Ftur1 = {type = "ftur", pos = CVec.New(-5,-10), cost = 600, exists = true} Ftur2 = {type = "ftur", pos = CVec.New(1,-10), cost = 600, exists = true} Tsla1 = {type = "tsla", pos = CVec.New(-1,-8), cost = 1200, exists = true} Tsla2 = {type = "tsla", pos = CVec.New(-17,2), cost = 1200, exists = true} Weap = {type = "weap", pos = CVec.New(-8,-3), cost = 2000, exists = true} Barr = {type = "barr", pos = CVec.New(0,-6), cost = 500, exists = true} Kenn = {type = "kenn", pos = CVec.New(3,-4), cost = 100, exists = true} Afld1 = {type = "afld", pos = CVec.New(6,4), cost = 500, exists = true} Afld2 = {type = "afld", pos = CVec.New(6,7), cost = 500, exists = true} Fix = {type = "fix", pos = CVec.New(-2,3), cost = 1200, exists = true} Dome = {type = "dome", pos = CVec.New(3,-2), cost = 1800, exists = true} Power1 = {type = "apwr", pos = CVec.New(-19,-3), cost = 500, exists = true} Power2 = {type = "powr", pos = CVec.New(-18,-7), cost = 300, exists = true} Power3 = {type = "apwr", pos = CVec.New(-16,-8), cost = 500, exists = true} Power4 = {type = "powr", pos = CVec.New(-11,4), cost = 300, exists = true} Power5 = {type = "apwr", pos = CVec.New(-8,4), cost = 500, exists = true} Power6 = {type = "powr", pos = CVec.New(4,-7), cost = 300, exists = true} Power7 = {type = "apwr", pos = CVec.New(5,-4), cost = 500, exists = true} Power8 = {type = "apwr", pos = CVec.New(6,-8), cost = 500, exists = true} Proc1 = {type = "proc", pos = CVec.New(-13,-5), cost = 1400, exists = true} Proc2 = {type = "proc", pos = CVec.New(-9,-7), cost = 1400, exists = true} Silo1 = {type = "silo", pos = CVec.New(-13,-5), cost = 150, exists = true} Silo2 = {type = "silo", pos = CVec.New(-11,-5), cost = 150, exists = true} Silo3 = {type = "silo", pos = CVec.New(-9,-7), cost = 150, exists = true} Silo4 = {type = "silo", pos = CVec.New(-7,-7), cost = 150, exists = true} BaseBuildings = { Ftur1, Ftur2, Tsla1, Tsla2, Weap, Barr, Kenn, Afld1, Afld2, Fix, Dome, Power1, Power2, Power3, Power4, Power5, Power6, Power7, Power8, Proc1, Proc2, Silo1, Silo2, Silo3, Silo4 } Trigger.OnKilled(BaseTesla1, function() Tsla1.exists = false end) Trigger.OnKilled(BaseTesla2, function() Tsla2.exists = false end) Trigger.OnKilled(BaseFtur1, function() Ftur1.exists = false end) Trigger.OnKilled(BaseFtur2, function() Ftur2.exists = false end) Trigger.OnKilled(BasePower1, function() Power1.exists = false end) Trigger.OnKilled(BasePower2, function() Power2.exists = false end) Trigger.OnKilled(BasePower3, function() Power3.exists = false end) Trigger.OnKilled(BasePower4, function() Power4.exists = false end) Trigger.OnKilled(BasePower5, function() Power5.exists = false end) Trigger.OnKilled(BasePower6, function() Power6.exists = false end) Trigger.OnKilled(BasePower7, function() Power7.exists = false end) Trigger.OnKilled(BasePower8, function() Power8.exists = false end) Trigger.OnKilled(BaseWeap, function() Weap.exists = false end) Trigger.OnKilled(BaseBarr, function() Barr.exists = false end) Trigger.OnKilled(BaseKenn, function() Kenn.exists = false end) Trigger.OnKilled(BaseFix, function() Fix.exists = false end) Trigger.OnKilled(BaseAfld1, function() Afld1.exists = false end) Trigger.OnKilled(BaseAfld2, function() Afld2.exists = false end) Trigger.OnKilled(BaseDome, function() Dome.exists = false end) Trigger.OnKilled(BaseRef1, function() Proc1.exists = false end) Trigger.OnKilled(BaseRef2, function() Proc2.exists = false end) Trigger.OnKilled(BaseSilo1, function() Silo1.exists = false end) Trigger.OnKilled(BaseSilo2, function() Silo2.exists = false end) Trigger.OnKilled(BaseSilo3, function() Silo3.exists = false end) Trigger.OnKilled(BaseSilo4, function() Silo4.exists = false end)