M60mg:
	Inherits: ^LightMG
	ReloadDelay: 30
	Range: 5c0
	Report: mgun11.aud
	Burst: 5
	Warhead@1Dam: SpreadDamage
		Damage: 1100
		Versus:
			Wood: 50
			Light: 40
			Heavy: 25
	Warhead@2Eff: CreateEffect
		Inaccuracy: 213
	Warhead@3EffWater: CreateEffect
		Inaccuracy: 213
        
FLAK-23-AG:
	Inherits: ^AACannon
	Range: 6c0
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 2100
		ValidTargets: AirborneActor, GroundActor, WaterActor
		Versus:
			Wood: 65
			Light: 55
			Heavy: 35
	Warhead@2Eff: CreateEffect
		Explosions: flak_explosion_ground
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: small_splash
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
        
25mm:
	Inherits: ^Cannon
	ReloadDelay: 21
	Range: 5c5
	Report: cannon2.aud
	Projectile: Bullet
		Speed: 900
		Image: 50CAL
	Warhead@1Dam: SpreadDamage
		Damage: 2900
		Spread: 428
		Versus:
			Wood: 75
			Light: 80
			Heavy: 45
	-Warhead@2Smu:
	Warhead@3Eff: CreateEffect
		-ImpactSounds:
	Warhead@4EffWater: CreateEffect
		-ImpactSounds:

90mm:
	Inherits: ^Cannon
	ReloadDelay: 35
	Range: 6c0
	Projectile: Bullet
		Speed: 753
	Warhead@1Dam: SpreadDamage
		Damage: 5500
		Spread: 528
		Versus:
			Wood: 70
			Light: 100
			Heavy: 90

TeslaZap:
	Inherits: ^TeslaWeapon
	ReloadDelay: 3
	Range: 7c0
	Warhead@1Dam: SpreadDamage
		Damage: 5700
		Versus:
			Wood: 80
			Light: 80
			Heavy: 75
            
227mm:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 100
	Range: 12c0
	MinRange: 2c0
	Burst: 5
	BurstDelays: 4
	Report: katyarocket.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	TargetActorCenter: true
	# Remove default Missile properties
	-Projectile:
	Projectile: Bullet
		Blockable: false
		Image: DRAGON
		Shadow: true
		TrailImage: smokey
		Inaccuracy: 2253
		LaunchAngle: 62
		ContrailLength: 10
		Speed: 450
	Warhead@1Dam: SpreadDamage
		Spread: 1383
		Damage: 2700
		ValidTargets: GroundActor, WaterActor, AirborneActor
		Versus:
			Wood: 75
			Light: 70
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: xplobig4.aud
        
empbomb:
	Warhead@1Dam: SpreadDamage
		Spread: 1068
		Damage: 35000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 30
			Wood: 30
			Light: 75
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		Size: 8,7
	Warhead@3Eff: CreateEffect
		ExplosionPalette: tseffects
		Explosions: pulse_explosion
		ImpactSounds: empexpl1.wav
		ImpactActors: false
	Warhead@4: GrantExternalCondition
		Range: 5c0
		Duration: 80
		Condition: empdisable
        ValidTargets: GroundActor, WaterActor
	Warhead@5Eff: CreateEffect
		Explosions: med_explosion
        
ClusterTar:
	ValidTargets: Ground, Water, Air
	Warhead@1Dam: SpreadDamage
		Spread: 512
		Falloff: 100, 100, 0
		Damage: 26000
		ValidTargets: Ground, Water, Air
		Versus:
			None: 100
			Wood: 85
			Light: 70
			Heavy: 35
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@SoundEffect: CreateEffect
		ImpactActors: false
		ValidTargets: Ground, Water, Air
		Explosions: med_explosion
		ImpactSounds: xplobig4.aud
	Warhead@Cluster1: FireCluster
		Weapon: TarCluster
		RandomClusterCount: 5
		Dimensions: 7,7
		Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__

        
TarCluster:
	Inherits: ^Artillery
    -Report:
	ValidTargets: Ground, Water, Air
	Projectile: Bullet
        Image: tarvials
		MinimumLaunchSpeed: 10
		MaximumLaunchSpeed: 120
		Inaccuracy: 1c0
		Speed: 370
		Acceleration: 0c5
		MinimumLaunchAngle: -255
		MaximumLaunchAngle: 255
		RangeLimit: 10c0
		AllowSnapping: false
		VerticalRateOfTurn: 64
	Warhead@1Dam: SpreadDamage
		Spread: 516
		Damage: 2000
		ValidTargets: GroundActor, Ground, Water, Air
		Versus:
			None: 100
			Wood: 85
			Light: 70
			Heavy: 35
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		ImpactActors: false
		Explosions: large_explosion
		ImpactSounds: vialbrk.wav
	Warhead@3Smu: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
    Warhead@4Oil: CreateResource
        AddsResourceType: Ore
        Size: 1

ShockwaveExplosion:
    Inherits: ^Explosion
    Warhead@1Dam: SpreadDamage
		Spread: 0
		Damage: 0
	Warhead@Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@2Eff: CreateEffect
        ExplosionPalette: neweffectsalpha
		Explosions: shockwaveexp
		ImpactSounds: dplepld.wav
        
ATMine:
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 5500
		AffectsParent: true
		ValidTargets: GroundActor, WaterActor
		InvalidTargets: Mine
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: mineblo1.aud
		ImpactActors: false
	Warhead@Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, GroundActor
		InvalidTargets: Structure, Wall