resources:
	xcratea: xcratea.shp
		Length: 1
		AddExtension: false
	xcrateb: xcrateb.shp
		Length: 1
		AddExtension: false
	xcratec: xcratec.shp
		Length: 1
		AddExtension: false
	xcrated: xcrated.shp
		Length: 1
		AddExtension: false

t01:
	idle:
		ZOffset: 1
		Offset: 13,-14

t01.husk:
	idle:
		Start: 1
		Offset: 13,-14
	dead:
		Start: 2
		Length: 8
		Tick: 80
		Offset: 13,-14
t06:
	idle:
		ZOffset: 1
		Offset: 8,-9

t06.husk:
	idle:
		Start: 1
		Offset: 8,-9
	dead:
		Start: 2
		Length: 8
		Tick: 80
		Offset: 8,-9

t07:
	idle:
		ZOffset: 1
		Offset: 8,-9

t07.husk:
	idle:
		Start: 1
		Offset: 8,-9
	dead:
		Start: 2
		Length: 8
		Tick: 80
		Offset: 8,-9
t16:
	idle:
		ZOffset: 1
		Offset: 8,-9

t16.husk:
	idle:
		Start: 1
		Offset: 8,-9
	dead:
		Start: 2
		Length: 8
		Tick: 80
		Offset: 8,-9

burn-xm:
	idle: burn-m
		Delay: 15
		Length: *
		ZOffset: 512
		Offset: -1,-10
	loop: burn-m
		Delay: 15
		Start: 16
		Length: 44
		ZOffset: 512
		Offset: 0,-10
	end: burn-m
		Delay: 15
		Start: 60
		Length: 6
		ZOffset: 512
		Offset: 1,-10

burn-xt:
	idle: burn-s
		Delay: 30
		Length: *
		ZOffset: 512
		Offset: 1,-18
	loop: burn-s
		Delay: 30
		Start: 12
		Length: 46
		ZOffset: 512
		Offset: 2,-18
	end: burn-s
		Delay: 30
		Start: 59
		Length: 5
		ZOffset: 512
		Offset: 3,-18
alphatst:
	idle:
		Palette: tspalette.pal
alphatstsmall:
	idle:
		Palette: tspalette.pal

streetlamp:
	idle: streetlamp
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: streetlamp
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatst
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1

streetlamp1:
	idle: streetlamp1
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: streetlamp1
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1

streetlamp2:
	idle: streetlamp2
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: streetlamp2
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1

streetlamp3:
	idle: streetlamp3
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: streetlamp3
		Start: 0
		Frames: 0
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1

roadlamp:
	idle: roadlamp
		Start: 0
		Facings: 4
		Frames: 0, 1, 2, 3
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: roadlamp
		Start: 0
		Facings: 4
		Frames: 0, 1, 2, 3
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1
roadlamp1:
	idle: roadlamp
		Start: 1
		Frames: 1
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: roadlamp
		Start: 1
		Frames: 1
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1
roadlamp2:
	idle: roadlamp
		Start: 2
		Frames: 2
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: roadlamp
		Start: 2
		Frames: 2
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1
roadlamp3:
	idle: roadlamp
		Start: 3
		Frames: 3
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	damaged-idle: roadlamp
		Start: 3
		Frames: 3
		Offset: 0, 0
		UseTilesetExtension: false
		ZOffset: 1
	lighting: alphatstsmall
		BlendMode: Additive
		UseTilesetExtension: false
		ZOffset: -1
empty:
	idle: empty
		Start: 0
		Offset: 0, 0
		ZOffset: -10000

civilian4:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian5:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian6:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian7:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian8:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian9:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon

civilian10:
	stand:
		Facings: 8
	stand2:
		Start: 120
		Length: 4
		Facings: 8
	panic-stand:
		Start: 8
		Stride: 6
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	shoot:
		Start: 120
		Length: 4
		Facings: 8
	die1:
		Start: 152
		Length: 8
	die2:
		Start: 160
		Length: 8
	die3:
		Start: 168
		Length: 12
	die4:
		Start: 180
		Length: 18
	die5:
		Start: 160
		Length: 8
	die6: electro
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 9999
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 80
	icon: e1icon
blood1:
	idle: splat1
		Start: 10
		Offset: -7, -7
		ZOffset: -1000
blood2:
	idle: splat2
		Start: 10
		Offset: -7, 1
		ZOffset: -10000
blood3:
	idle: splat3
		Start: 10
		Offset: -1, -7
		ZOffset: -10000
blood4:
	idle: splat1
		Start: 15
		Offset: 7, 7
		ZOffset: -1000
blood5:
	idle: splat2
		Start: 2
		Offset: 1, 7
		ZOffset: -10000
blood6:
	idle: splat3
		Start: 15
		Offset: 7, -1
		ZOffset: -10000
blood7:
	idle: splat1
		Start: 5
		Offset: 3, 4
		ZOffset: -1000
blood8:
	idle: splat2
		Start: 5
		Offset: 4, 1
		ZOffset: -10000
blood9:
	idle: splat3
		Start: 5
		Offset: 7, -7
		ZOffset: -10000
blood10:
	idle: splat3
		Start: 8
		Offset: -7, 7
		ZOffset: -10000
explosion:
	splat1: splat1
		Tick: 30
		Length: *
		BlendMode: Additive
	splat2: splat2
		Tick: 30
		Length: *
		BlendMode: Additive
	splat3: splat3
		Tick: 30
		Length: *
		BlendMode: Additive
