e1:
	Inherits: light_inf
	Buildable:
		BuildDurationModifier: 50
		Prerequisites: ~tent
		IconPalette: ra
	Tooltip:
		Name: Rifle Infantry
	Voiced:
		VoiceSet: GenericVoice2
	RenderSprites:
		PlayerPalette: raplayer

e3:
	Inherits: trooper
	Buildable:
		BuildDurationModifier: 50
		Prerequisites: ~tent
		IconPalette: ra
	Tooltip:
		Name: Rocket Solider
	Voiced:
		VoiceSet: GenericVoice2
	RenderSprites:
		PlayerPalette: raplayer

e6:
	Inherits: engineer
	EngineerRepair:
	Buildable:
		Prerequisites: ~tent
		IconPalette: ra
		Description: Repairs own and ally structures\nand vehicle husks.\n\n Unarmed.
	Captures:
		CaptureTypes: husk
	Infiltrates:
		Types: Husk
		ValidStances: Ally
		EnterCursor: goldwrench
		PlayerExperience: 25
	Voiced:
		VoiceSet: EngineerVoice2
	RenderSprites:
		PlayerPalette: raplayer

medi:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 30
		BuildDurationModifier: 50
		Prerequisites: ~tent
		IconPalette: ra
		Description: Heals nearby infantry.\n  Unarmed
	Valued:
		Cost: 200
	Tooltip:
		Name: Medic
	Health:
		HP: 7000
	RevealsShroud:
		Range: 2c768
	Mobile:
		Speed: 31
	Armament:
		Weapon: Heal
		Cursor: ability
		OutsideRangeCursor: ability
		TargetStances: Ally
		ForceTargetStances: None
	AttackFrontal:
	WithInfantryBody:
		StandSequences: stand
		DefaultAttackSequence: heal
	Voiced:
		VoiceSet: MedicVoice
	RenderSprites:
		PlayerPalette: raplayer
	AutoTarget:
	AutoTargetPriority@DEFAULT:
		ValidTargets: Infantry
	HitShape:

spy:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 60
		BuildDurationModifier: 30
		Prerequisites: ~tent, dome
		IconPalette: ra
		Description: Infiltrates enemy structures for intel.\nCan detect cloaked units.\n\n  Special Ability: Cloaked
	Valued:
		Cost: 500
	Tooltip:
		Name: Spy
		GenericName: Soldier
	Health:
		HP: 7000
	RevealsShroud:
		Range: 4c768
	Mobile:
		Speed: 43
		Voice: Move
	Passenger:
		PipType: Green
		Voice: Move
	Infiltrates:
		Types: SpyInfiltrate
		PlayerExperience: 50
	Cloak:
		InitialDelay: 0
		CloakDelay: 85
		UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal, SelfHeal
		Palette: raplayer
		IsPlayerPalette: true
	WithInfantryBody:
		IdleSequences: idle1,idle2
		StandSequences: stand,stand2
	DetectCloaked:
		CloakTypes: Cloak
	Voiced:
		VoiceSet: SpyVoice
	RenderSprites:
		PlayerPalette: raplayer
	HitShape:

light_inf:
	Buildable:
		Prerequisites: ~barracks

trooper:
	Buildable:
		Prerequisites: ~barracks, upgrade.barracks

engineer:
	Buildable:
		Prerequisites: ~barracks, upgrade.barracks
	-EngineerRepair:

grenadier:
	Buildable:
		Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory

thumper:
	Buildable:
		Prerequisites: ~barracks, upgrade.barracks
