EXTRACASH:
	Inherits: ^TechBuilding
	CashTrickler:
		Period: 50
		Amount: 50
		ShowTicks: true
	Building:
		Footprint: x
		Dimensions: 1,1
	Tooltip:
		Name: Oil Derrick
	SpawnActorOnDeath:
		Actor: V19.Husk
	RenderSprites:
		Image: V19
	-Selectable:
	-Targetable:
	DamageMultiplier:
		Modifier: 0

CASH:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: cash
		PlayerPalette: raplayer
	CashTrickler:
		Period: 25
		Amount: 2
		ShowTicks: true
	Valued:
		Cost: 400
	Tooltip:
		Name: Economic Center
	Buildable:
		BuildPaletteOrder: 110
		Queue: Defenses.Fact
		BuildLimit: 1 
		IconPalette: ra
		Description: Provides economic tech tree.
		Prerequisites: cashtech1, !cash, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 200
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer	
	ProvidesPrerequisite@self: 
		Prerequisite: cash 
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 

CASH2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: stockm
	Valued:
		Cost: 400
	Tooltip:
		Name: Stock Market
	Buildable:
		BuildPaletteOrder: 140
		Queue: Defenses.Fact
		BuildLimit: 1 
		Prerequisites: cashtech2, cash, !cash2, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Description: Provides better economic tech tree.\nEvery minute you earn 10% of you opponents' combined cash.
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 300
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@self: 
		Prerequisite: cash2
		RequiresPrerequisites: cash
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
 
CASH3:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: cash3
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Bounty Station
	Buildable:
		BuildPaletteOrder: 170
		Queue: Defenses.Fact
		BuildLimit: 1 
		Prerequisites: cashtech3, cash2, !cash3, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		IconPalette: ra
		Description: You earn a percent of the value of the units you kill.
	Building:
		Footprint: __ xx xx ==
		Dimensions: 2,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 300
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer	
	ProvidesPrerequisite@self: 
		Prerequisite: cash3  
		RequiresPrerequisites: cash2
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
 
OILER:
	Inherits: ^BaseBuilding2
	SelectionDecorations:
		VisualBounds: 24,24,0,-3     
	RenderSprites:
		Image: oiler
		PlayerPalette: raplayer
	CashTrickler:
		Period: 50
		Amount: 6
		ShowTicks: true
		RequiresCondition: cash
	GrantConditionOnPrerequisite@cash:
		Condition: cash
		Prerequisites: cash   
	Valued:
		Cost: 650
	Tooltip:
		Name: Oil Pump
	Buildable:
		BuildPaletteOrder: 120
		Queue: Defenses.Fact
		BuildLimit: 1
		IconPalette: ra
		Prerequisites: cash, ~!oiler, ~!oilert2
		Description: Generates cash.\n\nRequires Economic Center to operate!
	Building:
		Footprint: x
		Dimensions: 1,1
	-Selectable:
	Health:
		HP: 200
	RevealsShroud:
		Range: 5c0
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	WithDeathAnimation:
		DeathSequencePalette: raplayer		 
 

OILER2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x1Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: oiler2
		PlayerPalette: raplayer
	CashTrickler:
		Period: 60
		Amount: 6
		ShowTicks: true
		RequiresCondition: cash && givecash
	GrantConditionOnPrerequisite@cash:
		Condition: cash
		Prerequisites: cash   
	Valued:
		Cost: 1200
	Tooltip:
		Name: Large Oil Pump
	Building:
		Footprint: __ xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	-Targetable:
	-Sellable:
	Health:
		HP: 400
	RevealsShroud:
		Range: 5c0
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	GrantConditionOnPrerequisite:
		Condition: givecash
		Prerequisites: oiler2build1
	WithDeathAnimation:
		DeathSequencePalette: raplayer	  
	WithIdleAnimation:
		Sequences: active
		Interval: 0
		Condition: givecash
	-ProximityExternalCondition@topCommando:
        
ARRAY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x1Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: array
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Secret Upgrades Monitoring Station
	Buildable:
		BuildPaletteOrder: 180
		Queue: Defenses.Fact
		BuildLimit: 1
		IconPalette: ra
		Prerequisites: labnew, nukenew, lammo, flytow, !array, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Description: Enables the research of unit specific upgrades.
	Building:
		Footprint: __ xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer 
	Production:
		Produces: Upgrade.Array
	ProductionQueue@FactBuilding:
		Type: Upgrade.Array
		Factions: gdi, nod
		Group: Vehicle
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
	Exit@1:
		SpawnOffset: 0,0,0
		ExitCell: 0,0
		ExitDelay: 0
	ProvidesPrerequisite@self: 
		Prerequisite: array
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
		
LABNEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: bio
	Valued:
		Cost: 400
	Tooltip:
		Name: Experimental Weapons Center
	Buildable:
		BuildPaletteOrder: 30
		Queue: Defenses.Fact
		BuildLimit: 1
		Description: Enables:\n  Flamethrower
		Prerequisites: !labnew, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 500
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@self: 
		Prerequisite: labnew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech1: 
		Prerequisite: cashtech1 

NEWHOSP:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: newhosp
	Valued:
		Cost: 400
	Tooltip:
		Name: Advanced Experimental Weapons Center
	Buildable:
		BuildPaletteOrder: 60
		Prerequisites: labnew, !newhosp, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1
		Description: Enables:\n  Chemical Warrior\n  Flame Tank
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 800
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@self: 
		Prerequisite: newhosp
		RequiresPrerequisites: labnew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech2: 
		Prerequisite: cashtech2
	
	
FORB:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	SelectionDecorations:
		VisualBounds: 72,72,0,-3 
	RenderSprites:
		Image: lfact
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Forbidden Weapons Center
	Buildable:
		BuildPaletteOrder: 90
		Prerequisites: newhosp, !forb, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		IconPalette: ra
		Description: Enables:\n  Stealth Tank\n  Mobile S.A.M.\n\n  Obelisk of Light
	Building:
		Footprint: ___ xxx xx= ===
		Dimensions: 3,4
	-Selectable:
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	AirstrikePower@AirstrikeBomB:
		Prerequisites: ~techlevel.superweapons
		Icon: c17bombs
		ChargeTime: 420
		SquadSize: 4
		QuantizedFacings: 2
		SquadOffset: 0,1550,0
		BeaconDistanceOffset: 12c0
		Description: Air Strike
		LongDesc: Deploy an linear bomblets strike along a complete lane.
		EndChargeSound: airredy1.aud
		SelectTargetSound: select1.aud
		InsufficientPowerSound: nopower1.aud
		IncomingSound: enemya.aud
		UnitType: c17bomb
		DisplayBeacon: True
		BeaconPoster: airstrike
		BeaconPosterPalette: beaconposter
		DisplayRadarPing: True
		CameraActor: camera
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
		AllowMultiple: true
		OrderName: Bomberstrike
	SupportPowerChargeBar:   
	WithDeathAnimation:
		DeathSequencePalette: raplayer	
	ProvidesPrerequisite@Endgame: 
		Prerequisite: endgame
	ProvidesPrerequisite@self: 
		Prerequisite: forb
		RequiresPrerequisites: newhosp
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech3: 
		Prerequisite: cashtech3
        
NUKENEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: nuke
	Valued:
		Cost: 400
	Tooltip:
		Name: Power Plant
	Buildable:
		BuildPaletteOrder: 10
		Queue: Defenses.Fact
		Prerequisites: !nukenew, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description: Enables:\n  Grenadier\n  Mortar Soldier\n\n  Guard Tower
	Building:
		Footprint: _x xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 400
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	ProvidesPrerequisite@self: 
		Prerequisite: nukenew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech1: 
		Prerequisite: cashtech1 

LFACT:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	RenderSprites:
		Image: lfact
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Factory
	Building:
		Footprint: ___ xxx xx= ===
		Dimensions: 3,4
	-Selectable:
	Health:
		HP: 2000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
	WithDeathAnimation:
		DeathSequencePalette: raplayer
	ProvidesPrerequisite@self: 
		Prerequisite: lfact
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
		

NUK2NEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: hq
	Valued:
		Cost: 400
	Tooltip:
		Name: Communications Center
	Buildable:
		BuildPaletteOrder: 40
		Queue: Defenses.Fact
		Prerequisites: nukenew, !nuk2new, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description: Provides Radar.\n\nEnables:\n  Rocket Launcher\n  Artillery
	Building:
		Footprint: x_ xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 500
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesRadar:
	SelectionDecorations:
		VisualBounds: 48,60,0,-3	
	ProvidesPrerequisite@self: 
		Prerequisite: nuk2new	
		RequiresPrerequisites: nukenew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0  
	ProvidesPrerequisite@cashtech2: 
		Prerequisite: cashtech2

RADARNEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: b2new
	Valued:
		Cost: 400
	Tooltip:
		Name: Advanced Communications Center
	Buildable:
		BuildPaletteOrder: 70
		Prerequisites: nuk2new, !radarnew, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		Description: Enables:\n  Commando\n\n  Advanced Guard Tower
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 700
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	IonCannonPower:
		Prerequisites: ~techlevel.superweapons
		Icon: ioncannon
		Cursor: ioncannon
		ChargeTime: 360
		Description: Ion Cannon
		LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
		BeginChargeSound: ionchrg1.aud
		EndChargeSound: ionredy1.aud
		LaunchSound: ion1.aud
		SelectTargetSound: select1.aud
		InsufficientPowerSound: nopower1.aud
		DisplayRadarPing: True
		CameraActor: camera.small
		Weapon: IonCannonNew
	SupportPowerChargeBar:
	ProvidesPrerequisite@Endgame: 
		Prerequisite: endgame
	ProvidesPrerequisite@self: 
		Prerequisite: radarnew
		RequiresPrerequisites: nuk2new
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech3: 
		Prerequisite: cashtech3
		
LAMMO:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x1Shape
	SelectionDecorations:
		VisualBounds: 24,60,0,-3 
	RenderSprites:
		Image: nukenew
	Valued:
		Cost: 400
	Tooltip:
		Name: Light Weapon Depot
	Buildable:
		BuildPaletteOrder: 20
		Queue: Defenses.Fact
		Prerequisites: !lammo, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description:  Enables:\n  Light Tank\n  Rocket Soldier\n\n  Turret
	Building:
		Footprint: __ xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 600
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 48,60,0,-3  
	ProvidesPrerequisite@self: 
		Prerequisite: lammo
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech1: 
		Prerequisite: cashtech1 
	
HAMMO:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	SelectionDecorations:
		VisualBounds: 72,72,0,-3 
	RenderSprites:
		Image: nuk2new
	Valued:
		Cost: 400
	Tooltip:
		Name: Heavy Weapon Depot
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: lammo, !hammo, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		Description:  Enables:\n  Medium Tank
	Building:
		Footprint: ___ xxx xxx ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 700
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 72,64,0,-5
	ProvidesPrerequisite@self: 
		Prerequisite: hammo
		RequiresPrerequisites: lammo
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech2: 
		Prerequisite: cashtech2
FAMMO:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: fixnew
	Valued:
		Cost: 400
	Tooltip:
		Name: Ammo Factory
	Buildable:
		BuildPaletteOrder: 80
		Prerequisites: hammo, !fammo, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		Description:  Enables:\n  Heavy Tank
	AirstrikePower:
		Prerequisites: ~techlevel.superweapons
		Icon: airstrike
		ChargeTime: 420
		SquadSize: 5
		QuantizedFacings: 2
		SquadOffset: -1500,1936,0
		BeaconDistanceOffset: 9c0
		Description: Air Strike
		LongDesc: Deploy an aerial napalm strike.\nBurns vehicles and infantry along a complete lane.
		EndChargeSound: airredy1.aud
		SelectTargetSound: select1.aud
		InsufficientPowerSound: nopower1.aud
		IncomingSound: enemya.aud
		UnitType: a10striker
		DisplayBeacon: True
		BeaconPoster: airstrike
		BeaconPosterPalette: beaconposter
		DisplayRadarPing: True
		CameraActor: camera
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
	SupportPowerChargeBar:
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@Endgame: 
		Prerequisite: endgame
	ProvidesPrerequisite@self: 
		Prerequisite: fammo
		RequiresPrerequisites: hammo
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	ProvidesPrerequisite@cashtech3: 
		Prerequisite: cashtech3
   
   
FLYTOW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: flytow
	Valued:
		Cost: 400
	Tooltip:
		Name: Tower
	Buildable:
		BuildPaletteOrder: 100
		Queue: Defenses.Fact
		Prerequisites: !flytow, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description: Enables:\n  Transport Helicopter\n  Buggy/Hum-Vee\n\n  SAM Site
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 500
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 48,60,0,-3	
	ProvidesPrerequisite@self: 
		Prerequisite: flytow	
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0  
	ProvidesPrerequisite@cashtech1: 
		Prerequisite: cashtech1
        
CFLARF:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: cflarf
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Center of Aviation
	Buildable:
		BuildPaletteOrder: 130
		Queue: Defenses.Fact
		IconPalette: ra
		Prerequisites: flytow, !cflarf, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description: Enables:\n  Apache Longbow
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 700
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	SelectionDecorations:
		VisualBounds: 48,60,0,-3	
	ProvidesPrerequisite@self: 
		Prerequisite: cflarf	
		RequiresPrerequisites: flytow
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0  
	ProvidesPrerequisite@cashtech2: 
		Prerequisite: cashtech2
        
DOME:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: dome
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Radar Dome
	Buildable:
		BuildPaletteOrder: 160
		Queue: Defenses.Fact
		IconPalette: ra
		Prerequisites: cflarf, !dome, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		BuildLimit: 1 
		Description: Enables:\n  Orca
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 100
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesRadar:
	SelectionDecorations:
		VisualBounds: 48,60,0,-3	
	ProvidesPrerequisite@self: 
		Prerequisite: dome
		RequiresPrerequisites: cflarf
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0  
	ProvidesPrerequisite@cashtech3: 
		Prerequisite: cashtech3
	ProvidesPrerequisite@Endgame: 
		Prerequisite: endgame

# -- neutral buildings capturable ---
   
MISSNEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	SelectionDecorations:
		VisualBounds: 72,60,0,-3 
	RenderSprites:
		Image: miss
	Valued:
		Cost: 2500
	Tooltip:
		Name: Secret Weapons Center
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	-Targetable:
	-Sellable:
	DamageMultiplier:
		Modifier: 0
	Health:
		HP: 1900
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	-ProximityExternalCondition@topCommando:

FIXTECH:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: fixtech
	CashTrickler@empty:
		Period: 40
		Amount: 7
		ShowTicks: true
	Valued:
		Cost: 2500
	Tooltip:
		Name: Secret Weapons Center
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	-Targetable:
	-Sellable:
	Health:
		HP: 1900
	RevealsShroud:
		Range: 5c0
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	DamageMultiplier:
		Modifier: 0
	-ProximityExternalCondition@topCommando:
		
TMPLNEW:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	SelectionDecorations:
		VisualBounds: 72,60,0,-3 
	RenderSprites:
		Image: tmpl
	Valued:
		Cost: 2500
	Tooltip:
		Name: Secret Weapons Center
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	-Targetable:
	-Sellable:
	Health:
		HP: 1900
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	DamageMultiplier:
		Modifier: 0
	-ProximityExternalCondition@topCommando:
		
SILLYONE:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 
	RenderSprites:
		Image: pdox
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Silly ChronoSphere
	Buildable:
		BuildPaletteOrder: 180
		Prerequisites: forb, fammo, !sillyone, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		Description: Enables:\n  Flying Cruiser\n  Harvester
		IconPalette: ra
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 2000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer
	ProvidesPrerequisite@self: 
		Prerequisite: sillyone
		RequiresPrerequisites: forb, fammo
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
	
SILLYTWO:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	SelectionDecorations:
		VisualBounds: 72,72,0,-3 
	RenderSprites:
		Image: stek
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Silly Research Center
	Buildable:
		BuildPaletteOrder: 190
		Prerequisites: fammo, radarnew, !sillytwo, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		IconPalette: ra
		Description: Enables:\n  Rocket Bomber\n  Anti-Air Platform
	Building:
		Footprint: ___ xxx xx= ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 4000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer  
	ProvidesPrerequisite@self: 
		Prerequisite: sillytwo
		RequiresPrerequisites: fammo, radarnew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 
		
		
SILLYTHREE:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x1Shape
	Selectable:
		Bounds: 48,28,0,2
	SelectionDecorations:
		VisualBounds: 50,50,0,-12
	RenderSprites:
		Image: iron
		PlayerPalette: raplayer
	Valued:
		Cost: 400
	Tooltip:
		Name: Silly Curtain
	Buildable:
		BuildPaletteOrder: 200
		Prerequisites: forb, radarnew, !sillythree, ~!tech0, ~!tech1, ~!tech2, ~!tech3, ~!tech4, ~!tech5, ~!tech6, ~!tech7, ~!tech8, ~!tech9, ~!tech10, ~!tech11, ~!tech12, ~!tech13, ~!tech14, ~!tech15
		Queue: Defenses.Fact
		BuildLimit: 1 
		IconPalette: ra
		Description: Enables:\n  Submarine\n  Landing Craft
	Building:
		Footprint: xx ==
		Dimensions: 2,2
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 4000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Reservable:
	Power:
		Amount: 0
	WithDeathAnimation:
		DeathSequencePalette: raplayer  
	ProvidesPrerequisite@self: 
		Prerequisite: sillythree
		RequiresPrerequisites: forb, radarnew
	ProvidesPrerequisite@tech0: 
		Prerequisite: tech0 

endgame:
	AlwaysVisible:
	Tooltip:
		Name: At least 1 finished Tech Tree
	ProvidesPrerequisite@Endgame: 
		Prerequisite: endgame

CASHTECH1:
	AlwaysVisible:
	Tooltip:
		Name: At least 1 Lv1 Tech Building
	ProvidesPrerequisite@buildingname: 
    

CASHTECH2:
	AlwaysVisible:
	Tooltip:
		Name: At least 1 Lv2 Tech Building
	ProvidesPrerequisite@buildingname: 
    

CASHTECH3:
	AlwaysVisible:
	Tooltip:
		Name: At least 1 Lv3 Tech Building
	ProvidesPrerequisite@buildingname: 
