https://github.com/SoScared/Red-Alert-Unplugged/wiki/Playtest-1.7-Changelog

### 1.7.1

* Removed smart-targeting vs buildings.
* Changed British Spy advantage to properties besides price and increased Silenced PKK range, 2c512 -> 4c0.
* Added 2c512 death-vision to vehicle husks.
* Changed MAD Tank into a wide AOE unit.
* Buffed Naval units and structures - including Transport to carry up to 15 infantry.
* Buffed MiGs Heavy Damage and HP.
* Nerfed Artillery damage vs none,  85% -> 80%.

### 1.7.2

* Added vision and weapons' increase for all but a few units and structures (see full list [here](https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance#values-for-map-playtest-176)).
* Buffed Light Tank HP, 220 -> 230
* Buffed GAP and MGG shroud range, 6c0 -> 7c256.
* Buffed France Fake Structure's damage threshold, 10% -> 20%.

### 1.7.3

* Buffed dog HP, 18 -> 25.
* Buffed Chrono Tank Chrono distance, 12->14 and damage vs infantry, 25% -> 50%.
* Buffed Ranger HP, 150 -> 160.
* Buffed Battle Tanks' damage vs heavy, 115% -> 120%.
* Buffed Chinook HP, 140 -> 160.

### 1.7.4

* Buffed Chrono Tank damage vs Heavy, 100% -> 110% and vision range, 7c256 -> 8c0.
* Buffed Phase Transport cloak delay, 250 -> 175.
* Streamlined cloak detection to 6c0, except Pillbox/Flame Turret with 4c0.
* Removed detection for the Mammoth Tank.
* Nerfed Pillbox/Flame Turret HP, 400 -> 350.
* Camo Pillbox prize increase, $700 -> $800.
* Further increased French Fake Structure's damage threshold, 20% -> 25%.
* Added faction specific units - German Medium Tank, British Sniper, Ukrainian Mammoth KV-8.

### 1.7.5

* Fixed errors in new units' prerequisites, husks and SHP fixes.
* Radar Dome price reduced, $1800 -> $1600.
* MiG salvo count halved, damage doubled.
* British Sniper drop timer reduced, 5min. -> 4min.
* Selling Chronosphere has a (very) low chance of emitting Einstein.
* Added stealth detection to vehicles, 1c512 (1 cell, all directions).

### 1.7.6

* Removed (1c512) stealth detection from MCV, Harvester, Ranger, Demo/Supply Truck, Minelayer, V2 and Artillery.
* Ranger gaining armament traits with various infantry garrisons (see full list [here](https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance#vehicles)).
* Re-arranged some hotkey/production slot positions for convenience - Allies/Soviet Vehicles + Allies Aircraft.
* British Sniper Drop attached to Radar Dome.
* Buffed British Sniper HP, 60 -> 80
* Mammoth KV-8 Flame weapon targets all vehicles.
* Chinook hovers idle with Attack Move command.
* Buffed Medium/Heavy/Mammoth Tank vs Light, 75% -> 90%
* Buffed Light Tank HP, 230 -> 240
* Removed auto-targeting vs enemy captured neutral/civilian structures.
* Added swim ability to Tanya.

### 1.7.7

* Altered Ranger armament traits (see full list [here](https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance#vehicles)).
* Increased Badger (Paradrop) speed, 149 -> 164.
* Added author credits for various code and assets.
* Reverted speed buff for the British Sniper (too recognizable), buffed HP, 35 -> 50

### 1.7.8

* New faction specialty units removed. Stored for later playtest rounds post-release.
* Medium Tank, damage vs Heavy 120 -> 140.
* Heavy/Mammoth Tank vs Heavy 120 -> 125.
* Gap Generator/MGG available with Radar Dome.
* Dog HP, 25 -> 30

### Alpha (1.7.9)

* Gap Generator, cost $900, up from $800
* MGG, cost $1100, down from $1200
* Spy Plane, reveal range 12c0, up from 10c0
* Altered Ranger armament traits (see full list [here](https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance#vehicles)).

### Alpha, Release Upgrade

* Tesla Tank, Damage 8500, down from 10000 (-15%)
* Altered Ranger armament traits (see full list [here](https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance#vehicles)).

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**Unplugged Alpha, Release Upgrade full map pack (.zip):**

https://www.dropbox.com/s/a6wjcgocn88eiv5/Unplugged