M0Trigger11 = { CPos.New(22,18) } M0Trigger12 = { CPos.New(22,23) } M0Trigger13 = { CPos.New(26,18) } M0Trigger14 = { CPos.New(26,23) } M1Trigger11 = { CPos.New(22,33) } M1Trigger12 = { CPos.New(22,38) } M1Trigger13 = { CPos.New(26,33) } M1Trigger14 = { CPos.New(26,38) } M2Trigger11 = { CPos.New(34,18) } M2Trigger12 = { CPos.New(34,23) } M2Trigger13 = { CPos.New(30,18) } M2Trigger14 = { CPos.New(30,23) } M3Trigger11 = { CPos.New(34,33) } M3Trigger12 = { CPos.New(34,38) } M3Trigger13 = { CPos.New(30,33) } M3Trigger14 = { CPos.New(30,38) } M0e7Counter =0 M0Maxe7 = 1 M0heliCounter = 0 M0Maxheli = 3 M0ctnkCounter =0 M0Maxctnk = 3 M0pdoxCounter =0 M0Maxpdox = 1 M1e7Counter =0 M1Maxe7 = 1 M1heliCounter = 0 M1Maxheli = 3 M1ctnkCounter =0 M1Maxctnk = 3 M1pdoxCounter =0 M1Maxpdox = 1 M2e7Counter =0 M2Maxe7 = 1 M2heliCounter = 0 M2Maxheli = 3 M2ctnkCounter =0 M2Maxctnk = 3 M2pdoxCounter =0 M2Maxpdox = 1 M3e7Counter =0 M3Maxe7 = 1 M3heliCounter = 0 M3Maxheli = 3 M3ctnkCounter =0 M3Maxctnk = 3 M3pdoxCounter =0 M3Maxpdox = 1 M0spyCounter =0 M0Maxspy = 2 M1spyCounter =0 M1Maxspy = 2 M2spyCounter =0 M2Maxspy = 2 M3spyCounter =0 M3Maxspy = 2 M0e7Counter =0 M0Maxe7 = 1 M0heliCounter = 0 M0Maxheli = 3 M0mggCounter =0 M0Maxmgg = 2 M0msloCounter =0 M0Maxmslo = 1 M1e7Counter =0 M1Maxe7 = 1 M1heliCounter = 0 M1Maxheli = 3 M1mggCounter =0 M1Maxmgg = 2 M1msloCounter =0 M1Maxmslo = 1 M2e7Counter =0 M2Maxe7 = 1 M2heliCounter = 0 M2Maxheli = 3 M2mggCounter =0 M2Maxmgg = 2 M2msloCounter =0 M2Maxmslo = 1 M3e7Counter =0 M3Maxe7 = 1 M3heliCounter = 0 M3Maxheli = 3 M3mggCounter =0 M3Maxmgg = 2 M3msloCounter =0 M3Maxmslo = 1 M04tnkCounter =0 M0Max4tnk = 5 M0migCounter = 0 M0Maxmig = 3 M0dtrkCounter =0 M0Maxdtrk = 1 M0qtnkCounter =0 M0Maxqtnk = 1 M14tnkCounter =0 M1Max4tnk = 5 M1migCounter = 0 M1Maxmig = 3 M1dtrkCounter =0 M1Maxdtrk = 1 M1qtnkCounter =0 M1Maxqtnk = 1 M24tnkCounter =0 M2Max4tnk = 5 M2migCounter = 0 M2Maxmig = 3 M2dtrkCounter =0 M2Maxdtrk = 1 M2qtnkCounter =0 M2Maxqtnk = 1 M34tnkCounter =0 M3Max4tnk = 5 M3migCounter = 0 M3Maxmig = 3 M3dtrkCounter =0 M3Maxdtrk = 1 M3qtnkCounter =0 M3Maxqtnk = 1 M0ttnkCounter =0 M0Maxttnk = 5 M0shokCounter =0 M0Maxshok = 5 M1ttnkCounter =0 M1Maxttnk = 5 M1shokCounter =0 M1Maxshok = 5 M2ttnkCounter =0 M2Maxttnk = 5 M2shokCounter =0 M2Maxshok = 5 M3ttnkCounter =0 M3Maxttnk = 5 M3shokCounter =0 M3Maxshok = 5 -- GERMANY CreateM0German = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,16), Owner = Multi0 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,15), Owner = Multi0 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,17), Owner = Multi0 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,28), Owner = Multi0 }) newactor = Actor.Create("ctnkpic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("ctnktrigger", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("warppic", true, { Location = CPos.New(26,25), Owner = Multi0 }) Trigger.OnEnteredFootprint(M0Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0e7Counter = M0e7Counter +1 if M0Maxe7 == M0e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosee7() end end) Trigger.OnEnteredFootprint(M0Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0heliCounter = M0heliCounter +1 if M0Maxheli == M0heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseheli() end end) Trigger.OnEnteredFootprint(M0Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0ctnkCounter = M0ctnkCounter +1 if M0Maxctnk == M0ctnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosectnk() end end) Trigger.OnEnteredFootprint(M0Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0pdoxCounter = M0pdoxCounter +1 if M0Maxpdox == M0pdoxCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosepdox() end end) end CreateM1German = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,31), Owner = Multi1 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,30), Owner = Multi1 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,32), Owner = Multi1 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,43), Owner = Multi1 }) newactor = Actor.Create("ctnkpic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("ctnktrigger", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("warppic", true, { Location = CPos.New(26,40), Owner = Multi1 }) Trigger.OnEnteredFootprint(M1Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1e7Counter = M1e7Counter +1 if M1Maxe7 == M1e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosee7() end end) Trigger.OnEnteredFootprint(M1Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1heliCounter = M1heliCounter +1 if M1Maxheli == M1heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseheli() end end) Trigger.OnEnteredFootprint(M1Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1ctnkCounter = M1ctnkCounter +1 if M1Maxctnk == M1ctnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosectnk() end end) Trigger.OnEnteredFootprint(M1Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1pdoxCounter = M1pdoxCounter +1 if M1Maxpdox == M1pdoxCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosepdox() end end) end CreateM2German = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,16), Owner = Multi2 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,15), Owner = Multi2 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,17), Owner = Multi2 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,28), Owner = Multi2 }) newactor = Actor.Create("ctnkpic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("ctnktrigger", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("warppic", true, { Location = CPos.New(30,25), Owner = Multi2 }) Trigger.OnEnteredFootprint(M2Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2e7Counter = M2e7Counter +1 if M2Maxe7 == M2e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosee7() end end) Trigger.OnEnteredFootprint(M2Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2heliCounter = M2heliCounter +1 if M2Maxheli == M2heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseheli() end end) Trigger.OnEnteredFootprint(M2Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2ctnkCounter = M2ctnkCounter +1 if M2Maxctnk == M2ctnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosectnk() end end) Trigger.OnEnteredFootprint(M2Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2pdoxCounter = M2pdoxCounter +1 if M2Maxpdox == M2pdoxCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosepdox() end end) end CreateM3German = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,31), Owner = Multi3 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,30), Owner = Multi3 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,32), Owner = Multi2 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,43), Owner = Multi3 }) newactor = Actor.Create("ctnkpic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("ctnktrigger", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("warppic", true, { Location = CPos.New(30,40), Owner = Multi3 }) Trigger.OnEnteredFootprint(M3Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3e7Counter = M3e7Counter +1 if M3Maxe7 == M3e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosee7() end end) Trigger.OnEnteredFootprint(M3Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3heliCounter = M3heliCounter +1 if M3Maxheli == M3heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseheli() end end) Trigger.OnEnteredFootprint(M3Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3ctnkCounter = M3ctnkCounter +1 if M3Maxctnk == M3ctnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosectnk() end end) Trigger.OnEnteredFootprint(M3Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3pdoxCounter = M3pdoxCounter +1 if M3Maxpdox == M3pdoxCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosepdox() end end) end -- Multi0 Units M0Chosee7 = function() newactor = Actor.Create("e7", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("tran", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) end M0helicounter = 0 M0Choseheli = function() if M0helicounter < 2 then newactor = Actor.Create("heli", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) M0helicounter = M0helicounter +1 M0Choseheli() elseif M0helicounter == 2 then M0helicounter = 0 end if not M0hpad2 then M0hpad2 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end end M0ctnkcounter = 0 M0Chosectnk = function() if M0ctnkcounter < 4 then newactor = Actor.Create("ctnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M0ctnkcounter = M0ctnkcounter +1 M0Chosectnk() elseif M0ctnkcounter == 4 then M0ctnkcounter = 0 end end M0Chosepdox = function() newactor = Actor.Create("fastpdox", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end M1Chosee7 = function() newactor = Actor.Create("e7", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("tran", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) end M1helicounter = 0 M1Choseheli = function() if M1helicounter < 4 then newactor = Actor.Create("heli", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) M1helicounter = M1helicounter +1 M1Choseheli() elseif M1helicounter == 4 then M1helicounter = 0 end if not M1hpad2 then M1hpad2 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end end M1ctnkcounter = 0 M1Chosectnk = function() if M1ctnkcounter < 4 then newactor = Actor.Create("ctnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M1ctnkcounter = M1ctnkcounter +1 M1Chosectnk() elseif M1ctnkcounter == 4 then M1ctnkcounter = 0 end end M1Chosepdox = function() newactor = Actor.Create("fastpdox", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end M2Chosee7 = function() newactor = Actor.Create("e7", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("tran", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) end M2helicounter = 0 M2Choseheli = function() if M2helicounter < 2 then newactor = Actor.Create("heli", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) M2helicounter = M2helicounter +1 M2Choseheli() elseif M2helicounter == 2 then M2helicounter = 0 end if not M2hpad2 then M2hpad2 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end end M2ctnkcounter = 0 M2Chosectnk = function() if M2ctnkcounter < 4 then newactor = Actor.Create("ctnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M2ctnkcounter = M2ctnkcounter +1 M2Chosectnk() elseif M2ctnkcounter == 4 then M2ctnkcounter = 0 end end M2Chosepdox = function() newactor = Actor.Create("fastpdox", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end M3Chosee7 = function() newactor = Actor.Create("e7", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("tran", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) end M3helicounter = 0 M3Choseheli = function() if M3helicounter < 2 then newactor = Actor.Create("heli", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) M3helicounter = M3helicounter +1 M3Choseheli() elseif M3helicounter == 2 then M3helicounter = 0 end if not M3hpad2 then M3hpad2 = true newactor = Actor.Create("norehpad", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end end M3ctnkcounter = 0 M3Chosectnk = function() if M3ctnkcounter < 4 then newactor = Actor.Create("ctnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M3ctnkcounter = M3ctnkcounter +1 M3Chosectnk() elseif M3ctnkcounter == 4 then M3ctnkcounter = 0 end end M3Chosepdox = function() newactor = Actor.Create("fastpdox", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end -- France CreateM0France = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,16), Owner = Multi0 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,15), Owner = Multi0 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,17), Owner = Multi0 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,28), Owner = Multi0 }) newactor = Actor.Create("mggpic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("gappic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("gaptrigger", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(26,26), Owner = Multi0 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(26,25), Owner = Multi0 }) Trigger.OnEnteredFootprint(M0Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0e7Counter = M0e7Counter +1 if M0Maxe7 == M0e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosee7() end end) Trigger.OnEnteredFootprint(M0Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0heliCounter = M0heliCounter +1 if M0Maxheli == M0heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseheli() end end) Trigger.OnEnteredFootprint(M0Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0mggCounter = M0mggCounter +1 if M0Maxmgg == M0mggCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemgg() end end) Trigger.OnEnteredFootprint(M0Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0msloCounter = M0msloCounter +1 if M0Maxmslo == M0msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemslo() end end) end CreateM1France = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,31), Owner = Multi1 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,30), Owner = Multi1 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,32), Owner = Multi1 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,43), Owner = Multi1 }) newactor = Actor.Create("mggpic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("gappic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("gaptrigger", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(26,41), Owner = Multi1 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(26,40), Owner = Multi1 }) Trigger.OnEnteredFootprint(M1Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1e7Counter = M1e7Counter +1 if M1Maxe7 == M1e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosee7() end end) Trigger.OnEnteredFootprint(M1Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1heliCounter = M1heliCounter +1 if M1Maxheli == M1heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseheli() end end) Trigger.OnEnteredFootprint(M1Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1mggCounter = M1mggCounter +1 if M1Maxmgg == M1mggCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemgg() end end) Trigger.OnEnteredFootprint(M1Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1msloCounter = M1msloCounter +1 if M1Maxmslo == M1msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemslo() end end) end CreateM2France = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,16), Owner = Multi2 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,15), Owner = Multi2 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,17), Owner = Multi2 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,28), Owner = Multi2 }) newactor = Actor.Create("mggpic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("gappic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("gaptrigger", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(30,26), Owner = Multi2 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(30,25), Owner = Multi2 }) Trigger.OnEnteredFootprint(M2Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2e7Counter = M2e7Counter +1 if M2Maxe7 == M2e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosee7() end end) Trigger.OnEnteredFootprint(M2Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2heliCounter = M2heliCounter +1 if M2Maxheli == M2heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseheli() end end) Trigger.OnEnteredFootprint(M2Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2mggCounter = M2mggCounter +1 if M2Maxmgg == M2mggCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemgg() end end) Trigger.OnEnteredFootprint(M2Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2msloCounter = M2msloCounter +1 if M2Maxmslo == M2msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemslo() end end) end CreateM3France = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,31), Owner = Multi3 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,30), Owner = Multi3 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,32), Owner = Multi3 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,43), Owner = Multi3 }) newactor = Actor.Create("mggpic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("gappic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("gaptrigger", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(30,41), Owner = Multi3 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(30,40), Owner = Multi3 }) Trigger.OnEnteredFootprint(M3Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3e7Counter = M3e7Counter +1 if M3Maxe7 == M3e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosee7() end end) Trigger.OnEnteredFootprint(M3Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3heliCounter = M3heliCounter +1 if M3Maxheli == M3heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseheli() end end) Trigger.OnEnteredFootprint(M3Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3mggCounter = M3mggCounter +1 if M3Maxmgg == M3mggCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemgg() end end) Trigger.OnEnteredFootprint(M3Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3msloCounter = M3msloCounter +1 if M3Maxmslo == M3msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemslo() end end) end -- Multi0 France M0Chosemgg = function() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("gap", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) M0gotgps = true end M0Chosemslo = function() newmslo = Actor.Create("fastmslo", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) newmslo = Actor.Create("fastpdox", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end M1Chosemgg = function() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("gap", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) newactor = Actor.Create("gap", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) M1gotgps = true end M1mslocounter = 0 M1Chosemslo = function() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) newactor = Actor.Create("fastpdox", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end M2Chosemgg = function() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("gap", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) M2gotgps = true end M2mslocounter = 0 M2Chosemslo = function() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) newactor = Actor.Create("fastpdox", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end M3Chosemgg = function() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("mgg", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("gap", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) newactor = Actor.Create("gap", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) M3gotgps = true end M3mslocounter = 0 M3Chosemslo = function() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) newactor = Actor.Create("fastpdox", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end -- England CreateM0England = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,16), Owner = Multi0 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,15), Owner = Multi0 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,17), Owner = Multi0 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,28), Owner = Multi0 }) newactor = Actor.Create("spypic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("stnkpic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("stnktrigger", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(26,16), Owner = Multi0 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(26,26), Owner = Multi0 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(26,25), Owner = Multi0 }) Trigger.OnEnteredFootprint(M0Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0e7Counter = M0e7Counter +1 if M0Maxe7 == M0e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosee7() end end) Trigger.OnEnteredFootprint(M0Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0heliCounter = M0heliCounter +1 if M0Maxheli == M0heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseheli() end end) Trigger.OnEnteredFootprint(M0Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0spyCounter = M0spyCounter +1 if M0Maxspy == M0spyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosespy() M0Chosespy() end end) Trigger.OnEnteredFootprint(M0Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0msloCounter = M0msloCounter +1 if M0Maxmslo == M0msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemslo() end end) end CreateM1England = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(22,31), Owner = Multi1 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(22,30), Owner = Multi1 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,32), Owner = Multi1 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(22,43), Owner = Multi1 }) newactor = Actor.Create("spypic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("stnkpic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("stnktrigger", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(26,31), Owner = Multi1 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(26,41), Owner = Multi1 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(26,40), Owner = Multi1 }) Trigger.OnEnteredFootprint(M1Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1e7Counter = M1e7Counter +1 if M1Maxe7 == M1e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosee7() end end) Trigger.OnEnteredFootprint(M1Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1heliCounter = M1heliCounter +1 if M1Maxheli == M1heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseheli() end end) Trigger.OnEnteredFootprint(M1Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1spyCounter = M1spyCounter +1 if M1Maxspy == M1spyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosespy() M1Chosespy() end end) Trigger.OnEnteredFootprint(M1Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1msloCounter = M1msloCounter +1 if M1Maxmslo == M1msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemslo() end end) end CreateM2England = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,16), Owner = Multi2 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,15), Owner = Multi2 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,17), Owner = Multi2 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,28), Owner = Multi2 }) newactor = Actor.Create("spypic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("stnkpic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("stnktrigger", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(30,16), Owner = Multi2 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(30,26), Owner = Multi2 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(30,25), Owner = Multi2 }) Trigger.OnEnteredFootprint(M2Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2e7Counter = M2e7Counter +1 if M2Maxe7 == M2e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosee7() end end) Trigger.OnEnteredFootprint(M2Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2heliCounter = M2heliCounter +1 if M2Maxheli == M2heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseheli() end end) Trigger.OnEnteredFootprint(M2Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2spyCounter = M2spyCounter +1 if M2Maxspy == M2spyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosespy() M2Chosespy() end end) Trigger.OnEnteredFootprint(M2Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2msloCounter = M2msloCounter +1 if M2Maxmslo == M2msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemslo() end end) end CreateM3England = function() newactor = Actor.Create("e7pic", true, { Location = CPos.New(34,31), Owner = Multi3 }) newactor = Actor.Create("e7trigger", true, { Location = CPos.New(34,30), Owner = Multi3 }) newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,32), Owner = Multi3 }) newactor = Actor.Create("helipic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("hpadpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("helitrigger", true, { Location = CPos.New(34,43), Owner = Multi3 }) newactor = Actor.Create("spypic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("stnkpic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("stnktrigger", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("gpspic", true, { Location = CPos.New(30,31), Owner = Multi3 }) newactor = Actor.Create("pdoxpic", true, { Location = CPos.New(30,41), Owner = Multi3 }) newactor = Actor.Create("mslopic", true, { Location = CPos.New(30,40), Owner = Multi3 }) Trigger.OnEnteredFootprint(M3Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3e7Counter = M3e7Counter +1 if M3Maxe7 == M3e7Counter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosee7() end end) Trigger.OnEnteredFootprint(M3Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3heliCounter = M3heliCounter +1 if M3Maxheli == M3heliCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseheli() end end) Trigger.OnEnteredFootprint(M3Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3spyCounter = M3spyCounter +1 if M3Maxspy == M3spyCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosespy() M3Chosespy() end end) Trigger.OnEnteredFootprint(M3Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3msloCounter = M3msloCounter +1 if M3Maxmslo == M3msloCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemslo() end end) end -- Multi0 England M0Chosespy = function() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M0gotgps = true end M1Chosespy = function() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M1gotgps = true end M2Chosespy = function() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M2gotgps = true end M3Chosespy = function() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("spy", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("stnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M3gotgps = true end -- Ukraine CreateM0Ukraine = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(22,16), Owner = Multi0 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(22,15), Owner = Multi0 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,17), Owner = Multi0 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(22,28), Owner = Multi0 }) newactor = Actor.Create("dtrkpic", true, { Location = CPos.New(26,16), Owner = Multi0 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(26,17), Owner = Multi0 }) newactor = Actor.Create("atompic", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("dtrktrigger", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(26,24), Owner = Multi0 }) newactor = Actor.Create("qtnkpic", true, { Location = CPos.New(26,25), Owner = Multi0 }) newactor = Actor.Create("qtnktrigger", true, { Location = CPos.New(26,28), Owner = Multi0 }) Trigger.OnEnteredFootprint(M0Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M04tnkCounter = M04tnkCounter +1 if M0Max4tnk == M04tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chose4tnk() end end) Trigger.OnEnteredFootprint(M0Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0migCounter = M0migCounter +1 if M0Maxmig == M0migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemig() end end) Trigger.OnEnteredFootprint(M0Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0dtrkCounter = M0dtrkCounter +1 if M0Maxdtrk == M0dtrkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosedtrk() end end) Trigger.OnEnteredFootprint(M0Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0qtnkCounter = M0qtnkCounter +1 if M0Maxqtnk == M0qtnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseqtnk() end end) end CreateM1Ukraine = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(22,31), Owner = Multi1 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(22,30), Owner = Multi1 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,32), Owner = Multi1 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(22,43), Owner = Multi1 }) newactor = Actor.Create("dtrkpic", true, { Location = CPos.New(26,31), Owner = Multi1 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(26,32), Owner = Multi1 }) newactor = Actor.Create("atompic", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("dtrktrigger", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(26,39), Owner = Multi1 }) newactor = Actor.Create("qtnkpic", true, { Location = CPos.New(26,40), Owner = Multi1 }) newactor = Actor.Create("qtnktrigger", true, { Location = CPos.New(26,43), Owner = Multi1 }) Trigger.OnEnteredFootprint(M1Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M14tnkCounter = M14tnkCounter +1 if M1Max4tnk == M14tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chose4tnk() end end) Trigger.OnEnteredFootprint(M1Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1migCounter = M1migCounter +1 if M1Maxmig == M1migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemig() end end) Trigger.OnEnteredFootprint(M1Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1dtrkCounter = M1dtrkCounter +1 if M1Maxdtrk == M1dtrkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosedtrk() end end) Trigger.OnEnteredFootprint(M1Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1qtnkCounter = M1qtnkCounter +1 if M1Maxqtnk == M1qtnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseqtnk() end end) end CreateM2Ukraine = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(34,16), Owner = Multi2 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(34,15), Owner = Multi2 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,17), Owner = Multi2 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(34,28), Owner = Multi2 }) newactor = Actor.Create("dtrkpic", true, { Location = CPos.New(30,16), Owner = Multi2 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(30,17), Owner = Multi2 }) newactor = Actor.Create("atompic", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("dtrktrigger", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(30,24), Owner = Multi2 }) newactor = Actor.Create("qtnkpic", true, { Location = CPos.New(30,25), Owner = Multi2 }) newactor = Actor.Create("qtnktrigger", true, { Location = CPos.New(30,28), Owner = Multi2 }) Trigger.OnEnteredFootprint(M2Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M24tnkCounter = M24tnkCounter +1 if M2Max4tnk == M24tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chose4tnk() end end) Trigger.OnEnteredFootprint(M2Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2migCounter = M2migCounter +1 if M2Maxmig == M2migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemig() end end) Trigger.OnEnteredFootprint(M2Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2dtrkCounter = M2dtrkCounter +1 if M2Maxdtrk == M2dtrkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosedtrk() end end) Trigger.OnEnteredFootprint(M2Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2qtnkCounter = M2qtnkCounter +1 if M2Maxqtnk == M2qtnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseqtnk() end end) end CreateM3Ukraine = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(34,31), Owner = Multi3 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(34,30), Owner = Multi3 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(34,43), Owner = Multi3 }) newactor = Actor.Create("dtrkpic", true, { Location = CPos.New(30,31), Owner = Multi3 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(30,32), Owner = Multi3 }) newactor = Actor.Create("atompic", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("dtrktrigger", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(30,39), Owner = Multi3 }) newactor = Actor.Create("qtnkpic", true, { Location = CPos.New(30,40), Owner = Multi3 }) newactor = Actor.Create("qtnktrigger", true, { Location = CPos.New(30,43), Owner = Multi3 }) Trigger.OnEnteredFootprint(M3Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M34tnkCounter = M34tnkCounter +1 if M3Max4tnk == M34tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chose4tnk() end end) Trigger.OnEnteredFootprint(M3Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3migCounter = M3migCounter +1 if M3Maxmig == M3migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemig() end end) Trigger.OnEnteredFootprint(M3Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3dtrkCounter = M3dtrkCounter +1 if M3Maxdtrk == M3dtrkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosedtrk() end end) Trigger.OnEnteredFootprint(M3Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3qtnkCounter = M3qtnkCounter +1 if M3Maxqtnk == M3qtnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseqtnk() end end) end -- Multi0 Units M04tnkcounter = 0 M0Chose4tnk = function() if M04tnkcounter < 2 then newactor = Actor.Create("4tnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M04tnkcounter = M04tnkcounter +1 M0Chose4tnk() elseif M04tnkcounter == 2 then M04tnkcounter = 0 end end M0migcounter = 0 M0Chosemig = function() if M0migcounter < 3 then newactor = Actor.Create("mig", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) M0migcounter = M0migcounter +1 M0Chosemig() elseif M0migcounter == 3 then M0migcounter = 0 end if not M0afld2 then M0afld2 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end end M0Chosedtrk = function() newactor = Actor.Create("dtrk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end M0Choseqtnk = function() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() newactor = Actor.Create("fastiron", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) end M14tnkcounter = 0 M1Chose4tnk = function() if M14tnkcounter < 2 then newactor = Actor.Create("4tnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M14tnkcounter = M14tnkcounter +1 M1Chose4tnk() elseif M14tnkcounter == 2 then M14tnkcounter = 0 end end M1migcounter = 0 M1Chosemig = function() if M1migcounter < 3 then newactor = Actor.Create("mig", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) M1migcounter = M1migcounter +1 M1Chosemig() elseif M1migcounter == 3 then M1migcounter = 0 end if not M1afld2 then M1afld2 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end end M1Chosedtrk = function() newactor = Actor.Create("dtrk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end M1Choseqtnk = function() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() newactor = Actor.Create("fastiron", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) end M24tnkcounter = 0 M2Chose4tnk = function() if M24tnkcounter < 2 then newactor = Actor.Create("4tnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M24tnkcounter = M24tnkcounter +1 M2Chose4tnk() elseif M24tnkcounter == 2 then M24tnkcounter = 0 end end M2migcounter = 0 M2Chosemig = function() if M2migcounter < 3 then newactor = Actor.Create("mig", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) M2migcounter = M2migcounter +1 M2Chosemig() elseif M2migcounter == 3 then M2migcounter = 0 end if not M2afld2 then M2afld2 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end end M2Chosedtrk = function() newactor = Actor.Create("dtrk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end M2Choseqtnk = function() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() newactor = Actor.Create("fastiron", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) end M34tnkcounter = 0 M3Chose4tnk = function() if M34tnkcounter < 2 then newactor = Actor.Create("4tnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M34tnkcounter = M34tnkcounter +1 M3Chose4tnk() elseif M34tnkcounter == 2 then M34tnkcounter = 0 end end M3migcounter = 0 M3Chosemig = function() if M3migcounter < 3 then newactor = Actor.Create("mig", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) M3migcounter = M3migcounter +1 M3Chosemig() elseif M3migcounter == 3 then M3migcounter = 0 end if not M3afld2 then M3afld2 = true newactor = Actor.Create("noreafld", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end end M3Chosedtrk = function() newactor = Actor.Create("dtrk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("fastmslo", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end M3Choseqtnk = function() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("qtnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() newactor = Actor.Create("fastiron", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) end -- Russia CreateM0Russia = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(22,16), Owner = Multi0 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(22,15), Owner = Multi0 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,17), Owner = Multi0 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(22,25), Owner = Multi0 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(22,28), Owner = Multi0 }) newactor = Actor.Create("ttnkpic", true, { Location = CPos.New(26,16), Owner = Multi0 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(26,17), Owner = Multi0 }) -- newactor = Actor.Create("atompic", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("ttnktrigger", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(26,15), Owner = Multi0 }) newactor = Actor.Create("shokpic", true, { Location = CPos.New(26,25), Owner = Multi0 }) newactor = Actor.Create("shoktrigger", true, { Location = CPos.New(26,28), Owner = Multi0 }) Trigger.OnEnteredFootprint(M0Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M04tnkCounter = M04tnkCounter +1 if M0Max4tnk == M04tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chose4tnk() end end) Trigger.OnEnteredFootprint(M0Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0migCounter = M0migCounter +1 if M0Maxmig == M0migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosemig() end end) Trigger.OnEnteredFootprint(M0Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0ttnkCounter = M0ttnkCounter +1 if M0Maxttnk == M0ttnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Chosettnk() end end) Trigger.OnEnteredFootprint(M0Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M0shokCounter = M0shokCounter +1 if M0Maxshok == M0shokCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi0.Color) a.Owner = Golden a.Stop() a.Destroy() M0Choseshok() end end) end CreateM1Russia = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(22,31), Owner = Multi1 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(22,30), Owner = Multi1 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(23,32), Owner = Multi1 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(22,40), Owner = Multi1 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(22,43), Owner = Multi1 }) newactor = Actor.Create("ttnkpic", true, { Location = CPos.New(26,31), Owner = Multi1 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(26,32), Owner = Multi1 }) -- newactor = Actor.Create("atompic", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("ttnktrigger", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(26,30), Owner = Multi1 }) newactor = Actor.Create("shokpic", true, { Location = CPos.New(26,40), Owner = Multi1 }) newactor = Actor.Create("shoktrigger", true, { Location = CPos.New(26,43), Owner = Multi1 }) Trigger.OnEnteredFootprint(M1Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M14tnkCounter = M14tnkCounter +1 if M1Max4tnk == M14tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chose4tnk() end end) Trigger.OnEnteredFootprint(M1Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1migCounter = M1migCounter +1 if M1Maxmig == M1migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(22,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosemig() end end) Trigger.OnEnteredFootprint(M1Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1ttnkCounter = M1ttnkCounter +1 if M1Maxttnk == M1ttnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Chosettnk() end end) Trigger.OnEnteredFootprint(M1Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M1shokCounter = M1shokCounter +1 if M1Maxshok == M1shokCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(26,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi1.Color) a.Owner = Golden a.Stop() a.Destroy() M1Choseshok() end end) end CreateM2Russia = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(34,16), Owner = Multi2 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(34,15), Owner = Multi2 }) -- newactor = Actor.Create("tranpic", true, { Location = CPos.New(35,17), Owner = Multi2 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(34,25), Owner = Multi2 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(34,28), Owner = Multi2 }) newactor = Actor.Create("ttnkpic", true, { Location = CPos.New(30,16), Owner = Multi2 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(30,17), Owner = Multi2 }) -- newactor = Actor.Create("atompic", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("ttnktrigger", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(30,15), Owner = Multi2 }) newactor = Actor.Create("shokpic", true, { Location = CPos.New(30,25), Owner = Multi2 }) newactor = Actor.Create("shoktrigger", true, { Location = CPos.New(30,28), Owner = Multi2 }) Trigger.OnEnteredFootprint(M2Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M24tnkCounter = M24tnkCounter +1 if M2Max4tnk == M24tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chose4tnk() end end) Trigger.OnEnteredFootprint(M2Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2migCounter = M2migCounter +1 if M2Maxmig == M2migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosemig() end end) Trigger.OnEnteredFootprint(M2Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2ttnkCounter = M2ttnkCounter +1 if M2Maxttnk == M2ttnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,18), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Chosettnk() end end) Trigger.OnEnteredFootprint(M2Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M2shokCounter = M2shokCounter +1 if M2Maxshok == M2shokCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,23), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi2.Color) a.Owner = Golden a.Stop() a.Destroy() M2Choseshok() end end) end CreateM3Russia = function() newactor = Actor.Create("4tnkpic", true, { Location = CPos.New(34,31), Owner = Multi3 }) newactor = Actor.Create("4tnktrigger", true, { Location = CPos.New(34,30), Owner = Multi3 }) newactor = Actor.Create("migpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("afldpic", true, { Location = CPos.New(34,40), Owner = Multi3 }) newactor = Actor.Create("migtrigger", true, { Location = CPos.New(34,43), Owner = Multi3 }) newactor = Actor.Create("ttnkpic", true, { Location = CPos.New(30,31), Owner = Multi3 }) -- newactor = Actor.Create("mrjpic", true, { Location = CPos.New(30,32), Owner = Multi3 }) -- newactor = Actor.Create("atompic", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("ttnktrigger", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("ironpic", true, { Location = CPos.New(30,30), Owner = Multi3 }) newactor = Actor.Create("shokpic", true, { Location = CPos.New(30,40), Owner = Multi3 }) newactor = Actor.Create("shoktrigger", true, { Location = CPos.New(30,43), Owner = Multi3 }) Trigger.OnEnteredFootprint(M3Trigger11, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M34tnkCounter = M34tnkCounter +1 if M3Max4tnk == M34tnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chose4tnk() end end) Trigger.OnEnteredFootprint(M3Trigger12, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3migCounter = M3migCounter +1 if M3Maxmig == M3migCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(34,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosemig() end end) Trigger.OnEnteredFootprint(M3Trigger13, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3ttnkCounter = M3ttnkCounter +1 if M3Maxttnk == M3ttnkCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,33), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Chosettnk() end end) Trigger.OnEnteredFootprint(M3Trigger14, function(a, id) if a.Type == "truk" and a.Owner ~= Golden then M3shokCounter = M3shokCounter +1 if M3Maxshok == M3shokCounter then newactor = Actor.Create("nix01", true, { Location = CPos.New(30,38), Owner = France }) end Media.FloatingText("$", a.CenterPosition, 35, Multi3.Color) a.Owner = Golden a.Stop() a.Destroy() M3Choseshok() end end) end M0ttnkcounter = 0 M0Chosettnk = function() if M0ttnkcounter < 4 then newactor = Actor.Create("ttnk", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() if not M0icbuild then newactor = Actor.Create("fastiron", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi0 }) M0icbuild = true end M0ttnkcounter = M0ttnkcounter +1 M0Chosettnk() elseif M0ttnkcounter == 4 then M0ttnkcounter = 0 end end M0shokcounter = 0 M0Choseshok = function() if M0shokcounter < 8 then newactor = Actor.Create("shok", true, { Location = CPos.New(3,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Germany }) newactor.Scatter() M0shokcounter = M0shokcounter +1 M0Choseshok() elseif M0shokcounter == 8 then M0shokcounter = 0 end end M1ttnkcounter = 0 M1Chosettnk = function() if M1ttnkcounter < 4 then newactor = Actor.Create("ttnk", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() if not M1icbuild then newactor = Actor.Create("fastiron", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi1 }) M1icbuild = true end M1ttnkcounter = M1ttnkcounter +1 M1Chosettnk() elseif M1ttnkcounter == 4 then M1ttnkcounter = 0 end end M1shokcounter = 0 M1Choseshok = function() if M1shokcounter < 8 then newactor = Actor.Create("shok", true, { Location = CPos.New(3,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = England }) newactor.Scatter() M1shokcounter = M1shokcounter +1 M1Choseshok() elseif M1shokcounter == 8 then M1shokcounter = 0 end end M2ttnkcounter = 0 M2Chosettnk = function() if M2ttnkcounter < 4 then newactor = Actor.Create("ttnk", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() if not M2icbuild then newactor = Actor.Create("fastiron", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi2 }) M2icbuild = true end M2ttnkcounter = M2ttnkcounter +1 M2Chosettnk() elseif M2ttnkcounter == 4 then M2ttnkcounter = 0 end end M2shokcounter = 0 M2Choseshok = function() if M2shokcounter < 8 then newactor = Actor.Create("shok", true, { Location = CPos.New(37,3) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Russia }) newactor.Scatter() M2shokcounter = M2shokcounter +1 M2Choseshok() elseif M2shokcounter == 8 then M2shokcounter = 0 end end M3ttnkcounter = 0 M3Chosettnk = function() if M3ttnkcounter < 4 then newactor = Actor.Create("ttnk", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() if not M3icbuild then newactor = Actor.Create("fastiron", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Multi3 }) M3icbuild = true end M3ttnkcounter = M3ttnkcounter +1 M3Chosettnk() elseif M3ttnkcounter == 4 then M3ttnkcounter = 0 end end M3shokcounter = 0 M3Choseshok = function() if M3shokcounter < 8 then newactor = Actor.Create("shok", true, { Location = CPos.New(37,46) + CVec.New(Utils.RandomInteger(0, 17), Utils.RandomInteger(0, 8)), Owner = Ukraine }) newactor.Scatter() M3shokcounter = M3shokcounter +1 M3Choseshok() elseif M3shokcounter == 8 then M3shokcounter = 0 end end GpsMaker = function() if M0gotgps then Barb = Multi0.GetActorsByType("noreatek") for p,fences in pairs(Barb) do newactor = Actor.Create("fastgps", true, { Location = fences.Location, Owner = Multi0 }) end end if M1gotgps then Barb = Multi1.GetActorsByType("noreatek") for p,fences in pairs(Barb) do newactor = Actor.Create("fastgps", true, { Location = fences.Location, Owner = Multi1 }) end end if M2gotgps then Barb = Multi2.GetActorsByType("noreatek") for p,fences in pairs(Barb) do newactor = Actor.Create("fastgps", true, { Location = fences.Location, Owner = Multi2 }) end end if M3gotgps then Barb = Multi3.GetActorsByType("noreatek") for p,fences in pairs(Barb) do newactor = Actor.Create("fastgps", true, { Location = fences.Location, Owner = Multi3 }) end end end