^TeslaWeapon:
	Range: 7c0
	
TurretGun:
	Range: 6c512
	
HellfireAG:
	ReloadDelay: 34
	BurstDelays: 10

APTusk.stnk:
	ReloadDelay: 50
	Range: 4c768
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
			Heavy: 115
APTusk:
	ReloadDelay: 70
	Range: 4c768
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 4000
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
			Heavy: 115
155mm:
	Range: 10c0

SCUD:
	Range: 12c0


TTankZap:                        
	Warhead@1Dam: SpreadDamage
		Damage: 30000

Sniper:
	ReloadDelay: 158

DogJaw: 
	Range: 3c0

SilencedPPK:
	Range: 4c0
	Warhead@1Dam: SpreadDamage
		Spread: 1


BurnFX:
	ValidTargets: Ground, Water, Trees
	InvalidTargets: Air
	ReloadDelay: 20
	Range: 0c128
	Projectile: Bullet
		Speed: 85
		Blockable: false
	Warhead@3Eff: CreateEffect
		Image: fire
		Explosions: 3, 6, 7, 8


BATFGun:
	Range: 4c768
	ReloadDelay: 31
	Report: cannon2.aud
	Projectile: Bullet
		Speed: 853
		Image: 50CAL
		Shadow: True
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1900
		Versus:
			None: 32
			Wood: 40
			Concrete: 15
			Light: 100
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
BATFRockets:
	Burst: 2
	Range: 4c768
	ReloadDelay: 50
	MinRange: 0c512
	Report: missile6.aud
	ValidTargets: Vehicle
	Projectile: Missile
		Speed: 213
		Arm: 2
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		TrailImage: smokey
		Shadow: True
		HorizontalRateOfTurn: 5
		RangeLimit: 6c0
		LockOnProbability: 95
		LockOnInaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2200
		Versus:
			None: 10
			Wood: 74
			Heavy: 90
			Concrete: 55
			Light: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, Air, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge




ChronoHandGun:
	ReloadDelay: 70
	Range: 5c0
	Report: bits/audio/ChronoGunSound.aud
	ValidTargets: Ground, Water
	Projectile: LaserZap
		BeamWidth: 1.111
		Color: ABB7E4
		HitAnim: plasma
		HitAnimSequence: idle
		HitAnimPalette: effect75alpha
		UsePlayerColor: false
		BeamDuration: 66
		ZOffset: 250
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 4500
		ValidTargets: Ground, Water
		Versus:
			None: 1000
			Wood: 73
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		ExplosionPalette: effect50alpha
		Explosion: med_explosion
		ImpactSound: splash9.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		ExplosionPalette: effect50alpha
		Explosion: med_explosion
		ImpactSound: splash9.aud
		ValidImpactTypes: Water


FireBomb:
	ValidTargets: Ground, Water, Trees
	InvalidTargets: Air
	ReloadDelay: 50
	Report: missile1.aud
	Range: 3c0
	TargetActorCenter: true
	Projectile: Bullet
		Blockable: false
		Shadow: true
		Inaccuracy: 313
		Image: b2bomb
		TrailImage: smokey
		TrailDelay: 3
		Speed: 200
		LaunchAngle: -90
	Warhead@1Dam: SpreadDamage
		Spread: 681
		Damage: 3800
		Falloff: 1000, 255, 128, 50, 0
		ValidTargets: Ground, Water
		Versus:
			None: 120
			Wood: 120
			Light: 80
			Heavy: 40
			Concrete: 40
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@3Eff: CreateEffect
		Explosions: large_napalm
		ExplosionPalette: effect
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: bits/audio/splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure
	Warhead@Flames: FireCluster
		Weapon: BurnFx
		RandomClusterCount: 3
		Dimensions: 3,3
		Footprint: xxx xxx xxx

		
203mm:
	ReloadDelay: 120
	InvalidTargets: Air
	Range: 10c0
	Burst: 3
	BurstDelays: 10
	Report: bits/audio/hvygun10.aud
	Projectile: Bullet
		Speed: 244
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1c382
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		InvalidTargets: Air
		Spread: 626
		Damage: 15000
		Versus:
			None: 40
			Wood: 45
			Light: 120
			Heavy: 105
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splashl1.aud, splashl2.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge



VolkovGun:
	Inherits: ^Cannon
	ReloadDelay: 40
	Range: 7c0
	Report: bits/ramgun2.aud
	-Projectile:
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 6000
		Versus:
			None: 30
			Wood: 150
			Light: 500
			Concrete: 999
			Heavy: 500
		ValidTargets: Ground, Water
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion


		
380mm:
	Inherits: ^Cannon
	ReloadDelay: 150
	Report: bits/audio/bgraatta.aud
	Range: 6c0
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 145
		Image: 380mm
		Inaccuracy: 1c138
		Blockable: false
		LaunchAngle: 62
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: large_artillery_explosion
		ImpactSounds: bits/audio/artyhit.aud, bits/audio/artyhit2.aud, bits/audio/artyhit3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash


IFVRockets:
	ReloadDelay: 21
	MinRange: 0c512
	Report: missile6.aud
	Range: 4c768
	Projectile: Missile
		LockOnProbability: 95
		Speed: 213
		Arm: 2
		Blockable: true
		Inaccuracy: 128
		Image: DRAGON
		TrailImage: smokey
		Shadow: True
		HorizontalRateOfTurn: 5
		RangeLimit: 6c0
		LockOnInaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		ValidTargets: Ground, Water, Air
		Versus:
			None: 32
			Wood: 52
			Light: 116
			Heavy: 48
			Concrete: 32
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, Air, Ship, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge
IFVRocketsAA:
	Inherits: RedEye
	Burst: 2
	BurstDelays: 5
	Projectile: Missile
		HorizontalRateOfTurn: 100




OilExplode:
	Inherits: ^Explosion
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 2
		ValidTargets: Ground, Trees
		Versus:
			None: 10000
			Wood: 10000
			Light: 10000
			Heavy: 10000
			Concrete: 10000
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
		Delay: 2
	Warhead@3EffWater: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
	Warhead@Smu: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 2
	Warhead@Flames: FireCluster
		Weapon: BurnFx
		RandomClusterCount: 3
		Dimensions: 2,2
		Footprint: xx xx


LaserCannon:
	ReloadDelay: 240
	Range: 14c0
	Report: bits/audio/obelray1.aud
	ValidTargets: Ground, Water, Ground, Water
	Projectile: LaserZap
		Width: 150
		HitAnim: explosion2
		HitAnimSequence: bigboom4
		HitAnimPalette: invred
		Color: FE1108
		Duration: 15
		ZOffset: 2047
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Spread: 511
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 65
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		ExplosionPalette: invred
		Explosion: napalm
		ImpactSound: firebl3.aud
		ValidTargets: Ground, Water, Trees
	Warhead@3WatterEff: CreateEffect
		ExplosionPalette: invred
		Explosion: smoke_m
		ImpactSound: firebl3.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge



#PrisTLaser:
#	ValidTargets: Ground, Water
#	Report: bits/audio/ptnkfire.aud
#	ReloadDelay: 142
#	Range: 8c0
#	Projectile: LaserZap
#		Width: 35
#		HitAnim: plaserfire
#		Color: 00FFFFC8
#		ZOffset: 2047
#		SecondaryBeam: true
#		SecondaryBeamWidth: 65
#		SecondaryBeamZOffset: 2047
#		SecondaryBeamColor: 75D1FF
#		Blockable: true
#	Warhead@1Dam: SpreadDamage
#		Spread: 362
#		Damage: 4500
#		Falloff: 1000, 368, 135, 50, 18, 7, 0
#		Versus:
#			Wood: 40
#			Light: 60
#			Heavy: 40
#			None: 60
#		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
#	Warhead@2Smu: LeaveSmudge
#		SmudgeType: Scorch
#		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
#	Warhead@3Eff: CreateEffect
#		ImpactSounds: bits/audio/xplos.aud
#		ValidTargets: Ground, Water, Ship, Trees
#	Warhead@Burst: FireCluster
#		Weapon: PrisTBurst
#		RandomClusterCount: 3
#		Dimensions: 3,3
#		Footprint: xxx x_x xxx
#PrisTBurst:
#	Inherits: PrisTLaser
#	-Report:
#	Range: 3c0
#	Projectile: LaserZap
#		-HitAnim:
#	Warhead@1Dam: SpreadDamage
#		Spread: 256
#		Damage: 1
#		Versus:
#			Wood: 1
#	-Warhead@Burst:
#	Warhead@3Eff: CreateEffect
#		Explosions: small_explosion
#		-ImpactSounds:
#V3Launcher:
#	Inherits: ^AntiGroundMissile
#	ReloadDelay: 240
#	Range: 16c0
#	MinRange: 6c0
#	Report: bits/audio/vv3latta.aud, bits/audio/vv3lattb.aud
#	-Projectile:
#	Projectile: Bullet
#		Speed: 170
#		Blockable: false
#		TrailImage: smokey
#		TrailDelay: 5
#		Inaccuracy: 213
#		Image: v3
#		Shadow: True
#		LaunchAngle: 62
#	Warhead@1Dam: SpreadDamage
#		Spread: 511
#		Damage: 4500
#		Falloff: 1000, 368, 135, 50, 18, 7, 0
#		ValidTargets: Ground, Water, Trees
#		Versus:
#			None: 90
#			Wood: 75
#			Tree: 75
#			Light: 70
#			Heavy: 40
#			Concrete: 100
#		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
#	Warhead@3Eff: CreateEffect
#		Explosions: napalm
#		ImpactSounds: firebl3.aud
#	Warhead@4EffWater: CreateEffect
#		Explosions: large_splash
#		ImpactSounds: bits/audio/splashl1.aud, bits/audio/splashl2.aud
#JDAM:
#	ValidTargets: Ground, Water, Trees
#	InvalidTargets: Air
#	ReloadDelay: 50
#	Report: bits/audio/bwhis.aud
#	Range: 3c0
#	TargetActorCenter: true
#	Projectile: GravityBomb
#		Image: moab_bomb
#		Velocity: 175, 0, -174
#		Acceleration: 0, 0, 0
#		Shadow: true
#	Warhead@1Dam: SpreadDamage
#		Spread: 681
#		Damage: 3800
#		Falloff: 1000, 255, 128, 50, 0
#		ValidTargets: Ground, Water
#		Versus:
#			None: 120
#			Wood: 120
#			Light: 240
#			Heavy: 240
#			Concrete: 100
#		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
#	Warhead@2Smu: LeaveSmudge
#		SmudgeType: Scorch
#	Warhead@3Eff: CreateEffect
#		Explosions: fuelbomb
#		ImpactSounds: bits/audio/xplobig4.aud
#	Warhead@Flames: FireCluster
#		Weapon: BurnFx
#		RandomClusterCount: 3
#		Dimensions: 3,3
#		Footprint: xxx xxx xxx
#		Speed: 341
#TitanGun:
#	Inherits: ^Cannon
#	ReloadDelay: 90
#	Report: bits/audio/vtadatta.aud, bits/audio/vtadattb.aud, bits/audio/vtadattc.aud
#	Range: 6c0
#	Warhead@1Dam: SpreadDamage
#		Versus:
#			Heavy: 345
#			None: 60
#			Wood: 150
#			Light: 150
#			Concrete: 100
