Tree8Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree85
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree8Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree1Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree15
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree1Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree2Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree25
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree2Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree3Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree35
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree3Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree4Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree45
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree4Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree5Lv5:
    Inherits: ^Lv5GrowableTree
    RenderSprites:
		Image: ntree55
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree5Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree6Lv5:
    Inherits: ^Lv5GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree65
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree6Lv1
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree7Lv5:
    Inherits: ^Lv5GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree75
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Targetable:
		TargetTypes: Trees, LargeTree
    Health:
		HP: 32000
    Explodes@Loot:
		Weapon: WoodDeadLoot
        EmptyWeapon: WoodDeadLoot
    SpawnActorOnDeath@1:
        Actor: Tree7Lv1
		OwnerType: InternalName
		InternalOwner: Neutral

Tree1Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree11
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree1Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree1Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree1Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree1Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree1Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree1Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree1Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree12
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree1Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree1Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree1Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree1Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree1Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree1Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree1Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree13
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree1Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree1Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree1Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree1Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree1Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree1Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral 
        
Tree1Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree14
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree1Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree1Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree1Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree1Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree1Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree1Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        


Tree2Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree21
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree2Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree2Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree2Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree2Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree2Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree2Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree2Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree22
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree2Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree2Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree2Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree2Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree2Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree2Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree2Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree23
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree2Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree2Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree2Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree2Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree2Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree2Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree2Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree24
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree2Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree4Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree2Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree2Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree2Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree2Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        


Tree3Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree31
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree3Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree3Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree3Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree3Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree3Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree3Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree3Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree32
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree3Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree3Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree3Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree3Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree3Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree3Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree3Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree33
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree3Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree3Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree3Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree3Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree3Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree3Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree3Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree34
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree3Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree3Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree3Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree3Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree3Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree3Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
        
Tree4Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree41
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree4Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree4Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree4Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree4Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree4Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree4Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree4Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree42
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree4Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree4Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree4Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree4Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree4Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree4Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree4Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree43
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree4Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree4Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree4Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree4Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree4Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree4Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree4Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree44
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree4Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree4Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree4Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree4Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree4Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree4Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
Tree5Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree51
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree5Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree5Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree5Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree5Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree5Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree5Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree5Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree52
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree5Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree5Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree5Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree5Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree5Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree5Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree5Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree53
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree5Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree5Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree5Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree5Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree5Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree5Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree5Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree54
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree5Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree5Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree5Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree5Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree5Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree5Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
Tree6Lv1:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree61
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree6Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree6Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree6Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree6Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree6Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree6Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree6Lv2:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree62
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree6Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree6Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree6Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree6Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree6Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree6Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree6Lv3:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree63
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree6Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree6Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree6Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree6Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree6Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree6Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree6Lv4:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree64
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree6Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree6Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree6Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree6Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree6Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree6Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
Tree7Lv1:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree71
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree7Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree7Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree7Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree7Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree7Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree7Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree7Lv2:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree72
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree7Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree7Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree7Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree7Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree7Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree7Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree7Lv3:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree73
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree7Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree7Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree7Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree7Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree7Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree7Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree7Lv4:
    Inherits: ^GrowableTree
    EditorTilesetFilter:
		RequireTilesets: DESERT
    RenderSprites:
		Image: ntree74
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree7Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree7Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree7Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree7Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree7Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree7Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
Tree8Lv1:
    Inherits: ^GrowableTree
    Targetable:
		TargetTypes: nope
    RenderSprites:
		Image: ntree81
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 6000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree8Lv2
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree8Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree8Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree8Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree8Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree8Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree8Lv2:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree82
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 12000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree8Lv3
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree8Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree8Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree8Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree8Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree8Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral

Tree8Lv3:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree83
    Explodes@Tib:
		Weapon: LeaveWoodS
        EmptyWeapon: LeaveWoodS
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 24000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree8Lv4
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree8Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree8Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree8Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree8Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree8Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        
Tree8Lv4:
    Inherits: ^GrowableTree
    RenderSprites:
		Image: ntree84
    Explodes@Tib:
		Weapon: LeaveWoodM
        EmptyWeapon: LeaveWoodM
        DeathTypes: DefaultDeath, RippedApartDeath, BallistaDeath
    Health:
		HP: 28000
    SelfHealing@SpawnTree:
        PercentageStep: -50
        Step: -0
        HealIfBelow: 110
        Delay: 1750
        DamageTypes: SpawnTree
    SpawnActorOnDeath@1:
        DeathType: SpawnTree
        Actor: Tree8Lv5
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@A:
        Actor: Tree8Lv1
        DeathType: DefaultDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@B:
        Actor: Tree8Lv1
        DeathType: RippedApartDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@C:
        Actor: Tree8Lv1
        DeathType: BurnToDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@D:
        Actor: Tree8Lv1
        DeathType: BallistaDeath
		OwnerType: InternalName
		InternalOwner: Neutral
    SpawnActorOnDeath@E:
        Actor: Tree8Lv1
        DeathType: PoisonDeath
		OwnerType: InternalName
		InternalOwner: Neutral
        

        
T01:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T02:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T03:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T04:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		RequireTilesets: DESERT
	-SpawnActorOnDeath:



T05:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:




T06:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T07:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T08:
     
	Inherits: ^Tree
	Building:
		Footprint: x_
		Dimensions: 2,1
	-SpawnActorOnDeath:

T09:
     
	Inherits: ^Tree
	Building:
		Footprint: x_
		Dimensions: 2,1
	EditorTilesetFilter:
		RequireTilesets: DESERT
	-SpawnActorOnDeath:


T10:
     
	Inherits: ^Tree
	Building:
		Footprint: __ xx
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL


T11:
     
	Inherits: ^Tree
	Building:
		Footprint: __ xx
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL


T12:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T13:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T14:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T15:
     
	Inherits: ^Tree
	Building:
		Footprint: ___ xx_
		Dimensions: 3,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL


T16:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:


T17:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:

T18:
     
	Inherits: ^Tree
	EditorTilesetFilter:
		RequireTilesets: DESERT
	-SpawnActorOnDeath:
    
TC01:
     
	Inherits: ^Tree
	Building:
		Footprint: ___ xx_
		Dimensions: 3,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodL
        EmptyWeapon: LeaveWoodL
    


TC02:
     
	Inherits: ^Tree
	Building:
		Footprint: _x_ xx_
		Dimensions: 3,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodXL
        EmptyWeapon: LeaveWoodXL


TC03:
     
	Inherits: ^Tree
	Building:
		Footprint: _x_ xx_
		Dimensions: 3,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodXL
        EmptyWeapon: LeaveWoodXL


TC04:
     
	Inherits: ^Tree
	Building:
		Footprint: ____ xxx_ x___
		Dimensions: 4,3
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodXL
        EmptyWeapon: LeaveWoodXL


TC05:
     
	Inherits: ^Tree
	Building:
		Footprint: __x_ xxx_ _xx_
		Dimensions: 4,3
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	-SpawnActorOnDeath:
    Explodes@Tib:
		Weapon: LeaveWoodXL
        EmptyWeapon: LeaveWoodXL
        
FIREPLACE:
    Inherits: ^Crate
    Crate:
		Lifetime: 240
    GiveCashCrateAction:
		Amount: 1000
		SelectionShares: 20
		UseCashTick: yes
    GiveUnitCrateAction@1:
        Units: e3newv2, e3newv2, e3newv2, e3newv2
        ValidFactions: Nod
    GiveUnitCrateAction@2:
        Units: e3new, e3new, e3new, e3new
        ValidFactions: GDI
    GiveUnitCrateAction@3:
        Units: dragonwalk
        Owner: Creeps
    GiveUnitCrateAction@4:
        Units: e2new, e2new
        ValidFactions: Nod
    GiveUnitCrateAction@5:
        Units: e2newv2, e2newv2
        ValidFactions: GDI
    GiveUnitCrateAction@6:
        Units: emptyross
    GiveUnitCrateAction@7:
        Units: ross4b
        ValidFactions: GDI
    GiveUnitCrateAction@8:
        Units: ross4c
        ValidFactions: Nod
    GiveMcvCrateAction:
        Units: mcvnew
    ExplodeCrateAction:
        Weapon: LightningStrike
	RenderSprites:
		Image: fireplace
		Palette: ra
	WithSpriteBody:
		StartSequence: open
	Tooltip:
		Name: Campfire
		ShowOwnerRow: false
    WithIdleOverlay:
        Sequence: burnloop
        Palette: terrain
        
SPLIT2:
    Tooltip:
		Name: Iron Mine
    RenderSprites:
        Image: ironmine
        PlayerPalette: raplayer
        Palette: ra

SPLIT3:
    RenderSprites:
        Image: coppermine
        PlayerPalette: raplayer
        Palette: ra
    Tooltip:
		Name: Scarecrow (Crops)
    SeedsResource:
		ResourceType: Copper
		Interval: 35
    WithIdleAnimation:
        Interval: 200
        
SPLIT4:
    Inherits: SPLIT3
    Tooltip:
		Name: Scarecrow (Grain)
    SeedsResource:
		ResourceType: Grains
		Interval: 35
        
SPLIT5:
    Inherits: SPLIT3
    RenderSprites:
        Image: mwlumbershack
        PlayerPalette: 
        Palette: mwcivilian
    Tooltip:
		Name: Lumber Shack
    -SeedsResource:
    -WithIdleAnimation:
    ConditionManager:
    Targetable:
		TargetTypes: LumberShack
    ProximityExternalCondition@Jack:
        Range: 8c0
        ValidStances: Ally, Neutral, Enemy
        Condition: Jack
    ExternalCondition@Loot:
        Condition: BuildingLoot
    SeedsResource:
        RequiresCondition: BuildingLoot
        ResourceType: Lumber
        Interval: 50
        MaxRange: 4
        
SPLIT6:
    Inherits: SPLIT3
    RenderSprites:
        Palette: terrain
        Image: v24
    Tooltip:
		Name: Camel Trader
    SeedsResource:
        RequiresCondition: BuildingLoot
        ResourceType: Goods
        Interval: 50
        MaxRange: 4
    -WithIdleAnimation:
    Building:
		Footprint: __ xx
		Dimensions: 2,2
    ConditionManager:
    ExternalCondition@Loot:
        Condition: BuildingLoot
    Targetable:
		TargetTypes: CamelTrader
    ProximityExternalCondition@Trader:
        Range: 8c0
        ValidStances: Ally, Neutral, Enemy
        Condition: Trader
    EditorTilesetFilter:
		RequireTilesets: DESERT
        
SPLITBLUE:
    Tooltip:
		Name: Gold Mine
    RenderSprites:
        Image: goldmine
        PlayerPalette: raplayer
        Palette: ra