Speech:
    Variants:
		nod: .nod
		gdi: .gdi
    Prefixes:
		gdi: GDI_
		nod: NOD_
	Notifications:
        ReadyHorse: Aunnouncing/strange1, Aunnouncing/strange2
        IncomingDeath: Aunnouncing/ddlerapproach
        ReadyDeath: Aunnouncing/ddlerrdy
        StrangeReady: Aunnouncing/strange1, Aunnouncing/strange2
        NewAirstrike: Aunnouncing/airstrikeridy1, Aunnouncing/airstrikeridy2
        NewAirstrikeAnnounce: Aunnouncing/incomairstrike1, Aunnouncing/incomairstrike2
        NodcannonApproach: Aunnouncing/incomnuke1
        NodcannonReady: Aunnouncing/nukerdy1, Aunnouncing/nukerdy2
        LightningReady: Aunnouncing/ionstrike1, Aunnouncing/ionstrike2
        AirstrikeReady: airredy1
		BaseAttack: Aunnouncing/baseunderattack1
		Building: Aunnouncing/building1, Aunnouncing/building2
		BuildingCannotPlaceAudio: Aunnouncing/cannotplace
		BuildingCaptured: Aunnouncing/captured
		BuildingInProgress: Aunnouncing/notready
		BuildingLost: Aunnouncing/buildinglost
		Cancelled: Aunnouncing/cancel1, Aunnouncing/cancel2
		CivilianBuildingCaptured: Aunnouncing/civiliancaptured
		CivilianKilled: civdead1
		ConstructionComplete: Aunnouncing/bldngrdy1,  Aunnouncing/bldngrdy2
		EnemyUnitsApproaching: enmyunit
		EnemyStructureDestroyed: estrucx
		EnemyPlanesApproaching: enemya
		HarvesterAttack:
		InsufficientPower: Aunnouncing/lowpowe1, Aunnouncing/lowpowe2
		IonCannonCharging: ionchrg1
		IonCannonReady: ionredy1
		Leave: Aunnouncing/loose
		Lose: Aunnouncing/loose
		LowPower: Aunnouncing/lowpowe1, Aunnouncing/lowpowe2
		MissionAccomplished: Aunnouncing/win
		MissionFailed: Aunnouncing/loose
		NewOptions: Aunnouncing/cewconsopt
		NoBuild: 
		NodStructureDestroyed: nstruc1
		NotReady: Aunnouncing/notready
		NuclearWarheadApproaching: nuke1
		NuclearWeaponAvailable: nukavail
		NuclearWeaponLaunched: nuklnch1
		OnHold: Aunnouncing/onhold
		PrimaryBuildingSelected: pribldg1
		Reinforce: Aunnouncing/reinforcments1, Aunnouncing/reinforcments2, Aunnouncing/reinforcments3
		Repairing: Aunnouncing/repairing
		SelectTarget: Aunnouncing/selecttarget
		SilosNeeded: Aunnouncing/needsilos1, Aunnouncing/needsilos1
		StartGame:
		Training: Aunnouncing/training1, Aunnouncing/training2, Aunnouncing/training3
		UnitDestroyed: dead1
		UnitLost: Aunnouncing/unitlost1, Aunnouncing/unitlost2
		UnitReady: Aunnouncing/unitready1, Aunnouncing/unitready2
		Win: Aunnouncing/win
        
	DisablePrefixes: ReadyHorse, ReadyDeath, StrangeReady, NewAirstrike, NewAirstrikeAnnounce, NodcannonLaunch, NodcannonCharge, NodcannonApproach, NodcannonReady, LightningReady, LightningCharge, AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win, IncomingHorse, IncomingDeath
