# -------- special upgrades 

Upgrade.e1fire:
	AlwaysVisible:
	Tooltip:
		Name: Minigunner - Laser Gun
	Buildable:
		BuildPaletteOrder: 10
		Prerequisites: e1factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Replaces minigunner weapon with a laser gun.
	Valued:
		Cost: 1600
	RenderSprites:
		Image: e1upgrade
	ProvidesPrerequisite@e1fire: 
		Prerequisite: e1fire
		
		
Upgrade.mtnknapalm:
	AlwaysVisible:
	Tooltip:
		Name: Medium Tank - Chemical Shells
	Buildable:
		BuildPaletteOrder: 110
		Prerequisites: carfactory2
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Gives medium tanks chemical shells, increasing their\ndamage versus infantry.
	Valued:
		Cost: 2500
	RenderSprites:
		Image: mtkchemupgrade
	ProvidesPrerequisite@mtnknapalm: 
		Prerequisite: mtnknapalm  
        
Upgrade.msamfire:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Launcher - Double Pack-Size
	Buildable:
		BuildPaletteOrder: 170
		Prerequisites: carfactory3
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Doubles the amount of missiles fired by rocket launchers.
	Valued:
		Cost: 3000
	RenderSprites:
		Image: doublepack
	ProvidesPrerequisite@msamfire: 
		Prerequisite: msamfire
		
Upgrade.ftnknapalm:
	AlwaysVisible:
	Tooltip:
		Name: Flame Tank - Chemical Fire
	Buildable:
		BuildPaletteOrder: 80
		Prerequisites: carfactory6
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Replaces regular flames with chemicals.
	Valued:
		Cost: 1500
	RenderSprites:
		Image: ftnkupgrade
	ProvidesPrerequisite@ftnknapalm: 
		Prerequisite: ftnknapalm  

Upgrade.jeepfire:
	AlwaysVisible:
	Tooltip:
		Name: Buggy/Hum-Vee
	Buildable:
		BuildPaletteOrder: 20
		Prerequisites: jeepfireupgrade
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Arms buggies and hum-vees with TOW Missile launchers, giving/nthem anti-air capacity.
	Valued:
		Cost: 1600
	RenderSprites:
		Image: towupgrade
	ProvidesPrerequisite@jeepfire: 
		Prerequisite: jeepfire
		
jeepfireupgrade:
	AlwaysVisible:
	ProvidesPrerequisite@buildingname: 
		Prerequisite: jeepfireupgrade
	Tooltip:
		Name: Buggy/Hum-Vee Factory
	

Upgrade.e3fire:
	AlwaysVisible:
	Tooltip:
		Name: Rocket Soldier - Triple Rockets
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: e3factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Rocket soldiers fire 3 rocket at once.
	Valued:
		Cost: 1500
	RenderSprites:
		Image: tripplefire
	ProvidesPrerequisite@e3fire: 
		Prerequisite: e3fire  
		

Upgrade.helifire:
	AlwaysVisible:
	Tooltip:
		Name: Apache Longbow - Sniper
	Buildable:
		BuildPaletteOrder: 60
		Prerequisites: airfact2
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Gives apache longbows a sniper.
	Valued:
		Cost: 2000
	RenderSprites:
		Image: heli
	ProvidesPrerequisite@helifire: 
		Prerequisite: helifire
		
Upgrade.grenadefire:
	AlwaysVisible:
	Tooltip:
		Name: Grenadier - Bouncing Grenades
	Buildable:
		BuildPaletteOrder: 70
		Prerequisites: e2factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Grenadiers now throw a grenade that bounces 3 times.
	Valued:
		Cost: 1100
	RenderSprites:
		Image: grenadierfire
	ProvidesPrerequisite@grenadefire: 
		Prerequisite: grenadefire
		
Upgrade.flamerfire:
	AlwaysVisible:
	Tooltip:
		Name: Flamethrower - Grenade Launcher
	Buildable:
		BuildPaletteOrder: 100
		Prerequisites: e4factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Flamethrowers launches flame grenades, allowing them to deal damage/nfrom greater ranges.
	Valued:
		Cost: 1500
	RenderSprites:
		Image: flamerfire
	ProvidesPrerequisite@flamerfire: 
		Prerequisite: flamerfire
		
Upgrade.ltnkfire:
	AlwaysVisible:
	Tooltip:
		Name: Light Tank - Flak Cannon
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: carfactory8
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Upgrades the main cannon of light tank to a flak\nwhich fires rapidly.
	Valued:
		Cost: 1900
	RenderSprites:
		Image: ltnkfire
	ProvidesPrerequisite@ltnkfire: 
		Prerequisite: ltnkfire
		
Upgrade.artyfire:
	AlwaysVisible:
	Tooltip:
		Name: Artillery - Quintuple Shot
	Buildable:
		BuildPaletteOrder: 200
		Prerequisites: carfactory5
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Artillery fires 5 shells at once.
	Valued:
		Cost: 2600
	RenderSprites:
		Image: artyfire
	ProvidesPrerequisite@artyfire: 
		Prerequisite: artyfire
		
Upgrade.mammofire:
	AlwaysVisible:
	Tooltip:
		Name: Mammoth Tank - Tusk Laser
	Buildable:
		BuildPaletteOrder: 220
		Prerequisites: carfactory4
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Replaces the Tusk-Rockets with Tusk-Lasers.
	Valued:
		Cost: 4000
	RenderSprites:
		Image: mammofire
	ProvidesPrerequisite@mammofire: 
		Prerequisite: mammofire
        
Upgrade.orbmfire:
	AlwaysVisible:
	Tooltip:
		Name: Orca Hunter - Tusk Laser
	Buildable:
		BuildPaletteOrder: 150
		Prerequisites: airfacthunter
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Replaces the Hunter Missiles with Tusk-Lasers.
	Valued:
		Cost: 3500
	RenderSprites:
		Image: orbmfire
	ProvidesPrerequisite@orbmfire: 
		Prerequisite: orbmfire
		
		
Upgrade.rmbofire:
	AlwaysVisible:
	Tooltip:
		Name: Commando - Dual Shot
	Buildable:
		BuildPaletteOrder: 190
		Prerequisites: rmbofactory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Commando can shoot two times at once.
	Valued:
		Cost: 3300
	RenderSprites:
		Image: rmbofire
	ProvidesPrerequisite@rmbofire: 
		Prerequisite: rmbofire
		
Upgrade.stnkfire:
	AlwaysVisible:
	Tooltip:
		Name: Stealth Tank - Quick Re-Cloak
	Buildable:
		BuildPaletteOrder: 210
		Prerequisites: carfactory10
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Stealth tanks cloak back quicker once decloaked.
	Valued:
		Cost: 2500
	RenderSprites:
		Image: stnkfire
	ProvidesPrerequisite@stnkfire: 
		Prerequisite: stnkfire
		
Upgrade.e22fire:
	AlwaysVisible:
	Tooltip:
		Name: Mortar - Javelin
	Buildable:
		BuildPaletteOrder: 130
		Prerequisites: e22factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Upgrades mortar to javelin missiles.
	Valued:
		Cost: 2200
	RenderSprites:
		Image: e22fire
	ProvidesPrerequisite@e22fire: 
		Prerequisite: e22fire

Upgrade.chemfire:
	AlwaysVisible:
	Tooltip:
		Name: Chemical Warrior - Rocket Launcher
	Buildable:
		BuildPaletteOrder: 160
		Prerequisites: e5factory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Chemical warriors launches chemical rockets, allowing them to deal damage/nfrom greater ranges.
	Valued:
		Cost: 2300
	RenderSprites:
		Image: chemfire
	ProvidesPrerequisite@chemfire: 
		Prerequisite: chemfire
		
Upgrade.tranfire:
	AlwaysVisible:
	Tooltip:
		Name: Chinook Transport - Twin Rocket Launchers
	Buildable:
		BuildPaletteOrder: 30
		Prerequisites: airfact0
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Upgrades the helicopter with two packs of medium anti air / structure rockets.
	Valued:
		Cost: 2500
	RenderSprites:
		Image: tranfire
	ProvidesPrerequisite@tranfire: 
		Prerequisite: tranfire
        
Upgrade.orcafire:
	AlwaysVisible:
	Tooltip:
		Name: Orca - TV Missiles
	Buildable:
		BuildPaletteOrder: 90
		Prerequisites: airfact1
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Gives orcas high damage, high RoF TV missiles.
	Valued:
		Cost: 2000
	RenderSprites:
		Image: orcatvupgrade
	ProvidesPrerequisite@orcafire: 
		Prerequisite: orcafire		
        
Upgrade.hindfire:
	AlwaysVisible:
	Tooltip:
		Name: Hind - Flame Bombs
	Buildable:
		BuildPaletteOrder: 120
		Prerequisites: airfacthind
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Replaces the hind rockets with flame bombs!
	Valued:
		Cost: 3000
	RenderSprites:
		Image: hindfire
	ProvidesPrerequisite@hindfire: 
		Prerequisite: hindfire	
        		
Upgrade.mlrsfire:
	AlwaysVisible:
	Tooltip:
		Name: Mobile S.A.M. - EMP Missiles
	Buildable:
		BuildPaletteOrder: 180
		Prerequisites: carfactory7
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Gives S.A.M.s EMP, allowing them to disable aircraft and structures.
	Valued:
		Cost: 1900
	RenderSprites:
		Image: mlrsupgrade
	ProvidesPrerequisite@mlrsfire: 
		Prerequisite: mlrsfire
        		
Upgrade.3tnkfire:
	AlwaysVisible:
	Tooltip:
		Name: Heavy Tank - Rocket Pod
	Buildable:
		BuildPaletteOrder: 140
		Prerequisites: 3tnkfactory
		Queue: Upgrade.Array
		BuildLimit: 1
		Description: Puts a rocket launcher on heavy tanks, allowing them\nto attack air.
	Valued:
		Cost: 3000
	RenderSprites:
		Image: 3tnkfire
	ProvidesPrerequisite@3tnkfire: 
		Prerequisite: tnkfire3       
# ---- K - Upgrades ----

Master.Upgrade.10k:
	AlwaysVisible:
	Tooltip:
		Name: Master Upgrade - 10K
	Buildable:
		BuildDuration: 250
		BuildPaletteOrder: 260
		Queue: Defenses.Fact
		Prerequisites: endgame
		BuildLimit: 1
		Description: Increases the Firepower and Health of all units by 50% and Range by 10%.
	Valued:
		Cost: 10000
	RenderSprites:
		Image: 10kicon
	ProvidesPrerequisite@Master10k: 
		Prerequisite: Master10k
		
Master.Upgrade.50k:
	AlwaysVisible:
	Tooltip:
		Name: Master Upgrade - 50K
	Buildable:
		BuildDuration: 250
		BuildPaletteOrder: 270
		Prerequisites: Master10k, forb, fammo, radarnew
		Queue: Defenses.Fact
		BuildLimit: 1
		Description: Increases the Firepower and Health of all units by 100% and Range by 25%.
	Valued:
		Cost: 50000
	RenderSprites:
		Image: 50kicon
	ProvidesPrerequisite@Master50k: 
		Prerequisite: Master50k

		
Master.Upgrade.100k:
	AlwaysVisible:
	Tooltip:
		Name: Master Upgrade - 100K
	Buildable:
		BuildDuration: 250
		BuildPaletteOrder: 280
		Prerequisites: Master50k, sillyone, sillytwo, sillythree
		Queue: Defenses.Fact
		BuildLimit: 1
		Description: Increases the Firepower and Health of all units by 200% and Range by 50%.
	Valued:
		Cost: 100000
	RenderSprites:
		Image: 100kicon
	ProvidesPrerequisite@Master100k: 
		Prerequisite: Master100k
        
# -- name Placeholder for K-Upgrades ---
        
Master10k:
	AlwaysVisible:
	Tooltip:
		Name: Master Upgrade - 10K
	ProvidesPrerequisite@Master10k: 
		Prerequisite: Master10k
		
Master50k:
	AlwaysVisible:
	Tooltip:
		Name: Master Upgrade - 50K
	ProvidesPrerequisite@Master50k: 
		Prerequisite: Master50k
