Annihilate
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Description:
Revision 6:
- Broke spawning ore patches into two to enable harassment near spawn.
- Added more details.
- Moved a few obstacles.
Revision 5:
- Renamed map.
Revision 4:
- Removed oil derrick in center of map.
- Added a church in the center of the map.
- Moved the northern and southern oil derricks towards contestable locations.
- Added some civilians for flavor.
Revision 3:
- Moved oil derricks closer to spawn points.
- Added two more oil derricks.
Revision 2:
- Removed ore from center of map.
- Added more details.
Revision 1:
- Initial barebones release for testing purposes.
Edit map info
Reports of Annihilate
Lint check for release-20200503
Testing map: Annihilate
OpenRA.Utility(1,1): Warning: Actor type `e6` grants conditions that are not consumed: attack
OpenRA.Utility(1,1): Warning: Actor type `spy` grants conditions that are not consumed: attack
OpenRA.Utility(1,1): Warning: Actor type `spy.england` grants conditions that are not consumed: attack
OpenRA.Utility(1,1): Warning: Actor type `e7` grants conditions that are not consumed: attack
OpenRA.Utility(1,1): Warning: Actor type `thf` grants conditions that are not consumed: attack
Previous revision | Revision | Next revision |
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Nothing found | 6 |
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Comments for revision 6 (current):
Mod:
RA
File Size:
53.5 KB
Categories:
RAGL S9 Balance
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
92x92
MapFormat:
11
Published:
Oct. 31 - 2020
Downloading:
Parsed by: release-20200503
Lint check status:
pass
release-20200503
Rating:
5.0
Viewed:
274
Downloaded:
330
Played:
0
Hello.
my two cents:
-those single mine expansions located towards the middle of the map next to the outskirt derricks seem a little out of place ... as in they don t add too much to the game flow of the map and the eco is not really needed (seven mines is totally fine from my experience)
-looking at botleft starting point:
usually maps give a choice of either going for the safe expansion (east) or to move to the further away but jucier expansion (north); on this map you invite your enemy to grab a double mine expo and to harras your starting position with one mcv if you don t go for your safe expo right away... this probably would restrict the variations for players possible expansions quite hard, as soon as people spam the map for a bit(moving the expo a little further away from the single-start-mine or adding debris that denies easy base crawl might fix the "issue"... could go into detail way more on this one but refrain from doing so unless you are interested)
+/- map looks super solid, but doesn t feel "outstanding"; simple, but effective map design
+i really like the way you encourage possible flanking paths with road tiles
++your process of making maps as in providing screenshots and writing down the changes for every revision is truly worth imitating!
Anyways, good job, keep it coming !