MapFormat: 11
RequiresMod: cnc
Title: NewWorldOrder
Author: Norman
Tileset: TEMPERAT
MapSize: 98,98
Bounds: 1,1,96,96
Visibility: Lobby
Categories: ♥
Players:
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: Random
	PlayerReference@Creeps:
		Name: Creeps
		NonCombatant: True
		Faction: Random
		Enemies: Multi0, Multi1, Multi2, Multi3, Multi4, Multi5
	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		LockFaction: True
		Faction: gdi
		Enemies: Creeps
	PlayerReference@Multi1:
		Name: Multi1
		Playable: True
		LockFaction: True
		Faction: gdi
		Enemies: Creeps
	PlayerReference@Multi2:
		Name: Multi2
		Playable: True
		LockFaction: True
		Faction: gdi
		Enemies: Creeps
	PlayerReference@Multi3:
		Name: Multi3
		Playable: True
		LockFaction: True
		Faction: gdi
		Enemies: Creeps
	PlayerReference@Multi4:
		Name: Multi4
		Playable: True
		LockFaction: True        
		Faction: Random
		Enemies: Creeps
	PlayerReference@Multi5:
		Name: Multi5
		Playable: True
		LockFaction: True        
		Faction: Random
		Enemies: Creeps
Actors:
	Actor50: split2
		Owner: Neutral
		Location: 38,94
	Actor51: split2
		Owner: Neutral
		Location: 94,38
	Actor42: split2
		Owner: Neutral
		Location: 59,3
	Actor47: split2
		Owner: Neutral
		Location: 3,59
	Actor1051: barb
		Owner: Neutral
		Location: 1,57
	Actor1052: barb
		Owner: Neutral
		Location: 1,56
	Actor1053: barb
		Owner: Neutral
		Location: 2,56
	Actor1054: barb
		Owner: Neutral
		Location: 3,56
	Actor1055: barb
		Owner: Neutral
		Location: 4,56
	Actor1056: barb
		Owner: Neutral
		Location: 5,56
	Actor1057: barb
		Owner: Neutral
		Location: 5,57
	Actor1058: barb
		Owner: Neutral
		Location: 6,57
	Actor1059: barb
		Owner: Neutral
		Location: 6,58
	Actor1060: barb
		Owner: Neutral
		Location: 6,59
	Actor1061: barb
		Owner: Neutral
		Location: 6,60
	Actor1062: barb
		Owner: Neutral
		Location: 6,61
	Actor1063: barb
		Owner: Neutral
		Location: 5,61
	Actor1064: barb
		Owner: Neutral
		Location: 5,62
	Actor1065: barb
		Owner: Neutral
		Location: 4,62
	Actor1066: barb
		Owner: Neutral
		Location: 3,62
	Actor1067: barb
		Owner: Neutral
		Location: 2,62
	Actor1068: barb
		Owner: Neutral
		Location: 1,62
	Actor1069: barb
		Owner: Neutral
		Location: 1,61
	Actor1095: barb
		Owner: Neutral
		Location: 36,92
	Actor1096: barb
		Owner: Neutral
		Location: 35,92
	Actor1097: barb
		Owner: Neutral
		Location: 35,93
	Actor1098: barb
		Owner: Neutral
		Location: 35,94
	Actor1099: barb
		Owner: Neutral
		Location: 35,95
	Actor1100: barb
		Owner: Neutral
		Location: 35,96
	Actor1101: barb
		Owner: Neutral
		Location: 36,96
	Actor1102: barb
		Owner: Neutral
		Location: 37,97
	Actor1103: barb
		Owner: Neutral
		Location: 36,97
	Actor1104: barb
		Owner: Neutral
		Location: 38,97
	Actor1105: barb
		Owner: Neutral
		Location: 39,97
	Actor1106: barb
		Owner: Neutral
		Location: 40,97
	Actor1107: barb
		Owner: Neutral
		Location: 40,96
	Actor1108: barb
		Owner: Neutral
		Location: 41,96
	Actor1109: barb
		Owner: Neutral
		Location: 41,95
	Actor1110: barb
		Owner: Neutral
		Location: 41,94
	Actor1111: barb
		Owner: Neutral
		Location: 41,93
	Actor1112: barb
		Owner: Neutral
		Location: 41,92
	Actor1113: barb
		Owner: Neutral
		Location: 40,92
	Actor1114: barb
		Owner: Neutral
		Location: 40,91
	Actor1115: barb
		Owner: Neutral
		Location: 39,91
	Actor1116: barb
		Owner: Neutral
		Location: 38,91
	Actor1117: barb
		Owner: Neutral
		Location: 37,91
	Actor1118: barb
		Owner: Neutral
		Location: 36,91
	Actor1119: barb
		Owner: Neutral
		Location: 0,57
	Actor1120: barb
		Owner: Neutral
		Location: 0,58
	Actor1121: barb
		Owner: Neutral
		Location: 0,59
	Actor1122: barb
		Owner: Neutral
		Location: 0,60
	Actor1123: barb
		Owner: Neutral
		Location: 0,61
	Actor1124: barb
		Owner: Neutral
		Location: 93,35
	Actor1125: barb
		Owner: Neutral
		Location: 94,35
	Actor1126: barb
		Owner: Neutral
		Location: 95,35
	Actor1127: barb
		Owner: Neutral
		Location: 96,35
	Actor1128: barb
		Owner: Neutral
		Location: 96,36
	Actor1129: barb
		Owner: Neutral
		Location: 97,36
	Actor1130: barb
		Owner: Neutral
		Location: 97,37
	Actor1131: barb
		Owner: Neutral
		Location: 97,38
	Actor1132: barb
		Owner: Neutral
		Location: 97,39
	Actor1133: barb
		Owner: Neutral
		Location: 97,39
	Actor1134: barb
		Owner: Neutral
		Location: 97,40
	Actor1135: barb
		Owner: Neutral
		Location: 96,40
	Actor1136: barb
		Owner: Neutral
		Location: 96,41
	Actor1137: barb
		Owner: Neutral
		Location: 95,41
	Actor1138: barb
		Owner: Neutral
		Location: 94,41
	Actor1139: barb
		Owner: Neutral
		Location: 93,41
	Actor1140: barb
		Owner: Neutral
		Location: 92,41
	Actor1141: barb
		Owner: Neutral
		Location: 92,40
	Actor1142: barb
		Owner: Neutral
		Location: 91,40
	Actor1143: barb
		Owner: Neutral
		Location: 91,39
	Actor1144: barb
		Owner: Neutral
		Location: 91,38
	Actor1145: barb
		Owner: Neutral
		Location: 91,37
	Actor1146: barb
		Owner: Neutral
		Location: 91,36
	Actor1147: barb
		Owner: Neutral
		Location: 92,36
	Actor1148: barb
		Owner: Neutral
		Location: 92,35
	Actor1199: barb
		Owner: Neutral
		Location: 56,2
	Actor1200: barb
		Owner: Neutral
		Location: 56,3
	Actor1201: barb
		Owner: Neutral
		Location: 56,4
	Actor1202: barb
		Owner: Neutral
		Location: 56,5
	Actor1203: barb
		Owner: Neutral
		Location: 57,5
	Actor1204: barb
		Owner: Neutral
		Location: 57,6
	Actor1205: barb
		Owner: Neutral
		Location: 58,6
	Actor1206: barb
		Owner: Neutral
		Location: 59,6
	Actor1207: barb
		Owner: Neutral
		Location: 60,6
	Actor1208: barb
		Owner: Neutral
		Location: 61,6
	Actor1209: barb
		Owner: Neutral
		Location: 61,5
	Actor1210: barb
		Owner: Neutral
		Location: 62,5
	Actor1211: barb
		Owner: Neutral
		Location: 62,4
	Actor1212: barb
		Owner: Neutral
		Location: 62,3
	Actor1213: barb
		Owner: Neutral
		Location: 62,2
	Actor1214: barb
		Owner: Neutral
		Location: 62,1
	Actor1215: barb
		Owner: Neutral
		Location: 61,1
	Actor1216: barb
		Owner: Neutral
		Location: 61,0
	Actor1217: barb
		Owner: Neutral
		Location: 60,0
	Actor1218: barb
		Owner: Neutral
		Location: 59,0
	Actor1219: barb
		Owner: Neutral
		Location: 59,0
	Actor1220: barb
		Owner: Neutral
		Location: 58,0
	Actor1221: barb
		Owner: Neutral
		Location: 57,0
	Actor1222: barb
		Owner: Neutral
		Location: 57,1
	Actor1223: barb
		Owner: Neutral
		Location: 57,1
	Actor1224: barb
		Owner: Neutral
		Location: 56,1
	Actor339: split2
		Owner: Neutral
		Location: 68,93
	Actor341: split2
		Owner: Neutral
		Location: 93,68
	Actor342: split2
		Owner: Neutral
		Location: 29,4
	Actor344: split2
		Owner: Neutral
		Location: 4,29
	Actor280: split2
		Owner: Neutral
		Location: 88,88
	Actor281: split2
		Owner: Neutral
		Location: 9,9
	Actor327: mpspawn
		Owner: Neutral
		Location: 10,34
	Actor328: mpspawn
		Owner: Neutral
		Location: 18,18
	Actor329: mpspawn
		Owner: Neutral
		Location: 34,10
	Actor330: mpspawn
		Owner: Neutral
		Location: 87,63
	Actor331: mpspawn
		Owner: Neutral
		Location: 79,79
	Actor332: mpspawn
		Owner: Neutral
		Location: 63,87
	Actor497: barb
		Owner: Neutral
		Location: 47,59
	Actor498: barb
		Owner: Neutral
		Location: 48,59
	Actor499: barb
		Owner: Neutral
		Location: 49,59
	Actor500: barb
		Owner: Neutral
		Location: 50,59
	Actor501: barb
		Owner: Neutral
		Location: 51,59
	Actor502: barb
		Owner: Neutral
		Location: 46,60
	Actor503: barb
		Owner: Neutral
		Location: 47,60
	Actor504: barb
		Owner: Neutral
		Location: 51,60
	Actor505: barb
		Owner: Neutral
		Location: 52,60
	Actor506: barb
		Owner: Neutral
		Location: 46,61
	Actor507: barb
		Owner: Neutral
		Location: 52,61
	Actor508: barb
		Owner: Neutral
		Location: 46,62
	Actor509: split2
		Owner: Neutral
		Location: 49,62
	Actor510: barb
		Owner: Neutral
		Location: 52,62
	Actor511: barb
		Owner: Neutral
		Location: 46,63
	Actor512: barb
		Owner: Neutral
		Location: 52,63
	Actor513: barb
		Owner: Neutral
		Location: 46,64
	Actor514: barb
		Owner: Neutral
		Location: 47,64
	Actor515: barb
		Owner: Neutral
		Location: 51,64
	Actor516: barb
		Owner: Neutral
		Location: 52,64
	Actor517: barb
		Owner: Neutral
		Location: 47,65
	Actor518: barb
		Owner: Neutral
		Location: 48,65
	Actor519: barb
		Owner: Neutral
		Location: 49,65
	Actor520: barb
		Owner: Neutral
		Location: 50,65
	Actor521: barb
		Owner: Neutral
		Location: 51,65
	Actor522: barb
		Owner: Neutral
		Location: 33,45
	Actor523: barb
		Owner: Neutral
		Location: 34,45
	Actor524: barb
		Owner: Neutral
		Location: 35,45
	Actor525: barb
		Owner: Neutral
		Location: 36,45
	Actor526: barb
		Owner: Neutral
		Location: 37,45
	Actor527: barb
		Owner: Neutral
		Location: 32,46
	Actor528: barb
		Owner: Neutral
		Location: 33,46
	Actor529: barb
		Owner: Neutral
		Location: 37,46
	Actor530: barb
		Owner: Neutral
		Location: 38,46
	Actor531: barb
		Owner: Neutral
		Location: 32,47
	Actor532: barb
		Owner: Neutral
		Location: 38,47
	Actor533: barb
		Owner: Neutral
		Location: 32,48
	Actor534: split2
		Owner: Neutral
		Location: 35,48
	Actor535: barb
		Owner: Neutral
		Location: 38,48
	Actor536: barb
		Owner: Neutral
		Location: 32,49
	Actor537: barb
		Owner: Neutral
		Location: 38,49
	Actor538: barb
		Owner: Neutral
		Location: 32,50
	Actor539: barb
		Owner: Neutral
		Location: 33,50
	Actor540: barb
		Owner: Neutral
		Location: 37,50
	Actor541: barb
		Owner: Neutral
		Location: 38,50
	Actor542: barb
		Owner: Neutral
		Location: 33,51
	Actor543: barb
		Owner: Neutral
		Location: 34,51
	Actor544: barb
		Owner: Neutral
		Location: 35,51
	Actor545: barb
		Owner: Neutral
		Location: 36,51
	Actor546: barb
		Owner: Neutral
		Location: 37,51
	Actor547: barb
		Owner: Neutral
		Location: 62,44
	Actor548: barb
		Owner: Neutral
		Location: 63,44
	Actor549: barb
		Owner: Neutral
		Location: 64,44
	Actor550: barb
		Owner: Neutral
		Location: 65,44
	Actor551: barb
		Owner: Neutral
		Location: 66,44
	Actor552: barb
		Owner: Neutral
		Location: 61,45
	Actor553: barb
		Owner: Neutral
		Location: 62,45
	Actor554: barb
		Owner: Neutral
		Location: 66,45
	Actor555: barb
		Owner: Neutral
		Location: 67,45
	Actor556: barb
		Owner: Neutral
		Location: 61,46
	Actor557: barb
		Owner: Neutral
		Location: 67,46
	Actor558: barb
		Owner: Neutral
		Location: 61,47
	Actor559: split2
		Owner: Neutral
		Location: 64,47
	Actor560: barb
		Owner: Neutral
		Location: 67,47
	Actor561: barb
		Owner: Neutral
		Location: 61,48
	Actor562: barb
		Owner: Neutral
		Location: 67,48
	Actor563: barb
		Owner: Neutral
		Location: 61,49
	Actor564: barb
		Owner: Neutral
		Location: 62,49
	Actor565: barb
		Owner: Neutral
		Location: 66,49
	Actor566: barb
		Owner: Neutral
		Location: 67,49
	Actor567: barb
		Owner: Neutral
		Location: 62,50
	Actor568: barb
		Owner: Neutral
		Location: 63,50
	Actor569: barb
		Owner: Neutral
		Location: 64,50
	Actor570: barb
		Owner: Neutral
		Location: 65,50
	Actor571: barb
		Owner: Neutral
		Location: 66,50
	Actor572: barb
		Owner: Neutral
		Location: 48,30
	Actor573: barb
		Owner: Neutral
		Location: 49,30
	Actor574: barb
		Owner: Neutral
		Location: 50,30
	Actor575: barb
		Owner: Neutral
		Location: 51,30
	Actor576: barb
		Owner: Neutral
		Location: 52,30
	Actor577: barb
		Owner: Neutral
		Location: 47,31
	Actor578: barb
		Owner: Neutral
		Location: 48,31
	Actor579: barb
		Owner: Neutral
		Location: 52,31
	Actor580: barb
		Owner: Neutral
		Location: 53,31
	Actor581: barb
		Owner: Neutral
		Location: 47,32
	Actor582: barb
		Owner: Neutral
		Location: 53,32
	Actor583: barb
		Owner: Neutral
		Location: 47,33
	Actor584: split2
		Owner: Neutral
		Location: 50,33
	Actor585: barb
		Owner: Neutral
		Location: 53,33
	Actor586: barb
		Owner: Neutral
		Location: 47,34
	Actor587: barb
		Owner: Neutral
		Location: 53,34
	Actor588: barb
		Owner: Neutral
		Location: 47,35
	Actor589: barb
		Owner: Neutral
		Location: 48,35
	Actor590: barb
		Owner: Neutral
		Location: 52,35
	Actor591: barb
		Owner: Neutral
		Location: 53,35
	Actor592: barb
		Owner: Neutral
		Location: 48,36
	Actor593: barb
		Owner: Neutral
		Location: 49,36
	Actor594: barb
		Owner: Neutral
		Location: 50,36
	Actor595: barb
		Owner: Neutral
		Location: 51,36
	Actor596: barb
		Owner: Neutral
		Location: 52,36
	Actor324: split2
		Owner: Neutral
		Location: 56,79
	Actor325: split2
		Owner: Neutral
		Location: 79,56
	Actor326: split2
		Owner: Neutral
		Location: 41,18
	Actor333: split2
		Owner: Neutral
		Location: 18,41
	Actor334: v19
		Owner: Neutral
		Location: 48,49
	Actor340: v19
		Owner: Neutral
		Location: 51,46
	Actor448: split2
		Owner: Neutral
		Location: 71,71
	Actor449: split2
		Owner: Neutral
		Location: 26,26
	Actor321: barb
		Owner: Neutral
		Location: 71,8
	Actor322: barb
		Owner: Neutral
		Location: 72,8
	Actor323: barb
		Owner: Neutral
		Location: 73,8
	Actor350: barb
		Owner: Neutral
		Location: 74,8
	Actor352: barb
		Owner: Neutral
		Location: 75,8
	Actor353: barb
		Owner: Neutral
		Location: 70,9
	Actor355: barb
		Owner: Neutral
		Location: 71,9
	Actor356: barb
		Owner: Neutral
		Location: 75,9
	Actor358: barb
		Owner: Neutral
		Location: 76,9
	Actor359: barb
		Owner: Neutral
		Location: 70,10
	Actor362: barb
		Owner: Neutral
		Location: 76,10
	Actor363: barb
		Owner: Neutral
		Location: 70,11
	Actor364: split2
		Owner: Neutral
		Location: 73,11
	Actor450: barb
		Owner: Neutral
		Location: 76,11
	Actor451: barb
		Owner: Neutral
		Location: 70,12
	Actor452: barb
		Owner: Neutral
		Location: 70,12
	Actor453: barb
		Owner: Neutral
		Location: 76,12
	Actor454: barb
		Owner: Neutral
		Location: 70,13
	Actor455: barb
		Owner: Neutral
		Location: 71,13
	Actor456: barb
		Owner: Neutral
		Location: 75,13
	Actor457: barb
		Owner: Neutral
		Location: 76,13
	Actor458: barb
		Owner: Neutral
		Location: 71,14
	Actor459: barb
		Owner: Neutral
		Location: 72,14
	Actor460: barb
		Owner: Neutral
		Location: 73,14
	Actor461: barb
		Owner: Neutral
		Location: 74,14
	Actor462: barb
		Owner: Neutral
		Location: 75,14
	Actor463: barb
		Owner: Neutral
		Location: 75,14
	Actor377: barb
		Owner: Neutral
		Location: 84,20
	Actor379: barb
		Owner: Neutral
		Location: 85,20
	Actor380: barb
		Owner: Neutral
		Location: 86,20
	Actor382: barb
		Owner: Neutral
		Location: 87,20
	Actor383: barb
		Owner: Neutral
		Location: 88,20
	Actor385: barb
		Owner: Neutral
		Location: 83,21
	Actor386: barb
		Owner: Neutral
		Location: 84,21
	Actor389: barb
		Owner: Neutral
		Location: 88,21
	Actor390: barb
		Owner: Neutral
		Location: 89,21
	Actor391: barb
		Owner: Neutral
		Location: 83,22
	Actor392: barb
		Owner: Neutral
		Location: 89,22
	Actor464: barb
		Owner: Neutral
		Location: 83,23
	Actor465: split2
		Owner: Neutral
		Location: 86,23
	Actor466: barb
		Owner: Neutral
		Location: 89,23
	Actor467: barb
		Owner: Neutral
		Location: 83,24
	Actor468: barb
		Owner: Neutral
		Location: 83,24
	Actor469: barb
		Owner: Neutral
		Location: 89,24
	Actor470: barb
		Owner: Neutral
		Location: 83,25
	Actor471: barb
		Owner: Neutral
		Location: 84,25
	Actor472: barb
		Owner: Neutral
		Location: 88,25
	Actor473: barb
		Owner: Neutral
		Location: 89,25
	Actor474: barb
		Owner: Neutral
		Location: 84,26
	Actor475: barb
		Owner: Neutral
		Location: 85,26
	Actor476: barb
		Owner: Neutral
		Location: 86,26
	Actor477: barb
		Owner: Neutral
		Location: 87,26
	Actor478: barb
		Owner: Neutral
		Location: 88,26
	Actor395: barb
		Owner: Neutral
		Location: 21,83
	Actor396: barb
		Owner: Neutral
		Location: 22,83
	Actor397: barb
		Owner: Neutral
		Location: 22,83
	Actor398: barb
		Owner: Neutral
		Location: 23,83
	Actor399: barb
		Owner: Neutral
		Location: 24,83
	Actor402: barb
		Owner: Neutral
		Location: 25,83
	Actor403: barb
		Owner: Neutral
		Location: 20,84
	Actor405: barb
		Owner: Neutral
		Location: 21,84
	Actor407: barb
		Owner: Neutral
		Location: 25,84
	Actor408: barb
		Owner: Neutral
		Location: 26,84
	Actor410: barb
		Owner: Neutral
		Location: 20,85
	Actor479: barb
		Owner: Neutral
		Location: 26,85
	Actor480: barb
		Owner: Neutral
		Location: 20,86
	Actor481: split2
		Owner: Neutral
		Location: 23,86
	Actor482: barb
		Owner: Neutral
		Location: 26,86
	Actor483: barb
		Owner: Neutral
		Location: 20,87
	Actor484: barb
		Owner: Neutral
		Location: 26,87
	Actor485: barb
		Owner: Neutral
		Location: 20,88
	Actor486: barb
		Owner: Neutral
		Location: 21,88
	Actor487: barb
		Owner: Neutral
		Location: 25,88
	Actor488: barb
		Owner: Neutral
		Location: 26,88
	Actor489: barb
		Owner: Neutral
		Location: 21,89
	Actor490: barb
		Owner: Neutral
		Location: 22,89
	Actor491: barb
		Owner: Neutral
		Location: 23,89
	Actor492: barb
		Owner: Neutral
		Location: 24,89
	Actor493: barb
		Owner: Neutral
		Location: 25,89
	Actor421: barb
		Owner: Neutral
		Location: 9,71
	Actor422: barb
		Owner: Neutral
		Location: 10,71
	Actor423: barb
		Owner: Neutral
		Location: 11,71
	Actor424: barb
		Owner: Neutral
		Location: 12,71
	Actor427: barb
		Owner: Neutral
		Location: 13,71
	Actor428: barb
		Owner: Neutral
		Location: 8,72
	Actor430: barb
		Owner: Neutral
		Location: 9,72
	Actor432: barb
		Owner: Neutral
		Location: 13,72
	Actor433: barb
		Owner: Neutral
		Location: 14,72
	Actor435: barb
		Owner: Neutral
		Location: 8,73
	Actor494: barb
		Owner: Neutral
		Location: 14,73
	Actor495: barb
		Owner: Neutral
		Location: 8,74
	Actor496: split2
		Owner: Neutral
		Location: 11,74
	Actor597: barb
		Owner: Neutral
		Location: 14,74
	Actor598: barb
		Owner: Neutral
		Location: 8,75
	Actor599: barb
		Owner: Neutral
		Location: 14,75
	Actor600: barb
		Owner: Neutral
		Location: 8,76
	Actor601: barb
		Owner: Neutral
		Location: 9,76
	Actor602: barb
		Owner: Neutral
		Location: 13,76
	Actor603: barb
		Owner: Neutral
		Location: 14,76
	Actor604: barb
		Owner: Neutral
		Location: 9,77
	Actor605: barb
		Owner: Neutral
		Location: 10,77
	Actor606: barb
		Owner: Neutral
		Location: 11,77
	Actor607: barb
		Owner: Neutral
		Location: 12,77
	Actor608: barb
		Owner: Neutral
		Location: 13,77
	Actor345: v19
		Owner: Neutral
		Location: 20,65
	Actor346: v19
		Owner: Neutral
		Location: 32,77
	Actor349: v19
		Owner: Neutral
		Location: 77,32
	Actor357: v19
		Owner: Neutral
		Location: 65,20
	Actor367: v19
		Owner: Neutral
		Location: 44,88
	Actor368: v19
		Owner: Neutral
		Location: 9,53
	Actor369: v19
		Owner: Neutral
		Location: 53,9
	Actor370: v19
		Owner: Neutral
		Location: 88,44
	Actor337: v19
		Owner: Neutral
		Location: 30,30
	Actor338: v19
		Owner: Neutral
		Location: 67,67
	Actor343: miss
		Owner: Neutral
		Location: 24,71
	Actor347: miss
		Owner: Neutral
		Location: 70,25
	Actor351: miss
		Owner: Neutral
		Location: 49,47
Rules:
    World:
        MissionData:
            Briefing:========================================================================\n                                            NEW CONSTRUCTION OPTIONS\n========================================================================\n\nGDI based custom faction\nNod,RA & new units with some new weapons and abilities mixed together:\n\nINFANTRY\n    -Commando without C4 as Sniper (not moving or firing=stealth)\n    -RA Medic\n\nVEHICLES\n    -MLRS turret moves now\n    -Supply Truck repairs vehicles\n    -APC has a low-mid range grenade launcher & no AA anymore (MSAM=AA vehicle)\n    -RA Heavy Tank (repair pad req instead of com center)\n\nAIRUNITS\n    -RA Chinook can transport vehicles too (except MCV)\n    -Apache has MG vs infantry & missiles vs everything else (Orca HP and ammopool)\n    -MiG29 - low HP, fast, self healing & reloading, AG & AA missiles\n    -A10 bomber with anti structure/infantry bombs & anti vehicle missiles, self reloading\n\nSTRUCTURES\n    -Guard Tower=RA pillbox + changes weapons depending on which inf is inside\n    -oil derricks recapturable\n\nSUPERPOWER\n    -Stealth Bomber clusterbomb airstrike instead of ion cannon\n\n========================================================================
	^Palettes:
		PaletteFromFile@ra:
			Name: ra
			Filename: temperat2.pal
			ShadowIndex: 4
			AllowModifiers: false
		PlayerColorPalette@ra:
			BasePalette: ra
			BaseName: ra
			RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
		PaletteFromFile@tibsun:
			Name: tibsun
			Filename: isotem.pal
			ShadowIndex: 1
			AllowModifiers: false
		PaletteFromFile@tibsun2:
			Name: tibsun2
			Filename: unitsno.pal
			ShadowIndex: 1
			AllowModifiers: false
		PlayerColorPalette@tibsun:
			BasePalette: tibsun
			BaseName: tibsun
			RemapIndex: 16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31
		PlayerColorPalette@tibsun2:
			BasePalette: tibsun2
			BaseName: tibsun2
			RemapIndex: 16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31
	^Mig:
		Inherits@1: ^ExistsInWorld
		Inherits@2: ^GainsExperience
		Inherits@4: ^SpriteActor
		DrawLineToTarget:
		UpdatesPlayerStatistics:
        Huntable:
		AppearsOnRadar:
			UseLocation: true                    	
        Aircraft:
            RepairBuildings: afldtd, fix 		
			RearmBuildings: afldtd
			AirborneUpgrades: airborne
			CruisingUpgrades: cruising
            
            
        Targetable@GROUND:
            RequiresCondition: !airborne
            TargetTypes: Ground, Vehicle
        Targetable@AIRBORNE:
            RequiresCondition: airborne
            TargetTypes: Air    

            
        Targetable@REPAIR:
            RequiresCondition: !airborne && damaged
            TargetTypes: Repair           
                

        Explodes:
            Weapon: UnitExplode
            RequiresCondition: !airborne               
                
        
		HiddenUnderFog:
			Type: CenterPosition
		AttackMove:
		Guard:
		Guardable:
		ActorLostNotification:
			Notification:
		ProximityCaptor:
			Types: Plane
		EjectOnDeath:
			PilotActor: E1
			SuccessRate: 50
			EjectOnGround: false
			EjectInAir: true
			AllowUnsuitableCell: true
		WithShadow:
		WithFacingSpriteBody:
		MustBeDestroyed:
		Voiced:
			VoiceSet: GenericVoice
        HitShape:
        MapEditorData:
            Categories: Aircraft
        SpawnActorOnDeath:
            RequiresCondition: airborne              
	^PlaneHusk:
		Inherits: ^BasicHusk
        WithShadow:
            Offset: 43, 128, 0
            ZOffset: -129
		Tooltip:
			GenericName: Destroyed Plane
		Aircraft:
		FallsToEarth:
			Spins: False
			Moves: True
			Velocity: 86
            Explosion: UnitExplodePlane            
        RevealOnDeath:
            Duration: 60
            Radius: 4c0              
	^BasicHusk:
		Inherits@1: ^SpriteActor
		Health:
			HP: 280
		Armor:
			Type: Heavy
		HiddenUnderFog:
			Type: CenterPosition
		ScriptTriggers:
		WithFacingSpriteBody:
	^Vehicle:
		Targetable:
			TargetTypes: Ground, Vehicle, Repair   

    TRAN:
        Inherits: ^Helicopter
        Valued:
            Cost: 750
        Tooltip:
            Name: Chinook Transport
        UpdatesPlayerStatistics:
            AddToArmyValue: true
        Buildable:
            BuildPaletteOrder: 10
            Prerequisites: hpad
            Queue: Aircraft.GDI, Aircraft.Nod
            Description: Fast Transport Helicopter.\n  Unarmed
        Aircraft:
            LandWhenIdle: true
            TurnSpeed: 5
            Speed: 150
            LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
            AltitudeVelocity: 0c100
        Cargo:
            Types: Infantry, Vehicle
            MaxWeight: 12
            PipCount: 12         
	A10B:
		Inherits: ^Mig
		-EjectOnDeath:
		Buildable:
			Queue: NewAircraft.GDI
			BuildAtProductionType: Plane
			BuildPaletteOrder: 10
			Prerequisites: afldtd
			Description: ARMED WITH NAPALM PARABOMBS\n& ANTI VEHICLE ROCKETS.
		Valued:
			Cost: 1300
		Tooltip:
			Name: A-10 Bomber
		Health:
			HP: 14500
		Armor:
			Type: Light
            
            
            
        UpdatesPlayerStatistics:
            AddToArmyValue: true

        
        RevealsShroud:
			Range: 14c0
			Type: CenterPosition
		Armament@BOMBS:
			Weapon: parabomb2
			LocalOffset: 256,-213,0
		Armament@ROCKETS:
			Weapon: a10rockets
			LocalOffset: 256,-213,0
		AttackAircraft:
			FacingTolerance: 20
		Aircraft:
			CruiseAltitude: 2560
			InitialFacing: 192
			TurnSpeed: 2
			Speed: 160
			RepulsionSpeed: 40
			MaximumPitch: 56
		RenderSprites:
			Image: a10b
		AutoTarget:

			InitialStance: HoldFire
		AmmoPool:
			Ammo: 10
			PipCount: 5
			PipType: Blue
			SelfReloads: true
			ReloadCount: 5
			SelfReloadDelay: 400
		SelectionDecorations:
			VisualBounds: 30,28,0,2
		Selectable:
		Contrail@1:
			Offset: -640,171,0
			TrailLength: 15
		Contrail@2:
			Offset: -640,-171,0
			TrailLength: 15
		SpawnActorOnDeath:
			Actor: A10.Husk
		SmokeTrailWhenDamaged@1:
			Offset: -640,171,0
			TrailLength: 15
			Interval: 2
		SmokeTrailWhenDamaged@2:
			Offset: -640,-171,0
			TrailLength: 15
			Interval: 2
		ProducibleWithLevel:
			Prerequisites: aircraft.upgraded
	A10.Husk:
		Inherits: ^PlaneHusk
		Tooltip:
			Name: A-10 Bomber
		Contrail@1:
			Offset: -640,171,0
			TrailLength: 15
		Contrail@2:
			Offset: -640,-171,0
			TrailLength: 15
		Aircraft:
			TurnSpeed: 2
			Speed: 160
		SmokeTrailWhenDamaged@1:
			Offset: -640,171,0
			TrailLength: 15
			Interval: 2
			MinDamage: Undamaged
		SmokeTrailWhenDamaged@2:
			Offset: -640,-171,0
			TrailLength: 15
			Interval: 2
			MinDamage: Undamaged
		RevealsShroud:
			Range: 14c0
			Type: CenterPosition
        HitShape:

        FallsToEarth:
            Spins: False
            Moves: True
            Velocity: 86
            Explosion: UnitExplodePlane       
		RenderSprites:
			Image: a10b
	MIG29:
		Inherits: ^Mig
		-EjectOnDeath:
		Buildable:
			Queue: NewAircraft.GDI
			BuildAtProductionType: Plane
			BuildPaletteOrder: 50
			Prerequisites: eye
			Description: FAST GROUND- & AIR-ATTACK PLANE.
		Valued:
			Cost: 1500
		Tooltip:
			Name: MiG-29
		Health:
			HP: 7500
		Armor:
			Type: Light
		RevealsShroud:
			Range: 12c0
			Type: CenterPosition
		Armament@AG:
			Weapon: Maverick
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		Armament@AA:
			Name: secondary
			Weapon: Maverick2
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24          
		AttackAircraft:
			FacingTolerance: 20            
		Aircraft:
			CruiseAltitude: 2560
			InitialFacing: 192
			TurnSpeed: 4
			Speed: 223
			RepulsionSpeed: 40
			MaximumPitch: 56
		AutoTarget:
			EnableStances: false
			InitialStance: HoldFire
		SelfHealing:
			Delay: 10
			HealIfBelow: 50
			DamageCooldown: 100
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
			CameraPitch: 99
			Image: mig29
		AmmoPool:
			Ammo: 8
			PipType: Red
			SelfReloads: true
			ReloadCount: 4
			SelfReloadDelay: 400
		Selectable:
		SelectionDecorations:
			VisualBounds: 40,29,0,1
		Contrail@1:
			Offset: -598,-683,0
			TrailLength: 15            
		Contrail@2:
			Offset: -598,683,0
			TrailLength: 15            
		SpawnActorOnDeath:
			Actor: MIG29.Husk
		SmokeTrailWhenDamaged:
			Offset: -853,0,171
			TrailLength: 15            
			Interval: 2
		ProducibleWithLevel:
			Prerequisites: aircraft.upgraded
	MIG29.Husk:
		Inherits: ^PlaneHusk
		Tooltip:
			Name: MiG-29
		Contrail@1:
			Offset: -598,-683,0
			TrailLength: 15            
		Contrail@2:
			Offset: -598,683,0
			TrailLength: 15            
		Aircraft:
			Speed: 223
			TurnSpeed: 5
		SmokeTrailWhenDamaged:
			Offset: -853,0,171
			TrailLength: 15            
			Interval: 2
			MinDamage: Undamaged
		RevealsShroud:
			Range: 12c0
			Type: CenterPosition
        HitShape:
        MapEditorData:
            Categories: Husk
        FallsToEarth:
            Spins: False
            Moves: True
            Velocity: 86
            Explosion: UnitExplodePlane              
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
			Image: mig29
	HELI:
		Inherits: ^Helicopter
		Valued:
			Cost: 1200
		Tooltip:
			Name: Apache
		Buildable:
			BuildPaletteOrder: 20
			Prerequisites: hpad, anyhq, ~techlevel.medium
			Queue: Aircraft.GDI
			Description: HELICOPTER GUNSHIP WITH CHAINGUNS\n& MULTI-PURPOSE MISSILES.
		Aircraft:
			RearmBuildings: hpad
			InitialFacing: 224
			TurnSpeed: 4
			Speed: 186
		Armor:
			Type: Light
		RevealsShroud:
			Range: 10c0
			Type: CenterPosition
		Armament@PRIMARY:
			Weapon: HeliAGGun
			LocalOffset: 128,-213,-85, 128,213,-85
			MuzzleSequence: muzzle
		Armament@SECONDARY:
			Name: secondary
			Weapon: OrcaAAMissiles
			LocalOffset: 128,-213,-85, 128,213,-85
		Armament@orcaaa:
			Weapon: OrcaAGMissiles
			LocalOffset: 128,-213,-85, 128,213,-85
		AmmoPool:
			PipType: Yellow
			Ammo: 6
			PipCount: 6
			SelfReloads: true
			ReloadCount: 2
			SelfReloadDelay: 100
		HitShape:
	ORCA:
		Buildable:
			Prerequisites: ~disabled            
	CTHOSP:
		Inherits: ^CivBuilding
		Tooltip:
			Name: Civilian Hospital
		Building:
			Footprint: xxx xxx xxx xxx
			Dimensions: 3, 4
		Armor:
			Type: heavy
		Health:
			HP: 800
		RenderSprites:
			PlayerPalette: tibsun2
			Scale: 0.5
		HitShape:
	CAARMR:
		Inherits: ^CivBuilding
		Tooltip:
			Name: Civilian Armory
		Building:
			Footprint: xxxx xxxx xxxx xxxx
			Dimensions: 4, 4
		Armor:
			Type: heavy
		Health:
			HP: 800
		RenderSprites:
			PlayerPalette: tibsun2
			Scale: 0.5
		HitShape:
	GAKODK:
		Inherits: ^CivBuilding
		Tooltip:
			Name: GDI Kodiak
		Building:
			Footprint: xxxx xxxx
			Dimensions: 4, 2
		Armor:
			Type: heavy
		Health:
			HP: 1500
		RenderSprites:
			PlayerPalette: tibsun2
			Scale: 0.5
		HitShape:
	GASPOT:
		Inherits: ^Building
		Buildable:
			Queue: Defense
			Prerequisites: ~disabled
		Valued:
			Cost: 300
		Tooltip:
			Name: Light Tower
		Building:
			Footprint: x
			Dimensions: 1, 1
		RenderSprites:
			PlayerPalette: tibsun2
			Scale: 0.5
		Selectable:
			Bounds: 48, 82, 0, -25
		Power:
			Amount: 0
		Armor:
			Type: wood
		Health:
			HP: 400
		RevealsShroud:
			Range: 6c0
		WithIdleOverlay@LIGHTS:
			Sequence: idle-lights
		HitShape:	
	SFIG:
		Inherits: ^Plane
        Interactable:        
		Tooltip:
			Name: Interceptor
			Description: Used to deliver air strikes.            
		Valued:
			Cost: 2000
		Aircraft:
			TurnSpeed: 4
			Speed: 373
			Repulsable: False
			AirborneUpgrades: airborne                
		Armor:
			Type: Heavy
		RenderSprites:
			CameraPitch: 99
			PlayerPalette: ra
			PlayerColorPalette: ra
			Image: sfig
		Contrail@1:
			Offset: -853,0,0
		SmokeTrailWhenDamaged:
			Offset: -853,0,0
			Interval: 2
		AttackBomber:
			Armaments: gun, bombs
			Guns: gun
			Bombs: bombs            
		Armament@GUNS:
			Name: gun
			Weapon: Vulcan
			LocalOffset: 1024,0,-85
		WithMuzzleOverlay:
		Armament@BOMBS:
			Name: bombs
			Weapon: Napalm
			LocalOffset: 0,-256,-43, 0,256,-43
        -MapEditorData: 
	STH:
		Inherits: ^Plane
        Interactable:        
		Tooltip:
			Name: Stealth Bomber
		Valued:
			Cost: 2000
		Armor:
			Type: Heavy
		Aircraft:
			TurnSpeed: 4
			Speed: 373
			Repulsable: False          
		AttackBomber:
			Armaments: gun, bombs
			Guns: gun
			Bombs: bombs            
		Armament@GUNS:
			Name: gun
			Weapon: Clusterbomb.A10
			LocalOffset: 1024,0,-85
		Armament@BOMBS:
			Name: bombs
			Weapon: Clusterbomblet.A10
			LocalOffset: 0,-256,-43, 0,256,-43
		Armament@MOREBOMBLETS:
			Name: bombs
			Weapon: Clusterbomblet.A10
			LocalOffset: 0,-256,-43, 0,256,-43
		Armament@EVENMOREBOMBLETS:
			Name: bombs
			Weapon: Clusterbomblet.A10
			LocalOffset: 0,-256,-43, 0,256,-43
		Armament@WHYARETHERESOMANYBOMBLETS:
			Name: bombs
			Weapon: Clusterbomblet.A10
			LocalOffset: 0,-256,-43, 0,256,-43
		WithMuzzleOverlay:
		Cloak:
			-UpgradeTypes:
			InitialDelay: 0
			CloakDelay: 60
			CloakSound: appear1.aud
			UncloakSound: appear1.aud
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
			CameraPitch: 99
			Image: sth
        -MapEditorData: 
	E1:
		Buildable:
			BuildPaletteOrder: 10
			Description: GENERAL-PURPOSE INFANTRY.
		Tooltip:
			Name: Schütze
		Passenger:
		-Armament:
		Armament@PRIMARY:
			Weapon: M16
		Armament@GARRISONED:
			Name: garrisoned
			MuzzleSequence: garrison-muzzle
			Weapon: HighV
	E2:
		Buildable:
			BuildPaletteOrder: 30
			Prerequisites: anyhq, ~techlevel.medium
			Description: FAST INFANTRY ARMED WITH GRENADES.
		-Armament:
		Tooltip:
			Name: Grenadier
		Armament@PRIMARY:
			Weapon: Grenade
			LocalOffset: 0,0,427
			FireDelay: 15
		Armament@GARRISONED:
			Name: garrisoned
			Weapon: RPGLauncherGT
			FireDelay: 15
		Passenger:
			PipType: Blue
	E3:
		Buildable:
			BuildPaletteOrder: 20
			Description: ANTI-TANK/ANTI-AIRCRAFT INFANTRY.
		Tooltip:
			Name: Rak-Zero
		Armament:
		Armament@GARRISONED:
			Name: garrisoned
			Weapon: RocketsAG
			FireDelay: 5
		Passenger:
			PipType: Yellow
	E4:
		Buildable:
			BuildPaletteOrder: 40
			Prerequisites: anyhq, ~techlevel.medium
			Queue: Infantry.GDI
			Description: ADVANCED ANTI-INFANTRY UNIT.
		Tooltip:
			Name: Flamme der Läuterung
		Armament@PRIMARY:
			Weapon: Flamer2
			LocalOffset: 427,0,341
			FireDelay: 8
		Armament@GARRISONED:
			Name: garrisoned
			Weapon: Flamer3
			FireDelay: 8
		Passenger:
			PipType: Red
		-WithMuzzleOverlay:
		-Armament:
	RMBO:
		Inherits: ^Soldier
		Valued:
			Cost: 500
		Tooltip:
			Name: Commando Sniper
		Buildable:
			BuildPaletteOrder: 70
			Prerequisites: anyhq, ~techlevel.medium
			Queue: Infantry.GDI
			Description: STEALTH SNIPER UNIT.\n  NO C4
		Mobile:
			Speed: 56
			Voice: Move
		Armament@GARRISONED:
			Name: garrisoned
			MuzzleSequence: garrison-muzzle
			Weapon: Sniper
		Guard:
			Voice: Move
		Health:
			HP: 8000
		Passenger:
			PipType: Gray
			Voice: Move
		RevealsShroud:
			Range: 6c0
		AutoTarget:
			ScanRadius: 6
		Cloak:
			InitialDelay: 100
			CloakDelay: 50
			CloakSound:
			UncloakSound:
			UncloakOn: Attack, Move
		DetectCloaked:
			Range: 6c0
		AttackFrontal:
			Voice: Attack
		AttackMove:
			Voice: Attack
		WithInfantryBody:
			DefaultAttackSequence: shoot
			IdleSequences: idle1,idle2,idle3
		AnnounceOnKill:
		Voiced:
			VoiceSet: CommandoVoice
		HitShape:
	MEDI:
		Inherits: ^Soldier
		Buildable:
			Queue: Infantry.GDI
			BuildPaletteOrder: 60
			Prerequisites: anyhq, ~techlevel.medium
			Description: HEALS NEARBY INFANTRY.\n  UNARMED
		Valued:
			Cost: 200
		Tooltip:
			Name: Medic
		Health:
			HP: 6000
		Mobile:
			Speed: 56
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
		RevealsShroud:
			Range: 3c0
		Passenger:
		Armament@PRIMARY:
			Weapon: Heal
			TargetStances: Ally
			ForceTargetStances: None
		Armament@GARRISONED:
			Name: garrisoned
			Weapon: Heal
			TargetStances: Ally
			ForceTargetStances: None
		AttackFrontal:
		WithInfantryBody:
			StandSequences: stand
			DefaultAttackSequence: heal
		Voiced:
			VoiceSet: MedicVoice
		HitShape:
	MECH:
		Inherits: ^Soldier
		Buildable:
			Queue: Infantry.GDI
			BuildPaletteOrder: 30
			Prerequisites: ~disabled
			Description: REPAIRS NEARBY VEHICLES.\n  UNARMED
		Valued:
			Cost: 500
		Tooltip:
			Name: Mechanic
		Health:
			HP: 80
		Mobile:
			Speed: 56
			Voice: Move
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
		RevealsShroud:
			Range: 3c0
		Passenger:
		Armament@PRIMARY:
			Weapon: Repair
			TargetStances: Ally
			ForceTargetStances: None
		Armament@GARRISONED:
			Name: garrisoned
			Weapon: Repair
			TargetStances: Ally
			ForceTargetStances: None
		AttackFrontal:
			Voice: Move
		WithInfantryBody:
			DefaultAttackSequence: repair
			StandSequences: stand
		Voiced:
			VoiceSet: MechanicVoice
		HitShape:
	E6:
		Buildable:
			BuildPaletteOrder: 50
			Description: DAMAGES & CAPTURES ENEMY STRUCTURES.\n  UNARMED
		Tooltip:
			Name: Ingenieur
		Voiced:
			VoiceSet: EngineerVoice
	BGGY:
		Inherits: ^Vehicle
		Tooltip:
			Name: Kampfbuggy
		Buildable:
			BuildPaletteOrder: 10
			Prerequisites: weap
			Queue: Vehicle.GDI
			Description: SCOUT VEHICLE WITH MACHINEGUN.
		Passenger:
			Weight: 3
		Mobile:
			TurnSpeed: 10
			Speed: 170
		Health:
			HP: 12000
		Armor:
			Type: Light
		RevealsShroud:
			Range: 8c0
		Turreted:
			TurnSpeed: 10
			Offset: -43,0,128
		Armament:
		AttackTurreted:
		WithMuzzleOverlay:
		WithSpriteTurret:
		AutoTarget:
		SpawnActorOnDeath:
			Actor: BGGY.Husk
		HitShape:
	BGGY.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Kampfbuggy
		TransformOnCapture:
			IntoActor: bggy
		RenderSprites:
			Image: bggy.destroyed
		Buildable:
			Icon: bggyicnh
	BIKE:
		Inherits: ^Vehicle
		Valued:
			Cost: 500
		Tooltip:
			Name: Recon Bike
		Passenger:
			Weight: 3
		Buildable:
			BuildPaletteOrder: 20
			Prerequisites: weap
			Queue: Vehicle.GDI
			Description: SCOUT VEHICLE WITH ROCKETS.\n  CAN ATTACK AIRCRAFT.
	BIKE.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Recon Bike
		TransformOnCapture:
			IntoActor: bike
		RenderSprites:
			Image: bike.destroyed
		Buildable:
			Icon: bikeicnh
	JEEP:
    	Buildable:
			Prerequisites: ~disabled
    TRUCK:   
        -DeliversCash:    
        Buildable:
			BuildPaletteOrder: 105
			Prerequisites: fix
			Description: REPAIRS NEARBY VEHICLES.\n  UNARMED
		Tooltip:
			Name: Repair Vehicle
        Selectable:
            Priority: 6
        Health:
            HP: 11000            
		Passenger:
			Weight: 4
		Valued:
			Cost: 1000
		Mobile:
			Speed: 120
			TurnSpeed: 8
		RevealsShroud:
			Range: 5c0
		AutoTarget:
			ScanRadius: 5
		Turreted:
		Armament:
			Weapon: Repair
			TargetStances: Ally
			ForceTargetStances: None
		AttackTurreted:
		HitShape:
        SpawnActorOnDeath:
            Actor: TRUCK.Husk
            OwnerType: InternalName
            EffectiveOwnerFromOwner: false  
    TRUCK.Husk:
        Inherits: ^Husk
        Tooltip:
            Name: Repair Vehicle            
	APC:
		Inherits: ^Tank
		Valued:
			Cost: 700
		Tooltip:
			Name: BMT
		Buildable:
			BuildPaletteOrder: 30
			Prerequisites: pyle
			Queue: Vehicle.GDI
			Description: INFANTRY TRANSPORT WITH GRENADE LAUNCHER.\n  CANNOT ATTACK AIR UNITS.
		Passenger:
			Weight: 6
		Mobile:
			TurnSpeed: 8
			Speed: 128
			PauseOnCondition: !(!notmobile)
		Health:
			HP: 21000
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 7c0
		Turreted:
			TurnSpeed: 10
		Armament:
			Weapon: RPGLauncher
			LocalOffset: 85,85,299, 85,-85,299
			MuzzleSequence: muzzle
		-Armament@PRIMARY:
		-Armament@SECONDARY:
		AttackTurreted:
		WithMuzzleOverlay:
		WithSpriteTurret:
		AutoTarget:
		Cargo:
			Types: Infantry
			MaxWeight: 5
			PipCount: 5
			LoadingCondition: notmobile
		SpawnActorOnDeath:
			Actor: APC.Husk
		HitShape:
	APC.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: BMT
		TransformOnCapture:
			IntoActor: apc
		RenderSprites:
			Image: apc.destroyed
		Buildable:
			Icon: apcicnh
	LTNK:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Tooltip:
			Name: Leichter Panzer
		Buildable:
			BuildPaletteOrder: 50
			Prerequisites: weap
			Queue: Vehicle.GDI
			Description: FAST LIGHT TANK.
		Passenger:
			Weight: 4
	LTNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Leichter Panzer
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: ltnk
		RenderSprites:
			Image: ltnk.destroyed
		Buildable:
			Icon: ltnkicnh
	MTNK:
		Tooltip:
			Name: M1A1
		Buildable:
			Prerequisites: ~disabled
			Description: General-Purpose GDI Tank.\n  Strong vs Tanks, Vehicles\n  Weak vs Infantry
	MTNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: M1A1
	3TNK:
		Inherits: ^Tank
		Buildable:
			Queue: Vehicle.GDI
			BuildPaletteOrder: 55
			Prerequisites: fix, ~techlevel.medium
			Description: HEAVY TANK.
		Valued:
			Cost: 1000
		Tooltip:
			Name: Schwerer Panzer
		Passenger:
			Weight: 6
		Health:
			HP: 55000
		Armor:
			Type: Heavy
		Mobile:
			Speed: 71
		RevealsShroud:
			Range: 5c0
		Turreted:
			TurnSpeed: 5
		RenderSprites:
			Image: 3tnk
		Armament:
			Weapon: 105mmh
			Recoil: 256
			RecoilRecovery: 38
			LocalOffset: 768,85,90, 768,-85,90
			MuzzleSequence: muzzle
		AttackTurreted:
		WithMuzzleOverlay:
		WithSpriteTurret:
		AutoTarget:
		SpawnActorOnDeath:
			Actor: 3TNK.Husk
		SelectionDecorations:
			VisualBounds: 28,28
		HitShape:
	3TNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Schwerer Panzer
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: 3tnk
		RenderSprites:
			Image: 3tnk.destroyed
	HTNK:
		Inherits: ^Tank
		Valued:
			Cost: 1500
		Tooltip:
			Name: Mammut Panzer
		Passenger:
			Weight: 12
		Buildable:
			BuildPaletteOrder: 60
			Prerequisites: fix, eye, ~techlevel.high
			Queue: Vehicle.GDI
			Description: SLOW HEAVY TANK.\n  CAN ATTACK AIRCRAFT.
		Mobile:
			Crushes: wall, heavywall, crate, infantry
			Speed: 56
			TurnSpeed: 3
		Health:
			HP: 80000
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 6c0
		WithSpriteTurret:
		Turreted:
			TurnSpeed: 3
		Armament@PRIMARY:
			Weapon: 120mmDual
			LocalOffset: 900,180,340, 900,-180,340
			Recoil: 170
			RecoilRecovery: 42
			MuzzleSequence: muzzle
		Armament@SECONDARY:
			Name: secondary
			Weapon: MammothMissiles
			LocalOffset: -85,384,340, -85,-384,340
			LocalYaw: -100, 100
			Recoil: 10
			MuzzleSequence: muzzle
		AttackTurreted:
		WithMuzzleOverlay:
		AutoTarget:
		SelfHealing:
			Delay: 10
			HealIfBelow: 50
			DamageCooldown: 200
		SpawnActorOnDeath:
			Actor: HTNK.Husk
		SelectionDecorations:
			VisualBounds: 34,34,0,-3
		HitShape:
	HTNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Mammut Panzer
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: htnk
		RenderSprites:
			Image: htnk.destroyed
		Buildable:
			Icon: htnkicnh
	MLRS:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Tooltip:
			Name: Raketenwerfer
		Buildable:
			BuildPaletteOrder: 80
			Prerequisites: anyhq, ~techlevel.medium
			Queue: Vehicle.GDI
			Description: ANTI-AIR UNIT.\n  CANNOT ATTACK GROUND UNITS.
		Passenger:
			Weight: 4
		Mobile:
			Speed: 99
			TurnSpeed: 7
		Health:
			HP: 12000
		Armor:
			Type: Light
		RevealsShroud:
			Range: 8c0
		Turreted:
			TurnSpeed: 8
			Offset: -128,0,128
			RealignDelay: 0
		Armament:
			Weapon: Patriot
			LocalOffset: 0,-171,0, 0,171,0
		AmmoPool:
			Ammo: 2
			PipCount: 0
			SelfReloads: true
			ReloadCount: 1
			SelfReloadDelay: 45
		AttackTurreted:
		AutoTarget:
			InitialStanceAI: Defend
		RenderRangeCircle:
		SpawnActorOnDeath:
			Actor: MLRS.Husk
		HitShape:
	MLRS.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Raketenwerfer
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: mlrs
		RenderSprites:
			Image: mlrs.destroyed
		Buildable:
			Icon: mlrsicnh
	MSAM:
		Inherits: ^Tank
		Valued:
			Cost: 1000
		Tooltip:
			Name: Stahlhagel
		Buildable:
			BuildPaletteOrder: 90
			Prerequisites: anyhq, ~techlevel.medium
			Queue: Vehicle.GDI
			Description: LONG RANGE ROCKET ARTILLERY.
		Passenger:
			Weight: 4
		Mobile:
			Speed: 85
			TurnSpeed: 4
		Health:
			HP: 12000
		Armor:
			Type: Light
		RevealsShroud:
			Range: 8c0
		Turreted:
			TurnSpeed: 8
			Offset: -256,0,128
		Armament@PRIMARY:
			Weapon: 227mm
			LocalOffset: 213,128,0, 213,-128,0
		Armament@SECONDARY:
			Weapon: 227mm
			LocalOffset: 213,-128,0, 213,128,0
		-AttackFrontal:
		AttackTurreted:
		WithSpriteTurret:
			AimSequence: aim
		AutoTarget:
		SpawnActorOnDeath:
			Actor: MSAM.Husk
		HitShape:
	MSAM.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Stahlhagel
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: msam
		RenderSprites:
			Image: msam.destroyed
		Buildable:
			Icon: msamicnh
	ARTY:
		Inherits: ^Tank
		Valued:
			Cost: 1500
		Tooltip:
			Name: Hammer der Gnade
		Buildable:
			BuildPaletteOrder: 70
			Prerequisites: ~disabled
			Queue: Vehicle.GDI
			Description: VERY LONG-RANGE ARTILLERY.
		Mobile:
			TurnSpeed: 2
			Speed: 42
		Health:
			HP: 150
		Armor:
			Type: Light
		RevealsShroud:
			Range: 16c0
		Armament:
			Weapon: ArtilleryShell
			LocalOffset: 624,0,208
			MuzzleSequence: muzzle
		AttackFrontal:
		WithMuzzleOverlay:
		AutoTarget:
			InitialStanceAI: Defend
		SpawnActorOnDeath:
			Actor: ARTY.Husk
		Explodes:
			Weapon: ArtilleryShell
			EmptyWeapon: UnitExplode
			LoadedChance: 75
		HitShape:
	ARTY.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Hammer der Gnade
		TransformOnCapture:
			IntoActor: arty
		RenderSprites:
			Image: arty.destroyed
		Buildable:
			Icon: artyicnh
	FTNK:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Tooltip:
			Name: Fackel der Erleuchtung
		Buildable:
			BuildPaletteOrder: 70
			Prerequisites: anyhq, ~techlevel.medium
			Queue: Vehicle.GDI
			Description: FLAME-THROWING VEHICLE.
		Passenger:
			Weight: 4
		RevealsShroud:
			Range: 5c0
		Armament:
			Weapon: Flamer3
			LocalOffset: 512,128,42, 512,-128,42
			MuzzleSequence: muzzle
	FTNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Fackel der Erleuchtung
		TransformOnCapture:
			IntoActor: ftnk
		RenderSprites:
			Image: ftnk.destroyed
		Buildable:
			Icon: ftnkicnh
	HARV:
		Buildable:
			BuildPaletteOrder: 110
			Description: COLLECTS TIBERIUM FOR PROCESSING.\n  UNARMED
		Passenger:
			Weight: 12
		Tooltip:
			Name: Sammler
			GenericName: Sammler
	HARV.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Sammler
		TransformOnCapture:
			IntoActor: harv
		RenderSprites:
			Image: harv.destroyed
		Buildable:
			Icon: harvicnh
	MCV:
		Buildable:
			BuildPaletteOrder: 120
			Description: DEPLOYS INTO ANOTHER CONSTRUCTION YARD.\n  UNARMED
		Passenger:
			Weight: 15
		Tooltip:
			Name: Mobiles Baufahrzeug
	MCV.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: Mobiles Baufahrzeug
		TransformOnCapture:
			IntoActor: mcv
		RenderSprites:
			Image: mcv.destroyed
		Buildable:
			Icon: mcvicnh
	GTWR:
		Buildable:
			BuildPaletteOrder: 10
			Prerequisites: pyle
			Description: DEFENSIVE STRUCTURE.\n  CHANGES WEAPONS WITH DIFFERENT INFANTRY.\n  CANNOT ATTACK AIRUNITS.
		Tooltip:
			Name: Wachturm+
		-Armament:
		-AttackTurreted:
		-WithMuzzleOverlay:
		Turreted:
			TurnSpeed: 255
		AutoTarget:
		AttackGarrisoned:
			Armaments: garrisoned
			PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
			PortYaws: 0, 176, 341, 512, 682, 853
			PortCones: 86, 86, 86, 86, 86, 86
		Cargo:
			Types: Infantry
			InitialUnits: e1
			MaxWeight: 1
			PipCount: 1
	GUN:
		Inherits: ^Defense
		Valued:
			Cost: 600
		Tooltip:
			Name: Geschützturm
		Buildable:
			BuildPaletteOrder: 20
			Prerequisites: pyle
			Description: BASIC ANTI-TANK BASE DEFENSE.
	SAM:
		Inherits: ^Defense
		Valued:
			Cost: 700
		Tooltip:
			Name: Flarak
		Buildable:
			BuildPaletteOrder: 30
			Prerequisites: pyle
			Queue: Defence.GDI
			Description: ANTI-AIRCRAFT BASE DEFENSE.\n  CANNOT TARGET GROUND UNITS.
		Building:
			Footprint: xx
			Dimensions: 2,1
		Health:
			HP: 40000
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 8c0
		Turreted:
			TurnSpeed: 10
			InitialFacing: 0
			RealignDelay: -1
		-WithSpriteBody:
		Armament:
			Weapon: SAMMissile
			MuzzleSequence: muzzle
		AttackPopupTurreted:
		WithMuzzleOverlay:
		-RenderDetectionCircle:
		Power:
			Amount: -20
		BodyOrientation:
			UseClassicFacingFudge: True
		HitShape:
	ATWR:
		Buildable:
			Prerequisites: ~disabled
	SBAG:
		Inherits: ^Wall
		Valued:
			Cost: 25
		CustomSellValue:
			Value: 0
		Tooltip:
			Name: Sandsack-Barriere
		Buildable:
			BuildPaletteOrder: 40
			Description: STOPS INFANTRY & LIGHT VEHICLES.\n  CAN BE CRUSHED BY TANKS.
	BRIK:
		Inherits: ^Wall
		Valued:
			Cost: 100
		CustomSellValue:
			Value: 0
		Tooltip:
			Name: Betonmauer
		Buildable:
			BuildPaletteOrder: 50
			Description: STOPS INFANTRY & MOST VEHICLES.\n  BLOCKS SOME PROJECTILES.
	HQ:
		Tooltip:
			Name: Funk- und Radarzentrale
		AirstrikePower:
			Description: Luftangriff
			LongDesc:
			EndChargeSound: airredy2.aud
			SelectTargetSound: select2.aud
			InsufficientPowerSound: nopower2.aud
			IncomingSound: enemya2.aud
			UnitType: sfig
			ArrowSequence: arrow
			CircleSequence: circles
			ClockSequence: clock
		Buildable:
			Description: PROVIDES RADAR & AIRSTRIKE SUPPORT POWER.\nUNLOCKS HIGHER-TECH UNITS & BUILDINGS.\nREQUIRES POWER TO OPERATE.
	EYE:
		Tooltip:
			Name: Kommunikations-Zentrale
		Buildable:
			BuildPaletteOrder: 100
			Prerequisites: anyhq, ~techlevel.high
			Description: PROVIDES RADAR & STEALTH BOMBER AIRSTRIKE.\nREQUIRES POWER TO OPERATE.
		-IonCannonPower:
		AirstrikePower@7:
			Icon: airstrike7
			ChargeTime: 360
			SquadSize: 3
			QuantizedFacings: 8
			Description: Stealth Strike
			LongDesc: Deploy an clusterbomb air strike.
			EndChargeSound: airredy2.aud
			SelectTargetSound: select2.aud
			InsufficientPowerSound: nopower2.aud
			IncomingSound: enemya2.aud
			UnitType: sth
			DisplayBeacon: true
			BeaconPoster: airstrike
			DisplayRadarPing: True
			CameraActor: camera
			OrderName: Airstrike7Order
			ArrowSequence: arrow
			CircleSequence: circles
			ClockSequence: clock
	PYLE:
		Tooltip:
			Name: Kaserne
		Buildable:
			Description: TRAINS INFANTRY.
	HPAD:
		Tooltip:
			Name: Heliport
		Buildable:
			Description: PRODUCES & REPAIRS HELICOPTERS.
	WEAP:
		Tooltip:
			Name: Waffenfabrik
		Buildable:
			Description: PRODUCES VEHICLES.
	AFLDTD:
		Inherits: ^BaseBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: Flugfeld
		Buildable:
			Prerequisites: anyhq
			BuildPaletteOrder: 55
			Queue: Building.GDI
			Description: PRODUCES & REPAIRS PLANES.
		ProvidesPrerequisite:
			Prerequisite: afldtd
		Building:
			Footprint: xxx xxx
			Dimensions: 3,2
		Health:
			HP: 60000
		Armor:
			Type: Wood
		RevealsShroud:
			Range: 5c0
		Exit@1:
			SpawnOffset: 0,170,0
			ExitCell: 1,1
			Facing: 192
		Production:
			Produces: NewAircraft.GDI
		RenderSprites:
			PlayerPalette: ra
			PlayerColorPalette: ra
		WithSpriteBody:
			Image: afldtd
		Reservable:
		RepairsUnits:
		RallyPoint:
		ProductionQueue@GDI:
			Type: NewAircraft.GDI
			Race: gdi
			Group: Aircraft
			RequireOwner: false
			BuildSpeed: 40
			LowPowerSlowdown: 3
		ProductionBar@GDI:
			ProductionType: NewAircraft.GDI
		SupportPowerChargeBar:
		Power:
			Amount: -10
		HitShape:
	SILO:
		Buildable:
			BuildPaletteOrder: 60
			Description: STORES PROCESSED TIBERIUM.
		Tooltip:
			Name: Tiberium-Silo
	NUK2:
		Tooltip:
			Name: Grosskraftwerk
		Buildable:
			BuildPaletteOrder: 80
			Prerequisites: anyhq, ~techlevel.medium
			Description: PROVIDES MORE POWER.
	NUKE:
		Tooltip:
			Name: Kraftwerk
		Buildable:
			Description: GENERATES POWER.
	FACT:
		Tooltip:
			Name: Bauhof
	FIX:
		Tooltip:
			Name: Werkstatt
		Buildable:
			Description: REPAIRS VEHICLES.
	PROC:
		Tooltip:
			Name: Tiberium-Raffinerie
		Buildable:
			Description: PROCESSES RAW TIBERIUM\nINTO USEABLE RESOURCES.

Sequences:
	icon:
		airstrike7: sthicon.shp
			AddExtension: False
		airstrike: sfigicon.shp
			AddExtension: False
	explosion:
		small_explosion: veh-hit3
			Length: *
		med_explosion_air: veh-hit1
			Length: *
		med_explosion: veh-hit2
			Length: *
		napalm: napalm2
			Length: *
	tran3:
		idle: tran3
			Facings: 32
			UseClassicFacingFudge: True
		rotor: lrotor2
			Length: 4
		rotor2: rrotor2
			Length: 4
		slow-rotor: lrotor2
			Start: 4
			Length: 8
		slow-rotor2: rrotor2
			Start: 4
			Length: 8
		open: tran3
			Start: 32
			Length: 4
		unload: tran3
			Start: 35
		icon: tranicnh.tem
			AddExtension: False
	sam:
		icon: samicon.shp
	msam:
		icon: 2msamicnh.tem
			AddExtension: False
	mtnk:
		icon: 2mtnkicnh.tem
			AddExtension: False
	ltnk:
		icon: ltnkicon.shp
			AddExtension: False
	apc:
		icon: apcicon.shp
			AddExtension: False
	a10:
		icon: 2a10icnh.tem
			AddExtension: False
	e1:
		icon: 2e1icnh.tem
			AddExtension: False
		garrison-muzzle: minigun
			Length: 6
			Facings: 8
	e2:
		icon: 2e2icnh.tem
			AddExtension: False
	e3:
		icon: 2e3icnh.tem
			AddExtension: False
	e4:
		icon: 2e4icnh.tem
			AddExtension: False
	e5:
		icon: 2e5icnh.tem
			AddExtension: False
	e6:
		icon: 2e6icnh.tem
			AddExtension: False
	rmbo:
		garrison-muzzle: minigun
			Length: 3
			Stride: 6
			Facings: 8
	medi:
		stand: medi
			Facings: 8
		run: medi
			Start: 8
			Length: 6
			Facings: 8
			Tick: 100
		heal: medi
			Start: 56
			Length: 58
			Tick: 120
		standup: medi
			Start: 114
			Length: 2
			Facings: 8
		idle1: medi
			Start: 163
			Length: 14
			Tick: 120
		idle2: medi
			Start: 178
			Length: 14
			Tick: 120
		die1: medi
			Start: 193
			Length: 7
		die2: medi
			Start: 201
			Length: 8
		die3: medi
			Start: 209
			Length: 8
		die4: medi
			Start: 217
			Length: 12
		die5: medi
			Start: 229
			Length: 18
		die6: medi
			Start: 229
			Length: 18
		die-crushed: e1rot
			Start: 16
			Length: 4
			Tick: 1600
			ZOffset: -511
		prone-stand: medi
			Start: 130
			Stride: 4
			Facings: 8
		prone-run: medi
			Start: 130
			Length: 4
			Facings: 8
			Tick: 100
		icon: mediicon
	mech:
		stand: mech
			Facings: 8
		run: mech
			Start: 8
			Length: 6
			Facings: 8
			Tick: 100
		repair: mech
			Start: 56
			Length: 58
			Tick: 120
		standup: mech
			Start: 114
			Length: 2
			Facings: 8
		idle1: mech
			Start: 163
			Length: 14
			Tick: 120
		idle2: mech
			Start: 178
			Length: 14
			Tick: 120
		die1: mech
			Start: 193
			Length: 7
		die2: mech
			Start: 201
			Length: 8
		die3: mech
			Start: 209
			Length: 8
		die4: mech
			Start: 217
			Length: 12
		die5: mech
			Start: 229
			Length: 18
		die6: mech
			Start: 229
			Length: 18
		die-crushed: e1rot
			Start: 16
			Length: 4
			Tick: 1600
			ZOffset: -511
		prone-stand: mech
			Start: 130
			Stride: 4
			Facings: 8
		prone-run: mech
			Start: 130
			Length: 4
			Facings: 8
			Tick: 100
		icon: mechicon
	fb3:
		idle:
			Facings: 32
	fb4:
		idle:
			Length: *
	a10b:
		idle:
			Facings: 32
		icon: a10bicon
	sfig:
		idle:
			Facings: 32
	sth:
		idle:
			Facings: 32
	parach:
		open:
			Length: 5
		idle:
			Start: 5
			Length: 11
	parach-shadow:
		idle:
			Length: *
	parabomb:
		open:
			Length: 8
		idle:
			Start: 8
			Length: 5
	nuke:
		icon: 2nukeicnh.tem
			AddExtension: False
	proc:
		icon: 2procicnh.tem
			AddExtension: False
	hand:
		icon: 2handicnh.tem
			AddExtension: False
	pyle:
		icon: 2pyleicnh.tem
			AddExtension: False
	weap:
		icon: 2weapicnh.tem
			AddExtension: False
	afld:
		icon: 2afldicnh.tem
			AddExtension: False
	hq:
		icon: 2hqicnh.tem
			AddExtension: False
	nuk2:
		icon: 2nuk2icnh.tem
			AddExtension: False
	hpad:
		icon: 2hpadicnh.tem
			AddExtension: False
	fix:
		icon: 2fixicnh.tem
			AddExtension: False
	eye:
		icon: 2eyeicnh.tem
			AddExtension: False
	tmpl:
		icon: 2tmplicnh.tem
			AddExtension: False
	obli:
		icon: 2obliicnh.tem
			AddExtension: False
	brik:
		icon: 2brikicnh.tem
			AddExtension: False
	sbag:
		icon: 2sbagicnh.tem
			AddExtension: False
	cycl:
		icon: 2cyclicnh.tem
			AddExtension: False
	gun:
		icon: 2gunicnh.tem
			AddExtension: False
	gtwr:
		icon: 2gtwricnh.tem
			AddExtension: False
	atwr:
		icon: 2atwricnh.tem
			AddExtension: False
	mcv:
		icon: 2mcvicnh.tem
			AddExtension: False
	harv:
		icon: 2harvicnh.tem
			AddExtension: False
	bggy:
		icon: 2bggyicnh.tem
			AddExtension: False
	htnk:
		icon: 2htnkicnh.tem
			AddExtension: False
	ftnk:
		icon: 2ftnkicnh.tem
			AddExtension: False
	mlrs:
		icon: 2mlrsicnh.tem
			AddExtension: False
	stnk:
		icon: 2stnkicnh.tem
			AddExtension: False
	arty:
		icon: 2artyicnh.tem
			AddExtension: False
	3tnk:
		idle:
			Facings: 32
		turret:
			Start: 32
			Facings: 32
		muzzle: gunfire2
			Length: 5
		icon: 3tnkicon
	3tnk.destroyed:
		idle: 3tnk
			Facings: 32
			ZOffset: -512
		turret: 3tnk
			Start: 32
			Facings: 32
			ZOffset: -512
	mig29:
		idle:
			Facings: 32
		icon: mig29icon
			Start: 0
	afldtd:
		idle: afldtdidle
			Length: 8
			Tick: 160
			ZOffset: -1023
		damaged-idle: afldtdidle
			Start: 8
			Length: 8
			Tick: 160
			ZOffset: -1023
		active:
			Length: 8
			Tick: 160
			ZOffset: -1023
		damaged-active:
			Start: 8
			Length: 8
			Tick: 160
			ZOffset: -1023
		make: afldtdmake
			Length: *
		dead:
		icon: 2afldicnh.tem
			AddExtension: False

Weapons:
    UnitExplodePlane:
        Inherits: UnitExplode
        Warhead@2Eff: CreateEffect
            Explosions: large_napalm
	HonestJohn2:
		ReloadDelay: 100
		Range: 12c0
		MinRange: 3c0
		Report: missile1.aud
		Projectile: Bullet
			Arm: 10
			Blockable: false
			Shadow: true
			Inaccuracy: 213
			Image: patriot
			Trail: smokey
			Speed: 365
			RangeLimit: 35
			LaunchAngle: 88
		Warhead@1Dam: SpreadDamage
			Spread: 341
			Damage: 8000
			Versus:
				None: 150
				Wood: 95
				Light: 115
				Heavy: 75
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: big_napalm
			ImpactSounds: firebl3.aud
			ValidTargets: Ground, Water, Air
	HonestJohn:
		ReloadDelay: 200
		Range: 12c0
		Report: rocket1.aud
		Projectile: Bullet
			Arm: 10
			Blockable: false
			Shadow: true
			Inaccuracy: 213
			Image: patriot
			Trail: smokey
			Speed: 187
			RangeLimit: 35
			LaunchAngle: 88
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Damage: 10000
			Versus:
				None: 90
				Wood: 75
				Light: 60
				Heavy: 25
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_poof
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	OrcaAGMissiles2:
		ReloadDelay: 12
		Burst: 2
		BurstDelay: 12
		Range: 5c0
		MinRange: 1c256
		Report: bazook1.aud
		ValidTargets: Ground
		InvalidTargets: Infantry
		Projectile: Missile
			Arm: 1
			Blockable: false
			Inaccuracy: 128
			Image: DRAGON
			HorizontalRateOfTurn: 20
			TrailImage: smokey
			ContrailLength: 8
			Speed: 256
			RangeLimit: 30
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 2500
			ValidTargets: Ground
			InvalidTargets: Infantry
			Versus:
				None: 50
				Wood: 100
				Light: 100
				Heavy: 75
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_frag
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	HeliAGGun2:
		ReloadDelay: 20
		Burst: 2
		BurstDelay: 0
		Range: 5c0
		MinRange: 0c768
		ValidTargets: Infantry
		InvalidTargets: Vehicle, Water, Structure, Wall, Husk
		Report: gun5.aud
		Projectile: Bullet
			Speed: 1c682
			Blockable: false
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Damage: 2000
			ValidTargets: Ground
			Versus:
				None: 100
				Wood: 50
				Light: 75
				Heavy: 25
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		Warhead@2Eff: CreateEffect
			Explosions: piffs
			ValidTargets: Ground, Water, Air
	ArtilleryShell:
		ReloadDelay: 130
		Range: 22c0
		MinRange: 6c0
		Report: tnkfire2.aud
		Projectile: Bullet
			Speed: 204
			Blockable: false
			LaunchAngle: 56
			Inaccuracy: 2c0
			ContrailLength: 60
			Image: 120MM
		Warhead@1Dam: SpreadDamage
			Spread: 341
			Damage: 10000
			Versus:
				None: 100
				Wood: 80
				Light: 75
				Heavy: 50
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: poof
			ImpactSounds: xplosml2.aud
			ValidTargets: Ground, Water, Air
	Flamer2:
		ReloadDelay: 100
		Range: 4c0
		Burst: 15
		BurstDelay: 1
		Report: tsflamer.aud
		Projectile: Bullet
			Speed: 170
			Trail: fb4
			Image: fb3
			LaunchAngle: 62
			Inaccuracy: 853
		Warhead@1Dam: SpreadDamage
			Spread: 341
			Damage: 900
			Versus:
				None: 150
				Wood: 100
				Light: 75
				Heavy: 30
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
		Warhead@3Eff: CreateEffect
			Explosions: small_napalm
			ImpactSounds: firebl3.aud
			ValidTargets: Ground, Water, Air
	Flamer3:
		ReloadDelay: 100
		Range: 5c0
		Burst: 15
		BurstDelay: 1
		Report: tsflamer.aud
		Projectile: Bullet
			Speed: 220
			Trail: fb4
			Image: fb3
			LaunchAngle: 62
			Inaccuracy: 853
		Warhead@1Dam: SpreadDamage
			Spread: 341
			Damage: 1000
			Versus:
				None: 150
				Wood: 100
				Light: 75
				Heavy: 30
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
		Warhead@3Eff: CreateEffect
			Explosions: small_napalm
			ImpactSounds: firebl3.aud
			ValidTargets: Ground, Water, Air
	Heal:
		ReloadDelay: 80
		Range: 4c0
		Report: heal2.aud
		ValidTargets: Infantry
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 213
			Damage: -5000
			ValidTargets: Infantry
	Repair:
		ReloadDelay: 80
		Range: 4c0
		Report: fixit1.aud
		ValidTargets: Repair
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 213
			Damage: -4500
			ValidTargets: Repair
	ParaBomb2:
		ValidTargets: Structure, Infantry, Wall, Husk
		InvalidTargets: Vehicle, Water
		ReloadDelay: 10
		Burst: 5
		BurstDelay: 15
		Range: 9c0
		Report: chute1.aud
		Projectile: Bullet
			Image: PARABOMB
			OpenSequence: open
			Speed: 150
			High: true
			Velocity: 86
			Acceleration: 1
			Inaccuracy: 1c0
		Warhead@1Dam: SpreadDamage
			Spread: 768
			Damage: 11500
			Versus:
				None: 50
				Wood: 45
				Light: 50
				Heavy: 30
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: napalm
			ImpactSounds: kaboom15.aud
			ValidTargets: Ground, Water, Air
	A10rockets:
		ReloadDelay: 15
		Burst: 2
		BurstDelay: 15
		Range: 9c0
		MinRange: 1c512
		Report: sfigshot.aud
		ValidTargets: Vehicle
		InvalidTargets: Structure, Infantry, Air, Wall, Husk, Water
		Projectile: Missile
			Arm: 1
			Blockable: false
			Inaccuracy: 128
			Image: DRAGON
			HorizontalRateOfTurn: 20
			TrailImage: smokey
			ContrailLength: 6
			Speed: 300
			RangeLimit: 40
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 3500
			ValidTargets: Vehicle
			InvalidTargets: Structure, Infantry, Air, Wall, Husk, Water
			Versus:
				None: 50
				Wood: 100
				Light: 100
				Heavy: 150
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_frag
			ImpactSounds: kaboom25.aud
			ValidTargets: Ground, Water, Air
	Clusterbomb.A10:
		ValidTargets: Ground
		ReloadDelay: 10
		Range: 6c0
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Damage: 500
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath
			ValidTargets: Air
			Versus:
				None: 35
				Wood: 55
				Light: 40
				Heavy: 25
		Warhead@2Eff: CreateEffect
			Explosions: small_building
			ImpactSounds: xplobig4.aud
			ValidTargets: Ground, Water, Air
	Clusterbomblet.A10:
		ValidTargets: Ground
		ReloadDelay: 1
		Range: 4c0
		Report: chute1.aud
		Projectile: Bullet
			Speed: 60, 260
			High: true
			LaunchAngle: 90
			Inaccuracy: 7c0
			Image: Bomblet
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Damage: 500
			Falloff: 1000, 368, 135, 50, 18, 7, 0
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath
			ValidTargets: Ground
			Versus:
				None: 50
				Wood: 45
				Light: 25
				Heavy: 25
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_poof
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	RPGLauncherGT:
		ReloadDelay: 45
		Range: 6c0
		Burst: 8
		BurstDelay: 10
		Report: grenlnch.aud
		ValidTargets: Ground
		Projectile: Bullet
			Blockable: false
			Shadow: true
			Inaccuracy: 128
			LaunchAngle: 75
			Image: BOMB
			Speed: 333
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Falloff: 100, 60, 30, 15, 0
			Damage: 2500
			DeathType: 4
			ValidTargets: Ground
			Versus:
				None: 50
				Wood: 65
				Light: 75
				Heavy: 80
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_poof
			ImpactSounds: xplomed1.aud
			ValidTargets: Ground, Water, Air
	RPGLauncher:
		ReloadDelay: 60
		Range: 5c0
		MinRange: 2c0
		Burst: 6
		BurstDelay: 10
		Report: grenlnch.aud
		ValidTargets: Ground
		Projectile: Bullet
			Blockable: false
			Shadow: true
			Inaccuracy: 1c512
			LaunchAngle: 75
			Image: BOMB
			Speed: 370
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Falloff: 100, 60, 30, 15, 0
			Damage: 2000
			DeathType: 4
			ValidTargets: Ground
			Versus:
				None: 45
				Wood: 55
				Light: 70
				Heavy: 50
				Concrete: 70
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_poof
			ImpactSounds: xplomed1.aud
			ValidTargets: Ground, Water, Air
	227mm2:
		ReloadDelay: 100
		Range: 12c0
		MinRange: 3c0
		Burst: 4
		BurstDelay: 4
		Report: missile1.aud
		ValidTargets: Ground
		Projectile: Missile
			Arm: 5
			Blockable: false
			Shadow: true
			Inaccuracy: 853
			LaunchAngle: 62
			Image: patriot
			RateOfTurn: 2
			ContrailLength: 10
			Trail: smokey
			Speed: 341
		Warhead@1Dam: SpreadDamage
			Spread: 683
			Damage: 2500
			ValidTargets: Ground
			Versus:
				None: 35
				Wood: 60
				Light: 100
				Heavy: 50
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: med_frag
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	Rockets2:
		ReloadDelay: 50
		Range: 6c0
		MinRange: 0c512
		Report: bazook1.aud
		ValidTargets: Ground
		InvalidTargets: Air
		Projectile: Missile
			Arm: 0
			Blockable: false
			Inaccuracy: 128
			Image: DRAGON
			HorizontalRateOfTurn: 15
			TrailImage: smokey
			ContrailLength: 8
			Speed: 298
			RangeLimit: 20
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 2500
			ValidTargets: Ground
			InvalidTargets: Air
			Versus:
				None: 30
				Wood: 85
				Light: 100
				Heavy: 100
				Concrete: 25
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_frag
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	RocketsAG:
		ReloadDelay: 50
		Range: 6c0
		Burst: 4
		MinRange: 0c512
		Report: bazook1.aud
		ValidTargets: Ground
		InvalidTargets: Air
		Projectile: Missile
			Arm: 0
			Blockable: false
			Inaccuracy: 128
			Image: DRAGON
			HorizontalRateOfTurn: 15
			TrailImage: smokey
			ContrailLength: 8
			Speed: 298
			RangeLimit: 20
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 3500
			ValidTargets: Ground
			InvalidTargets: Air
			Versus:
				None: 50
				Wood: 85
				Light: 100
				Heavy: 100
				Concrete: 25
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_frag
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	SAMMissile:
		ReloadDelay: 15
		Range: 8c0
		Report: rocket2.aud
		ValidTargets: Air
		Projectile: Missile
			Arm: 0
			Blockable: false
			Image: MISSILE
			HorizontalRateOfTurn: 20
			Speed: 426
			RangeLimit: 35
			TrailImage: smokey
			ContrailLength: 8
		Warhead@1Dam: SpreadDamage
			Spread: 682
			ValidTargets: Air
			Versus:
				None: 100
				Wood: 100
				Light: 100
				Heavy: 75
			Damage: 3500
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: small_building
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	105mmh:
		ReloadDelay: 70
		Range: 4c768
		Report: tnkfire4.aud
		Burst: 2
		BurstDelay: 4
		Projectile: Bullet
			Speed: 682
			Image: 120MM
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 4000
			Versus:
				None: 20
				Wood: 75
				Light: 75
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3EffGround: CreateEffect
			Explosions: small_explosion
			ImpactSounds: xplos.aud
			ValidTargets: Ground, Water, Air
	Maverick:
		ReloadDelay: 30
		Range: 10c0
		MinRange: 3c0
		Report: MISSILE7.AUD
		Burst: 2
		BurstDelay: 7
		ValidTargets: Ground
		Projectile: Missile
			Speed: 256
			Arm: 2
			Blockable: false
			ContrailLength: 10
			Inaccuracy: 512
			Image: DRAGON
			HorizontalRateOfTurn: 5
			CruiseAltitude: 2c0
			RangeLimit: 60
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 7000
			ValidTargets: Ground
			Versus:
				None: 30
				Wood: 75
				Light: 75
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: med_explosion
			ImpactSounds: kaboom25.aud
			ValidTargets: Ground, Water, Air
	Maverick2:
		ReloadDelay: 75
		Range: 10c0
		Report: MISSILE7.AUD
		Burst: 2
		BurstDelay: 9
		ValidTargets: Air
		Projectile: Missile
			Speed: 400
			Arm: 2
			Blockable: false
			ContrailLength: 6
			Inaccuracy: 128
			Image: DRAGON
			HorizontalRateOfTurn: 10
			CruiseAltitude: 2c0
			RangeLimit: 45
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 3000
			ValidTargets: Air
			Versus:
				None: 30
				Wood: 75
				Light: 75
				Concrete: 50
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosions: med_explosion_air
			ImpactSounds: kaboom25.aud
			ValidTargets: Ground, Water, Air

Voices:
	GenericVoice:
		Variants:
			nod: .v01,.v03
			gdi: .v01,.v03
		Voices:
			Select: awai5,read5,repor5,yessi5
			Action: ackn5,affir5,nopro5,ritawa5,roge5,ugoti5,overou5
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
		DisableVariants: Die, Burned, Zapped, Poisoned
	VehicleVoice:
		Variants:
			nod: .v00,.v02
			gdi: .v00,.v02
		Voices:
			Select: vehi5,yessi5,repor5,awai5,uni5
			Action: ackn5,affir5,movou5
			Unload: movou5
	CivilianMaleVoice:
		Voices:
			Select: guyyea1
			Action: guyoka1
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CivilianFemaleVoice:
		Voices:
			Select: girlyea
			Action: girloka
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CommandoVoice:
		Voices:
			Select: yea1,ye1,y1
			Move: cmo1,oni1,goti1
			Attack: bombit2,oni1,goti1,noprbl1
			Demolish: bombit2
			Die: laug1
			Burned: laug1
			Zapped: laug1
			Poisoned: laug1
			Build: rokrol1
			Kill: keepe1,left1,tuffgu1
	EngineerVoice:
		Voices:
			Select: eengin1,eyessir1
			Action: eaffirm1,emovout1
			Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
			Burned: dedman10
			Poisoned: dedman6
	MedicVoice:
		Voices:
			Select: mrespon1,myessir1
			Action: maffirm1,mmovout1
			Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
			Burned: dedman10
			Poisoned: dedman6
	MechanicVoice:
		Voices:
			Select: mhuh1,mhowdy1,myes1,mrise1
			Move: mboss1,mhear1
			Action: mhotdig1,mwrench1
			Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
			Burned: dedman10
			Poisoned: dedman6

Notifications:
	Sounds:
		Notifications:
			CashTickUp: r_cashup1
			CashTickDown: r_cashdn1
	Speech:
		DefaultVariant: .AUD
		Notifications:
			Repairing: repair2
			LowPower: lopower2
			SilosNeeded: silond2
			PrimaryBuildingSelected:
			BuildingCannotPlaceAudio: nodeply2
			NewOptions: newopt2
			Win: misnwon2
			Lose: misnlst2
			BaseAttack: baseatk2
			HarvesterAttack:
			Leave: bct2
			StartGame:
			UnitReady: unitrdy2
			NoBuild: nobuild2
			Training: bldging2
			OnHold: onhold2
			Cancelled: cancld2
			Building: bldging2
			ConstructionComplete: conscmp2
			Reinforce: reinfor2
			UnitLost: unitlst2
			BuildingLost: strckil2
			BuildingCaptured: strucap2
			CivilianKilled: civdead2
			CivilianBuildingCaptured: strucap2
