25mm:
	ReloadDelay: 13
	Range: 3c768
	Report: cannon2.aud
	Projectile: Bullet
		Speed: 853
		Image: 50CAL
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2000
		Versus:
			none: 10
			wall: 50
			building: 50
			wood: 60
			heavy: 75
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3EffGround: CreateEffect
		Explosions: small_explosion
		ValidTargets: Ground, Water, Air

90mm:
	ReloadDelay: 50
	Range: 4c0
	Report: cannon1.aud
	Projectile: Bullet
		Speed: 682
		Image: 90MM
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		Versus:
			none: 80
			wall: 50
			building: 50
			wood: 60
			heavy: 75
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3EffGround: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Water, Air

105mm:
	Inherits: 90mm
	ReloadDelay: 70
	Burst: 2
	BurstDelays: 4

TurretGun:
	ReloadDelay: 30
	Range: 5c0
	Report: turret1.aud
	Projectile: Bullet
		Speed: 682
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2800
		Versus:
			none: 20
			wall: 50
			building: 50
			wood: 60
			heavy: 75
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3EffGround: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Water, Air

ZSU-23:
	Burst: 2
	BurstDelays: 5
	ReloadDelay: 0
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: Air
	Projectile: Bullet
		Speed: 3c340
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 1000
		ValidTargets: Air
		Versus:
			none: 20
			wall: 50
			building: 50
			wood: 60
			heavy: 75
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Water, Air

155mm:
	ReloadDelay: 85
	Range: 8c0
	MinRange: 2c0
	Report: tank5.aud
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 62
		Inaccuracy: 1c682
		Image: 120MM
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 4500
		Versus:
			none: 125
			wood: 70
			light: 30
			heavy: 20
			invulnerable: 0
			cy: 20
			harvester: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, Water, Air

Heal:
	ReloadDelay: 160
	Range: 4c0
	Report: heal2.aud
	ValidTargets: Heal
	Projectile: Bullet
		Speed: 1c256
	Warhead@1Dam: SpreadDamage
		Spread: 160
		Falloff: 100, 100, 0
		Damage: -2000
		ValidTargets: Heal
		DebugOverlayColor: 00FF00

WormJaw:
	InvalidTargets: Structure, Infantry, Jammer
	Warhead@1Dam: TargetDamage
		InvalidTargets: Structure, Infantry, Jammer

SCUD:
	ReloadDelay: 240
	Range: 8c0
	MinRange: 2c0
	Report: missile1.aud
	Projectile: Bullet
		Speed: 170
		Blockable: false
		Inaccuracy: 213
		Palette: ra
		Image: V2
		Shadow: True
		LaunchAngle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			none: 95
			wall: 75
			building: 40
			wood: 45
			light: 70
			heavy: 100
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: firebl3.aud
		ValidTargets: Ground, Water, Air
