LargeHeliCrash:
	Inherits: ^DamagingExplosion
	Warhead@1Dam: SpreadDamage
		Damage: 175
		Spread: 1024
	Warhead@2Eff: CreateEffect
		Explosions: lexplosion
		ImpactSounds: xplobig4.aud
		VictimScanRadius: 0
        
GiantHeliCrash:
	Inherits: ^DamagingExplosion
	Warhead@1Dam: SpreadDamage
		Damage: 250
		Spread: 1536
	Warhead@2Eff: CreateEffect
		Explosions: xlexplosion
		ImpactSounds: xplobig6.aud
		VictimScanRadius: 0

M16tran:
	ReloadDelay: 40
	Range: 4c0
	Burst: 6
	BurstDelays: 3
	InvalidTargets: Wall
	ValidTargets: Air, Structure, Infantry
	Report: mgun11.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 8
		InvalidTargets: Wall
		ValidTargets: Air, Structure, Infantry
		Versus:
			None: 100
			Wood: 25
			Light: 30
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		
HarvesterEat:
	ReloadDelay: 40
	Range: 1c512
	Burst: 6
	BurstDelays: 6
	InvalidTargets: Air
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 12
		InvalidTargets: Air
		ValidTargets: Ground
		Versus:
			None: 100
			Wood: 25
			Light: 30
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff

120mmSplash:
	ReloadDelay: 40
	Range: 4c768
	Report: gun20.aud
	Projectile: Bullet
		Image: 120MM
		Speed: 300
		LaunchAngle: 20
		Inaccuracy: 200
		ContrailLength: 30
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@Flame: CreateEffect
		Explosions: chemlarge
		ImpactSounds: xplos.aud
	Warhead@Burst: SpreadDamage
		Spread: 1c128
		Damage: 40
		Versus:
			None: 110
			Wood: 100
			Light: 85
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		
TOWMissile:
	ReloadDelay: 100
	Range: 8c0
	Report: rocket1.aud
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 20
		Speed: 426
		RangeLimit: 9c614
		TrailImage: smokey
		ContrailLength: 8
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
		Damage: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud
        
RangeSpray:
	ReloadDelay: 65
	Range: 4c0
	Report: bazook1.aud
	ValidTargets: Ground
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 1
		RateOfTurn: 1
		Speed: 226
		RangeLimit: 9c614
		ContrailLength: 8 
		ContrailWidth: 16
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 80
		ValidTargets: Ground
		Versus:
			None: 70
			Wood: 35
			Light: 75
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
	Warhead@3Eff: CreateEffect
		Explosions: chemball
		ImpactSounds: xplos.aud
		
TranTow:
	ReloadDelay: 125
	Range: 5c0
	Report: rocket1.aud
	ValidTargets: Air, Structure
	TargetActorCenter: true
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 20
		Speed: 426
		RangeLimit: 9c614
		TrailImage: smokey
		ContrailLength: 8
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air, Structure
		Versus:
			None: 100
			Wood: 33
			Light: 40
			Heavy: 100
		Damage: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud

TVMissile:
	ReloadDelay: 350
	Range: 5c0
	MinRange: 1c0
	Report: rocket2.aud
	ValidTargets: Air, Structure, Vehicle
	Projectile: Missile
		Blockable: false
		Image: patriot
		TrailImage: smokey
		ContrailLength: 8
		HorizontalRateOfTurn: 20
		Speed: 300
		RangeLimit: 10c819
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air, Structure, Vehicle
		Versus:
			Heavy: 75
		Damage: 225
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: poof
		ImpactSounds: xplos.aud
		
		
		
EMPSAMMissile:
	ReloadDelay: 25
	Range: 9c0
	MinRange: 1c0
	Report: rocket2.aud
	ValidTargets: Air, Structure
	Projectile: Missile
		Blockable: false
		Image: patriot
		TrailImage: smokey
		ContrailLength: 8
		HorizontalRateOfTurn: 20
		Speed: 300
		RangeLimit: 10c819
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air, Structure
		Versus:
			Heavy: 75
		Damage: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@emp: GrantExternalCondition
		Range: 3c0
		Duration: 50
		Condition: empdisable
		ValidTargets: Air, Structure
	Warhead@3Eff1: CreateEffect
		ImpactSounds: mobemp1.aud
	Warhead@3Eff2: CreateEffect
		Delay: 62
		Explosions: empexp
        
        


MLaser:
	Burst: 5
	BurstDelays: 1
	ReloadDelay: 25
	Range: 4c512
	Report: appear1.aud
	Projectile: LaserZap
		Width: 25
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 10
		Versus:
			Wood: 50
			Heavy: 75
		InvalidTargets: Wall
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep

BigChemmer:
	ValidTargets: Ground, Trees
	ReloadDelay: 50
	Range: 3c512
	InvalidTargets: Wall
	Report: flamer2.aud
	Projectile: Bullet
		Speed: 341
	Burst: 2
	BurstDelays: 25
	Warhead@1Dam: SpreadDamage
		Spread: 1024
		Damage: 75
		InvalidTargets: Wall
		ValidTargets: Ground, Trees
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 90
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@3Eff: CreateEffect
		Explosions: chemlarge
		ImpactSounds: flamer2.aud

IonCannonNew:
	ValidTargets: Ground, Air
	TargetActorCenter: true
	Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 100
		Falloff: 1000, 1000, 250, 100
		ValidTargets: Vehicle, Infantry, Air
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
		Delay: 3
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 6
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		Size: 2,1
		Delay: 6
        

227mm.new:
	ReloadDelay: 140
	Range: 8c0
	Report: rocket1.aud
	Burst: 4
	BurstDelays: 5
	ValidTargets: Structure
	TargetActorCenter: true
	Projectile: Missile
		Arm: 0
		Blockable: false
		Inaccuracy: 213
		Image: DRAGON
		HorizontalRateOfTurn: 10
		TrailImage: smokey
		ContrailLength: 8
		Speed: 213
		RangeLimit: 8c409
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 60
		ValidTargets: Ground, Air
		Versus:
			None: 25
			Wood: 75
			Light: 100
			Heavy: 90
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud		
		
Atomicnew:
	ReloadDelay: 450
	Range: 14c0
	MinRange: 4c0
	Report: nuke1.aud
	TargetActorCenter: true
	Projectile: LaserZap
		Width: 0
		HitAnim: laserfire
		Color: 16DFE6
		BeamDuration: 1
	Warhead@0Eff1: CreateEffect
		Explosions: planec17  
	Warhead@6Eff2: CreateEffect
		Explosions: nuke_explosion  
		ImpactSounds: nukexplo.aud
		Delay: 45
	Warhead@1Dam_impact: SpreadDamage
		Range: 1c1, 2c1, 3c1, 4c512
		Damage: 500
		Falloff: 100, 50, 25, 12
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Delay: 45
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Crater
		Size: 2
		Delay: 50
	Warhead@4Res_area2: DestroyResource
		Size: 3
		Delay: 50
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		Size: 3,2
		Delay: 50


MegaArtillery:
	ReloadDelay: 165
	Burst: 20
	BurstDelays: 3
	Range: 16c0
	MinRange: 6c0
	Report: tnkfire2.aud
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 80
		Inaccuracy: 5c204
		ContrailLength: 30
		Image: 120MM
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 150
		Versus:
			None: 100
			Wood: 80
			Light: 75
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: poof
		ImpactSounds: xplosml2.aud
		
3TNK110MM:
	ReloadDelay: 40
	Range: 4c768
	Report: tnkfire6.aud
	Burst: 2
	BurstDelays: 10
	Projectile: Bullet
		Image: 120MM
		Speed: 682
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		Versus:
			None: 25
			Wood: 100
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud
		VictimScanRadius: 0


TurretGunNerfed:
	ReloadDelay: 30
	Range: 6c0
	Report: tnkfire6.aud
	Projectile: Bullet
		Image: 120MM
		Speed: 853
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		Versus:
			None: 20
			Wood: 25
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud

BombsNoBuild:
	ValidTargets: Ground, Water
	ReloadDelay: 5
	Range: 100c500
	Burst: 10000
	BurstDelays: 5
	Projectile: GravityBomb
		Image: BOMBLET
	Warhead@1Dam: SpreadDamage
		Spread: 512
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Vehicle, Infantry
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: poof
		ImpactSounds: xplos.aud

VulcanNoBuild:
	Inherits: ^HeavyMG
	Range: 100c0
	Burst: 10000
	BurstDelay: 2
	FirstBurstTargetOffset: -2984,0,0
	FollowingBurstTargetOffset: 746,0,0
	ReloadDelay: 125
	Report: gun5.aud
	Warhead@1Dam: SpreadDamage
		ValidTargets: Vehicle, Infantry
		Spread: 426
		Damage: 100
		Versus:
			Wood: 15
			Light: 100
			Heavy: 35
		
HindChaingun:
	ValidTargets: Infantry
	ReloadDelay: 5
	Range: 7c0
	Report: cygun1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 25
		ValidTargets: Ground
		Versus:
			None: 100
			Wood: 25
			Light: 100
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
HindRocketLoad:
	ReloadDelay: 25
	Range: 7c0
	MinRange: 1c0
	Burst: 2
	TargetActorCenter: true
	BurstDelays: 8
	Report: rocket2.aud
	ValidTargets: Vehicle, Structure
	Projectile: Bullet
		Arm: 5
		Blockable: false
		Shadow: true
		Inaccuracy: 853
		LaunchAngle: 62
		Image: DRAGON
		RateOfTurn: 2
		ContrailLength: 20
		Trail: smokey
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 35
		ValidTargets: Ground
		Versus:
			None: 35
			Wood: 60
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud
		
HindFireBombs:
	ReloadDelay: 25
	Range: 7c0
	MinRange: 1c0
	TargetActorCenter: true
	Burst: 3
	BurstDelays: 8
	Report: bazook1.aud
	ValidTargets: Ground
	Projectile: Bullet
		Arm: 5
		Blockable: false
		Inaccuracy: 1c512
		LaunchAngle: 85
		Image: BOMB
		ContrailLength: 8
		Speed: 290
	Warhead@1Dam: SpreadDamage
		Spread: 1c0
		Damage: 65
		ValidTargets: Ground
		Versus:
			None: 35
			Wood: 60
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: big_napalm
		ImpactSounds: flamer2.aud

NapalmNoBuild:
	ValidTargets: Ground, Water
	ReloadDelay: 4
	Range: 100c500
	Burst: 3
	BurstDelays: 2
	Projectile: GravityBomb
		Image: BOMBLET
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Vehicle, Infantry
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_napalm
		ImpactSounds: flamer2.aud

Heavy227mm:
	ReloadDelay: 75
	Range: 15c0
	MinRange: 5c0
	Burst: 4
	BurstDelays: 20
	TargetActorCenter: true
	Report: rocket1.aud
	ValidTargets: Vehicle, Structure
	Projectile: Missile
		Arm: 5
		Blockable: false
		Shadow: true
		Inaccuracy: 653
		Image: DRAGON
		RateOfTurn: 2
		ContrailLength: 10
		HorizontalRateOfTurn: 4
		Trail: smokey
		Speed: 190
		MinimumLaunchAngle: 125
		MaximumLaunchAngle: 125
		HomingActivationDelay: 10
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 30
		ValidTargets: Ground
		Versus:
			None: 35
			Wood: 60
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud
		
Quad227mm:
	ReloadDelay: 75
	Range: 15c0
	MinRange: 5c0
	Burst: 8
	BurstDelays: 20
	TargetActorCenter: true
	Report: rocket1.aud
	TargetActorCenter: true
	ValidTargets: Vehicle, Structure
	Projectile: Missile
		Arm: 5
		Blockable: false
		Shadow: true
		Inaccuracy: 756
		LaunchAngle: 62
		Image: DRAGON
		RateOfTurn: 2
		ContrailLength: 10
		HorizontalRateOfTurn: 4
		Trail: smokey
		Speed: 190
		MinimumLaunchAngle: 125
		MaximumLaunchAngle: 125
		HomingActivationDelay: 10
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 25
		ValidTargets: Ground
		Versus:
			None: 35
			Wood: 60
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud

MortarShell:
	ReloadDelay: 75
	Range: 9c512
	MinRange: 4c896
	Report: tnkfire2.aud
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 190
		Blockable: false
		LaunchAngle: 146
		Inaccuracy: 1c000
		ContrailLength: 15
		Image: BOMB
	Warhead@1Dam: SpreadDamage
		Spread: 400
		Damage: 75
		Versus:
			None: 100
			Wood: 50
			Light: 80
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplos.aud
		
HunterMissiles:
	ReloadDelay: 50
	Range: 6c512
	Burst: 4
	BurstDelay: 2
	MinRange: 1c256
	Report: rocket1.aud
	ValidTargets: Air, Vehicle, Structure
	Projectile: Missile
		Arm: 1
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		HorizontalRateOfTurn: 20
		TrailImage: smokey
		ContrailLength: 8
		Speed: 312
		RangeLimit: 10c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		ValidTargets: Air, Vehicle, Structure
		Versus:
			None: 50
			Wood: 100
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud
        
        
OrcaAGMissilesNew:
	ReloadDelay: 12
	Burst: 2
	BurstDelays: 12
	Range: 5c0
	MinRange: 1c256
	Report: bazook1.aud
	ValidTargets: Vehicle, Structure
	Projectile: Missile
		Arm: 1
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		HorizontalRateOfTurn: 20
		TrailImage: smokey
		ContrailLength: 8
		Speed: 256
		RangeLimit:7c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		ValidTargets: Vehicle, Structure
		Versus:
			None: 50
			Wood: 100
			Light: 100
			Heavy: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud
        
        

		
OrcaAAMissilesNew:
	Inherits: OrcaAGMissiles
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		Speed: 298
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Damage: 20
		Versus:
			Light: 75
			Heavy: 50
	-Warhead@2Smu: LeaveSmudge

HeliAGGunNew:
	ReloadDelay: 20
	Burst: 2
	BurstDelays: 0
	Range: 4c0
	MinRange: 0c768
	ValidTargets: Infantry, Light, Structure
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20
		ValidTargets: Infantry, Light, Structure
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

HeliAGGunnoInf:
	ReloadDelay: 20
	Burst: 2
	BurstDelays: 0
	Range: 4c0
	MinRange: 0c768
	ValidTargets: Structure, Light
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20
		ValidTargets: Structure, Light
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
HeliSnipe:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 35
	Range: 4c512
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 400
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

TowerMissleFT:
	ReloadDelay: 25
	Range: 7c0
	Report: rocket2.aud
	ValidTargets: Ground
	Projectile: Missile
		Arm: 0
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		HorizontalRateOfTurn: 100
		TrailImage: smokey
		ContrailLength: 8
		Speed: 298
		RangeLimit: 9c0
		RateOfTurn: 100
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 32
		ValidTargets: Ground
		Versus:
			None: 50
			Wood: 25
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud
		
		
TowerAAMissileFT:
	Inherits: ^MissileWeapon
	ReloadDelay: 25
	Range: 8c0
	Report: rocket2.aud
	ValidTargets: Air
	Projectile: Missile
		Image: MISSILE
		HorizontalRateOfTurn: 20
		Speed: 426
		RangeLimit: 9c614
		Inaccuracy: 0
	Warhead@1Dam: SpreadDamage
		Spread: 682
		Damage: 35
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
	-Warhead@2Smu: LeaveSmudge
	Warhead@3Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud

		
StageBursts:
	ReloadDelay: 100
	Burst: 10
	BurstDelays: 5
	Range: 8c0
	MinRange: 1c0
	Report: rocket2.aud
	ValidTargets: Ground, Air
	Projectile: Missile
		Arm: 0
		Inaccuracy: 124
		Blockable: false
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
		HorizontalRateOfTurn: 10
		Speed: 350
		RangeLimit: 10c0
		RateOfTurn: 10
		LaunchAngle: 126
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Ground, Air
		Versus:
			Heavy: 55
		Damage: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: xplos.aud

		
FlakCannon:
	ReloadDelay: 10
	Burst: 2
	BurstDelays: 5
	Range: 10c0
	Report: bazook1.aud
	ValidTargets: Air
	Projectile: Bullet
		Image: 50cal
		Speed: 853
		Inaccuracy: 3c512
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Spread: 428
		Damage: 10
		Versus:
			None: 100
			Wood: 100
			Light: 80
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: SmokPoof
		ImpactSounds: tnkfire2.aud

Cashgun:
	ReloadDelay: 300
	Burst: 20
	BurstDelays: 2
	Range: 15c0
	MinRange: 4c896
	Report: tone15.aud
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 56
		Inaccuracy: 6c256
		ContrailLength: 30
		Image: bomblet
	Warhead@1Eff: CreateEffect
		Explosions: Kashing
		ImpactSounds: cashturn.aud
		Delay: 25
	Warhead@2Eff: CreateEffect
		Delay: 60
		Explosions: building
		ImpactSounds: xplobig6.aud
	Warhead@3Dam: SpreadDamage
		Delay: 60
		Spread: 1c682
		Damage: 15
		ValidTargets: Ground
		Versus:
			None: 70
			Wood: 80
			Light: 100
			Heavy: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Smu: LeaveSmudge
		Delay: 65
		SmudgeType: Crater
	Warhead@6Dam: CreateEffect
		Delay: 66
		Explosions: BurningHam
		
FSODWeapon:
	ReloadDelay: 200
	Range: 8c0
	MinRange: 4c0
	Report: obelray1.aud
	ValidTargets: Ground
	Projectile: LaserZap
		Width: 125
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Eff: CreateEffect
		Delay: 5
		Explosions: Atoman
		ImpactSounds: target3.aud
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		Delay: 35
		Size: 3
	Warhead@3Dam: SpreadDamage
		Delay: 35
		Spread: 3c42
		Damage: 150
		ValidTargets: Ground
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	 Warhead@4Sound: CreateEffect
		Delay: 35
		ImpactSounds:  xplobig6.aud
		Explosions: nuke_explosion

NewVulcan:
	ValidTargets: Ground, Water
	ReloadDelay: 40
	Range: 6c0
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 30
		ValidTargets: Ground, Water
		Versus:
			None: 30
			Wood: 15
			Light: 30
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
NewNapalm:
	ValidTargets: Ground, Water
	ReloadDelay: 70
	Range: 8c0
	Burst: 4
	BurstDelays: 2
	Projectile: Bullet
		Speed: 104
		Blockable: false
		LaunchAngle: 86
		Inaccuracy: 2c256
		ContrailLength: 0
		Image: BOMBLET
	Warhead@1Dam: SpreadDamage
		Spread: 641
		Damage: 50
		Versus:
			None: 50
			Wood: 40
			Light: 35
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: med_napalm
		ImpactSounds: flamer2.aud
		
BossRockets:
	ReloadDelay: 20
	Range: 12c0
	MinRange: 1c0
	Report: rocket2.aud
	ValidTargets: Ground, Air
	Projectile: Missile
		Inaccuracy: 1c656
		Blockable: false
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
		HorizontalRateOfTurn: 1
		Speed: 300
		RangeLimit: 14c0
		RateOfTurn: 10
		LaunchAngle: 56
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Ground, Air
		Versus:
			Heavy: 55
		Damage: 35
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: xplos.aud
		
QuickLaser:
	ReloadDelay: 115
	Range: 5c512
	Report: obelray1.aud
	ValidTargets: Ground
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 500
		ValidTargets: Ground
		Versus:
			Wood: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch


PortableIoncannon:
	ReloadDelay: 90
	Range: 10c0
	MinRange: 4c896
	TargetActorCenter: true
	Projectile: LaserZap
		Width: 70
		HitAnim: laserfire
		Color: 16DFE6
		BeamDuration: 40
	Warhead@0Eff: CreateEffect
		Explosions: IonCannon  
		ImpactSounds: ion1.aud
		Delay: 25
	Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 325
		Falloff: 100, 50, 25, 12
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Delay: 30
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
		Delay: 35
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 35
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		Size: 2,1
		Delay: 36

		
AngryEater:
	ReloadDelay: 30
	Burst: 10
	InvalidTargets: Wall
	Range: 1c1000
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 250
		Damage: 10
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
        
ArtilleryShell:
	Range: 14c0
	Projectile: Bullet
		Inaccuracy: 756

		
C17Shell:
	ReloadDelay: 55
	Range: 12c0
	MinRange: 2c896
	Report: tnkfire2.aud
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 56
		Inaccuracy: 1c256
		ContrailLength: 30
		Image: c17warhead
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 641
		Damage: 200
		Versus:
			None: 100
			Wood: 80
			Light: 75
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: big_napalm
		ImpactSounds: flamer2.aud
		
		
flyinggunmg:
	ReloadDelay: 20
	Burst: 2
	BurstDelays: 0
	Range: 4c0
	MinRange: 0c768
	ValidTargets: Ground
	Report: gun8.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 10
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
		
Movoblila:
	ReloadDelay: 90
	Range: 7c512
	Report: obelray1.aud
	ValidTargets: Ground, Air
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		ValidTargets: Ground, Air
		Damage: 360
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		
TrippelRockets:
	ReloadDelay: 75
	Range: 6c0
	MinRange: 0c512
	Burst: 3
	BurstDelays: 0
	Report: bazook1.aud
	ValidTargets: Ground, Air
	Projectile: Missile
		Arm: 0
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		Shadow: true
		HorizontalRateOfTurn: 15
		TrailImage: smokey
		ContrailLength: 8
		Speed: 298
		RangeLimit: 7c204
		HomingActivationDelay: 5
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 35
		ValidTargets: Ground, Air
		Versus:
			None: 20
			Wood: 85
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud
		VictimScanRadius: 0
		ValidTargets: Ground, Water, Air
		
^Artillery:
	Inherits: ^Cannon
	ReloadDelay: 85
	Range: 12c0
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 62
		Inaccuracy: 1c938
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 230
		Versus:
			None: 90
			Wood: 40
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: kaboom15.aud
		
8Inch:
	Inherits: ^Artillery
	MinRange: 3c0
	ReloadDelay: 40
	Range: 10c0
	Burst: 2
	BurstDelays: 40
	Report: turret1.aud
	TargetActorCenter: true
	Projectile: Bullet
		Inaccuracy: 2c938
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 25
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 60
			Wood: 35
			Light: 60
			Heavy: 25
			Concrete: 100
		
^Cannon:
	ReloadDelay: 50
	Range: 4c768
	Report: cannon1.aud
	Projectile: Bullet
		Speed: 682
		Image: 120MM
		Shadow: True
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 20
		Versus:
			None: 20
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, Ship, Trees

BadrBombs:
	ReloadDelay: 100
	Range: 8c0
	Burst: 3
	BurstDelays: 10
	Report: rocket1.aud
	ValidTargets: Ground
	TargetActorCenter: true
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 20
		Speed: 265
		RangeLimit: 10c614
		TrailImage: smokey
		ContrailLength: 12
		Inaccuracy: 4c0
	Warhead@1Dam: SpreadDamage
		Spread: 724
		ValidTargets: Ground
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
		Damage: 55
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: building
		ImpactSounds: kaboom15.aud   

^AACannon:
	ReloadDelay: 10
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: Air, Structure
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
		Inaccuracy: 0c512
	Warhead@1Dam: SpreadDamage
		Spread: 265
		Damage: 20
		ValidTargets: Air, Structure
		Versus:
			None: 40
			Wood: 10
			Light: 60
			Heavy: 10
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_frag
		ValidTargets: Air, Ground, Water, Trees

ZSU-23:
	Inherits: ^AACannon
	Burst: 2
	BurstDelays: 0
	ReloadDelay: 5
	Range: 10c0
	Projectile: Bullet
		Speed: 3c340
	Warhead@1Dam: SpreadDamage
		Damage: 8
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Heavy: 100
			Concrete: 50
			

Torpedo:
	ReloadDelay: 100
	Range: 6c0
	Report: torpedo1.aud
	ValidTargets: Vehicle, Structure
	Burst: 2
	BurstDelay: 20
	Projectile: Missile
		Image: DRAGON
		Arm: 3
		Speed: 85
		TrailImage: bubbles
		HorizontalRateOfTurn: 5
		RangeLimit: 10c819
		Palette: shadow
		MaximumLaunchAngle: 0
		CruiseAltitude: 0
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 80
		ValidTargets: Ground
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: kaboom15.aud
		
Minelauncher:
	ReloadDelay: 125
	Range: 8c0
	Burst: 4
	BurstDelays: 3
	Report: bazook1.aud
	TargetActorCenter: true
	ValidTargets: Structure
	Projectile: Missile
		Arm: 0
		Blockable: false
		HorizontalRateOfTurn: 20
		Speed: 265
		RangeLimit: 10c614
		Inaccuracy: 0c812
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
	Warhead@1Dam: SpreadDamage
		Spread: 512
		ValidTargets: Structure
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
		Damage: 32
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: building
		ImpactSounds: xplos.aud
		
MinelauncherAir:
	ReloadDelay: 50
	Range: 8c0
	Burst: 6
	BurstDelays: 3
	Report: bazook1.aud
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		Blockable: false
		HorizontalRateOfTurn: 20
		Speed: 265
		RangeLimit: 10c614
		Inaccuracy: 0c812
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
	Warhead@1Dam: SpreadDamage
		Spread: 512
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
		Damage: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: building
		ImpactSounds: xplos.aud
		
Sniper:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 25
	Range: 8c0
	Projectile: Bullet
		Speed: 5c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 400
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		
DualSniper:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	Burst: 2
	BurstDelays: 2
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 25
	Range: 8c0
	Projectile: Bullet
		Speed: 5c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 400
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		
Sniperlevia:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 35
	Range: 6c0
	Projectile: Bullet
		Speed: 5c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 400
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		
120mmDualLevia:
	Inherits: ^BallisticWeapon
	Burst: 6
	BurstDelays: 8
	Range: 6c0
	
120mmLevia:
	Inherits: ^BallisticWeapon
	ReloadDelay: 45
	Range: 6c0
	Report: tnkfire6.aud
	Projectile: Bullet
		Image: 120MM
		Speed: 682
		Shadow: true
	
MammothMissilesLevia:
	Inherits: ^MissileWeapon
	ReloadDelay: 55
	Range: 6c0
	Report: rocket1.aud
	TargetActorCenter: true
	Burst: 2
	BurstDelays: 15
	Projectile: Missile
		HorizontalRateOfTurn: 20
		Speed: 341
		RangeLimit: 9c0
		Arm: 10
		Blockable: false
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
		LaunchAngle: 100
	Warhead@1Dam: SpreadDamage
		Spread: 298
		Damage: 25
		Versus:
			None: 50
			Wood: 75
			Light: 100
			Heavy: 50
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplos.aud
		ValidTargets: Ground, Water
	Warhead@4EffAir: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud
		VictimScanRadius: 0
		ValidTargets: Air
		
Sixteen227mm:
	ReloadDelay: 150
	Range: 12c0
	Burst: 24
	BurstDelays: 4
	Report: rocket1.aud
	TargetActorCenter: true
	ValidTargets: Ground
	Projectile: Bullet
		Arm: 5
		Blockable: false
		Shadow: true
		Inaccuracy: 2c256
		LaunchAngle: 62
		Image: DRAGON
		RateOfTurn: 2
		ContrailLength: 10
		Trail: smokey
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 20
		ValidTargets: Ground
		Versus:
			None: 35
			Wood: 60
			Light: 100
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud
		
LeviAutoCannon:
	ReloadDelay: 60
	Range: 6c0
	Report: gun20.aud
	ValidTargets: Ground, Air
	TargetActorCenter: true
	Projectile: Bullet
		Image: 120MM
		Speed: 853
		Shadow: true
		Inaccuracy: 1c0
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Air
		Damage: 15
		Spread: 265
		Versus:
			None: 60
			Wood: 75
			Light: 100
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: bazook1.aud
		VictimScanRadius: 0
			
		
Leviathan120mmSplash:
	ReloadDelay: 85
	Range: 6c0
	Report: gun20.aud
	TargetActorCenter: true
	ValidTargets: Ground
	Burst: 4
	BurstDelays: 1
	Projectile: Bullet
		Image: 120MM
		Speed: 300
		LaunchAngle: 20
		Inaccuracy: 1c512
		ContrailLength: 30
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@Flame: CreateEffect
		Explosions: med_napalm
		ImpactSounds: flamer2.aud
	Warhead@Burst: SpreadDamage
		Spread: 0c528
		Damage: 30
		Versus:
			None: 110
			Wood: 100
			Light: 50
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		
		
		
LeviathanATmiss:
	ReloadDelay: 80
	Range: 6c0
	Report: rocket2.aud
	ValidTargets:   Ground
	TargetActorCenter: true
	InvalidTargets: Infantry
	Projectile: Missile
		HorizontalRateOfTurn: 20
		Speed: 200
		RangeLimit: 10c0
		Inaccuracy: 1c0
		Arm: 10
		Blockable: false
		Image: DRAGON
		TrailImage: smokey
		ContrailLength: 8
		LaunchAngle: 100
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 20
		ValidTargets: Ground
		Versus:
			None: 50
			Wood: 50
			Light: 100
			Heavy: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplos.aud
		

ArtilleryShellLeviathan:
	Inherits: ^BallisticWeapon
	ReloadDelay: 85
	Range: 11c0
	Report: tnkfire2.aud
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 56
		Inaccuracy: 3c256
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 641
		Damage: 85
		Versus:
			None: 100
			Wood: 80
			Light: 75
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: poof
		ImpactSounds: xplosml2.aud
		
ArtilleryShellOFive:
	Inherits: ^BallisticWeapon
	ReloadDelay: 105
	Burst: 5
	BurstDelays: 2
	Range: 14c0
	MinRange: 3c0
	Report: tnkfire2.aud
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 204
		Blockable: false
		LaunchAngle: 56
		Inaccuracy: 1c0
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 421
		Damage: 130
		Versus:
			None: 100
			Wood: 80
			Light: 75
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: poof
		ImpactSounds: xplosml2.aud
		
MachineGunLeviathan::
	Inherits: ^LightMG
	Range: 6c0
	Burst: 5
	Report: mgun11.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 10
			Light: 50
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		
TOWMissileLeviathan:
	ReloadDelay: 140
	Range: 8c0
	Burst: 2
	BurstDelays: 2
	Report: rocket1.aud
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 20
		Speed: 426
		RangeLimit: 9c614
		TrailImage: smokey
		ContrailLength: 8
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 75
		Damage: 175
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud
		
GrenadeBag:
	Inherits: ^BallisticWeapon
	ReloadDelay: 70
	Range: 4c512
	Report: toss1.aud
	TargetActorCenter: true
	Burst: 2
	BurstDelay: 1
	Projectile: Bullet
		Speed: 150
		Blockable: false
		LaunchAngle: 112
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 50
		Versus:
			None: 100
			Wood: 50
			Light: 80
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
        
GrenadeBounceOnce:
    Inherits: GrenadeBag
	Projectile: Bullet
		BounceCount: 1
		BounceRangeModifier: 60
		ValidBounceBlockerStances: Neutral
		Inaccuracy: 0
        
GrenadeBounceTwice:
    Inherits: GrenadeBounceOnce
	Projectile: Bullet
		BounceCount: 2
        
GrenadeBounceTrice:
    Inherits: GrenadeBounceTwice
	Projectile: Bullet
		BounceCount: 3
		Image: BOMB
		ContrailLength: 6
		ContrailWidth: 0c35
		ContrailUsePlayerColor: true
		
		
FlameGrenade:
	Inherits: ^BallisticWeapon
	ReloadDelay: 55
	Range: 6c0
	Report: toss1.aud
	InvalidTargets: Wall
	Projectile: Bullet
		Speed: 200
		Blockable: false
		LaunchAngle: 92
		Inaccuracy: 0c512
		Image: BOMB
		ContrailLength: 6
		ContrailWidth: 0c35
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 468
		Damage: 40
		ValidTargets: Ground, Water, Trees
		InvalidTargets: Wall
		Versus:
			None: 110
			Wood: 100
			Light: 100
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: flamer2.aud
		VictimScanRadius: 0
		
70mmRapid:
	Inherits: ^BallisticWeapon
	ReloadDelay: 15
	Range: 8c0
	Report: tnkfire3.aud
	Projectile: Bullet
		Speed: 853
	Warhead@1Dam: SpreadDamage
		Damage: 18
		Versus:
			None: 25
			Wood: 75
			Light: 100
			Heavy: 90
			

70mmTargetLaser:
	ReloadDelay: 5
	Range: 8c0
	ValidTargets: Ground
	Projectile: LaserZap
		Width: 45
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 0
		ValidTargets: Ground
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		
		
TuskLaser:
	ReloadDelay: 20
	Range: 5c0
	Report: obelray1.aud
	ValidTargets: Ground, Air
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		ValidTargets: Ground, Air
		Damage: 60
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
        
HunterTuskLaser:
	ReloadDelay: 16
	Range: 3c512
	Burst: 2
	BurstDelay: 8
	Report: obelray1.aud
	ValidTargets: Ground, Air
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		ValidTargets: Ground, Air
		Damage: 60
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
				
JevalinMissile:
	ReloadDelay: 175
	Range: 10c512
	MinRange: 4c0
	Report: rocket2.aud
	TargetActorCenter: true
	ValidTargets: Ground
	Projectile: Missile
		Arm: 0
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 10
		VerticalRateOfTurn: 10
		Speed: 265
		LaunchAngle: 255
		RangeLimit: 30c0
		TrailImage: smokey
		ContrailLength: 13
		Inaccuracy: 1c0
		MinimumLaunchSpeed: 100
		MaximumLaunchSpeed: 100
		MinimumLaunchAngle: 255
		MaximumLaunchAngle: 255
		HomingActivationDelay: 40
		Acceleration: 0c5
		Gravity: 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 356
		ValidTargets: Ground
		Versus:
			None: 100
			Wood: 50
			Light: 100
			Heavy: 100
		Damage: 130
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: xplobig6.aud

JevalinMissileAir:
	ReloadDelay: 150
	Range: 10c512
	MinRange: 3c0
	Report: rocket2.aud
	TargetActorCenter: true
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		HomingActivationDelay: 40
		Blockable: false
		Image: MISSILE
		HorizontalRateOfTurn: 10
		VerticalRateOfTurn: 10
		Speed: 265
		LaunchAngle: 255
		RangeLimit: 30c0
		TrailImage: smokey
		ContrailLength: 13
		Inaccuracy: 1c0
		MinimumLaunchSpeed: 100
		MaximumLaunchSpeed: 100
		MinimumLaunchAngle: 255
		MaximumLaunchAngle: 255
		Acceleration: 0c5
		Gravity: 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 762
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 50
			Light: 100
			Heavy: 100
		Damage: 75
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: xplobig6.aud

		
LtnkFlakGun:
	ReloadDelay: 18
	Range: 5c0
	Report: gun20.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
			None: 50
			Wood: 25
			Light: 100
			Heavy: 45
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_poof
		ValidTargets: Ground, Water, Air

LtnkFlakAA:
	Inherits: APCGun
	Range: 8c0
	ValidTargets: Air
	Projectile: Bullet
		Speed: 2c0
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 100
	Warhead@2Eff: CreateEffect
		Explosions: small_frag
        
MiniTusks:
	Inherits: ^MissileWeapon
	ReloadDelay: 65
	Range: 5c0
	Report: rocket1.aud
	Projectile: Missile
		HorizontalRateOfTurn: 20
		Speed: 341
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 298
		Damage: 35
		Versus:
			None: 50
			Wood: 75
			Light: 100
			Heavy: 50
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplos.aud
		ValidTargets: Ground, Water
	Warhead@4EffAir: CreateEffect
		Explosions: small_building
		ImpactSounds: xplos.aud
		VictimScanRadius: 0
		ValidTargets: Air