icon:
	Defaults:
		AddExtension: False
	ioncannon: bits/ionicon.tem
	industry: 3tnkicon.shp
	abomb: atomicon.shp
	invuln: infxicon.shp
	chrono: warpicon.shp
	spyplane: smigicon.shp
	paratroopers: pinficon.shp
	gps: gpssicon.shp
	parabombs: pbmbicon.shp
	sonar: sonricon.shp
	sniperdrop: bits/sniperinsertion.shp
    
rmbo:
	stand: bits/rmbo
		Facings: 8
	stand2: bits/rmbo
		Start: 8
		Facings: 8
	run: bits/rmbo
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: bits/rmbo
		Start: 64
		Length: 4
		Facings: 8
	#  stand -> prone transition
	liedown: bits/rmbo
		Start: 96
		Length: 2
		Facings: 8
	#  prone -> stand transition
	standup: bits/rmbo
		Start: 144
		Length: 2
		Facings: 8
	prone-stand: bits/rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2: bits/rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-run: bits/rmbo
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: bits/rmbo
		Start: 160
		Length: 4
		Facings: 8
	idle1: bits/rmbo
		Start: 192
		Length: 16
		Tick: 120
	idle2: bits/rmbo
		Start: 208
		Length: 16
		Tick: 120
	idle3: bits/rmbo
		Start: 224
		Length: 15
		Tick: 120
	cheer: bits/rmbo
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	#  Shot
	die1: bits/rmbo
		Start: 318
		Length: 8
		Tick: 80
	#  Explode
	die2: bits/rmbo
		Start: 326
		Length: 8
		Tick: 80
	#  Fly and explode in air
	die3: bits/rmbo
		Start: 334
		Length: 8
		Tick: 80
	#  Fly through air squish on ground
	die4: bits/rmbo
		Start: 342
		Length: 12
		Tick: 80
	#  Burn
	die5: bits/rmbo
		Start: 354
		Length: 18
		Tick: 80
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: bits/rmboicnh.tem
		AddExtension: False
volk:
	Defaults: gnrl
	Inherits: gnrl
	garrison-muzzle: minigun
		Length: 6
		Facings: 8
	icon: bits/gnrlicon
bits/e13:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: bits/e13icon
plasma:
	idle: bits/plasma
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha
#alliedvehicles 
panzer:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 2
	icon: bits/panzicnh.tem
		AddExtension: False
panzer.destroyed:
	idle: bits/panzer
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/panzer
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
sherman:
	idle: bits/sherman
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/sherman
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: *
	icon: 2tnkicon
ptnk:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/ptnkicon
ptnk.destroyed:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
plaserfire:
	idle: frag1
		Offset: -2,0
		Length: *
		ZOffset: 511
ifv:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ifvtur
		Facings: 32
		UseClassicFacingFudge: True
	turret2: bits/ifvtur
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	open: bits/ifv
		Start: 32
		Length: 3
	unload: bits/ifv
		Start: 32
	icon: bits/ifvicon
ifv.destroyed:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: 1tnk
		Start: 32
		Facings: 32
	sniperdrop: sniperinsertion
stealtnk:
	idle: 2tnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: 2tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
	icon: bits/stealthicon.tem
		AddExtension: False
#sovietvehicles
v3rl:
	idle: bits/v3rl
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle: bits/v3rl
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/v3rlicon
v3:
	idle: bits/v3
		Facings: 32
		ZOffset: 1023
tnkd:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/cann-muzzle
		Length: 2
		Facings: 16
	icon: bits/tnkdicon
tnkd.destroyed:
	idle: bits/tnkd
		Facings: 32
		UseClassicFacingFudge: True
ftnk: #flametank
	idle: bits/ftnk
		Facings: 32
		UseClassicFacingFudge: True
	muzzle:
		Combine:
			bits/flame-n:
				Length: *
				Offset: 3,6
			bits/flame-nw:
				Length: *
				Offset: 8,7
			bits/flame-w:
				Length: *
				Offset: 8,2
			bits/flame-sw:
				Length: *
				Offset: 7,-2
			bits/flame-s:
				Length: *
				Offset: 3,-2
			bits/flame-se:
				Length: *
				Offset: -5,-2
			bits/flame-e:
				Length: *
				Offset: -7,2
			bits/flame-ne:
				Length: *
				Offset: -7,8
		Facings: 8
		Length: 13
	icon: bits/ftnkicnh.tem
		AddExtension: False
batf:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/batficon
batf.destroyed:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
isu: #siegetank
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	icon: bits/isuicon
isu.destroyed:
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
380mm:
	idle: bits/380mm
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	large_artillery_explosion: bits/art-exp2
msam: #rocketlauncher
	idle: bits/msam
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/msam
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	empty-aim: bits/msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	aim: bits/msam
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/msamicnh.tem
		AddExtension: False
msar: #mobile sensor array
	idle: bits/msar
		Facings: 32
		UseClassicFacingFudge: True
	spinner: bits/msarspinner
		Length: 32
	make: bits/msarmake
		Length: *
		Tick: 50
	idle-static: bits/msardeployed
		Length: 14
		Tick: 80
	icon: bits/msaricnh
smoke_mtd:
	idle: bits/smoke_mtd
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop: bits/smoke_mtd
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end: bits/smoke_mtd
		Start: 26
		Length: -26
		Offset: 2, -5
#alliedaircraft
apache:
	idle: bits/apache
		Facings: 32
		UseClassicFacingFudge: True
	rotor: lrotor
		Length: 4
	slow-rotor: lrotor
		Start: 4
		Length: 8
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: bits/apacheicon.tem
		AddExtension: False
b2b: #stealthbomber
	idle: bits/b2b
		Facings: 32
	icon: bits/b2bicon
b2bomb:
	idle: bits/b2bomb
		Length: *
		ZOffset: 1023
#sovietaircraft
badr:
	idle:
		Facings: 16
	icon: badricon
kirov:
	idle: bits/kirov
		Facings: 32
		UseClassicFacingFudge: True
	rotor: bits/krotor
		Length: 4
	slow-rotor: bits/krotor
		Start: 4
		Length: 8
	icon: bits/kirovicon
tbomb:
	open: bits/tbomb
		Length: 8
		ZOffset: 1023
	idle: bits/tbomb
		Start: 8
		Length: 5
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3: bits/atomsfx-small
fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3: bits/fire7
	6: bits/fire6
	7: bits/fire6
		FlipX: true
	8: bits/fire7
		FlipX: true
#ships
carr:
	idle: bits/carr
		Start: 0
		Length: 1
	icon: bits/carricon
carr.deployed:
	idle: bits/carr
		Start: 0
		Length: 1
		ZOffset: -1023
	active: bits/carr
		Start: 0
		Length: 9
		Tick: 100
		ZOffset: -1023	
	icon: bits/carricon
pips:
	pip-deployed: bits/pip-deployed
		Offset: 0, 2
mnlypt:
	idle: pt
		Facings: 16
	icon: bits/mnlysea
mins:
	idle: bits/seamine
		Facings: 32		
		ZOffset: -512
	float: bits/seamine
		Start: 32
		Length: 8
		Facings: 32
		Tick: 100
		ZOffset: -512
dd2:
	idle: bits/dd2
		Facings: 16
	turret: bits/rturr
		Facings: 32
	turret2: mgun
		Facings: 32
	muzzle: bits/smokeygun
		Length: 12
		Tick: 45
	spinner: mrj
		Start: 32
		Length: 32
	icon: bits/dd2icnh
icbmsub:
	idle: bits/icbmsub
		Facings: 16
	icon: bits/icbmsubicon
#chinatechcentre
chinatek:
	Defaults: bits/chitek
		Offset: 0,-12
	idle: bits/chitek
		ZOffset: -511
	damaged-idle:
		Start: 1
		ZOffset: -511
	dead: bits/chitek
		Start: 2
		Tick: 800
	build-top: bits/chitek2
		Length: 10
		ZOffset: -1024
	damaged-build-top: bits/chitek2
		Start: 10
		Length: 10
		ZOffset: -1024
	make: bits/chitekmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
		Offset: 0,0
	icon: stekicon
		Offset: 0,0
#usatechcentre
usatek:
	idle: bits/usatek
		Length: 16
		Tick: 100
	damaged-idle: bits/usatek
		Start: 16
		Length: 16
		Tick: 100
	dead: bits/usatek
		Start: 32
		Tick: 800
	make: bits/usatekmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: atekicon
ionsfx:
	idle: bits/ionsfx
		Length: *
		Offset: 0, -78
		ZOff
#guardtower
gtwr:
	idle: bits/gtwr
	damaged-idle: bits/gtwr
		Start: 1
	dead: bits/gtwr
		Start: 2
		Tick: 800
	make:
		Combine:
			bits/gtwrmake:
				Length: 17
			bits/gtwrmake:
				Start: 19
		Length: 18
		Tick: 80
	muzzle: minigun
		Length: 6
		Facings: 8
	bib: bits/mbGTWR
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: 0,-2
	icon: bits/gtwricnh.tem
		AddExtension: False
htur: #grandcannon
	idle: bits/htur
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	damaged-idle: bits/htur
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	make: bits/hturmake
		Length: *
		Offset: 0,0
		Tick: 75
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
		Offset: 0,0
	bib: mbSAM
		Length: *
		Offset: 0,-5
		UseTilesetExtension: true
		TilesetOverrides:
			BARREN: TEMPERAT
	icon: bits/hturicon
#walls
barb:
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon: bits/barbicon
cycl:
	icon: bits/cyclicon
wood:
	idle: wood
		Length: 16
	damaged-idle: wood
		Start: 16
		Length: 16
	icon: bits/woodicon
#gates
vgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/vgateicon
hgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/hgateicon