^SubMissileDefault:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 100
	Range: 48c0
	Burst: 1
	Projectile: Missile
		Speed: 234
		Inaccuracy: 30c614
		HorizontalRateOfTurn: 15
		RangeLimit: 48c0
		LaunchAngle: 120
		Image: TWINKLE1
		TrailImage: smokey
		ContrailLength: 20
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 100
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 40
			Wood: 40
			Light: 30
			Heavy: 30
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud

SubMissile:
	Inherits: ^SubMissileDefault
	Range: 48c0
	TargetActorCenter: true
	-Projectile:
	Projectile: Bullet
		ContrailColor: FF0000
		Speed: 162
		Blockable: false
		LaunchAngle: 120
		Inaccuracy: 10c614
		Image: TWINKLE1
		Shadow: True
		TrailImage: smokey
		ContrailLength: 20

SubMissile2:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE1
		ContrailColor: FFE400

SubMissile3:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE1
		ContrailColor: AAFF00

SubMissile4:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE3
		ContrailColor: 00FF64

SubMissile5:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE3
		ContrailColor: 00F7FF

SubMissile6:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE2
		ContrailColor: 5D00FF

SubMissile7:
	Inherits: ^SubMissileDefault
	Projectile: Bullet
		Image: TWINKLE2
		ContrailColor: FF00E8

AtomicX:
	Inherits: Atomic
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSounds: dies.wav
		Delay: 1
		VictimScanRadius: 0