#Default
1x1Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
1x1Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
1x1Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
1x1Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
1x1Dirt-4:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
1x1Dirt-5:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x1NB
2x2Dirt-0:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-1:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-2:
	Inherits@CMT: ^CMT_Terrain
3x3Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB

#Top Borders
1x2Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x2NB
1x2Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x2NB
2x2Dirt-3:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-4:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-5:
	Inherits@CMT: ^CMT_Terrain
3x2Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x2Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
1x3Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x1NB
1x3Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x1NB
2x3Dirt-4:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
2x3Dirt-5:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
3x3Dirt-7:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-8:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB

#Bottom Borders
1x2Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x2NB
1x2Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x2NB
2x2Dirt-6:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-7:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-8:
	Inherits@CMT: ^CMT_Terrain
3x2Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x2Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
1x3Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x3NB
1x3Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x3NB
2x3Dirt-6:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
2x3Dirt-7:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
3x3Dirt-9:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-10:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB

#Left Borders
2x1Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x1NB
2x1Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x1NB
2x2Dirt-9:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-10:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-11:
	Inherits@CMT: ^CMT_Terrain
2x3Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
2x3Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
3x1Dirt-0:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x3NB
3x1Dirt-1:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^1x3NB
3x2Dirt-4:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x2Dirt-5:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x3Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-4:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB

#Right Borders
2x1Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x1NB
2x1Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x1NB
2x2Dirt-12:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-13:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-14:
	Inherits@CMT: ^CMT_Terrain
2x3Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
2x3Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^2x3NB
3x1Dirt-2:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x1NB
3x1Dirt-3:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x1NB
3x2Dirt-6:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x2Dirt-7:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x2NB
3x3Dirt-5:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB
3x3Dirt-6:
	Inherits@CMT: ^CMT_Terrain
	Inherits@Size: ^3x3NB

#Corners
2x2Dirt-15:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-16:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-17:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-18:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-19:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-20:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-21:
	Inherits@CMT: ^CMT_Terrain
2x2Dirt-22:
	Inherits@CMT: ^CMT_Terrain

#Tiberium Veins
TibMinePlacer:
	Inherits@CMT: ^CMT_Terrain
	-Building:
	Tooltip:
		Name: Tiberium Veins (place Tiberium Mines here)
	EditorOnlyTooltip:
		Name: These fields are invisible (though the tooltips aren't) in-game and only serve to mark points, where Tiberium Mines can be placed. I recommend marking these spots with the green glowing patches. TODO: replace graphic
	ChangesTerrain:
		TerrainType: Tiberium
	Immobile:
		OccupiesSpace: false
	MapEditorData:
		Categories: Decay Tiles, Resource spawn
	RenderSpritesEditorOnly:
		Image: invisblueblossom5
	-RenderSprites:
^TibVeins:
	Inherits@CMT: ^CMT_Terrain
	WithIdleOverlay:
		Sequence: glow-overlay
		Palette: green_palette
	EditorOnlyTooltip:
		Name: I recommend using these to mark spots where Tiberium Mines can be placed.
2x2Dirttib-0:
	Inherits@Veins: ^TibVeins
	RenderSprites:
		Image: 2x2Dirt-0
2x2Dirttib-1:
	Inherits@Veins: ^TibVeins
	RenderSprites:
		Image: 2x2Dirt-1
2x2Dirttib-2:
	Inherits@Veins: ^TibVeins
	RenderSprites:
		Image: 2x2Dirt-2
3x3Dirttib-0:
	Inherits@Veins: ^TibVeins
	Inherits@Size: ^3x3NB
	RenderSprites:
		Image: 3x3Dirt-0
3x3Dirttib-1:
	Inherits@Veins: ^TibVeins
	Inherits@Size: ^3x3NB
	RenderSprites:
		Image: 3x3Dirt-1
