ChainGunII:
	Inherits: ChainGun
	Report: HueyShoot.wav
ChainGunIII:
	Inherits: ChainGun
	Report: euroshoot2.wav
ChainGunIV:
	Inherits: ChainGun
	Report: euroshoot3.wav
	Range: 7c0
ChainGunV:
	Inherits: ChainGun
	Range: 7c0

ParaFire:
	ReloadDelay: 1
	Range: 8c0
	MinRange: 1c0
	Report: gun13.aud
	Burst: 1
	BurstDelays: 1
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
		Inaccuracy: 513
	Warhead@1Dam: SpreadDamage
		Spread: 275
		Damage: 3577
		Versus:
			None: 65
			Wood: 8
			Light: 60
			Heavy: 10
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Spread: 1250
		Explosions: piffs
		InvalidImpactTypes: Water
	Warhead@3Eff: CreateEffect
		Spread: 1250
		Explosion: napalm
		ImpactSound: kaboom25.aud
		Delay: 1
		ValidTargets: Ground, Air, Trees
	Warhead@4Eff: CreateEffect
		Spread: 1250
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 2
		ValidTargets: Ground, Air, Ship, Trees
	Warhead@5EffWater: CreateEffect
		Spread: 1250
		Explosion: water_piffs
		ValidImpactTypes: Water

PlasmaPuff:
	ReloadDelay: 85
	Range: 5c0
	Burst: 4
	BurstDelay: 3
	Report: dsplasma.aud
	Projectile: Bullet
		Speed: 204
		Inaccuracy: 250
		Image: plasma
		Shadow: True
	Warhead@1Dam_impact: SpreadDamage
		Spread: 713
		Damage: 6000
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 20
			Wood: 75
			Light: 75
			Heavy: 40
			Concrete: 50
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: firebl3.aud

Munch:
	Report: Munchymunchy.aud
	ReloadDelay: 20
	Range: 1c512
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Versus:
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

CannonBall:
	Inherits: ^Cannon
	ReloadDelay: 60
	Burst: 3
	Range: 4c0
	Report: ArachnotronGun.aud
	Projectile: Bullet
		Speed: 200
		Inaccuracy: 554
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		Spread: 50
		Damage: 5000
		Versus:
			None: 100
			Wood: 40
			Light: 30
			Heavy: 10
			Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: smallfire

Fireball:
	ReloadDelay: 75
	Range: 7c0
	Report: dsfirsht.aud
	Projectile: Bullet
		Speed: 250
		Image: fireball
		Blockable: false
		Inaccuracy: 506
	Warhead@1Dam_impact: SpreadDamage
		Spread: 300
		Damage: 8000
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 30
			Wood: 40
			Light: 80
			Heavy: 45
			Concrete: 30
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud

FireballAA:
	Inherits: ^AntiAirMissile
	ReloadDelay: 75
	Range: 7c0
	MinRange: 0c512
	Report: EliminatorAA.aud
	Projectile: Missile
		Arm: 3
		Speed: 270
		ContrailLength: 0
		TrailImage: fb2
		Image: fireball
		Inaccuracy: 128
		RangeLimit: 10c0
		HorizontalRateOfTurn: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 128
		Damage: 3000
		ValidTargets: Air
		Versus:
			None: 10
			Wood: 75
			Light: 35
			Heavy: 100
			Concrete: 50
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud

FireBurst:
	ReloadDelay: 120
	Range: 7c0
	Report: DemonShoot.aud
	Projectile: Bullet
		Trail: FB1
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1
		Image: fireball
		TrailImage: fb4
		RangeLimit: 1
		Speed: 200
		CloseEnough: 50
		ContrailLength: 5
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 55
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
	Warhead@3Eff: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: FireBurstImpact.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

PlasmaBurst:
	ReloadDelay: 100
	Range: 7c0
	Report: dsfirsht.aud
	Projectile: Bullet
		Speed: 100
		Blockable: false
		Image: plasma
		Inaccuracy: 100
		ContrailLength: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
	Warhead@4Eff_impact: CreateEffect
		Explosions: smallfire
		ImpactSounds: firebl3.aud
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
	Warhead@4Eff_impact: CreateEffect
		Explosions: plasmaburst_puff
		ImpactSounds: dsfirxpl.aud

Flamethrower:
	Inherits: ^Cannon
	ReloadDelay: 0
	Range: 8c0
	Burst: 15
	BurstDelay: 1
	Projectile: Bullet
		Speed: 180
		TrailImage: fb4
		Image: fb3
		LaunchAngle: 45
		Inaccuracy: 2000
		ValidTargets: Ground, Water, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 200
		Damage: 100
		ValidTargets: Ground
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 20
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: smallfire
		ImpactSounds: firebl3.aud
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm

MiniGun:
	ReloadDelay: 5
	Range: 7c0
	Report: RedeemerGun.aud
	Projectile: Bullet
		Speed: 682
		Image: 120MM
		Shadow: True
		Inaccuracy: 700
		TrailImage: smokey
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2000
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidImpactTypes: Water
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion_air

ShockShell:
	Inherits: ^Artillery
	ReloadDelay: 120
	Range: 13c0
	Burst: 1
	BurstDelay: 10
	Report: AA.aud
	ValidTargets: Ground, Water
	Projectile: Bullet
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 100
		Image: plasma
		RangeLimit: 1
		Speed: 230
		CloseEnough: 50
		ContrailLength: 40
	Warhead@1Dam: SpreadDamage
		Falloff: 100, 37, 14, 5, 0
		Spread: 426
		Damage: 22000
		ValidTargets: Ground, Water
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
	Warhead@3Eff: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: kaboom22.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: firebl3.aud
		ValidImpactTypes: Water

EliminatorAA:
	Inherits: ^AACannon
	ReloadDelay: 100
	Range: 12c0
	Report: EliminatorGun.aud
	ValidTargets: Air
	Projectile: Bullet
		Speed: 1150
		Image: 120MM
		RangeLimit: 15c0
		Blockable: false
		Inaccuracy: 1
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 700
		Damage: 10000
		ValidTargets: Air
		Versus:
			None: 40
			Wood: 10
			Light: 60
			Heavy: 10
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: plasma_puff

Lazer:
	ReloadDelay: 150
	Range: 12c0
	Report: raycharge.aud
	Projectile: LaserZap
		Speed: 1c282
		BeamWidth: 4
		BeamDuration: 100
		Color: FFFFFF
	Warhead@1Dam: SpreadDamage
		Spread: 500
		Damage: 32000
		ValidTargets: Ground, Water, Trees
		Versus:
			None: 1000
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: kaboom15.aud

Electricity:
	ReloadDelay: 150
	Range: 12c0
	Projectile: TeslaZap
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 10000
		Versus:
			None: 1000
		ValidTargets: Ground, Water, Trees
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 2

UfoCrash:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 5000
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: self_destruct
		ImpactSounds: moo.wav
	Warhead@5Eff: CreateEffect
		Explosions: glow_orange
		ExplosionPalette: special_red

UFOAGLaser:
	ReloadDelay: 6
	Range: 6c0
	Report: ufolas.wav
	Projectile: Bullet
		Image: blaster
		Speed: 400
		Inaccuracy: 0c512
		Palette: special_blue
	Warhead@1Dam: SpreadDamage
		Spread: 0c512
		Damage: 1000
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
			None_Fireproof: 25
			Light_Fireproof: 100
			Heavy_Fireproof: 100
			Reinforced: 40
			Satanic: 100
			Satanic_I: 95
			Satanic_II: 90
			Satanic_III: 85
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: energy_poof
		ExplosionPalette: special_blu2
		ImpactSounds: blaspoof.wav
	Warhead@3Eff: CreateEffect
		Explosions: glow_blue
		ExplosionPalette: special_blue_alpha50

UFOAALaser:
	ReloadDelay: 6
	Range: 10c0
	Report: ufolas.wav
	ValidTargets: Air
	Projectile: Bullet
		Image: blaster
		Speed: 400
		Inaccuracy: 0c512
		Palette: special_blue
	Warhead@1Dam: SpreadDamage
		Spread: 0c512
		Damage: 1000
		ValidTargets: Air
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
			None_Fireproof: 25
			Light_Fireproof: 100
			Heavy_Fireproof: 100
			Reinforced: 40
			Satanic: 100
			Satanic_I: 95
			Satanic_II: 90
			Satanic_III: 85
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: energy_poof
		ExplosionPalette: special_blu2
		ImpactSounds: ppoof.wav
	Warhead@3Eff: CreateEffect
		Explosions: glow_blue
		ExplosionPalette: special_blue_alpha50

UFOBeam:
	ReloadDelay: 4
	Range: 2c512
	Report: bleep5.aud
	ValidTargets: Ground
	Projectile: Bullet
		Image:
		Speed: 2c512
	Warhead@1Dam: SpreadDamage
		Spread: 2c512
		Damage: 500
		ValidTargets: Ground
		Versus:
			None: 75
			Wood: 25
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath

Blood:
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 1
		Damage: 100
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		ValidTargets: Ground
	Warhead@2Eff: CreateEffect
		Explosions: splat1, splat2
		ExplosionPalette: special_red
	Warhead@3Eff: CreateEffect
		Delay: 4
		Explosions: splat1, splat2
		ExplosionPalette: special_red
	Warhead@4Eff: CreateEffect
		Delay: 8
		Explosions: splat3
		ExplosionPalette: special_red
