Player:
	Shroud:
		FogLocked: True
		FogEnabled: True
		ExploredMapLocked: True
		ExploredMapEnabled: False
	PlayerResources:
		DefaultCashLocked: True

World:
	LuaScript:
		Scripts: dark16.lua, waves.lua
	MissionData:
		Briefing: -------------------------------------[INCOMING TRANSMISSION]-------------------------------------\nGREAT NEWS! The last couple weeks we have made amazing progress thanks to \nProf. Kugelschreiber! The professor has not only mathematically proven the existence of \nthe 16th Darkmap, but in fact he has also found a way to synthesize it!\n\nIf his calculations are correct, the map is so beautiful that any mortal who lays eyes on the map will be forgiven for all their sins and live an eternal life! Needless to say we are very excited and immediately started preparations to synthesize the map! \n\nFor thi..[CONNECTING]..d signal, do you still copy? Ok, good. Eversinc..[CONNECTING]\ndrug induced volleyball tournaments..[CONNECTING]..cram a pear into..\n[CONNECTING]..errible mistake!!..[CONNECTING]..HELP!!..[CONNECTION FAILED]\n---------------------------------------[END OF TRANSMISSION]---------------------------------------\n
	CrateSpawner:
		Enabled: False
		Locked: True
	-MPStartLocations:
	-SpawnMPUnits:
	-StartGameNotification:
	MapBuildRadius:
		AllyBuildRadiusLocked: True
		AllyBuildRadiusEnabled: False
	MapOptions:
		TechLevelLocked: True
		ShortGameLocked: True
		ShortGameEnabled: True
		GameSpeed: default
	WeatherOverlay:
		WindTick: 150, 550
		UseSquares: false
		ScatterDirection: 0, 0
		Gravity: 8.00, 12.00
		SwingOffset: 0, 0
		SwingSpeed: 0, 0
		SwingAmplitude: 0, 0
		ParticleColors: 304074, 28386C, 202C60, 182C54
		LineTailAlphaValue: 150
		ParticleSize: 1, 1
	GlobalLightingPaletteEffect:
		Red: 0.85
		Green: 1.05
		Blue: 1.05
		Ambient: 0.55
	FlashPaletteEffect@LIGHTNINGSTRIKE:
		Type: LightningStrike
	PaletteFromFile@spidercostume:
		Name: spidercostume
		Filename: spideypalette.pal
		Tileset: temperat
		ShadowIndex: 4
		AllowModifiers: false
	PaletteFromFile@pinky:
		Name: pinky
		Filename: pinky.pal
		ShadowIndex: 1
		AllowModifiers: false

FakeMCV:
	AlwaysVisible:
	Immobile:
	RenderSprites:
		Image: mcv
	WithSpriteBody:
	BodyOrientation:
		QuantizedFacings: 1
	AutoSelectionSize:
	MustBeDestroyed:
		RequiredForShortGame: true
	RevealsShroud:
		Range: 4c0
	Tooltip:
		Name: Mobile Construction Vehicle

HideMapCrate:
	Inherits: ^Crate
	HideMapCrateAction:

IronCurtainCrate:
	Inherits: ^Crate
	GrantExternalConditionCrateAction@invuln:
		Effect: invuln
		Notification: ironcur9.aud
		Condition: Kinvulnerability
		Duration: 1050
	RenderSprites:
		Image: scrate

^KIronCurtainable:
	WithColoredOverlay@KIRONCURTAIN:
		RequiresCondition: Kinvulnerability
	DamageMultiplier@KIRONCURTAIN:
		RequiresCondition: Kinvulnerability
		Modifier: 0
	TimedConditionBar@K:
		Condition: Kinvulnerability
	ExternalCondition@KINVULNERABILITY:
		Condition: Kinvulnerability

^IronCurtainable:
	Inherits: ^KIronCurtainable

^Infantry:
	Inherits@KIC: ^KIronCurtainable

FakeE6:
	Inherits: E6
	-Buildable:
	-RevealsShroud:
	RenderSprites:
		Image: e6

MISS:
	Cargo:
		MaxWeight: 11
		Types: Infantry

EinTanya:
	Inherits: E7
	-Buildable:
	-Crushable:
	-Passenger:
	Health:
		HP: 285
	Armor:
		Type: Light
	Voiced:
		VoiceSet: KugelVoice
	-AnnounceOnBuild:
	WithInfantryBody:
		DefaultAttackSequence: run
	RenderSprites:
		Image: einstein
	Tooltip:
		Name: Prof. Kugelschreiber
	SpawnActorOnDeath:
		Actor: IronCurtainCrate
	Armament@PRIMARY:
		Weapon: Colt55
	Armament@SECONDARY:
		Weapon: Colt55
	Mobile:
		Speed: 71
		Voice: Action
	Guard:
		Voice: Action
	-Demolition:

camera.small:
	Inherits: CAMERA
	RevealsShroud:
		Range: 2c0

camera.medium:
	Inherits: CAMERA
	RevealsShroud:
		Range: 2c512

^DarkCivilian:
	Inherits: ^CivInfantry
	-Wanders:
	RevealsShroud:
		Range: 2c512
	RenderSprites:
		Image: c3

DCiv1:
	Inherits: ^DarkCivilian
	Tooltip:
		Name: Mark O'Donnels

DCiv2:
	Inherits: ^DarkCivilian
	Tooltip:
		Name: SoScared

DCiv3:
	Inherits: ^DarkCivilian
	Tooltip:
		Name: Gimli, son of Glóin

DCiv4:
	Inherits: ^DarkCivilian
	RenderSprites:
		Image: c2
	Tooltip:
		Name: Joseph Fritzl

DCiv5:
	Inherits: ^DarkCivilian
	RenderSprites:
		Image: c2
	Tooltip:
		Name: Jazz "64H" Mechanical Man

DCiv6:
	Inherits: ^DarkCivilian
	Tooltip:
		Name: Chad T.

DCiv7:
	Inherits: ^DarkCivilian
	Tooltip:
		Name: Joey Buttafuoco

DCiv8:
	Inherits: ^DarkCivilian
	RenderSprites:
		Image: c1
	Tooltip:
		Name: Gobby

DCiv9:
	Inherits: ^DarkCivilian
	RenderSprites:
		Image: c1
	Tooltip:
		Name: Tuguro

GNRL:
	RevealsShroud:
		Range: 2c0
	Selectable:
		Class: GNRL
	Tooltip:
		Name: Chief

MONSTEREGG:
	Inherits: ^BasicBuilding
	Health:
		HP: 2000
	Valued:
		Cost: 2000
	Armor:
		Type: Heavy
	Selectable:
		Bounds: 29,50,0,0
	RepairableBuilding:
	WithSpriteBody:
	Tooltip:
		Name: Egg
	RenderSprites:
		Image: godzillaegg
	ShakeOnDeath:
		Intensity: 50
	Explodes:
		Type: Footprint
		Weapon: EggExplode
		EmptyWeapon: EggExplode
	FrozenUnderFog:
	Targetable:
		TargetTypes: Ground, C4, DetonateAttack, Structure

^Monster:
	Inherits: ^AutoTargetAllAssaultMove
	GivesBounty:
		Percentage: 25
	AppearsOnRadar:
		UseLocation: yes
	Valued:
		Cost: 500
	Buildable:
		Queue: Infantry
		BuildAtProductionType: Soldier
		BuildPaletteOrder: 10
		Prerequisites: ~disabled
	Mobile:
		Crushes: mine
		SharesCell: false
		TerrainSpeeds:
			Clear: 90
			Rough: 80
			Road: 100
			Bridge: 100
			Ore: 80
			Gems: 80
			Beach: 80
		TurnSpeed: 8
		Speed: 50
	Health:
		HP: 300
	HitShape:
		Type: Circle
			Radius: 128
	Armor:
		Type: None
	RevealsShroud:
		Range: 5c0
	SelectionDecorations:
	Selectable:
		Bounds: 24,24,0,-4
	AutoTarget:
		InitialStance: AttackAnything
		ScanRadius: 10
	WithInfantryBody:
		IdleSequences: idle
		MinIdleWaitTicks: 12
		MaxIdleWaitTicks: 50
		StandSequences: idle
		MoveSequence: run
		DefaultAttackSequence: shoot
	HiddenUnderFog:
	GivesExperience:
	DrawLineToTarget:
	ActorLostNotification:
	CombatDebugOverlay:
	Guard:
	Guardable:
	BodyOrientation:
	Huntable:
	UpdatesPlayerStatistics:
	AttackFrontal:
		Voice: Action
	AttackMove:
		Voice: Action
	WithMuzzleOverlay:
	Targetable:
		TargetTypes: Ground
	WithDeathAnimation:
		DeathSequencePalette: spidercostume
		DeathPaletteIsPlayerPalette: False
		DeathSequence: die
		UseDeathTypeSuffix: false
	ScriptTriggers:
	AnnounceOnKill:
	SelfHealing:
		Step: 10
		Ticks: 25
		HealIfBelow: 1
		DamageCooldown: 375
	DeathSounds:
		Voice: Die
	Explodes:
		Weapon: UnitExplodeSmall
		EmptyWeapon: UnitExplodeSmall
	Voiced:
		VoiceSet: MutatedVoices
	WithDamageOverlay:

PVICE:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 200
		BuildAtProductionType: Soldier
		Prerequisites: ~bio, dome
		IconPalette: spidercostume
		Description: Bites enemies \n that munches on enemies\n Strong vs Infantry.
	Valued:
		Cost: 100
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Mutant
	Selectable:
		Voice: Select
		Bounds: 18,18,-3,-2
	Health:
		HP: 140
	Armor:
		Type: None
	Mobile:
		Voice: Move
		Speed: 85
		SharesCell: true
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: Munch
	-Explodes:
	AutoTarget:
		InitialStance: AttackAnything
		ScanRadius: 2
	Targetable:
		TargetTypes: Ground, Infantry
	RenderSprites:
		Image: pvice
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: player
		CrushedSequence: die
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		MinIdleWaitTicks: 12
		MaxIdleWaitTicks: 50
		StandSequences: idle
		MoveSequence: idle
	Voiced:
		VoiceSet: MutatedVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	ConditionManager:
	-WithDamageOverlay:

BSPI:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 199
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Demon that self destructs sending\n a fiery shockwave nearest its victims.
	Valued:
		Cost: 700
	Crushable:
		CrushSound: squishy2.aud
	Tooltip:
		Name: Arachnotron
	Selectable:
		Voice: Select
		Bounds: 24,24,0,-4
	Health:
		HP: 128
	Armor:
		Type: Light
	Mobile:
		Voice: Move
		Speed: 110
		SharesCell: true
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: CannonBall
		MuzzleSequence: muzzle
		LocalOffset: 300, 0, 150
		FireDelay: 1
	-Explodes:
	AutoTarget:
	Targetable:
		TargetTypes: Ground, Infantry
	RenderSprites:
		Image: bspi
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
		CrushedSequence: die
		CrushedSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: idle
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: ArachnotronVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	ConditionManager:
	-WithDamageOverlay:

REVE:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 199
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Demon that self destructs sending\n a fiery shockwave nearest its victims.
	Valued:
		Cost: 850
	Tooltip:
		Name: Revenant
	Health:
		HP: 200
	Armor:
		Type: Heavy
	Selectable:
		Bounds: 20,32,0,-10
		Voice: Select
	Mobile:
		Voice: Move
		Speed: 70
		Crushes: wall, mine, crate
		SharesCell: false
	RevealsShroud:
		Range: 5c0
	AutoTarget:
	RenderSprites:
		Image: reve
		Palette: spidercostume
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: RevenantVoices
		Volume: 3
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Move
	ConditionManager:
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: Fireball
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@SECONDARY:
		Weapon: Fireball
		LocalOffset: 150, -320, 700
		FireDelay: 7
	Armament@THIRD:
		Weapon: FireballAA
		LocalOffset: 150, 320, 700
		FireDelay: 7
	Armament@FOURTH:
		Weapon: FireballAA
		LocalOffset: 150, -320, 700
		FireDelay: 9

IMP:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	ConditionManager:
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 200
		BuildAtProductionType: Soldier
		Prerequisites: ~bio, dome
		Description: Sprays flames upon victims \n Strong vs Infantry.
	BodyOrientation:
	Valued:
		Cost: 1150
	Tooltip:
		Name: Imp
	Health:
		HP: 450
	Armor:
		Type: Heavy
	Voiced:
		VoiceSet: ImpVoices
		Volume: 3
	Selectable:
		Voice: Select
		Bounds: 20,32,0,-10
	AnnounceOnKill:
		Voice: Kill
	Mobile:
		Voice: Move
		Speed: 45
		Crushes: wall, mine, crate, heavywall
		SharesCell: true
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Action
	RenderSprites:
		Image: imp
		Palette: spidercostume
	-WithDamageOverlay:
	Armament@PRIMARY:
		Weapon: PlasmaPuff
		LocalOffset: 256, 256, 600, 256, -256, 600

PINKY:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	ConditionManager:
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 199
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Demon that self destructs sending\n a fiery shockwave nearest its victims.
	-WithDamageOverlay:
	Valued:
		Cost: 1500
	Tooltip:
		Name: Demon
	Health:
		HP: 800
	Armor:
		Type: Wood
	Mobile:
		Voice: Move
		Speed: 55
		Crushes: wall, mine, crate, heavywall
	Selectable:
		Voice: Select
	AutoTarget:
	Armament@PRIMARY:
		LocalOffset: 600,0,0
		Weapon: FireBurst
		FireDelay: 1
	Voiced:
		VoiceSet: PinkVoices
		Volume: 7
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	SelectionDecorations:
		VisualBounds: 27,31,0,5
	WithFacingSpriteBody:
		StartSequence: muzzle
		Sequence: muzzle
	WithInfantryBody:
		DefaultAttackSequence: shoot
	WithDeathAnimation:
		DeathSequencePalette: pinky
		DeathPaletteIsPlayerPalette: false
	-Explodes:
	RenderSprites:
		Image: pinky
		Scale: 1
		Palette: pinky
	Targetable:
	BodyOrientation:

MANC:
	Inherits: ^Monster
	Inherits@2: ^GainsExperience
	Inherits@3: ^SpriteActor
	Buildable:
		Queue: Vehicle
		BuildAtProductionType: Vehicle
		BuildPaletteOrder: 199
		Prerequisites: fix, atek, ~vehicles.allies, ~techlevel.high, ~bio
		Description: Demon that self destructs sending\n a fiery shockwave nearest its victims.
	Valued:
		Cost: 3500
	Tooltip:
		Name: Mancubus
	Mobile:
		Speed: 30
	Health:
		HP: 1000
	Armor:
		Type: Heavy
	Selectable:
		Voice: Select
		Bounds: 38,38,0,-7
	Mobile:
		TurnSpeed: 2
		Voice: Move
		Speed: 30
		Crushes: wall, mine, crate, infantry, heavywall
	RevealsShroud:
		Range: 5c0
	AutoTarget:
	RenderSprites:
		Image: manc
		Palette: spidercostume
	Armament@PRIMARY:
		Weapon: Flamethrower
		LocalOffset: 1200, 570, 400
	Armament@SECONDARY:
		Weapon: Flamethrower
		LocalOffset: 1200, -570, 400
	WithDeathAnimation:
		DeathSequence: die
		DeathSequencePalette: spidercostume
	WithInfantryBody:
		IdleSequences: idle
		DefaultAttackSequence: shoot
		StandSequences: idle
		MoveSequence: run
	Voiced:
		VoiceSet: MancubusVoices
		Volume: 7
	AnnounceOnKill:
		Voice: Kill
	DeathSounds:
		Voice: Die
	AttackMove:
		Voice: Move
	ConditionManager:
	-WithDamageOverlay:
