World: 
    CrateSpawner:
        CrateActors: fireplace
    LuaScript:
        Scripts: script/Peasants.lua
    Faction@gdi:
		Name: Gabriel Dardanus the first
		InternalName: gdi
		Description: Gabriel Dardanus
    Faction@nod:
		Name: Baron Hodsworth Noddingen
		InternalName: nod
		Description: Baron Hodsworth
	MPStartUnits@MEDIGDI:
		Class: medieval
		ClassName: Medieval
		Factions: gdi
		BaseActor: mcvnew
	MPStartUnits@MEDINOD:
		Class: medieval
		ClassName: Medieval
		Factions: nod
		BaseActor: mcvnew
    MPStartUnits@MEDIGDI2:
		Class: royal
		ClassName: Royal Clash
		Factions: gdi
		BaseActor: mcvnew
        SupportActors: Husk2.KING, e3new, e3new, e3new, e2new,
	MPStartUnits@MEDINOD2:
		Class: royal
		ClassName: Royal Clash
		Factions: nod
		BaseActor: mcvnew
        SupportActors: Husk2.KING, e3new, e3new, e3new, e2new,
	SpawnMPUnits:
		StartingUnitsClass: medieval
    -MPStartUnits@mcvonly:
	-MPStartUnits@defaultgdia:
	-MPStartUnits@defaultnoda:
	-MPStartUnits@heavynoda:
	-MPStartUnits@heavynodb:
	-MPStartUnits@heavygdia:
	-MPStartUnits@heavygdib:
    ResourceType@green-tib:
		Sequences: iron1,iron2,iron3,iron4,iron5,iron6,iron7,iron8,iron9,iron10,iron11,iron12
        Palette: ra
		MaxDensity: 12
        PipColor: Red
        TerrainType: Tiberium
        Name: Iron
        ResourceType: 1
    ResourceType@blue-tib:
        ResourceType: 2
        Palette: ra
        TerrainType: BlueTiberium
        PipColor: Yellow
        Name: Gold
		Sequences: gold1,gold2,gold3,gold4,gold5,gold6,gold7,gold8,gold9,gold10
    ResourceType@copper-tib:
		ResourceType: 3
		Palette: ra
		TerrainType: Tiberium
		Sequences: crop1,crop2,crop3,crop4,crop5,crop6,crop7,crop8,crop9,crop10,crop11
		MaxDensity: 12
		ValuePerUnit: 18
		Name: Crops
        Type: Copper
		PipColor: Blue
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    ResourceType@Grain-tib:
		ResourceType: 4
		Palette: grain
		TerrainType: Tiberium
		Sequences: grain1,grain2,grain3,grain4,grain5,grain6,grain7
		MaxDensity: 12
		ValuePerUnit: 18
		Name: Grain
        Type: Grains
		PipColor: Blue
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    ResourceType@Guns:
		ResourceType: 5
		Palette: mwcivilian
		TerrainType: BlueTiberium
		Sequences: guns1,guns2,guns3,guns4,guns5,guns6
		MaxDensity: 6
		ValuePerUnit: 150
		Name: Loot
        Type: Guns
		PipColor: Yellow
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    ResourceType@Wood:
		ResourceType: 6
		Palette: ra
		TerrainType: BlueTiberium
		Sequences: wood1,wood2,wood3,wood4,wood5,wood6,wood7
		MaxDensity: 7
		ValuePerUnit: 35
		Name: Chopped Wood
        Type: Wood
		PipColor: Blue
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    ResourceType@Goods:
		ResourceType: 7
		Palette: mwcivilian
		TerrainType: BlueTiberium
		Sequences: goods1,goods2,goods3,goods4,goods5
		MaxDensity: 5
		ValuePerUnit: 55
		Name: Goods
        Type: Goods
		PipColor: Blue
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true
    ResourceType@Lumber:
		ResourceType: 8
		Palette: mwcivilian
		TerrainType: BlueTiberium
		Sequences: reslumb1,reslumb2,reslumb3,reslumb4,reslumb5,reslumb6
		MaxDensity: 6
		ValuePerUnit: 55
		Name: Lumber
        Type: Lumber
		PipColor: Blue
		AllowedTerrainTypes: Clear,Road
		AllowUnderActors: true

        



        