# Changes or fixes related to 'Tiberian Dawn' factions:

- Chain link barrier from Nod is now TOTALLY fixed. Now accessing the defense tab will no longer crash the game.

- All structures and units become now visible when the GPS Satellite is successfully launched.

- Descriptions for unit prerequisites added. Now you don't get confused anymore about ANYHQ in the tooltips!

- Prerequisites for the APC are now fixed. Now it is shown correctly in the vehicles tab, even if you don't have
  the necessary prerequisites for it. Then it is greyed out like the rest of the vehicles that are not buildable
  (only if prerequisites are missing).

- Vehicles can now be repaired on the repair facility again! You can also repair them on the service depot.

- Light vehicles such as Humvee, Buggy, Recon Bike and even the Stealth Tank can not crush anymore infantry units. Also
  they can not crush structures like fences, sandbags or chain link barriers.

  Important notes:

	The Stealth Tank still crush them. This will be reworked and fixed!

- Initial stance behaviour for the Stealth Tank changed to hold fire stance.

- Passenger seats for the Stealth Tank reduced from 4 to 1 seat. 

- Power loss will now also affect the Obelisk of Light from Nod.

- Power loss condition for the technology and advanced defense structures are reworked. Now you can shutdown or
  disable the power of following structures:

	Communications Center
	Advanced Communications Center
	Temple of Nod
	Advanced Guard Tower
	Obelisk of Light
	SAM Site

  This also affects the timer of the corresponding support power and the combat behaviour.

  Important notes:

	Disable the power do not affect the detection of cloaked units. Technology and advanced defense structures on
        power-down can still detect them. This will be reworked and fixed!

  Side Note: "Inherits@IDISABLE: ^DisabledOverlay" and "^DisabledOverlay" can now be removed in the according yaml-files.

[PLATZHALTER FR TECHSHARING FIX]

- Mobile S.A.M. icon changed and added 'mlrs2icnh.tem' to the asset library. The used icon before was for the S.S.M. Launcher
  (Surface-to-Surface Missile Launcher) from Nod in the original Tiberian Dawn and was a mobile rocket artillery with napalm
  warhead missiles. The Mobile S.A.M. is a balance tweak in OpenRA to give Nod a mobile anti-aircraft unit.

  I will add in the next release 3 variants for test and fun purpose:

  1. S.S.M. Launcher: This variant will act and behave similar like in the original Tiberian Dawn.
  2. Mobile S.A.M.: This variant will act and behave similar like in the OpenRA Tiberian Dawn mod.
  3. Rocket Artillery: This variant will have both weapons - Surface-to-Surface and Surface-to-Air Missile. Knowing that the
     M270 MLRS from GDI is named in-game as the 'Rocket Launcher', we can maybe appreciate the silliness when we call this
     new unit just 'Rocket Artillery'. It is also imaginable that Nod is abusing such possibilities, because it suits perfect
     to Nod's guerilla tactics and their 'terroristic' attitude.

  Trivia: In the internal game configuration files, the MLRS bears the designation 'MSAM' (Mobile Surface-to-Air Missile).
  The actual 'MLRS' (Multiple Launch Rocket System) designation is given to the S.S.M. Launcher.

  Credits to Unano for his UN5 mod maps.

- Rally points are now hidden until explicitly set. It is adapted to the update about the rally points that is mentioned in the
  changelog of playtest v20200303.

- Helicopters from GDI and Nod (e.g. Chinook, Orca and Apache) can be now repaired on both helipads from GDI and Nod. This is
  especially useful in team games. It is also mentioned that this is possible in the original Tiberian Dawn and in the OpenRA mod.

  These helicopters can also be now repaired on a repair facility as well on a service depot, but they can not be repaired on the
  helipad from Allies and Sovites. When you are more familiar with the repair style from Red Alert, this is much more handy for you.

  Also mentioned: the helicopters (e.g. Chinook, Black Hawk, Longbow and Hind) can also be fixed on a repair facility from GDI and
  Nod, but they can not be repaired on the helipad from GDI and Nod. The same applies to the attack planes (e.g. Yak and MiG) from
  the Soviets.

  The reload ammunition behaviour for the helicopters from GDI and Nod will be adapted to the known behaviour in Red Alert for the
  next release of this mod map. Then they have always to return to the helipad after usage to reload reload their ammunition. This
  is maybe only for balance.

- Rescaled the infantry units from Tiberian Dawn to the infantry units from Red Alert (Scale: 1.4) for visibility and gameplay re-
  asons (e.g. micromanagement, etc.

- Map mod folder reorganized and various files moved to subfolders (code, music, sounds and sprites) for visual overview. Changes
  edited in the according yaml-files.

- The voice of the supply truck from GDI and Nod is now fixed. Now this unit will not respond with russian or birtish dialect anymore.

- The sprite animation of the nuclear warhead ballistic missile from Nod is now fixed. The sprite animation was slightly grey washed out.

- Changed the map cause the 'lava_sequences.yaml' stuff needs lots of rework and causes game crashes. There are also maybe some sprites missing.

- Additional support power for Nod added. Cargo planes air drop 2 light tanks and 1 flame tank anywhere on the map.

- Additional support power for GDI added. A cargo plane air drops 1 elite APC with 3 elite commandos as passengers.

- Changed the stealth tank cloak appearance. The goal is to have the same look like in Tiberian Dawn. The cloaked animation is still missing.

- Icon for S.S.M. Launcher stolen from OpenRA: Combined Arms. The sprite of the S.S.M. Launcher needs an new turret for better visibili-
  ty on the battlefield. 2 variations are possible: The turret carries only 1 missile instead of 2 missiles or the missiles are all grey
  coloured instead white coloured.

- Additional support power for England added. You can crash 5 chinooks anywhere on the map. Idea and code is 100% stolen from abcdefg30.
  Some adjustments added.

- Additional infantry unit for Nod added. Idea and code is 100% stolen from 010010. Some adjustments added.

# Changes or fixes related to 'Red Alert' factions:

- Spy infiltration is not tested yet!

- Voice announcement for the tank destroyers is now fixed! Only the owner can hear them. Kill and death announcement for StuG and S.A.S.
  infantry hearable for all.

# Miscellaneous changes or fixes:

- Changed map visibility to lobby only. Now spectators can see all players at once during the match.