^BaseWorld:
	Locomotor@WHEELED:
		Name: wheeled
		Crushes: mine, crate
		TerrainSpeeds:
			Clear: 80
			Rough: 50
			Road: 120
			Bridge: 100
			Ore: 50
			Gems: 70
			Beach: 40
	Locomotor@FWHEELED:
		Name: fwheeled
		Crushes: mine
		TerrainSpeeds:
			Clear: 80
			Rough: 50
			Road: 120
			Bridge: 100
			Ore: 50
			Gems: 70
			Beach: 40

^Palettes:
	PaletteFromFile@TSEFFECTS:
		Name: tseffects
		Filename: anim.pal
	PaletteFromFile@NEWEFFECTS:
		Name: neweffects
		Filename: neweffects.pal
    PaletteFromPaletteWithAlpha@ALPHANEWEFFECTS:
        Name: neweffectsalpha
        BasePalette: neweffects
        Alpha: 0.9
	PaletteFromFile@TARPALETTE:
		Name: tarpalette
		Filename: tarpalette.pal
            
World:
	MissionData:
		Briefing: | Welcome to the Death Race! |\n\nIn Death Race you have one vehicle, which you use to\ncollect weapons, armor, boosts and support powers to destroy\nyour enemies.\n\n|Weapons|\nBetter weapons are equipped first, weapons have a timer.\n\nLight mg - Light starting machine gun\nFlak cannon - Effective against light and medium armor\nLight tank cannon - Effective gainst medium armor\nMedium tank cannon - Effective against heavy armor\nPortable tesla weapon - Effective against all armor types\nMobile missile launcher - Superior range, but unusable in short range\nMines - allows you to lay up to 5 mines\n\n|Armors|\nHeavier armor is equipped always, armor upgrades are permanent\n\nLight armor - Buggy - Initial armor\nMedium armor - Jeep - Reduced damage intake, slower movement speed, medium armor type\nHeavy armor - Humvee - Even more reduced damage intake, slowest movement, heavy armor type\n\n|Boosts|\nBoosts are effective immediately but for a limited time only, a pip shows if a boost is active\n\nSpeed boost - increased speed\nReload boost - faster reload time\nFirepower boost - increases damage from weapons\nHealth boost - repairs 25% of your health\nNuke insurance - makes you explode in a nuclear blast if killed\n\n|Support powers|\nSupport powers are usable at any time, you can have multiple of the same type\n\nIron curtain - makes you invincible\nCloak - makes you invisible\nShroud - generates shroud around you\nChronosphere - teleports you to a new location for a time\nHaste - increases movement speed\nRepair - repairs health\nEMP missile - fires a debilitating EMP missile\nDoppelgänger - Creates a temporary uncontrollable copy of your vehicle\nTar Missile - Launches a cluster missile, which spreads tar that slows down vehicles.\n\nAll weapons, armor, boosts and support powers are lost when your vehicle is destroyed\n\nHost can set the number of lives in the options\n\nShop & bounties option allows for players to gain money by killing other players\nand buying support powers\n\nThe number of lives left is displayed in the top left corner of each vehicle\n\nPrepare to die!
    ScriptLobbyDropdown@NUMOFLIVES:
        ID: livesID
        Label: Number of lives
        Description: Determines the number of lives players have.
        Values:
            a: 1
            g: 3
            b: 5
            c: 10
            d: 15
            e: 20
        Default: b
        DisplayOrder: 5
    ScriptLobbyDropdown@Shop:
        ID: shopAndBounties
        Label: Power Shop
        Description: Determines if players are able to buy support powers.
        Values:
            on: On
            off: Off
        Default: on
        DisplayOrder: 5
    LuaScript:
        Scripts: mission.lua
    GlobalLightingPaletteEffect:
	CrateSpawner:
        CheckboxEnabled: true
        CheckboxLocked: true
        CheckboxVisible: false
		DeliveryAircraft: badr
		QuantizedFacings: 16
		Minimum: 1
		Maximum: 50
        CrateActors: FLKCRATE, LTNKCRATE, MTNKCRATE, TSLCRATE, MLRSCRATE, MARMKCRATE, HARMCRATE, SPEEDCRATE, RELOADCRATE, FRPWRCRATE, NUKECRATE, IRONPWRCRATE, CHRONOPWRCRATE, HASTEPWRCRATE, HEALPWRCRATE, EMPPWRCRATE, DOPPELPWRCRATE, TARPWRCRATE, SINGLEHEALCRATE, MINECRATE
		CrateActorShares: 130, 120, 105, 90, 70, 60, 30, 45, 45, 45, 15, 30, 30, 30, 30, 30, 30, 30, 140, 40
        SpawnInterval: 110
		WaterChance: 20
		InitialSpawnDelay: 1
		CheckboxDisplayOrder: 1
	MPStartUnits@mcvonly:
		Class: none
		ClassName: Buggy Only
		Factions: allies, england, france, germany, soviet, russia, ukraine
		BaseActor: mcv
	SpawnMPUnits:
        DropdownLocked: true
        DropdownVisible: false
    MPStartLocations:
        SeparateTeamSpawnsCheckboxVisible: false
    MapBuildRadius:
        AllyBuildRadiusCheckboxEnabled: true #can build in allies base
        AllyBuildRadiusCheckboxLocked: false
        AllyBuildRadiusCheckboxVisible: false
        BuildRadiusCheckboxEnabled: true #no build radius limitations
        BuildRadiusCheckboxLocked: false
        BuildRadiusCheckboxVisible: false
    MapOptions:
        TechLevelDropdownLocked: false
        TechLevelDropdownVisible: false
        TechLevel: unrestricted
        # other options are infonly, low, medium, nosuper (d2k also has: high)
        ShortGameCheckboxEnabled: true
        ShortGameCheckboxLocked: false
        ShortGameCheckboxVisible: false
        GameSpeedDropdownLocked: false
        GameSpeed: default
	ResourceType@ore:
		Type: Ore
		Name: Tar
		ResourceType: 1
		TerrainType: Ore
		Palette: tarpalette
		Sequences: gold01,gold02,gold03,gold04
		MaxDensity: 12
		ValuePerUnit: 25
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    
Player:
    Shroud:
        ExploredMapCheckboxEnabled: true
        ExploredMapCheckboxLocked: true
        ExploredMapCheckboxVisible: false
        FogCheckboxLocked: true
        FogCheckboxEnabled: false
        FogCheckboxVisible: false
    LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
        Label: Kill bounties
        Description: Enable kill bounties which can be used to buy support powers
        Enabled: true
        Locked: true
        Visible: false
    LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
        Enabled: false
        Locked: false
        Visible: false
    LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: #enable re-deployable MCV (only RA and CNC)
        Enabled: true
        Locked: false
        Visible: false
    PlayerResources:
        SelectableCash: 0, 500, 1000, 2000
        DefaultCash: 0
    ExternalCondition@STOREONRECEIVER:
        Condition: storeOn
    ProvidesPrerequisite@STOREOPEN:
        RequiresCondition: storeOn
        Prerequisite: openStore

^EmpDisable:
	WithColoredOverlay@EMPDISABLE:
		RequiresCondition: empdisable
		Palette: disabled
	TimedConditionBar@EMPDISABLE:
		Condition: empdisable
		Color: FFFFFF
	PowerMultiplier@EMPDISABLE:
		RequiresCondition: empdisable
		Modifier: 0
    WithIdleOverlay@EMPDISABLED:
        Image: empsparks
		Sequence: emp-overlay
		Palette: tseffects
        RequiresCondition: empdisable
	ExternalCondition@empdisable:
		Condition: empdisable

V2RL:
	Buildable:
		Prerequisites: ~disabled

1TNK:
	Buildable:
		Prerequisites: ~disabled

2TNK:
	Buildable:
		Prerequisites: ~disabled

3TNK:
	Buildable:
		Prerequisites: ~disabled

4TNK:
	Buildable:
		Prerequisites: ~disabled

ARTY:
	Buildable:
		Prerequisites: ~disabled

HARV:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

JEEP:
	Buildable:
		Prerequisites: ~disabled

APC:
	Buildable:
		Prerequisites: ~disabled

MNLY:
	Buildable:
		Prerequisites: ~disabled

TRUK:
	Buildable:
		Prerequisites: ~disabled

MGG:
	Buildable:
		Prerequisites: ~disabled

MRJ:
	Buildable:
		Prerequisites: ~disabled

TTNK:
	Buildable:
		Prerequisites: ~disabled

FTRK:
	Buildable:
		Prerequisites: ~disabled

DTRK:
	Buildable:
		Prerequisites: ~disabled

CTNK:
	Buildable:
		Prerequisites: ~disabled

QTNK:
	Buildable:
		Prerequisites: ~disabled

STNK:
	Buildable:
		Prerequisites: ~disabled
        
FLKCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction@MTNKGUN:
		SelectionShares: 5
		Condition: flkgun
		Duration: 1200
        Sound: reload1.wav
    Tooltip:
        Name: Flak cannon
        
LTNKCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: ltnkgun
		Duration: 1000
        Sound: reload1.wav
    Tooltip:
        Name: Light cannon
        
MTNKCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: mtnkgun
		Duration: 800
        Sound: reload1.wav
    Tooltip:
        Name: Medium cannon
        
TSLCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: tslgun
		Duration: 600
        Sound: reload1.wav
    Tooltip:
        Name: Tesla weapon
        
MLRSCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: mlrsgun
		Duration: 400
        Sound: reload1.wav
    Tooltip:
        Name: MLRS

MINECRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox3
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: reloadmines
		Duration: 1
        Sound: reload1.wav
    Tooltip:
        Name: Mines
        
MARMKCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox1
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: mediumbody
		Duration: 0
        Sound: armor1.wav
    Tooltip:
        Name: Medium armor
        
HARMCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox1
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: heavybody
		Duration: 0
        Sound: armor1.wav
    Tooltip:
        Name: Heavy armor
        
SPEEDCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox2
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: speedboost
		Duration: 700
        Sound: chrge1.wav
    Tooltip:
        Name: Speed Boost
        
RELOADCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox2
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: reloadboost
		Duration: 700
        Sound: chrge1.wav
    Tooltip:
        Name: Reload Boost
        
FRPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: ammobox2
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: frpwrboost
		Duration: 700
        Sound: chrge1.wav
    Tooltip:
        Name: Firepower Boost
        
NUKECRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: nkbox
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: nuketrap
		Duration: 1500
        Sound: chrge1.wav
    Tooltip:
        Name: Nuclear Insurance

SHRDPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: shrddummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Shroud Power
        
IRONPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: irondummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Iron Curtain Power
        
CHRONOPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: chronodummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Chronosphere Power
        
HASTEPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: hastedummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Haste Power
        
HEALPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: healdummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Repair Power
        
EMPPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: empdummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: EMP Bomb Power

CLOAKPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: cloakdummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Cloak Power
        
DOPPELPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: doppeldummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Doppelgänger Power
        
TARPWRCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: pwrbox
	GiveUnitCrateAction@jeep:
		SelectionShares: 6
		Units: tardummy
        Sound: chargepwr1.wav
    Tooltip:
        Name: Tar Missile Power
        
SINGLEHEALCRATE:
    Inherits: ^Crate
    RenderSprites:
        Image: hlbox
	GrantExternalConditionCrateAction:
		SelectionShares: 5
		Condition: singleheal
		Duration: 1
        Sound: fixit1.aud
    Tooltip:
        Name: Instant Repair Crate
        
WEAP:
    Power:
		Amount: 0
    ProductionFromMapEdge:
        Produces: Vehicle
    -Production:
    -ProductionBar:
    -Selectable:
    Interactable:
  
BADR:
    -RenderSprites:
    RenderSpritesEditorOnly:
        Image: badr
	-Contrail@1:
	-Contrail@2:
	-SpawnActorOnDeath:
    -AppearsOnRadar:
  
IRONDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Iron curtain support power
	Valued:
		Cost: 1250
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Makes a group of units invulnerable\nfor 20 seconds.
        Icon: ironicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	GrantExternalConditionPower@IRONCURTAIN:
		PauseOnCondition: disabled
		Icon: invuln
		ChargeInterval: 00
		Description: Invulnerability
		LongDesc: Makes a group of units invulnerable\nfor a time.
		Duration: 400
		SelectTargetSpeechNotification: SelectTarget
		DisplayRadarPing: True
		Condition: invulnerability
		OnFireSound: ironcur9.aud
		SupportPowerPaletteOrder: 10
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:
        
CHRONODUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Chorosphere support power
	Valued:
		Cost: 500
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Teleports a group of units across\nthe map for 20 seconds.
        Icon: pdoxicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	ChronoshiftPower@chronoshift:
		OrderName: Chronoshift
		PauseOnCondition: disabled
		Prerequisites: !pdox.germany
		Icon: chrono
		ChargeInterval: 0
		Description: Chronoshift
		LongDesc: Teleports a group of units across\nthe map for 20 seconds.
		SelectTargetSpeechNotification: SelectTarget
		Duration: 400
		KillCargo: true
		DisplayRadarPing: True
		SupportPowerPaletteOrder: 20
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:
        
HASTEDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Haste support power
	Valued:
		Cost: 500
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Increases the speed of the target\nfor a limited time.
        Icon: hasteicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	GrantExternalConditionPower@HASTE:
		PauseOnCondition: disabled
        IconImage: dricons
		Icon: hasteicon
		ChargeInterval: 0
		Description: Haste
		LongDesc: Increases the speed of the target\nfor a limited time.
		Duration: 300
		SelectTargetSpeechNotification: SelectTarget
		DisplayRadarPing: True
		Condition: hastepwr
		OnFireSound: ironcur9.aud
		SupportPowerPaletteOrder: 10
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:
        
HEALDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Repair support power
	Valued:
		Cost: 1500
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Repairs target for a limited time to full health.
        Icon: repairicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	GrantExternalConditionPower@HEAL:
		PauseOnCondition: disabled
        IconImage: dricons
		Icon: repairicon
		ChargeInterval: 00
		Description: Repair Power
		LongDesc: Repairs target for a limited time to full health.
		Duration: 300
		SelectTargetSpeechNotification: SelectTarget
		Condition: healpwr
		OnFireSound: fixit1.aud
		SupportPowerPaletteOrder: 10
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:
        
EMPDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: EMP bomb support power
	Valued:
		Cost: 1250
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Launches an EMP bomb at a target location.
        Icon: empicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	NukePower:
		PauseOnCondition: disabled
		Cursor: nuke
        IconImage: dricons
		Icon: empicon
		ChargeInterval: 0
		Description: EMP Bomb
		LongDesc: Launches an EMP bomb at a target location.
		SelectTargetSpeechNotification: SelectTarget
		MissileWeapon: empbomb
        MissilePalette: tseffects
		MissileDelay: 0
        LaunchSound: plsecan2.aud
		SpawnOffset: 1c0,427,0
		CameraRange: 10c0
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
		SupportPowerPaletteOrder: 70
        SkipAscent: true
        FlightDelay: 35
        OneShot: true
        AllowMultiple: true
    -Explodes:

CLOAKDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Cloak support power
	Valued:
		Cost: 500
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Makes target invisible for a limited time.
        Icon: cloakicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	GrantExternalConditionPower@HASTE:
		PauseOnCondition: disabled
        IconImage: dricons
		Icon: cloakicon
		ChargeInterval: 00
		Description: Cloak
		LongDesc: Makes target invisible for a limited time.
		Duration: 400
		SelectTargetSpeechNotification: SelectTarget
		Condition: cloak
		SupportPowerPaletteOrder: 10
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:
        
SHRDDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Shroud support power
	Valued:
		Cost: 250
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Makes target create shroud for a limited time.
        Icon: shroudicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	GrantExternalConditionPower@SHROUD:
		PauseOnCondition: disabled
        IconImage: dricons
		Icon: shroudicon
		ChargeInterval: 00
		Description: Shroud
		LongDesc: Makes target create shroud for a limited time.
		Duration: 400
		SelectTargetSpeechNotification: SelectTarget
		Condition: shrdpwr
		OnFireSound: shrd1.wav
		SupportPowerPaletteOrder: 10
		Dimensions: 5, 5
		Footprint: __x__ _xxx_ xxxxx _xxx_ __x__
        OneShot: true
        AllowMultiple: true
    -Explodes:

TARDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Tar Missile Support Power
	Valued:
		Cost: 1000
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Launches a cluster missile, which spreads\ntar that slows down vehicles.
        Icon: taricon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	NukePower@ARTILLERY:
		PauseOnCondition: empdisable || disabled
		Cursor: nuke
        IconImage: dricons
		Icon: taricon
		ChargeInterval: 0
		Description: Tar Missile
		LongDesc: Launches a cluster missile, which spreads\ntar that slows down vehicles.
		SelectTargetSpeechNotification: SelectTarget
		MissileWeapon: ClusterTar
		MissileDelay: 0
		DetonationAltitude: 5c0
		SpawnOffset: 0, 0c128, 0c512
		CameraRange: 10c0
		FlightVelocity: 1c0
        LaunchSound: firetar.wav
        SkipAscent: true
        FlightDelay: 30
        OneShot: true
        AllowMultiple: true
    -Explodes:
    
DOPPELDUMMY:
	Inherits: JEEP
    -Armament:
    -WithMuzzleOverlay:
    -WithSpriteTurret:
    -AttackTurreted:
    -AutoTarget:
    -AutoTargetPriority@DEFAULT:
    -AutoTargetPriority@ATTACKANYTHING:
    -RevealsShroud:
    -Selectable:
    Interactable:
    Tooltip:
        Name: Doppelgänger support power
	Valued:
		Cost: 250
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 330
        BuildDurationModifier: 0
		Prerequisites: weap, jeep2, ~openStore
		Description: Creates an uncontrollable doppelgänger. Only one\ndoppelgaenger can be present at a time.
        Icon: dobbelicon
    Mobile:
		TurnSpeed: 0
		Speed: 0
		PauseOnCondition: notmobile || being-captured
    RenderSpritesEditorOnly:
        Image: jeep
    -RenderSprites:
	ProduceActorPower@DOPPELGAENGER:
        Actors: fjeep2
        Type: Infantry
        IconImage: dricons
		Icon: dobbelicon
		ChargeInterval: 0
		Description: Doppelgaenger
		LongDesc: Creates a fake jeep.
		SelectTargetSpeechNotification: SelectTarget
		LaunchSound: crtdoppel.wav
		SupportPowerPaletteOrder: 10
        OneShot: true
        AllowMultiple: true
        PauseOnCondition: doppelpaused
    -Explodes:
    GrantConditionOnPrerequisite:
        Condition: doppelpaused
        Prerequisites: fjeep2

FJEEP2:
    Inherits: JEEP2
    Buildable:
		Queue: Infantry
		BuildPaletteOrder: 130
		Prerequisites: ~disabled
		Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n  Strong vs Infantry\n  Weak vs Vehicles, Aircraft
    -Production:
    -Exit:
    DamageMultiplier@FAKEVEHICLE:
        Modifier: 125
    Mobile:
        Locomotor: fwheeled
	Tooltip:
		Name: Doppelgaenger
		GenericName: Ranger
		GenericVisibility: Enemy
		GenericStancePrefix: False
    WithDecoration@fake:
		Position: Top
		Margin: 0, 4
		RequiresSelection: false
		Image: pips
		Sequence: tag-fake
    FirepowerMultiplier:
        Modifier: 0
    Valued:
        Cost: 0
    RenderSprites:
        Image: jeep2
    RejectsOrders:
    Wanders:
		WanderMoveRadius: 30
        MinMoveDelay: 5
        MaxMoveDelay: 8
    ScaredyCat:
        PanicChance: 100
        PanicLength: 200
        AttackPanicChance: 10
        PanicSpeedModifier: 0
    ProvidesPrerequisite:
    Explodes:
        Weapon: ShockwaveExplosion
        
    
JEEP2:
	Inherits: ^Vehicle
    Inherits@EMPDISABLING: ^EmpDisable
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Inherits@GAINSEXPERIENCE: ^GainsExperience
    Production:
        Produces: Infantry
    Exit:
    WithNameTagDecoration:
        MaxLength: 12
        ValidRelationships: Enemy, Neutral
        Margin: 12, -11
	ExternalCondition@NOBOUNTYRECEIVER:
		Condition: nobounty
	ExternalCondition@LTNKGUNRECEIVER:
		Condition: ltnkgun
	ExternalCondition@FLKGUNRECEIVER:
		Condition: flkgun
	ExternalCondition@MTNKGUNRECEIVER:
		Condition: mtnkgun
	ExternalCondition@TSLGUNRECEIVER:
		Condition: tslgun
	ExternalCondition@MLRSGUNRECEIVER:
		Condition: mlrsgun
	ExternalCondition@MARMRECEIVER:
		Condition: mediumbody
	ExternalCondition@HARMRECEIVER:
		Condition: heavybody
	ExternalCondition@SPEEDBOOSTRECEIVER:
		Condition: speedboost
	ExternalCondition@RELOADBOOSTRECEIVER:
		Condition: reloadboost
	ExternalCondition@FIREPOWERBOOSTRECEIVER:
		Condition: frpwrboost
	ExternalCondition@NUKETRAPRECEIVER:
		Condition: nuketrap
	ExternalCondition@IRONPWRRECEIVER:
		Condition: ironpwr
    ExternalCondition@HASTEPWRRECEIVER:
		Condition: hastepwr
    ExternalCondition@HEALPWRRECEIVER:
		Condition: healpwr
    ExternalCondition@SINGLEHEALRECEIVER:
		Condition: singleheal
    ExternalCondition@MINESRECEIVER:
		Condition: reloadmines
    ExternalCondition@CLOAKRECEIVER:
		Condition: cloak
    ExternalCondition@SHROUDRECEIVER:
		Condition: shrdpwr
    ExternalCondition@LIVESCNTR1:
		Condition: livescntr1
    ExternalCondition@LIVESCNTR2:
		Condition: livescntr2
    ExternalCondition@LIVESCNTR3:
		Condition: livescntr3
    ExternalCondition@LIVESCNTR4:
		Condition: livescntr4
    ExternalCondition@LIVESCNTR5:
		Condition: livescntr5
    ExternalCondition@LIVESCNTR6:
		Condition: livescntr6
    ExternalCondition@LIVESCNTR7:
		Condition: livescntr7
    ExternalCondition@LIVESCNTR8:
		Condition: livescntr8
    ExternalCondition@LIVESCNTR9:
		Condition: livescntr9
    ExternalCondition@LIVESCNTR10:
		Condition: livescntr10
    ExternalCondition@LIVESCNTR11:
		Condition: livescntr11
    ExternalCondition@LIVESCNTR12:
		Condition: livescntr12
    ExternalCondition@LIVESCNTR13:
		Condition: livescntr13
    ExternalCondition@LIVESCNTR14:
		Condition: livescntr14
    ExternalCondition@LIVESCNTR15:
		Condition: livescntr15
    ExternalCondition@LIVESCNTR16:
		Condition: livescntr16
    ExternalCondition@LIVESCNTR17:
		Condition: livescntr17
    ExternalCondition@LIVESCNTR18:
		Condition: livescntr18
    ExternalCondition@LIVESCNTR19:
		Condition: livescntr19
    ExternalCondition@LIVESCNTR20:
		Condition: livescntr20
    GrantExternalConditionToProduced@GIVESFLK:
        Condition: flkgun
        RequiresCondition: flkgun
    GrantExternalConditionToProduced@GIVESLTNK:
        Condition: ltnkgun
        RequiresCondition: ltnkgun
    GrantExternalConditionToProduced@GIVESMTNK:
        Condition: mtnkgun
        RequiresCondition: mtnkgun
    GrantExternalConditionToProduced@GIVESTSL:
        Condition: tslgun
        RequiresCondition: tslgun
    GrantExternalConditionToProduced@GIVESMRLS:
        Condition: mlrsgun
        RequiresCondition: mlrsgun
    GrantExternalConditionToProduced@GIVESMARM:
        Condition: mediumbody
        RequiresCondition: mediumbody
    GrantExternalConditionToProduced@GIVESHARM:
        Condition: heavybody
        RequiresCondition: heavybody
	WithDecoration@LIVESCNTRPIP1:
		Image: pips
		Sequence: lvscntr1
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr1
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP2:
		Image: pips
		Sequence: lvscntr2
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr2
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP3:
		Image: pips
		Sequence: lvscntr3
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr3
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP4:
		Image: pips
		Sequence: lvscntr4
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr4
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP5:
		Image: pips
		Sequence: lvscntr5
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr5
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP6:
		Image: pips
		Sequence: lvscntr6
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr6
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP7:
		Image: pips
		Sequence: lvscntr7
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr7
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP8:
		Image: pips
		Sequence: lvscntr8
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr8
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP9:
		Image: pips
		Sequence: lvscntr9
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr9
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP10:
		Image: pips
		Sequence: lvscntr10
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr10
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP11:
		Image: pips
		Sequence: lvscntr11
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr11
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP12:
		Image: pips
		Sequence: lvscntr12
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr12
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP13:
		Image: pips
		Sequence: lvscntr13
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr13
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP14:
		Image: pips
		Sequence: lvscntr14
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr14
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP15:
		Image: pips
		Sequence: lvscntr15
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr15
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP16:
		Image: pips
		Sequence: lvscntr16
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr16
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP17:
		Image: pips
		Sequence: lvscntr17
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr17
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP18:
		Image: pips
		Sequence: lvscntr18
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr18
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP19:
		Image: pips
		Sequence: lvscntr19
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr19
        ValidRelationships: ally, enemy, neutral
	WithDecoration@LIVESCNTRPIP20:
		Image: pips
		Sequence: lvscntr20
		Position: TopLeft
		Margin: 0, 0
		RequiresCondition: livescntr20
        ValidRelationships: ally, enemy, neutral
	Valued:
		Cost: 5000
    GivesBounty:
        Percentage: 10
        RequiresCondition: !nobounty
	Tooltip:
		Name: Ranger
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Health:
		HP: 20000
	Armor@LIGHTARMOR:
		Type: Wood
        RequiresCondition: !mediumbody && !heavybody
	Armor@MEDIUMARMOR:
		Type: Light
        RequiresCondition: mediumbody && !heavybody
	Armor@HEAVYARMOR:
		Type: Heavy
        RequiresCondition: heavybody
	Mobile:
		TurnSpeed: 55
		Speed: 170
		PauseOnCondition: notmobile || being-captured || empdisable
	ProvidesPrerequisite@JEEP2:
    ReloadAmmoPool:
        AmmoPool: minePool
        Delay: 1
        Count: 5
        RequiresCondition: reloadmines
    DamageMultiplier@MEDIUMARMOR:
        Modifier: 95
        RequiresCondition: mediumbody && !heavybody
    DamageMultiplier@HEAVYARMOR:
        Modifier: 90
        RequiresCondition: heavybody
    SpeedMultiplier@MEDIUMSPEED:
        Modifier: 95
        RequiresCondition: mediumbody && !heavybody
    SpeedMultiplier@HEAVYSPEED:
        Modifier: 90
        RequiresCondition: heavybody
    SpeedMultiplier@SPEEDBOOST:
        Modifier: 140
        RequiresCondition: speedboost
    SpeedMultiplier@HASTEPWR:
        Modifier: 140
        RequiresCondition: hastepwr
    ReloadDelayMultiplier@RELOADBOOST:
        Modifier: 75
        RequiresCondition: reloadboost
    FirepowerMultiplier@FIREPOWERBOOST:
        Modifier: 125
        RequiresCondition: frpwrboost
    ChangesHealth@HEALPWR
        Step: 270
        Delay: 5
        StartIfBelow: 101
        RequiresCondition: healpwr
    ChangesHealth@SINGLEHEAL
        Step: 10000
        Delay: 1
        StartIfBelow: 101
        RequiresCondition: singleheal
    Explodes@NUKEUPGRADE
        Weapon: MiniNuke
		EmptyWeapon: MiniNuke
		DamageSource: Killer
        RequiresCondition: nuketrap
	CreatesShroud:
		Range: 13c0
		RequiresCondition: shrdpwr
    WithRangeCircle@ShroudGen:
        Color: 57426B
        RequiresCondition: shrdpwr
        Range: 13c0
	RevealsShroud:
		MinRange: 4c0
		Range: 8c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 3c5
	WithDecoration@ARMPIP:
		Image: pips
		Sequence: armpip
		Position: BottomRight
		Margin: 26, -8
		RequiresCondition: frpwrboost
	WithDecoration@HASTEPIP:
		Image: pips
		Sequence: hastepip
		Position: BottomRight
		Margin: 17, -8
		RequiresCondition: speedboost
	WithDecoration@NUKETRAP:
		Image: pips
		Sequence: nukepip
		Position: BottomRight
		Margin: 8, -8
		RequiresCondition: nuketrap
	WithDecoration@RELOADPIP:
		Image: pips
		Sequence: reloadpip
		Position: BottomRight
		Margin: -1, -8
		RequiresCondition: reloadboost
    WithFacingSpriteBody:
        Sequence: idle
        RequiresCondition: disabled
    WithFacingSpriteBody@LIGHTBODY:
        Sequence: idlebggy
        RequiresCondition: !mediumbody && !heavybody
    WithFacingSpriteBody@MEDIUMBODY:
        Sequence: idlejeep
        RequiresCondition: mediumbody && !heavybody
    WithFacingSpriteBody@HEAVYBODY:
        Sequence: idlehumvee
        RequiresCondition: heavybody
    TimedConditionBar@HASTEPWR:
        Condition: hastepwr
        Color: FF8739
    TimedConditionBar@HEALPWR:
        Condition: healpwr
        Color: FF8787
    TimedConditionBar@SHROUD:
        Condition: shrdpwr
        Color: 57426B
    TimedConditionBar@FLKGUN:
        Condition: flkgun
        Color: FFD800
    TimedConditionBar@LKGUN:
        Condition: ltnkgun
        Color: FFD800
    TimedConditionBar@MLKGUN:
        Condition: mtnkgun
        Color: FFD800
    TimedConditionBar@TSLGUN:
        Condition: tslgun
        Color: FFD800
    TimedConditionBar@MLRSGUN:
        Condition: mlrsgun
        Color: FFD800
	Turreted@JEEPTURRET:
        Turret: jeepturret
		TurnSpeed: 40
		Offset: -20,0,138
        RequiresCondition: !ltnkgun && !mtnkgun && !tslgun && !mlrsgun
	Turreted@FLKTURRET:
        Turret: flkturret
		TurnSpeed: 40
		Offset: -298,0,150
        RequiresCondition: !ltnkgun && !mtnkgun && flkgun && !tslgun && !mlrsgun
	Turreted@LTNKTURRET:
        Turret: ltnkturret
		TurnSpeed: 40
		Offset: -150,0,100
        RequiresCondition: ltnkgun && !mtnkgun && !tslgun && !mlrsgun
	Turreted@MTNK:
        Turret: mtnkturret
        TurnSpeed: 30
		Offset: -130,0,125
        RequiresCondition: mtnkgun && !tslgun && !mlrsgun
	Turreted@TSL:
        Turret: tslturret
        TurnSpeed: 100
		Offset: -200,0,160
        RequiresCondition: tslgun && !mlrsgun
	WithIdleOverlay@SPINNER:
		Sequence: spinner
        RequiresCondition: tslgun && !mlrsgun
        Offset: -90,0,20
	Turreted@MLRS:
        Turret: mlrsturret
		TurnSpeed: 512
		Offset: -390,0,230
        RequiresCondition: mlrsgun
	Armament@JEEP:
        Name: jeepgunmg60
		Weapon: M60mg
		MuzzleSequence: muzzle
		LocalOffset: 128,0,43
        Turret: jeepturret
        RequiresCondition: !ltnkgun && !mtnkgun && !flkgun && !tslgun && !mlrsgun
	Armament@FLKAG:
        Name: flkaggunflak
		Weapon: FLAK-23-AG
		Recoil: 85
		LocalOffset: 512,0,192
		MuzzleSequence: muzzleflk
        Turret: flkturret
        RequiresCondition: !ltnkgun && !mtnkgun && flkgun && !tslgun && !mlrsgun
	Armament@LTNK:
        Name: ltnkgun25mm
		Weapon: 25mm
		Recoil: 85
		RecoilRecovery: 25
		LocalOffset: 768,0,90
		MuzzleSequence: muzzleltnk
        Turret: ltnkturret
        RequiresCondition: ltnkgun && !mtnkgun && !tslgun && !mlrsgun
	Armament@MTNK:
        Name: mtnkgun90mm
		Weapon: 90mm
		Recoil: 128
		RecoilRecovery: 38
		LocalOffset: 720,0,80
		MuzzleSequence: muzzlemtnk
        Turret: mtnkturret
        RequiresCondition: mtnkgun && !tslgun && !mlrsgun
	Armament@TESLA:
        Name: teslatttankzap
		Weapon: TTankZap
		LocalOffset: -300,0,230
        Turret: tslturret
        RequiresCondition: tslgun && !mlrsgun
	Armament@MLRSGUNPRIMARY:
        Name: mlrs227mma
		Weapon: 227mm
		LocalOffset: 213,128,0, 213,-128,0
        Turret: mlrsturret
        RequiresCondition: mlrsgun
	Armament@MLRSGUNSECONDARY:
        Name: mlrs227mmb
		Weapon: 227mm
		LocalOffset: 213,-128,0, 213,128,0
        Turret: mlrsturret
        RequiresCondition: mlrsgun
	AttackTurreted@JEEPATTACK:
        Turrets: jeepturret, flkturret, ltnkturret, mtnkturret, tslturret, mlrsturret
        Armaments: jeepgunmg60, flkaggunflak, ltnkgun25mm, mtnkgun90mm, teslatttankzap, mlrs227mma, mlrs227mmb
        PauseOnCondition:  empdisable
	WithMuzzleOverlay:
	WithSpriteTurret@JEEPSPRITETURRET:
        Turret: jeepturret
        Sequence: turret
        RequiresCondition: !ltnkgun && !mtnkgun && !flkgun && !tslgun && !mlrsgun
	WithSpriteTurret@FLKSPRITETURRET:
        Turret: flkturret
        Sequence: turretflk
        RequiresCondition: !ltnkgun && !mtnkgun && flkgun && !tslgun && !mlrsgun
	WithSpriteTurret@LTNKSPRITETURRET:
        Turret: ltnkturret
        Sequence: turret-ltnk
        RequiresCondition: ltnkgun && !mtnkgun && !tslgun && !mlrsgun
	WithSpriteTurret@MTNKSPRITETURRET:
        Turret: mtnkturret
        Sequence: turret-mtnk
        RequiresCondition: mtnkgun && !tslgun && !mlrsgun
	WithSpriteTurret@MLRSSPRITETURRET:
        Turret: mlrsturret
        Sequence: turret-mlrs
        RequiresCondition: mlrsgun
	WithTurretAimAnimation@MLRSAIM:
        Turret: mlrsturret
		Sequence: aim
        RequiresCondition: mlrsgun
	Minelayer:
        AmmoPoolName: minePool
		Mine: MINV
		TileUnknownName: build-valid
		TerrainTypes: Clear, Road, Beach, Ore, Gems, Rough, Bridge
	AmmoPool:
        Name: minePool
		Ammo: 5
        InitialAmmo: 0
		RearmSound: minelay1.aud
	Rearmable:
        AmmoPools: minePool
		RearmActors: fix
	WithAmmoPipsDecoration:
        AmmoPools: minePool
		Position: BottomLeft
		Margin: 4, 3
		RequiresSelection: true
    Cloak@CLOAKPOWERGOTTEN:
        RequiresCondition: cloak
        InitialDelay: 0
        CloakDelay: 30
        IsPlayerPalette: true
		CloakSound: trans1.aud
		UncloakSound: trans1.aud
        UncloakOn: Attack, Unload, Damage, Heal
    TimedConditionBar@CLOAK:
        Condition: cloak
        Color: 007F0E