dome:
	idle: dome.shp
	damaged-idle: dome.shp
		Start: 1
	make: domemake.shp
		Length: *
	bib: bib3.tem
		Length: *
		UseTilesetExtension: true
	icon: domeicon.shp

brik:
	idle: brik.shp
		Length: 16
	scratched-idle: brik.shp
		Start: 16
		Length: 16
	damaged-idle: brik.shp
		Start: 32
		Length: 16
	icon: brikicon.shp

pdox:
	idle: pdox.shp
		Start: 35
		Length: 15
	damaged-idle:
		Start: 29
		Length: 29
	active: pdox.shp
		Length: 29
	damaged-active: pdox.shp
		Start: 29
		Length: 29
	make: pdoxmake.shp
		Length: *
	bib: mbPDOX.tem
		Length: *
		Offset: 0,-4
		UseTilesetExtension: true
	icon: pdoxicon.shp

silo2:
	idle: silo2.shp
		Offset: 0,-1
	damaged-idle: silo2.shp
		Start: 9
		Offset: 0,-1
	stages: silo2.shp
		Length: 9
		Offset: 0,-1
	damaged-stages: silo2.shp
		Start: 9
		Length: 9
		Offset: 0,-1
	make: silomake.shp
		Length: *
		Offset: 0,-1
	bib: mbSILO.tem
		Length: *
		UseTilesetExtension: true
	icon: siloicon.shp

powr:
	idle: powr.shp
	damaged-idle: powr.shp
		Start: 1
	make: powrmake.shp
		Length: *
	bib: bib3.tem
		Length: *
		UseTilesetExtension: true
	icon: powricon.shp

apwr:
	idle: apwr.shp
		Offset: 0,-10
	damaged-idle: apwr.shp
		Start: 1
		Offset: 0,-10
	make: apwrmake.shp
		Length: *
		Offset: 0,-10
	bib: bib2.tem
		Length: *
		UseTilesetExtension: true
	icon: apwricon.shp

tent:
	idle: tent.shp
		Length: 10
	damaged-idle: tent.shp
		Start: 10
		Length: 10
	make: tentmake.shp
		Length: *
	bib: bib3.tem
		Length: *
	icon: tenticon.shp
		UseTilesetExtension: false

weap:
	idle: weap.shp
	damaged-idle: weap.shp
		Start: 1
	make: weapmake.shp
		Length: *
	build-top: weap3.shp
		Length: 10
	damaged-build-top: weap2.shp
		Start: 4
		Length: 4
	bib: bib2.tem
		Length: *
		UseTilesetExtension: true
	icon: weapicon.shp

proc:
	idle: proc.shp
		ZOffset: -1c511
	damaged-idle: proc.shp
		ZOffset: -1c511
	idle-top: proctop.shp
		ZOffset: 0
	damaged-idle-top: proctop.shp
		Start: 1
		ZOffset: 0
	make: procmake.shp
		Length: *
	dead: procdead
		Tick: 800
	bib: bib2.tem
		Length: *
		UseTilesetExtension: true
	icon: procicon.shp

gun:
	idle: gun.shp
		Facings: 32
		UseClassicFacingFudge: True
	recoil: gun.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	make: gunmake.shp
		Length: *
	damaged-idle: gun.shp
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
	damaged-recoil: gun.shp
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2.shp
		Length: 5
	bib: mbGUN.tem
		Length: *
		Offset: -1,-1
	icon: gunicon.shp

agun:
	idle: agun.shp
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	recoil: agun.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	make: agunmake.shp
		Length: *
		Offset: 0,-13
	damaged-idle: agun.shp
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	damaged-recoil: agun.shp
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	muzzle: gunfire2.shp
		Start: 1
		Length: 4
		Offset: 0,-13
	bib: mbAGUN.tem
		Length: *
		UseTilesetExtension: true
	icon: agunicon.shp

hbox:
	idle: hbox.tem
	damaged-idle: hbox.tem
		Start: 2
	make: hboxmake.tem
		Length: *
	muzzle: minigun.shp
		Length: 6
		Facings: 8
	icon: hboxicon.shp
