1TNK.Husk:
	Inherits: ^VehicleHusk
	Tooltip:
		Name: Husk (Light Tank)
	ThrowsParticle@turret:
		Anim: turret
	InfiltrateForTransform:
		IntoActor: 1tnk
	TransformOnCapture:
		IntoActor: 1tnk
	RenderSprites:
		Image: 1tnk.destroyed
		PlayerPalette: raplayer
		Scale: 1.3333

2TNK.Husk:
	Inherits: ^VehicleHusk
	Tooltip:
		Name: Husk (Medium Tank)
	ThrowsParticle@turret:
		Anim: turret
	Health:
		HP: 1250
	InfiltrateForTransform:
		IntoActor: 2tnk
	TransformOnCapture:
		IntoActor: 2tnk
	RenderSprites:
		Image: 2tnk.destroyed
		PlayerPalette: raplayer
		Scale: 1.3333
	HitShape:

3TNK.Husk:
	Inherits: ^VehicleHusk
	Tooltip:
		Name: Husk (Heavy Tank)
	ThrowsParticle@turret:
		Anim: turret
	Health:
		HP: 1250
	InfiltrateForTransform:
		IntoActor: 3tnk
	TransformOnCapture:
		IntoActor: 3tnk
	RenderSprites:
		Image: 3tnk.destroyed
		PlayerPalette: raplayer
		Scale: 1.3333
	HitShape:

HARV.Husk:
	Inherits: ^VehicleHusk
	Tooltip:
		Name: Husk (Ore Truck)
	Health:
		HP: 1500
	InfiltrateForTransform:
		IntoActor: harv
	TransformOnCapture:
		IntoActor: harv
	RenderSprites:
		Image: harv.destroyed
		PlayerPalette: raplayer
		Scale: 1.3333
	HitShape:

mcv.husk:
	InfiltrateForTransform:
		IntoActor: mcv
	TransformOnCapture:
		IntoActor: mcv

harvester.husk:
	InfiltrateForTransform:
		IntoActor: harvester

siege_tank.husk:
	InfiltrateForTransform:
		IntoActor: siege_tank

missile_tank.husk:
	InfiltrateForTransform:
		IntoActor: missile_tank

sonic_tank.husk:
	InfiltrateForTransform:
		IntoActor: sonic_tank

devastator.husk:
	InfiltrateForTransform:
		IntoActor: devastator

deviator.husk:
	InfiltrateForTransform:
		IntoActor: deviator

combat_tank_a.husk:
	InfiltrateForTransform:
		IntoActor: combat_tank_a

combat_tank_h.husk:
	InfiltrateForTransform:
		IntoActor: combat_tank_h

combat_tank_o.husk:
	InfiltrateForTransform:
		IntoActor: combat_tank_o

combat_tank_s.husk:
	Inherits: ^combat_tank.husk
	InfiltrateForTransform:
		IntoActor: combat_tank_s
	TransformOnCapture:
		IntoActor: combat_tank_s
