#Craters

1x1_crat_1:
	idle: 1x1_lava
		Start: 1
		ZOffset: -10000
		
1x1_crat_1b:
	idle: 1x1_lava
		Start: 0
		ZOffset: -10000
		
1x1_crat_2:
	idle: 1x1_lava
		Start: 2
		ZOffset: -10000
		
1x1_crat_2b:
	idle: 1x1_lava
		Start: 3
		ZOffset: -10000
		
1x1_crat_3:
	idle: 1x1_lava
		Start: 16
		ZOffset: -10000
		
1x1_crat_3b:
	idle: 1x1_lava
		Start: 17
		ZOffset: -10000
		
2x2_crat_1:
	idle: 2x2_lava
		Start: 2
		ZOffset: -10000
2x2_crat_1b:
	idle: 2x2_lava
		Start: 3
		ZOffset: -10000
3x2_crat_1:
	idle: 3x2_lava
		Start: 1
		ZOffset: -10000
3x2_crat_1b:
	idle: 3x2_lava
		Start: 0
		ZOffset: -10000
		
#Cracks in the ground

1x1_crck_1:
	idle: 1x1_lava
		Start: 11
		ZOffset: -10000
		
1x1_crck_1b:
	idle: 1x1_lava
		Start: 10
		ZOffset: -10000
		
1x1_crck_2:
	idle: 1x1_lava
		Start: 13
		ZOffset: -10000
		
1x1_crck_2b:
	idle: 1x1_lava
		Start: 12
		ZOffset: -10000
		
1x1_crck_3:
	idle: 1x1_lava
		Start: 15
		ZOffset: -10000
		
1x1_crck_3b:
	idle: 1x1_lava
		Start: 14
		ZOffset: -10000
		
1x2_crck_1b:
	idle: 1x2_lava
		Start: 1
		ZOffset: -10000
1x2_crck_1:
	idle: 1x2_lava
		Start: 2
		ZOffset: -10000
		
1x3_crck_1:
	idle: 1x3_lava
		Start: 1
		ZOffset: -10000
1x3_crck_1b:
	idle: 1x3_lava
		Start: 0
		ZOffset: -10000
		
2x1_crck_1:
	idle: 2x1_lava
		Start: 3
		ZOffset: -10000
2x1_crck_1b:
	idle: 2x1_lava
		Start: 2
		ZOffset: -10000
		
2x2_crck_1:
	idle: 2x2_lava
		Start: 0
		ZOffset: -10000
2x2_crck_2:
	idle: 2x2_lava
		Start: 7
		ZOffset: -10000
2x2_crck_2b:
	idle: 2x2_lava
		Start: 6
		ZOffset: -10000
2x2_crck_3:
	idle: 2x2_lava
		Start: 9
		ZOffset: -10000
2x2_crck_3b:
	idle: 2x2_lava
		Start: 8
		ZOffset: -10000
2x2_crck_4:
	idle: 2x2_lava
		Start: 11
		ZOffset: -10000
2x2_crck_4b:
	idle: 2x2_lava
		Start: 10
		ZOffset: -10000
2x2_crck_5:
	idle: 2x2_lava
		Start: 13
		ZOffset: -10000
2x2_crck_5b:
	idle: 2x2_lava
		Start: 12
		ZOffset: -10000
2x2_crck_6:
	idle: 2x2_lava
		Start: 15
		ZOffset: -10000
2x2_crck_6b:
	idle: 2x2_lava
		Start: 14
		ZOffset: -10000
		
3x1_crck_1:
	idle: 3x1_lava
		Start: 1
		ZOffset: -10000
3x1_crck_1b:
	idle: 3x1_lava
		Start: 0
		ZOffset: -10000

#Rocks and stuff that swims in lava

1x1_lava_1:
	idle: 1x1_lava
		Start: 4
		ZOffset: -10000
		
1x1_lava_2:
	idle: 1x1_lava
		Start: 5
		ZOffset: -10000
		
1x1_lava_3:
	idle: 1x1_lava
		Start: 6
		ZOffset: -10000
		
1x1_lava_4:
	idle: 1x1_lava
		Start: 7
		ZOffset: -10000
		
1x1_lava_5:
	idle: 1x1_lava
		Start: 8
		ZOffset: -10000
		
1x1_lava_6:
	idle: 1x1_lava
		Start: 9
		ZOffset: -10000
		
1x2_lava_1:
	idle: 1x2_lava
		Start: 0
		ZOffset: -10000
		
2x1_lava_1:
	idle: 2x1_lava
		Start: 0
		ZOffset: -10000
2x1_lava_2:
	idle: 2x1_lava
		Start: 1
		ZOffset: -10000
		
2x2_lava_1:
	idle: 2x2_lava
		Start: 1
		ZOffset: -10000
2x2_lava_2:
	idle: 2x2_lava
		Start: 4
		ZOffset: -10000
2x2_lava_3:
	idle: 2x2_lava
		Start: 5
		ZOffset: -10000
		
4x1_lava_1:
	idle: 4x1_lava
		Start: 0
		ZOffset: -10000
		
#Misc stuff

#The offset is there, to make smoke and fireball spawners centered on the opening.
4x4_volc_1:
	idle: 4x4_lava
		Start: 0
		ZOffset: -10000
		Offset: 16,-4,0
4x4_volc_1b:
	idle: 4x4_lava
		Start: 1
		ZOffset: -10000
		Offset: 16,-4,0
		
#Icons
icon_1:
	idle: lav_icon
		Start: 0
		ZOffset: 200
icon_2:
	idle: lav_icon
		Start: 1
		ZOffset: 200
icon_3:
	idle: lav_icon
		Start: 2
		ZOffset: 200
icon_4:
	idle: lav_icon
		Start: 3
		ZOffset: 100
icon_5:
	idle: lav_icon
		Start: 4
		ZOffset: 100

smoke_moving:
	Defaults:
		Start: 0
		Length: *
		ZOffset: 512
		Offset: 10,-28,0
		Tick: 90
	big_smoke1: smokeam
	big_smoke2: smokebm
	big_smoke3: smokecm
	big_smoke4: smokedm
	big_smoke5: smokeem
	big_smoke6: smokefm
	big_smoke7: smokeam
		Tick: 120
	big_smoke8: smokebm
		Tick: 120
	big_smoke9: smokecm
		Tick: 120
	big_smoke10: smokedm
		Tick: 120
	big_smoke11: smokeem
		Tick: 120
	big_smoke12: smokefm
		Tick: 120
	small_smoke1: smoksam
		Tick: 60
		Offset: 3,-15,0
	small_smoke2: smoksbm
		Tick: 60
		Offset: 3,-15,0
	small_smoke3: smokscm
		Tick: 60
		Offset: 3,-15,0
	small_smoke4: smoksdm
		Tick: 60
		Offset: 3,-15,0
	small_smoke5: smoksem
		Tick: 60
		Offset: 3,-15,0
	small_smoke6: smoksfm
		Tick: 60
		Offset: 3,-15,0
	small_smoke7: smoksam
		Offset: 3,-15,0
	small_smoke8: smoksbm
		Offset: 3,-15,0
	small_smoke9: smokscm
		Offset: 3,-15,0
	small_smoke10: smoksdm
		Offset: 3,-15,0
	small_smoke11: smoksem
		Offset: 3,-15,0
	small_smoke12: smoksfm
		Offset: 3,-15,0
		
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	large_splash: h2o_exp1
		Tick: 60
	med_splash: h2o_exp2
		Tick: 60
	small_splash: h2o_exp3
		Tick: 60
fire:
	invis: biomake
		Length: 1
		Offset: 0,-3
		ZOffset: 1023
spawner:
	idle: biomake
		Length: 1
		Offset: 0,-3
		ZOffset: 1023
		
#Sequences for the husk buildings
v20.husk:
	Defaults:
		AddExtension: false
	idle: v20.des
		Start: 6
v21.husk:
	Defaults:
		AddExtension: false
	idle: v21.des
		Start: 6
v22.husk:
	Defaults:
		AddExtension: false
	idle: v22.des
		Start: 6
v23.husk:
	Defaults:
		AddExtension: false
	idle: v23.des
		Start: 6
v24.husk:
	Defaults:
		AddExtension: false
	idle: v24.des
		Start: 2
v25.husk:
	Defaults:
		AddExtension: false
	idle: v25.des
		Start: 2
v26.husk:
	Defaults:
		AddExtension: false
	idle: v26.des
		Start: 2
v27.husk:
	Defaults:
		AddExtension: false
	idle: v27.des
		Start: 2
v28.husk:
	Defaults:
		AddExtension: false
	idle: v28.des
		Start: 2
v29.husk:
	Defaults:
		AddExtension: false
	idle: v29.des
		Start: 2
v30.husk:
	Defaults:
		AddExtension: false
	idle: v30.des
		Start: 2
v31.husk:
	Defaults:
		AddExtension: false
	idle: v31.des
		Start: 2
v32.husk:
	Defaults:
		AddExtension: false
	idle: v32.des
		Start: 2
v33.husk:
	Defaults:
		AddExtension: false
	idle: v33.des
		Start: 2
v34.husk:
	Defaults:
		AddExtension: false
	idle: v34.des
		Start: 2
v35.husk:
	Defaults:
		AddExtension: false
	idle: v35.des
		Start: 2
v36.husk:
	Defaults:
		AddExtension: false
	idle: v36.des
		Start: 2
v37.husk:
	Defaults:
		AddExtension: false
	idle: v37.des
		Start: 2

miss.husk:
	idle: miss
		Start: 2
	bib: bib2
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
hosp.husk:
	idle: hosp
		Start: 8
	bib: mbHOSP
		Length: *
		Offset: 0,1
		UseTilesetExtension: true
bio.husk:
	idle: bio
		Start: 2

dome:
	dead: domedead
		Tick: 800
		Offset: 0,-4
dome.husk:
	idle: domedead
		Offset: 0,-4
atek:
	dead: atekdead
		Tick: 800
atek.husk:
	idle: atekdead
weap:
	dead: weapdead
		Tick: 800
weap.husk:
	idle: weapdead
fact.husk:
	idle: factdead
proc.husk:
	idle: procdead
powr.husk:
	idle: powrdead
apwr.husk:
	idle: apwrdead
		Offset: 0,-10
stek:
	dead: stekdead
		Tick: 800
stek.husk:
	idle: stekdead
barr:
	dead: barrdead
		Offset: 0,-6
		Tick: 800
barr.husk:
	idle: barrdead
		Offset: 0,-6
tent:
	dead: tentdead
		Tick: 800
tent.husk:
	idle: tentdead
		UseTilesetExtension: true
fix:
	dead: fixdead
		Tick: 800
		ZOffset: -1c511
		Offset: 0,1
fix.husk:
	idle: fixdead
		ZOffset: -1c511
		Offset: 0,1

brik.scratched:
	idle: brik
		Start: 16
		Length: 16
	damaged-idle: brik
		Start: 32
		Length: 16
brik.damaged:
	idle: brik
		Start: 32
		Length: 16
cycl.damaged:
	idle: cycl
		Start: 16
		Length: 16
		
pbox:
	dead: pboxdead
		Tick: 800
pbox.husk:
	idle: pboxdead
	bib: mbPBOX
		Length: *
		Offset: 0,-2
		UseTilesetExtension: true
gun:
	dead: gundead
		Tick: 800
gun.husk:
	idle: gundead
	bib: mbGUN
		Length: *
		Offset: -1,-1
		UseTilesetExtension: true
	
ftur:
	dead: fturdead
		Tick: 800
		Offset: 0,-2
ftur.husk:
	idle: fturdead
		Offset: 0,-2
	bib: mbFTUR
		Length: *
		UseTilesetExtension: true
tsla:
	dead: tsladead
		Tick: 800
		Offset: 0,-13
tsla.husk:
	idle: tsladead
		Offset: 0,-13
	bib: mbTSLA
		Length: *
		UseTilesetExtension: true
