
Upgrade.rmboUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Commando - Range
	Buildable:
		BuildPaletteOrder: 90
		Prerequisites: rmbofactory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases range by 40%.
	Valued:
		Cost: 2200
	RenderSprites:
		Image: Upgradermboicon1
	ProvidesPrerequisite@rmboUpgradeDamage: 
		Prerequisite: rmboUpgradeDamage
		
Upgrade.rmboUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Commando - Health
	Buildable:
		BuildPaletteOrder: 91
		Prerequisites: rmbofactory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 2200
	RenderSprites:
		Image: Upgradermboicon2
	ProvidesPrerequisite@rmboUpgradeHealth: 
		Prerequisite: rmboUpgradeHealth
		
Upgrade.rmboUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Commando - Reload
	Buildable:
		BuildPaletteOrder: 92
		Prerequisites: rmbofactory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 20%.
	Valued:
		Cost: 2200
	RenderSprites:
		Image: Upgradermboicon3
	ProvidesPrerequisite@rmboUpgradeReload: 
		Prerequisite: rmboUpgradeReload
	

Upgrade.E1UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Minigunner - Damage
	Buildable:
		BuildPaletteOrder: 10
		Prerequisites: e1factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 25%.
	Valued:
		Cost: 500
	RenderSprites:
		Image: Upgradee1icon1
	ProvidesPrerequisite@E1UpgradeDamage: 
		Prerequisite: E1UpgradeDamage
		
Upgrade.E1UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Minigunner - Health
	Buildable:
		BuildPaletteOrder: 11
		Prerequisites: e1factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 500
	RenderSprites:
		Image: Upgradee1icon2
	ProvidesPrerequisite@E1UpgradeHealth: 
		Prerequisite: E1UpgradeHealth
		
Upgrade.E1UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Minigunner - Reload
	Buildable:
		BuildPaletteOrder: 12
		Prerequisites: e1factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 20%.
	Valued:
		Cost: 500
	RenderSprites:
		Image: Upgradee1icon3
	ProvidesPrerequisite@E1UpgradeReload: 
		Prerequisite: E1UpgradeReload


Upgrade.e2UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Grenadier - Damage 
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: e2factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 700
	RenderSprites:
		Image: Upgradee2icon1
	ProvidesPrerequisite@e2UpgradeDamage: 
		Prerequisite: e2UpgradeDamage
		
Upgrade.e2UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Grenadier - Health
	Buildable:
		BuildPaletteOrder: 21
		Prerequisites: e2factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 700
	RenderSprites:
		Image: Upgradee2icon2
	ProvidesPrerequisite@e2UpgradeHealth: 
		Prerequisite: e2UpgradeHealth
		
Upgrade.e2UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Grenadier - Reload
	Buildable:
		BuildPaletteOrder: 22
		Prerequisites: e2factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 30%.
	Valued:
		Cost: 700
	RenderSprites:
		Image: Upgradee2icon3
	ProvidesPrerequisite@e2UpgradeReload: 
		Prerequisite: e2UpgradeReload
	


Upgrade.e22UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Mortar Soldier - Damage 
	Buildable:
		BuildPaletteOrder: 65
		Prerequisites: e22factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 30%.
	Valued:
		Cost: 900
	RenderSprites:
		Image: upgradee22icon1
	ProvidesPrerequisite@e22UpgradeDamage: 
		Prerequisite: e22UpgradeDamage
		
Upgrade.e22UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Mortar Soldier - Health
	Buildable:
		BuildPaletteOrder: 67
		Prerequisites: e22factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 900
	RenderSprites:
		Image: upgradee22icon2
	ProvidesPrerequisite@e22UpgradeHealth: 
		Prerequisite: e22UpgradeHealth
		
Upgrade.e22UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Mortar Soldier - Reload
	Buildable:
		BuildPaletteOrder: 68
		Prerequisites: e22factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 900
	RenderSprites:
		Image: upgradee22icon3
	ProvidesPrerequisite@e22UpgradeReload: 
		Prerequisite: e22UpgradeReload
  
Upgrade.e3UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Soldier - Damage
	Buildable:
		BuildPaletteOrder: 30
		Prerequisites: e3factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: Upgradee3icon1
	ProvidesPrerequisite@e3UpgradeDamage: 
		Prerequisite: e3UpgradeDamage
		
Upgrade.e3UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Soldier - Health
	Buildable:
		BuildPaletteOrder: 31
		Prerequisites: e3factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: Upgradee3icon2
	ProvidesPrerequisite@e3UpgradeHealth: 
		Prerequisite: e3UpgradeHealth
		
Upgrade.e3UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Soldier - Reload
	Buildable:
		BuildPaletteOrder: 32
		Prerequisites: e3factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 40%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: Upgradee3icon3
	ProvidesPrerequisite@e3UpgradeReload: 
		Prerequisite: e3UpgradeReload

Upgrade.e4UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Flamethrower - Damage 
	Buildable:
		BuildPaletteOrder: 60
		Prerequisites: e4factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 30%.
	Valued:
		Cost: 850
	RenderSprites:
		Image: Upgradee4icon1
	ProvidesPrerequisite@e4UpgradeDamage: 
		Prerequisite: e4UpgradeDamage
		
Upgrade.e4UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Flamethrower - Health
	Buildable:
		BuildPaletteOrder: 61
		Prerequisites: e4factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 25%.
	Valued:
		Cost: 850
	RenderSprites:
		Image: Upgradee4icon2
	ProvidesPrerequisite@e4UpgradeHealth: 
		Prerequisite: e4UpgradeHealth
		
Upgrade.e4UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Flamethrower - Reload
	Buildable:
		BuildPaletteOrder: 62
		Prerequisites: e4factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 850
	RenderSprites:
		Image: Upgradee4icon3
	ProvidesPrerequisite@e4UpgradeReload: 
		Prerequisite: e4UpgradeReload
 
Upgrade.e5UpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Chemical Warrior - Damage
	Buildable:
		BuildPaletteOrder: 100
		Prerequisites: e5factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1650
	RenderSprites:
		Image: Upgradee5icon1
	ProvidesPrerequisite@e5UpgradeDamage: 
		Prerequisite: e5UpgradeDamage
		
Upgrade.e5UpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Chemical Warrior - Health
	Buildable:
		BuildPaletteOrder: 101
		Prerequisites: e5factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 50%.
	Valued:
		Cost: 1650
	RenderSprites:
		Image: Upgradee5icon2
	ProvidesPrerequisite@e5UpgradeHealth: 
		Prerequisite: e5UpgradeHealth
		
Upgrade.e5UpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Chemical Warrior - Reload
	Buildable:
		BuildPaletteOrder: 102
		Prerequisites: e5factory
		Queue: Infantry.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1650
	RenderSprites:
		Image: Upgradee5icon3
	ProvidesPrerequisite@e5UpgradeReload: 
		Prerequisite: e5UpgradeReload

Upgrade.jeepUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Hum-Vee - Damage
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: carfactory1, ~buildings.gdi
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: upgradejeepicon1
	ProvidesPrerequisite@jeepUpgradeDamage: 
		Prerequisite: jeepUpgradeDamage
		
Upgrade.jeepUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Hum-Vee - Health
	Buildable:
		BuildPaletteOrder: 41
		Prerequisites: carfactory1, ~buildings.gdi
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 35%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: upgradejeepicon2
	ProvidesPrerequisite@jeepUpgradeHealth: 
		Prerequisite: jeepUpgradeHealth
		
Upgrade.jeepUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Hum-Vee - Reload
	Buildable:
		BuildPaletteOrder: 42
		Prerequisites: carfactory1, ~buildings.gdi
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 50%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: upgradejeepicon3
	ProvidesPrerequisite@jeepUpgradeReload: 
		Prerequisite: jeepUpgradeReload   
	  
	
Upgrade.buggyUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Buggy - Damage 
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: carfactorybg, ~buildings.nod
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: Upgradebggyicon1
	ProvidesPrerequisite@buggyUpgradeDamage: 
		Prerequisite: buggyUpgradeDamage
		
Upgrade.buggyUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Buggy - Health
	Buildable:
		BuildPaletteOrder: 41
		Prerequisites: carfactorybg, ~buildings.nod
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 35%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: Upgradebggyicon2
	ProvidesPrerequisite@buggyUpgradeHealth: 
		Prerequisite: buggyUpgradeHealth
		
Upgrade.buggyUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Buggy - Reload
	Buildable:
		BuildPaletteOrder: 42
		Prerequisites: carfactorybg, ~buildings.nod
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 50%.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: Upgradebggyicon3
	ProvidesPrerequisite@buggyUpgradeReload: 
		Prerequisite: buggyUpgradeReload
   
Upgrade.mtnkUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Medium Tank - Damage
	Buildable:
		BuildPaletteOrder: 80
		Prerequisites: carfactory2
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademtnkicon1
	ProvidesPrerequisite@mtnkUpgradeDamage: 
		Prerequisite: mtnkUpgradeDamage
		
Upgrade.mtnkUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Medium Tank - Health
	Buildable:
		BuildPaletteOrder: 81
		Prerequisites: carfactory2
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 10%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademtnkicon2
	ProvidesPrerequisite@mtnkUpgradeHealth: 
		Prerequisite: mtnkUpgradeHealth
        
Upgrade.mtnkUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Medium Tank - Reload
	Buildable:
		BuildPaletteOrder: 82
		Prerequisites: carfactory2
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademtnkicon3
	ProvidesPrerequisite@mtnkUpgradeReload: 
		Prerequisite: mtnkUpgradeReload
   
Upgrade.3tnkUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Heavy Tank - Damage
	Buildable:
		BuildPaletteOrder: 85
		Prerequisites: 3tnkfactory
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 2400
	RenderSprites:
		Image: 3tnkupgradeicons1
	ProvidesPrerequisite@3tnkUpgradeDamage: 
		Prerequisite: tnkUpgradeDamage3
		
Upgrade.3tnkUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Heavy Tank - Health
	Buildable:
		BuildPaletteOrder: 86
		Prerequisites: 3tnkfactory
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 2400
	RenderSprites:
		Image: 3tnkupgradeicons2
	ProvidesPrerequisite@3tnkUpgradeHealth: 
		Prerequisite: tnkUpgradeHealth3
		
Upgrade.3tnkUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Heavy Tank - Reload
	Buildable:
		BuildPaletteOrder: 87
		Prerequisites: 3tnkfactory
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 2400
	RenderSprites:
		Image: 3tnkupgradeicons3
	ProvidesPrerequisite@3tnkUpgradeReload: 
		Prerequisite: tnkUpgradeReload3

	
Upgrade.htnkUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Mammoth Tank - Damage
	Buildable:
		BuildPaletteOrder: 170
		Prerequisites: carfactory4
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 3250
	RenderSprites:
		Image: Upgradehtnkicon1
	ProvidesPrerequisite@htnkUpgradeDamage: 
		Prerequisite: htnkUpgradeDamage
		
Upgrade.htnkUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Mammoth Tank - Health
	Buildable:
		BuildPaletteOrder: 171
		Prerequisites: carfactory4
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 3250
	RenderSprites:
		Image: Upgradehtnkicon2
	ProvidesPrerequisite@htnkUpgradeHealth: 
		Prerequisite: htnkUpgradeHealth
		
Upgrade.htnkUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Mammoth Tank - Reload
	Buildable:
		BuildPaletteOrder: 172
		Prerequisites: carfactory4
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 3250
	RenderSprites:
		Image: Upgradehtnkicon3
	ProvidesPrerequisite@htnkUpgradeReload: 
		Prerequisite: htnkUpgradeReload		

Upgrade.msamUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Launcher - Damage
	Buildable:
		BuildPaletteOrder: 75
		Prerequisites: carfactory3
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademsamicon1
	ProvidesPrerequisite@msamUpgradeDamage: 
		Prerequisite: msamUpgradeDamage
		
Upgrade.msamUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Launcher - Health
	Buildable:
		BuildPaletteOrder: 76
		Prerequisites: carfactory3
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademsamicon2
	ProvidesPrerequisite@msamUpgradeHealth: 
		Prerequisite: msamUpgradeHealth
		
Upgrade.msamUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Launcher - Reload
	Buildable:
		BuildPaletteOrder: 77
		Prerequisites: carfactory3
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgrademsamicon3
	ProvidesPrerequisite@msamUpgradeReload: 
		Prerequisite: msamUpgradeReload		
 
Upgrade.heliUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Apache Longbow - Damage
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: airfact2
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1600
	RenderSprites:
		Image: Upgradeheliicon1
	ProvidesPrerequisite@heliUpgradeDamage: 
		Prerequisite: heliUpgradeDamage
		
Upgrade.heliUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Apache Longbow - Health
	Buildable:
		BuildPaletteOrder: 21
		Prerequisites: airfact2
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1600
	RenderSprites:
		Image: Upgradeheliicon2
	ProvidesPrerequisite@heliUpgradeHealth: 
		Prerequisite: heliUpgradeHealth
		
Upgrade.heliUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Apache Longbow - Range
	Buildable:
		BuildPaletteOrder: 22
		Prerequisites: airfact2
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases range by 15%.
	Valued:
		Cost: 1600
	RenderSprites:
		Image: Upgradeheliicon3
	ProvidesPrerequisite@heliUpgradeReload: 
		Prerequisite: heliUpgradeReload

 
Upgrade.orcaUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Orca - Damage
	Buildable:
		BuildPaletteOrder: 30
		Prerequisites: airfact1
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradeorcaicon1
	ProvidesPrerequisite@orcaUpgradeDamage: 
		Prerequisite: orcaUpgradeDamage
		
Upgrade.orcaUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Orca - Health
	Buildable:
		BuildPaletteOrder: 31
		Prerequisites: airfact1
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradeorcaicon2
	ProvidesPrerequisite@orcaUpgradeHealth: 
		Prerequisite: orcaUpgradeHealth
		
Upgrade.orcaUpgradeRange:
	AlwaysVisible:
	Tooltip:
		Name: Orca - Range
	Buildable:
		BuildPaletteOrder: 32
		Prerequisites: airfact1
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases range by 15%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradeorcaicon3
	ProvidesPrerequisite@orcaUpgradeReload: 
		Prerequisite: orcaUpgradeReload  
        
Upgrade.hunterUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Orca Hunter - Damage
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: airfacthunter
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 2300
	RenderSprites:
		Image: upgradeorbmicon1
	ProvidesPrerequisite@orbmUpgradeDamage: 
		Prerequisite: orbmUpgradeDamage
		
Upgrade.hunterUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Orca Hunter - Health
	Buildable:
		BuildPaletteOrder: 51
		Prerequisites: airfacthunter
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 2300
	RenderSprites:
		Image: upgradeorbmicon2
	ProvidesPrerequisite@orbmUpgradeHealth: 
		Prerequisite: orbmUpgradeHealth
		
Upgrade.hunterUpgradeRange:
	AlwaysVisible:
	Tooltip:
		Name: Orca Hunter - Range
	Buildable:
		BuildPaletteOrder: 52
		Prerequisites: airfacthunter
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases range by 15%.
	Valued:
		Cost: 2300
	RenderSprites:
		Image: upgradeorbmicon3
	ProvidesPrerequisite@orbmUpgradeReload: 
		Prerequisite: orbmUpgradeReload  
        
Upgrade.hindUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Hind - Damage 
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: airfacthind
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 2450
	RenderSprites:
		Image: upgradehindicon1
	ProvidesPrerequisite@hindUpgradeDamage: 
		Prerequisite: hindUpgradeDamage
		
Upgrade.hindUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Hind - Health
	Buildable:
		BuildPaletteOrder: 41
		Prerequisites: airfacthind
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 2450
	RenderSprites:
		Image: upgradehindicon2
	ProvidesPrerequisite@hindUpgradeHealth: 
		Prerequisite: hindUpgradeHealth
		
Upgrade.hindUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Hind - Range
	Buildable:
		BuildPaletteOrder: 42
		Prerequisites: airfacthind
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases range by 15%.
	Valued:
		Cost: 2450
	RenderSprites:
		Image: upgradehindicon3
	ProvidesPrerequisite@hindUpgradeReload: 
		Prerequisite: hindUpgradeReload 

 
Upgrade.stnkUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Stealth Tank - Damage
	Buildable:
		BuildPaletteOrder: 105
		Prerequisites: carfactory10
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1850
	RenderSprites:
		Image: Upgradestnkicon1
	ProvidesPrerequisite@stnkUpgradeDamage: 
		Prerequisite: stnkUpgradeDamage
		
Upgrade.stnkUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Stealth Tank - Health
	Buildable:
		BuildPaletteOrder: 106
		Prerequisites: carfactory10
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1850
	RenderSprites:
		Image: upgradestnkicon2
	ProvidesPrerequisite@stnkUpgradeHealth: 
		Prerequisite: stnkUpgradeHealth
		
Upgrade.stnkUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Stealth Tank - Reload
	Buildable:
		BuildPaletteOrder: 107
		Prerequisites: carfactory10
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1850
	RenderSprites:
		Image: upgradestnkicon3
	ProvidesPrerequisite@stnkUpgradeReload: 
		Prerequisite: stnkUpgradeReload 
   
Upgrade.bikeUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Light Tank - Damage
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: carfactory8
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1350
	RenderSprites:
		Image: Upgradeltnkicon1
	ProvidesPrerequisite@bikeUpgradeDamage: 
		Prerequisite: bikeUpgradeDamage
		
Upgrade.bikeUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Light Tank - Health
	Buildable:
		BuildPaletteOrder: 51
		Prerequisites: carfactory8
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1350
	RenderSprites:
		Image: Upgradeltnkicon2
	ProvidesPrerequisite@bikeUpgradeHealth: 
		Prerequisite: bikeUpgradeHealth
		
Upgrade.bikeUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Light Tank - Reload
	Buildable:
		BuildPaletteOrder: 52
		Prerequisites: carfactory8
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1350
	RenderSprites:
		Image: Upgradeltnkicon3
	ProvidesPrerequisite@bikeUpgradeReload: 
		Prerequisite: bikeUpgradeReload
	
Upgrade.mlrsUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Mobile S.A.M. - Damage
	Buildable:
		BuildPaletteOrder: 110
		Prerequisites: carfactory7
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 25%.
	Valued:
		Cost: 2000
	RenderSprites:
		Image: Upgrademlrsicon1
	ProvidesPrerequisite@mlrsUpgradeDamage: 
		Prerequisite: mlrsUpgradeDamage
		
Upgrade.mlrsUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Mobile S.A.M. - Health
	Buildable:
		BuildPaletteOrder: 111
		Prerequisites: carfactory7
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 40%.
	Valued:
		Cost: 2200
	RenderSprites:
		Image: Upgrademlrsicon2
	ProvidesPrerequisite@mlrsUpgradeHealth: 
		Prerequisite: mlrsUpgradeHealth
		
Upgrade.mlrsUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Mobile S.A.M. - Range
	Buildable:
		BuildPaletteOrder: 112
		Prerequisites: carfactory7
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases range by 45%.
	Valued:
		Cost: 2000
	RenderSprites:
		Image: Upgrademlrsicon3
	ProvidesPrerequisite@mlrsUpgradeReload: 
		Prerequisite: mlrsUpgradeReload

  
Upgrade.artyUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Artillery - Damage
	Buildable:
		BuildPaletteOrder: 160
		Prerequisites: carfactory5
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgradeartyicon1
	ProvidesPrerequisite@artyUpgradeDamage: 
		Prerequisite: artyUpgradeDamage
		
Upgrade.artyUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Artillery - Health
	Buildable:
		BuildPaletteOrder: 161
		Prerequisites: carfactory5
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgradeartyicon2
	ProvidesPrerequisite@artyUpgradeHealth: 
		Prerequisite: artyUpgradeHealth
		
Upgrade.artyUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Artillery - Reload
	Buildable:
		BuildPaletteOrder: 162
		Prerequisites: carfactory5
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1750
	RenderSprites:
		Image: Upgradeartyicon3
	ProvidesPrerequisite@artyUpgradeReload: 
		Prerequisite: artyUpgradeReload

Upgrade.ftnkUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Flame Tank - Damage
	Buildable:
		BuildPaletteOrder: 70
		Prerequisites: carfactory6
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradftnkicon1
	ProvidesPrerequisite@ftnkUpgradeDamage: 
		Prerequisite: ftnkUpgradeDamage
		
Upgrade.ftnkUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Flame Tank - Health
	Buildable:
		BuildPaletteOrder: 71
		Prerequisites: carfactory6
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradftnkicon2
	ProvidesPrerequisite@ftnkUpgradeHealth: 
		Prerequisite: ftnkUpgradeHealth
		
Upgrade.ftnkUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Flame Tank - Reload
	Buildable:
		BuildPaletteOrder: 72
		Prerequisites: carfactory6
		Queue: Vehicle.Fact
		BuildLimit: 1
		Description: Decreases reload delay by 15%.
	Valued:
		Cost: 1700
	RenderSprites:
		Image: Upgradftnkicon3
	ProvidesPrerequisite@ftnkUpgradeReload: 
		Prerequisite: ftnkUpgradeReload		


#Upgrade.fawrUpgradeDamage:
#	AlwaysVisible:
#	Tooltip:
#		Name: Flying Advanced Guard Tower - Damage 
#	Buildable:
#		BuildPaletteOrder: 300
#		Prerequisites: secretfactory2, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases dealt damage by 10%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradefatwricon1
#	ProvidesPrerequisite@fawrUpgradeDamage: 
#		Prerequisite: fawrUpgradeDamage
		
#Upgrade.fawrUpgradeHealth:
#	AlwaysVisible:
#	Tooltip:
#		Name: Flying Advanced Guard Tower - Health
#	Buildable:
#		BuildPaletteOrder: 301
#		Prerequisites: secretfactory2, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases taken damage by 15%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradefatwricon2
#	ProvidesPrerequisite@fawrUpgradeHealth: 
#		Prerequisite: fawrUpgradeHealth
		
#Upgrade.fawrUpgradeReload:
#	AlwaysVisible:
#	Tooltip:
#		Name: Flying Advanced Guard Tower - Reload
#	Buildable:
#		BuildPaletteOrder: 302
#		Prerequisites: secretfactory2, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases reload delay by 15%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradefatwricon3
#	ProvidesPrerequisite@fawrUpgradeReload: 
#		Prerequisite: fawrUpgradeReload

#Upgrade.tmplsUpgradeDamage:
#	AlwaysVisible:
#	Tooltip:
#		Name: Temple Angel - Damage
#	Buildable:
#		BuildPaletteOrder: 310
#		Prerequisites: secretfactory1, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases dealt damage by 10%.
#	Valued:
#		Cost: 2800
#	RenderSprites:
#		Image: Upgradeobliicon1
#	ProvidesPrerequisite@tmplsUpgradeDamage: 
#		Prerequisite: tmplsUpgradeDamage
		
#Upgrade.tmplsUpgradeHealth:
#	AlwaysVisible:
#	Tooltip:
#		Name: Temple Angel - Health
#	Buildable:
#		BuildPaletteOrder: 311
#		Prerequisites: secretfactory1, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases taken damage by 15%.
#	Valued:
#		Cost: 2800
#	RenderSprites:
#		Image: Upgradeobliicon2
#	ProvidesPrerequisite@tmplsUpgradeHealth: 
#		Prerequisite: tmplsUpgradeHealth
		
#Upgrade.tmplsUpgradeReload:
#	AlwaysVisible:
#	Tooltip:
#		Name: Temple Angel - Reload
#	Buildable:
#		BuildPaletteOrder: 312
#		Prerequisites: secretfactory1, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases reload delay by 15%.
#	Valued:
#		Cost: 2800
#	RenderSprites:
#		Image: Upgradeobliicon3
#	ProvidesPrerequisite@tmplsUpgradeReload: 
#		Prerequisite: tmplsUpgradeReload


#Upgrade.guntnkUpgradeDamage:
#	AlwaysVisible:
#	Tooltip:
#		Name: Nuclear Command Vehicle - Damage
#	Buildable:
#		BuildPaletteOrder: 330
#		Prerequisites: secretfactory3, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases dealt damage by 10%.
#	Valued:
#		Cost: 3000
#	RenderSprites:
#		Image: Upgradenukeicon1
#	ProvidesPrerequisite@guntnkUpgradeDamage: 
#		Prerequisite: guntnkUpgradeDamage
#		
#Upgrade.guntnkUpgradeHealth:
#	AlwaysVisible:
#	Tooltip:
#		Name: Nuclear Command Vehicle - Range
#	Buildable:
#		BuildPaletteOrder: 331
#		Prerequisites: secretfactory3, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases range by 15%.
#	Valued:
#		Cost: 3000
#	RenderSprites:
#		Image: Upgradenukeicon2
#	ProvidesPrerequisite@guntnkUpgradeHealth: 
#		Prerequisite: guntnkUpgradeHealth
#		
#Upgrade.guntnkUpgradeReload:
#	AlwaysVisible:
#	Tooltip:
#		Name: Nuclear Command Vehicle - Reload
#	Buildable:
#		BuildPaletteOrder: 332
#		Prerequisites: secretfactory3, ~tmplnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases reload delay by 15%.
#	Valued:
#		Cost: 3000
#	RenderSprites:
#		Image: Upgradenukeicon3
#	ProvidesPrerequisite@guntnkUpgradeReload: 
#		Prerequisite: guntnkUpgradeReload


#Upgrade.moicoUpgradeDamage:
#	AlwaysVisible:
#	Tooltip:
#		Name: Mobile Ion Cannon - Damage
#	Buildable:
#		BuildPaletteOrder: 320
#		Prerequisites: secretfactory4, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases dealt damage by 10%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradeioncicon1
#	ProvidesPrerequisite@moicoUpgradeDamage: 
#		Prerequisite: moicoUpgradeDamage
#		
#Upgrade.moicoUpgradeHealth:
#	AlwaysVisible:
#	Tooltip:
#		Name: Mobile Ion Cannon - Range
#	Buildable:
#		BuildPaletteOrder: 321
#		Prerequisites: secretfactory4, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Increases range by 15%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradeioncicon2
#	ProvidesPrerequisite@moicoUpgradeHealth: 
#		Prerequisite: moicoUpgradeHealth
		
#Upgrade.moicoUpgradeReload:
#	AlwaysVisible:
#	Tooltip:
#		Name: Mobile Ion Cannon - Reload
#	Buildable:
#		BuildPaletteOrder: 322
#		Prerequisites: secretfactory4, ~missnew
#		Queue: Infantry.Fact
#		BuildLimit: 1
#		Description: Decreases reload delay by 15%.
#	Valued:
#		Cost: 2500
#	RenderSprites:
#		Image: Upgradeioncicon3
#	ProvidesPrerequisite@moicoUpgradeReload: 
#		Prerequisite: moicoUpgradeReload   

Upgrade.tranUpgradeDamage:
	AlwaysVisible:
	Tooltip:
		Name: Chinook Transport - Damage
	Buildable:
		BuildPaletteOrder: 10
		Prerequisites: airfact0
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases dealt damage by 10%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: upgradetranicon1
	ProvidesPrerequisite@tranUpgradeDamage: 
		Prerequisite: tranUpgradeDamage
		
Upgrade.tranUpgradeHealth:
	AlwaysVisible:
	Tooltip:
		Name: Chinook Transport - Health
	Buildable:
		BuildPaletteOrder: 11
		Prerequisites: airfact0
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Decreases taken damage by 15%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: upgradetranicon2
	ProvidesPrerequisite@tranUpgradeHealth: 
		Prerequisite: tranUpgradeHealth
		
Upgrade.tranUpgradeReload:
	AlwaysVisible:
	Tooltip:
		Name: Chinook Transport - Range
	Buildable:
		BuildPaletteOrder: 12
		Prerequisites: airfact0
		Queue: Aircraft.Fact
		BuildLimit: 1
		Description: Increases range by 35%.
	Valued:
		Cost: 1000
	RenderSprites:
		Image: upgradetranicon3
	ProvidesPrerequisite@tranUpgradeReload: 
		Prerequisite: tranUpgradeReload   
		
