RemoveDropZoneItems1 = function() camt.Destroy() ft.Destroy() end RemoveDropZoneItems2 = function() camr.Destroy() fr.Destroy() end RemoveDropZoneItems3 = function() camb.Destroy() fb.Destroy() end RemoveDropZoneItems4 = function() caml.Destroy() fl.Destroy() end SendMig1 = function() BioLab.SendAirstrike(dzt.CenterPosition, false, 128) Trigger.AfterDelay(DateTime.Seconds(15), RemoveDropZoneItems1) end SendMig2 = function() BioLab.SendAirstrike(dzr.CenterPosition, false, 64) Trigger.AfterDelay(DateTime.Seconds(15), RemoveDropZoneItems2) end SendMig3 = function() BioLab.SendAirstrike(dzb.CenterPosition, false, 0) Trigger.AfterDelay(DateTime.Seconds(15), RemoveDropZoneItems3) end SendMig4 = function() BioLab.SendAirstrike(dzl.CenterPosition, false, 192) Trigger.AfterDelay(DateTime.Seconds(15), RemoveDropZoneItems4) end WorldLoaded = function() p1 = Player.GetPlayer("Multi0") p2 = Player.GetPlayer("Multi1") p3 = Player.GetPlayer("Multi2") p4 = Player.GetPlayer("Multi3") p5 = Player.GetPlayer("Multi4") p6 = Player.GetPlayer("Multi5") p7 = Player.GetPlayer("Multi6") p8 = Player.GetPlayer("Multi7") SendMig1() Trigger.AfterDelay(DateTime.Seconds(30), SendMig2) Trigger.AfterDelay(DateTime.Seconds(60), SendMig3) Trigger.AfterDelay(DateTime.Seconds(90), SendMig4) end