M0Trigger7 = { CPos.New(14,18) } M0Trigger8 = { CPos.New(14,23) } M0Trigger9 = { CPos.New(18,18) } M0Trigger10 = { CPos.New(18,23) } M1Trigger7 = { CPos.New(14,33) } M1Trigger8 = { CPos.New(14,38) } M1Trigger9 = { CPos.New(18,33) } M1Trigger10 = { CPos.New(18,38) } M2Trigger7 = { CPos.New(42,18) } M2Trigger8 = { CPos.New(42,23) } M2Trigger9 = { CPos.New(38,18) } M2Trigger10 = { CPos.New(38,23) } M3Trigger7 = { CPos.New(42,33) } M3Trigger8 = { CPos.New(42,38) } M3Trigger9 = { CPos.New(38,33) } M3Trigger10 = { CPos.New(38,38) } M02tnkCounter =0 M0Max2tnk = 2 M0artyCounter = 0 M0Maxarty = 2 M0mechCounter =0 M0Maxmech = 2 M0hindCounter =0 M0Maxhind = 1 M12tnkCounter =0 M1Max2tnk = 2 M1artyCounter = 0 M1Maxarty = 2 M1mechCounter =0 M1Maxmech = 2 M1hindCounter =0 M1Maxhind = 1 M22tnkCounter =0 M2Max2tnk = 2 M2artyCounter = 0 M2Maxarty = 2 M2mechCounter =0 M2Maxmech = 2 M2hindCounter =0 M2Maxhind = 1 M32tnkCounter =0 M3Max2tnk = 2 M3artyCounter = 0 M3Maxarty = 2 M3mechCounter =0 M3Maxmech = 2 M3hindCounter =0 M3Maxhind = 1 M03tnkCounter =0 M0Max3tnk = 2 M0v2rlCounter = 0 M0Maxv2rl = 2 M0e2Counter =0 M0Maxe2 = 2 M0yakCounter =0 M0Maxyak = 1 M13tnkCounter =0 M1Max3tnk = 2 M1v2rlCounter = 0 M1Maxv2rl = 2 M1e2Counter =0 M1Maxe2 = 2 M1yakCounter =0 M1Maxyak = 1 M23tnkCounter =0 M2Max3tnk = 2 M2v2rlCounter = 0 M2Maxv2rl = 2 M2e2Counter =0 M2Maxe2 = 2 M2yakCounter =0 M2Maxyak = 1 M33tnkCounter =0 M3Max3tnk = 2 M3v2rlCounter = 0 M3Maxv2rl = 2 M3e2Counter =0 M3Maxe2 = 2 M3yakCounter =0 M3Maxyak = 1 -- ALLIES CreateM0Allies2 = function() newactor = Actor.Create("2tnkpic", true, { Location = CPos.New(14,16), Owner = Multi0 }) newactor = Actor.Create("2tnktrigger", true, { Location = CPos.New(14,15), Owner = Multi0 }) newactor = Actor.Create("artypic", true, { Location = CPos.New(14,25), Owner = Multi0 }) newactor = Actor.Create("artytrigger", true, { Location = CPos.New(14,28), Owner = Multi0 }) newactor = Actor.Create("mechpic", true, { Location = CPos.New(17,16), Owner = Multi0 }) newactor = Actor.Create("mrjpic", true, { Location = CPos.New(18,17), Owner = Multi0 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(19,16), Owner = Multi0 }) newactor = Actor.Create("mechtrigger", true, { Location = CPos.New(18,15), Owner = Multi0 }) newactor = Actor.Create("hindpic", true, { Location = CPos.New(18,25), Owner = Multi0 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(18,25), Owner = Multi0 }) newactor = Actor.Create("hindtrigger", true, { Location = CPos.New(18,28), Owner = Multi0 }) if not M0Allies2Triggers then M0Allies2Triggers = true Trigger.OnEnteredFootprint(M0Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M02tnkCounter = M02tnkCounter +1 if M0Max2tnk == M02tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chose2tnk() end end) Trigger.OnEnteredFootprint(M0Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0artyCounter = M0artyCounter +1 if M0Maxarty == M0artyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosearty() end end) Trigger.OnEnteredFootprint(M0Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0mechCounter = M0mechCounter +1 if M0Maxmech == M0mechCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemech() end end) Trigger.OnEnteredFootprint(M0Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0hindCounter = M0hindCounter +1 if M0Maxhind == M0hindCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosehind() end end) end end CreateM1Allies2 = function() newactor = Actor.Create("2tnkpic", true, { Location = CPos.New(14,31), Owner = Multi1 }) newactor = Actor.Create("2tnktrigger", true, { Location = CPos.New(14,30), Owner = Multi1 }) newactor = Actor.Create("artypic", true, { Location = CPos.New(14,40), Owner = Multi1 }) newactor = Actor.Create("artytrigger", true, { Location = CPos.New(14,43), Owner = Multi1 }) newactor = Actor.Create("mechpic", true, { Location = CPos.New(17,31), Owner = Multi1 }) newactor = Actor.Create("mrjpic", true, { Location = CPos.New(18,32), Owner = Multi1 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(19,31), Owner = Multi1 }) newactor = Actor.Create("mechtrigger", true, { Location = CPos.New(18,30), Owner = Multi1 }) newactor = Actor.Create("hindpic", true, { Location = CPos.New(18,40), Owner = Multi1 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(18,40), Owner = Multi1 }) newactor = Actor.Create("hindtrigger", true, { Location = CPos.New(18,43), Owner = Multi1 }) if not M1Allies2Triggers then M1Allies2Triggers = true Trigger.OnEnteredFootprint(M1Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M12tnkCounter = M12tnkCounter +1 if M1Max2tnk == M12tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chose2tnk() end end) Trigger.OnEnteredFootprint(M1Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1artyCounter = M1artyCounter +1 if M1Maxarty == M1artyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosearty() end end) Trigger.OnEnteredFootprint(M1Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1mechCounter = M1mechCounter +1 if M1Maxmech == M1mechCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemech() end end) Trigger.OnEnteredFootprint(M1Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1hindCounter = M1hindCounter +1 if M1Maxhind == M1hindCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosehind() end end) end end CreateM2Allies2 = function() newactor = Actor.Create("2tnkpic", true, { Location = CPos.New(42,16), Owner = Multi2 }) newactor = Actor.Create("2tnktrigger", true, { Location = CPos.New(42,15), Owner = Multi2 }) newactor = Actor.Create("artypic", true, { Location = CPos.New(42,25), Owner = Multi2 }) newactor = Actor.Create("artytrigger", true, { Location = CPos.New(42,28), Owner = Multi2 }) newactor = Actor.Create("mechpic", true, { Location = CPos.New(37,16), Owner = Multi2 }) newactor = Actor.Create("mrjpic", true, { Location = CPos.New(38,17), Owner = Multi2 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(39,16), Owner = Multi2 }) newactor = Actor.Create("mechtrigger", true, { Location = CPos.New(38,15), Owner = Multi2 }) newactor = Actor.Create("hindpic", true, { Location = CPos.New(38,25), Owner = Multi2 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(38,25), Owner = Multi2 }) newactor = Actor.Create("hindtrigger", true, { Location = CPos.New(38,28), Owner = Multi2 }) if not M2Allies2Triggers then M2Allies2Triggers = true Trigger.OnEnteredFootprint(M2Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M22tnkCounter = M22tnkCounter +1 if M2Max2tnk == M22tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chose2tnk() end end) Trigger.OnEnteredFootprint(M2Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2artyCounter = M2artyCounter +1 if M2Maxarty == M2artyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosearty() end end) Trigger.OnEnteredFootprint(M2Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2mechCounter = M2mechCounter +1 if M2Maxmech == M2mechCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemech() end end) Trigger.OnEnteredFootprint(M2Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2hindCounter = M2hindCounter +1 if M2Maxhind == M2hindCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosehind() end end) end end CreateM3Allies2 = function() newactor = Actor.Create("2tnkpic", true, { Location = CPos.New(42,31), Owner = Multi3 }) newactor = Actor.Create("2tnktrigger", true, { Location = CPos.New(42,30), Owner = Multi3 }) newactor = Actor.Create("artypic", true, { Location = CPos.New(42,40), Owner = Multi3 }) newactor = Actor.Create("artytrigger", true, { Location = CPos.New(42,43), Owner = Multi3 }) newactor = Actor.Create("mechpic", true, { Location = CPos.New(37,31), Owner = Multi3 }) newactor = Actor.Create("mrjpic", true, { Location = CPos.New(38,32), Owner = Multi3 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(39,31), Owner = Multi3 }) newactor = Actor.Create("mechtrigger", true, { Location = CPos.New(38,30), Owner = Multi3 }) newactor = Actor.Create("hindpic", true, { Location = CPos.New(38,40), Owner = Multi3 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(38,40), Owner = Multi3 }) newactor = Actor.Create("hindtrigger", true, { Location = CPos.New(38,43), Owner = Multi3 }) if not M3Allies2Triggers then M3Allies2Triggers = true Trigger.OnEnteredFootprint(M3Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M32tnkCounter = M32tnkCounter +1 if M3Max2tnk == M32tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chose2tnk() end end) Trigger.OnEnteredFootprint(M3Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3artyCounter = M3artyCounter +1 if M3Maxarty == M3artyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosearty() end end) Trigger.OnEnteredFootprint(M3Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3mechCounter = M3mechCounter +1 if M3Maxmech == M3mechCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemech() end end) Trigger.OnEnteredFootprint(M3Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3hindCounter = M3hindCounter +1 if M3Maxhind == M3hindCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosehind() end end) end end -- Multi0 -- Allies M02tnkcounter = 0 M0Chose2tnk = function() if M02tnkcounter < 4 then newactor = Actor.Create("2tnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M02tnkcounter = M02tnkcounter +1 M0Chose2tnk() elseif M02tnkcounter == 4 then M02tnkcounter = 0 end end M0artycounter = 0 M0Chosearty = function() if M0artycounter < 5 then newactor = Actor.Create("arty", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M0artycounter = M0artycounter +1 M0Chosearty() elseif M0artycounter == 5 then M0artycounter = 0 end end M0Chosemech = function() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor.AddTag("crushingunit") end M0hindcounter = 0 M0Chosehind = function() if M0hindcounter < 3 then newactor = Actor.Create("hind", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) M0hindcounter = M0hindcounter +1 M0Chosehind() elseif M0hindcounter == 3 then M0hindcounter = 0 end if not M0hpad1 then M0hpad1 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end end M12tnkcounter = 0 M1Chose2tnk = function() if M12tnkcounter < 4 then newactor = Actor.Create("2tnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M12tnkcounter = M12tnkcounter +1 M1Chose2tnk() elseif M12tnkcounter == 4 then M12tnkcounter = 0 end end M1artycounter = 0 M1Chosearty = function() if M1artycounter < 5 then newactor = Actor.Create("arty", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M1artycounter = M1artycounter +1 M1Chosearty() elseif M1artycounter == 5 then M1artycounter = 0 end end M1Chosemech = function() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor.AddTag("crushingunit") end M1hindcounter = 0 M1Chosehind = function() if M1hindcounter < 3 then newactor = Actor.Create("hind", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) M1hindcounter = M1hindcounter +1 M1Chosehind() elseif M1hindcounter == 3 then M1hindcounter = 0 end if not M1hpad1 then M1hpad1 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end end M22tnkcounter = 0 M2Chose2tnk = function() if M22tnkcounter < 4 then newactor = Actor.Create("2tnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M22tnkcounter = M22tnkcounter +1 M2Chose2tnk() elseif M22tnkcounter == 4 then M22tnkcounter = 0 end end M2artycounter = 0 M2Chosearty = function() if M2artycounter < 5 then newactor = Actor.Create("arty", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M2artycounter = M2artycounter +1 M2Chosearty() elseif M2artycounter == 5 then M2artycounter = 0 end end M2Chosemech = function() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor.AddTag("crushingunit") end M2hindcounter = 0 M2Chosehind = function() if M2hindcounter < 3 then newactor = Actor.Create("hind", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) M2hindcounter = M2hindcounter +1 M2Chosehind() elseif M2hindcounter == 3 then M2hindcounter = 0 end if not M2hpad1 then M2hpad1 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end end M32tnkcounter = 0 M3Chose2tnk = function() if M32tnkcounter < 4 then newactor = Actor.Create("2tnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M32tnkcounter = M32tnkcounter +1 M3Chose2tnk() elseif M32tnkcounter == 4 then M32tnkcounter = 0 end end M3artycounter = 0 M3Chosearty = function() if M3artycounter < 5 then newactor = Actor.Create("arty", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M3artycounter = M3artycounter +1 M3Chosearty() elseif M3artycounter == 5 then M3artycounter = 0 end end M3Chosemech = function() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mech", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mrj", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor.AddTag("crushingunit") end M3hindcounter = 0 M3Chosehind = function() if M3hindcounter < 3 then newactor = Actor.Create("hind", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) M3hindcounter = M3hindcounter +1 M3Chosehind() elseif M3hindcounter == 3 then M3hindcounter = 0 end if not M3hpad1 then M3hpad1 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end end -- SOVIET CreateM0Soviet2 = function() newactor = Actor.Create("3tnkpic", true, { Location = CPos.New(14,16), Owner = Multi0 }) newactor = Actor.Create("3tnktrigger", true, { Location = CPos.New(14,15), Owner = Multi0 }) newactor = Actor.Create("v2rlpic", true, { Location = CPos.New(14,25), Owner = Multi0 }) newactor = Actor.Create("v2rltrigger", true, { Location = CPos.New(14,28), Owner = Multi0 }) newactor = Actor.Create("e2pic", true, { Location = CPos.New(17,16), Owner = Multi0 }) newactor = Actor.Create("hijackerpic", true, { Location = CPos.New(18,17), Owner = Multi0 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(19,16), Owner = Multi0 }) newactor = Actor.Create("e2trigger", true, { Location = CPos.New(18,15), Owner = Multi0 }) newactor = Actor.Create("yakpic", true, { Location = CPos.New(18,25), Owner = Multi0 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(18,25), Owner = Multi0 }) newactor = Actor.Create("yaktrigger", true, { Location = CPos.New(18,28), Owner = Multi0 }) if not M0Soviet2Triggers then M0Soviet2Triggers = true Trigger.OnEnteredFootprint(M0Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M03tnkCounter = M03tnkCounter +1 if M0Max3tnk == M03tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chose3tnk() end end) Trigger.OnEnteredFootprint(M0Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0v2rlCounter = M0v2rlCounter +1 if M0Maxv2rl == M0v2rlCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosev2rl() end end) Trigger.OnEnteredFootprint(M0Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0e2Counter = M0e2Counter +1 if M0Maxe2 == M0e2Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosee2() end end) Trigger.OnEnteredFootprint(M0Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0yakCounter = M0yakCounter +1 if M0Maxyak == M0yakCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseyak() end end) end end CreateM1Soviet2 = function() newactor = Actor.Create("3tnkpic", true, { Location = CPos.New(14,31), Owner = Multi1 }) newactor = Actor.Create("3tnktrigger", true, { Location = CPos.New(14,30), Owner = Multi1 }) newactor = Actor.Create("v2rlpic", true, { Location = CPos.New(14,40), Owner = Multi1 }) newactor = Actor.Create("v2rltrigger", true, { Location = CPos.New(14,43), Owner = Multi1 }) newactor = Actor.Create("e2pic", true, { Location = CPos.New(17,31), Owner = Multi1 }) newactor = Actor.Create("hijackerpic", true, { Location = CPos.New(18,32), Owner = Multi1 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(19,31), Owner = Multi1 }) newactor = Actor.Create("e2trigger", true, { Location = CPos.New(18,30), Owner = Multi1 }) newactor = Actor.Create("yakpic", true, { Location = CPos.New(18,40), Owner = Multi1 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(18,40), Owner = Multi1 }) newactor = Actor.Create("yaktrigger", true, { Location = CPos.New(18,43), Owner = Multi1 }) if not M1Soviet2Triggers then M1Soviet2Triggers = true Trigger.OnEnteredFootprint(M1Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M13tnkCounter = M13tnkCounter +1 if M1Max3tnk == M13tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chose3tnk() end end) Trigger.OnEnteredFootprint(M1Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1v2rlCounter = M1v2rlCounter +1 if M1Maxv2rl == M1v2rlCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(14,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosev2rl() end end) Trigger.OnEnteredFootprint(M1Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1e2Counter = M1e2Counter +1 if M1Maxe2 == M1e2Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosee2() end end) Trigger.OnEnteredFootprint(M1Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1yakCounter = M1yakCounter +1 if M1Maxyak == M1yakCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(18,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseyak() end end) end end CreateM2Soviet2 = function() newactor = Actor.Create("3tnkpic", true, { Location = CPos.New(42,16), Owner = Multi2 }) newactor = Actor.Create("3tnktrigger", true, { Location = CPos.New(42,15), Owner = Multi2 }) newactor = Actor.Create("v2rlpic", true, { Location = CPos.New(42,25), Owner = Multi2 }) newactor = Actor.Create("v2rltrigger", true, { Location = CPos.New(42,28), Owner = Multi2 }) newactor = Actor.Create("e2pic", true, { Location = CPos.New(37,16), Owner = Multi2 }) newactor = Actor.Create("hijackerpic", true, { Location = CPos.New(38,17), Owner = Multi2 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(39,16), Owner = Multi2 }) newactor = Actor.Create("e2trigger", true, { Location = CPos.New(38,15), Owner = Multi2 }) newactor = Actor.Create("yakpic", true, { Location = CPos.New(38,25), Owner = Multi2 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(38,25), Owner = Multi2 }) newactor = Actor.Create("yaktrigger", true, { Location = CPos.New(38,28), Owner = Multi2 }) if not M2Soviet2Triggers then M2Soviet2Triggers = true Trigger.OnEnteredFootprint(M2Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M23tnkCounter = M23tnkCounter +1 if M2Max3tnk == M23tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chose3tnk() end end) Trigger.OnEnteredFootprint(M2Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2v2rlCounter = M2v2rlCounter +1 if M2Maxv2rl == M2v2rlCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosev2rl() end end) Trigger.OnEnteredFootprint(M2Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2e2Counter = M2e2Counter +1 if M2Maxe2 == M2e2Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosee2() end end) Trigger.OnEnteredFootprint(M2Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2yakCounter = M2yakCounter +1 if M2Maxyak == M2yakCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseyak() end end) end end CreateM3Soviet2 = function() newactor = Actor.Create("3tnkpic", true, { Location = CPos.New(42,31), Owner = Multi3 }) newactor = Actor.Create("3tnktrigger", true, { Location = CPos.New(42,30), Owner = Multi3 }) newactor = Actor.Create("v2rlpic", true, { Location = CPos.New(42,40), Owner = Multi3 }) newactor = Actor.Create("v2rltrigger", true, { Location = CPos.New(42,43), Owner = Multi3 }) newactor = Actor.Create("e2pic", true, { Location = CPos.New(37,31), Owner = Multi3 }) newactor = Actor.Create("hijackerpic", true, { Location = CPos.New(38,32), Owner = Multi3 }) newactor = Actor.Create("mnlypic", true, { Location = CPos.New(39,31), Owner = Multi3 }) newactor = Actor.Create("e2trigger", true, { Location = CPos.New(38,30), Owner = Multi3 }) newactor = Actor.Create("yakpic", true, { Location = CPos.New(38,40), Owner = Multi3 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(38,40), Owner = Multi3 }) newactor = Actor.Create("yaktrigger", true, { Location = CPos.New(38,43), Owner = Multi3 }) if not M3Soviet2Triggers then M3Soviet2Triggers = true Trigger.OnEnteredFootprint(M3Trigger7, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M33tnkCounter = M33tnkCounter +1 if M3Max3tnk == M33tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chose3tnk() end end) Trigger.OnEnteredFootprint(M3Trigger8, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3v2rlCounter = M3v2rlCounter +1 if M3Maxv2rl == M3v2rlCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(42,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosev2rl() end end) Trigger.OnEnteredFootprint(M3Trigger9, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3e2Counter = M3e2Counter +1 if M3Maxe2 == M3e2Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosee2() end end) Trigger.OnEnteredFootprint(M3Trigger10, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3yakCounter = M3yakCounter +1 if M3Maxyak == M3yakCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(38,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseyak() end end) end end -- Multi0 M03tnkcounter = 0 M0Chose3tnk = function() if M03tnkcounter < 3 then newactor = Actor.Create("3tnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M03tnkcounter = M03tnkcounter +1 M0Chose3tnk() elseif M03tnkcounter == 3 then M03tnkcounter = 0 end end M0v2rlcounter = 0 M0Chosev2rl = function() if M0v2rlcounter < 5 then newactor = Actor.Create("v2rl", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M0v2rlcounter = M0v2rlcounter +1 M0Chosev2rl() elseif M0v2rlcounter == 5 then M0v2rlcounter = 0 end end M0Chosee2 = function() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor.AddTag("crushingunit") end M0yakcounter = 0 M0Choseyak = function() if M0yakcounter < 3 then newyak = Actor.Create("yak", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) M0yakcounter = M0yakcounter +1 M0Choseyak() elseif M0yakcounter == 3 then M0yakcounter = 0 end if not M0afld1 then M0afld1 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end end M13tnkcounter = 0 M1Chose3tnk = function() if M13tnkcounter < 3 then newactor = Actor.Create("3tnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M13tnkcounter = M13tnkcounter +1 M1Chose3tnk() elseif M13tnkcounter == 3 then M13tnkcounter = 0 end end M1v2rlcounter = 0 M1Chosev2rl = function() if M1v2rlcounter < 5 then newactor = Actor.Create("v2rl", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M1v2rlcounter = M1v2rlcounter +1 M1Chosev2rl() elseif M1v2rlcounter == 5 then M1v2rlcounter = 0 end end M1Chosee2 = function() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor.AddTag("crushingunit") end M1yakcounter = 0 M1Choseyak = function() if M1yakcounter < 3 then newactor = Actor.Create("yak", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) M1yakcounter = M1yakcounter +1 M1Choseyak() elseif M1yakcounter == 3 then M1yakcounter = 0 end if not M1afld1 then M1afld1 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end end M23tnkcounter = 0 M2Chose3tnk = function() if M23tnkcounter < 3 then newactor = Actor.Create("3tnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M23tnkcounter = M23tnkcounter +1 M2Chose3tnk() elseif M23tnkcounter == 3 then M23tnkcounter = 0 end end M2v2rlcounter = 0 M2Chosev2rl = function() if M2v2rlcounter < 5 then newactor = Actor.Create("v2rl", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M2v2rlcounter = M2v2rlcounter +1 M2Chosev2rl() elseif M2v2rlcounter == 5 then M2v2rlcounter = 0 end end M2Chosee2 = function() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor.AddTag("crushingunit") end M2yakcounter = 0 M2Choseyak = function() if M2yakcounter < 3 then newactor = Actor.Create("yak", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) M2yakcounter = M2yakcounter +1 M2Choseyak() elseif M2yakcounter == 3 then M2yakcounter = 0 end if not M2afld1 then M2afld1 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end end M33tnkcounter = 0 M3Chose3tnk = function() if M33tnkcounter < 3 then newactor = Actor.Create("3tnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M33tnkcounter = M33tnkcounter +1 M3Chose3tnk() elseif M33tnkcounter == 3 then M33tnkcounter = 0 end end M3v2rlcounter = 0 M3Chosev2rl = function() if M3v2rlcounter < 5 then newactor = Actor.Create("v2rl", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M3v2rlcounter = M3v2rlcounter +1 M3Chosev2rl() elseif M3v2rlcounter == 5 then M3v2rlcounter = 0 end end M3Chosee2 = function() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("e2", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("thf", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mnly", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor.AddTag("crushingunit") newactor = Actor.Create("mnly", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor.AddTag("crushingunit") end M3yakcounter = 0 M3Choseyak = function() if M3yakcounter < 3 then newactor = Actor.Create("yak", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) M3yakcounter = M3yakcounter +1 M3Choseyak() elseif M3yakcounter == 3 then M3yakcounter = 0 end if not M3afld1 then M3afld1 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end end