Player:
	Shroud:
		FogLocked: True
		FogEnabled: True
		ExploredMapLocked: True
		ExploredMapEnabled: True
	PlayerResources:
		DefaultCashLocked: True

^Crate:
	Crate:
		Lifetime: 999

^Palettes:
	PaletteFromFile@static:
		Name: staticterrain
		Filename: temperatcnc.pal
		ShadowIndex: 4

World:
	LuaScript:
		Scripts: mini.lua
	MissionData:
		Briefing: Welcome to last MCV standing\nThis is a fun Map and mostly depends on luck\nDrive around with your MCV and try to survive the bombardment\nYour MCV can´t deploy, but it can chronoshift\nThe Ground will break so keep moving, because your MCV can´t swim\nThere are also some Healcrates, but use them wisely\nLast MCV alive wins\nMap done by V ( Trempler )
	CrateSpawner:
		Enabled: True
		Locked: True
		Minimum: 12
		Maximum: 12
		SpawnInterval: 600
		WaterChance: 100
		InitialSpawnDelay: 600
	MPStartLocations:
	SpawnMPUnits:
	StartGameNotification:
	MapBuildRadius:
		AllyBuildRadiusLocked: True
		AllyBuildRadiusEnabled: False
	MapOptions:
		TechLevelLocked: True
		ShortGameLocked: True
		ShortGameEnabled: True
		GameSpeed: default
	WeatherOverlay:
		ChangingWindLevel: true
		WindLevels: -5, -3, -2, 0, 2, 3, 5, 6
		WindTick: 750, 1250
		InstantWindChanges: false
		UseSquares: true
		ParticleSize: 1, 2, 3, 4
		ScatterDirection: -1, 1
		Gravity: 1.00, 1.50
		SwingOffset: 1.0, 1.5
		SwingSpeed: 0.001, 0.025
		SwingAmplitude: 1.0, 1.5
		ParticleColors: FF0000, FFE400, AAFF00, 00FF64, 00F7FF, 5D00FF, FF00E8
		LineTailAlphaValue: 0
	GlobalLightingPaletteEffect:
		Red: 1.35
		Green: 1.35
		Blue: 1.35
		Ambient: 1.00

BRIK:
	Health:
		HP: 40000

HPAD:
	Health:
		HP: 40000

AFLD:
	Health:
		HP: 40000

BADR:
	Inherits: ^NeutralPlane
	ParaDrop:
		DropRange: 4c0
	Health:
		HP: 800
	Armor:
		Type: Light
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 5
		Speed: 149
		Repulsable: False
		MaximumPitch: 56
	Tooltip:
		Name: V Crate Delivery
	SpawnActorOnDeath:
		Actor: BADR.Husk

BADR.Husk:
	Inherits: ^PlaneHusk
	Tooltip:
		Name: Badger
	Aircraft:
		TurnSpeed: 5
		Speed: 149
	SmokeTrailWhenDamaged@0:
		Offset: -432,560,0
		Interval: 2
		MinDamage: Undamaged
	SmokeTrailWhenDamaged@1:
		Offset: -432,-560,0
		Interval: 2
		MinDamage: Undamaged
	RenderSprites:
		Image: badr
	-RevealOnDeath:
	SpawnActorOnDeath:
		Actor: HEALCRATE
AGUN:
	Tooltip:
		Name: V Air Defence
	-RequiresPower:
	-CanPowerDown:
	Power:
		Amount: 60
	Health:
		HP: 400000
MCV:
	Inherits: ^Vehicle
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 90
		Prerequisites: fix, ~techlevel.medium
		BuildDuration: 2500
		BuildDurationModifier: 40
		Description: Can Chronoshift.\n  Unarmed
	Valued:
		Cost: 2000
	Tooltip:
		Name: Mobile Construction V
	Selectable:
		Priority: 4
	SelectionDecorations:
		VisualBounds: 42,42
	RenderSprites:
		Scale: 0.5
	Health:
		HP: 4000
	SelfHealing:
		Step: 3
		Delay: 30
		HealIfBelow: 4000
	Armor:
		Type: Light
	Mobile:
		Speed: 150
		Crushes: wall, mine, crate, infantry
	RevealsShroud:
		Range: 10c0
	MustBeDestroyed:
		RequiredForShortGame: true
	-BaseBuilding:
	-Transforms:
	SpawnActorOnDeath:
		Actor: MCV.Husk
	Explodes:
		Weapon: AtomicX
		EmptyWeapon: AtomicX
	GpsPower:
		PauseOnCondition: disabled
		Icon: mcvmin
		OneShot: yes
		ChargeTime: 1000
		Description: MCV
		LongDesc: This Player is still alive\nWhat a lucky bastard.
		RevealDelay: 15
		LaunchSpeechNotification: SatelliteLaunched
		DisplayTimerStances: Ally, Neutral, Enemy
	PortableChrono:
		ChargeDelay: 666
	Contrail:
		Offset: -853,0,0
		ContrailWidth: 2c526
	SmokeTrailWhenDamaged:
		Offset: -853,0,0
		Interval: 2
	RenderNameTag:
		MaxLength: 15

CA:
	Inherits: ^Ship
	Inherits@AUTOTARGET: ^AutoTargetGround
	Buildable:
		Queue: Ship
		BuildAtProductionType: Boat
		BuildPaletteOrder: 50
		Prerequisites: ~syrd, atek, ~techlevel.high
		BuildDuration: 2000
		Description: Very slow long-range ship.\n  Strong vs Buildings, Ground units\n  Weak vs Naval units, Aircraft
	Valued:
		Cost: 2400
	Tooltip:
		Name: V Space Cruiser
	Health:
		HP: 80000
	Armor:
		Type: Heavy
	Mobile:
		TurnSpeed: 3
		Speed: 40
	RevealsShroud:
		Range: 49c0
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 49c0
	Turreted@PRIMARY:
		Turret: primary
		Offset: -864,0,128
		TurnSpeed: 3
	Turreted@SECONDARY:
		Turret: secondary
		Offset: 768,0,128
		TurnSpeed: 3
	Armament@PRIMARY:
		Turret: primary
		Weapon: SubMissile
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@PRIMARY1:
		Turret: primary
		Weapon: SubMissile2
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@PRIMARY2:
		Turret: primary
		Weapon: SubMissile3
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@PRIMARY3:
		Turret: primary
		Weapon: SubMissile4
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Turret: secondary
		Weapon: SubMissile5
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@SECONDARY1:
		Name: secondary
		Turret: secondary
		Weapon: SubMissile6
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@SECONDARY2:
		Name: secondary
		Turret: secondary
		Weapon: SubMissile7
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleOverlay:
	SelectionDecorations:
		VisualBounds: 44,44
	WithSpriteTurret@PRIMARY:
		Turret: primary
	WithSpriteTurret@SECONDARY:
		Turret: secondary

GUN:
	Health:
		HP: 80000
	Explodes:
		Weapon: Atomic
		EmptyWeapon: Atomic

maptile1:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile2:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile3:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile4:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile5:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile6:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile7:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile8:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile9:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile10:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile11:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile12:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile13:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile14:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile15:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile16:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile17:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile18:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile19:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile20:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile21:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile22:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile23:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile24:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile25:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile26:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile27:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile28:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

maptile29:
	Inherits@1: ^SpriteActor
	Inherits@shape: ^1x1Shape
	Targetable:
		TargetTypes: Ground, Water, Bridge
		RequiresForceFire: true
	RenderSprites:
		Scale: 0.4
		Palette: staticterrain
	WithSpriteBody:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	AlwaysVisible:
	ScriptTriggers:
	EditorTilesetFilter:
		Categories: System
	Health:
		HP: 200000
	Armor:
		Type: Concrete
	Explodes:
		Weapon: SmallBuildingExplode
		EmptyWeapon: SmallBuildingExplode

