EngineerVoice2:
	Voices:
		Select: eengin1,eyessir1
		Action: eaffirm1,emovout1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Guard: AI_GUARD

MedicVoice:
	Voices:
		Select: mrespon1,myessir1
		Action: maffirm1,mmovout1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Guard: AI_GUARD

SpyVoice:
	Voices:
		Select: syessir1,scomnd1
		Move: sonway1,sindeed1
		Action: sking1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Guard: AI_GUARD

GenericVoice2:
	Variants:
		atreides: .v01,.v03
		harkonnen: .r01,.r03
		ordos: .r01,.r03
	Voices:
		Select: await1,ready,report1,yessir1
		Action: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Guard: AI_GUARD
	DisableVariants: Die, Burned, Guard

VehicleVoice2:
	Variants:
		atreides: .v00,.v02
		harkonnen: .r00,.r02
		ordos: .r00,.r02
	Voices:
		Select: vehic1,yessir1,report1,await1
		Action: ackno,affirm1
		Guard: AI_GUARD
	DisableVariants: Guard
