Player:
	ModularBot@RushAI:
		Name: grrrl gamer :3
		Type: rush
	ModularBot@NormalAI:
		Name: OreTism
		Type: normal
	ModularBot@TurtleAI:
		Name: ELITE MEMER
		Type: turtle
	ModularBot@NavalAI:
		Name: Billy Maymays
		Type: naval
	ModularBot@NoBonusAI:
		Name: Non-Cheating AI
		Type: nobonus
	GrantConditionOnBotOwner@rush:
		Condition: enable-rush-ai
		Bots: rush
	GrantConditionOnBotOwner@normal:
		Condition: enable-normal-ai
		Bots: normal
	GrantConditionOnBotOwner@turtle:
		Condition: enable-turtle-ai
		Bots: turtle
	GrantConditionOnBotOwner@naval:
		Condition: enable-naval-ai
		Bots: naval
	GrantConditionOnBotOwner@nobonus:
		Condition: enable-nobonus-ai
		Bots: nobonus
	SupportPowerBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai || enable-nobonus-ai
		Decisions:
			spyplane:
				OrderName: SovietSpyPlane
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			paratroopers:
				OrderName: Leaveprise
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: None
					CheckRadius: 8c0
			saspara:
				OrderName: SASParatroopers
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 3c0
				Consideration@2:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@3:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: Value
					CheckRadius: 3c0
			saspara2:
				OrderName: SASParatroopers2
				MinimumAttractiveness: 5
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 3c0
				Consideration@2:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@3:
					Against: Enemy
					Types: Water
					Attractiveness: -5
					TargetMetric: Value
					CheckRadius: 3c0
			iron:
				OrderName: IronCurtain
				MinimumAttractiveness: 51
				Consideration@1:
					Against: Enemy
					Types: Structure, Ground, Water
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 8c0
				Consideration@2:
					Against: Enemy
					Types: Ground, Water, Structure
					Attractiveness: -10
					TargetMetric: None
					CheckRadius: 2c0
				Consideration@3:
					Against: Ally
					Types: Vehicle, Water
					Attractiveness: 10
					TargetMetric: None
					CheckRadius: 2c0
				Consideration@4:
					Against: Ally
					Types: Infantry
					Attractiveness: 2
					TargetMetric: None
					CheckRadius: 2c0
			parabombs:
				OrderName: UkraineParabombs
				MinimumAttractiveness: 1
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: None
					CheckRadius: 5c0
			nukepower:
				OrderName: NukePowerInfoOrder
				MinimumAttractiveness: 3000
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 5c0
				Consideration@2:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -10
					TargetMetric: Value
					CheckRadius: 7c0
			catapower:
				OrderName: CataclysmPowerInfoOrder
				MinimumAttractiveness: 3000
				Consideration@1:
					Against: Enemy
					Types: Structure
					Attractiveness: 3
					TargetMetric: Value
					CheckRadius: 6c0
				Consideration@2:
					Against: Enemy
					Types: Ground, Water
					Attractiveness: 1
					TargetMetric: Value
					CheckRadius: 10c0
				Consideration@3:
					Against: Ally
					Types: Air, Ground, Water
					Attractiveness: -3
					TargetMetric: Value
					CheckRadius: 10c0
	HarvesterBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai || enable-nobonus-ai
		HarvesterTypes: harv
		RefineryTypes: proc
	BaseBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 160
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap
		SiloTypes: silo
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			kenn: 1
			dome: 1
			weap: 1
			atek: 1
			stek: 1
			fix: 1
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
		BuildingFractions:
			proc: 30
			barr: 1
			kenn: 1
			tent: 1
			weap: 1
			pbox: 7
			gun: 7
			tsla: 5
			gap: 2
			ftur: 10
			agun: 5
			sam: 5
			atek: 1
			stek: 1
			fix: 1
			dome: 10
			dome.botworkaround: 3
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
			mslo.apoc: 2
			mslo.allies.apoc: 2
			pdox.apoc: 2
			iron.apoc: 2
			cloner.inf: 10
			cloner.veh: 10
			cloner.ship: 4
			cloner.inf.tot: 10
			cloner.veh.tot: 10
			cloner.ship.tot: 4
			cloner.inf.each: 10
			cloner.veh.each: 10
			cloner.ship.each: 4
			gundimplacer: 2
			combotplacer: 2
	BaseBuilderBotModule@normal:
		RequiresCondition: enable-normal-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 200
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			afld.ukraine: 4
			atek: 1
			stek: 1
			fix: 1
			mslo: 2
			mslo.allies: 2
			pdox: 1
			iron: 1
		BuildingFractions:
			proc: 15
			tent: 1
			barr: 1
			kenn: 1
			dome: 1
			weap: 6
			hpad: 4
			spen: 1
			syrd: 1
			afld: 4
			afld.ukraine: 4
			pbox: 7
			gun: 7
			ftur: 10
			tsla: 5
			gap: 2
			fix: 1
			agun: 5
			sam: 1
			atek: 1
			stek: 1
			dome.botworkaround: 10
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
			mslo.apoc: 2
			mslo.allies.apoc: 2
			pdox.apoc: 2
			iron.apoc: 2
			cloner.inf: 5
			cloner.veh: 5
			cloner.ship: 5
			cloner.air: 5
			cloner.inf.tot: 5
			cloner.veh.tot: 5
			cloner.ship.tot: 5
			cloner.air.tot: 5
			cloner.inf.each: 5
			cloner.veh.each: 5
			cloner.ship.each: 5
			cloner.air.each: 5
			gundimplacer: 5
			combotplacer: 5
	BaseBuilderBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 250
		ExcessPowerIncrement: 50
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			kenn: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			afld.ukraine: 4
			atek: 1
			stek: 1
			fix: 1
			mslo: 2
			mslo.allies: 2
			pdox: 2
			iron: 2
		BuildingFractions:
			proc: 30
			tent: 1
			barr: 1
			kenn: 1
			weap: 3
			hpad: 2
			afld: 2
			afld.ukraine: 2
			spen: 1
			syrd: 1
			pbox: 10
			gun: 10
			ftur: 10
			tsla: 7
			gap: 3
			fix: 1
			dome: 10
			agun: 5
			sam: 5
			atek: 1
			stek: 1
			dome.botworkaround: 15
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
			mslo.apoc: 5
			mslo.allies.apoc: 5
			pdox.apoc: 5
			iron.apoc: 5
			cloner.inf: 2
			cloner.veh: 2
			cloner.ship: 2
			cloner.air: 2
			cloner.inf.tot: 2
			cloner.veh.tot: 2
			cloner.ship.tot: 2
			cloner.air.tot: 2
			cloner.inf.each: 2
			cloner.veh.each: 2
			cloner.ship.each: 2
			cloner.air.each: 2
			gundimplacer: 15
			combotplacer: 15
	BaseBuilderBotModule@naval:
		RequiresCondition: enable-naval-ai
		MinimumExcessPower: 60
		MaximumExcessPower: 200
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 4
			dome: 1
			dome.botworkaround: 1
			barr: 1
			tent: 1
			spen: 1
			syrd: 1
			hpad: 8
			afld: 8
			afld.ukraine: 8
			weap: 1
			atek: 1
			stek: 1
			fix: 1
			mslo: 2
			mslo.allies: 2
			pdox: 2
			iron: 2
		BuildingFractions:
			proc: 30
			dome: 1
			weap: 1
			hpad: 20
			afld: 20
			afld.ukraine: 20
			atek: 1
			stek: 1
			spen: 1
			syrd: 1
			fix: 1
			pbox: 12
			gun: 12
			ftur: 12
			tsla: 12
			agun: 5
			sam: 5
			dome.botworkaround: 15
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
			mslo.apoc: 5
			mslo.allies.apoc: 5
			pdox.apoc: 5
			iron.apoc: 5
			cloner.inf: 5
			cloner.veh: 1
			cloner.ship: 10
			cloner.air: 5
			cloner.inf.tot: 5
			cloner.veh.tot: 1
			cloner.ship.tot: 10
			cloner.air.tot: 5
			cloner.inf.each: 5
			cloner.veh.each: 1
			cloner.ship.each: 10
			cloner.air.each: 5
			gundimplacer: 15
			combotplacer: 15
	BaseBuilderBotModule@NoBonusAI:
		RequiresCondition: enable-nobonus-ai
		MinimumExcessPower: 100
		MaximumExcessPower: 200
		ExcessPowerIncrement: 40
		ExcessPowerIncreaseThreshold: 4
		ConstructionYardTypes: fact
		RefineryTypes: proc
		PowerTypes: powr,apwr
		BarracksTypes: barr,tent
		VehiclesFactoryTypes: weap
		ProductionTypes: barr,tent,weap,afld,hpad
		NavalProductionTypes: spen,syrd
		SiloTypes: silo
		BuildingLimits:
			proc: 4
			barr: 3
			tent: 3
			kenn: 1
			dome: 1
			dome.botworkaround: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 2
			afld: 4
			minafld: 4
			atek: 1
			stek: 1
			fix: 1
			mslo: 1
			mslo.allies: 1
			pdox: 1
			iron: 1
		BuildingFractions:
			proc: 30
			powr: 1
			apwr: 20
			tent: 1
			barr: 1
			weap: 3
			hpad: 2
			spen: 1
			syrd: 1
			pbox: 10
			afld: 4
			minafld: 4
			gun: 10
			ftur: 10
			tsla: 7
			gap: 3
			fix: 1
			silo: 1
			dome: 10
			dome.botworkaround: 2
			agun: 15
			sam: 15
			atek: 1
			stek: 1
			mslo: 1
			mslo.allies: 1
			mslo.apoc: 1
			mslo.allies.apoc: 1
			pdox: 1
			pdox.apoc: 1
			iron: 1
			iron.apoc: 1
			cloner.inf: 3
			cloner.veh: 3
			cloner.ship: 3
			cloner.air: 3
			cloner.inf.tot: 3
			cloner.veh.tot: 3
			cloner.ship.tot: 3
			cloner.air.tot: 3
			cloner.inf.each: 3
			cloner.veh.each: 3
			cloner.ship.each: 3
			cloner.air.each: 3
			gundimplacer: 2
			combotplacer: 2
	CaptureManagerBotModule:
		CapturingActorTypes: e6
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai || enable-nobonus-ai
	BuildingRepairBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai || enable-nobonus-ai
	SquadManagerBotModule@rush:
		RequiresCondition: enable-rush-ai
		SquadSize: 20
		ExcludeFromSquadsTypes: harv, mcv, dog, dtrk, msilo, mproc, mpowr
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
	McvManagerBotModule:
		RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai || enable-nobonus-ai
		McvTypes: mcv, msilo, mproc, mpowr
		ConstructionYardTypes: fact
		McvFactoryTypes: weap
	UnitBuilderBotModule@rush:
		RequiresCondition: enable-rush-ai
		UnitsToBuild:
			e1.all: 65
			e1.sov: 65
			e2: 25
			stealthinf: 45
			stealthinf.bot: 10
			e3: 40
			e4: 25
			e5: 15
			e5.g: 15
			chitzkoi: 15
			gundog: 15
			imajetman: 25
			shok: 40
			e6: 5
			spy: 2
			vdvhack: 2
			sniper: 10
			harv: 10
			apc: 30
			jeep: 40
			arty: 15
			v2rl: 40
			v2rl.2: 40
			ftrk: 50
			boomboom: 50
			mnly: 25
			1tnk: 50
			maginot: 50
			minitnk: 50
			3tnk: 50
			moth: 10
			ttnk: 10
			stnk: 25
			dtrk: 5
			mrj: 5
			ctnk: 10
			mcv: 1
			ss: 60
			spacesub: 20
			artyship: 20
			laglauncher: 20
			lstbot: 1
			lstbot.all1: 5
			lstbot.all2: 3
			lstbot.all2a: 3
			lstbot.all3: 8
			lstbot.all4: 2
			lstbot.sov1: 5
			lstbot.sov2: 3
			lstbot.sov3: 8
			lstbot.sov4: 2
			lstbot.sov4a: 2
			lstbot.sov5: 2
			lstbot.sov5a: 2
			dd: 30
			pt: 55
			ca: 5
			bigwilly: 5
		UnitLimits:
			dog: 4
			e6: 4
			harv: 8
			jeep: 12
			ftrk: 12
	SquadManagerBotModule@normal:
		RequiresCondition: enable-normal-ai
		SquadSize: 40
		ExcludeFromSquadsTypes: harv, mcv, dog, dtrk, msilo, mproc, mpowr
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@normal:
		RequiresCondition: enable-normal-ai
		UnitsToBuild:
			e1.all: 65
			e1.sov: 65
			e2: 25
			stealthinf: 25
			stealthinf.bot: 10
			e3: 40
			e4: 25
			e5: 15
			e5.g: 15
			chitzkoi: 15
			gundog: 15
			imajetman: 25
			shok: 40
			e6: 5
			spy: 2
			vdvhack: 2
			sniper: 10
			harv: 10
			apc: 30
			jeep: 40
			arty: 15
			v2rl: 40
			v2rl.2: 40
			ftrk: 50
			boomboom: 50
			mnly: 35
			1tnk: 60
			maginot: 60
			minitnk: 40
			3tnk: 50
			moth: 15
			ttnk: 15
			stnk: 10
			dtrk: 5
			mrj: 15
			ctnk: 20
			mcv: 1
			longbow: 30
			ufo: 30
			airship: 30
			newhind: 30
			kamikaze: 10
			firebomber: 20
			mig: 30
			yak: 30
			ss: 34
			spacesub: 33
			artyship: 33
			laglauncher: 33
			lstbot: 1
			lstbot.all1: 3
			lstbot.all2: 3
			lstbot.all2a: 3
			lstbot.all3: 3
			lstbot.all4: 1
			lstbot.sov1: 3
			lstbot.sov2: 3
			lstbot.sov3: 3
			lstbot.sov4: 1
			lstbot.sov4a: 1
			lstbot.sov5: 1
			lstbot.sov5a: 1
			dd: 30
			pt: 40
			ca: 10
			bigwilly: 10
		UnitLimits:
			dog: 4
			e6: 5
			harv: 8
			jeep: 4
			ftrk: 4
	SquadManagerBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		SquadSize: 10
		ExcludeFromSquadsTypes: harv, mcv, dog, dtrk, msilo, mproc, mpowr
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@turtle:
		RequiresCondition: enable-turtle-ai
		UnitsToBuild:
			e1.all: 65
			e1.sov: 65
			e2: 25
			stealthinf: 35
			stealthinf.bot: 15
			e3: 50
			e4: 25
			e5: 15
			e5.g: 15
			chitzkoi: 15
			gundog: 15
			imajetman: 25
			shok: 50
			e6: 5
			spy: 2
			vdvhack: 2
			sniper: 50
			harv: 10
			apc: 30
			jeep: 40
			arty: 35
			v2rl: 60
			v2rl.2: 60
			ftrk: 60
			boomboom: 60
			mnly: 50
			1tnk: 50
			maginot: 50
			minitnk: 75
			3tnk: 50
			moth: 20
			ttnk: 20
			stnk: 15
			dtrk: 10
			mrj: 25
			ctnk: 30
			mcv: 1
			longbow: 30
			ufo: 30
			airship: 30
			newhind: 30
			kamikaze: 15
			firebomber: 15
			mig: 30
			yak: 30
			ss: 40
			spacesub: 25
			artyship: 35
			laglauncher: 35
			lstbot: 1
			lstbot.all1: 2
			lstbot.all2: 5
			lstbot.all2a: 5
			lstbot.all3: 8
			lstbot.all4: 8
			lstbot.sov1: 2
			lstbot.sov2: 5
			lstbot.sov3: 4
			lstbot.sov4: 8
			lstbot.sov4a: 8
			lstbot.sov5: 8
			lstbot.sov5a: 8
			dd: 30
			pt: 30
			ca: 10
			bigwilly: 10
		UnitLimits:
			dog: 4
			e6: 6
			harv: 8
			jeep: 4
			ftrk: 4
	SquadManagerBotModule@naval:
		RequiresCondition: enable-naval-ai
		SquadSize: 1
		ExcludeFromSquadsTypes: harv, mcv, dog, dtrk, msilo, mproc, mpowr
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@naval:
		RequiresCondition: enable-naval-ai
		UnitsToBuild:
			e1.sov: 20
			e1.all: 20
			e2: 10
			stealthinf: 10
			stealthinf.bot: 2
			e3: 20
			e4: 10
			e5: 10
			e5.g: 10
			shok: 20
			chitzkoi: 15
			gundog: 15
			imajetman: 30
			e6: 5
			spy: 2
			vdvhack: 2
			sniper: 10
			harv: 1
			apc: 30
			jeep: 10
			arty: 15
			v2rl: 40
			v2rl.2: 40
			ftrk: 50
			boomboom: 50
			mnly: 25
			1tnk: 50
			maginot: 50
			minitnk: 40
			3tnk: 50
			moth: 15
			ttnk: 15
			stnk: 20
			dtrk: 5
			mrj: 5
			ctnk: 10
			mcv: 1
			longbow: 30
			ufo: 30
			airship: 30
			newhind: 30
			kamikaze: 15
			firebomber: 10
			mig: 30
			yak: 30
			ss: 30
			spacesub: 40
			artyship: 30
			laglauncher: 30
			lstbot: 1
			lstbot.all1: 2
			lstbot.all2: 5
			lstbot.all2a: 5
			lstbot.all3: 8
			lstbot.all4: 2
			lstbot.sov1: 2
			lstbot.sov2: 5
			lstbot.sov3: 8
			lstbot.sov4: 2
			lstbot.sov4a: 2
			lstbot.sov5: 2
			lstbot.sov5a: 2
			dd: 40
			pt: 35
			ca: 20
			bigwilly: 20
		UnitLimits:
			harv: 8
	SquadManagerBotModule@nobonus:
		RequiresCondition: enable-nobonus-ai
		SquadSize: 10
		ExcludeFromSquadsTypes: harv, mcv, dog, dtrk, msilo, mproc, mpowr
		NavalUnitsTypes: ss,msub,dd,ca,lst,pt
		ConstructionYardTypes: fact
		NavalProductionTypes: spen,syrd
	UnitBuilderBotModule@nobonus:
		RequiresCondition: enable-nobonus-ai
		UnitsToBuild:
			e1.all: 65
			e1.sov: 65
			e2: 25
			stealthinf: 25
			stealthinf.bot: 10
			e3: 50
			e4: 25
			e5: 15
			e5.g: 15
			chitzkoi: 15
			gundog: 15
			imajetman: 25
			shok: 50
			e6: 5
			spy: 2
			vdvhack: 2
			sniper: 50
			harv: 10
			apc: 30
			jeep: 40
			arty: 35
			v2rl: 60
			v2rl.2: 60
			ftrk: 60
			boomboom: 60
			mnly: 50
			1tnk: 70
			maginot: 70
			minitnk: 25
			3tnk: 50
			moth: 20
			ttnk: 20
			stnk: 15
			mrj: 5
			ctnk: 10
			mcv: 1
			longbow: 30
			ufo: 30
			airship: 30
			newhind: 30
			kamikaze: 15
			firebomber: 15
			mig: 30
			yak: 30
			ss: 40
			spacesub: 25
			artyship: 35
			laglauncher: 35
			dd: 30
			pt: 30
			ca: 10
			bigwilly: 10
		UnitLimits:
			dog: 4
			e6: 6
			harv: 8
