#Reload Delay 18 -> 9, Damage 2000 -> 1000
APCGun:
	ReloadDelay: 9
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1000
		Versus:
			None: 30
			Wood: 25
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

#Flame Tank and Flamethrower, Bullet speed 341 -> 682
^FlameWeapon:
	Projectile: Bullet
		Speed: 682
	Warhead@3Eff: CreateEffect
		-ImpactSounds: flamer2.aud


#BurstDelay 25 -> 10, ReloadDelay 50 -> 65
BigFlamer:
	ReloadDelay: 65
	BurstDelays: 10

#Obelisk, Range: 7c512 -> 7c0
Laser:
	Range: 7c0

#AGT, Heavy: 100 -> 60
TowerMissile:
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground
		Versus:
			Heavy: 60

#Mammoth Tusks Light 90 -> 50, None 44 -> 28, Spread 298 -> 128
MammothMissiles:
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Versus:
			None: 28
			Light: 50
			
#Airstrike Gun Light 100 -> 30     
Vulcan:
	Warhead@1Dam: SpreadDamage
		Versus:
			Light: 30
			
#Prevents flamethrowers from killing themselves (mostly)
Flamethrower:
	Warhead@1Dam: SpreadDamage
		Spread: 256
