		
FACT2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	MustBeDestroyed:
		RequiredForShortGame: true
	-Sellable:
	CashTrickler:
		Period: 50
		Amount: 60
		ShowTicks: true
	RenderSprites:
		Image: fact
	Valued:
		Cost: 4000
	Tooltip:
		Name: Construction Yard
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Selectable:
		Bounds: 72,48
	SelectionDecorations:
		VisualBounds: 72,64,0,-16
	Health:
		HP: 10000
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 18c0
	WithBuildingBib:
	BaseBuilding:
	WithBuildingPlacedAnimation:
	Power:
		Amount: 1
	ProvidesPrerequisite@buildingname:
	Production:
		Produces: Building.Fact, Defenses.Fact, Infantry.Fact, Vehicle.Fact, Aircraft.Fact, Upgrade.Levi
	ProductionQueue@FactBuilding:
		Type: Building.Fact
		Factions: gdi, nod
		Group: Building
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
	ProductionQueue@FactDefenses:
		Type: Defenses.Fact
		Factions: gdi, nod
		Group: Defence
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
	ProductionQueue@FactInf:
		Type: Infantry.Fact
		Factions: gdi, nod
		Group: Infantry
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: 
	ProductionQueue@FactInfUpgrade2:
		Type: Vehicle.Fact
		Factions: gdi, nod
		Group: Infantry
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: 
	ProductionQueue@FactInfUpgrade3:
		Type: Aircraft.Fact
		Factions: gdi, nod
		Group: Infantry
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: 
	ProductionQueue@addon:
		Type: Upgrade.Levi
		Factions: gdi, nod
		Group: Aircraft
		BuildSpeed: 40
		LowPowerSlowdown: 2
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
	BaseBuilding:
	ProductionBar@DefenseFact:
		ProductionType: Defenses.Fact
	ProductionBar@BuildingFact:
		ProductionType: Building.Fact
	ProductionBar@InfantryFact:
		ProductionType: Infantry.Fact
	ProductionBar@InfantryFact:
		ProductionType: Infantry.Fact
	ProductionBar@AircraftFact:
		ProductionType: Aircraft.Fact
	ProductionBar@VehicleFact:
		ProductionType: Vehicle.Fact
	BaseProvider:
		Cooldown: 35
		Range: 18c0   
	ProvidesPrerequisite@nod:
		Factions: nod
		Prerequisite: buildings.nod
	ProvidesPrerequisite@gdi:
		Factions: gdi
		Prerequisite: buildings.gdi
	Exit@1:
		SpawnOffset: 0,0,0
		ExitCell: 0,0
		ExitDelay: 0
		
E1FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e1fact
	Valued:
		Cost: 500
	Tooltip:
		Name: Rifle Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 10
		Queue: Building.Fact
		Description: Type: Infantry\n\nGood Against:\n  Infantry\n\nBad Against:\n  Vehicles, Structures, Air\n\nUpgrade: Laser Gun\n\nUpgraded Good Against:\n  Ground\n\n Upgraded Bad Against:\n  Air
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 500
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit:
		SpawnOffset: 512,1024,0
		ExitCell: 1,2
	Production:
		Produces: E1Infantery
	ProductionQueue:
		Type: E1Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
	
	-Selectable:
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 24,24,0,12
	
E2FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e2fact
	Valued:
		Cost: 700
	Tooltip:
		Name: Grenadier Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 70
		Prerequisites: nukenew
		Queue: Building.Fact
		Description: Type: Infantry\n\nGood Against:\n  Infantry, Vehicles\n\nBad Against:\n  Structures, Air\n\nUpgrade: Bouncing Grenades
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 650
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -426,85,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: 298,298,0
		ExitCell: 1,2
	Production:
		Produces: E2Infantery
	ProductionQueue:
		Type: E2Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
 	
	-Selectable:
	ProvidesPrerequisite@buildingname: 
	SelectionDecorations:
		VisualBounds: 48,60,0,-3 

E22FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e22fact
	Valued:
		Cost: 900
	Tooltip:
		Name: Mortar Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 130
		Queue: Building.Fact
		Prerequisites: nukenew
		Description: Type: Infantry\n\nGood Against:\n  Infantry, Vehicles, Structures\n\nBad Against:\n  Close Range, Air\n\nUpgrade: Jevalin\n\nUpgraded Good Against:\n  All\n\n Upgraded Bad Against:\n  Short Range
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 700
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: 0,387,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -215,344,0
		ExitCell: 1,2
	Production:
		Produces: E22Infantery
	ProductionQueue:
		Type: E22Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
 	
	-Selectable:
	ProvidesPrerequisite@buildingname:	 
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
	
E3FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e3fact
	Valued:
		Cost: 1000
	Tooltip:
		Name: Rocketeer Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 40
		Queue: Building.Fact
		Prerequisites: lammo
		Description: Type: Infantry\n\nGood Against:\n  Vehicles, Structures, Air\n\nBad Against:\n  Infantry\n\nUpgrade: Triple Rockets
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 900
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -86,688,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -430,602,0
		ExitCell: 1,2
	Production:
		Produces: E3Infantery
	ProductionQueue:
		Type: E3Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
 	
	-Selectable:
	ProvidesPrerequisite@buildingname: 
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
	
E4FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e4fact
	Valued:
		Cost: 850
	Tooltip:
		Name: Flamer Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 100
		Queue: Building.Fact
		Prerequisites: labnew
		Description: Type: Infantry\n\nGood Against:\n  Infantry, Light Vehicles, Structures\n\n Bad Against:\n  Tanks, Air\n\nUpgrade: Grenade Launcher
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 670
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -430,645,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -774,559,0
		ExitCell: 1,2
	Production:
		Produces: E4Infantery
	ProductionQueue:
		Type: E4Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
 	
	-Selectable:
	ProvidesPrerequisite@buildingname: 
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
E5FACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: e5fact
	Valued:
		Cost: 1400
	Tooltip:
		Name: Chemical Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 160
		Queue: Building.Fact
		Prerequisites: newhosp
		Description: Type: Infantry\n\nGood Against:\n  Infantry, Vehicles, Structures\n\nBad Against:\n  Air\n\nUpgrade: Rocket Launcher
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -430,645,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -774,559,0
		ExitCell: 1,2
	Production:
		Produces: E5Infantery
	ProductionQueue:
		Type: E5Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
 	
	-Selectable:
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
		
RMBOFACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	RenderSprites:
		Image: rmbofact
	Valued:
		Cost: 2200
	Tooltip:
		Name: Commando Training Barracks
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 190
		Queue: Building.Fact
		Prerequisites: radarnew
		Description: Type: Infantry\n\nSuperior Against:\n  Infantry\n\n Bad Against:\n  Vehicles, Structures, Air\n\nUpgrade: Dual Shot
	Building:
		Footprint: xx xx ==
		Dimensions: 2,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1500
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -426,85,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: 298,298,0
		ExitCell: 1,2
	Production:
		Produces: E6Infantery
 	
	ProductionQueue:
		Type: E6Infantery
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		QueuedAudio: Blank
		ReadyAudio: Blank
	-Selectable:
	ProvidesPrerequisite@buildingname:  
	SelectionDecorations:
		VisualBounds: 48,60,0,-3
	   
CARFACTORY1:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: carfact1
	Valued:
		Cost: 1100
	Tooltip:
		Name: Hum-Vee Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 20
		Queue: Building.Fact
		Prerequisites: flytow, ~buildings.gdi
		Description: Type: Vehicle\n\nGood Against:\n  Infantry, Light Vehicles, Artillery\n\n Bad Against:\n  Tanks, Structures, Air\n\nUpgrade: TOW Missile\n\nUpgraded Good Against:\n  Infantry, Light Vehicles, Artillery, Air\n\nUpgraded Bad Against:\n  Tanks, Structures
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 900
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit:
		SpawnOffset: 1041,141,0
		ExitCell: 0,2
	Production:
		Produces: Jeep.Fact
	ProductionQueue:
		Type: Jeep.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:	
	ProvidesPrerequisite@jeepfireupgrade: 
		Prerequisite: jeepfireupgrade
	SelectionDecorations:
		VisualBounds: 72,64,0,-5
	
	
CARFACTORYBG:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: carfact1b
	Valued:
		Cost: 1100
	Tooltip:
		Name: Buggy Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 20
		Queue: Building.Fact
		Prerequisites: flytow, ~buildings.nod
		Description: Type: Vehicle\n\nGood Against:\n  Infantry, Light Vehicles, Artillery\n\nBad Against:\n  Tanks, Structures, Air\n\nUpgrade: TOW Missile\n\nUpgraded Good Against:\n  Infantry, Light Vehicles, Artillery, Air\n\n Upgraded Bad Against:\n  Tanks, Structures
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 900
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit:
		SpawnOffset: 1041,141,0
		ExitCell: 0,2
	Production:
		Produces: Jeep2.Fact
	ProductionQueue:
		Type: Jeep2.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	ProvidesPrerequisite@jeepfireupgrade: 
		Prerequisite: jeepfireupgrade
	SelectionDecorations:
		VisualBounds: 72,64,0,-5
	
		
CARFACTORY2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	HitShape:
		TargetableOffsets: 0,0,0, 0,1024,0, 0,-1024,0
		Type: Rectangle
			TopLeft: -1536, -1024
			BottomRight: 1536, 512
	RenderSprites:
		Image: carfact2
	Valued:
		Cost: 1750
	Tooltip:
		Name: Medium Tank Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 110
		Queue: Building.Fact
		Prerequisites: hammo
		Description: Type: Tank\n\nGood Against:\n  Vehicles, Structures\n\nBad Against:\n  Infantry, Air\n\nUpgrade: Chemical Shells\n\nUpgraded Good Against:\n  Infantry, Vehicles, Structures\n\nUpgraded Bad Against:\n  Air
	Building:
		Footprint: xxx === ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 1300
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: -341,-341,0
		ExitCell: 0,2
		ExitDelay: 3
	Production:
		Produces: Car2.Fact
	ProductionQueue:
		Type: Car2.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	Selectable:
		Bounds: 72,48
	SelectionDecorations:
		VisualBounds: 72,64,0,-16
	-Selectable:
    
3TNKFACTORY:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: 3tnkfactory
		PlayerPalette: raplayer
	WithDeathAnimation:
		DeathSequencePalette: raplayer	
	Valued:
		Cost: 2600
	Tooltip:
		Name: Heavy Tank Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		IconPalette: ra
		BuildPaletteOrder: 140
		Queue: Building.Fact
		Prerequisites: fammo
		Description: Type: Tank\n\nGood Against:\n  Vehicles, Structures\n\nBad Against:\n  Infantry, Air\n\nUpgrade: Missile Pod\n\nUpgraded Good Against:\n  Vehicles, Structures\n\nUpgraded Bad Against:\n  Infantry
	Building:
		Footprint: ___ ___ xxx xxx ===
		Dimensions: 3,5
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 1700
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: -0,1024,0
		ExitCell: 1,4
		ExitDelay: 3
	Production:
		Produces: tank3.Fact
	ProductionQueue:
		Type: tank3.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	Selectable:
		Bounds: 72,72
	SelectionDecorations:
		VisualBounds: 72,72,0,0
	-Selectable:
    
CARFACTORY3:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: mlrsfact
	Valued:
		Cost: 1750
	Tooltip:
		Name: Rocket Launcher Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 170
		Queue: Building.Fact
		Prerequisites: nuk2new
		Description: Type: Vehicle\n\nGood Against:\n  Vehicles, Structures\n\nBad Against:\n  Close Range, Air\n\nUpgrade: Double Pack-Size\n\n\nUses homing missiles.
	Building:
		Footprint: _x_ xxx x=x ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 1000
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: 200,400,0
		ExitCell: 2,2
		ExitDelay: 3
	Production:
		Produces: Car4.Fact
	ProductionQueue:
		Type: Car4.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,64,0,-5
		
CARFACTORY4:
	Inherits: ^BaseBuilding2   
	Inherits@shape: ^5x5Shape 
	RenderSprites:
		Image: carfact4
		PlayerPalette: raplayer
	WithDeathAnimation:
		DeathSequencePalette: raplayer	
	Valued:
		Cost: 3250
	Tooltip:
		Name: Mammoth Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 220
		Queue: Building.Fact
		Prerequisites: fammo, forb
		Description: Type: Tank\n\nGood against:\n  Vehicles, Structures, Air\n\nBad Against:\n  Infantry, Artillery\n\nUpgrade: Tusk Lasers\n\nUpgraded Good Against:\n  Infantry, Vehicles, Structures, Air\n\nUpgraded Bad Against:\n  Artillery
	Building:
		Footprint: _____ xxxxx xxxxx x===x x===x =====
		Dimensions: 5,6
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 4000
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: 400,0,0
		ExitCell: 1,5 
		ExitDelay: 3
	Production:
		Produces: Car3.Fact
	ProductionQueue:
		Type: Car3.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 90,90,0,-5
SECRETFACTORY1:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	-Selectable:
	RenderSprites:
		Image: secret1
	Valued:
		Cost: 2800
	Tooltip:
		Name: Temple Angel Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 330
		Queue: Building.Fact
		Prerequisites: dome, newhosp, ~tmplnew
		Description: Type: Aircraft\n\nGood Against:\n  Infantry, Vehicles, Structures\n\nBad Against:\n  Air
	Building:
		Footprint: xxx xxx xxx ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1500
	RevealsShroud:
		Range: 5c0
	Exit:
		SpawnOffset: 0,-1024,0
		ExitCell: 1,-1
		ExitDelay: 10
	WithProductionDoorOverlay:
		Sequence: build-top
	Production:
		Produces: Secret1.Fact
	ProductionQueue:
		Type: Secret1.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0 
	SelectionDecorations:
		VisualBounds:  72,72,0,-5
	ProvidesPrerequisite@buildingname:
SECRETFACTORY2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	-Selectable:
	RenderSprites:
		Image: secret2
	Valued:
		Cost: 2500
	Tooltip:
		Name: Flying Advanced Guard Tower Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 300
		Queue: Building.Fact
		Prerequisites: dome, nuk2new, ~missnew
		Description: Type: Aircraft\n\nGood Against:\n  Vehicles, Air\n\nBad Against:\n  Infantry, Structures\n\n\nCan detect cloaked units.
	Building:
		Footprint: xxx xxx xxx ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 2000
	WithProductionDoorOverlay:
		Sequence: build-top
	RevealsShroud:
		Range: 5c0
	Exit:
		SpawnOffset: 0,-1024,0
		ExitCell: 1,-1
		ExitDelay: 10
	Production:
		Produces: Secret2.Fact
	ProductionQueue:
		Type: Secret2.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0 
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,72,0,-5
SECRETFACTORY3:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: secret3
	Valued:
		Cost: 4125
	Tooltip:
		Name: NCV Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 350
		Queue: Building.Fact
		Prerequisites: forb, fammo, ~tmplnew
		Description: Type: Vehicle\n\nGood Against:\n  Ground\n\nBad Against:\n  Close Range, Air
	Building:
		Footprint: ____ xxxx xxxx ====
		Dimensions: 4,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 6000
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: 0,0,0
		ExitCell: 2,3
		ExitDelay: 3
	Production:
		Produces: secret3.fact 
	ProductionQueue:
		Type: secret3.fact 
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,72,0,-5
SECRETFACTORY4:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: secret4
	Valued:
		Cost: 3117
	Tooltip:
		Name: Mobile Ion Cannon Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 320
		Queue: Building.Fact
		Prerequisites: forb, radarnew, ~missnew
		Description: Type: Vehicle\n\nGood Against:\n  Ground\n\nBad Against:\n  Close Range, Air
	Building:
		Footprint: ____ xxxx xxxx ====
		Dimensions: 4,4
		LocalCenterOffset: 0,-512,0
	-Selectable:
	Health:
		HP: 4500
	RevealsShroud:
		Range: 4c0
	WithBuildingBib:
	WithProductionDoorOverlay:
		Sequence: build-top
	Exit@1:
		SpawnOffset: -640,0,0
		ExitCell: 2,3
		ExitDelay: 3
	Production:
		Produces: secret4.fact 
	ProductionQueue:
		Type: secret4.fact 
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,72,0,-5
AIRFACT0:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	-Selectable:
	RenderSprites:
		Image: airfact0
	Valued:
		Cost: 1000
	Tooltip:
		Name: Chinook Transport Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 30
		Queue: Building.Fact
		Prerequisites: flytow
		Description: Type: Aircraft\n\nGood Against:\n  Infantry\n\nBad against:\n  Vehicles, Structures, Air\n\nUpgrade: Twin Rocket Launchers\n\nUpgraded Good Against:\n  Infantry, Structures, Air\n\nUpgraded Bad Against:\n  Vehicles\n\n\nCan detect cloaked units.
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 700
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: 0,-256,0
	Production:
		Produces: Fly0.Fact
	Reservable:
	RepairsUnits:
	WithRepairAnimation:
	ProductionQueue:
		Type: Fly0.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 36,36,0,-5	 
AIRFACT1:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	-Selectable:
	RenderSprites:
		Image: airfact2
	Valued:
		Cost: 1700
	Tooltip:
		Name: Orca Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 90
		Queue: Building.Fact
		Prerequisites: dome
		Description: Type: Aircraft\n\nGood Against:\n  Vehicles, Structure\n\nBad Against:\n  Infantry\n\nUpgrade: TV Missile\n\nUpgraded Good Against:\n  Vehicles, Structure, Air\n\nUpgraded Bad Against:\n  Infantry
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: 0,-256,0
	Production:
		Produces: Fly1.Fact
	Reservable:
	RepairsUnits:
	WithRepairAnimation:
	ProductionQueue:
		Type: Fly1.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 36,36,0,-5
	
AIRFACT2:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^2x2Shape
	-Selectable:
	RenderSprites:
		Image: airfact1
	Valued:
		Cost: 1600
	Tooltip:
		Name: Apache Longbow Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 60
		Queue: Building.Fact
		Prerequisites: cflarf
		Description: Type: Aircraft\n\nGood Against:\n  Infantry, Artillery\n\nBad Against:\n  Tanks\n\nUpgrade: Sniper\n\nUpgraded Superior Against:\n  Infantry
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 1000
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: 0,-256,0
	Production:
		Produces: Fly2.Fact
	Reservable:
	RepairsUnits:
	WithRepairAnimation:
	ProductionQueue:
		Type: Fly2.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0 
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 36,36,0,-5
        
AIRFACTHIND:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	-Selectable:
	RenderSprites:
		Image: airfacthind
		PlayerPalette: raplayer
	Valued:
		Cost: 2450
	Tooltip:
		Name: Hind Helipad
	Buildable:
		BuildDuration: 300
		IconPalette: ra
		BuildPaletteOrder: 120
		Queue: Building.Fact
		Prerequisites: dome, nukenew
		Description: Type: Aircraft\n\nGood Against:\n  Ground\n\nBad Against:\n  Air\n\nUpgrade: Flame Bombs\n\nUpgraded Superior Against:\n  Ground\n\nUpgraded Bad Against:\n  Air
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
	Health:
		HP: 1200
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: 0,-256,0
	Production:
		Produces: Flyhind.Fact
	Reservable:
	ProductionQueue:
		Type: Flyhind.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,62,0,-5	
        
AIRFACTHUNTER:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x3Shape
	-Selectable:
	RenderSprites:
		Image: airfacthunter
	Valued:
		Cost: 2300
	Tooltip:
		Name: Orca Hunter Helipad
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 150
		Queue: Building.Fact
		Prerequisites: dome, lammo
		Description: Type: Aircraft\n\nGood Against:\n  Vehicles, Structures, Air\n\nBad Against:\n  Infantry\n\nUpgrade: Tusk Lasers\n\nUpgraded Good Against:\n  All\n\nUpgraded Bad against:\n  Long Range\n\n\nUpgraded weapon has less range than normal.
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
	Health:
		HP: 1100
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: 0,-256,0
	Production:
		Produces: Flyhunt.Fact
	Reservable:
	ProductionQueue:
		Type: Flyhunt.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 72,62,0,-5
        
 
CARFACTORY5:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^4x3Shape
	RenderSprites:
		Image: carfact5
	Valued:
		Cost: 1750
	Tooltip:
		Name: Artillery Supply Depot
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 200
		Queue: Building.Fact
		Prerequisites: nuk2new
		Description: Type: Vehicle\n\nGood Against:\n  Infantry, Artillery\n\nBad Against:\n  Close Range, Air\n\nUpgrade: Quintuple Shot
	Building:
		Footprint: __xx xxxx xxxx ====
		Dimensions: 4,4
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1500
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: 424,-400,0
		ExitCell: 3,3
	WithProductionDoorOverlay: 
		Sequence: build-top
	ProductionQueue:
		Type: Car5.Fact
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		ReadyAudio:
 	
	Production:
		Produces: Car5.Fact
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:   
	SelectionDecorations:
		VisualBounds: 64,72,0,-5
	
CARFACTORY6:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: carfact6
	Valued:
		Cost: 1800
	Tooltip:
		Name: Flame Tank Supply Drop
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 80
		Queue: Building.Fact
		Prerequisites: newhosp
		Description: Type: Tank\n\nGood Against:\n  Infantry, Structures\n\nBad Against:\n  Tanks, Air\n\nUpgrade: Chemical Fire\n\nUpgraded Good Against:\n  Ground\n\nUpgraded Bad Against:\n  Tanks, Air
	Building:
		Footprint: ___ xxx x=x ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 2000
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -300,100,0
		ExitCell: 2,3
	ProductionAirdrop:
		Produces: Car6.Fact
	ProductionQueue:
		Type: Car6.Fact
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		ReadyAudio:
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 72,64,0,-5
	
CARFACTORY7:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^4x2Shape
	RenderSprites:
		Image: carfact7
	Valued:
		Cost: 1300
	Tooltip:
		Name: Mobile S.A.M. Supply Drop
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 180
		Queue: Building.Fact
		Prerequisites: forb
		Description: Type: Vehicle\n\nGood Against:\n  Air\n\n Bad Against:\n  Ground\n\nUpgrade: EMP Missiles\n\nUpgraded Good Against:\n  Structures, Air\n\nUpgraded Bad Against:\n  Infantry, Vehicles\n\n\nCan detect cloaked units.
	Building:
		Footprint: xxxx xxxx ====
		Dimensions: 4,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1100
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	WithIdleOverlay@DISH:
		Sequence: idle-dish
	Exit@1:
		SpawnOffset: -1024,0,0
		ExitCell: 3,1
	ProductionAirdrop:
		Produces: Car7.Fact
	WithDeliveryAnimation:
	ProductionQueue:
		Type: Car7.Fact
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		ReadyAudio:
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,72,0,-5

CARFACTORY8:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^4x2Shape
	RenderSprites:
		Image: carfact8
	Valued:
		Cost: 1350
	Tooltip:
		Name: Light Tank Supply Drop
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 50
		Queue: Building.Fact
		Prerequisites: lammo
		Description: Type: Tank\n\nGood Against:\n  Vehicles, Structures\n\nBad Against:\n  Tanks, Air\n\nUpgrade: Flak Cannon\n\nUpgraded Good Against:\n  Infantry, Light Vehicles, Air\n\nUpgraded Bad Against:\n  Tanks, Structures
	Building:
		Footprint: xxxx xxxx ====
		Dimensions: 4,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 800
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	WithIdleOverlay@DISH:
		Sequence: idle-dish
	Exit@1:
		SpawnOffset: -1024,0,0
		ExitCell: 3,1
	ProductionAirdrop:
		Produces: Car8.Fact
	WithDeliveryAnimation:
	ProductionQueue:
		Type: Car8.Fact
		Group: none
		RequireOwner: false
		BuildSpeed: 40
		LowPowerSlowdown: 3
		ReadyAudio:
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,64,0,-5
	
CARFACTORY10:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: stankfact
	Valued:
		Cost: 1850
	Tooltip:
		Name: Stealth Tank Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 210
		Queue: Building.Fact
		Prerequisites: forb
		Description: Type: Tank\n\nGood Against:\n  Structures\n\nBad Against:\n  Infantry, Vehicles\n\nUpgrade: Quick Re-Cloak
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1200
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 0,2
		ExitDelay: 3
	WithProductionDoorOverlay:
		Sequence: build-top
	Production:
		Produces: Car10.Fact
	ProductionQueue:
		Type: Car10.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,64,0,-5
		
#---- silly factories ----

SILLYFACT1:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: syrd
		PlayerPalette: raplayer
	Valued:
		Cost: 3000
	Tooltip:
		Name: Flying Cruiser Factory
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 240
		Queue: Building.Fact
		Prerequisites: sillyone
		IconPalette: ra
		Description: Type: Aircraft\n\nGood Against:\n  Ground\n\nBad Against:\n  Air
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 1500
	RevealsShroud:
		Range: 7c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 1,2
		ExitDelay: 3
	Production:
		Produces: Silly1.Fact
	ProductionQueue:
		Type: Silly1.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,64,0,-5
		
SILLYFACT2:
	Inherits: ^BaseBuilding2
	HitShape:
		Type: Rectangle
			TopLeft: -1536, -512
			BottomRight: 1536, 853
	HitShape@TOP:
		Type: Rectangle
			TopLeft: -512, -1450
			BottomRight: 896, -512
	Valued:
		Cost: 3000
	RenderSprites:
		Image: proc
	Tooltip:
		Name: Harvester Factory
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 230
		Queue: Building.Fact
		Prerequisites: sillyone
		Description: Type: Tank\n\n Good Against:\n  Infantry\n\nBad Against:\n  Air
	Building:
		Footprint: _x_ xxx === ===
		Dimensions: 3,4
		LocalCenterOffset: 0,-512,0
	Exit@1:
		SpawnOffset: -512,-512,0
		ExitCell: 1,2
		ExitDelay: 3
	Health:
		HP: 3000
	RevealsShroud:
		Range: 6c0
	WithBuildingBib:
	Selectable:
		Bounds: 72,56,0,12
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	SelectionDecorations:
		VisualBounds: 73,72
	-Selectable:
	Production:
		Produces: Silly2.Fact
	ProductionQueue:
		Type: Silly2.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	
		
SILLYFACT3:
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: afldn
		PlayerPalette: raplayer
	Valued:
		Cost: 3500
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Tooltip:
		Name: Rocket Bomber Factory
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 270
		Queue: Building.Fact
		Prerequisites: sillytwo
		IconPalette: ra
		Description: Type: Aircraft\n\nGood Against:\n  Ground\n\nBad Against:\n  Air
	Building:
		Footprint: xxx xxx 
		Dimensions: 3,2
	Health:
		HP: 4000
	RevealsShroud:
		Range: 7c0
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 1,1
		ExitDelay: 3
	Production:
		Produces: Silly3.Fact
	ProductionQueue:
		Type: Silly3.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,64,0,-5
		
		
SILLYFACT4:	   
	Inherits: ^BaseBuilding2
	Inherits@shape: ^3x2Shape
	RenderSprites:
		Image: weapra
		PlayerPalette: raplayer
	Valued:
		Cost: 3000
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	Tooltip:
		Name: Anti-Air Platform Factory
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 260
		Queue: Building.Fact
		Prerequisites: sillytwo
		IconPalette: ra
		Description: Type: Tank\n\nGood Against:\n  Structures, Air\n\nBad Against:\n  Infantry, Vehicles
	Building:
		Footprint: xxx xxx ===
		Dimensions: 3,3
		LocalCenterOffset: 0,-512,0
	Health:
		HP: 2500
	RevealsShroud:
		Range: 7c0
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 1,1
		ExitDelay: 3
	Production:
		Produces: Silly4.Fact
	ProductionQueue:
		Type: Silly4.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
 	
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname: 
	-Selectable:
	SelectionDecorations:
		VisualBounds: 48,64,0,-5	  
	WithProductionDoorOverlay:
		Sequence: build-top
	
	Exit@1:
		SpawnOffset: 213,-128,0
		ExitCell: 1,2
	WithBuildingBib:
	
	
SILLYFACT5:
	Inherits: ^BaseBuilding2
	Inherits: ^3x2Shape
	RenderSprites:
		Image: spen
		PlayerPalette: raplayer
	Valued:
		Cost: 2500
	Tooltip:
		Name: Submarine Factory
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 250
		Queue: Building.Fact
		Prerequisites: sillythree
		IconPalette: ra
		Description: Type: Vehicle\n\nGood Against:\n  Tanks, Structures\n\nBad Against:\n  Infantry, Mobile S.A.M.s, Transport Helicopters, Flying Advanced Guard Towers
	Building:
		Footprint: xxx =x= ===
		Dimensions: 3,3
	Selectable:
		Bounds: 64,34,0,3
	SelectionDecorations:
		VisualBounds: 72,48
	Health:
		HP: 3000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
	Exit@1:
		SpawnOffset: 512,512,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -512,512,0
		ExitCell: 2,2
	ProductionAirdrop:
		Produces: Silly5.Fact
	ProductionQueue:
		Type: Silly5.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	-Selectable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	
		
SILLYFACT6:
	Inherits: ^BaseBuilding2
	HitShape:
		Type: Rectangle
			TopLeft: -1536, -683
			BottomRight: 1536, 768
	HitShape@TOPANDBOTTOM:
		TargetableOffsets: 840,0,0, -1060,0,0
		Type: Rectangle
			TopLeft: -640, -980
			BottomRight: 640, 1110
	RenderSprites:
		Image: fixra
		PlayerPalette: raplayer
	Valued:
		Cost: 2500
	Tooltip:
		Name: Landing Craft Factory
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 290
		Queue: Building.Fact
		Prerequisites: sillythree
		Description: Type: Aircraft\n\nGood Against:\n  Structures, Air\n\nBad Against:\n  Infantry, Vehicle
	Building:
		Footprint: _X_ xxx _X_
		Dimensions: 3,3
	Selectable:
		Bounds: 64,34,0,3
	SelectionDecorations:
		VisualBounds: 72,48
	Health:
		HP: 4000
	RevealsShroud:
		Range: 5c0
	WithBuildingBib:
		HasMinibib: Yes
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 0,2
	Exit@2:
		SpawnOffset: -0,-0,0
		ExitCell: 2,2
	Exit@3:
		SpawnOffset: -0,-0,0
		ExitCell: 0,0
	Exit@4:
		SpawnOffset: -0,-0,0
		ExitCell: 2,0
	Production:
		Produces: Silly6.Fact
	ProductionQueue:
		Type: Silly6.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	-Selectable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	
	
LEVIATHANFACT:
	Inherits: ^BaseBuilding2
	Inherits: ^5x5Shape
	RenderSprites:
		Image: livafact
	WithIdleOverlay@hole1:
		Sequence: holes
		StartSequence: holesmake
		Offset: 1536,0,0
	WithIdleOverlay@hole2:
		Sequence: holes
		StartSequence: holesmake
		Offset: -1536,0,0
	WithIdleOverlay@side1:
		Sequence: side
		StartSequence: sidemake
		Offset: 1024,2260,0
	WithIdleOverlay@side2:
		Sequence: side
		StartSequence: sidemake
		Offset: 1024,-2260,0
	WithIdleOverlay@side3:
		Sequence: side
		StartSequence: sidemake
		Offset: -1024,2260,0
	WithIdleOverlay@side4:
		Sequence: side
		StartSequence: sidemake
		Offset: -1024,-2260,0
	WithIdleOverlay@pin1:
		Sequence: pin
		Offset: -2260,-2260,0
	WithIdleOverlay@pin3:
		Sequence: pin
		Offset: -2260,2260,0
	WithIdleOverlay@pin4:
		Sequence: pin
		Offset: 2260,-2260,0
	WithIdleOverlay@pin5:
		Sequence: pin
		Offset: 2260,2260,0
	Valued:
		Cost: 5000
	Tooltip:
		Name: Leviathan Assembly
	Buildable:
		BuildDuration: 300
		BuildPaletteOrder: 280
		Queue: Building.Fact
		Prerequisites: endgame
		Description: Type: Tank\n\nGood Against:\n  Fully Customizable\n\nBad Against:\n  Fully Customizable
		BuildLimit: 1
	Building:
		Footprint: x===x x===x x===x x===x x===x
		Dimensions: 5,5
	Selectable:
		Bounds: 96,96,0,3
	SelectionDecorations:
		VisualBounds: 96,96
	Health:
		HP: 6500
	RevealsShroud:
		Range: 5c0
	Exit@1:
		SpawnOffset: -0,-0,0
		ExitCell: 2,5
	Exit@2:
		SpawnOffset: -0,-0,0
		ExitCell: 2,-1
	Production:
		Produces: leviathan.Fact
	ProductionQueue:
		Type: leviathan.Fact
		RequireOwner: false
		Group: none
		BuildSpeed: 40
		LowPowerSlowdown: 3
	-Selectable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	ProvidesPrerequisite:
		Prerequisite: vehicleproduction
	-WithDeathAnimation:
	-Sellable:
