Railgun:
	ReloadDelay: 150
	Range: 7c512
	Report: naval/aud/railuse5.aud
	InvalidTargets: Air
	Projectile: Railgun
		Duration: 15
		Blockable: true
		DamageActorsInLine: false
		BeamColor: 00FFFFC8
		BeamWidth: 40
		HelixThickness: 16
		HelixRadius: 32
		HitAnim: explosion
		HitAnimSequence: small_explosion
		ZOffset: 2046
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 25000
		ValidStances: Ally, Neutral, Enemy
		InvalidTargets: Air
		AffectsParent: false
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
			Concrete: 100
		DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath1

NapalmMissile:
	Inherits: SubMissile
	Report: naval/aud/nukemisl.aud
	Burst: 2
	BurstDelays: 6
	Projectile: Bullet
		Inaccuracy: 1c0
	Warhead@1Dam: SpreadDamage
		Spread: 696
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 80
			Wood: 50
			Light: 60
			Heavy: 5
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud

GatlingGun:
	ReloadDelay: 30
	Burst: 5
	BurstDelays: 4
	InvalidTargets: Underwater
	Range: 5c512
	Report: naval/aud/minigun.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 1500
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 15
			Light: 15
			Heavy: 10
			Concrete: 10
	Warhead@2Eff: CreateEffect
		Explosions: piffs

SubFlak:
	ReloadDelay: 35
	Range: 8c0
	Report: naval/aud/CSTLGUN.aud
	ValidTargets: Ground, Water
	InvalidTargets: Underwater
	Projectile: Bullet
		Speed: 900
		Inaccuracy: 0c256
		Image: 120MM
		LaunchAngle: 20
		ContrailLength: 5
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 5000
		ValidTargets: Ground
		InvalidTargets: Underwater
		Versus:
			None: 80
			Wood: 80
			Light: 100
			Heavy: 80
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4EffWaterHit: CreateEffect
		Explosions: med_explosion
		ImpactSounds: xplos.aud
		ValidTargets: Ground, Ship, Amphibian, Trees
	Warhead@5EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: naval/aud/splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Amphibian, Structure, Bridge

AGMine:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20000
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		ValidTargets: Water, Underwater
		InvalidTargets: Mine
	Warhead@2Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: mine1.aud
	Warhead@Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Structure, Wall, Trees

Stinger:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 35
	Range: 7c512
	Burst: 3
	BurstDelays: 5
	InvalidTargets: Underwater
	Projectile: Missile
		Arm: 3
		Inaccuracy: 0
		HorizontalRateOfTurn: 20
		RangeLimit: 9c512
		Speed: 170
		CloseEnough: 149
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Versus:
			None: 36
			Wood: 70
			Light: 50
			Heavy: 100
			Concrete: 60

TorpTube:
	Projectile: Missile
		HorizontalRateOfTurn: 2
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			Wood: 60
			Light: 75
			Heavy: 100
			Concrete: 500
        
SurfaceTorpTube:
    Inherits: TorpTube
    Burst: 3
    BurstDelays: 10
    Range: 12c0
    ReloadDelay: 50
    Projectile: Missile
        Speed: 140
        RangeLimit: 15c0

2Inch:
	ReloadDelay: 30
	Projectile: Bullet
		Speed: 698
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 28
			Wood: 70
			Light: 50
			Concrete: 48

8Inch:
    ReloadDelay: 200
	Projectile: Bullet
		Inaccuracy: 1c938
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 80
			Wood: 35
			Light: 50
			Heavy: 10
			Concrete: 50

DepthCharge:
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 4000
		ValidTargets: Submarine, Underwater
		Versus:
			Light: 100
		DamageTypes: ExplosionDeath

SubMissile:
	Warhead@1Dam: SpreadDamage
		Falloff: 1000, 37, 14, 5, 0
        Versus:
            None: 40
            Wood: 30
            Light: 30
            Heavy: 30
            Concrete: 100
    -Projectile:
    Projectile: Missile
        Speed: 162
        MaximumLaunchAngle: 255
        MinimumLaunchAngle: 255
        Inaccuracy: 0c614
        Image: MISSILE
        Shadow: True
        TrailImage: smokey
        ContrailLength: 30
        CruiseAltitude: 1c512
        CloseEnough: 0c92
        VerticalRateOfTurn: 4
        RangeLimit: 25c0

TurretGun:
	Range: 7c512
    
^SnipeWeapon:
    ValidTargets: Ground, Infantry
    InvalidTargets: Vehicle, Ship, Structure, Wall, Husk, Mine