
split2:
	Defaults: split2
		Offset: 11, -15
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
	make: split2
		Length: 30
	active: split2
		Start: 30
		Length: 24
	idle: split2
		Start: 54

split3:
	Defaults: split3
		Offset: 7, -13
		UseTilesetExtension: true
	make: split3
		Length: 30
	active: split3
		Start: 30
		Length: 24
	idle: split3
		Start: 54

	# aircraft

orca:
	idle: orca
		Facings: 32
		UseClassicFacingFudge: True
	move: orca
		Start: 32
		Facings: 32
	icon: orcaicnh.tem
		AddExtension: False

c17:
	idle: c17
		Facings: 32
		UseClassicFacingFudge: True
	icon: c17icnh

a10:
	idle: a10
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: miniguntd
		Length: 6
		Facings: 8
	icon: a10icnh.tem
		AddExtension: False

trancnc:
	idle: trancnc
		Facings: 32
		UseClassicFacingFudge: True
	rotor: lrotor
		Length: 4
	rotor2: rrotor
		Length: 4
	slow-rotor: lrotor
		Start: 4
		Length: 8
	slow-rotor2: rrotor
		Start: 4
		Length: 8
	open: trancnc
		Start: 32
		Length: 4
	unload: trancnc
		Start: 35
	icon: tranicnhcnc.tem
		AddExtension: False

apache:
	idle: apache
		Facings: 32
		UseClassicFacingFudge: True
	rotor: lrotor
		Length: 4
	slow-rotor: lrotor
		Start: 4
		Length: 8
	muzzle: miniguntd
		Length: 6
		Facings: 8
	icon: heliicnhcnc.tem
		AddExtension: False
	# infantry
rmbo:
	stand: rmbo
		Facings: 8
	stand2: rmbo
		Start: 8
		Facings: 8
	run: rmbo
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: rmbo
		Start: 64
		Length: 4
		Facings: 8
	#  stand -> prone transition
	liedown: rmbo
		Start: 96
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: rmbo
		Start: 144
		Length: 2
		Facings: 8
	prone-stand: rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2: rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-run: rmbo
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: rmbo
		Start: 160
		Length: 4
		Facings: 8
	idle1: rmbo
		Start: 192
		Length: 16
		Tick: 120
	idle2: rmbo
		Start: 208
		Length: 16
		Tick: 120
	idle3: rmbo
		Start: 224
		Length: 15
		Tick: 120
	cheer: rmbo
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: rmbo
		Start: 318
		Length: 8
		Tick: 80
	#  Explode
	die2: rmbo
		Start: 326
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: rmbo
		Start: 334
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: rmbo
		Start: 342
		Length: 12
		Tick: 80
	#  Burn
	die5: rmbo
		Start: 354
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: rmboicnh.tem
		AddExtension: False

e1cnc:
	stand: e1cnc
		Facings: 8
	stand2: e1cnc
		Start: 8
		Facings: 8
	run: e1cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: e1cnc
		Start: 64
		Length: 8
		Facings: 8
	prone-stand: e1cnc
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2: e1cnc
		Start: 144
		Stride: 4
		Facings: 8
	prone-run: e1cnc
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	#  stand -> prone transition
	liedown: e1cnc
		Start: 128
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: e1cnc
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot: e1cnc
		Start: 192
		Length: 8
		Facings: 8
	idle1: e1cnc
		Start: 257
		Length: 15
		Tick: 120
	idle2: e1cnc
		Start: 272
		Length: 16
		Tick: 120
	idle3: e1cnc
		Start: 289
		Length: 22
		Tick: 120
	cheer: e1cnc
		Start: 460
		Length: 3
		Facings: 8
		Tick: 120
	#  Dancing
	idle4: e1cnc
		Start: 517
		Length: 9
		Tick: 120
	#  Shot
	die1: e1cnc
		Start: 381
		Length: 9
		Tick: 80
	#  Explode
	die2: e1cnc
		Start: 390
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e1cnc
		Start: 398
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e1cnc
		Start: 406
		Length: 12
		Tick: 80
	#  Burn
	die5: e1cnc
		Start: 418
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e1icnhcnc.tem
		AddExtension: False

e2cnc:
	stand: e2cnc
		Facings: 8
	stand2: e2cnc
		Start: 8
		Facings: 8
	run: e2cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	throw: e2cnc
		Start: 64
		Length: 20
		Facings: 8
	#   stand -> prone transition
	liedown: e2cnc
		Start: 224
		Length: 2
		Facings: 8
	#   prone -> stand transition
	standup: e2cnc
		Start: 272
		Length: 2
		Facings: 8
	prone-stand: e2cnc
		Start: 240
		Stride: 4
		Facings: 8
	prone-stand2: e2cnc
		Start: 240
		Stride: 4
		Facings: 8
	prone-run: e2cnc
		Start: 240
		Length: 4
		Facings: 8
		Tick: 100
	prone-throw: e2cnc
		Start: 288
		Length: 12
		Facings: 8
	idle1: e2cnc
		Start: 384
		Length: 16
		Tick: 120
	idle2: e2cnc
		Start: 400
		Length: 13
		Tick: 120
	cheer: e2cnc
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: e2cnc
		Start: 509
		Length: 9
		Tick: 80
	#  Explode
	die2: e2cnc
		Start: 518
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e2cnc
		Start: 526
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e2cnc
		Start: 534
		Length: 12
		Tick: 80
	#  Burn
	die5: e2cnc
		Start: 546
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e2rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e2icnhcnc.tem
		AddExtension: False

e3cnc:
	stand: e3cnc
		Facings: 8
	stand2: e3cnc
		Start: 8
		Facings: 8
	run: e3cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: e3cnc
		Start: 64
		Length: 8
		Facings: 8
	#  stand -> prone transition
	liedown: e3cnc
		Start: 128
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: e3cnc
		Start: 176
		Length: 2
		Facings: 8
	prone-stand: e3cnc
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2: e3cnc
		Start: 144
		Stride: 4
		Facings: 8
	prone-run: e3cnc
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: e3cnc
		Start: 192
		Length: 10
		Facings: 8
	idle1: e3cnc
		Start: 274
		Length: 12
		Tick: 120
	idle2: e3cnc
		Start: 289
		Length: 14
		Tick: 120
	cheer: e3cnc
		Start: 476
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: e3cnc
		Start: 397
		Length: 9
		Tick: 80
	#  Explode
	die2: e3cnc
		Start: 406
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e3cnc
		Start: 414
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e3cnc
		Start: 422
		Length: 12
		Tick: 80
	#  Burn
	die5: e3cnc
		Start: 434
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e3rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e3icnhcnc.tem
		AddExtension: False

e4cnc:
	stand: e4cnc
		Facings: 8
	stand2: e4cnc
		Start: 8
		Facings: 8
	run: e4cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: e4cnc
		Start: 64
		Length: 16
		Facings: 8
	#  stand -> prone transition
	liedown: e4cnc
		Start: 192
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: e4cnc
		Start: 240
		Length: 2
		Facings: 8
	prone-stand: e4cnc
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2: e4cnc
		Start: 208
		Stride: 4
		Facings: 8
	prone-run: e4cnc
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: e4cnc
		Start: 256
		Length: 16
		Facings: 8
	idle1: e4cnc
		Start: 384
		Length: 16
		Tick: 120
	idle2: e4cnc
		Start: 400
		Length: 16
		Tick: 120
	cheer: e4cnc
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: e4cnc
		Start: 509
		Length: 9
		Tick: 80
	#  Explode
	die2: e4cnc
		Start: 518
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e4cnc
		Start: 526
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e4cnc
		Start: 534
		Length: 12
		Tick: 80
	#  Burn
	die5: e4cnc
		Start: 546
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e4rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	muzzle:
		Combine:
			flame-n:
				Length: *
				Offset: 1,6
			flame-nw:
				Length: *
				Offset: 8,7
			flame-w:
				Length: *
				Offset: 8,2
			flame-sw:
				Length: *
				Offset: 7,-2
			flame-s:
				Length: *
				Offset: 1,-2
			flame-se:
				Length: *
				Offset: -5,-2
			flame-e:
				Length: *
				Offset: -7,2
			flame-ne:
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon: e4icnhcnc.tem
		AddExtension: False

e5cnc:
	stand: e5cnc
		Facings: 8
	stand2: e5cnc
		Start: 8
		Facings: 8
	run: e5cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: e5cnc
		Start: 64
		Length: 16
		Facings: 8
	#  stand -> prone transition
	liedown: e5cnc
		Start: 192
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: e5cnc
		Start: 240
		Length: 2
		Facings: 8
	prone-stand: e5cnc
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2: e5cnc
		Start: 208
		Stride: 4
		Facings: 8
	prone-run: e5cnc
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: e5cnc
		Start: 256
		Length: 16
		Facings: 8
	idle1: e5cnc
		Start: 384
		Length: 16
		Tick: 120
	idle2: e5cnc
		Start: 400
		Length: 16
		Tick: 120
	cheer: e5cnc
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: e5cnc
		Start: 509
		Length: 9
		Tick: 80
	#  Explode
	die2: e5cnc
		Start: 518
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e5cnc
		Start: 526
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e5cnc
		Start: 534
		Length: 12
		Tick: 80
	#  Burn
	die5: e5cnc
		Start: 546
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e4rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	muzzle:
		Combine:
			chem-n:
				Length: *
				Offset: 1,2
			chem-nw:
				Length: *
				Offset: 8,2
			chem-w:
				Length: *
				Offset: 8,-3
			chem-sw:
				Length: *
				Offset: 7,-6
			chem-s:
				Length: *
				Offset: 1,-6
			chem-se:
				Length: *
				Offset: -5,-6
			chem-e:
				Length: *
				Offset: -7,-3
			chem-ne:
				Length: *
				Offset: -3,2
		Facings: 8
		Length: 13
	icon: e5icnhcnc.tem
		AddExtension: False

e6cnc:
	stand: e6cnc
		Facings: 8
	stand2: e6cnc
		Start: 8
		Facings: 8
	run: e6cnc
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	#  stand -> prone transition
	liedown: e6cnc
		Start: 66
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: e6cnc
		Start: 114
		Length: 2
		Facings: 8
	prone-stand: e6cnc
		Start: 82
		Stride: 4
		Facings: 8
	prone-stand2: e6cnc
		Start: 82
		Stride: 4
		Facings: 8
	prone-run: e6cnc
		Start: 82
		Length: 4
		Facings: 8
		Tick: 100
	idle1: e6cnc
		Start: 114
		Length: 6
		Tick: 120
	idle2: e6cnc
		Start: 200
		Length: 6
		Tick: 120
	cheer: e6cnc
		Start: 200
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: e6cnc
		Start: 146
		Length: 8
		Tick: 80
	#  Explode
	die2: e6cnc
		Start: 154
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: e6cnc
		Start: 162
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: e6cnc
		Start: 170
		Length: 12
		Tick: 80
	#  Burn
	die5: e6cnc
		Start: 182
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e6icnhcnc.tem
		AddExtension: False
	# misc

missiletd:
	idle: missiletd
		Facings: 32
		ZOffset: 1023
airstrikedirection:
	arrow-t: mouse2
		Start: 1
		Y: -12
		Offset: 0, -15, 0
	arrow-tr: mouse2
		Start: 2
		X: 14
		Y: -12
		Offset: 7, -7, 0
	arrow-r: mouse2
		Start: 3
		X: 14
		Offset: 12, 0, 0
	arrow-br: mouse2
		Start: 4
		X: 14
		Y: 11
		Offset: 7, 7, 0
	arrow-b: mouse2
		Start: 5
		Y: 11
		Offset: 0, 15, 0
	arrow-bl: mouse2
		Start: 6
		X: -15
		Y: 11
		Offset: -7, 7, 0
	arrow-l: mouse2
		Start: 7
		X: -15
		Offset: -12, 0, 0
	arrow-tl: mouse2
		Start: 8
		X: -15
		Y: -12
		Offset: -7, -7, 0
ionsfx:
	idle: ionsfx
		Length: *
		Offset: 0, -78
		ZOffset: 1023

laserfire:
	idle: veh-hit3
		Length: *
		ZOffset: 511

icon:
	Defaults:
		AddExtension: False
	ioncannon: ionicnh.tem
	airstrike: bombicnh.tem
	abombcnc: atomicnh.tem
	abomb: atomicon.shp
	invuln: infxicon.shp
	chrono: warpicon.shp
	spyplane: smigicon.shp
	paratroopers: pinficon.shp
	gps: gpssicon.shp
	parabombs: pbmbicon.shp
	sonar: sonricon.shp

smoke_m2:
	idle: smoke_m2
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop: smoke_m2
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end: smoke_m2
		Start: 26
		Length: -26
		Offset: 2, -5
		ZOffset: 512

beacon:
	airstrike: bombicontd.shp
		Offset: 0,-42
		AddExtension: false
	atomic: atomicontd.shp
		Offset: 0,-42
		AddExtension: false

atomic.cnc:
	up: atomicuptd
		Length: *
		ZOffset: 1023
	down: atomicdntd
		Length: *
		ZOffset: 1023

fire:
	1: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	2: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	3: fire3
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	4: fire4
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	5: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	6: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	7: fire3
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	8: fire4
		Length: *
		Offset: 0,-3
		ZOffset: 1023

explosion:
	napalmtd: napalm2td
	building_napalmtd: napalm2td
		FlipX: true
	large_explosiontd: frag1td
		Offset: -2,0
	small_napalmtd: napalm1td
	large_napalmtd: napalm3td
	nuke_explosion: atomsfxtd
	chemball: chemball # Same size as small_napalm, but bright green.
	med_napalmtd: napalm2td # Explosion for bomblets
	big_napalmtd: napalm3td # Huge; not used. (SSM used this explosion in C&C Gold?)
	small_fragtd: veh-hit3td # The most common weapon-hit explosion. For rockets, tank shells, etc.
	med_fragtd: frag1td # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
	big_fragtd: frag3td # Same as med_frag, except fire hangs around longer.
	small_pooftd: veh-hit2td # For Grenades, tower missiles, boat missiles and APC AA gun.
	pooftd: art-exp1td # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
	small_buildingtd: veh-hit1td # Used for heli-explosion in C&C Gold?

resources:
	Defaults:
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			DESERT: TEMPERAT
	gold01: gold01
	gold02: gold02
	gold03: gold03
	gold04: gold04
	gem01: gem01
	gem02: gem02
	gem03: gem03
	gem04: gem04
	ti1: ti1
	ti2: ti2
	ti3: ti3
	ti4: ti4
	ti5: ti5
	ti6: ti6
	ti7: ti7
	ti8: ti8
	ti9: ti9
	ti10: ti10
	ti11: ti11
	ti12: ti12
	bti1: rtib1
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti2: rtib2
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti3: rtib3
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti4: rtib4
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti5: rtib5
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti6: rtib6
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti7: rtib7
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti8: rtib8
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti9: rtib9
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti10: rtib10
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti11: rtib11
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti12: rtib12
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	# structures
eye:
	idle: eye
		Length: 16
		Tick: 100
	damaged-idle: eye
		Start: 16
		Length: 16
		Tick: 100
	dead: eye
		Start: 32
		Tick: 800
	make: eyemake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: eyeicnh.tem
		AddExtension: False

tmpl:
	Defaults: tmpl
		Offset: 0,-12
	idle: tmpl
	damaged-idle:
		Start: 5
	active: tmpl
		Length: 5
	smoke: atomdoor
		Length: *
		Offset: -1,-47
	damaged-active: tmpl
		Start: 5
		Length: 5
	dead: tmpl
		Start: 10
		Tick: 800
	make: tmplmake
		Length: *
		Tick: 60
	bib: bib2
		UseTilesetExtension: true
		Length: *
		Offset: 0,0
	icon: tmplicnh.tem
		AddExtension: False
		Offset: 0,0

factcnc:
	build: factcnc
		Start: 4
		Length: 20
		Tick: 100
	idle: factcnc
		Length: 4
		Tick: 100
	damaged-idle: factcnc
		Start: 24
		Length: 4
		Tick: 100
	damaged-build: factcnc
		Start: 28
		Length: 20
		Tick: 100
	dead: factcnc
		Start: 48
		Tick: 800
	make: factmakecnc
		Length: *
		Tick: 80
	bib: bib2
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: facticnhcnc

nuke:
	idle: nuke
		Length: 4
		Tick: 1000
	damaged-idle: nuke
		Start: 4
		Length: 4
		Tick: 1000
	dead: nuke
		Start: 8
		Tick: 800
	make: nukemake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: nukeicnh.tem
		AddExtension: False

nuk2:
	idle: nuk2
		Length: 4
		Tick: 1000
	damaged-idle: nuk2
		Start: 4
		Length: 4
		Tick: 1000
	dead: nuk2
		Start: 8
		Tick: 800
	make: nuk2make
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: nuk2icnh.tem
		AddExtension: False

proccnc:
	idle: proccnc
		Length: 6
		Tick: 120
		Offset: 2,4
	damaged-idle: proccnc
		Start: 30
		Length: 6
		Tick: 120
		Offset: 2,4
	dead: proccnc
		Start: 60
		Tick: 800
		Offset: 2,4
	make: procmakecnc
		Length: *
		Tick: 80
		Offset: 2,4
	resources: proctwrcnc
		Length: 6
		Offset: -30,-17
	damaged-resources: proctwrcnc
		Start: 6
		Length: 6
		Offset: -30,-17
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: procicnhcnc.tem
		AddExtension: False

weapcnc:
	Defaults: weapcnc
		Offset: 0,-12
	idle: weapcnc
		ZOffset: -511
	damaged-idle:
		Start: 1
		ZOffset: -511
	dead: weapcnc
		Start: 2
		Tick: 800
	build-top: weap2cnc
		Length: 10
		ZOffset: -1024
	damaged-build-top: weap2cnc
		Start: 10
		Length: 10
		ZOffset: -1024
	make: weapmakecnc
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
		Offset: 0,0
	icon: weapicnhcnc.tem
		AddExtension: False
		Offset: 0,0

hand:
	Defaults: hand
		Offset: 0,-8
	idle: hand
	damaged-idle: hand
		Start: 1
	dead: hand
		Start: 2
		Tick: 800
	make: handmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: handicnh.tem
		AddExtension: False
		Offset: 0,0

pyle:
	idle: pyle
		Length: 10
		Tick: 100
	damaged-idle: pyle
		Start: 10
		Length: 10
		Tick: 100
	dead: pyle
		Start: 20
		Tick: 800
	make: pylemake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: pyleicnh.tem
		AddExtension: False

afldcnc:
	idle: afldcnc
		Tick: 120
		ZOffset: -1023
	damaged-idle: afldcnc
		Start: 16
		Tick: 120
		ZOffset: -1023
	active: afldcnc
		Length: 16
		Tick: 120
		ZOffset: -1023
	damaged-active: afldcnc
		Start: 16
		Length: 16
		Tick: 120
		ZOffset: -1023
	idle-dish: afld_d
		Length: 16
		Tick: 160
	damaged-idle-dish: afld_d
		Start: 16
		Length: 16
		Tick: 160
	dead: afldcnc
		Start: 32
		ZOffset: -1023
		Tick: 800
	make: afldmakecnc
		Length: *
		Tick: 80
	bib: bib1
		UseTilesetExtension: true
		Length: *
		Palette: player
	icon: afldicnhcnc.tem
		AddExtension: False

hq:
	idle: hq
		Length: 16
		Tick: 100
	damaged-idle: hq
		Start: 16
		Length: 16
		Tick: 100
	dead: hq
		Start: 32
		Tick: 800
	make: hqmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: hqicnh.tem
		AddExtension: False

hpadcnc:
	idle: hpadcnc
		ZOffset: -1023
	damaged-idle: hpadcnc
		Start: 7
		ZOffset: -1023
	active: hpadcnc
		Start: 1
		Length: 6
		Tick: 100
		ZOffset: -1023
	damaged-active: hpadcnc
		Start: 8
		Length: 6
		Tick: 100
		ZOffset: -1023
	dead: hpadcnc
		Start: 14
		ZOffset: -1023
		Tick: 800
	make: hpadmakecnc
		Length: *
		Tick: 80
	icon: hpadicnhcnc.tem
		AddExtension: False

fixcnc:
	idle: fixcnc
		ZOffset: -1c511
	damaged-idle: fixcnc
		Start: 7
		ZOffset: -1c511
	active: fixcnc
		Length: 7
		ZOffset: -1c511
	damaged-active: fixcnc
		Start: 7
		Length: 7
		ZOffset: -1c511
	dead: fixcnc
		Start: 14
		ZOffset: -1c511
		Tick: 800
	make: fixmakecnc
		Length: 14
		Tick: 60
	bib: mbFIX
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: 0,-9
	icon: fixicnhcnc.tem
		AddExtension: False

guncnc:
	idle: guncnc
		Facings: 32
		UseClassicFacingFudge: True
	recoil: guncnc
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	damaged-idle: guncnc
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	damaged-recoil: guncnc
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
	make: gunmakecnc
		Length: *
		Tick: 80
	muzzle: gunfire2td
		Length: *
	bib: mbGUN
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: -1,-1
	icon: gunicnhcnc.tem
		AddExtension: False

samcnc:
	closed-idle: samcnc
		Start: 0
	opening: samcnc
		Start: 1
		Length: 16
		Tick: 30
	idle: samcnc
		Start: 17
		Facings: 32
		UseClassicFacingFudge: True
	closing: samcnc
		Start: 50
		Length: 14
		Tick: 30
	damaged-closed-idle: samcnc
		Start: 64
	damaged-opening: samcnc
		Start: 65
		Length: 16
		Tick: 30
	damaged-idle: samcnc
		Start: 81
		Facings: 32
		UseClassicFacingFudge: True
	damaged-closing: samcnc
		Start: 114
		Length: 14
		Tick: 30
	dead: samcnc
		Start: 128
		Tick: 800
	make: sammakecnc
		Length: 20
		Tick: 30
	muzzle: samfirecnc
		Length: 18
		Facings: 8
	icon: samicnhcnc.tem
		AddExtension: False

gtwr:
	idle: gtwr
	damaged-idle: gtwr
		Start: 1
	dead: gtwr
		Start: 2
		Tick: 800
	make:
		Combine:
			gtwrmake:
				Length: 17
			gtwrmake:
				Start: 19
		Length: 18
		Tick: 80
	muzzle: miniguntd
		Length: 6
		Facings: 8
	bib: mbGTWR
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: 0,-2
	icon: gtwricnh.tem
		AddExtension: False

atwr:
	Defaults: atwr
		Offset: 0,-13
	idle: atwr
	damaged-idle: atwr
		Start: 1
	dead: atwr
		Start: 2
		Tick: 800
	make: atwrmake
		Length: *
		Tick: 80
	muzzle: gunfire2td
		Length: *
	bib: mbGTWR
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: -3,0
	icon: atwricnh.tem
		AddExtension: False
		Offset: 0,0

obli:
	Defaults: obli
		Offset: 0,-12
	idle: obli
	damaged-idle: obli
		Start: 4
	active: obli
		Length: 4
		Tick: 680
	damaged-active: obli
		Start: 4
		Length: 4
		Tick: 680
	dead: obli
		Start: 8
		Tick: 800
	make: oblimake
		Length: 13
		Tick: 80
	bib: mbOBLI
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: -1,-3
	icon: obliicnh.tem
		AddExtension: False
		Offset: 0,0

silocnc:
	idle: silocnc
		Offset: 0,-1
	damaged-idle: silocnc
		Start: 5
		Offset: 0,-1
	dead: silocnc
		Start: 10
		Offset: 0,-1
		Tick: 800
	stages: silocnc
		Length: 5
		Offset: 0,-1
	damaged-stages: silocnc
		Start: 5
		Length: 5
		Offset: 0,-1
	make: silomakecnc
		Length: *
		Tick: 80
		Offset: 0,-1
	bib: mbSILOtd
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: 0,1
	icon: siloicnhcnc.tem
		AddExtension: False

cycl:
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon: cyclicnh.tem
		AddExtension: False
	# vehicles
mcvcnc:
	idle: mcvcnc
		Facings: 32
		UseClassicFacingFudge: True
	icon: mcvicnhcnc.tem
		AddExtension: False

mcvcnc.destroyed:
	idle: mcvcnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

harvcnc:
	idle: harvcnc
		Facings: 32
		UseClassicFacingFudge: True
	harvest: harvcnc
		Start: 32
		Length: 4
		Facings: 8
		Tick: 60
	dock: harvdumpcnc
		Length: 7
	dock-loop: harvdumpcnc
		Start: 7
	icon: harvicnhcnc.tem
		AddExtension: False

harvcnc.destroyed:
	idle: harvcnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

humv:
	idle: humv
		Facings: 32
		UseClassicFacingFudge: True
	turret: humv
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: miniguntd
		Length: 6
		Facings: 8
	icon: humvicnh.tem
		AddExtension: False

humv.destroyed:
	idle: humv
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: humv
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

msam:
	idle: msam
		Facings: 32
		UseClassicFacingFudge: True
	turret: msam
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	empty-aim: msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	aim: msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	icon: msamicnh.tem
		AddExtension: False

msam.destroyed:
	idle: msam
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: msam
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

mtnk:
	idle: mtnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: mtnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2td
		Length: *
	icon: mtnkicnh.tem
		AddExtension: False

mtnk.destroyed:
	idle: mtnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: mtnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

ltnk:
	idle: ltnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: ltnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2td
		Length: *
	icon: ltnkicnh.tem
		AddExtension: False

ltnk.destroyed:
	idle: ltnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: ltnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

htnk:
	idle: htnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: htnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2td
		Length: *
	icon: htnkicnh.tem
		AddExtension: False

htnk.destroyed:
	idle: htnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: htnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

bike:
	idle: bike
		Facings: 32
		UseClassicFacingFudge: True
	icon: bikeicnh.tem
		AddExtension: False

bike.destroyed:
	idle: bike
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

ftnkcnc:
	idle: ftnkcnc
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Combine:
			flame-n:
				Length: *
				Offset: 3,6
			flame-nw:
				Length: *
				Offset: 8,7
			flame-w:
				Length: *
				Offset: 8,2
			flame-sw:
				Length: *
				Offset: 7,-2
			flame-s:
				Length: *
				Offset: 3,-2
			flame-se:
				Length: *
				Offset: -5,-2
			flame-e:
				Length: *
				Offset: -7,2
			flame-ne:
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon: ftnkicnhcnc.tem
		AddExtension: False

ftnkcnc.destroyed:
	idle: ftnkcnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

bggy:
	idle: bggy
		Facings: 32
		UseClassicFacingFudge: True
	turret: bggy
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: miniguntd
		Length: 6
		Facings: 8
	icon: bggyicnh.tem
		AddExtension: False

bggy.destroyed:
	idle: bggy
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: bggy
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

mlrs:
	idle: mlrs
		Facings: 32
		UseClassicFacingFudge: True
	turret: mlrs
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: mlrs
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret1: mlrs
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	turret0: mlrs
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
	icon: mlrsicnh.tem
		AddExtension: False

mlrs.destroyed:
	idle: mlrs
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: mlrs
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

stnkcnc:
	idle: stnkcnc
		Facings: 32
		UseClassicFacingFudge: True
	icon: stnkicnh.tem
		AddExtension: False

stnkcnc.destroyed:
	idle: stnkcnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

artycnc:
	idle: artycnc
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2td
		Length: *
	icon: artyicnh.tem
		AddExtension: False

artycnc.destroyed:
	idle: artycnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

apccnc:
	idle: apccnc
		Facings: 32
		UseClassicFacingFudge: True
	turret: apctur
		Facings: 32
	muzzle: apcmuz
		Length: 3
		Stride: 6
		Facings: 8
	close: apccnc
		Start: 32
		Length: 3
	unload: apccnc
		Start: 32
	icon: apcicnh.tem
		AddExtension: False

apccnc.destroyed:
	idle: apccnc
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: apctur
		Facings: 32
		ZOffset: -512
