v3rl:
	idle: bits/v3rl
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle: bits/v3rl
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/v3rlicon
v3:
	idle: bits/v3
		Facings: 32
		ZOffset: 1023



e7:
    swim_idle: bits/bikinitany
        Start: 1
        Facings: 8
        Length: 4
        Tick: 100
        Transpose: True
    swim_stand: bits/bikinitany
        Start: 1
        Facings: 8
        Length: 4
        Tick: 100
        Transpose: True 
    swim: bits/bikinitany
        Start: 33
        Facings: 8
        Length: 7
        Tick: 100
        Transpose: True 
    swim_shoot:  bits/bikinitany
        Start: 89
        Facings: 8
        Length: 6
        Tick: 100
        Transpose: True
    prone-swim_shoot: bits/bikinitany
        Start: 137
        Facings: 8
        Length: 6
        Tick: 100
        Transpose: True
    prone-swim: bits/bikinitany
        Start: 217
        Facings: 8
        Length: 9
        Tick: 100
        Transpose: True
    liedown: bits/bikinitany
        Start: 289
        Facings: 8
        Length: 3
        Tick: 100
        Transpose: True 
    standup: bits/bikinitany
        Start: 185
        Facings: 8
        Length: 4
        Tick: 100
        Transpose: True
    prone-swim_stand: bits/bikinitany
        Start: 313
        Facings: 8
        Length: 9
        Tick: 100
        Transpose: True


        
vgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/vgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/vgateicon
hgate:
	open:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle: bits/hgate
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon: bits/hgateicon




ptnk:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/ptnkicon

ptnk.destroyed:
	idle: bits/ptnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: bits/ptnkt
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
plaserfire:
	idle: frag1
		Offset: -2,0
		Length: *
		ZOffset: 511





explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3: bits/atomsfx-small
	fuelbomb: bits/moab
		Tick: 40
	b2bexp: bits/b2bexp
		BlendMode: Additive
		Tick: 90
		ZOffset: 2046
	b2bexp2: bits/b2bexp
		BlendMode: Additive
		Tick: 90
		ZOffset: 2046
		FlipX: true

fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3: bits/fire7
	6: bits/fire6
	7: bits/fire6
		FlipX: true
	8: bits/fire7
		FlipX: true



batf:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/batficon

batf.destroyed:
	idle: bits/batf
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	turret: bits/batf
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	turret2: stnk
		Start: 38
		Facings: 32
		UseClassicFacingFudge: True

bits/e13:
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	parachute:
		Start: 528
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
	die2:
		Start: 424
		Length: 8
	die3:
		Start: 432
		Length: 8
	die4:
		Start: 440
		Length: 12
	die5:
		Start: 452
		Length: 18
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: bits/e13icon
plasma:
	idle: bits/plasma
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha

b2b:
	idle: bits/b2b
		Facings: 32
	icon: bits/b2bicon
b2bomb:
	idle: bits/b2bomb
		Length: *
		ZOffset: 1023

htur:
	idle: bits/htur
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	damaged-idle: bits/htur
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	make: bits/hturmake
		Length: *
		Offset: 0,0
		Tick: 75
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
		Offset: 0,0
	bib: mbSAM
		Length: *
		Offset: 0,-5
		UseTilesetExtension: true
		TilesetOverrides:
			BARREN: TEMPERAT
	icon: bits/hturicon



volk:
	Defaults: gnrl
	Inherits: gnrl
	garrison-muzzle: minigun
		Length: 6
		Facings: 8
	icon: bits/gnrlicon



isu:
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	icon: bits/isuicon

isu.destroyed:
	idle: bits/isu
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
380mm:
	idle: bits/380mm
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	large_artillery_explosion: bits/art-exp2



msar:
	idle: bits/msar
		Facings: 32
		UseClassicFacingFudge: True
	spinner: bits/msarspinner
		Length: 32
	make: bits/msarmake
		Length: *
		Tick: 50
	idle-static: bits/msardeployed
		Length: 14
		Tick: 80
	icon: bits/msaricnh
smoke_mtd:
	idle: bits/smoke_mtd
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop: bits/smoke_mtd
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end: bits/smoke_mtd
		Start: 26
		Length: -26
		Offset: 2, -5
		ZOffset: 512

titan:
	stand: bits/titanlegs
		Facings: 16
	run: bits/titanlegs
		Start: 16
		Facings: 16
		Length: 14
		Tick: 90
	turret: bits/titanturr
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: bits/smokeygun
		Length: 12
		Tick: 30
	icon: bits/titanicnh



comtnk:
	idle:
		Facings: 32
	turret: empty
	icon: bits/comtnkicon
comtnk.destroyed:
	idle: bits/comtnk
		Facings: 32
		ZOffset: -512



latnk:
	idle: bits/latnk
		Facings: 32
	turret: empty
	spinner: bits/latnk
		Start: 32
		Length: 32
	spinner-idle:
		Start: 32
		Length: 32
	spinner-damaged:
		Start: 32
		Length: 32
	muzzle: gunfire2
		Length: 2
	icon: bits/latnkicon
latnk.destroyed:
	idle: bits/latnk
		Facings: 32
		ZOffset: -512
	turret: empty
	spinner-idle: bits/latnk
		Start: 32
		Facings: 32
		ZOffset: -512
explosion2:
	Defaults:
		Length: *
		ZOffset: 511
		BlendMode: Additive
		Palette: effect50alpha
		Tick: 44
	bigboom4: bits/bigboom4
		Length: *
		BlendMode: Additive
		Tick: 80



moab_bomb:
	idle: bits/moabb
		Facings: 32
		ZOffset: -1
auro:
	idle: bits/auro
		Facings: 32
		UseClassicFacingFudge: True
	icon: bits/auroicnh



mh60:
	idle: hind
		Facings: 32
		UseClassicFacings: True
	rotor: lrotorlg
		Length: 4
	slow-rotor: lrotorlg
		Start: 4
		Length: 8
	muzzle: minigun
		Length: 6
		Facings: 8
	icon: mh60icon

ifv:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
	turret: bits/ifvtur
		Facings: 32
		UseClassicFacingFudge: True
	turret2: bits/ifvtur
		Start: 320
		Facings: 32
		UseClassicFacingFudge: True
	open: bits/ifv
		Start: 32
		Length: 3
	unload: bits/ifv
		Start: 32
	icon: bits/ifvicon

ifv.destroyed:
	idle: bits/ifv
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: 1tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
