushedSequence: die
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		MinIdleWaitTicks: 12
		MaxIdleWaitTicks: 50
		StandSequences: idle
		MoveSequence: idle
	Voiced:
		VoiceSet: MutatedVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True

BSPI:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 204
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: This spiderbot shoots balls of\nflames at its victims.\nStrong vs Infantry.
	Valued:
		Cost: 100
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Arachnotron
	Selectable:
		Voice: Select
		Bounds: 24,24,0,-4
	Health:
		HP: 12800
	Armor:
		Type: Light
	Mobile:
		Voice: Move
		Speed: 110
		SharesCell: true
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: CannonBall
		MuzzleSequence: muzzle
		LocalOffset: 300, 0, 150
		FireDelay: 1
	-Explodes:
	AutoTarget:
	Targetable:
	RenderSprites:
		Image: bspi
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
		CrushedSequence: die
		CrushedSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: ArachnotronVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	UpdatesPlayerStatistics:
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True

REVE:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 205
		BuildAtProductionType: Vehicle
		Prerequisites: ~bio, dome
		Description: Shoots balls of fire killing\ngroups of infantry\nand damaging buildings \n Strong vs Infantry vs buildings
	Valued:
		Cost: 100
	Tooltip:
		Name: Revenant
	Health:
		HP: 20000
	Armor:
		Type: Heavy
	Selectable:
		Bounds: 20,32,0,-10
		Voice: Select
	Mobile:
		Voice: Move
		Speed: 70
		Crushes: wall, mine, crate
		SharesCell: true
	RevealsShroud:
		Range: 5c0
	AutoTarget:
	RenderSprites:
		Image: reve
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: RevenantVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Move
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: Fireball
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@SECONDARY:
		Weapon: Fireball
		LocalOffset: 150, -320, 700
		FireDelay: 7
	Armament@THIRD:
		Weapon: FireballAA
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@FOURTH:
		Weapon: FireballAA
		LocalOffset: 150, -320, 700
		FireDelay: 10
	Chronoshiftable:
		ExplodeInstead: True

PINKY:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 215
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: A Demon that shoots devastation fireballs\nclearing waves of infantry and buildings in its path.\nStrong vs Everything
	-WithDamageOverlay:
	Valued:
		Cost: 100
	Tooltip:
		Name: Demon
	Health:
		HP: 80000
	Armor:
		Type: Wood
	Mobile:
		Voice: Move
		Speed: 55
		Crushes: wall, mine, crate, heavywall
		SharesCell: false
	Selectable:
		Voice: Select
		Bounds: 35,40,0,-10
		DecorationBounds: 35,40,0,-10
	AutoTarget:
	Armament@PRIMARY:
		LocalOffset: 150,0,700
		Weapon: FireBurst
		FireDelay: 3
	Voiced:
		VoiceSet: PinkVoices
		Volume: 10
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 3
	WithDeathAnimation:
		DeathSequencePalette: pinky
		DeathPaletteIsPlayerPalette: false
	-Explodes:
	RenderSprites:
		Image: pinky
		Scale: 1
		Palette: pinky
	Targetable:
	BodyOrientation:
	Chronoshiftable:
		ExplodeInstead: True

MANC:
	Inherits: ^Monster
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 220
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Spat up from hell itself this unit shoots a deadly Plasma Burst.\nStrong vs Everything
	Valued:
		Cost: 100
	Tooltip:
		Name: Mancubus
	Mobile:
		Speed: 30
		SharesCell: false
	Health:
		HP: 100000
	Armor:
		Type: Heavy
	Selectable:
		Voice: Select
		Bounds: 38,38,0,-7
	Mobile:
		TurnSpeed: 16
		Voice: Move
		Speed: 30
		Crushes: wall, mine, crate, infantry, heavywall
	RevealsShroud:
		Range: 10c0
	AutoTarget:
	RenderSprites:
		Image: manc
		Palette: spidercostume
	Armament@PRIMARY:
		Weapon: Flamethrower
		LocalOffset: 1200, 570, 400
	Armament@SECONDARY:
		Weapon: Flamethrower
		LocalOffset: 1200, -570, 400
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: MancubusVoices
		Volume: 7
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 5
	AttackMove:
		Voice: Move
	-WithDamageOverlay:
	Chronoshiftable:
		ExplodeInstead: True

UFO.Beamer:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 1234
	Tooltip:
		Name: Reichsflugscheibe
		Description: DESCRIPTION REMOVED FOR THE SAKE OF POLITICAL CORRECTNESS
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 20236
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: ~techlevel.medium
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	RenderSprites:
		Image: ufobeamer
		Palette: pinky
	Selectable:
		Voice: Select
		Bounds: 38,38,0,0
	Aircraft:
		TurnSpeed: 400
		Speed: 100
		Voice: Move
	Armament@PRIMARY:
		Weapon: UFOBeam
		LocalOffset: -10,0,35
	WithAttackOverlay:
		Sequence: beam
		Palette: special_red
		LocalOffset: -10,0,35
	WithMuzzleOverlay:
	AttackMove:
		Voice: AttackMove
	AttackAircraft:
		FacingTolerance: 80
	AutoTarget:
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: Beamer.Husk
	-EjectOnDeath:





UFO.LASER:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Valued:
		Cost: 2345
	Tooltip:
		Name: Reichsflugscheibe
		Description: DESCRIPTION REMOVED FOR THE SAKE OF POLITICAL CORRECTNESS
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 8337
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: hpad, ~techlevel.medium
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	RenderSprites:
		Image: ufolaser
	Selectable:
		Voice: Select
		Bounds: 38,38,0,0
	Aircraft:
		TurnSpeed: 1023
		Speed: 250
		Voice: Move
	Armament@PRIMARY:
		Weapon: UFOAGLaser
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blu2
	Armament@SECONDARY:
		Name: secondary
		Weapon: UFOAALaser
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blu2
	WithMuzzleOverlay:
	AttackMove:
		Voice: AttackMove
	AttackAircraft:
		FacingTolerance: 80
	AutoTarget:
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: Laser.Husk
	-EjectOnDeath:
	Hovers@CRUISING:
		RequiresCondition: rank-elite






Laser.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: ex-ufo
	FallsToEarth:
		Moves: false
		Explosion: UfoCrash
		Velocity: 25
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufolaser
	RevealsShroud:
		Range: 5c0
		Type: CenterPosition
	WithShadow:
		Offset: 43, 128, 0
		ZOffset: -129

Beamer.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: ex-ufo
	FallsToEarth:
		Moves: false
		Explosion: UfoCrash
		Velocity: 10
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufobeamer
		Palette: pinky
	RevealsShroud:
		Range: 5c0
		Type: CenterPosition
	WithShadow:
		Offset: 43, 128, 0
		ZOffset: -129

^maptile:
	Inherits@1: ^SpriteActor
	WithSpriteBody:
	AlwaysVisible:
	ScriptTriggers:
	MapEditorData:
		Categories: System
	RequiresBuildableArea:
		AreaTypes: building
	HitShape:
	Health:
		HP: 250000000
	Building:
		Footprint: _____ _____ _____ _____ _____
		Dimensions: 5,5
	RenderSprites:
		Palette: staticterrain
q1d01:
	Inherits@2: ^maptile
q1d02:
	Inherits@2: ^maptile
q1d03:
	Inherits@2: ^maptile
q1d04:
	Inherits@2: ^maptile
q1d05:
	Inherits@2: ^maptile
q1d06:
	Inherits@2: ^maptile
	Building:
		Footprint: ___ ___ ___
		Dimensions: 3,3
q1d07:
	Inherits@2: ^maptile
	Building:
		Footprint: ___ ___ ___
		Dimensions: 3,3
q1d08:
	Inherits@2: ^maptile
q1d09:
	Inherits@2: ^maptile
q1d10:
	Inherits@2: ^maptile
	Building:
		Footprint: _____ _===_ _===_ _===_ _____
		Dimensions: 5,5
q1d11:
	Inherits@2: ^maptile
q1d12:
	Inherits@2: ^maptile
	Building:
		Footprint: === === ===
		Dimensions: 3,3
q1d13:
	Inherits@2: ^maptile
	Building:
		Footprint: ___ ___ ___
		Dimensions: 3,3
nix01:
	Inherits@2: ^maptile
	Building:
		Footprint: x
		Dimensions: 1,1
nix02:
	Inherits@2: ^maptile
	Building:
		Footprint: xx xx
		Dimensions: 2,2
nix03:
	Inherits@2: ^maptile
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
nix04:
	Inherits@2: ^maptile
	Building:
		Footprint: ___ ___ ___
		Dimensions: 3,3
emptydummy:
	Inherits@1: ^SpriteActor
	HitShape:
	RenderSprites:
		Image: empty
	WithSpriteBody:
	Building:
		Footprint: _
		Dimensions: 1,1
	Targetable:
		RequiresForceFire: True
	Interactable:
	ScriptTriggers:
	AlwaysVisible:
Ant:
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 111
		BuildAtProductionType: Ant
	SelectionDecorations:
		Palette: chrome50alpha
		SelectionBoxColor: 000000
	Selectable:
		Class: Antz
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor
	RevealsShroud:
		Range: 5c0
	Wanders:
		MinMoveDelay: 50
		MaxMoveDelay: 120
	AttackSounds:
		Sounds: antbite.aud, antbite2.aud, antbite4.aud, antbite5.aud
ScoutAnt:
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 110
		BuildAtProductionType: Ant
		Prerequisites: bio
	RenderSprites:
		Scale: .6
	Mobile:
		Speed: 110
		TurnSpeed: 40
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor
	Contrail:
		TrailWidth: 0c24
	Health:
		HP: 3300
	Valued:
		Cost: 75
	ScaredyCat:
		PanicSpeedModifier: 220
		PanicLength: 105

WarriorAnt:
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 112
		BuildAtProductionType: Ant
		Prerequisites: fix
	ScaredyCat:
    	PanicChance: 75
		PanicLength: 155
		PanicSpeedModifier: 250
	Mobile:
		Speed: 78
		TurnSpeed: 32
	Health:
		HP: 12500
	Valued:
		Cost: 450
FireAnt:
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 113
		BuildAtProductionType: Ant
		Prerequisites: dome
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor, Fireant
	Armament:
		Weapon: AntFireball
		LocalOffset: 756,0,0
		MuzzleSequence: muzzle
	WithMuzzleOverlay:
	Health:
		HP: 20000
	Explodes:
		Weapon: CrateNapalm
		EmptyWeapon: CrateNapalm
		LoadedChance: 100
		Chance: 100
	WithColoredOverlay@redant:
		Palette: redant
	ExternalCondition@FireOn:
		Condition: fireon
	LeavesTrails@Smoke:
		Image: smokey
		Sequences: idle
		MovingInterval: 2
		RequiresCondition: fireon
	WithIdleOverlay@Fire:
		Sequence: burning
		RequiresCondition: fireon
	ThrowsShrapnel@smallspitter:
		Weapons: LavaFireBallSmall
		Pieces: 1,2
		Range: 1c0, 4c0
	Valued:
		Cost: 450
LavaAnt:
	Inherits@1: FireAnt
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 114
		BuildAtProductionType: Ant
		Prerequisites: dome, fix
	Tooltip:
		Name: Lava Ant
		ShowOwnerRow: false
	Armament:
		Weapon: AntFireball2
		LocalOffset: 756,0,0
		MuzzleSequence: muzzle
	Armament@PRIMARY:
		Weapon: Antflamer
		LocalOffset: 956,0,450
		FireDelay: 5
		MuzzleSequence: muzzle
	Armament@PRIMARYII:
		Weapon: AntflamerII
		LocalOffset: 956,0,450
		FireDelay: 15
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Weapon: Antflamer
		LocalOffset: 956,0,50
		FireDelay: 5
		MuzzleSequence: muzzle
	Armament@SECONDARYII:
		Weapon: AntflamerII
		LocalOffset: 956,0,50
		FireDelay: 15
		MuzzleSequence: muzzle
	Mobile:
		Speed: 50
		TurnSpeed: 168
	RevealsShroud:
		Range: 9c0
	AutoTarget:
		ScanRadius: 9
	AttackFrontal:
		TargetFrozenActors: True
		ForceFireIgnoresActors: True
	Explodes:
		Weapon: LavaExplode
		EmptyWeapon: LavaExplode
		LoadedChance: 100
		Chance: 100
	RenderSprites:
		Scale: 1.5
	Health:
		HP: 52000
	ExternalCondition@FireOn:
		Condition: fireon
	LeavesTrails@Smoke:
		Image: smokey
		Sequences: idle
		MovingInterval: 4
		RequiresCondition: fireon
	WithIdleOverlay@Fire:
		Sequence: burning
		RequiresCondition: fireon
	ThrowsShrapnel@smallspitter:
		Weapons: LavaFireBallSmall
		Pieces: 1,3
		Range: 1c0, 4c0
	ThrowsShrapnel@bigspitter:
		Weapons: LavaFireBall
		Pieces: 1,2
		Range: 1c0, 3c0
	Valued:
		Cost: 750
	-AttackSounds:
ToxicAnt:
	Inherits@1: Ant
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 115
		BuildAtProductionType: Ant
		Prerequisites: dome, fix
	Tooltip:
		Name: Toxic Ant
		ShowOwnerRow: false
	RenderSprites:
		Image: toxicant
		Scale: 1.11
	Health:
		HP: 22000
	RevealsShroud:
		Range: 9c0
	Wanders:
		MinMoveDelay: 250
		MaxMoveDelay: 320
	Armament:
		Weapon: ToxicLauncher
		LocalOffset: 756,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: invgreen
	Armament@PRIMARY:
		Weapon: ToxicballAA
		LocalOffset: 675, 120, 700
		FireDelay: 8
		MuzzleSequence: muzzle
		MuzzlePalette: invgreen
	Armament@SECONDARY:
		Weapon: ToxicballAA
		LocalOffset: 675, -120, 700
		FireDelay: 10
		MuzzleSequence: muzzle
		MuzzlePalette: invgreen
	WithMuzzleOverlay:
	Explodes:
		Weapon: SmallToxicExplosion
		EmptyWeapon: SmallToxicExplosion
		LoadedChance: 100
		Chance: 100
	WithColoredOverlay@greenant:
		Palette: greenant
	SpawnActorOnDeath@5:
		Actor: Poisonspitter
		Probability: 75
		SkipMakeAnimations: True
	LeavesTrails:
		Image: smokey
		Sequences: idle
		Palette: invgreen
		MovingInterval: 3
	AutoTargetPriority@DEFAULT:
		ValidTargets: Air, AirborneActor, Infantry, GroundActor, WaterActor, Vehicle, Water, Underwater, Defense, Mine
	AutoTargetPriority@ATTACKANYTHING:
		ValidTargets: Air, AirborneActor, Infantry, GroundActor, WaterActor, Vehicle, Water, Underwater, Defense, Mine
	Valued:
		Cost: 550
	-AttackSounds:
ElectricAnt:
	Inherits@1: Ant
	Buildable:
		Queue: Ant
		BuildPaletteOrder: 116
		BuildAtProductionType: Ant
		Prerequisites: dome, fix
	Targetable:
		TargetTypes: Ground, Ants, Infantry, Telsaant, GroundActor, WaterActor
	Tooltip:
		Name: Electric Ant
		ShowOwnerRow: false
	Health:
		HP: 25000
	Armament:
		Weapon: TTankZap
		LocalOffset: 756,0,0
	RenderSprites:
		Image: zapperant
		Scale: 1.22
	WithAttackOverlay@Charger:
		Sequence: flasher
		Palette: invblue
	WithIdleOverlay@Flasher:
		Sequence: flasher
		Palette: invlightblue
	WithColoredOverlay@bluenant:
		Palette: blueant
	WithTeslaChargeAnimation:
		Sequence: flasher
		Body: emptybody
	WithSpriteBody@dummybody:
		StartSequence: dummybody
		Sequence: dummybody
		Name: emptybody
	SpawnActorOnDeath@1:
		Actor: Flashspitter
		Probability: 60
		SkipMakeAnimations: True
	SpawnActorOnDeath@2:
		Actor: Flashspitter
		Probability: 60
		SkipMakeAnimations: True
	SpawnActorOnDeath@3:
		Actor: Flashspitter
		Probability: 60
		SkipMakeAnimations: True
	Explodes@1:
		Weapon: FlashExplosion
		EmptyWeapon: FlashExplosion
	Valued:
		Cost: 550
	Health:
		HP: 7500
	RevealsShroud:
		Range: 8c0
	-AttackSounds:
Flashspitter:
	Inherits@2: emptydummy
	Health:
		HP: 10000
	KillsSelf:
		Delay: 50, 100
	ThrowsShrapnel:
		Weapons: FlashThrower
		Pieces: 3,6
		Range: 1c0, 3c0
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor, WaterActor
anthill:
	Inherits@1: ^ExistsInWorld
	Inherits@2: ^SpriteActor
	HitShape:
		UseTargetableCellsOffsets: true
		Type: Rectangle
			TopLeft: -2060, -1536
			BottomRight: 2060, 1536
	Tooltip:
		Name: Anthill
		ShowOwnerRow: false
	RenderSprites:
		Palette: terrain
	WithSpriteBody@nw:
		Sequence: nw
	WithSpriteBody@nwm:
		Sequence: nwm
	WithSpriteBody@nem:
		Sequence: nem
	WithSpriteBody@ne:
		Sequence: ne
	WithSpriteBody@mw:
		Sequence: mw
	WithSpriteBody@mwm:
		Sequence: mwm
	WithSpriteBody@mem:
		Sequence: mem
	WithSpriteBody@me:
		Sequence: me
	WithSpriteBody@sw:
		Sequence: sw
	WithSpriteBody@swm:
		Sequence: swm
	WithSpriteBody@sem:
		Sequence: sem
	WithSpriteBody@se:
		Sequence: se
	Building:
		Footprint: XXXX xx== xx==
		Dimensions: 4,3
	Huntable:
	Selectable:
		Bounds: 84,72
	AppearsOnRadar:
	AlwaysVisible:
	RadarColorFromTerrain:
		Terrain: Rock
	Health:
		HP: 250000
	Armor:
		Type: Wood
	SoundOnDamageTransition:
		DamagedSounds: GiantSquidSound.aud
		DestroyedSounds: kaboom15.aud
	WithSpriteBody:
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 20c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
	Tooltip:
		Name: Ant Hill
	SpawnActorOnDeath@1:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@2:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@3:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@4:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@5:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@6:
		Actor: ScoutAnt
		Probability: 75
		SkipMakeAnimations: False
	SpawnActorOnDeath@4:
		Actor: FireAnt
		SkipMakeAnimations: False
	SpawnActorOnDeath@4:
		Actor: FireAnt
		SkipMakeAnimations: False
	SpawnActorOnDeath@5:
		Actor: WarriorAnt
		SkipMakeAnimations: False
	ScriptTriggers:
	MapEditorData:
		Categories: Resource spawn
		RequireTilesets: TEMPERAT
	Interactable:
	Explodes@1:
		Weapon: AnthillExplode
		EmptyWeapon: AnthillExplode
	Explodes@CIVPANIC:
		Weapon: CivPanicExplosion
		EmptyWeapon: CivPanicExplosion
	ShakeOnDeath:
		Duration: 20
		Intensity: 90
	RevealOnDeath:
		RevealForRelationships: Ally, Neutral, Enemy
		Duration: 100
		Radius: 10c0
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor, WaterActor

LAR1:
	Inherits@1: ^ExistsInWorld
	Inherits@3: ^SpriteActor
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor
	HiddenUnderShroud:
	Tooltip:
		Name: Ant Larva
	Building:
		Footprint: x
		Dimensions: 1, 1
	RenderSprites:
		Palette: terrain
		Image: lar1
	WithSpriteBody:
		StartSequence: create
		Sequence: idle
	AppearsOnRadar:
		UseLocation: True
	MapEditorData:
		Categories: Resource spawn
		RequireTilesets: TEMPERAT
	Armor:
		Type: Wood
	Valued:
		Cost: 666
	Health:
		HP: 22222
	SelectionDecorations:
	Selectable:
		Priority: 2
		Bounds: 18, 20, -2, -3
	RevealsShroud:
		Range: 2c222
		Type: Footprint
	Huntable:
	Guardable:
	SpawnActorOnDeath@1:
		Actor: Poisonspitter
		Probability: 80
		SkipMakeAnimations: True
	Explodes:
		Weapon: SmallToxicExplosion
		EmptyWeapon: SmallToxicExplosion
		LoadedChance: 100
		Chance: 100
	-Interactable:
LAR2:
	Inherits@1: LAR1
	Tooltip:
		Name: Ant Larvae
	RenderSprites:
		Image: lar2

Poisonspitter:
	Inherits@2: emptydummy
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor, WaterActor
	Health:
		HP: 10000
	KillsSelf:
		Delay: 1, 50
	ThrowsShrapnel:
		Weapons: ToxicExplosion
		Pieces: 1,1
		Range: 1c0, 5c0
QUEEN:
	Inherits@shape: ^2x1Shape
	Inherits@2: ^SpriteActor
	Inherits@AUTOTARGET: ^AutoTargetGround
	HiddenUnderFog:
	Tooltip:
		Name: Queen Ant
	Building:
		Footprint: xx
		Dimensions: 2, 1
	RenderSprites:
		Image: quee
		Scale: 1.55
	WithSpriteBody:
		StartSequence: create
		Sequence: idle
	MapEditorData:
		Categories: Resource spawn
		RequireTilesets: TEMPERAT
	Armor:
		Type: Heavy
	Valued:
		Cost: 3333
	Health:
		HP: 222222
	SelectionDecorations:
	SpawnActorOnDeath@1:
		Actor: Poisonspitter
		Probability: 100
		SkipMakeAnimations: True
	SpawnActorOnDeath@2:
		Actor: Poisonspitter
		Probability: 100
		SkipMakeAnimations: True
	SpawnActorOnDeath@3:
		Actor: Poisonspitter
		Probability: 100
		SkipMakeAnimations: True
	SpawnActorOnDeath@4:
		Actor: Poisonspitter
		Probability: 100
		SkipMakeAnimations: True
	SpawnActorOnDeath@5:
		Actor: Poisonspitter
		Probability: 100
		SkipMakeAnimations: True
	Selectable:
		Priority: 2
		Bounds: 66, 33, -6, -9
	RevealsShroud:
		Range: 11c111
		Type: Footprint
	Armament:
		Weapon: TeslaZap
		LocalOffset: 0,0,111
	AttackTesla:
		MaxCharges: 3
		ReloadDelay: 120
	Huntable:
	Guardable:
	Targetable:
		TargetTypes: Ground, Ants, Infantry, GroundActor
	Explodes:
		Weapon: ToxicExplosion
		EmptyWeapon: ToxicExplosion
		LoadedChance: 100
		Chance: 100
	ActorLostNotification:
		Notification: AntSound1
		NotifyAll: True
	AnnounceOnSeen:
		PingRadar: True
		Notification: AntSound0
	RevealOnDeath:
		RevealForRelationships: Ally, Neutral, Enemy
		Duration: 250
		Radius: 5c0
	ExplosionOnDamageTransition@1:
		Weapon: ToxicExplosion
		DamageState: Medium
	ExplosionOnDamageTransition@2:
		Weapon: ToxicExplosion
		DamageState: Heavy
	ExplosionOnDamageTransition@3:
		Weapon: ToxicExplosion
		DamageState: Critical

^MonsterDeadBody:
	Inherits@1: ^SpriteActor
	Inherits@2: ^1x1Shape
	GrantConditionOnPrerequisite@Blood:
		Condition: blood_on
		Prerequisites: blood_on
	Valued:
		Cost: 222
	Health:
		HP: 17500
	Armor:
		Type: Wood
	HiddenUnderFog:
		Type: CenterPosition
	WithIdleOverlay:
		StartSequence: die
		Sequence: idle
	Husk:
		AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach, Bridge, River, Rock
	KillsSelf:
		Delay: 450, 950
	SpawnActorOnDeath@blood1:
		Probability: 11
		Actor: bloodspot1
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood2:
		Probability: 11
		Actor: bloodspot2
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood3:
		Probability: 11
		Actor: bloodspot3
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood4:
		Probability: 11
		Actor: bloodspot4
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood5:
		Probability: 11
		Actor: bloodspot5
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood6:
		Probability: 11
		Actor: bloodspot6
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood7:
		Probability: 11
		Actor: bloodspot7
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood8:
		Probability: 11
		Actor: bloodspot8
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood9:
		Probability: 11
		Actor: bloodspot9
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood10:
		Probability: 11
		Actor: bloodspot10
		RequiresCondition: blood_on
	HitShape:
	Interactable:
	Targetable:
		TargetTypes: Ground, Husk, GroundActor, WaterActor
		RequiresForceFire: True
	Tooltip:
		GenericName: Dead Body
	ScriptTriggers:

^Animal:
	Inherits@1: ^ExistsInWorld
	Inherits@2: ^GainsExperience
	Inherits@3: ^IronCurtainable
	Inherits@4: ^SpriteActor
	Inherits@5: ^1x1Shape
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	DrawLineToTarget:
	Health:
		Radius: 128
		HP: 12555
	Armor:
		Type: None
	RevealsShroud:
		Range: 4c0
	Mobile:
		Speed: 32
		Crushes: mine, crate
		TerrainSpeeds:
			Clear: 90
			Rough: 80
			Road: 100
			Bridge: 100
			Ore: 80
			Gems: 80
			Beach: 80
	SelectionDecorations:
	Selectable:
		Bounds: 12, 18, -3, -8
	Targetable:
		TargetTypes: Ground, Infantry, Soldier, Animal, GroundActor, WaterActor
		UpgradeTypes: parachute
		UpgradeMaxEnabledLevel: 0
	QuantizeFacingsFromSequence:
		Sequence: stand
	AttackMove:
	Passenger:
		CargoType: Animal
	HiddenUnderFog:
	ActorLostNotification:
	GivesBounty:
	GpsDot:
		String: Infantry
	Crushable:
		CrushClasses: infantry
		CrushSound:
	Guard:
	Guardable:
	Tooltip:
		GenericName: Animal
	Voiced:
		VoiceSet: GenericVoice
	Parachutable:
		FallRate: 28
		KilledOnImpassableTerrain: true
		GroundImpactSound: PaffSound.aud
		WaterImpactSound: splash9.aud
		WaterCorpseSequence: small_splash
	WithParachute:
		UpgradeTypes: parachute
		UpgradeMinEnabledLevel: 1
		ShadowImage: parach-shadow
		ShadowSequence: idle
		Sequence: idle
		OpeningSequence: open
		Offset: 0, 0, 427
	Chronoshiftable:
		ExplodeInstead: False
		ChronoshiftSound: StarGateSound1.aud
		ReturnToOrigin: True
		TimeBarColor: BE7A59
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	GainsExperienceMultiplier:
		Modifier: 0
		RequiresCondition: disable-experience
	DeathSounds:
		Voice: Die
		VolumeMultiplier: 1.2
	GrantConditionOnPrerequisite@Blood:
		Condition: blood_on
		Prerequisites: blood_on
	Explodes:
		Weapon: Blood
		EmptyWeapon: Blood
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood1:
		Probability: 15
		Actor: bloodspot1
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood2:
		Probability: 15
		Actor: bloodspot2
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood3:
		Probability: 15
		Actor: bloodspot3
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood4:
		Probability: 15
		Actor: bloodspot4
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood5:
		Probability: 15
		Actor: bloodspot5
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood6:
		Probability: 15
		Actor: bloodspot6
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood7:
		Probability: 15
		Actor: bloodspot7
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood8:
		Probability: 15
		Actor: bloodspot8
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood9:
		Probability: 15
		Actor: bloodspot9
		RequiresCondition: blood_on
	SpawnActorOnDeath@blood10:
		Probability: 15
		Actor: bloodspot10
		RequiresCondition: blood_on
	
^Dinosaur:
	Inherits: ^Animal
	Armor:
		Type: None
	RevealsShroud:
		Range: 8c246
	Mobile:
		Crushes: mine, crate, infantry
		Locomotor: wheeled
	Locomotor:
		TerrainSpeeds:
			Clear: 90
			Rough: 80
			Road: 100
			Bridge: 100
			Ore: 80
			Gems: 80
			Beach: 80
	Targetable:
		TargetTypes: Ground, Infantry, Vehicle, Dinosaur, GroundActor, WaterActor
	Tooltip:
		Name: Dinosaur
		GenericName: Dinosaur
	Armor:
		Type: Heavy
	Crushable:
		CrushClasses: dinosaur
	Chronoshiftable:
		ExplodeInstead: False
		ChronoshiftSound: StarGateSound1.aud
		ReturnToOrigin: False
		TimeBarColor: EDFFB1
	GrantConditionOnDamageState@light:
		Condition: LightDamage
		ValidDamageStates: Light
	GrantConditionOnDamageState@medium:
		Condition: MediumDamage
		ValidDamageStates: Medium
	GrantConditionOnDamageState@heavy:
		Condition: HeavyDamage
		ValidDamageStates: Heavy
	GrantConditionOnDamageState@Critical:
		Condition: CriticalDamage
		ValidDamageStates: Critical
	SelectionDecorations:
		SelectionBoxColor: 15FF00
	SpeedMultiplier@LightDamage:
		Modifier: 110
		RequiresCondition: LightDamage
	SpeedMultiplier@MediumDamage:
		Modifier: 120
		RequiresCondition: MediumDamage
	SpeedMultiplier@HeavyDamage:
		Modifier: 140
		RequiresCondition: HeavyDamage
	SpeedMultiplier@CriticalDamage:
		Modifier: 160
		RequiresCondition: CriticalDamage
	FirepowerMultiplier@LightDamage:
		Modifier: 95
		RequiresCondition: LightDamage
	FirepowerMultiplier@MediumDamage:
		Modifier: 90
		RequiresCondition: MediumDamage
	FirepowerMultiplier@HeavyDamage:
		Modifier: 80
		RequiresCondition: HeavyDamage
	FirepowerMultiplier@CriticalDamage:
		Modifier: 70
		RequiresCondition: CriticalDamage
	RevealsShroudMultiplier@LightDamage:
		Modifier: 95
		RequiresCondition: LightDamage
	RevealsShroudMultiplier@MediumDamage:
		Modifier: 90
		RequiresCondition: MediumDamage
	RevealsShroudMultiplier@HeavyDamage:
		Modifier: 80
		RequiresCondition: HeavyDamage
	RevealsShroudMultiplier@CriticalDamage:
		Modifier: 70
		RequiresCondition: CriticalDamage
	ReloadDelayMultiplier@LightDamage:
		Modifier: 105
		RequiresCondition: LightDamage
	ReloadDelayMultiplier@MediumDamage:
		Modifier: 110
		RequiresCondition: MediumDamage
	ReloadDelayMultiplier@HeavyDamage:
		Modifier: 120
		RequiresCondition: HeavyDamage
	ReloadDelayMultiplier@CriticalDamage:
		Modifier: 130
		RequiresCondition: CriticalDamage
	Buildable:
		Queue: Dino
		BuildPaletteOrder: 333
	ScriptTriggers:
	AttackFrontal:
	WithInfantryBody:
		DefaultAttackSequence: bite
	AutoTarget:
		AllowMovement: True
		ScanRadius: 5
		InitialStanceAI: AttackAnything
		InitialStance: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 30
		MaximumScanTimeInterval: 60
		TargetWhenIdle: True
		TargetWhenDamaged: True
	Selectable:
		Bounds: 48, 48, 3, -3
	Huntable:
	OwnerLostAction:
		Action: ChangeOwner
		Owner: Creeps
	
ALLOSAURUS:
	Inherits: ^Dinosaur
	Buildable:
		Prerequisites: Allosaurusegg
		Description: Strong vs Everything.
	Tooltip:
		Name: Allosaurus
		Description: Dinosaurus.\n Strong vs Everything.
	Mobile:
		Speed: 94
		ROT: 32
	Valued:
		Cost: 1350
	Health:
		HP: 71111
		Radius: 200
	RevealsShroud:
		Range: 8c2
	Armament:
		Weapon: AllosaurBit
	AttackMove:
		Voice: Move
	RenderSprites:
		Image: allosaurus
		Scale: 1.3
	Voiced:
		VoiceSet: AllosaurusVoice
		Volume: 1.2
	ScaredyCat:
		PanicSpeedModifier: 200
		PanicChance: 75
		PanicLength: 33
	SpawnActorOnDeath:
		Actor: ALLOSAURUS.Dead
ALLOSAURUS.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: Allosaurus (Dead)
	RenderSprites:
		Image: allosaurus.dead
		Scale: 1.3
TYREX:
	Inherits: ^Dinosaur
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Prerequisites: Trexegg
		Description: Strong vs Everything.
	Valued:
		Cost: 1700
	Tooltip:
		Name: Tyranosaurus Rex
		Description: Dinosaurus.\n Strong vs Everything.
	Selectable:
		Bounds: 48, 48, 3, -3
	Health:
		HP: 89999
		Radius: 200
	Mobile:
		Speed: 85
		ROT: 32
	RevealsShroud:
		Range: 9c2
	Armament:
		Weapon: TRexBit
	AttackMove:
		Voice: Move
	RenderSprites:
		Image: tyrex
		Scale: 1.35
	Voiced:
		VoiceSet: TrexVoice
		Volume: 1.2
	GrantConditionWhileAiming:
		Condition: run
	SpeedMultiplier:
		Modifier: 175
		RequiresCondition: run
	SpawnActorOnDeath:
		Actor: TYREX.Dead
TYREX.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: Tyranosaurus Rex (Dead)
	RenderSprites:
		Image: tyrex.dead
		Scale: 1.3
STEGOSAUR:
	Inherits: ^Dinosaur
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		BuildPaletteOrder: 332
		Prerequisites: Stegosaurusegg
		Description: Plant Eater.\n Strong vs Everything.\n Territory keeper Dinosaurus
	Valued:
		Cost: 1200
	Tooltip:
		Name: Stegosaur
		Description: Plant Eater.\n Strong vs Everything.\n Territory keeper Dinosaurus
	Selectable:
		Bounds: 48, 48, 3, -3
	Health:
		HP: 81333
		Radius: 200
	Mobile:
		Speed: 58
		ROT: 32
		Crushes: mine, crate
	RevealsShroud:
		Range: 7c2
	Armament:
		Weapon: StegosaurStomp
	AutoTarget:
		AllowMovement: True
		ScanRadius: 5
		InitialStance: AttackAnything
		InitialStanceAI: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 33
		MaximumScanTimeInterval: 66
		TargetWhenIdle: True
		TargetWhenDamaged: True
	RenderSprites:
		Image: stegosaur
		Scale: 1.33
	Voiced:
		VoiceSet: StegosaurVoice
		Volume: 1.2
	GrantConditionWhileAiming:
		Condition: run
	SpeedMultiplier:
		Modifier: 150
		RequiresCondition: run
	SpawnActorOnDeath:
		Actor: STEGOSAUR.Dead
STEGOSAUR.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: Stegosaur (Dead)
	RenderSprites:
		Image: stegosaur.dead
		Scale: 1.3
TRICERATOPS:
	Inherits: ^Dinosaur
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		BuildPaletteOrder: 333
		Prerequisites: Triceratopsegg
		Description: Plant Eater.\n Strong vs Everything.\n Territory keeper Dinosaurus
	Valued:
		Cost: 1100
	Tooltip:
		Name: Triceratops
		Description: Plant Eater.\n Strong vs Everything.\n Territory keeper Dinosaurus
	Selectable:
		Bounds: 48, 48, 3, -3
	Health:
		HP: 69555
		Radius: 200
	Mobile:
		Speed: 73
		ROT: 32
		Crushes: mine, crate
	RevealsShroud:
		Range: 7c2
	Armament:
		Weapon: TriceratopsStomp
	AutoTarget:
		AllowMovement: True
		ScanRadius: 5
		InitialStance: AttackAnything
		InitialStanceAI: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 33
		MaximumScanTimeInterval: 66
		TargetWhenIdle: True
		TargetWhenDamaged: True
	RenderSprites:
		Image: triceratops
		Scale: 1.33
	Voiced:
		VoiceSet: TriceratopsVoice
		Volume: 1.2
	GrantConditionWhileAiming:
		Condition: run
	SpeedMultiplier:
		Modifier: 150
		RequiresCondition: run
	SpawnActorOnDeath:
		Actor: TRICERATOPS.Dead
TRICERATOPS.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: Triceratops (Dead)
	RenderSprites:
		Image: Triceratops.dead
		Scale: 1.3
BRACHIOSAURUS:
	Inherits: ^Dinosaur
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Prerequisites: Brachiosaurusegg
		Description: Plant Eater.\n Strong vs Everything.\n reaches air units.
	Valued:
		Cost: 2000
	Tooltip:
		Name: Brachiosaurus
		Description: Plant Eater.\n Strong vs Everything.\n reaches air units.
	Selectable:
		Bounds: 88, 88, 3, -3
		DecorationBounds: 88, 88, 3, -3
	Health:
		HP: 110999
		Radius: 222
	Mobile:
		Crushes: wall, mine, crate, tree, infantry, vehicle, tank
		Speed: 60
		ROT: 17
	RevealsShroud:
		Range: 12c2
	Armament:
		Weapon: BrachiosaurusStomp
	AutoTarget:
		AllowMovement: True
		ScanRadius: 7
		InitialStance: AttackAnything
		InitialStanceAI: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 33
		MaximumScanTimeInterval: 66
		TargetWhenIdle: True
		TargetWhenDamaged: True
	RenderSprites:
		Image: brachiosaurus
		Scale: 1.664
	Voiced:
		VoiceSet: BrachiosaurusVoice
		Volume: 1.2
	SpawnActorOnDeath:
		Actor: BRACHIOSAURUS.Dead
BRACHIOSAURUS.Dead:
	Inherits: ^MonsterDeadBody
	WithColoredOverlay@deaddino:
		Palette: deaddino
	Tooltip:
		Name: Brachiosaurus (Dead)
	RenderSprites:
		Image: brachiosaurus.dead
		Scale: 1.664

PARAUSAR:
	Inherits: ^Dinosaur
	WithColoredOverlay@greendino:
		Palette: greendino
	Buildable:
		BuildPaletteOrder: 331
		Prerequisites: Parasaurusegg
		Description: Plant Eater.\n Strong toxic breath vs Everything.\n Migrating herd Dinosaurus
	Valued:
		Cost: 666
	Tooltip:
		Name: Parausar
		Description: Plant Eater.\n Strong toxic breath vs Everything.\n Migrating herd Dinosaurus
	Selectable:
		Bounds: 46, 46, 3, -3
	Health:
		HP: 12000
	Armor:
		Type: Light
	Mobile:
		Speed: 59
		ROT: 66
		Crushes: mine, crate
	RevealsShroud:
		Range: 10c333
	Armament:
		Weapon: ToxicLauncherII
		MuzzleSequence: muzzle
		MuzzlePalette: invgreen
	AutoTarget:
		AllowMovement: True
		ScanRadius: 10
		InitialStance: AttackAnything
		InitialStanceAI: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 10
		MaximumScanTimeInterval: 20
		TargetWhenIdle: True
		TargetWhenDamaged: True
	RenderSprites:
		Image: parausar
		Scale: 1.3
	Voiced:
		VoiceSet: ParasaurusVoice
		Volume: 1.2
	SpawnActorOnDeath:
		Actor: PARAUSAR.Dead
PARAUSAR.Dead:
	Inherits: ^MonsterDeadBody
	WithColoredOverlay@greendino:
		Palette: greendino
	Tooltip:
		Name: Parausar (Dead)
	RenderSprites:
		Image: parausar.dead
		Scale: 1.3

GALLIMUS:
	Inherits: ^Dinosaur
	WithColoredOverlay@greendino:
		Palette: bluedino
	Buildable:
		BuildPaletteOrder: 330
		Prerequisites: Gallimusegg
		Description: Timid scavenger.\n Anti Infantry only, fast on attack.
	Valued:
		Cost: 222
	Tooltip:
		Name: Gallimus
		Description: Timid scavenger.\n Anti Infantry only, fast on attack.
	Selectable:
		Bounds: 23, 26, 3, -3
	Health:
		HP: 6500
	Armor:
		Type: Light
	Mobile:
		Speed: 108
		ROT: 99
		Crushes: mine, crate
		Locomotor: foot
		PauseOnCondition: attack-cooldown || eating
	RevealsShroud:
		Range: 8c222
	Armament:
		Weapon: Claw2
		ReloadingCondition: attack-cooldown
	AttackLeap:
		Voice: Attack
		PauseOnCondition: attacking || attack-cooldown
	AutoTargetPriority@DEFAULT:
		ValidTargets: Infantry
	AttackMove:
		Voice: Move
	GrantConditionOnAttack:
		Condition: eating
		RevokeDelay: 35
	GrantConditionWhileAiming:
		Condition: run
	SpeedMultiplier:
		Modifier: 150
		RequiresCondition: run
	AutoTarget:
		AllowMovement: True
		ScanRadius: 5
		EnableStances: True
		MinimumScanTimeInterval: 22
		MaximumScanTimeInterval: 44
		TargetWhenIdle: True
		TargetWhenDamaged: True
	IgnoresDisguise:
	DetectCloaked:
		CloakTypes: Cloak, Thief
	RenderSprites:
		Image: gallimus
		Scale: 1.4
	Voiced:
		VoiceSet: ParasaurusVoice
		Volume: 1
	ScaredyCat:
		PanicSpeedModifier: 150
		AttackPanicChance: 75
		PanicLength: 200
	SpawnActorOnDeath:
		Actor: GALLIMUS.Dead
GALLIMUS.Dead:
	Inherits: ^MonsterDeadBody
	WithColoredOverlay@bluedino:
		Palette: bluedino
	Tooltip:
		Name: Gallimus (Dead)
	RenderSprites:
		Image: gallimus.dead
		Scale: 1.4

SUPERMAN:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Infantry
		BuildAtProductionType: Soldier
		BuildPaletteOrder: 1000
		Prerequisites: ~disabled
		BuildLimit: 1
	Valued:
		Cost: 7500
	Tooltip:
		Name: Super Man
		Description: Special Hero.\n  Strong vs Everything\n  Can instanty dead for Noctrium
	Health:
		HP: 100000
	Armor:
		Type: Heavy
	Selectable:
		Class: Superunits
		Bounds: 35,40,0,-10
		DecorationBounds: 39,44,0,-10
	SelectionDecorations:
		SelectionBoxColor: FF0000
	RevealsShroud:
		Range: 11c212
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 11c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: EnergyRay
		LocalOffset: -14, -8, 727
		FireDelay: 20
	Targetable@GROUND:
		TargetTypes: Ground, Heal, Infantry, GroundActor, WaterActor
		UpgradeTypes: !airborne
		UpgradeMaxEnabledLevel: 0
	Targetable@AIRBORNE:
		TargetTypes: Air, Heal, AirborneActor
		UpgradeTypes: airborne
		UpgradeMinEnabledLevel: 1
	AttackAircraft:
		FacingTolerance: 176
		Armaments: primary
		AttackType: Hover
		AttackRequiresEnteringCell: False
		IgnoresVisibility: True
		Voice: Action
	Aircraft:
		CruiseAltitude: 6c256
		IdealSeparation: 0c001
		Repulsable: True
		RepulsionSpeed: -1
		InitialFacing: 132
		ROT: 44
		Speed: 222
		AirborneCondition: fly
		MinAirborneAltitude: 1
		LandableTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach, Bridge, Rock
		Voice: Action
		AirborneUpgrades: airborne
		CruisingUpgrades: cruising
		CanHover: True
		IdleBehavior: Land
		TurnToLand: False
		LandAltitude: 0c0
		AltitudeVelocity: 0c333
		TakeoffSound:
		LandingSound:
	Hovers@CRUISING:
		BobDistance: -111
		Ticks: 10
		FallTicks: 15
		RiseTicks: 30
		InitialHeight: 30
		UpgradeTypes: cruising
		UpgradeMinEnabledLevel: 1
	AttackMove:
	RenderSprites:
		Image: superman
		Scale: 1.3
	QuantizeFacingsFromSequence:
		Sequence: idle
	WithFacingSpriteBody:
		StartSequence: idle
		Sequence: idle
	Transforms:
		IntoActor: clarkkent
		Offset: 0, 0
		Facing: 888
		TransformSounds:
		NoTransformSounds:
		TransformNotification:
		NoTransformNotification:
		DeployCursor: chrono-target
		DeployBlockedCursor: generic-blocked-minimap
		Voice: Action
		RequiresCondition: !fly
	Cargo:
	WithLandingCraftAnimation:
		OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach, Bridge, Rock, Water, River
		OpenSequence: idle
		CloseSequence: idle
		UnloadSequence: idle
	WithMoveAnimation:
		MoveSequence: run
	Contrail:
		Offset: -144, -44, -12
		ZOffset: 111
		TrailLength: 32
		TrailWidth: 0c48
		Color: FE1100
		UsePlayerColor: True
	WithRangeCircle:
		Type: superman
		Color: ABB7E4
		UsePlayerColor: True
		ValidRelationships: Ally, Neutral, Enemy
		Visible: WhenSelected
		Range: 8c1
	EjectOnDeath:
		PilotActor: CLARKKENT
		SuccessRate: 94
		ChuteSound: chute1.aud
		EjectOnGround: True
		EjectInAir: True
		AllowUnsuitableCell: True
	HiddenUnderFog:
		AlwaysVisibleRelationships: Ally, Neutral, Enemy
		Type: CenterPosition
	Voiced:
		VoiceSet: GenericVoice
	Carryall:
	SpawnActorOnDeath:
		Actor: empty
	AutoTarget:
		AllowMovement: True
		ScanRadius: 10
		InitialStanceAI: AttackAnything
		InitialStance: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 80
		MaximumScanTimeInterval: 160
		TargetWhenIdle: True
		TargetWhenDamaged: True

empty:
	Inherits@1: ^SpriteActor
	RenderSprites:
		Image: empty
	AlwaysVisible:
	Immobile:
		OccupiesSpace: false

CLARKKENT:
	Inherits: E6
	Buildable:
		BuildPaletteOrder: 100
		BuildLimit: 1
		Prerequisites: ~disabled
	Tooltip:
		Name: Clark Kent
	Valued:
		Cost: 222
	Mobile:
		Cursor: joystick-all
		BlockedCursor: joystick-t-blocked
	Parachutable:
		FallRate: 88
	WithParachute:
		Image: empty
		OpeningSequence: idle
		Sequence: idle
		ClosingSequence: idle
	Voiced:
		VoiceSet: CivilianMaleVoice
	Transforms:
		IntoActor: superman
		Offset: 0, 0
		Facing: 888
		TransformSounds:
		NoTransformSounds:
		TransformNotification:
		NoTransformNotification:
		DeployCursor: chrono-target
		DeployBlockedCursor: generic-blocked
		Voice: Action
	RenderSprites:
		Image: E6

KINGKONG:
	Inherits: Ant
	Buildable:
		Queue: Infantry
		BuildAtProductionType: Monster
		BuildPaletteOrder: 2048
		Prerequisites: ~disabled
	Selectable:
		Bounds: 88, 88, -4, -8
	SelectionDecorations:
		SelectionBoxColor: FF0000
		VisualBounds: 88, 88, -4, -8
	Armor:
		Type: Concrete
	Valued:
		Cost: 7300
	Tooltip:
		Name: King Kong
		Description: Giant Gorrila.\n Strong vs Everything.
	Health:
		HP: 162222
		Radius: 444
	ChangesHealth@BEAST:
	Mobile:
		Speed: 58
		ROT: 2
		Crushes: wall, mine, crate, tree, enviroment, infantry, vehicle, tank
		TerrainSpeeds:
			Clear: 77
			Rough: 66
			Road: 99
			Bridge: 88
			Ore: 55
			Gems: 55
			Beach: 44
			Rock: 22
			River: 33
	AutoTarget:
		AllowMovement: True
		ScanRadius: -1
		InitialStanceAI: AttackAnything
		InitialStance: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 80
		MaximumScanTimeInterval: 160
		TargetWhenIdle: True
		TargetWhenDamaged: True
	RevealsShroud:
		Range: 9c2
	Targetable@HEAL:
		RequiresCondition: !parachute
	Armament:
		Weapon: KingKongKick
	ShakeOnDeath:
		Intensity: 60
	RenderSprites:
		Image: kingkong
		Scale: 1.1
	Locomotor:
		SharesCell: False
		TerrainSpeeds:
			Clear: 77
			Rough: 66
			Road: 99
			Bridge: 88
			Ore: 55
			Gems: 55
			Beach: 44
			Rock: 22
			River: 33
	Voiced:
		VoiceSet: KingkongVoice
		Volume: 1.2
	WithParachute:
		Image: maxichute
		OpeningSequence: open
		Sequence: idle
	ExternalCondition@PRODUCED:
		Condition: produced
	VoiceAnnouncement:
		RequiresCondition: produced
		Voice: Build
	Carryable:
	-WithDeathAnimation:
	SpawnActorOnDeath:
		Actor: KINGKONG.Dead
KINGKONG.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: King Kong (Dead)
	RenderSprites:
		Image: kingkong.dead
		Scale: 1.1
	HitShape:

GODZILLA:
	Inherits: KINGKONG
	Tooltip:
		Name: Godzilla
		Description: Giant Monster.\n Strong vs Everything.
	RenderSprites:
		Image: godzilla
	SpawnActorOnDeath:
		Actor: GODZILLA.Dead
	Health:
		HP: 174444
	Mobile:
		Speed: 50
	Voiced:
		VoiceSet: GodzillaVoice
		Volume: 1.2
GODZILLA.Dead:
	Inherits: ^MonsterDeadBody
	Tooltip:
		Name: Godzilla (Dead)
	RenderSprites:
		Image: godzilla.dead
		Scale: 1.2

SCORP:
	Inherits: Ant
	Buildable:
		Prerequisites: ~disabled
		BuildPaletteOrder: 226
	Tooltip:
		Name: Giant Scorpion
		Description: Summoned by ancient nod ritual.
	Buildable:
		BuildPaletteOrder: 1957
	RenderSprites:
		Image: scorp
		Scale: 1.11
	Armament:
		Weapon: ToxicLauncher
	Voiced:
		VoiceSet: ScorpionVoice
		Volume: 1.2
	AutoTarget:
		AllowMovement: True
		ScanRadius: 10
		InitialStanceAI: AttackAnything
		InitialStance: AttackAnything
		EnableStances: True
		MinimumScanTimeInterval: 80
		MaximumScanTimeInterval: 160
		TargetWhenIdle: True
		TargetWhenDamaged: True
UFO:
	Inherits: ^Helicopter
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Valued:
		Cost: 1400
	Tooltip:
		Name: UFO
	SelectionDecorations:
		SelectionBoxColor: FF0000
	Health:
		HP: 15000
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 10
		Prerequisites: ~hpad, ~techlevel.core, ~pyramid
		Description: ayyyy lmao
		IconPalette: staticterrain
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 12c0
		Type: CenterPosition
	Aircraft:
		CruiseAltitude: 2c768
		InitialFacing: 896
		TurnSpeed: 128
		Speed: 160
		AltitudeVelocity: 128
		Voice: Move
		IdealSeparation: 1c256
	Armament@PRIMARY:
		Weapon: Laser.UFO
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blue
	Armament@SECONDARY:
		Weapon: Laser.UFO.AA
		LocalOffset: 0,0,0
		MuzzleSequence: muzzle
		MuzzlePalette: special_blue
	Armament@TERTIARY:
		Name: secondary
		Weapon: Laglauncher.UFO
		LocalOffset: 0,0,0
		MuzzleSequence: beam
		MuzzlePalette: special_red
	WithMuzzleOverlay:
	AttackTurreted:
	AttackMove:
	Turreted@1:
		TurnSpeed: 1023
		Turret: primary
		Offset: 0,0,-128
	Voiced:
		VoiceSet: WolkenVoice
		Volume: 2
	SpawnActorOnDeath:
		Actor: UFO.Husk
	RenderSprites:
	Repairable:
		RepairActors: fix, hpad

UFO.Husk:
	Inherits: ^HelicopterHusk
	Tooltip:
		Name: Cow
	FallsToEarth:
		Moves: False
		Explosion: UfoCrash
		Velocity: 64
		MaximumSpinSpeed: 0
	RenderSprites:
		Image: ufo
		Palette: staticterrain

