#Debris
1x1ruins1:
	idle: 1x1ruins
		Start: 0
		ZOffset: -10000
        
1x1ruins2:
	idle: 1x1ruins
		Start: 1
		ZOffset: -10000
        
1x1ruins3:
	idle: 1x1ruins
		Start: 2
		ZOffset: -10000
        
1x1ruins4:
	idle: 1x1ruins
		Start: 3
		ZOffset: -10000
        
1x1ruins5:
	idle: 1x1ruins
		Start: 4
		ZOffset: -10000
        
1x1ruins6:
	idle: 1x1ruins
		Start: 5
		ZOffset: -10000
        
1x1ruins7:
	idle: 1x1ruins
		Start: 6
		ZOffset: -10000
        
1x1ruins8:
	idle: 1x1ruins
		Start: 7
		ZOffset: -10000
        
1x1ruins9:
	idle: 1x1ruins
		Start: 8
		ZOffset: -10000
        
2x1ruins1:
	idle: 2x1ruins
		Start: 0
		ZOffset: -10000
        
2x1ruins2:
	idle: 2x1ruins
		Start: 1
		ZOffset: -10000

2x1stones1:
	idle: 2x1stones
		Start: 0
		ZOffset: -10000
        
2x1stones2:
	idle: 2x1stones
		Start: 1
		ZOffset: -10000
        
2x1stones3:
	idle: 2x1stones
		Start: 2
		ZOffset: -10000
        
1x2stones1:
	idle: 1x2stones
		Start: 0
		ZOffset: -10000
        
1x2stones2:
	idle: 1x2stones
		Start: 1
		ZOffset: -10000
        
1x2stones3:
	idle: 1x2stones
		Start: 2
		ZOffset: -10000
        
1x1rocks1:
	idle: 1x1rocks
		Start: 0
		ZOffset: -10000
        
1x1rocks2:
	idle: 1x1rocks
		Start: 1
		ZOffset: -10000
        
1x1rocks3:
	idle: 1x1rocks
		Start: 2
		ZOffset: -10000
        

2x2rocks1:
	idle: 2x2rocks
		Start: 0
		ZOffset: -10000
        
2x2rocks2:
	idle: 2x2rocks
		Start: 1
		ZOffset: -10000
        
2x2rocks3:
	idle: 2x2rocks
		Start: 2
		ZOffset: -10000
        
2x2rocks4:
	idle: 2x2rocks
		Start: 3
		ZOffset: -10000

fordhorz:
	idle: ford
		Start: 0
		ZOffset: -10000
        
fordvert:
	idle: ford1
		Start: 0
		ZOffset: -10000