Colt55:
	ReloadDelay: 5
	Range: 7c0
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 50
		Damage: 150
		Versus:
			None: 100
			Wood: 15
			Light: 18
			Heavy: 6
			Concrete: 6
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		ValidTargets: Ground, Ship, Air, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge

Munch:
	Report: Munchymunchy.wav
	ReloadDelay: 20
	Range: 1c512
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Damage: 30
		Versus:
		Wood: 10
		Light: 30
		Heavy: 10
		Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

CannonBall:
	Inherits: ^Cannon
	ReloadDelay: 60
	Burst: 3
	Range: 4c0
	Report: aacanon3.aud
	Projectile: Bullet
		Speed: 200
		Inaccuracy: 554
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 50
		Versus:
		None: 100
		Wood: 40
		Light: 30
		Heavy: 10
		Concrete: 10
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: smallfire

PlasmaballAA:
	Inherits: ^AntiAirMissile
	ReloadDelay: 20
	Range: 6c0
	MinRange: 0c512
	Report: dsfirsht.aud
	Projectile: Missile
		Arm: 3
		Speed: 213
		ContrailLength: 0
		Image: plasma
		Inaccuracy: 128
		RangeLimit: 7c0
		HorizontalRateOfTurn: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 128
		Damage: 50
		ValidTargets: Air
		Versus:
		None: 10
		Wood: 75
		Light: 35
		Heavy: 100
		Concrete: 50
	Warhead@4Eff_impact: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: dsfirxpl.aud

Archer:
	Inherits: ^Artillery
	ReloadDelay: 85
	Range: 12c0
	Projectile: Bullet
		Speed: 204
		Image: fireball
		Blockable: false
		LaunchAngle: 62
		Inaccuracy: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 320
		Versus:
		None: 90
		Wood: 75
		Light: 60
		Heavy: 25
		Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: kaboom15.aud
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash

Incenerator:
	Inherits: ^Artillery
	ReloadDelay: 120
	Range: 13c0
	Burst: 1
	BurstDelay: 10
	Report: dsfirsht.aud
	ValidTargets: Ground, Water
	Projectile: Bullet
		Trail: FB1
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1
		Image: FB1
		RangeLimit: 1
		Speed: 200
		CloseEnough: 50
		ContrailLength: 5
	Warhead@1Dam: SpreadDamage
		Falloff: 100, 37, 14, 5, 0
		Spread: 2c0
		Damage: 80
		ValidTargets: Ground, Water
		Versus:
		None: 100
		Wood: 75
		Light: 100
		Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: kaboom22.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

Fireball:
	ReloadDelay: 75
	Range: 7c0
	Report: dsfirsht.aud
	Projectile: Bullet
		Speed: 250
		Image: fireball
		Blockable: false
		Inaccuracy: 506
	Warhead@1Dam_impact: SpreadDamage
		Spread: 768
		Damage: 80
		ValidTargets: Ground, Water, Trees
		Versus:
		None: 30
		Wood: 40
		Light: 80
		Heavy: 45
		Concrete: 30
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud

FireballAA:
	Inherits: ^AntiAirMissile
	ReloadDelay: 75
	Range: 9c0 # 12c0
	MinRange: 0c512
	Report: turret1.aud
	Projectile: Missile
		Arm: 3
		Speed: 300
		ContrailLength: 0
		TrailImage: fb2
		Image: fireball
		Inaccuracy: 128
		RangeLimit: 9c0
		HorizontalRateOfTurn: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 128
		Damage: 50
		ValidTargets: Air
		Versus:
		None: 10
		Wood: 75
		Light: 35
		Heavy: 100
		Concrete: 50
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: dsfirxpl.aud

PlasmaPuff:
	ReloadDelay: 85
	Range: 5c0
	Burst: 4
	BurstDelay: 3
	Report: dsplasma.aud
	Projectile: Bullet
		Speed: 204
		Inaccuracy: 250
		Image: plasma
		Shadow: True
	Warhead@1Dam_impact: SpreadDamage
		Spread: 213
		Damage: 40
		ValidTargets: Ground, Water, Trees
		Versus:
		None: 20
		Wood: 75
		Light: 75
		Concrete: 50
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@4Eff_impact: CreateEffect
		Explosions: small_napalm
		ImpactSounds: firebl3.aud

Flamethrower:
	Inherits: ^Cannon
	ReloadDelay: 0
	Range: 8c0
	Burst: 15
	BurstDelay: 1
	Projectile: Bullet
		Speed: 180
		TrailImage: fb4
		Image: fb3
		LaunchAngle: 45
		Inaccuracy: 2000
		ValidTargets: Ground, Water, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 200
		Damage: 1
		ValidTargets: Ground
		Versus:
		None: 90
		Wood: 10
		Light: 30
		Heavy: 20
		Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: smallfire
		ImpactSounds: firebl3.aud
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm

FireBurst:
	ReloadDelay: 120
	Range: 7c0
	Report: dsfirsht.aud
	Projectile: Bullet
		Trail: FB1
		Blockable: false
		LaunchAngle: 50
		Inaccuracy: 1
		Image: FB1
		RangeLimit: 1
		Speed: 200
		CloseEnough: 50
		ContrailLength: 5
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 320
		ValidTargets: Ground, Water, Trees
		Versus:
		None: 90
		Wood: 75
		Light: 60
		Heavy: 25
		Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 3
	Warhead@3Eff: CreateEffect
		Explosions: plasma_puff
		ImpactSounds: dsfirxpl.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

PlasmaBurst:
	ReloadDelay: 120
	Range: 5c0
	Report: dsfirsht.aud
	Projectile: Bullet
		Speed: 100
		Blockable: false
		Image: plasma
		Inaccuracy: 1000
		ContrailLength: 10
	Warhead@1Dam_impact: SpreadDamage
		Spread: 500
		Damage: 320
		ValidTargets: Ground, Water, Trees
		Versus:
		None: 90
		Wood: 75
		Light: 60
		Heavy: 25
		Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
	Warhead@4Eff_impact: CreateEffect
		Explosions: smallfire
		ImpactSounds: firebl3.aud
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 10
	Warhead@8Eff_areanuke1: CreateEffect
		Explosions: smallfire
		ImpactSounds:
		Delay: 15
	Warhead@4Eff_impact: CreateEffect
		Explosions: plasmaburst_puff
		ImpactSounds: dsfirxpl.aud

RailGun:
	ReloadDelay: 150
	Range: 7c0
	MinRange: 3c0
	Report: tank5.aud
	Burst: 5
	BurstDelay: 1
	Projectile: LaserZap
		Speed: 1c282
		BeamWidth: 4
		BeamDuration: 5
		Color: FFFFFF
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 220
		Versus:
		None: 90
		Wood: 75
		Light: 60
		Heavy: 25
		Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

MiniGun:
	ReloadDelay: 3
	Range: 6c0
	MinRange: 0c768
	Report: gun13.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
		None: 120
		Wood: 50
		Light: 60
		Heavy: 25
		Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water

RocketLauncher:
	ReloadDelay: 150
	Range: 13c512
	MinRange: 0c512
	Report: missile6.aud
	ValidTargets: Ground, Water
	Burst: 2
	BurstDelay: 15
	Projectile: Missile
		Speed: 113
		Arm: 2
		Blockable: false
		TrailImage: smokey
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		HorizontalRateOfTurn: 15
		RangeLimit: 15c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		ValidTargets: Ground, Water
		Versus:
		None: 10
		Wood: 75
		Light: 35
		Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

EggExplode:
	Inherits: BuildingExplode
	Report: eggcracking