MISS:
	Inherits: ^TechBuilding
	Inherits@shape: ^3x2Shape
	HitShape:
		UseTargetableCellsOffsets: false
		TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
	Selectable:
		Priority: 0
		Bounds: 72,48
	OwnerLostAction:
		Action: ChangeOwner
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 60000
	RevealsShroud:
		MinRange: 6c0
		Range: 10c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 6c0
	Armor:
		Type: Wood
	Tooltip:
		Name: Communications Center
	TooltipDescription@ally:
		Description: Provides range of vision.
		ValidRelationships: Ally
	TooltipDescription@other:
		Description: Capture to give visual range.
		ValidRelationships: Neutral, Enemy
	WithBuildingBib:
	CaptureManager:
	Capturable:
		Types: building
	CapturableProgressBar:
	CapturableProgressBlink:
	EngineerRepairable:
	WithDeathAnimation:
		DeathSequence: dead
		UseDeathTypeSuffix: false
	ProvidesPrerequisite@buildingname:
	AppearsOnMapPreview:
	SpawnActorOnDeath:
		Actor: MISSHUSK
		OwnerType: InternalName
	GpsDot:
		String: Communications
		
MISSHUSK:
	Inherits: ^TechBuilding
	Inherits@shape: ^3x2Shape
	HitShape:
		UseTargetableCellsOffsets: false
		TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
	SelectionDecorations:
	WithSpriteControlGroupDecoration:
	Selectable:
		Priority: 3
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 60000
	DamageMultiplier:
		Modifier: 0
	Targetable:
		TargetTypes: Ground, Structure
	RevealsShroud:
		Range: 10c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 6c0
	Armor:
		Type: Wood
	Tooltip:
		Name: Communications Center (damaged)
	TooltipDescription@ally:
		Description: Provides range of vision.
		ValidRelationships: Ally
	TooltipDescription@other:
		Description: Capture to give visual range.
		ValidRelationships: Neutral, Enemy
	WithBuildingBib:
	CaptureManager:
	Capturable:
		Types: building
	CapturableProgressBar:
	CapturableProgressBlink:
	EngineerRepairable:
	TransformOnCapture:
		IntoActor: MISS
		ForceHealthPercentage: 25
	GpsDot:
		String: Communications
	RenderSprites:
		Image: MISS
	WithSpriteBody:
		Sequence: dead
	WithIdleOverlay@Burns:
		Image: fire
		Sequence: 1
		IsDecoration: True
	ChangesHealth:
		Step: -100
		StartIfBelow: 101
		Delay: 8
