HeavyTurretGun:
	Inherits: TurretGun
	Range: 10c0
	Versus:
		None: 999
		Concrete: 250000
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 999
			Concrete: 10000

CydogJaw:
	Inherits: DogJaw
	Range: 5c512

VolkovWeapon:
	Inherits: SilencedPPK
	ReloadDelay: 25
	Range: 6c0
	-ValidTargets:
	InvalidTargets: Air, Bridge, Structure
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Versus:
			None: 100
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 50
		-ValidTargets:
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge

SuperTankPrimary:
	Inherits: 120mm
	ReloadDelay: 70
	Report: turret1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 50000
		InvalidTargets: Air, Infantry

APTusk:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 6c0
	Burst: 2
	Projectile: Missile
		Speed: 298
		TrailImage: smokey
		HorizontalRateOfTurn: 10
		RangeLimit: 7c204
			Damage: 2600

APTusk.stnk:
	Inherits: APTusk
	ReloadDelay: 100
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 2900
			Heavy: 115

Maverick:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 50
	Range: 9c0
	MinRange: 2c0
	Report: missile7.aud
	Burst: 1
	BurstDelays: 7
  	ValidTargets: Air, Structure, Vehicle, Ship, Infantry, Ground 
	Projectile: Missile
		Speed: 256
		Inaccuracy: 316
		CruiseAltitude: 2c0
		RangeLimit: 14c410
	Warhead@1Dam: SpreadDamage
		Damage: 7000
		Versus:
			None: 30
			Wood: 90
			Light: 90
			Heavy: 115
			Concrete: 100

HellfireAG:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 30
	MinRange: 1c256
	ValidTargets: Structure, Vehicle, Ship
	Burst: 4
	BurstDelays: 7
	Projectile: Missile
		Speed: 256
		HorizontalRateOfTurn: 10
		RangeLimit: 8c512
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 30
			Wood: 90
			Light: 90
			Concrete: 100

ChainGun:
	Inherits: ^HeavyMG
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c768
	InvalidTargets: Structure
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 144
            
SuperTusk:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 8c0
	Burst: 12
	ValidTargets: Air, Structure, Vehicle, Ship, Infantry, Ground
	Projectile: Missile
		Speed: 341
		HorizontalRateOfTurn: 15
		RangeLimit: 9c614
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 5000
		Versus:
			None: 100
			Light: 60
			Heavy: 35
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Trees
	Warhead@5EffAir: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud
		ValidTargets: Air

Dragon:
	Inherits: ^AntiGroundMissile
	Projectile: Missile
		TrailImage: smokey
	Damage: 3000
		ValidTargets: Ground, Water, Air
		Versus:
			None: 999
			Wood: 74
			Light: 34
			Heavy: 20
			Concrete: 45

25mm:
	Inherits: ^Cannon
	ReloadDelay: 21
	Range: 4c768
	Report: cannon2.aud
	Projectile: Bullet
		Speed: 853
		Image: 50CAL
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 255
			Wood: 52
			Light: 116
			Heavy: 48
			Concrete: 32
	-Warhead@2Smu:
	Warhead@3Eff: CreateEffect
		-ImpactSounds:
	Warhead@4EffWater: CreateEffect
		-ImpactSounds:

90mm:
	Inherits: ^Cannon
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 200
			Heavy: 115

105mm:
	Inherits: ^Cannon
	ReloadDelay: 70
	Burst: 2
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 2900
			Heavy: 115

Smm:
	Inherits: ^Cannon
	ReloadDelay: 180
	Range: 20c0
	Burst: 1
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			Heavy: 115
			Concrete: 2500000
    Speed: 570

SCUD:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 240
	Range: 25c0
	MinRange: 4c0
	Report: missile1.aud
	-Projectile:
	Projectile: Bullet
		Speed: 170
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: V2
		Shadow: True
		LaunchAngle: 62
		ContrailLength:	0
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 9
			Wood: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
        
T7mm:
	Inherits: ^Cannon
	ReloadDelay: 50
    Range: 6c768
	Burst: 1
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 290
			Heavy: 115
            
M1Carbine:
	Inherits: ^LightMG
	ReloadDelay: 20
	Range: 5c0
	Report: gun11.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 0
            Heavy: 0
    InvalidTargets: Vehicle, Ship, Structure
    
ChainGun.Yak:
	Inherits: ^HeavyMG
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c768
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 144
			Wood: 10
			Heavy: 10
          
Vulcan.garr:
	Inherits: ^HeavyMG
	Warhead@1Dam: SpreadDamage
        InvalidTargets: Vehicle 
		Damage: 1000
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
	Warhead@4Dam_2: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 2
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@4Eff_2: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Trees
        InvalidTargets: Vehicle 
		Delay: 2
	Warhead@4Eff_2Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge, Vehicle
		Delay: 2
	Warhead@5Dam_3: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 4
        InvalidTargets: Vehicle 
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@6Eff_3: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Trees
        InvalidTargets: Vehicle 
		Delay: 4
	Warhead@6Eff_3Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge, Vehicle
		Delay: 4
	Warhead@7Dam_4: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 6
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@8Eff_4: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Trees
        InvalidTargets: Vehicle 
		Delay: 6
	Warhead@8Eff_4Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
		Delay: 6
	Warhead@9Dam_5: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 8
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@10Eff_5: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Trees, Vehicle
		Delay: 8
	Warhead@10Eff_5Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
		Delay: 8
	Warhead@11Dam_6: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 10
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 0
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@12Eff_6: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Trees
		Delay: 10
	Warhead@12Eff_6Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge, Vehicle
		Delay: 10      
        
SubMissile:
	Inherits: ^SubMissileDefault
	Range: 30c0
	TargetActorCenter: true
	-Projectile:
	Projectile: Bullet
		Speed: 162
		Blockable: false
		LaunchAngle: 120
		Inaccuracy: 0c614
		Image: MISSILE
		Shadow: True
		ContrailLength: 30

8Inch:
	Inherits: ^Artillery
	MinRange: 3c0
	ReloadDelay: 250
	Range: 20c0
	Burst: 2
	Report: turret1.aud
	TargetActorCenter: true
	Projectile: Bullet
		Inaccuracy: 1c938
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 99999
			Wood: 47
			Light: 60
			Heavy: 40
			Concrete: 100
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
        
^SubMissileDefault:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 300
	Range: 8c0
	Burst: 2
	Projectile: Missile
		Speed: 234
		Inaccuracy: 0c614
		HorizontalRateOfTurn: 15
		RangeLimit: 9c0
		Image: MISSILE
		TrailImage: smokey
		ContrailLength: 50
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 999
			Wood: 50
			Light: 30
			Heavy: 30
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud

Stinger:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 7c512
	Burst: 2
	BurstDelays: 0
	InvalidTargets: Underwater
	Projectile: Missile
		Arm: 3
		Inaccuracy: 0
		HorizontalRateOfTurn: 20
		RangeLimit: 9c512
		Speed: 170
		CloseEnough: 149
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 999
			Wood: 88
			Light: 88
			Heavy: 120
			Concrete: 60

2Inch:
	Inherits: ^Cannon
	ReloadDelay: 60
	Range: 5c512
	Report: cannon2.aud
	InvalidTargets: Underwater, water
	Projectile: Bullet
		Speed: 426
		InvalidTargets: Underwater, water
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 999
			Wood: 72
			Light: 72
			Concrete: 48
		InvalidTargets: Underwater, water

Katyr:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 125
	Range: 15c0
	MinRange: 5c0
	Burst: 20
	Report: katyrocket1.aud, katyrocket2.aud, katyrocket3.aud
	Versus:
		None: 999
		Wood: 74
		Light: 34
		Heavy: 100
		Concrete: 50
	ValidTargets: Structure, Vehicle, Ship, Infantry, Ground, Water
	Projectile: Missile
		Speed: 298
		MinimumLaunchAngle: 10
		Jammable: false
		Inaccuracy:	3c0
		TrailImage: smokey
		Explosions: napalm
		CruiseAltitude:	1c0
		ContrailLength:	1
		HorizontalRateOfTurn: 10
		RangeLimit: 20c0
	Warhead@1Dam: SpreadDamage
		Spread: 168
		Damage: 5000
		Versus:
			None: 999
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash

TurretGun:
	Inherits: ^Cannon
	ReloadDelay: 30
	Range: 7c0
	Report: turret1.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 99999

^TeslaWeapon:
	ReloadDelay: 3
	Range: 8c0
	Report: tesla1.aud
	Projectile: TeslaZap
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 10000
		Versus:
			None: 1000
			Wood: 60
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath

TeslaZap:
	Inherits: ^TeslaWeapon
	ReloadDelay: 0
	Range: 8c0
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 60

DepthCharge.boat:
	Inherits: ^Artillery
	-Report:
	ReloadDelay: 20
	Range: 5c0
	ValidTargets: Underwater
	Projectile: Bullet
		Speed: 130
		Image: BOMB
		Inaccuracy: 128
		ValidTargets: water
	Warhead@1Dam: SpreadDamage
		Spread: 330
		Damage: 8000
		ValidTargets: Submarine
		Versus:
			Light: 750
		DamageTypes: ExplosionDeath
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: h2obomb2.aud
		ValidTargets: Water, Underwater
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Submarine

ATRifle:
	ReloadDelay: 30
	Range: 3c0
	Report: mine1.aud
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		Versus:
			None: 999
			Wood: 40
			Light: 40
			Heavy: 70
			Concrete: 30
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	 	ValidTargets: Structure, Vehicle, Ship, Infantry
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Ship, Air, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs

Pistol:
	Inherits: ^LightMG
	ReloadDelay: 7
	Range: 3c0
	Report: gun27.aud
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Versus:
			None: 90
    InvalidTargets: Vehicle, Ship, Structure
	Warhead@2Eff: CreateEffect
		Explosions: piff
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff

IDragon:
	Inherits: ^AntiGroundMissile
	Projectile: Missile
		TrailImage: smokey
	Damage: 3000
		InvalidTargets: Air, Infantry

TimeQuake:
	Warhead@1Dam: HealthPercentageDamage
		Spread: 100c0
		Damage: 33
 		ValidTargets: Air, Structure, Vehicle, Ship, Infantry, Ground, Trees
	Warhead@Shake: ShakeScreen
		Duration: 10
		Intensity: 3
		Multiplier: 1,0

GemExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 1000
		Versus:
			None: 90
			Wood: 70
			Light: 60
			Heavy: 20
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Res: CreateResource
		AddsResourceType: Gem
		Size: 1,1
	Warhead@2Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud

TankFlamer:
	Inherits: ^FireWeapon
	Range: 6c0
	ReloadDelay: 0
	Burst: 20
	BurstDelays: 0
	Projectile: Bullet
		Speed: 170
		TrailImage: fb4
		Image: fb3
		LaunchAngle: 40
		Inaccuracy: 853
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 1000
		Versus:
			None: 90
			Wood: 100
			Light: 55
			Heavy: 45
			Concrete: 15
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm

MicroNuke:
	ValidTargets: Ground, Trees, Water, Underwater, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Trees, Water, Air
		Versus:
			Wood: 25
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 1c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Trees, Water, Underwater, Air
		Versus:
			Wood: 50
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@5Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@7Dam_areanuke2: SpreadDamage
		Spread: 1c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Water, Underwater, Air
		Versus:
			Wood: 50
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@8Dam_areanuke2: SpreadDamage
		Spread: 1c0
		Damage: 12000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Trees
		DamageTypes: Incendiary
	Warhead@9Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@10Dam_areanuke3: SpreadDamage
		Spread: 1c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Ground, Water, Underwater
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@11Dam_areanuke3: SpreadDamage
		Spread: 1c0
		Damage: 18000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Trees
		DamageTypes: Incendiary
	Warhead@12Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@13Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Trees
		Size: 4
		Delay: 15

MammothTusk:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 8c0
	Burst: 2
	ValidTargets: Air, Structure, Vehicle, Ship, Infantry, Ground
	Projectile: Missile
		Speed: 341
		HorizontalRateOfTurn: 15
		RangeLimit: 9c614
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 5000
		Versus:
			None: 999
			Light: 60
			Heavy: 35
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Trees
	Warhead@5EffAir: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud
		ValidTargets: Air

HellfireAA.hind:
	Inherits: ^AntiAirMissile
	ReloadDelay: 60
	MinRange: 1c256
	Burst: 4
	ValidTargets: Structure, Vehicle, Ship, Air
	BurstDelays: 10
	Projectile: Missile
		Speed: 192
		Inaccuracy: 128
		HorizontalRateOfTurn: 10
		RangeLimit: 5c0
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		ValidTargets: Structure, Vehicle, Ship, Air
		Versus:
			Wood: 125
			Light: 75
			Heavy: 225
			Concrete: 100
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion_air

SParaBomb:
	ReloadDelay: 50
	Range: 5c0
	Report: chute1.aud
	Projectile: GravityBomb
		Image: PARABOMB
		OpenSequence: open
		Velocity: 0, 0, -65
		Acceleration: 0, 0, -2
		Shadow: False
	Warhead@1Dam: SpreadDamage
		Spread: 768
		Damage: 300000
		Versus:
			None: 999
			Wood: 50
			Light: 90
			Heavy: 225
			Concrete: 90
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure
	Warhead@Shake: ShakeScreen
		Duration: 2
		Intensity: 5
		Multiplier: 1,1

CParaBomb:
	ReloadDelay: 0
	Range: 3c0
	Report: chute1.aud
	Projectile: GravityBomb
		Image: PARABOMB
		OpenSequence: open
		Velocity: 0, 0, -30
		Acceleration: 0, 0, 0
		Shadow: False
	Warhead@1Dam: SpreadDamage
		Spread: 778
		Damage: 30500
		Versus:
			None: 999
			Wood: 35
			Light: 75
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure