Sniper:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	ReloadDelay: 70
	Range: 10c0
	Warhead@1Dam: SpreadDamage
		Damage: 14000
SilencedPPK:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	ReloadDelay: 6
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		ValidTargets: Infantry
C60mg:
	Inherits: ^LightMG
	ReloadDelay: 10
	Range: 5c0
	Report: pillbox1.aud
	ValidTargets: Ground, Infantry
	Burst: 5
ASMine:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20000
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		ValidTargets: Ship, Water, Underwater
		InvalidTargets: Mine
	Warhead@2Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: mine1.aud
	Warhead@3EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
#ifvoptions
mSniper:
	Inherits: ^SnipeWeapon
	ReloadDelay: 40
	Range: 10c0
mGrenade:
	Inherits: ^Artillery
	ReloadDelay: 30
	Range: 6c0
	Burst: 3
	Projectile: Bullet
		Speed: 136
		Inaccuracy: 554
		BounceCount: 2
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 7000
		Versus:
			None: 80
			Wood: 100
			Light: 50
			Heavy: 25
			Concrete: 100
mHeal:
	Inherits: Heal
	ReloadDelay: 70
	Range: 6c0
mRepair:
	Inherits: Repair
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Damage: -3000
        
ChronoHandGun:
	ReloadDelay: 70
	Range: 5c0
	Report: audio/ChronoGunSound.aud
	ValidTargets: Ground, Water
	Projectile: LaserZap
		BeamWidth: 1.111
		Color: ABB7E4
		HitAnim: plasma
		HitAnimSequence: idle
		HitAnimPalette: effect75alpha
		UsePlayerColor: false
		BeamDuration: 66
		ZOffset: 250
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 4500
		ValidTargets: Ground, Water
		Versus:
			None: 1000
			Wood: 73
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		ExplosionPalette: effect50alpha
		Explosion: med_explosion
		ImpactSound: splash9.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		ExplosionPalette: effect50alpha
		Explosion: med_explosion
		ImpactSound: splash9.aud
		ValidImpactTypes: Water
#Panzer
P90mm:
	Inherits: ^Cannon
	Warhead@1Dam: SpreadDamage
		Versus:
			Heavy: 115
	InvalidTargets: Infantry
P60mg:
	Inherits: ^LightMG
	ReloadDelay: 50
	Range: 4c0
	Burst: 5
	Warhead@1Dam: SpreadDamage
		Damage: 3500
	ValidTargets: Infantry
		Versus:
			None: 100
			Light: 30
	InvalidTargets: Water, Structure, Wall, Husk, Vehicle
#anti-air
MobileNike:
	Inherits: Nike
	ReloadDelay: 40
SidewinderAA:
	Inherits: RedEye
	Burst: 2
	BurstDelays: 5
	Projectile: Missile
		HorizontalRateOfTurn: 100
ApacheHellfire:
	Inherits: HellfireAG
	InvalidTargets: Infantry
	BurstDelays: 5
	Projectile: Missile
		HorizontalRateOfTurn: 100
ApacheChainGun:
	Inherits: ChainGun
	InvalidTargets: Water, Structure, Wall, Husk, Vehicle
#tankdestroyer
130mm:
	Inherits: 120mm
	ReloadDelay: 70
	-Burst:
	Range: 6c256
	Report: audio/tnkdfire.aud
#flametank
Flamer.Tank:
	Inherits: Flamer
	ReloadDelay: 60
	Burst: 12
	BurstDelays: 1
#stealth bomber bomb
FireBomb:
	Range: 0c938
	InvalidTargets: Air
	Projectile: Bullet
		Blockable: false
		Shadow: true
		Inaccuracy: 313
		Image: b2bomb
		TrailImage: smokey
		TrailDelay: 3
		Speed: 200
		LaunchAngle: -90
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 10000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 40
			Concrete: 30
			Light: 50
			Heavy: 1
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: large_napalm
		ExplosionPalette: effect
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
V3Launcher:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 240
	Range: 14c0
	MinRange: 6c0
	Report: audio/vv3latta.aud, audio/vv3lattb.aud
	-Projectile:
	Projectile: Bullet
		Speed: 170
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: v3
		Shadow: True
		LaunchAngle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: audio/splashl1.aud, audio/splashl2.aud
#seigetank weapon
380mm:
	Inherits: ^Cannon
	ReloadDelay: 150
	Report: audio/bgraatta.aud
	MinRange: 2c0
	Range: 6c768
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 145
		Image: 380mm
		Inaccuracy: 1c138
		Blockable: false
		LaunchAngle: 62
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: large_artillery_explosion
		ImpactSounds: audio/artyhit.aud, audio/artyhit2.aud, audio/artyhit3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
203mm: #grandcannon
	ReloadDelay: 120
	InvalidTargets: Air
	Range: 10c0
	Burst: 3
	BurstDelays: 10
	Report: audio/hvygun10.aud
	Projectile: Bullet
		Speed: 244
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1c382
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		InvalidTargets: Air
		Spread: 626
		Damage: 15000
		Versus:
			None: 40
			Wood: 45
			Light: 120
			Heavy: 105
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splashl1.aud, splashl2.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
#prism
PrisTLaser:
	ValidTargets: Ground, Water
	Report: bits/ptnkfire.aud
	ReloadDelay: 142
	Range: 7c0
	Projectile: LaserZap
		Width: 35
		HitAnim: plaserfire
		Color: 00FFFFC8
		ZOffset: 2047
		SecondaryBeam: true
		SecondaryBeamWidth: 65
		SecondaryBeamZOffset: 2047
		SecondaryBeamColor: 75D1FF
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			Wood: 40
			Light: 60
			Heavy: 40
			None: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		ImpactSounds: bits/xplos.aud
		ValidTargets: Ground, Water, Ship, Trees
	Warhead@Burst: FireCluster
		Weapon: PrisTBurst
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: xxx x_x xxx
PrisTBurst:
	Inherits: PrisTLaser
	-Report:
	Range: 3c0
	Projectile: LaserZap
		-HitAnim:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 1
		Versus:
			Wood: 1
	-Warhead@Burst:
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		-ImpactSounds:
IonCannon:
	ValidTargets: Ground, Air, Trees
	Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 8000
		Falloff: 1000, 1000, 250, 100
		ValidTargets: Ground, Air, Trees
		AffectsParent: True
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 1
		Delay: 3
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 6
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Water
		Size: 2,1
		Delay: 6
KirovBomb:
	ReloadDelay: 35
	ValidTargets: Ground, Water
	InvalidTargets: Air
	Report: audio/bwhis.aud
	Range: 1c0
	TargetActorCenter: true
	Projectile: GravityBomb
		Image: TBOMB
		OpenSequence: open
		Velocity: 5, 0, -66
		Acceleration: 0, 0, 0
		Shadow: True
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		InvalidTargets: Air
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: nuke3
		ImpactSounds: kaboom1.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splashl1.aud, splashl2.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
KirovExplode:
	Inherits: ^Explosion
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 2
		ValidTargets: Ground, Trees
		Versus:
			None: 120
			Wood: 100
			Heavy: 35
			Concrete: 35
			Brick: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
		Delay: 2
	Warhead@3EffWater: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
	Warhead@Smu: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 2
	Warhead@Flames: FireCluster
		Weapon: BurnFx
		RandomClusterCount: 3
		Dimensions: 2,2
		Footprint: xx xx
BurnFX:
	ValidTargets: Ground, Water, Trees
	InvalidTargets: Air
	ReloadDelay: 20
	Range: 0c128
	Projectile: Bullet
		Speed: 85
		Blockable: false
	Warhead@3Eff: CreateEffect
		Image: fire
		Explosions: 3, 6, 7, 8
NapalmMissile:
	Inherits: SubMissile
	Report: audio/nukemisl.aud
	Burst: 2
	BurstDelays: 6
	Projectile: Bullet
		Inaccuracy: 1c0
	Warhead@1Dam: SpreadDamage
		Spread: 696
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 80
			Wood: 50
			Light: 60
			Heavy: 5
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud