^CivBGarrisonable:
    Inherits@AUTOTARGET: ^AutoTargetAll
    Turreted:
		TurnSpeed: 255
	DrawLineToTarget:
	RenderRangeCircle:
	CommandBarBlacklist:
		DisableStop: False
		DisableWaypointMode: True
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		InitialUnits:
		LoadedCondition: Loaded
		EjectOnDeath: False
        PassengerConditions:
			e7: Loaded-elite
			sniper: Loaded-elite
	RevealsShroud:
		Range: 0c0
	RevealsShroud@LOADED:
		Range: 5c0
        RequiresCondition: Loaded
	RevealsShroud@ELITE:
		Range: 6c0
        RequiresCondition: Loaded-elite
	AttackGarrisoned:
		Armaments: CivBFirePorts, CivBFirePortsAir
		PortOffsets: 384,0,0, 224,-341,0, -224,-341,0, -384,0,0, -224,341,0, 224,341,0
		PortYaws: 0, 176, 341, 512, 682, 853
		PortCones: 88, 88, 88, 88, 88, 88
    WithIdleOverlay@flag1:
		Sequence: idleflag
        Palette:  player
        IsPlayerPalette: true
        RequiresCondition: Loaded
	Health:
		HP: 200000
E1:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: M1Carbine
        MuzzleSequence: garrison-muzzle
E2:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: Grenade
		FireDelay: 15
        
E3:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: Dragon	
    Armament@CIVBFIREPORTSAIR:
		Name: CivBFirePortsAir
		Weapon: RedEye2
E4:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: Flamer
E7:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: Colt45
		MuzzleSequence: garrison-muzzle
SHOK:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: PortaTesla
SNIPER:
	Armament@CIVBFIREPORTS:
		Name: CivBFirePorts
		Weapon: Sniper
		MuzzleSequence: garrison-muzzle