
^emp:
	emp-overlay: sprites/ping
		UseTilesetExtension: false
		Length: 2
		Tick: 80
		ZOffset: 1024
	emp-start: sprites/ping
		UseTilesetExtension: false
		Start: 2
		Length: 3
		Tick: 60
		ZOffset: 1024
#-----------------------------------------
# Buildings
#-----------------------------------------

silo:
	idle: silo2
		Frames: 0, 2, 4, 6, 8, 6, 4, 2, 0
		Offset: 0,-1
		Length: 9
		Tick: 62
	damaged-idle: silo2
		Frames: 9, 11, 13, 15, 17, 15, 13, 11, 9
		Offset: 0,-1
		Length: 9
		Tick: 62
	make: silomake
		Length: *
		Offset: 0,-1
	bib: mbSILO
		Length: *
		UseTilesetExtension: true
	icon: siloicon
	
proc:
	idle: sprites/proc
		Length: *
		Tick: 40
		ZOffset: 0
	damaged-idle:
		Start: 1			#Why is this not included in the standard game?
		ZOffset: 0
	idle-top: proctop
		ZOffset: 0
	damaged-idle-top: proctop
		Start: 1
		ZOffset: 0
	make: procmake
		Length: *
	dead: sprites/procdead
		Tick: 800
	bib: bib2
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: procicon
	
kenn:
	
mslo:
	
pdox:
	idle: sprites/pdox
cloner:
	idle: sprites/cloner
		Offset: 0, -5
	damaged-idle: sprites/cloner
		Start: 1
		Offset: 0, -5
	dead: sprites/cloner
		Start: 2
		Length: 1
		Tick: 800
		Offset: 0, -5
	make: sprites/clonmake
		Length: *
		Offset: 0, -5
		Tick: 60
	bib: bib3
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	icon: sprites/clncam
	icon-inf: sprites/clncami
	icon-air: sprites/clncama
	icon-veh: sprites/clncamv
	icon-nav: sprites/clncamn
	
iron:
	
spen:
	
syrd:
	
	
sam:
	
barkrax:
	idle: sprites/barkrax
	damaged-idle: sprites/barkrax
		Start: 1
	dead: sprites/barkrax
		Start: 1
	icon: sprites/clncami

pyramid:
	idle: sprites/pyrmd
	damaged-idle: sprites/pyrmd
		Start: 1
	idle-overlay: sprites/pyrmdani
		Length: 9
		Tick: 120
		BlendMode: Additive
	idle-overlay-damaged: sprites/pyrmdani
		Start: 9
		BlendMode: Additive
	dead: sprites/pyrmd
		Start: 1
	icon: sprites/clncami

fact:
	idle: sprites/fact
		Length: *
		Tick: 40
	dead: sprites/factdead

powr:
	idle: sprites/powr
		Length: *
		Tick: 40
		Offset: 0,-2
	dead: sprites/powrdead

apwr:
	idle: sprites/apwr
		Length: *
		Tick: 40
		Offset: 1,-10
	dead: sprites/apwrdead

dome:
	idle: sprites/dome
		Length: *
		Tick: 40
		Offset: 0,-16
	dead: sprites/domedead
		Tick: 800
		Offset: 0,-4

atek:
	idle: sprites/unitlost
	disco: sprites/atekdisco
		BlendMode: Additive
		Tick: 177
		Length: *
	dead: sprites/atekdead
		Tick: 800

weap:
	idle-overlay: sprites/weap
		Length: 14
		Offset: 0,-6
		ZOffset: 1023
	idle: sprites/weap
		Start: 14
		Offset: 0,-6
	build-top: sprites/weap-top
		Length: 10
	dead: sprites/weapdead
		Tick: 800

stek:
	
	idle: sprites/stekedit
	disco: sprites/stekdisco
		BlendMode: Additive
		Tick: 167
		Length: *
	dead: sprites/stekdead
		Tick: 800

barr:
	idle: sprites/barr
		Length: *
		Tick: 40
		Offset: 0,-6
	dead: sprites/barrdead
		Offset: 0,-6
		Tick: 800

tent:
	idle: sprites/tent
		Length: *
	dead: sprites/tentdead
		Tick: 800

fix:
	
	dead: sprites/fixdead
		Tick: 800
		ZOffset: -1c511
		Offset: 0,1

afld:
	idle: sprites/afld
		Length: *
		Tick: 40
		ZOffset: -1023
		Offset: 0,-4
	dead: sprites/aflddead
		Tick: 800
		ZOffset: -1023
		Offset: 0,-4

minafld:
	idle: sprites/minafld
		ZOffset: -1023
		Offset: 0,-4
	damaged-idle: sprites/minafld
		Start: 2
		ZOffset: -1023
		Offset: 0,-4
	active: sprites/minafld
		Length: 2
		Tick: 160
		ZOffset: -1023
		Offset: 0,-4
	damaged-active: sprites/minafld
		Start: 2
		Length: 2
		Tick: 160
		ZOffset: -1023
		Offset: 0,-4
	make: sprites/minafldmake
		Length: *
		Offset: 0,-4
		Tick: 80
	icon: sprites/minafldicon

hpad:
	idle: sprites/hpad
		Length: *
		ZOffset: -1023
		Tick: 40
	dead: sprites/hpaddead
		Tick: 800
		ZOffset: -1023

pbox:
	make: sprites/bablmake
	idle: sprites/babl
	damaged-idle: sprites/babl
		Start: 1
	dead: sprites/pboxdead
		Tick: 800

gun:
	dead: sprites/gundead
		Tick: 800
	recoil:
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Tick: 80
	damaged-recoil:
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
		Tick: 80
	
ftur:
	
	dead: sprites/fturdead
		Tick: 800
		Offset: 0,-2

tsla:
	idle: sprites/tslahoop
		Length: *
		Tick: 70
		Offset: 0,-13
	dead: sprites/tsladead
		Tick: 800
		Offset: 0,-13
	muzzle: sprites/xplnrg4
		Length: *
		Tick: 40
		BlendMode: Additive

brik:
	icon: sprites/trump
baguette:
	idle: brik
		Length: 16
	scratched-idle: brik
		Start: 16
		Length: 16
	damaged-idle: brik
		Start: 32
		Length: 16
	icon: sprites/letrump

agun:
	
	idle:
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	recoil:
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
		Tick: 80
	make: agunmake
		Length: *
		Offset: 0,-13
	damaged-idle:
		Start: 64
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
	damaged-recoil:
		Start: 96
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,-13
		Tick: 80
	muzzle: gunfire2
		Start: 1
		Length: 4
	bib: mbAGUN
		Length: *
		UseTilesetExtension: true
	icon: agunicon
cycl:
	icon: sprites/elecicon
	
fact:
	
	make: factmake
		Length: *
		Tick: 20
	
#-----------------------------------------
# Units
#-----------------------------------------	
mpowr:
	idle: sprites/mpowr
		Facings: 32
	icon: mcvicon

mcv:
	
v2rl:
	
	idle: sprites/tnklaun.shp
		Facings: 32
		AddExtension: False
	empty-idle: sprites/tnklaun.shp
		Start: 32
		Facings: 32
		AddExtension: False
	icon: sprites/tnklnicn.shp
		AddExtension: False
		
v2rl.2:
	idle: v2rl
		Facings: 32
		UseClassicFacingFudge: True
	empty-idle: v2
		Facings: 32
		ZOffset: 1023
	icon: v2rlicon	
	
v2rl.proj:
	idle: v2rl
		Start: 32
		Facings: 32
	
ca2:
	idle: ca
		Facings: 16
	turret: turr
		Facings: 32
	turret2: ssam
		Facings: 32
	muzzle: gunfire2
		Length: 5
	muzzle-mgun: minigun
		Length: 6
		Facings: 8
	icon: caicon
	
gundim:
	idle: empulse
		Length: 9
		ZOffset: 100
		Offset: 0, -2
	turret-low: turr
		Facings: 32
		ZOffset: 80
	turret-semilow: turr
		Facings: 32
		ZOffset: 90
	turret: turr
		Facings: 32
		ZOffset: 110
	turret-high: ssam
		Facings: 32
		ZOffset: 120
	muzzle: gunfire2
		Length: 5
	muzzle-mgun: minigun
		Length: 6
		Facings: 8
	icon: caicon
ss:
	
	idle: sprites/yellsub.shp
		AddExtension: False
badr:
	
	idle: badr
		Facings: 1
		Length: *
firebomber:
	
	idle: badr
		Facings: 16
	icon: sprites/godicon
harv:
	
	idle: harvempty
		Facings: 32
		UseClassicFacingFudge: True
	harvest: harvempty
		Start: 32
		Length: 8
		Facings: 8
	empty-idle: harvempty
		Facings: 32
		UseClassicFacingFudge: True
	empty-harvest: harvempty
		Start: 32
		Length: 8
		Facings: 8
		Tick: 60
	half-idle: harvhalf
		Facings: 32
		UseClassicFacingFudge: True
	half-harvest: harvhalf
		Start: 32
		Length: 8
		Facings: 8
		Tick: 30
	full-idle:
		Start: 32
		Length: 8
		Facings: 8
		Tick: 15
		UseClassicFacingFudge: false
	full-harvest:
		Start: 32
		Length: 8
		Facings: 8
		Tick: 15
	dock:
		Start: 96
		Length: 8
		Tick: 60
	dock-loop:
		Start: 96
		Length: 8
		Tick: 15
	#dock-loop:
	#	Start: 104
	#	Length: 7
	icon: harvicon
		Start: 0

mrj:
	idle:
		Facings: 32
		UseClassicFacingFudge: True
	spinner:
		Start: 32
		Length: 32
	icon: sprites/haxicon

pt:

pt_trail:
	idle: pt
		Facings: 16
		Tick: 320
		BlendMode: Additive
dd:
	
	turret: 2tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	cannon: gunfire2
		Length: 5
	icon: sprites/bttlicon
dog:
	shoot: dogbullt #dogbullet? BME dog missiles actually cut official content CONFIRMED
		Length: 4
		Facings: 8
	muzzle:  minigun
		Length: 6
		Facings: 8
	turret: jeep
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	run-slow:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 80
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	kill:
		Start: 104
		Length: 14
		Facings: 8
		Tick: 80
	icon: sprites/dogicon
	icon-gd: sprites/gundogicon
2tnk:
	icon: sprites/dbugicon
cryo:
	idle: sprites/icevan
		Facings: 32
		UseClassicFacingFudge: True
	icon: sprites/cryoicon
bigwilly:
	idle: sprites/bigwilly
		Facings: 32
		UseClassicFacingFudge: True
	idle-water: sprites/bigwillywet
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: art-exp1
		Length: *
		ZOffset: 1024
	icon: sprites/willyicon
stnk:
	afterimg1: stnk
		Facings: 32
		Tick: 80
		UseClassicFacingFudge: true
		BlendMode: Subtractive
		ZOffset: 1024
	afterimg2: stnk
		Facings: 32
		Tick: 240
		UseClassicFacingFudge: true
		BlendMode: Subtractive
		ZOffset: 1024
	afterimg3: stnk
		Facings: 32
		Tick: 400
		UseClassicFacingFudge: true
		BlendMode: Subtractive
		ZOffset: 1024
minitnk:
	idle: 2tnk
		Facings: 32
		UseClassicFacingFudge: True
	turret: 2tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
	icon: sprites/2tnkicon
arty:
	idle: 
	turret: arty
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
artyship:
	idle: lst
	turret: silo
		Facings: 1
	muzzle: sprites/xpltnta
		Tick: 40
		Length: *
		Offset: 0, -18
		BlendMode: Additive
	icon: artyicon
	
laglauncher:
	idle: lst
		Tick: 400
	turret: arty
		Facings: 32
		UseClassicFacingFudge: True
		Tick: 400
	muzzle: gunfire2
		Length: 5
	icon: sprites/lagicon
	

laglauncher.destroyed:
	idle: 4tnk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
	turret: arty
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
4tnk:
	
	icon: sprites/dbugicon
zombie:
	
	Defaults:
		Tick: 80
	run: sprites/zombiemw
		Start: 0
		Length: 6
		Facings: 8
		Tick: 80
	stand2:				#This should maybe be fixed in the base game - zombies just spinning around would be fitting for this map, but looks like a bug
		Length: 1
		Facings: 8
	icon: sprites/dbugicon
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
		
shadowzombie:
	Defaults:
		Tick: 80
		BlendMode: Subtractive
	afterimg1: zombie
		Facings: 8
		Tick: 80
		BlendMode: Subtractive
		ZOffset: 1024
	afterimg2: zombie
		Facings: 8
		Tick: 240
		BlendMode: Subtractive
		ZOffset: 1024
	afterimg3: zombie
		Facings: 8
		Tick: 400
		BlendMode: Subtractive
		ZOffset: 1024
	afterimg4: sprites/glo_whis
		Tick: 160
		BlendMode: Subtractive
		ZOffset: 1024
	stand: zombie
		Facings: 8
	stand2: zombie
		Start: 8
		Facings: 8
	run: zombie
		Start: 0
		Length: 1
		Facings: 8
	bite: zombie
		Start: 64
		Length: 4
		Facings: 8
	idle1: zombie
		Start: 0
		Length: 1
		Tick: 40
	die1: zombie
		Start: 106
		Length: 7
	die2: zombie
		Start: 106
		Length: 7
	die3: zombie
		Start: 106
		Length: 7
	die4: zombie
		Start: 106
		Length: 7
	die5: zombie
		Start: 114
		Length: 18
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: zombicon
	
vice:
	idle: sprites/vice
		Length: *
		BlendMode: Subtractive
	glow: sprites/glo_whis
		Tick: 160
		BlendMode: Subtractive
		ZOffset: 1024
	icon: sprites/dbugicon

ant:
	stand: ant1
		Facings: 8
	stand2: ant1
		Start: 8
		Length: 8
	run: ant1
		Start: 8
		Length: 8
		Facings: 8
	bite: ant1
		Start: 72
		Length: 4
		Facings: 8
	die: ant1
		Start: 104
		Length: 8
		Tick: 300
	die-crushed: ant1
		Start: 104
		Length: 8
		Tick: 400
		ZOffset: -511
	icon: anticon

maginot:
	head: pbox
	idle: sprites/titanlegs
		Facings: -8
		Stride: 15
		ShadowStart: 120
	stand: sprites/titanlegs
		Facings: -8
		Stride: 15
		ShadowStart: 120
	run: sprites/titanlegs
		Length: 15
		Facings: -8
		ShadowStart: 120
		Tick: 80
	muzzle: gunfire2
		Length: 5
	muzzle-mgun: minigun
		Length: 6
		Facings: 8
	icon: pboxicon

ufo:
	idle: sprites/ufo
		Length: *
		Tick: 90
	muzzle: sprites/nrgmuzz
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon: sprites/ufoicon
	beam: sprites/ufobeam
		Length: *
		Offset: 0, 30
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
cow:
	idle: sprites/cow
moth:
	
	idle: 4tnk
		Facings: 1
		Length: 32
		Tick: 40
	turret: 4tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
	rotor: lrotorlg
		Length: 4
		ZOffset: 120
	slow-rotor: lrotorlg
		Start: 4
		Length: 8
		ZOffset: 120
	icon: sprites/mothicon
moth.rotor:
	idle: lrotorlg
		Length: 4
		Tick: 20
		
ttnk:
	
	idle:
		Facings: 32
		UseClassicFacingFudge: True
	spinner: sprites/disco
		Start: 0
		Length: *
	icon: ttnkicon
		
imp:
	
	idle: sprites/doomed/imp_stand
		Start: 0
		Length: 1
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	run: sprites/doomed/imp_walk
		Start: 0
		Length: 10
		Tick: 75
		Facings: 32
		Offset: 0,-10
		ZOffset: 150
	shoot: sprites/doomed/imp_punch
		Start: 0
		Length: 17
		Facings: 16
		Offset: 0,-10
		ZOffset: 150
	die: sprites/doomed/imp_death
		Start: 50
		Length: 25
		Tick: 50
		Facings: 1
		Offset: 0,-10
		ZOffset: 150
	icon: sprites/dbugicon
		Start: 0
caco:
	
	idle: sprites/doomed/caco_idle
		Start: 0
		Length: 1
		Facings: 32
	shoot: sprites/doomed/caco_fire
		Start: 0
		Length: 10
		Facings: 16
		Tick: 100
	die: sprites/doomed/caco_idle
		Start: 0
		Length: 1
		Facings: 32
	icon: sprites/dbugicon
		Start: 0
caco.husk:
	idle: sprites/doomed/caco_die
		Start: 40
		Length: 10
		Facings: 1
		Offset: 0,-8
		Tick: 80
		ZOffset: 250
		
c17:
	
	idle: sprites/c17
		Facings: 32
		UseClassicFacingFudge: True
	icon: sprites/911icon

imajetman:
	
	jetpack: v2
		Facings: 32
	idle: e1
		Facings: 1
		Tick: 10
		Length: *
	stand: e1
		Facings: 8
	stand2: e1
		Start: 8
		Facings: 8
	run: e1
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: e1
		Start: 64
		Length: 8
		Facings: 8
	prone-stand: e1
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2: e1
		Start: 144
		Stride: 4
		Facings: 8
	prone-run: e1
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	liedown: e1
		Start: 128
		Length: 2
		Facings: 8
	standup: e1
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot: e1
		Start: 192
		Length: 8
		Facings: 8
	idle1: e1
		Start: 256
		Length: 16
		Tick: 120
	idle2: e1
		Start: 272
		Length: 16
		Tick: 120
	icon: sprites/kim
e1cata:
	idle: e1
		Start: 354
		Length: 83
		Tick: 50
3tnk:
	
	idle: e1
		Facings: 8
		Offset: 0,12
		UseClassicFacingFudge: false
	run: e1
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
		Offset: 0,12
		UseClassicFacingFudge: false
	turret:
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
	muzzle: gunfire2
		Length: 5
	icon: 3tnkicon

3tnk.destroyed:
	idle: e1
		Facings: 8
		Offset: 0,12
		UseClassicFacingFudge: false
		ZOffset: -512
	turret: 3tnk
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512
pilot:
	idle: e1
		Facings: 8
pilot2:
	idle: e1
		Start: 367
		Length: 3
		Tick: 80
		Facings: 8
e1:
	special: sprites/e1spin
		Start: 0
		Length: *
		Tick: 60
		Facings: 1
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	idle3: sprites/e1scratch
		Length: *
		Tick: 80
	idle4: sprites/e1guit
		Length: *
		Tick: 80
	shoot-alt: sprites/e1blast
		Start: 0
		Length: 4
		Tick: 60
		Facings: 8
	prone-shoot-alt: sprites/e1blast
		Start: 32
		Length: 3
		Tick: 80
		Facings: 8
	muzzle: sprites/nrgmuzz
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon: sprites/e1allicon
	
e1funnyhat:
	stand: sprites/e1hat
		Facings: 8
	stand2: sprites/e1hat
		Start: 8
		Facings: 8
	run: sprites/e1hat
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/e1hat
		Start: 64
		Length: 8
		Facings: 8
	shoot-short: sprites/e1hat
		Start: 64
		Length: 4
		Tick: 60
		Stride: 8
		Facings: 8
	prone-stand: sprites/e1hat
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2: sprites/e1hat
		Start: 144
		Stride: 4
		Facings: 8
	prone-run: sprites/e1hat
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	liedown: sprites/e1hat
		Start: 128
		Length: 2
		Facings: 8
	standup: sprites/e1hat
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot: sprites/e1hat
		Start: 192
		Length: 8
		Facings: 8
	prone-shoot-short: sprites/e1hat
		Start: 192
		Length: 4
		Stride: 8
		Tick: 60
		Facings: 8
	idle1: e1
		Start: 256
		Length: 16
		Tick: 120
	idle2: e1
		Start: 272
		Length: 16
		Tick: 120
	idle3: sprites/e1scratch
		Length: *
		Tick: 80
	idle4: sprites/e1guit
		Length: *
		Tick: 80
	die1: e1
		Start: 288
		Length: 8
	die2: e1
		Start: 296
		Length: 8
	die3: e1
		Start: 304
		Length: 8
	die4: e1
		Start: 312
		Length: 12
	die5: e1
		Start: 324
		Length: 18
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: *
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	garrison-muzzle: minigun
		Length: 6
		Facings: 8
	icon: sprites/dbugicon
	
cowboy:
	stand: sprites/cowboy
		Facings: 8
	run: sprites/cowboy
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/cowboy
		Start: 56
		Length: 4
		Facings: 8
	prone-stand: sprites/cowboy
		Start: 104
		Stride: 4
		Facings: 8
	prone-run: sprites/cowboy
		Start: 104
		Length: 4
		Facings: 8
		Tick: 100
	standup: sprites/cowboy
		Start: 136
		Length: 2
		Facings: 8
	prone-shoot: sprites/cowboy
		Start: 152
		Length: 4
		Facings: 8
	idle1: sprites/cowboy
		Start: 184
		Length: 26
		Tick: 120
	die1: gnrl
		Start: 210
		Length: 8
	die2: gnrl
		Start: 218
		Length: 8
	die3: gnrl
		Start: 226
		Length: 8
	die4: gnrl
		Start: 234
		Length: 12
	die5: gnrl
		Start: 246
		Length: 18
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: sprites/e1sovicon

e2:
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	icon: sprites/spamicon
e3:
	special: sprites/e3dance
		Start: 0
		Length: *
		Tick: 80
		Facings: 1
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
e4:
	idle3: sprites/e4idle
		Length: 18
		Tick: 80
	idle4: sprites/e4idle
		Start: 18
		Length: 18
		Tick: 80
	idle5: sprites/e4idle
		Start: 36
		Length: 18
		Tick: 80
	idle6: sprites/e4idle
		Start: 54
		Length: 25
		Tick: 80
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	icon: sprites/boomicon

e4b:
	stand: sprites/e4b
		Facings: 8
	stand2: sprites/e4b
		Start: 8
		Facings: 8
	run: sprites/e4b
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot: sprites/e4b
		Start: 64
		Length: 16
		Facings: 8
	idle1: sprites/e4b
		Start: 384
		Length: 14
		Tick: 120
	idle2: sprites/e4b
		Start: 399
		Length: 16
		Tick: 120
	die1: sprites/e4b
		Start: 416
		Length: 8
	die2: sprites/e4b
		Start: 424
		Length: 8
	die3: sprites/e4b
		Start: 432
		Length: 8
	die4: sprites/e4b
		Start: 440
		Length: 12
	die5: sprites/e4b
		Start: 452
		Length: 18
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false

	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	prone-stand: sprites/e4b
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2: sprites/e4b
		Start: 208
		Stride: 4
		Facings: 8
	prone-run: sprites/e4b
		Start: 208
		Length: 4
		Facings: 8
		Tick: 120
	prone-shoot: sprites/e4b
		Start: 256
		Length: 16
		Facings: 8
	icon: sprites/sawicon

e6:
	
	icon: sprites/e6icon
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
shok:
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
sniper:	#god damn making a mostly new shp for infantry takes fucking forever
	
	icon: sprites/snipicon
	stand: sprites/sniper
		Facings: 8
	stand2: sprites/sniper
		Start: 8
		Facings: 8
	run: sprites/sniper
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	target: sprites/sniper
		Start: 64
		Length: 1
		Facings: 8
		Stride: 17
		Tick: 160
	shoot: sprites/sniper
		Start: 64
		Length: 17
		Facings: 8
		Tick: 65
	prone-stand: sprites/sniper
		Start: 216
		Stride: 4
		Facings: 8
	prone-stand2: sprites/sniper
		Start: 216
		Stride: 4
		Facings: 8
	prone-run: sprites/sniper
		Start: 216
		Length: 4
		Facings: 8
		Tick: 100
	liedown: sprites/sniper
		Start: 200
		Length: 2
		Facings: 8
	standup: sprites/sniper
		Start: 248
		Length: 2
		Facings: 8
	prone-shoot: sprites/sniper
		Start: 264
		Length: 17
		Facings: 8
		Tick: 65
	idle1: sprites/sniper
		Start: 400
		Length: 16
		Tick: 120
	idle2: sprites/sniper
		Start: 416
		Length: 16
		Tick: 120
	idle3: sprites/sniper
		Start: 432
		Length: 21
		Tick: 120
	die1: sprites/sniper
		Start: 453
		Length: 15
		Tick: 60
	die2: sprites/sniper
		Start: 468
		Length: 15
		Tick: 60
	die3: sprites/sniper
		Start: 483
		Length: 13
		Tick: 60
	die4: sprites/sniper
		Start: 496
		Length: 18
		Tick: 60
	die5: sprites/sniper
		Start: 514
		Length: 26
		Tick: 60
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
		
		
redshirt:
	stand: sprites/redshirt
		Facings: 8
	run: sprites/redshirt
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/redshirt
		Start: 56
		Length: 4
		Facings: 8
		Tick: 80
	prone-stand: sprites/redshirt
		Start: 104
		Stride: 4
		Facings: 8
	prone-run: sprites/redshirt
		Start: 104
		Length: 4
		Facings: 8
		Tick: 100
	standup: sprites/redshirt
		Start: 136
		Length: 2
		Facings: 8
	prone-shoot: sprites/redshirt
		Start: 152
		Length: 4
		Facings: 8
		Tick: 80
	idle1: sprites/redshirt
		Start: 184
		Length: 26
		Tick: 120
	die1: sprites/redshirt
		Start: 210
		Length: 8
	die2: sprites/redshirt
		Start: 218
		Length: 8
	die3: sprites/redshirt
		Start: 226
		Length: 8
	die4: sprites/redshirt
		Start: 234
		Length: 12
	die5: sprites/redshirt
		Start: 246
		Length: 18
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	muzzle: sprites/nrgmuzz
		Length: 3
		Facings: 8
		Tick: 80
		BlendMode: Additive
	icon: sprites/dbugicon
		
c1:
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
c2:
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
c3:
	
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
tran:
	
	idle: tran2
		Facings: 32
		UseClassicFacingFudge: True
	rotor: lrotor
		Length: 4
	rotor2: rrotor
		Length: 4
	slow-rotor: lrotor
		Start: 4
		Length: 8
	slow-rotor2: rrotor
		Start: 4
		Length: 8
	open: tran2
		Start: 32
		Length: 4
	unload: tran2
		Start: 35
	muzzle: sprites/smoktam
		Tick: 60
		Offset: 0,0,0
		Length: *
		BlendMode: Additive
	icon: tranicon
	
e5:
	
	stand: sprites/td/e5
		Facings: 8
	stand2: sprites/td/e5
		Start: 8
		Facings: 8
	run: sprites/td/e5
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/td/e5
		Start: 64
		Length: 16
		Facings: 8
	# stand -> prone transition
	liedown: sprites/td/e5
		Start: 192
		Length: 2
		Facings: 8
	# prone -> stand transition
	standup: sprites/td/e5
		Start: 240
		Length: 2
		Facings: 8
	prone-stand: sprites/td/e5
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2: sprites/td/e5
		Start: 208
		Stride: 4
		Facings: 8
	prone-run: sprites/td/e5
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: sprites/td/e5
		Start: 256
		Length: 16
		Facings: 8
	idle1: sprites/td/e5
		Start: 384
		Length: 16
		Tick: 120
	idle2: sprites/td/e5
		Start: 400
		Length: 16
		Tick: 120
	cheer: sprites/td/e5
		Start: 588
		Length: 3
		Facings: 8
		Tick: 120	
	# Shot
	die1: sprites/td/e5
		Start: 509
		Length: 9
		Tick: 80
	# Explode
	die2: sprites/td/e5
		Start: 518
		Length: 8
		Tick: 80
	# Fly and explode in air
	die3: sprites/td/e5
		Start: 526
		Length: 8
		Tick: 80
	# Fly through air squish on ground
	die4: sprites/td/e5
		Start: 534
		Length: 12
		Tick: 80
	# Burn
	die5: sprites/td/e5
		Start: 546
		Length: 18
		Tick: 80
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die7: sprites/td/e5
		Start: 494
		Length: 10
		Tick: 80
	die-crushed: corpse1
		Length: *
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	icon: sprites/gasicon
		
rmbo:
	idle: sprites/td/rmbo
		Facings: 8
	stand: sprites/td/rmbo
		Facings: 8
	stand2: sprites/td/rmbo
		Start: 8
		Facings: 8
	run: sprites/td/rmbo
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/td/rmbo
		Start: 64
		Length: 4
		Facings: 8
	# stand -> prone transition
	liedown: sprites/td/rmbo
		Start: 96
		Length: 2
		Facings: 8
	# prone -> stand transition
	standup: sprites/td/rmbo
		Start: 144
		Length: 2
		Facings: 8
	prone-stand: sprites/td/rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-stand2: sprites/td/rmbo
		Start: 112
		Stride: 4
		Facings: 8
	prone-run: sprites/td/rmbo
		Start: 112
		Length: 4
		Facings: 8
		Tick: 100
	prone-shoot: sprites/td/rmbo
		Start: 160
		Length: 4
		Facings: 8
	idle1: sprites/td/rmbo
		Start: 192
		Length: 16
		Tick: 120
	idle2: sprites/td/rmbo
		Start: 208
		Length: 16
		Tick: 120
	idle3: sprites/td/rmbo
		Start: 224
		Length: 15
		Tick: 120
	cheer: sprites/td/rmbo
		Start: 396
		Length: 3
		Facings: 8
		Tick: 120
	# Shot
	die1: sprites/td/rmbo
		Start: 318
		Length: 8
		Tick: 80
	# Explode
	die2: sprites/td/rmbo
		Start: 326
		Length: 8
		Tick: 80
	# Fly and explode in air
	die3: sprites/td/rmbo
		Start: 334
		Length: 8
		Tick: 80
	# Fly through air squish on ground
	die4: sprites/td/rmbo
		Start: 342
		Length: 12
		Tick: 80
	# Burn
	die5: sprites/td/rmbo
		Start: 354
		Length: 18
		Tick: 80
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: *
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	# Tib
	die7: sprites/td/rmbo
		Start: 308
		Length: 4
		Tick: 80
	icon: sprites/rmboicon
spy:
	
	icon: sprites/cptpicard
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
trex:
	idle: sprites/td/trex
		Facings: 8
	stand: sprites/td/trex
		Facings: 8
	stand2: sprites/td/trex
		Start: 8
		Facings: 8
	run: sprites/td/trex
		Start: 16
		Length: 8
		Facings: 8
	attack: sprites/td/trex
		Start: 80
		Length: 8
		Facings: 8
	die: sprites/td/trex
		Start: 144
		Length: 40
	icon: sprites/rmboicon
	flag: ctflag
		Length: *
		Facings: 1
		Offset: 12,6
		ZOffset: 100
1tnk:
	
	icon: sprites/1tnkicon
	doom-idle: sprites/doomface
		Start: 0
		Length: 4
		Tick: 300
		ZOffset: 100
	doom-damaged-idle: sprites/doomface
		Start: 4
		Length: 4
		Tick: 300
		ZOffset: 100
	doom-attack: sprites/doomface
		Start: 8
		ZOffset: 100
	doom-damaged-attack: sprites/doomface
		Start: 9
		ZOffset: 100
	doom-dead: sprites/doomface
		Start: 10
		ZOffset: 100
1tnk.destroyed:
	doom-dead: sprites/doomface
		Start: 10
		ZOffset: 100
ninja:
	idle: biomake
		Length: 1
		Offset: 0,-3
		ZOffset: 1023
	stand: thf
		Facings: 8
	run: thf
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	throw: sprites/thfshurithrow
		Length: 3
		Facings: 8
		Tick: 60
	prone-throw sprites/thfshurithrow
		Length: 3
		Facings: 8
		Tick: 60
	sword: sprites/thfswordswing
		Length: 9
		Facings: 8
		Tick: 40
	jump: sprites/thfswordjump
		Facings: 8
		Tick: 40
	prone-sword: sprites/thfswordswing1
		Length: 7
		Facings: 8
		Tick: 40
	die1: sprites/thiefedit
		Start: 220
		Length: 16
		Tick: 60
	die2: sprites/thiefedit
		Start: 236
		Length: 15
		Tick: 60
	die3: sprites/thiefedit
		Start: 251
		Length: 14
		Tick: 60
	die4: sprites/thiefedit
		Start: 265
		Length: 19
		Tick: 60
	die5: sprites/thiefedit
		Start: 284
		Length: 26
		Tick: 60
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	prone-stand: thf
		Start: 72
		Stride: 4
		Facings: 8
	prone-run: thf
		Start: 72
		Length: 4
		Facings: 8
		Tick: 80
	idle1: thf
		Start: 120
		Length: 18
		Tick: 80
	idle2: sprites/thiefedit
		Start: 128
		Length: 21
		Tick: 100
	idle3: sprites/thiefedit
		Start: 149
		Length: 31
		Tick: 80
	idle4: sprites/thiefedit
		Start: 180
		Length: 8
		Tick: 80
	idle5: sprites/thiefedit
		Start: 188
		Length: 32
		Tick: 80
	deploy: sprites/thfsworddraw
		Length: *
		Tick: 100
		Offset: 0,-8
	undeploy: sprites/thfswordsheathe
		Length: *
		Tick: 100
	icon: sprites/ninjicon
	debugicon: sprites/dbugicon

thf:
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 6
		Facings: 8
		Tick: 100
	shoot: sprites/thiefedit
		Length: 8
		Facings: 8
		Tick: 40
	prone-shoot: sprites/thiefedit
		Start: 64
		Length: 8
		Facings: 8
		Tick: 40
	die1: sprites/thiefedit
		Start: 220
		Length: 16
		Tick: 60
	die2: sprites/thiefedit
		Start: 236
		Length: 15
		Tick: 60
	die3: sprites/thiefedit
		Start: 251
		Length: 14
		Tick: 60
	die4: sprites/thiefedit
		Start: 265
		Length: 19
		Tick: 60
	die5: sprites/thiefedit
		Start: 284
		Length: 26
		Tick: 60
	die6: sprites/edeath
		Length: *
		Tick: 66
		UseTilesetExtension: false
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	prone-stand:
		Start: 72
		Stride: 4
		Facings: 8
	prone-run:
		Start: 72
		Length: 4
		Facings: 8
		Tick: 80
	idle1:
		Start: 120
		Length: 18
		Tick: 80
	idle2: sprites/thiefedit
		Start: 128
		Length: 21
		Tick: 100
	idle3: sprites/thiefedit
		Start: 149
		Length: 31
		Tick: 80
	idle4: sprites/thiefedit
		Start: 180
		Length: 8
		Tick: 80
	idle5: sprites/thiefedit
		Start: 188
		Length: 32
		Tick: 80
	icon: sprites/e1sovicon
dlc:
	idle: silo
	make: silo
	icon: sprites/dlcicon

crate.runner:
	stand: e1
		Facings: 8
		Offset: 0,12
		UseClassicFacingFudge: false
	run: e1
		Start: 16
		Length: 6
		Facings: 8
		Tick: 70
		Offset: 0,12
		UseClassicFacingFudge: false
	crate: scrate
		Facings: 1
	icon: sprites/dbugicon
	
t01.suic:
	stand: t01
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		Offset: 13,-14
	run: e1
		Start: 16
		Length: 6
		Facings: 8
		Tick: 50
		Offset: 0,12
		UseClassicFacingFudge: false
	icon: sprites/dbugicon
ctnk:
	icon: sprites/glitchicon
#-----------------------------------------
# Explosions, Projectiles, Effects and Stuff and Things %
#-----------------------------------------
explosion:
	small_building: veh-hit1
	napalm_flipx: napalm2
		FlipX: true
		Offset: 6, 0
	napalm_flipy: napalm2
		FlipY: true
		Offset: 0, 6
	napalm_flipxy: napalm2
		FlipY: true
		FlipX: true
		Offset: 6, 6
	big_nuke_explosion: sprites/nuke1
	small_nuke_overlay: sprites/nuke2
		Length: *
		Tick: 40
		BlendMode: Additive
	nuke_overlay: sprites/nuke3
		Length: *
		Tick: 40
		BlendMode: Additive
	mini_nuke: sprites/nuke4
	expl_energy1: sprites/xplnrg
		BlendMode: Additive
	expl_energy2: sprites/xplnrg2
		BlendMode: Additive
	expl_energy3: sprites/xplnrg3
		BlendMode: Additive
	expl_energy4: sprites/xplnrg4
		BlendMode: Additive
	expl_circles: sprites/projcrc
		Length: *
		BlendMode: Additive
	expl_rainbow_red: sprites/projrnb1
		Start: 16
		BlendMode: Additive
	expl_rainbow_orange: sprites/projrnb2
		Start: 16
		BlendMode: Additive
	expl_rainbow_yellow: sprites/projrnb3
		Start: 16
		BlendMode: Additive
	expl_rainbow_lime: sprites/projrnb4
		Start: 16
		BlendMode: Additive
	expl_rainbow_green: sprites/projrnb5
		Start: 16
		BlendMode: Additive
	expl_rainbow_cyan: sprites/projrnb6
		Start: 16
		BlendMode: Additive
	expl_rainbow_sky: sprites/projrnb7
		Start: 16
		BlendMode: Additive
	expl_rainbow_blue: sprites/projrnb8
		Start: 16
		BlendMode: Additive
	expl_rainbow_violet: sprites/projrnb9
		Start: 16
		BlendMode: Additive
	expl_rainbow_pink: sprites/projrnba
		Start: 16
		BlendMode: Additive
	expl_rainbow_purple: sprites/projrnbb
		Start: 16
		BlendMode: Additive
	expl_cross: sprites/xplcrs
		Tick: 80
		BlendMode: Additive
	expl_pizza: sprites/pizza
		Tick: 80
		BlendMode: Additive
	effect_cloud: sprites/efffog
		Tick: 160
		Length: *
	hitmarker: sprites/xplcshit
		Tick: 320
	dog_hit: dog
		Start: 149
		Length: 10
		Tick: 80
	dog_miss: dog
		Start: 242
		Length: 8
		Tick: 80
	artillery_explosion_add: art-exp1
		BlendMode: Additive
	small_explosion_add: veh-hit3
		BlendMode: Additive
	med_explosion_add: veh-hit2
		BlendMode: Additive
	building_add: fball1
		BlendMode: Additive
	napalm_add: napalm2
		BlendMode: Additive
	expl_huge1: sprites/bigbang
		BlendMode: Additive
		Tick: 60
	expl_huge2: sprites/bigbang2
		BlendMode: Additive
		Tick: 60
	expl_huge3: sprites/bigbang3
		BlendMode: Additive
		Tick: 60
	expl_huge4: sprites/bigbang4
		BlendMode: Additive
		Tick: 60
	expl_bloodtnt: sprites/xpltnta
		Tick: 40
		Length: *
		Offset: 0, -18
		BlendMode: Additive
	expl_unreal1: sprites/nxpl1
		BlendMode: Additive
	expl_unreal2: sprites/nxpl2
		BlendMode: Additive
	expl_unreal3: sprites/nxpl3
		BlendMode: Additive
	expl_unreal4: sprites/nxpl4
		BlendMode: Additive
	expl_unreal_small1: sprites/nxpl1s
		BlendMode: Additive
	expl_unreal_small2: sprites/nxpl2s
		BlendMode: Additive
	expl_unreal_small3: sprites/nxpl3s
		BlendMode: Additive
	expl_unreal_small4: sprites/nxpl4s
		BlendMode: Additive
	expl_pixel_big: sprites/pixxpl
		Tick: 40
		ZOffset: 2500
	expl_pixel_big_ra: sprites/pixxplra		#While the colors may fit, the "design" does not
		Tick: 60
		ZOffset: 2500
	expl_pixel_small_ra: sprites/pixxplras
		Tick: 40
		ZOffset: 2500
	negative_glow: sprites/glo_whis
		Tick: 40
		ZOffset: 2500
		BlendMode: Subtractive
	red_glow_loop: sprites/glo_redloop
		Tick: 120
		Length: *
		ZOffset: 0
		BlendMode: Additive
	expl_heart: sprites/heart
		BlendMode: Additive
		ZOffset: 2500
	ionsfx: sprites/td/ionsfx
		Length: *
		Offset: 0, -78
		ZOffset: 1023
	ghandi_explosion: sprites/ghandi
		BlendMode: Additive
		Offset: 0, -60
		Tick: 30
		ZOffset: 20000
	expl_saw: sprites/saw
		ZOffset: 1024
	expl_nukemine: sprites/nukemine
		Length: *
		Tick: 80
		ZOffset: -512
	expl_glitch: sprites/heart
		Frames: 13, 12, 11, 10, 9, 8, 7, 6, 5, 4
		Length: 10
		BlendMode: Additive
	expl_sword1: sprites/swordslash
		Start: 0
		Length: 4
		BlendMode: Additive
	expl_sword2: sprites/swordslash
		Start: 4
		Length: 4
		BlendMode: Additive
	expl_sword3: sprites/swordslash
		Start: 8
		Length: 4
		BlendMode: Additive
	expl_sword4: sprites/swordslash
		Start: 12
		Length: 4
		BlendMode: Additive
nukemine:
	idle: sprites/nukemine
		ZOffset: -512
	active: sprites/nukemine
		Length: *
		Tick: 80
		ZOffset: -512
saw: 
	idle: sprites/saw
		Length: *
		ZOffset: 1024
heart: 
	idle: sprites/heartfade
		BlendMode: Additive
		Length: 4
heart_fade: 
	idle: sprites/heartfade
		BlendMode: Additive
		Start: 3
		Length: 4
pizza:
	idle: sprites/pizza
		Start: 0
		Length: 1
litning-buster:
	bright: sprites/litning-buster
		Length: 4
		ZOffset: 1023
	dim: sprites/litning-buster
		Start: 4
		Length: 4
		ZOffset: 1023

v2.jetpack:
	idle: v2
		Facings: 32
		ZOffset: 1023
	start: biomake
		Length: 1
		Tick: 4000
		
fb1_add:
	idle: fb1
		Length: *
		ZOffset: 1023
		BlendMode: Additive
fb2_add:
	idle: fb2
		Length: *
		ZOffset: 1023
		BlendMode: Additive
		
panzerprojectile:
	idle: sprites/2tnkfxd.shp
		Facings: 32
		AddExtension: False
nook:
	up: atomicup
		Length: *
		Tick: 240
		ZOffset: 1023
	down: atomicdn
		Length: *
		Tick: 240
		ZOffset: 1023

arrow:	  
	idle: sprites/arrow
		Facings: 32
		
		
projectile_energy:
	idle: sprites/projnrg
		Facings: 32
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
projectile_energy2:
	idle: sprites/xplnrg2
		Length: 1
		ZOffset: 1023
		BlendMode: Additive
projectile_energy3:
	idle: sprites/xplnrg3
		Length: 1
		ZOffset: 1023
		BlendMode: Additive
projectile_energy4:
	idle: sprites/xplnrg4
		Length: 1
		ZOffset: 1023
		BlendMode: Additive
projectile_energy5:
	idle: sprites/xplnrg4
		Start: 0
		Length: 3
		Tick: 80
		ZOffset: 1023
		BlendMode: Additive
projectile_energy_big:
	idle: sprites/projnrgb
		Facings: 32
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
projectile_energy_big2:
	idle: sprites/projnrg2
		Facings: -16
		Tick: 40
		ZOffset: 1023
		BlendMode: Additive
projectile_lag:
	idle: silo
		Length: 1
		Tick: 240
		ZOffset: 1023
		BlendMode: Additive
		
projectile_circles:
	idle: sprites/projcrc
		Length: *
		Tick: 80
		BlendMode: Additive
projectile_bowling:
	idle: sprites/bowling
		Length: *
		Tick: 80
		ZOffset: 1023
projectile_ctnk:
	idle: ctnk
		Facings: 32
		UseClassicFacingFudge: true
		ZOffset: 1023
		BlendMode: Additive
projectile_ctnk2:
	idle: ctnk
		Facings: 32
		Tick: 240
		UseClassicFacingFudge: true
		ZOffset: 1023
projectile_ice:
	idle: sprites/iceproj
		Length: *
		Tick: 80
		ZOffset: 1023
twinkle:
	Defaults:
		Length: *
		ZOffset: 1023
		BlendMode: Additive
	twinkle1: twinkle1
	twinkle2: twinkle2
	twinkle3: twinkle3
	twinkle1.semilong: twinkle1
		Tick: 60
	twinkle2.semilong: twinkle2
		Tick: 60
	twinkle3.semilong: twinkle3
		Tick: 60
	twinkle1.long: twinkle1
		Tick: 80
	twinkle2.long: twinkle2
		Tick: 80
	twinkle3.long: twinkle3
		Tick: 80
		
projectile_rainbow:
	Defaults:
		Facings: -16
		Tick: 120
		ZOffset: 1023
		BlendMode: Additive
	red: sprites/projrnb1
	orange: sprites/projrnb2
	yellow: sprites/projrnb3
	lime: sprites/projrnb4
	green: sprites/projrnb5
	cyan: sprites/projrnb6
	sky: sprites/projrnb7
	blue: sprites/projrnb8
	violet: sprites/projrnb9
	pink: sprites/projrnba
	purple: sprites/projrnbb
	
cartaclysm:
	Defaults:
		Length: *
		Offset: 0, -90
		ZOffset: 512
		Tick: 48
	1: sprites/cart1
	2: sprites/cart2
	3: sprites/cart3

icon:
	abomb: sprites/nukeicon
	invuln: sprites/angricon
	chrono: warpicon
	spyplane: smigicon
	paratroopers: pinficon
	gps: gpssicon
	parabombs: pbmbicon
	sonar: sonricon
	cartaclysm: sprites/carticon
	
invisibleactor: 
	idle: biomake
		Length: 1
		Offset: 0,-3
		ZOffset: 1023
		
fire:
	999: biomake
		Length: 1
		Offset: 0,-3
		ZOffset: 1023
	1a: fire1
		Length: *
		Offset: 0,-3
	2a: fire2
		Length: *
		Offset: 0,-3
	3a: fire3
		Length: *
		Offset: 0,-3
	4a: fire4
		Length: *
		Offset: 0,-3

	
smoke_moving:
	Defaults:
		Start: 0
		Length: *
		ZOffset: 512
		Offset: 10,-28,0
		Tick: 90
	small_smoke1: sprites/smoksam
		Tick: 60
		Offset: 3,-15,0
	small_smoke2: sprites/smoksbm
		Tick: 60
		Offset: 3,-15,0
	small_smoke3: sprites/smokscm
		Tick: 60
		Offset: 3,-15,0
	small_smoke4: sprites/smoksdm
		Tick: 60
		Offset: 3,-15,0
	small_smoke5: sprites/smoksem
		Tick: 60
		Offset: 3,-15,0
	small_smoke6: sprites/smoksfm
		Tick: 60
		Offset: 3,-15,0
	small_smoke7: sprites/smoksam
		Offset: 3,-15,0
	small_smoke8: sprites/smoksbm
		Offset: 3,-15,0
	small_smoke9: sprites/smokscm
		Offset: 3,-15,0
	small_smoke10: sprites/smoksdm
		Offset: 3,-15,0
	small_smoke11: sprites/smoksem
		Offset: 3,-15,0
	small_smoke12: sprites/smoksfm
		Offset: 3,-15,0
	tiny_smoke1: sprites/smoktam
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke2: sprites/smoktbm
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke3: sprites/smoktcm
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke4: sprites/smoktdm
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke5: sprites/smoktem
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke6: sprites/smoktfm
		Tick: 40
		Offset: 3,-7,0
	tiny_smoke7: sprites/smoktam
		Tick: 60
		Offset: 3,-7,0
	tiny_smoke8: sprites/smoktbm
		Tick: 60
		Offset: 3,-7,0
	tiny_smoke9: sprites/smoktcm
		Tick: 60
		Offset: 3,-7,0
	tiny_smoke10: sprites/smoktdm
		Tick: 60
		Offset: 3,-7,0
	tiny_smoke11: sprites/smoktem
		Tick: 60
		Offset: 3,-7,0
	tiny_smoke12: sprites/smoktfm
		Tick: 60
		Offset: 3,-7,0
	fast_smoke1: sprites/smoksam
		Tick: 30
		Offset: 3,-15,0
	fast_smoke2: sprites/smoksbm
		Tick: 30
		Offset: 3,-15,0
	fast_smoke3: sprites/smokscm
		Tick: 30
		Offset: 3,-15,0
	fast_smoke4: sprites/smoksdm
		Tick: 30
		Offset: 3,-15,0
	fast_smoke5: sprites/smoksem
		Tick: 30
		Offset: 3,-15,0
	fast_smoke6: sprites/smoksfm
		Tick: 30
		Offset: 3,-15,0
smoke_moving_add:
	Inherits: smoke_moving
	Defaults:
		BlendMode: Additive

smoke_moving_neg:
	Inherits: smoke_moving
	Defaults:
		BlendMode: Multiplicative
		
blossomtree:
	Defaults:
		Offset: 11, -15
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
	make: sprites/split2
		Length: 30
		Tick: 80
	active: sprites/split2
		Start: 30
		Length: 24
	idle: sprites/split2
		Start: 54

resources:
	Defaults:
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			DESERT: TEMPERAT
	gold01: gold01
	gold02: gold02
	gold03: gold03
	gold04: gold04
	gem01: gem01
	gem02: gem02
	gem03: gem03
	gem04: gem04
	ti1: sprites/rtib1
	ti2: sprites/rtib2
	ti3: sprites/rtib3
	ti4: sprites/rtib4
	ti5: sprites/rtib5
	ti6: sprites/rtib6
	ti7: sprites/rtib7
	ti8: sprites/rtib8
	ti9: sprites/rtib9
	ti10: sprites/rtib10
	ti11: sprites/rtib11
	ti12: sprites/rtib12
	
cursors:
	heal: mouse
		Start: 160
		Length: 4
		
#Glitches and Glitch Accessories

numbers:
	Defaults:
		ZOffset: 1024
	zero: pips
		Start: 8
	one: pips
		Start: 9
	two: pips
		Start: 10
obli:
	Defaults: sprites/td/obli
		Offset: 0,-12
	idle: sprites/td/obli
	damaged-idle: sprites/td/obli
		Start: 4
	active: sprites/td/obli
		Length: 4
		Tick: 680
	damaged-active: sprites/td/obli
		Start: 4
		Length: 4
		Tick: 680
	dead: sprites/td/obli
		Start: 8
		Tick: 800
	make:  sprites/td/oblimake
		Length: 13
		Tick: 80
	bib: mbSILO
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: -1,-3
	icon: sprites/dbugicon

radr_glitched:
	idle: ussrradr
		Length: *
		ZOffset: 1023

face0_glitched:
	idle: sprites/dbugicon
		ZOffset: 1023
face1_glitched:
	idle: sprites/face1
		ZOffset: 1023

face2_glitched:
	idle: sprites/face2
		Length: *
		ZOffset: 1023

face3_glitched:
	idle: sprites/face3
		ZOffset: 1023

face4_glitched:
	idle: sprites/face4
		ZOffset: 1023

face5_glitched:
	idle: sprites/face5
		ZOffset: 1023

face6_glitched:
	idle: sprites/face6
		ZOffset: 1023

face7_glitched:
	idle: sprites/face7
		ZOffset: 1023
		Length: *

face8_glitched:
	idle: sprites/face8
		ZOffset: 1023
		Length: *

face9_glitched:
	idle: sprites/face9
		ZOffset: 1023
		Length: *

face10_glitched:
	idle: sprites/face10
		ZOffset: 1023
		Length: *

face11_glitched:
	idle: sprites/face11
		ZOffset: 1023
		Length: *

face12_glitched:
	idle: sprites/face12
		ZOffset: 1023
		Length: *

dollar_glitched:
	idle: dollar
		Start: 3
		Length: 14
		Tick: 40
		ZOffset: 1023
		
mushroom_glitched1:
	idle: atomsfx
		Length: *
		ZOffset: 1023

mushroom_glitched2:
	idle: atomsfx
		Start: 8
		Length: 8
		Tick: 3
		ZOffset: 1023
	
mouse.glitched:
	idle: mouse

explosion.glitched:
	idle: fball1
		Tick: 40
		Length: *
		
explosion:
	glitch_nuke: atomsfx
		FlipX: true
		FlipY: true
	glitch_xpl1: sprites/xplquality
		Start: 0
		Length: 1
		Tick: 200
	glitch_xpl2: sprites/xplquality
		Start: 1
		Length: 1
		Tick: 200
	glitch_xpl3: sprites/xplquality
		Start: 2
		Length: 1
		Tick: 200
	glitch_xpl4: sprites/xplquality
		Start: 3
		Length: 1
		Tick: 200
	glitch_xpl5: sprites/xplquality
		Start: 4
		Length: 1
		Tick: 200
	glitch_xpl6: sprites/xplquality
		Start: 5
		Length: 1
		Tick: 200
	glitch_xpl7: sprites/xplquality
		Start: 6
		Length: 1
		Tick: 200
	glitch_xpl8: sprites/xplquality
		Start: 7
		Length: 1
		Tick: 200
	glitch_xpl9: sprites/xplquality
		Start: 8
		Length: 1
		Tick: 200
		ZOffset: 2500
		BlendMode: Additive
	glitch_xpl10: sprites/xplquality
		Start: 9
		Length: 1
		Tick: 200
		ZOffset: 2500
		BlendMode: Additive
	glitch_xpl11: sprites/xplquality
		Start: 10
		Length: 1
		Tick: 200
		ZOffset: 2500
		BlendMode: Additive
	glitch_xpl12: sprites/xplquality
		Start: 11
		Length: 1
		Tick: 200
		ZOffset: 2500
		BlendMode: Additive
		
silo_glitched:
	idle: silo2
		Offset: 0,-1
		Length: *
		FlipX: true
		FlipY: true
	damaged-idle: silo2
		Start: 9
		Offset: 0,-1
		Length: *
		FlipX: true
		FlipY: true
	make: silomake
		Offset: 0,-1
		Length: *
		FlipX: true
		FlipY: true
	bib: mbSILO
		Length: *
		UseTilesetExtension: true
		FlipY: true
	icon: siloicon

c2.glitched:
	stand: c2
		Facings: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	panic-stand: c2
		Start: 8
		Stride: 6
		Facings: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	panic-run: c2
		Start: 8
		Length: 6
		Facings: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	shoot: c2
		Start: 120
		Length: 4
		Facings: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die1: c2
		Start: 152
		Length: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die2: c2
		Start: 160
		Length: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die3: c2
		Start: 168
		Length: 12
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die4: c2
		Start: 180
		Length: 18
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die5: c2
		Start: 160
		Length: 8
		FlipX: true
		FlipY: true
		Offset: 0,-8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		FlipX: true
		FlipY: true
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
		FlipX: true
		FlipY: true
		Offset: 0,-8
	run: c2
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
		FlipX: true
		FlipY: true
		Offset: 0,-8

map:
	Defaults:
		Length: *
		ZOffset: 2047
		Tick: 120
		UseTilesetExtension: true
	map1: hill01
	map2: gold01
	map3: gem02
	map4: gmine
	map5: b2
	map6: bib3
	map7: bridge1
		Start: 1
		Length: 9
	map8: cr1
	map9: d21
	map10: p13
	map11: rf07
	map12: rv08
	map13: s07
	map14: sh18
	map15: wc10
	
civbuilding:
	Defaults:
		ZOffset: 2047
		UseTilesetExtension: true
	v01: v01
	v02: v02
	v03: v03
	v04: v04
	v05: v05
	v06: v06
	v07: v07
	v08: v08
	v09: v09
	v10: v10
	v11: v11