Player:
	ModularBot@RushAI:
		Name: Oil AI (Type: Rush)
		Type: rush
	ModularBot@NormalAI:
		Name: Oil Bot Test 1 (Type: normal)
		Type: normal
	ModularBot@TurtleAI:
		Name: Oil Bot Test 2 (Type: Turtle)
		Type: turtle
	ModularBot@NavalAI:
		Name: Naval AI
		Type: naval
	GrantConditionOnBotOwner@rush:
		Condition: enable-rush-ai
		Bots: rush
	GrantConditionOnBotOwner@normal:
		Condition: enable-normal-ai
		Bots: normal
	GrantConditionOnBotOwner@turtle:
		Condition: enable-turtle-ai
		Bots: turtle
	GrantConditionOnBotOwner@naval:
		Condition: enable-naval-ai
		Bots: naval
	SupportPowerBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
		Decisions:
			spyplane:
				OrderName: SovietSpyPlane
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			paratroopers:
				OrderName: SovietParatroopers
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			parabombs:
				OrderName: UkraineParabombs
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			nukepower:
				OrderName: NukePowerInfoOrder
				MinimumAttractiveness: 3000
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@2:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 7c0
	HarvesterBotModule:
		RequiresCondition: enable-naval-ai
		HarvesterTypes: harv
		RefineryTypes: oilb, oilp
	BaseBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 160
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: oilb,v19
		PowerTypes: powr,apwr
		BarracksTypes: barr
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap
		BuildingLimits:
			proc: 0
			barr: 1
			tent: 1
			kenn: 1
			dome: 1
			weap: 1
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 30
			barr: 1
			kenn: 1
			tent: 1
			weap: 1
			pbox: 7
			gun: 7
			tsla: 5
			gap: 2
			ftur: 10
			agun: 5
			sam: 5
			atek: 1
			stek: 1
			fix: 1
			dome: 10
			mslo: 1
	BaseBuilderBotModule@normal:
		RequiresCondition: enable-normal-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 200
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: oilb, oilp
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 0
			barr: 1
			tent: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			afld.ukraine: 4
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 15
			tent: 1
			barr: 1
			kenn: 1
			dome: 1
			weap: 6
			hpad: 4
			spen: 1
			syrd: 1
			afld: 4
			afld.ukraine: 4
			pbox: 7
			gun: 7
			ftur: 10
			tsla: 5
			gap: 2
			fix: 1
			agun: 5
			sam: 1
			atek: 1
			stek: 1
			mslo: 1
	BaseBuilderBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 250
		ExcessPowerIncrement: 50
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: oilb, oilp
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 0
			barr: 1
			tent: 1
			kenn: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			afld.ukraine: 4
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 30
			tent: 1
			barr: 1
			kenn: 1
			weap: 3
			hpad: 2
			afld: 2
			afld.ukraine: 2
			spen: 1
			syrd: 1
			pbox: 10
			gun: 10
			ftur: 10
			tsla: 7
			gap: 3
			fix: 1
			dome: 10
			agun: 5
			sam: 5
			atek: 1
			stek: 1
			mslo: 1
	BaseBuilderBotModule@naval:
		RequiresCondition: enable-naval-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 200
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: oilb, oilp
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 0
			dome: 1
			barr: 1
			tent: 1
			spen: 1
			syrd: 1
			hpad: 8
			afld: 8
			afld.ukraine: 8
			weap: 1
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 30
			dome: 1
			weap: 1
			hpad: 20
			afld: 20
			afld.ukraine: 20
			atek: 1
			stek: 1
			spen: 1
			syrd: 1
			fix: 1
			pbox: 12
			gun: 12
			ftur: 12
			tsla: 12
			agun: 5
			sam: 5
			mslo: 1
	BuildingRepairBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
	SquadManagerBotModule@rush:
		RequiresCondition: enable-rush-ai
		SquadSize: 20
		ExcludeFromSquadsTypes: harv, mcv, dog
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
	McvManagerBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
		McvTypes: mcv
		ConstructionYardTypes: fact
		McvFactoryTypes: weap
	UnitBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		UnitsToBuild:
            e6: 5
			e1: 65
			e2: 15
			e3: 30
			e4: 15
			dog: 15
			shok: 15
			apc: 30
			jeep: 20
			arty: 15
			v2rl: 40
			ftrk: 30
			1tnk: 50
			2tnk: 50
			3tnk: 50
			4tnk: 25
			ttnk: 25
			stnk: 5
		UnitLimits:
			dog: 4
			jeep: 4
			ftrk: 4
            harv: 0
	SquadManagerBotModule@normal:
		RequiresCondition: enable-normal-ai
		SquadSize: 40
		ExcludeFromSquadsTypes: harv, mcv, dog
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@normal:
		RequiresCondition: enable-normal-ai
		UnitsToBuild:
            e6: 5
			e1: 65
			e2: 15
			e3: 30
			e4: 15
			dog: 15
			shok: 15
			apc: 30
			jeep: 20
			arty: 15
			v2rl: 40
			ftrk: 30
			1tnk: 40
			2tnk: 50
			3tnk: 50
			4tnk: 25
			ttnk: 25
			stnk: 5
			heli: 30
			mh60: 30
			mig: 30
			yak: 30
			ss: 10
			msub: 10
			dd: 10
			ca: 10
			pt: 10
		UnitLimits:
			dog: 4
			harv: 8
			jeep: 4
			ftrk: 4
	SquadManagerBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		SquadSize: 10
		ExcludeFromSquadsTypes: harv, mcv, dog
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		UnitsToBuild:
            e6: 5
			e1: 65
			e2: 15
			e3: 30
			e4: 15
			dog: 15
			shok: 15
			apc: 30
			jeep: 20
			arty: 15
			v2rl: 40
			ftrk: 50
			1tnk: 50
			2tnk: 50
			3tnk: 50
			4tnk: 25
			ttnk: 25
			stnk: 10
			heli: 30
			mh60: 30
			mig: 30
			yak: 30
			ss: 10
			msub: 10
			dd: 10
			ca: 10
			pt: 10
		UnitLimits:
			dog: 4
			harv: 8
			jeep: 4
			ftrk: 4
	SquadManagerBotModule@naval:
		RequiresCondition: enable-naval-ai
		SquadSize: 1
		ExcludeFromSquadsTypes: harv, mcv, dog
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@naval:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
		UnitsToBuild:
			heli: 30
			mh60: 30
			mig: 30
			yak: 30
			ss: 10
			msub: 30
			dd: 30
			ca: 20
			pt: 10
		UnitLimits:
			harv: 8
	CaptureManagerBotModule@engineer:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
		CapturingActorTypes: e6
        CapturableStances: Neutral, Enemy
		CapturableActorTypes: oilb,oilp
		CheckCaptureTargetsForVisibility: false
		MaximumCaptureTargetOptions: 999
        MinimumCaptureDelay: 0