GenericVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/soulman/yes, sounds/voices/soulman/comeon, sounds/voices/soulman/eythere, sounds/voices/soulman/whadoin, sounds/voices/soulman/leave, sounds/voices/soulman/fool, sounds/voices/soulman/bored
		Action: sounds/voices/soulman/gotchu, sounds/voices/soulman/watch, sounds/voices/soulman/machine, sounds/voices/soulman/crazy
		Move: sounds/voices/soulman/seeya, sounds/voices/soulman/gitout, sounds/voices/soulman/watch, sounds/voices/soulman/machine, sounds/voices/soulman/crazy, sounds/voices/soulman/gettinup
		Attack: sounds/voices/soulman/fire, sounds/voices/soulman/die, sounds/voices/soulman/prepdie, sounds/voices/soulman/dieinhel, sounds/voices/soulman/watch, sounds/voices/soulman/getchu
		Die: sounds/voices/soulman/imded,sounds/voices/soulman/oww,sounds/voices/soulman/ow, sounds/voices/soulman/noo, sounds/voices/soulman/ohno, sounds/voices/soulman/owman, sounds/voices/soulman/wah
		Burned: sounds/voices/soulman/imded,sounds/voices/soulman/oww,sounds/voices/soulman/ow, sounds/voices/soulman/noo, sounds/voices/soulman/ohno, sounds/voices/soulman/owman, sounds/voices/soulman/wah
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4
		Kill: sounds/voices/soulman/beauty, sounds/voices/soulman/feelgud, sounds/voices/soulman/hehe, sounds/voices/soulman/bag, sounds/voices/soulman/wildthin
		MLG: sounds/voices/mlg/mlg_kil0, sounds/voices/mlg/mlg_kil1, sounds/voices/mlg/mlg_kil2, sounds/voices/mlg/mlg_kil3, sounds/voices/mlg/mlg_kil4, sounds/voices/mlg/mlg_kil5, sounds/voices/mlg/mlg_kil6
	DisableVariants: Select, Action, Move, Attack, Die, Burned, Zapped, Kill, MLG
	
VehicleVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/angry/ulookin,sounds/voices/angry/ulookin2
		Action: sounds/voices/angry/rapeu,sounds/voices/angry/run,sounds/voices/angry/run2,sounds/voices/angry/endu
		Move: sounds/voices/angry/run,sounds/voices/angry/run2
		Attack: sounds/voices/angry/rapeu,sounds/voices/angry/endu
		Die: sounds/voices/angry/fug, sounds/voices/angry/fugu, sounds/voices/angry/ubitch, sounds/voices/angry/ubitch2, sounds/voices/angry/ubitch3, sounds/voices/angry/ushit
		Burned: sounds/voices/angry/fug, sounds/voices/angry/fugu
		Zapped: sounds/voices/angry/fug, sounds/voices/angry/fugu
	DisableVariants: Select, Action, Move, Attack, Die, Burned, Zapped
DoomVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/doom/dsoofr
		Action: sounds/voices/doom/dsoof
		Move: sounds/voices/doom/dsoof
		Attack: sounds/voices/doom/dsplpain
		Die: sounds/voices/doom/dspldeth
AirVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/air/air_slc
		Action: sounds/voices/air/air_act1,sounds/voices/air/air_act2,sounds/voices/air/air_act3,sounds/voices/air/air_act4,sounds/voices/air/air_act5
		Move: sounds/voices/air/air_act1,sounds/voices/air/air_act2,sounds/voices/air/air_act3,sounds/voices/air/air_act4,sounds/voices/air/air_act5
		Attack: sounds/voices/air/air_act1,sounds/voices/air/air_act2,sounds/voices/air/air_act3,sounds/voices/air/air_act4,sounds/voices/air/air_act5
		Die: sounds/notifications/goofy
		KamikazeKill: sounds/voices/air/allah, sounds/voices/air/stains

ShipVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/angry/ulookin,sounds/voices/angry/ulookin2
		Action: sounds/voices/angry/rapeu,sounds/voices/angry/run,sounds/voices/angry/run2,sounds/voices/angry/endu
		Move: sounds/voices/angry/run,sounds/voices/angry/run2
		Attack: sounds/voices/angry/rapeu,sounds/voices/angry/endu
		Die: sounds/notifications/heart
EngineerVoice:
	Voices:
		Select: yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, sounds/voices/yeah1, sounds/voices/yeah2, sounds/voices/yeah3, sounds/voices/yeah4
		Action: yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, yeah1, sounds/voices/yeah1, sounds/voices/yeah2, sounds/voices/yeah3, sounds/voices/yeah4
		Die: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Burned: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4
	DisableVariants: Die, Burned, Zapped

HeroicVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/angry/ulookin,sounds/voices/angry/ulookin2
		Action: sounds/voices/angry/rapeu,sounds/voices/angry/run,sounds/voices/angry/run2,sounds/voices/angry/endu
		Move: sounds/voices/angry/run,sounds/voices/angry/run2
		Attack: sounds/voices/angry/rapeu,sounds/voices/angry/endu
		Die: sounds/voices/heroic/johnlenoniskil
		Build: sounds/voices/heroic/finalday
		Kill: sounds/voices/soulman/beauty, sounds/voices/soulman/feelgud, sounds/voices/soulman/hehe, sounds/voices/soulman/bag, sounds/voices/soulman/wildthin
AGKVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/agk/agk_slc3,sounds/voices/agk/agk_slc4,sounds/voices/agk/agk_slc5,sounds/voices/agk/agk_slc6
		Action: sounds/voices/agk/agk_act1,sounds/voices/agk/agk_act2,sounds/voices/agk/agk_act3,sounds/voices/agk/agk_act4,sounds/voices/agk/agk_act5
		Move: sounds/voices/agk/agk_act1,sounds/voices/agk/agk_act2,sounds/voices/agk/agk_act3,sounds/voices/agk/agk_act4,sounds/voices/agk/agk_act5,sounds/voices/agk/agk_mov1,sounds/voices/agk/agk_mov2
		Attack: sounds/voices/agk/agk_att1,sounds/voices/agk/agk_att2,sounds/voices/agk/agk_att3,sounds/voices/agk/agk_att4,sounds/voices/agk/agk_att5,sounds/voices/agk/agk_att6
		AttackMove: sounds/voices/agk/agk_atm1,sounds/voices/agk/agk_atm2,sounds/voices/agk/agk_atm3,sounds/voices/agk/agk_atm4,sounds/voices/agk/agk_slc1,sounds/voices/agk/agk_slc2
		Kill: sounds/voices/agk/agk_kll1,sounds/voices/agk/agk_kll2,sounds/voices/agk/agk_kll3,sounds/voices/agk/agk_kll4,sounds/voices/agk/agk_kll5,sounds/voices/agk/agk_kll6,sounds/voices/agk/agk_kll7,sounds/voices/agk/agk_kll8
		Die: sounds/voices/agk/agk_die1,sounds/voices/agk/agk_die2,sounds/voices/agk/agk_die3,sounds/voices/agk/agk_die4,sounds/voices/agk/agk_die5,sounds/voices/agk/agk_die6,sounds/voices/agk/agk_die7
		Burned: sounds/voices/agk/agk_die1,sounds/voices/agk/agk_die2,sounds/voices/agk/agk_die3,sounds/voices/agk/agk_die4,sounds/voices/agk/agk_die5,sounds/voices/agk/agk_die6,sounds/voices/agk/agk_die7
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4
		
EnglishVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/kf/gb_slc1,sounds/voices/kf/gb_slc2
		Action: sounds/voices/kf/gb_yes1,sounds/voices/kf/gb_yes2,sounds/voices/kf/gb_yes3
		Move: sounds/voices/kf/gb_yes1,sounds/voices/kf/gb_yes2,sounds/voices/kf/gb_yes3, sounds/voices/kf/gb_mov1, sounds/voices/kf/gb_mov2, sounds/voices/kf/gb_mov3
		AttackMove: sounds/voices/kf/gb_yes1,sounds/voices/kf/gb_yes2,sounds/voices/kf/gb_yes3, sounds/voices/kf/gb_mov1, sounds/voices/kf/gb_mov2, sounds/voices/kf/gb_mov3,sounds/voices/kf/gb_atk1,sounds/voices/kf/gb_atk2,sounds/voices/kf/gb_atk3,sounds/voices/kf/gb_atk4
		Attack: sounds/voices/kf/gb_atk1,sounds/voices/kf/gb_atk2,sounds/voices/kf/gb_atk3,sounds/voices/kf/gb_atk4
		Die: sounds/voices/kf/gb_die1, sounds/voices/kf/gb_die2, sounds/voices/kf/gb_die3, sounds/voices/kf/gb_die4, sounds/voices/kf/gb_die5, sounds/voices/kf/gb_die6, sounds/voices/kf/gb_die7, sounds/voices/kf/gb_die8
		Burned: sounds/voices/kf/gb_die1, sounds/voices/kf/gb_die2, sounds/voices/kf/gb_die3, sounds/voices/kf/gb_die4, sounds/voices/kf/gb_die5, sounds/voices/kf/gb_die6, sounds/voices/kf/gb_die7, sounds/voices/kf/gb_die8
		Zapped: sounds/voices/kf/gb_die1, sounds/voices/kf/gb_die2, sounds/voices/kf/gb_die3, sounds/voices/kf/gb_die4, sounds/voices/kf/gb_die5, sounds/voices/kf/gb_die6, sounds/voices/kf/gb_die7, sounds/voices/kf/gb_die8
		Kill: sounds/voices/kf/gb_kil1, sounds/voices/kf/gb_kil2, sounds/voices/kf/gb_kil3, sounds/voices/kf/gb_kil4, sounds/voices/kf/gb_kil5, sounds/voices/kf/gb_kil6, sounds/voices/kf/gb_kil7, sounds/voices/kf/gb_kil8
	DisableVariants: Select, Action, Move, Attack, Die, Burned, Zapped, Kill
	
RocketSpawner:
	DefaultVariant: .AUD
	Voices:
		Die: sounds/bombfall

MedicVoice:
	Voices:
		Select: mrespon1,myessir1
		Action: maffirm1,mmovout1
		Die: sounds/voices/wilhelm
		Burned: sounds/voices/wilhelm
		Zapped: sounds/voices/wilhelm

MechanicVoice:
	Voices:
		Select: mhuh1,mhowdy1,myes1,mrise1
		Move: mboss1,mhear1
		Action: mhotdig1,mwrench1
		Die: sounds/voices/wilhelm
		Burned: sounds/voices/wilhelm
		Zapped: sounds/voices/wilhelm

TanyaVoice:
	Voices:
		Select: yeah1,yeah1,yeah1
		Move: onit1,cmon1,rokroll1
		Action: tuffguy1,bombit1
		Die: tandeth1
		Burned: tandeth1
		Zapped: tandeth1
		Build: laugh1
		Kill: gotit1,lefty1
		Demolish: keepem1,tuffguy1

DogVoice:
	Voices:
		Select: dogw3px
		Move: dogy1
		Attack: dogg5p
		Die: dogw5,dogw7
		Burned: dogw6
		Zapped: dogw6

SpyVoice:
	DefaultVariant: .aud
	Voices:
		Select: sounds/voices/007/01
		Move: sounds/voices/007/02, sounds/voices/007/03, sounds/voices/007/04, sounds/voices/007/05
		Action: sounds/voices/007/02, sounds/voices/007/03, sounds/voices/007/04, sounds/voices/007/05
		Die: sounds/voices/007/09
		Burned: sounds/voices/007/09
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4
		Kill: sounds/voices/007/06,sounds/voices/007/07,sounds/voices/007/08

ThiefVoice:
	Voices:
		Select: swhat1,syeah1
		Action: saffirm1,smout1,sokay1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Zapped: dedman6

CivilianMaleVoice:
	Voices:
		Select: guyyeah1
		Action: guyokay1
		Die: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Burned: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4

CivilianFemaleVoice:
	Voices:
		Select: girlyeah
		Action: girlokay
		Die: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Burned: sounds/voices/wilhelm, sounds/voices/whah, sounds/voices/pool, sounds/voices/syscrem
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4

EinsteinVoice:
	Voices:
		Select: einah1
		Action: einok1,einyes1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Zapped: dedman6

ShokVoice:
	Voices:
		Select: jchrge1,jjuice1,jjump1,jpower1
		Move: jdance1,jyes1
		Attack: jburn1,jcrisp1,jshock1,jlight1
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Zapped: dedman6

AntVoice:
	Voices:
		Select: antbite
		Action: antbite
		Die: antdie
		Burned: antdie
		Zapped: antdie
ZombieVoice:
	Voices:
		Select: sounds/voices/zombie/quake, sounds/voices/zombie/dsposact, sounds/voices/zombie/dsposit1, sounds/voices/zombie/dsposit2, sounds/voices/zombie/dsposit3
		Action: sounds/voices/zombie/quake, sounds/voices/zombie/dsposact, sounds/voices/zombie/dsposit1, sounds/voices/zombie/dsposit2, sounds/voices/zombie/dsposit3
		Die: sounds/voices/zombie/die1,sounds/voices/zombie/die2,sounds/voices/zombie/die3,sounds/voices/zombie/die4
		Burned: sounds/voices/zombie/die1,sounds/voices/zombie/die2,sounds/voices/zombie/die3,sounds/voices/zombie/die4
		Zapped: sounds/voices/electro/elec1,sounds/voices/electro/elec2,sounds/voices/electro/elec3,sounds/voices/electro/elec4
		Kill: sounds/voices/zombie/kill1,sounds/voices/zombie/kill2
ImpVoice:
	Voices:
		Select: sounds/voices/imp/impact1,sounds/voices/imp/impact2
		Action: sounds/voices/imp/impact1,sounds/voices/imp/impact2
		Die: sounds/voices/imp/impdie1,sounds/voices/imp/impdie2,sounds/voices/imp/impdie3,sounds/voices/imp/impdie4
		Burned: sounds/voices/imp/impdie1,sounds/voices/imp/impdie2,sounds/voices/imp/impdie3,sounds/voices/imp/impdie4
		Zapped: sounds/voices/imp/impdie1,sounds/voices/imp/impdie2,sounds/voices/imp/impdie3,sounds/voices/imp/impdie4
		Kill: sounds/voices/imp/impkil1,sounds/voices/imp/impkil2,sounds/voices/imp/impkil3,sounds/voices/imp/impkil4
CacoVoice:
	Voices:
		Select: sounds/voices/caco/cacact1,sounds/voices/caco/cacact2
		Action: sounds/voices/caco/cacact1,sounds/voices/caco/cacact2
		Die: sounds/voices/caco/cacdie1,sounds/voices/caco/cacdie2
		Kill: sounds/voices/caco/cackil1,sounds/voices/caco/cackil2

StavrosVoice:
	Voices:
		Select: stavcmdr
		Move: stavcrse, stavyes, stavmov
		Attack: stavcrse, stavyes
		Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
		Burned: dedman10
		Zapped: dedman6
