Techsilo.Boom:
	Report: flamer2.aud
	Warhead@1Dam: SpreadDamage
		Spread: 0c512
		Damage: 1000
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: big_chemsplosion
		ExplosionPalette: ra_effect
		ImpactSounds: xplos.aud
	Warhead@Delay1: SpreadDamage
		Spread: 0c512
		Damage: 900
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 2
	Warhead@Delay2: SpreadDamage
		Spread: 0c512
		Damage: 800
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 3
	Warhead@Delay3: SpreadDamage
		Spread: 0c512
		Damage: 700
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 5
	Warhead@Delay4: SpreadDamage
		Spread: 0c512
		Damage: 600
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 6
	Warhead@Delay5: SpreadDamage
		Spread: 0c512
		Damage: 500
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 8
	Warhead@Delay6: SpreadDamage
		Spread: 0c512
		Damage: 400
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 9
	Warhead@Delay7: SpreadDamage
		Spread: 0c512
		Damage: 200
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 11
	Warhead@Delay8: SpreadDamage
		Spread: 0c512
		Damage: 100
		Falloff: 1000, 750, 250, 125, 62, 31, 15, 0
		Versus:
			None: 30
			Wood: 100
			Light: 80
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
		Delay: 12
TibRay:
	ReloadDelay: 50
	Range: 6c0
	Burst: 15
	BurstDelays: 1
	Projectile: Bullet
		Speed: 160, 260
		TrailImage: cb4
		Image: cb3
		LaunchAngle: 62
		Inaccuracy: 1c256
		Palette: ra_effect
		TrailPalette: ra_effect
	Warhead@1Dam: SpreadDamage
		Spread: 0c256
		Damage: 4000
		Versus:
			None: 100
			Wood: 40
			Light: 75
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: small_chemsplosion
		ImpactSounds: flamer2.aud
		ExplosionPalette: ra_effect